You return inside and make your way through the gallery, past the first floor, and into the basement.
The air is heavy with the scent of dust as you descend the stone steps into the keep's basement. The flickering light of your torch casts dancing shadows across the walls.
To your left, you see a series of small rooms, once the servants' quarters. Cobwebs drape from the rafters, and the air is thick with the musty smell of disuse. A few tattered blankets and broken furniture remain, silent reminders of the lives once lived here.
Further down the corridor, you encounter a large, stone-walled room. The air is chilled. This was once the keep's larder, a vast space filled with shelves and barrels. Now, it's mostly empty, save for a few scattered empty barrels and a few remnants of spoiled food.
At the end of the corridor, you find a series of small, damp rooms, their walls lined with faded frescoes. These were the keep's baths, once a place of luxury and relaxation. Now, they are cold and desolate, the water long gone. In each of the four rooms faint, ethereal mist clings to the walls near ruins. When activated the ruins begin to fill the tubs before them with steaming water.