Character Creation Thread!

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Aug 24, 2024 12:03 pm
Alepous says:
@BlondeDragonGenie I was thinking more of a Marshal role. Maybe a Sister of Battle or an Assassin is more akin to an Arch Militant?
I will say, a Marshal plays into how I have run RT previously - you can fight smaller battles, but anything worthwhile is going to need a small army. It gives way more towards larger-scale power dynamics, which is always fun!
Aug 25, 2024 6:26 am
Marshal is fine by me, @Alepous. In fact, I think that's very cool. That said...it makes very little sense to me, based on the premise of Rogue Trader, that you'd need a whole playbook to have a single small company of soldiers.

At least as far as I understand things, @PiebaldWookie, a Rogue Trader can expect to have a large number of armsmen, but they're naval ratings and a contingent of space marines. (Not those space marines. Royal Marines, but in space. With shakos of course.) There are a lot of them, because 40k ships are huge. Thousands upon thousands. The very smallest Imperial warship, the Cobra-class Destroyer, has a crew of 15000.

I think that the Marshal should be mechanically more focused around giving buffs, a level-headed combat leader and drillmaster. I.e., Leadership should just apply to any armed group the Marshal has authority over.

Then the your benevolent and slightly silly definitely-not-a-space-pirate space baroness (moi) can assign you a command of an army, instead of, like, 100 guys. I think @Alepous is going to play a character who wants to redeem himself of survivor's guilt, and he can definitely do that in the employ of someone who is most assuredly not a space pirate and is definitely privateering to defend the Imperial space lanes and pilgrims from nasty space danger. Yep. 100% legitimate. No piracy or smuggling here.

What does everyone think of that?
BlondeDragonGenie says:
Are we going for the older version of 40k that's a British-sarcasm-style satire or the newer, more serious version? (I prefer the former, personally.)
I think a mix of the two - enough seriousness to get it off the ground, but it's still undeniably a terrible place to live (no fascist apologia here!), with elements of humor mixed in (though often pretty dark).[/quote]

I asked, I admit, because I was trying to choose between looks for my character. I've got two. One is a real lady in a neat outfit, and the other is an anime girl who has the entire Rogue Trader getup. And a miniskirt.

Hence, I want to know how absurd to be. =p
Aug 25, 2024 1:07 pm
R.E. Marshal, I guess I see it as whether that idea is a background element or an active one.

In the background, sure - you have armsmen who can follow you around, help out occasionally, or be sent on their own missions while you work.

But making a PC have their own specific group means you have an elite guard as part of your team, as well as a direct conduit to the armsmen in the Marshal character. It introduces those soldiers as part of the narrative; their thoughts, feelings and actions become a part of the story, rather than a tool to make your characters more competent.

A Marshal PC emphasises those additional characters and their stories in a way that faceless armies doesn't; though of course, you can still have the faceless masses at your beck and call!

As for tone; I would prefer the real lady in a nice suit over the anime girl, if I am honest! Though a few of the character traits can easily cross over - Rogue Traders are an odd lot, to be sure.
Aug 25, 2024 1:42 pm
I do also think that numbers are a bit hyped up. Yes the crew probably has a few thousand "soldiers" but these are probably made up of:

a) a few hundred full time soldiers
b) ship enforcers, "keeping up morale" and investigating ship-board crimes
c) crewmen pressganged into fighting

Parts b and c can be pressed into an invasion force, but it may leave your own ship vulnerable to sedition and / or shorthandedness.

Of course an out and out warship probably does have more dedicated soldiers, but I think most Rogue Trader ships, while formidable aren't warships.
Aug 25, 2024 2:24 pm
For looks, I am thinking something along those lines:
Navigator Ardanor Barknek is an imposing figure, standing taller than most humans, with a lean yet wiry build. His skin is almost unnaturally pale, a trait shared by all members of House Barknek. His face is angular, with high cheekbones and a narrow jawline, accentuating the sharpness of his features. His eyes are a pale, icy blue, almost colorless, which seem to pierce through anyone who dares to meet his gaze.

The most striking feature, however, is the third eye in the center of his forehead—a genetic mutation that marks him as a Navigator. This eye is slightly larger than his natural eyes. It is often kept hidden beneath the shadow of his hood, revealing itself only when necessary.

Ardanor dresses in a heavy, dark cloak that drapes over his tall frame, the fabric thick and textured, almost like it was woven from the darkness of space itself. The cloak's hood is usually pulled low over his head, shrouding his face in shadow and further hiding the third eye from casual view. His hands, long and thin, are usually gloved, but when exposed, they reveal a similar pallor to his face enhanced by the soft, blue-tinged veins visible beneath his skin, especially around the back of his hands.

He moves with a quiet grace, his presence almost spectral, as he tends to stay away from the bustle of others, preferring solitude and the company of his own thoughts. There is an air of mystery and danger about him, as he usually knows and sees far more than he lets on. His discretion and habit of cloistering himself away make him a figure who is never quite understood by those around him.


https://i.imgur.com/DNRRME2.jpeg
Last edited August 25, 2024 3:18 pm
Aug 25, 2024 7:09 pm
PiebaldWookie says:
...their thoughts, feelings and actions become a part of the story, rather than a tool to make your characters more competent.

A Marshal PC emphasises those additional characters and their stories in a way that faceless armies doesn't; though of course, you can still have the faceless masses at your beck and call!p
That makes sense to me.

The thing that gets me is that the Marshals guys aren't elites though. They're regular infantry with a couple advantages and a disadvantage. Framing it narratively brings home what the point is. Very understandable. Thank you for clarifying.
PiebaldWookie says:
As for tone; I would prefer the real lady in a nice suit over the anime girl, if I am honest! Though a few of the character traits can easily cross over - Rogue Traders are an odd lot, to be sure.
All righty. The problem is the lack of ostentatious coat and hat, really, but those can be imagined. =p=p=p=p
spinningdice says:
Of course an out and out warship probably does have more dedicated soldiers, but I think most Rogue Trader ships, while formidable aren't warships.
Definitely not space pirates!
Aug 25, 2024 10:46 pm
I think of it as the difference between Seal Team Six and Sharpe's Chosen Men - they're not important because they're the best, they're important because they are the chosen few the narrative focuses on. And with time, they can become the elites, with advances and the like.
Aug 25, 2024 11:05 pm
Those were pretty good movies. Sean Bean lived! Repeatedly!
Aug 26, 2024 8:58 am
So, I will go with Arch Militant...correct?
Aug 26, 2024 12:23 pm
Entirely
Alepous says:
So, I will go with Arch Militant...correct?
Entirely up to you - would you rather focus on being personally dangerous, or the camaraderie of your group?
Aug 26, 2024 7:35 pm
Submitted a draft character, may well shift around a bit, particularly once @BlondeDragonGenie creates something...
Aug 26, 2024 10:30 pm
Alepous says:
So, I will go with Arch Militant...correct?
If you wanna play a Marshal, play a Marshal. I just think you should get more than 100 goons. =D

@PiebaldWookie, you wanted us to download and fill in the playbook for our career right? Let's see if I can figure out how to do that...
Aug 26, 2024 11:22 pm
Didn't seem like an easy way to do it, I took a snip of the page, opened it up in Paint.net, then made a new layer for every bit I filled in, in case I want to alter it later.
But I'm rubbish at design/graphics so there may well be an easier way to do it...

I also never did work out where it tells you your playbook primary stat, I just made an assumption that the Dilettantes was Charm...
Aug 26, 2024 11:26 pm
Going over what I might want to choose, there are six ship types in the Rogue Trader playbook, but there are only six ship books. Are the other three somewhere else? Or were they never finished?
Aug 26, 2024 11:37 pm
For family name, @spinningdice, do you like Drake or Agrippa better? I've narrowed it down to those two!
Aug 27, 2024 12:35 am
Ugh... For me it was easier/more effective to create a custom sheet than to submit an image with layers. I'm rubbish with graphical design.

Submitted a character for GM approval. If someone else wants (and the GM is okay with it), I can share the sheet.
Aug 27, 2024 12:46 am
That'd certainly make things easier for me. I don't know this site's peculiar code. I was going to try to copy spinningdice's idea and use Paint to overlay things. Much worse than she did.
Aug 27, 2024 10:32 am
Aye, a customer sheet is more than fine - I just assumed it might be easier to edit the image!
Aug 27, 2024 11:09 am
1. Click to create a new character. Choose your name.
2. Change your avatar. Save and close.
3. Click in the text boxes to change your titles and attributes. No need to mess with the BBCode if you don't wanna.
4. Click in the quill to edit the larger sections (looks, origin, playbook moves, etc). Again, no need to mess with the code.
[ +- ] Ardanor
Last edited August 27, 2024 11:43 am
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