Thank you for the summary. I do like more XP!
Regarding ships, I wanted the Heretek Ship special ability, because it fits the psy-dynasty theme, but it would be very selfish, since I'm the only player who would benefit from it. So I went with Salvaged Hulk instead, for the group XP farm.
Personally, my goal is to acquire a fleet! And add components! More ships! Cool space battles! Also we'll need other ships to haul around our loot. Also do space heroism, like rescue pilgrims under attack by pirates, then take the pirate ship as a prize. Glory! Honor! Fortune! EXPLOSIONS! (That make no sound because it's space.) Then we offer fabulous pirate treasures as stakes in gambling games to entice rich people from Imperial planets to wager huge amounts of money in our casino so Arabella can rob them blind.
Incidentally, I would like to argue that acquiring new components shouldn't have anything to do with XP. That should be stuff that is found and installed. It's really weird that it would be based on XP; if it is, if you can't buy components, then what's the point of starfaring? I would propose, instead, that other advances be available to any character that has a "new ship component" advance. The Rogue Trader might be the only one, but just in case, I'm pointing at the others. Maybe replace one new component advance with a playbook move and a second new component advance with a move from another playbook.
Anyway.
Uh.
Where was I?
Right.
I made a character! She is named Elizabeth I Drake. The I is not a numeral designation, it is part of her name, pronounced "Ee." Elizabeth I (with the numeral) was Queen of England when Francis Drake did his privateering, the family name is from his of course, and the I is a punny homage both to the aforementioned queen and to the most successful pirate ever, Cheng I Sao.
I named the ship the Audacious Faith and called it an Ambition-class Cruiser, because that's the umbrella term for Rogue Trader ships that don't meet standard patterns. It is extremely old and full of hallowed history, ancient relics, and possibly terrible secrets. It was declared holy because of its great age, and any suspiciously heresy-adjacent features have been scrubbed and refitted out. I picked the Aggressive persona because I didn't like any of the ones in the Salvaged Hulk book.
I chose the Telepathy and Telekinesis Disciplines. I originally thought that Divination would be the most useful and thematic, since being able to predict the future as a starship captain would explain a lot of shenanigans. However, @htech has made a warp-seer type guy, so I went with Telekinesis instead to avoid stepping on his niche.
I picked the Paying Debts and Grease the Wheels of Commerce obligation endeavors because I figure that they are the ones that are the most sensical to actually fulfill. A prize ship or three donated in full to the Admiralty Board would wipe away debts, and with @spinningdice's help, we should be able to make sure that recalcitrant governors and merchant houses know that keeping the space lanes safe and trading in space sugar, space tobacco, and space spices keeps the cash flowing for everyone.
Do the playbooks in this game have set groups of Looks and Origin templates like some PbtA games?
Also is there a way to look at the character sheets of other players in the game so I can list all of the components under the ship on my sheet?