Within Lighting Keep

Be sure to read and follow the guidelines for our forums.

Sep 9, 2024 4:45 pm
Entering the last wooden door you all know straight away this is a kitchen. This 20 by 20 room has a large fireplace opposite the door you entered. There are no windows. The kitchen's large wooded work table and cupboards are bare, and a small iron cauldron hangs from an iron hook in the soot-stained fireplace. A stone well occupies the southwest corner of this kitchen. Next to the well is a wooden bucket attached to a fifty-foot length of rope. As with the rest of the keep this room is covered in a layer of dust, but here above the musty old air smell you can also smell the water. Presumably the well is not dry.
Sep 9, 2024 7:19 pm
Torch holding Kurt will only walk in the room a bit to look about. He leaves the searching to others.
Sep 9, 2024 8:38 pm
Alex will investigate the kitchen.

Rolls

Investigation - (1d20+3)

(3) + 3 = 6

Sep 9, 2024 8:54 pm
Grim walks over to the fireplace to check it. Seems always like a good stash spot and place for hidden compartments.

Rolls

Perception - (1d20+5, 1d20+5)

1d20+5 : (5) + 5 = 10

1d20+5 : (10) + 5 = 15

Sep 11, 2024 7:44 pm
Alex, you wander around the kitchen finding nothing on the shelves or on the work table.

Rangrim, you do a thorough examination of the fireplace.There are no secret doors or cubbies, but again you are struck by the well structured stonework of this place.
Sep 11, 2024 8:42 pm
"This place will make a fine refuge. It is built very solid. Some of the best work I have seen outside of us Dwarves."
Last edited September 11, 2024 8:42 pm
Sep 11, 2024 9:26 pm
Observing Kurt says "Looks like the other room was just a lucky fine. This is not. Let us head down the hall to the cross ways and go deeper."
Sep 11, 2024 9:44 pm
"Yes, let's keep moving."
Sep 12, 2024 4:46 am
"Yes, let's," Alex shares the sentiment of the group and heads to the next room.
Sep 12, 2024 6:01 pm
At the end of the hallway the Hall ends in a right and left turn. To your right are a set of stairs going down and next to it a wooden door. To your left is a set of stairs going up with another wooden doorway next to them.
[ +- ] pic
Sep 12, 2024 6:34 pm
Looking on Kurt says, "Well those upstairs might go to the outside door where the downward ones are where we are going to find what we want."
Sep 12, 2024 6:56 pm
"They might go to the outside door, indeed. I'd rather we didn't leave any 'mights' behind us. Better to clear the upwards staircase before exploring the down."
Sep 13, 2024 1:17 am
"We should check it out but either way we will need to check everywhere," Alex says firmly.
Sep 13, 2024 3:20 am
On the move Kurt, "Okay. Well. Will see." as he strides up the stairs to the door and will give it a good push, he expects it to be stuck.
Sep 13, 2024 4:03 pm
Grim will listen at the door door beside the upstairs.
Sep 13, 2024 4:24 pm
GeneCortess says:
On the move Kurt, "Okay. Well. Will see." as he strides up the stairs to the door and will give it a good push, he expects it to be stuck.
The stairs simply go up to an open archway, no door at the top, it seems to lead to an upstairs hallway.
OOC:
The door is next to the stairs. I added a picture to the description to help clarify. So there are two more doorways on the level of the Hall that are next to stairs.
Perception check Rangrim, to listen through a door.
Sep 13, 2024 4:53 pm
Grim walks up and listens at the door at the base of the steps.

Rolls

Perception - (1d20+5)

(17) + 5 = 22

Sep 13, 2024 5:16 pm
Rangrim hears only silence from beyond the cool wood.
Sep 13, 2024 5:33 pm
OOC:
Both stairways look to be going up.
Sep 13, 2024 5:39 pm
mathias0077 says:
OOC:
Both stairways look to be going up.
No one goes up one goes down.
[ +- ] pic
Sep 13, 2024 6:39 pm
OOC:
I see. Kurt would not be advancing up or down the stairs as the doors are there. He is waiting to see if those listening hear anything.
Sep 13, 2024 8:39 pm
Grim looks at the others"All quiet behind this one."
Sep 17, 2024 9:15 pm
Grim will open the door.
Sep 18, 2024 4:38 pm
Grim opens the door. Attached to the walls of this square 15 x15 room are wooden racks designed to hold weapons. Most of the weapons were removed long ago, but a few remain: six spears, four longswords, two unstrung longbows, and a tall wooden lance. There are no windows and no fire place. This must have once been the armory.
Sep 18, 2024 4:42 pm
Onlooking Kurt mentions, "Would have been fine it if was still full." as he walks in and will inspect the quality of the few weapons still present.

Rolls

Investigation or Perception - (1d20+2)

(19) + 2 = 21

Sep 19, 2024 6:50 pm
Alex will take the help action to assist Kurt in searching the room.
Sep 22, 2024 5:03 pm
Kurt, close examination of the wooden lance reveals that it's not a weapon, but rather a case. Resting inside this case is a 10-foot-tall, steel lightning rod with a ball at one end. This is one of the six lightning rods needed to activate the lightning shield.

The other weapons are of good quality but unremarkable.
Sep 22, 2024 5:50 pm
Inspecting Kurt says in surprise, "Well I be dammed. This a needed lighting rod. What a find. Now we know what one really looks like."
Sep 22, 2024 6:38 pm
"Good find. Let us check the room across the hall." Grim heads to listen to the door.
Sep 22, 2024 8:31 pm
Perception check Rangrim.
Sep 22, 2024 8:34 pm
Moving Kurt packs up the goods and quietly walk next to Rangrim.
Sep 22, 2024 8:38 pm
Grim steps up to the door to listen.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Sep 22, 2024 8:39 pm
Rangrim, you hear nothing with in.
Sep 22, 2024 10:06 pm
"Well I don't hear anything. Might as well check it out." I will open the door.
Sep 22, 2024 11:32 pm
This 10x15 room is full of dust and cobwebs. Three sets of bunk beds stand against the east wall, their straw mattresses badly rotted. There are no windows.
Sep 23, 2024 12:34 am
Grim will head in to search it beds and all.
Sep 23, 2024 5:22 am
Alex with search the next room with Grim.

Rolls

Investigation - (1d20+3)

(19) + 3 = 22

Sep 23, 2024 6:06 am
Alex, the room is mostly barren, but you do find 5 copper under one of the beds.
Sep 23, 2024 6:47 am
Alex pockets the copper, "Just a pittance. Let's be moving on." He heads to the next room and listens.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Sep 23, 2024 7:02 am
Ready to move Kurt, "Does seem much here. We should move along."
Sep 23, 2024 5:13 pm
Azule86 says:
Alex pockets the copper, "Just a pittance. Let's be moving on." He heads to the next room and listens.
Those are all of the doors on this floor you can either go upstairs or downstairs.
Sep 23, 2024 5:18 pm
As previously mentioned about which way to go, Kurt will begin going up the stairs to check and clear that area before going to the downstairs.
Sep 23, 2024 6:08 pm
At the top of the stairs you actually arrive in a large and spacious hallway. Four empty suits of armor guard this carpeted gallery, the walls of which are adorned with framed pictures of knights, dragons, landscapes, and great battles. At the east end of the hall is a large painting of a werewolf knight brandishing a steel lance.

The hallway is more or less in the shape of a T. You can see 3 doors along with the suits of armor before you and behind you there are 3 more doors, one of which is heavier duty and seems to have a lock on it. If you were to turn to your right , you can see that at the end of the hall there is a corner and it continues on to the left but you cannot see where.
Sep 23, 2024 8:13 pm
I will follow, but I'm keeping an eye on the entrance to the underground, in case anything appears from that direction.
Sep 23, 2024 8:20 pm
Alex will search the hallway before going to any rooms.

Rolls

Investigation - (1d20+3)

(17) + 3 = 20

Sep 23, 2024 9:59 pm
OOC:
Lost a post? So, posting it again. I know that I just posted something like this, but it is all gone!
On the move Kurt strides to the first door on the full armor side while take note of them and opens that door.
Last edited September 23, 2024 10:00 pm
Sep 23, 2024 10:28 pm
Grim will back Kurt up.
Sep 24, 2024 2:44 am
Alex, upon examination you find the paintings aren't magical or particularly valuable. The large painting on the east wall depicts a werewolf knight, you assume the one who built Lightning Keep. The suits of armor are welded so they don't topple over or collapse if touched. Three of the suits clutch nonmagical spears. The fourth clutches a spear that has the tingle of magic.

Kurt and Rangrim, You enter the first door. This small room contains a wash basin, a claw-footed bathtub, a towel rack, and a privy, all empty.

Erani, You keep guard at the foot of the stairs. Keeping special watch on the staircase opposite, you see nothing at the moment.
Sep 24, 2024 3:50 am
Alex will cast detect magic and use it to determine the school of magic the enhancement on the weapon is and then see if I know what the weapon is.
OOC:

Casting Detect Magic
[ +- ] Detect Magic
Then Arcana check to determine if Alex knows what the weapon is.

Rolls

Arcana - (1d20+5)

(3) + 5 = 8

Sep 24, 2024 3:11 pm
Alex, the hint of magic is faint and it is a school of transmutation.
Sep 24, 2024 3:23 pm
Surprised Kurt is caught off guard with the casting and ask, "Discover anything?"
Last edited September 24, 2024 3:25 pm
Sep 24, 2024 3:51 pm
"A magic spear," Alex responds to Kurt. "I didn't want to take it just in case it is cursed or trapped but I couldn't determine the actual enchantment but it should be safe." Alex takes the spear very carefully.
Sep 24, 2024 3:55 pm
Kurt surmises, "Well any magic is worth taking has always been my thoughts.", "I would carry it but my hands are rather full."
Sep 24, 2024 9:25 pm
"Good find Alex." I wouldn't give up my trusty Hammer though."
Sep 25, 2024 6:34 am
"I am not trained in the use of such a weapon but I will carry it for now," Alex says as he finds a way to fasten the spear to his back for now. "If nobody wants it I will must sell it when all of this is over."

Alex will then go to the next room but does not enter yet. "Who will cover me going in?
Sep 25, 2024 10:09 am
"I have your back Alex. Or would rather I enter first?"
Sep 25, 2024 1:34 pm
Moving Kurt steps up, "Let see what is there."
Sep 25, 2024 5:16 pm
Alex I need an athletics check to pull the spear from the suit of armor.
OOC:
Are you guys going into the middle door (2nd) or end (3rd)?
Sep 25, 2024 7:50 pm
OOC:
Working the hall. Middle door 2nd.
Sep 26, 2024 5:51 am
OOC:
Here goes nothing.

Rolls

Athletics - (1d20-1)

(10) - 1 = 9

Sep 26, 2024 1:48 pm
Kurt turns around when he hears Alexander fight with the suit of armor for a spear, "You know they made those not to be broken easily."
Sep 26, 2024 3:17 pm
Alex, you grip the spear and pull with all you’ve got but neither it or the suit of armor budge at all.
Sep 26, 2024 7:18 pm
"Kurt, a little help, please?" Alex tries and when he sees he can't budge the spear he relents and asks for help.
Sep 26, 2024 8:44 pm
Slightly chuckling Kurt, "Sure." He lends his strength to free Alexander a spear."
Sep 26, 2024 8:58 pm
Alex will try again with Kurt's help.

Rolls

Athletics (advantage) - (2d20H1-1)

(209) - 1 = 19

Sep 27, 2024 3:56 am
Alex, with the help the spear comes free.
Sep 27, 2024 6:29 am
"Thank you Kurt for the assistance," Alex says to Kurt with a smile. He will carry the spear for now. He will go to the middle door with the others.
Sep 27, 2024 7:26 am
"Yeah. Middle door." Kurt will go to it and open it.
Sep 27, 2024 3:47 pm
The door opens easily under your hand and stale are washes over you as it swings open. A canopied bed draped with cobwebs stands against the west wall between two nightstands, one of which has a painted wooden model of Lightning Keep atop it. Mounted on the opposite wall is a tall mirror in a gilded frame, next to which stands a dusty wardrobe.

Across from the doorway, swaying in front of the frosted window, is a tall, dark figure with long claws. The figure seems to be looking out at the flashes of light from the storm. It doesn’t turn when you open the door Kurt.
[ +- ] Pic
Sep 27, 2024 3:58 pm
Standing Kurt isn't about to run. Not that he thinks he can outrun much. He calls to the slightly undead possibly thing. He goes for something non-combant. "Quite a view your watching."
OOC:
Ready action to attack it if it moves to attack him.
Last edited September 27, 2024 3:59 pm
Sep 27, 2024 5:31 pm
[ +- ] Map
Startled the thing turns, then lets out a low gurgling cry and rushed to you, it tries to slam into you twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg

Party Status:

Kurt hp 14/28 ac 17
Alexander hp 9/15 ac 13
Erani hp 22/24 ac 13
Rangrim hp 20/20 ac 16

Everyone Roll Initiative

Kurt you may do your held attack.

No one is suprized
Sep 27, 2024 6:11 pm
Grim hearing the commotion in the bed room thinks he recognizes that sound and readies to turn.

Rolls

initiative - (1d20)

(11) = 11

Sep 27, 2024 8:19 pm
Ready Kurt drops down his torch and goes at the undead with his halberd as it assaults him. Kurt has 14 HP left & AC 17.
OOC:
Kurt's ready action. Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 4 damage. Action Surge halberd attack with 24 for 10 damage. Does a total of 14+4+10 for 28 damage.
Kurt has an INIT of 16.
Last edited September 28, 2024 12:49 am

Rolls

Halberd, Damage, Bunt attack, Damage, Halberd, Damage - (1d20+5, 1d10+1d4+3, 1d20+5, 1d4+4, 1d20+5, 1d10+1d4+3)

1d20+5 : (13) + 5 = 18

1d10+1d4+3 : (2) + (3) + 3 = 8

1d20+5 : (19) + 5 = 24

1d4+4 : (3) + 4 = 7

1d20+5 : (19) + 5 = 24

1d10+1d4+3 : (5) + (2) + 3 = 10

Great Weapon Fighting Reroll on the 2 - (1d10)

(8) = 8

INIT Check - (1d20+1)

(15) + 1 = 16

that 1d4+4 was suppost to be 1d4+1d4 - (1d4)

(1) = 1

Sep 27, 2024 11:27 pm
Initiative roll.

When I hear the commotion I will climb/fly to the top of the stairs.

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Sep 28, 2024 5:57 am
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(15) + 6 = 21

Sep 28, 2024 3:02 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 20/20 ac 16
The Shadow -28
Kurt hp 14/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total of 14+7+10 for 31 damage.

Alex’s Turn
Sep 28, 2024 4:00 pm
OOC:
Arrcher101. You caught that damage at 31 before I made the correction of it. It is 28 HP damage.
Sep 29, 2024 7:10 am
Alex conjures a mote of flame and throws it at the Shadow.
[ +- ] Fire Bolt (Int)
Alex will use Chronal Shift to give himself another attack roll as his reaction.
[ +- ] Chronal Shift
OOC:
Casts Fire Bolt, misses.
Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Last edited September 29, 2024 7:15 am

Rolls

Fire Bolt to hit - (1d20+5)

(4) + 5 = 9

Fire Bolt damage - (1d10)

(4) = 4

Reroll; Fire Bolt to hit - (1d20+5)

(18) + 5 = 23

Sep 29, 2024 4:26 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 20/20 ac 16
The Shadow -32
Kurt hp 14/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.

Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.



Rangrim’s Turn
Sep 29, 2024 4:31 pm
OOC:
Arrcher101 Map is a huge plus.
Sep 29, 2024 4:32 pm
Grim will look at the shadow and bellow "RETURN TO THE DARKNESS YOU FOUL ABOMINATION!! IN THE NAME OF TALOS!!" and will attempt to turn the shadow.
Last edited October 1, 2024 9:52 am
Sep 30, 2024 3:30 pm
GeneCortess says:
OOC:
Arrcher101 Map is a huge plus.
OOC:
So you can see the map right?
Rangrim is that all your doing?
Sep 30, 2024 9:02 pm
I will move into the room on Kurt's right and ready for an attack if turning doesn't work.
Sep 30, 2024 9:36 pm
OOC:
Ok just so I'm clear, Rangrim is casting Turn Undead? Did I miss where you said you were casting that or did you just forget to add it with the dialog?
Oct 1, 2024 9:54 am
OOC:
Sorry edited it. I Told it to return to the shadows in the name of Talos but forgot to say was attempting a turn.
Oct 1, 2024 3:20 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 11/20 ac 16
The Shadow -32
Kurt hp 14/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.
Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Rangrim, tries turn undead and then advances into the room next to Kurt.
The Shadow tries to slam into Kurt and Rangrim, he misses Kurt but Rangrim takes 5 bludgeoning and 4 necrotic dmg.


Kurt’s Turn
Oct 1, 2024 3:34 pm
Attacking Kurt catches his breath and attacks the Shadow again.
OOC:
Second wind for 5 healed, attack with 15 for 13 damage possibly. Kurt is 19 HP 17 AC
Last edited October 1, 2024 3:39 pm

Rolls

Second wind, Halberd, damage - (1d10+3, 1d20+5, 1d10+1d4+3)

1d10+3 : (2) + 3 = 5

1d20+5 : (10) + 5 = 15

1d10+1d4+3 : (1) + (4) + 3 = 8

Great Weapon Fighting Reroll on the 1 - (1d10)

(6) = 6

Oct 1, 2024 3:51 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 11/20 ac 16
The Shadow -45
Kurt hp 19/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.
Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Rangrim, tries turn undead and then advances into the room next to Kurt.
The Shadow tries to slam into Kurt and Rangrim, he misses Kurt but Rangrim takes 5 bludgeoning and 4 necrotic dmg.

Kurt catches his breath +5hp, and attacks the Shadow again for 13 damage.


Erani’s Turn
Oct 1, 2024 6:06 pm
Assuming I can get an angle, I will cast Eldritch Blast.

Rolls

Eldritch Blast to hit - (1d20+5)

(16) + 5 = 21

Eldritch Blast damage - (1d10)

(2) = 2

Oct 2, 2024 3:45 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 11/20 ac 16
The Shadow -47
Kurt hp 19/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.
Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Rangrim, tries turn undead and then advances into the room next to Kurt.
The Shadow tries to slam into Kurt and Rangrim, he misses Kurt but Rangrim takes 5 bludgeoning and 4 necrotic dmg.

Kurt catches his breath +5hp, and attacks the Shadow again for 13 damage.

Erani is able to get to the top of the stairs and get eyesight on the shadow and hits it for 2 damage.

Alex’s Turn[/quote]
Oct 3, 2024 8:32 am
Alex will move between Kurt and Erani then cast Magnify Gravity so it hits the Shadow but not anyone else and then step back.
[ +- ] Magnify Gravity (Int)
OOC:
Move 5ft to F6.
Cast Magnify Gravity so the Shadow is inside the 10ft Radius, so just behind the Shadow.
Move 5ft back to G6.

Rolls

Magnify Gravity Damage - (2d8)

(51) = 6

Oct 3, 2024 2:19 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 11/20 ac 16
The Shadow -53
Kurt hp 19/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.
Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Rangrim, tries turn undead and then advances into the room next to Kurt.
The Shadow tries to slam into Kurt and Rangrim, he misses Kurt but Rangrim takes 5 bludgeoning and 4 necrotic dmg.

Kurt catches his breath +5hp, and attacks the Shadow again for 13 damage.

Erani is able to get to the top of the stairs and get eyesight on the shadow and hits it for 2 damage.
Alex cast Magnify Gravity so the Shadow is inside the 10ft Radius 6dmg, moves 5ft back to G6.

Rangrim’s Turn
Oct 4, 2024 12:27 am
Grim will utter Prayer of Healing for him and his party.
[ +- ] Prayer of Healing

Rolls

Prayer of healing - (2d8+5)

(73) + 5 = 15

Oct 4, 2024 2:42 pm
OOC:
Prayer of Healing takes 10 minutes to cast.
Oct 5, 2024 1:11 am
Arrcher101 says:
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 1/20 ac 16
The Shadow -53
Kurt hp 8/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.
Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Rangrim, tries turn undead and then advances into the room next to Kurt.
The Shadow tries to slam into Kurt and Rangrim, he misses Kurt but Rangrim takes 5 bludgeoning and 4 necrotic dmg.

Kurt catches his breath +5hp, and attacks the Shadow again for 13 damage.

Erani is able to get to the top of the stairs and get eyesight on the shadow and hits it for 2 damage.
Alex cast Magnify Gravity so the Shadow is inside the 10ft Radius 6dmg, moves 5ft back to G6.
Rangrim begins to utter Prayer of Healing for him and his party. Concentrating on spell.
The Shadow tries to slam Kurt and Rangrim who are both right in front of it. It does 6 bludgeoning and 5 narcotic dmg to Kurt and 6 bludgeoning and 4 narcotic to Rangrim.

Rangrim roll a con save to keep up concentration on prayer of healing.

Kurt’s Turn
Oct 5, 2024 1:12 am
Con save 15
Last edited October 5, 2024 1:13 am

Rolls

saving throw - (1d20)

(17) = 17

Oct 5, 2024 1:41 am
Wounded Kurt can't take much more and gives his all to killing the shadow.
OOC:
Halberd's 15 might hit for 10. Bonus attack, Polearm Opposite End 23 hits for 3
Last edited October 5, 2024 1:45 am

Rolls

Halberd, Damage, Bunt attack, Damage - (1d20+5, 1d10+1d4+3, 1d20+5, 1d4+1d4)

1d20+5 : (10) + 5 = 15

1d10+1d4+3 : (2) + (1) + 3 = 6

1d20+5 : (18) + 5 = 23

1d4+1d4 : (2) + (1) = 3

Great Weapon Fighting Reroll on the 2 - (1d10)

(6) = 6

Oct 5, 2024 3:47 pm
[ +- ] Map
Party Status/Initiative:

Alexander hp 9/15 ac 13
Rangrim hp 1/20 ac 16
The Shadow -53
Kurt hp 8/28 ac 17
Erani hp 22/24 ac 13


Action so far

The Shadow it tries to slam into Kurt twice but misses once, Kurt takes 8 bludgeoning and 2 necrotic points of dmg
Kurt Halberd attacks with 18 for 14 damage and bonus action (Polearm Master) attacks with 24 for 7 damage. Action Surge halberd attack with 24 for 10 damage. Does a total 28 damage.
Alex conjures a mote of flame and throws it at the Shadow. Uses reaction to use chronal shift to reroll attack which hits for 4 fire damage.
Rangrim, tries turn undead and then advances into the room next to Kurt.
The Shadow tries to slam into Kurt and Rangrim, he misses Kurt but Rangrim takes 5 bludgeoning and 4 necrotic dmg.

Kurt catches his breath +5hp, and attacks the Shadow again for 13 damage.

Erani is able to get to the top of the stairs and get eyesight on the shadow and hits it for 2 damage.
Alex cast Magnify Gravity so the Shadow is inside the 10ft Radius 6dmg, moves 5ft back to G6.
Rangrim begins to utter Prayer of Healing for him and his party. Concentrating on spell.
The Shadow tries to slam Kurt and Rangrim who are both right in front of it. It does 6 bludgeoning and 5 narcotic dmg to Kurt and 6 bludgeoning and 4 narcotic to Rangrim.

Kurt can't take much more and gives his all to killing the shadow. Does 13 dmg, the shadow is looking pretty rough.


Erani’s Turn
Oct 5, 2024 10:17 pm
I try Eldritch Blast again.

Rolls

Eldritch Blast to hit - (1d20+5)

(13) + 5 = 18

Eldritch Blast damage - (1d10)

(10) = 10

Oct 6, 2024 8:12 pm
With Erani’s blast of light The Shadow screams and blinks apart.

End combat.
Oct 6, 2024 8:17 pm
Grim will continue to utter Prayer of Healing.
Oct 6, 2024 8:35 pm
Wounded Kurt remains in place as he feels that he needs to be close to Grim for his healing prayer.
Oct 7, 2024 5:28 am
Alex will enter the room and search it while we wait on Grim.

Rolls

Investigation - (1d20+3)

(6) + 3 = 9

Oct 7, 2024 3:28 pm
I will return to my previous position, keeping watch on the stairs.
Oct 7, 2024 3:56 pm
With Rangrim standing by the door to the room anyware in the room will be covered by his healing prayer.

Alex while searching the wardrobe, you find nothing it’s empty. The nightstands have a few blank pieces of paper inside and the bed sheets and blanket are a bit thread bare. The model of Lightning Keep that rest on top of the left nightstand is well-made and painted with care. You see a toothpick size lightning rod mounted on one corner of its roof.
Oct 7, 2024 7:34 pm
Healed Kurt thanks healer Rangrim, "Thanks. That shadow took a lot out of me." Kurt is mostly healed but not completely (-5 HP).

Considering the world of magic, Kurt sees if the dear tiny toothpick size lightning rod comes off the display other than possibly indicating where to get another one at. "Interesting."
Last edited October 7, 2024 7:37 pm
Oct 7, 2024 9:41 pm
Prayer of healing

Rolls

Healing - (2d8+5)

(77) + 5 = 19

Oct 8, 2024 12:08 am
Kurt as you pick up the tiny toothpick it expands into a full size lightning rod.

Rangrim, Alex, and Kurt all heal 19hp from Prayer of healing.
Oct 8, 2024 12:39 am
"Well, that's interesting. I suggest we take nothing as it appears while we're in the keep. How many do we have now?"
Oct 8, 2024 12:55 am
Fully healed Kurt, "That was a bit of a surprise but a good one. Cleaver place to hide one. Best we take a break here. I know that I need a breather after that hard battle."
OOC:
Kurt is thinking a short rest.
Last edited October 8, 2024 12:57 am
Oct 8, 2024 9:00 pm
"Thanks for the healing Grim," Alex say as he leaves the room.
Oct 9, 2024 12:46 am
"A short rest would be good. I could use some prayer time."
Oct 9, 2024 2:21 pm
A short rest would be simple enough. It will take you one hour. Just let me know where you want to take it and what if anything you are doing during it.
Oct 9, 2024 2:48 pm
"Let us retire to the dining hall. It appears to not be bothered with in years."
Oct 9, 2024 9:28 pm
"Since I am uninjured and do not require sleep, I will stand watch while the party takes a rest."
Oct 9, 2024 10:58 pm
Grim will take this time to pray and do devotions to Talos for his divine favor and Thunderous fury,
Oct 10, 2024 4:21 am
Alex will eat and rest for the hour and at the end of the short rest he will use Arcane recovery to regain a first level spell slot.
[ +- ] Arcane Recovery
Oct 10, 2024 5:56 am
Your rest passes without incident. The only sounds you can hear are your own voices and the storm outside occasionally rumbling thunder through the dining room.

Short rest complete. What do you do.
Oct 10, 2024 6:08 am
"Shall we continue where we left off?" Alex asks his friends.
OOC:
I figure we should just continue where we found the shadow and go from there.
Oct 10, 2024 7:51 am
Fighter HD for rest. Kurt is max HP. Has Second Wind & Action Surge.

Kurt is ready to go. Yep. Continue down that hall side for the last door.
Last edited October 10, 2024 7:55 am

Rolls

Rest HD - (1d10)

(7) = 7

Oct 10, 2024 11:11 am
"I agree. Let us continue exploring."
Oct 10, 2024 3:13 pm
mathias0077 says:
Oct 10, 2024 10:41 pm
Arrcher101 says:
mathias0077 says:
you have completed a short race, so you would recover your channel divinity. Is there another feature you were trying to use?
Was just checking
Oct 12, 2024 2:05 am
You all mount the stairs and return to the upper floor. You head to the last door on the south wall of the gallery. When you open the door it is laid out in almost a mirror of the Shadows room. Thick dust and cobwebs shroud a canopied bed, a pair of nightstands, a desk, a chair, and a wardrobe, but this one is wrapped in chains. Fragments of a shattered mirror lie strewn across the floor. The window drapes are drawn so only the tiniest of flashes is visible when lightning strikes outside.
Oct 14, 2024 2:16 pm
What do you do?
Enter the room?
Go to another?
Oct 14, 2024 2:25 pm
Exploring Kurt will check the room out for possible rod.

Rolls

Investigation - (1d20+2)

(20) + 2 = 22

Oct 14, 2024 4:26 pm
Kurt, this bedroom is a bit more bare then the previous one. As you enter and begin to search, the wardrobe draped in chains begins to shake, as if one or more creatures is trapped within. The padlock that holds the chains in place bounces and clanks with the jostling of the wardrobe.
Oct 14, 2024 7:19 pm
Wondering Kurt says, "Something is over there but I have a feeling it is more undead." He points to the wardrobe. Remembering how the last undead turned out.
Last edited October 14, 2024 7:19 pm
Oct 14, 2024 9:32 pm
Grim enters,"Maybe we should leave this one be. I am ready for either way though."
Oct 15, 2024 3:58 pm
"I'm ready if you all are," Alex prepares to face whatever is inside the wardrobe.
Oct 15, 2024 4:07 pm
Wondering Kurt says to the party, "Well it is chained."

He raises voice and call to it, "Who are you?"
Last edited October 15, 2024 4:07 pm
Oct 15, 2024 5:20 pm
The only reply to Kurt's question is the wardrobe continued shaking.
Oct 15, 2024 6:42 pm
With a huff, "Fine" and he advance on the wardrobe to expose what is shaking.
Oct 15, 2024 8:38 pm
Are we picking the lock or are we trying to break the lock? We need a lock pick and a dex check to pick or you can make an attack roll to simply hit it.
Oct 15, 2024 8:48 pm
Grim will move in to the side of Kurt ready for whatever pops out.
Oct 15, 2024 8:49 pm
OOC:
Hmm. The Wardrobe is locked and not able to open easily? or is it that the chains have a lock and can't be cleared.
Oct 15, 2024 9:21 pm
OOC:
The chains are the problem. With them in the way you can't get the doors open. So you have to pick the lock off or break the chains.
Oct 15, 2024 9:41 pm
Onlooking Kurt asks, "Anyone here any good with locks. That is the easy way to get those chains off. Hammering and a piton will take a while to break chains." Appears he wants to know what the trouble that is inside.

Looking over the lock, chains, and such, is there any other indications of what might be inside?
Last edited October 15, 2024 9:42 pm
Oct 15, 2024 10:23 pm
"Not I good sir I am a holy man!"
Oct 16, 2024 12:25 am
"One supposes it might be easier by far to smash the wood of the wardrobe than to try to break chains or lock."
Oct 16, 2024 12:54 am
"I doubt anything in there would be friendly, I can just set it ablaze with magic and be done with it," Alex says firmly and loudly enough that any sentient intelligent creature that can understand him would hear him clearly. "It is a very simple thing and would only take me a second."
Oct 16, 2024 2:09 am
Wondering Kurt calls to the wardrobe, "Last chance. Talk."
Oct 16, 2024 2:58 am
The wardrobe and chains give no clue to what might be within. To the threats and the calling the wardrobe just continues to shake.
Oct 16, 2024 5:06 am
Alex smirks after a second, "Okay, you asked for it." He throws a firebolt at the wardrobe.
[ +- ] Fire Bolt (Int)

Rolls

Fire Bolt Attack - (1d20+5)

(20) + 5 = 25

Fire Bolt Damage - (1d10)

(5) = 5

Critical - (1d10)

(6) = 6

Oct 16, 2024 3:36 pm
Alex expertly hits the wardrobe with a firebolt, the door and chain explode. The wardrobe opens revealing.... nothing inside except a 6-foot-tall, 1-foot-wide, 1-foot-deep wooden box standing on end.
Oct 16, 2024 4:23 pm
Amused Kurt, "Well a Christmas box." as he notes the large wooden box. And he moves to withdraw it from the wardrobe.
Oct 16, 2024 11:55 pm
"What have we here? What the hell was doing all the shaking?" Grim stays at the ready.
Oct 16, 2024 11:57 pm
"M'Lady's friend, perhaps." says Erani with a mischievous smirk.
Oct 17, 2024 1:18 am
He does the classic. Knock, knock and pause, knock, knock, knock. Expecting no answer, he will continue to open the wooden box.
Oct 17, 2024 1:25 am
Packed inside this box are two halves of a 10-foot-long lightning rod.
Oct 17, 2024 2:12 am
"Wow" Kurt explanes as he sees this. Hauling these about is getting rough and rougher.

GM: Checking. We now have 4 of the 6 wanted?
Last edited October 17, 2024 2:13 am
Oct 17, 2024 7:02 am
GeneCortess says:

GM: Checking. We now have 4 of the 6 wanted?
OOC:
yes you have 4 rods, thought 2 are split in half.
Oct 17, 2024 7:15 am
"Strange that the wardrobe was shaking so, could be an effect between the lightning rods, perhaps I will have a chance to study their properties more thoroughly one day," Alex was very intrigued by the shaking and wasn't really talking to anyone in general, more thinking aloud. "Shall we move on or linger about?"
Oct 17, 2024 10:14 am
looks to Alex"Yes let us continue the search we almost have the rods we need."
Oct 19, 2024 3:59 pm
Adventuring Kurt leads the way out of that room and head to the hall accoss the cursed second room with the undead in it. He goes down that hall and picks the door to the right to setup on and open when we all arrive.
Oct 19, 2024 4:36 pm
Kurt you find the door unlocked.
Oct 19, 2024 4:55 pm
With all there wondering Kurt opens the door to view the rooms contents?
Oct 19, 2024 5:39 pm
Alex will position himself behind Kurt incase there are any dangers in the room.
Oct 21, 2024 4:13 pm
This room contains a desk and chair positioned in front of a frosted window. The desk has two drawers with locks, one open and one closed. Flickering red light emanates from the open drawer.

Dusty bookshelves span the far wall; empty except a single leather-bound tome leans at one end of the highest shelf. A rolling ladder covered with cobwebs puts the book within easy reach. This room like the others you’ve seen shows signs of long abandonment, dust, stale air, and the occasional lightning outside the only light source.
Oct 21, 2024 4:23 pm
Wandering Kurt mosses over to the desk checking out what the red light is coming from.
Oct 21, 2024 10:51 pm
Grim will climb up and check the book and see if there might be a rod laying on one of the shelves.
Oct 21, 2024 11:14 pm
Kurt inside desk's open drawer is a red jem that's warm to the touch, and is the source of the flickering red light.

Grim nothing but the book is found on the shelves. Inscribed on the book's spine in silver ink is the title, Moonlight Dance. The book has a tattered cloth bookmark with a steel needle stuck in it.
Oct 21, 2024 11:19 pm
OOC:
Arrcher101. "Surge" is in a different game, KURT is correct.
Oct 21, 2024 11:31 pm
Grim will take the book down and open to see if he can read it.
Oct 22, 2024 3:16 am
GeneCortess says:
OOC:
Arrcher101. "Surge" is in a different game, KURT is correct.
OOC:
sorry about that fixed the name 😉
Oct 22, 2024 3:21 am
Rangrim the book, is in common. It's written by an unknown mystery writer. From the pages you flip through you gather it is a piece of detective fiction claiming to be based on a true story. In the story, a tiefling investigator named Dagger Sharp tries to solve the murders of several villagers in the hamlet of Briar's End.
OOC:
It will take you/anyone the down time of two long rests to read it in full.
Oct 22, 2024 7:57 am
"If that gem was in the open drawer, what might be in the closed one," Alex says firmly as he steps into the room and tries to open the closed drawer.
Oct 22, 2024 10:22 am
"That bookmark, could I have a look at it, Grim?"
Oct 22, 2024 2:38 pm
On Looking Kurt notes, "It does look to be an innocent gem." He picks it up to examine it closely.
Oct 22, 2024 4:32 pm
Alex how are you going about trying to open the locked drawer?

Kurt roll arcana.
Oct 22, 2024 5:22 pm
Kurt roll arcana.

Kurt has an unfortunate 3.
Last edited October 22, 2024 5:22 pm

Rolls

Arcana Check - (1d20+2)

(1) + 2 = 3

Oct 22, 2024 5:36 pm
Alex will try to force the drawer open with his dagger.
Oct 22, 2024 7:18 pm
Kurt maybe there's more to the jem but you're not sure.

Alex Athletics roll please
Oct 22, 2024 8:12 pm
As he holds the glowing red gem up for all of the party to view, "This is surely magical. Anyone here can fathom what it is?"
Oct 22, 2024 9:19 pm
Grim will hand the bookmark over to Erani "Sure, here you go."
OOC:
Could I use perception for the gem?
Oct 22, 2024 9:29 pm
I take the needle out of the bookmark and examine it.
Last edited October 22, 2024 9:30 pm
Oct 23, 2024 7:47 pm
Athletics check to jimmy the lock.

Rolls

Athletics - (1d20-1)

(5) - 1 = 4

Oct 23, 2024 11:16 pm
Grim can attempt to use Arcana to see if he thinks the gem is magical. To discover the properties of a magic item Identify must be used on it.

Alex despite your efforts the locked drawer dosen’t open.
Oct 23, 2024 11:21 pm
"Can anyone help me with this locked drawer?" Alex asks a little disappointed that he couldn't get it open by himself.
Oct 24, 2024 12:10 am
Grim looks to Alex"I can always smash it with my hammer."
Oct 24, 2024 7:48 am
"Well, if there is anything of value in there, you might smash that too, I was thinking more of a gentle touch," Alex replies with a chuckle and wry smile.
OOC:
@mathias0077 now I am thinking of the Emperor's New Groove. I put him in a box, then a bigger box, then an even bigger box and ship him to myself and when he gets here, I smash him with a Hammer!
Oct 24, 2024 10:45 am
OOC:
anything unusual about the needle I took from the bookmark? Do you need an ability check?
Oct 24, 2024 3:16 pm
Kurt says to Alexander, "Here is a hammer and piton. You can take out the lock." He gets time out of his pack to offer.
Oct 25, 2024 1:22 am
Erani a arcana check please to examin the needle
Oct 25, 2024 1:44 am
Arcana check

Rolls

Arcana check - (1d20+2)

(16) + 2 = 18

Oct 25, 2024 1:47 am
Erani there is something magical about the needle. It seems to pulse a bit in your fingertips as you examine it.
Oct 25, 2024 9:57 am
"Maybe the needle is a key for the lock."
Oct 25, 2024 4:54 pm
"Physically, a needle resembles a lightning rod, does it not? We've already seen a number of clever disguises. Anyone happen to have a spell that identifies magic items?"
Last edited October 25, 2024 4:55 pm
Oct 26, 2024 8:46 am
OOC:
I want to confirm that the latter option is available to us as not all DM's allow a short rest to be used in this fashion.
[ +- ] Identifying Magic Items.
Alex will try to tap the lock out with the hammer and piton from Kurt.
OOC:
Athletics check just another is needed.

Rolls

Athletics - (1d20-1)

(5) - 1 = 4

Oct 26, 2024 10:13 pm
OOC:
I allow the attempt to identify a magic item during a short rest with an arcana rol, with ADC at 15 to identify it and all of its properties. The assumption that rolling that 15 means that the character would have heard/read of it or something like it before. I don't really like the whole idea of just sitting with something for an hour and you know everything about it. It doesn't feel very realistic to me, so I'm mean and you have to do the roll.
Oct 26, 2024 10:15 pm
Alex, the drawer makes a high squeaking sound but does not break.
OOC:
you can roll again with the hammer and piton the DC is only five
Oct 27, 2024 8:39 am
Alex vs the drawer.

Rolls

Athletics - (1d20-1)

(16) - 1 = 15

Oct 27, 2024 1:24 pm
I put the needle and the bookmark away in my pouch for when we decide to take a short rest.
Oct 27, 2024 5:34 pm
This drawer contains an unlocked wooden coffer, the lid of which bears a steel insignia depicting a wolf's head with three lightning bolts above it. Inside the coffer are thirty rings made of blue jade.
Oct 27, 2024 11:47 pm
Alex hands the hammer and piton back, then he will take the coffer and examine one of the rings more closely, looking for any identifying marks or writing as to distinguish the nature of the rings themselves. "What an interesting find. Rings made of blue Jade. Quite valuable on their own but perhaps there is something more to them."
Oct 28, 2024 2:03 pm
Onlooking Kurt mentions, "Sweet find. " as he puts away his play toys (Hammer & piton) back to his backpack.
Oct 29, 2024 12:06 am
"Those look interesting. Never seen blue jade before."
Oct 29, 2024 12:26 am
Alex you see that somewhere on the inside curve of each of the rings is the wolf's head with three lightning bolts above it.
Oct 29, 2024 6:35 am
"Neither have I," Alex responds. "They have the same crest on them we keep seeing of the Wolf and three lightning bolts. Perhaps these serve a function inside the keep. I wish we knew more about this place." He puts the ring back in the coffer then places it in his pack. "Those will likely have to wait though."
Oct 29, 2024 3:45 pm
[ +- ] Previous Map
Previous map for a reference. Next door goes to E2. We were at H2 door.

We should explore more. Kurt will go across the hall with the party and open that door to view what more there is.
Last edited October 29, 2024 3:49 pm
Oct 29, 2024 3:56 pm
Five sets of bunk beds crowd this dusty, cobwebby room. The straw-filled mattresses are all rotted. No one has slept here in a long time.
Oct 29, 2024 4:00 pm
On looking Kurt, "Hmm. I think we can deal with that room later. Unless someone feels the need." He checks to see if door E1 is locked or not.
Oct 29, 2024 5:25 pm
Alex will do a quick search of the room with the decaying beds.
Last edited October 29, 2024 5:25 pm

Rolls

Investigation - (1d20+3)

(10) + 3 = 13

Oct 29, 2024 11:11 pm
Grim will check door G2
Oct 30, 2024 1:30 am
Alex you find nothing of note in the bunk room.

The North door is locked. The top is N. The only place left on explored is the hallway to the right of the privy.
[ +- ] Map
Oct 30, 2024 10:06 am
mathias0077 says:
Grim will check door G2
OOC:
Oops meant G1
Oct 30, 2024 2:54 pm
Considering the attempts to open the desk drawer, Kurt suggests, "Why don't we leave this door alone a bit and check out that other hallway. (A6)"
Oct 30, 2024 8:32 pm
"I agree with Kurt, the hallway next to the privy seems like the next place to search," Alex says as he waits for a consensus.
Oct 30, 2024 10:09 pm
"Works for me."
Oct 31, 2024 2:01 am
The hallway is short and ends with one door at the end and one too your right.
Oct 31, 2024 6:33 am
Alex will approach the door on the right and give a listen before he tries to open it.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Oct 31, 2024 6:42 pm
Alex hears rain being pelted against it by the wind and a single growl of thunder.
Nov 1, 2024 12:10 am
"Maybe you should let me look into this. Talos guide me." Grim will wait for Alex to move back then open the door.
Nov 1, 2024 3:17 pm
The door to the right, that Alex was listening at, is locked.
Nov 1, 2024 4:59 pm
Seeing that door to the right is locked, Kurt will try end door to see if it too is locked.
Nov 2, 2024 6:04 pm
Kurt the door opens easily at your testing. The door swings open to reveal a room quite similar to the others you have seen. A narrow bed rests in the far corner of this sparsely furnished room. On the floor near the foot of the bed are an empty, overturned chest and a wooden coat stand.
Nov 2, 2024 8:28 pm
Just feeling like it, Kurt check through the coat stand.
Nov 2, 2024 10:08 pm
Grim will walk over and turn the chest over and check through its contents
Nov 3, 2024 4:14 pm
Kurt the coat stand is empty.

Rangrim the chest was mostly emptied before the keep was abandoned, but you find a secret compartment in its lid. This compartment contains a wooden scroll tube, inside which is a scrap of paper with the following words written on it in Common:

Wooden lance, Moonlight dance, Model keep, Cistern deep, Below the shield, By chains concealed
Nov 4, 2024 7:03 am
Alex will join the others at the in the small room, "What did you find here?"
Nov 4, 2024 10:48 am
Grim will read the rhyme aloud then hand the paper to Alex so he can study it.
Nov 4, 2024 1:11 pm
"I'm no expert in such things, but it seems a few of those lines refer to places we've found lightning rods, does it not?"
Nov 4, 2024 1:31 pm
"I too. Take that meaning. Perhaps the last one or two lightning rods is hidden below, and this is a clue to where they may be."
Nov 5, 2024 6:46 am
Alex studies the paper for a moment, "I concur. It appears to be exactly what we need." He stops for a moment longer. "Then we best be on our guard, and keep an eye out for access to a sewer and the dungeons." He handed the paper back to Grim. "We should possibly rest up before venturing below. I would imagine more undead and possibly traps stand in our way."
Nov 5, 2024 9:09 am
"If you wish to rest I will stand guard."
Nov 5, 2024 3:59 pm
"Does anyone have anything with them that can work on that locked door. I like to go there next."
Nov 5, 2024 9:49 pm
"Can you force it open Kurt? It is strange that it is locked. Maybe the key we found for the outside will work on this one also."
Nov 5, 2024 9:52 pm
"I could try to force it but I would hope for an easier solution. Like to do the least damage possible to this place."
Nov 5, 2024 11:26 pm
"Who has the key? Maybe we should try it."
Nov 6, 2024 2:41 am
"I believe I have the key. You are welcome to try it."
Nov 6, 2024 2:47 am
Grim will take the key "Worth a try." he try it in the lock.
Nov 6, 2024 3:26 am
Ramgrim takes the key and turns it in the lock and the door swings open. The battlements to the West and some stairs leading down into the courtyard are revealed. The storm rages on.
Nov 6, 2024 7:34 am
Alex will start to the battlements, "Unless we are stopping to rest for more than an hour, we should keep moving."
Nov 6, 2024 3:57 pm
"Don't know about the rest of you but I'm good for some more exploring."
Nov 6, 2024 10:46 pm
"Yes, let us continue."
Nov 6, 2024 11:02 pm
"I am ready."
Nov 6, 2024 11:12 pm
From where you all stand you can see that if you go down the stairs, you will be down in the Courtyard again. If you follow the battlements you can trace them all the way around to the front gatehouse.
Nov 6, 2024 11:15 pm
"Maybe should head back in and head downstairs."
Nov 6, 2024 11:57 pm
"Sounds like a plan to me let's do it." Kurt will lead off.
Nov 7, 2024 12:50 am
"I concur."
Nov 7, 2024 7:14 am
"Down Stairs it is," Alex says as he starts back inside.
Nov 8, 2024 12:20 am
You return inside and make your way through the gallery, past the first floor, and into the basement.

The air is heavy with the scent of dust as you descend the stone steps into the keep's basement. The flickering light of your torch casts dancing shadows across the walls.

To your left, you see a series of small rooms, once the servants' quarters. Cobwebs drape from the rafters, and the air is thick with the musty smell of disuse. A few tattered blankets and broken furniture remain, silent reminders of the lives once lived here.

Further down the corridor, you encounter a large, stone-walled room. The air is chilled. This was once the keep's larder, a vast space filled with shelves and barrels. Now, it's mostly empty, save for a few scattered empty barrels and a few remnants of spoiled food.

At the end of the corridor, you find a series of small, damp rooms, their walls lined with faded frescoes. These were the keep's baths, once a place of luxury and relaxation. Now, they are cold and desolate, the water long gone. In each of the four rooms faint, ethereal mist clings to the walls near ruins. When activated the ruins begin to fill the tubs before them with steaming water.
Nov 8, 2024 5:44 pm
"Well now we know the magic in this place isn't gone, and those baths do look inviting," Alex says firmly as he approaches the baths and inspects the water more closely. "It appears safe." He slowly dips his finger in and draws it back out.
Nov 8, 2024 9:09 pm
"So take turns bathing while the others stand guard? I could use a good cleaning."
Nov 8, 2024 11:47 pm
"I will be glad to watch while you tidy yourselves."
Nov 9, 2024 4:13 am
The water is as warm as whom ever touches the glyph prefers it. So each bath is individually perfect weither you like it lukewarm or lobster hot.
OOC:
Everyone is able to get a bath and a short rest. You may roll hp dice if you want.
Nov 10, 2024 8:31 am
Alex will take a bath, of course, only going down to his skivvies, for modesty's sake.
Nov 10, 2024 1:16 pm
Grim will get in and wash off all the blood and grime. He will carefully wash his beard then when done washing it braid it back up into his three braid pattern with his holy symbol on the middle braid.
Nov 20, 2024 3:06 am
Your rest comes to an end with no problems. What do you do.
Nov 20, 2024 10:52 am
Grim looks to the others "Shall we continue to search down here?"
Nov 20, 2024 11:32 am
"That would seem prudent. Shall we check the larder next?"
Nov 21, 2024 2:34 pm
"Sounds good to me. Let me light a torch first."
Nov 21, 2024 4:28 pm
The larder is large, big enough for a keep of this size. The shelves are mostly empty as are the barrels and crates that have been left behind. There are a few wrinkled things in the bottom of one crate that might have once been carrots. At the back of the larder is a smaller space that is even colder than the rest of the room that must have been the meat locker.
Nov 21, 2024 5:36 pm
Do I see anything that is at all reminiscent of a rod shape?
Nov 21, 2024 7:35 pm
OOC:
Erani, investigation check
Nov 22, 2024 12:03 pm
Investigation

Rolls

Investigation - (1d20+2)

(20) + 2 = 22

Nov 22, 2024 4:05 pm
Grim will also move around the room looking for ant secret doors or compartments

Rolls

Perception w adv - (1d20+5, 1d20+5)

1d20+5 : (1) + 5 = 6

1d20+5 : (20) + 5 = 25

Nov 22, 2024 5:55 pm
Alex will also assist in the search.

Rolls

Investigation - (1d20+3)

(12) + 3 = 15

Nov 22, 2024 8:20 pm
You find nothing of interest in the room. But you do remember the note you found upstairs.

wooden lance, Moonlight Dance, model keep, cistern deep, below the shield, by chains concealed

You currently have 4 of the six lightning rods full and intact.
Nov 22, 2024 9:11 pm
OOC:
Looks like we've done 1,3,5, and 6. That leaves the moonlight dance and cistern deep.
"Where would there be a cistern here? In the baths perhaps?"
Nov 22, 2024 9:51 pm
Grim nods "Yes , let us search for the cistern. Around the bathes would be a good place to start. Look for grating or a door in the floor."
Nov 22, 2024 11:00 pm
OOC:
Everyone make a history check if they would like
Nov 23, 2024 12:09 am
History check.

Rolls

History - (1d20+2)

(20) + 2 = 22

Nov 23, 2024 2:41 am
History check

Rolls

History - (1d20-1)

(10) - 1 = 9

Nov 23, 2024 6:09 am
History check.

Rolls

History - (1d20+5)

(15) + 5 = 20

Nov 23, 2024 7:22 am
Rangrim(9) you know that cistern is another word for well.

You also remember the book you found was titled Moonlight Dance.

Erani and Alex, (nat 20, 20) you know that while both cisterns and water wells provide water supply, there's a difference between how they do so. Water wells tap into underground water, and consumers have to use a pump or a bucket to draw water from below. Meanwhile, cisterns are containers found either aboveground or underground and need to be filled by rain water or transport from a well.

You also know that most people simple use the words interchangeably.
Nov 23, 2024 7:31 am
Alex thinks back to the courtyard and tries to remember if they saw a well out there and proceeds to ask the others if they remember seeing one, "Did we pass a well on the way in?"
Nov 25, 2024 7:03 am
Alex you don't recall a well in the courtyard but you did see one in the kitchen.
Nov 26, 2024 7:37 am
"Never mind that, I just remembered the kitchen has a well," Alex says as he starts off to the kitchen.
Nov 26, 2024 10:59 am
OOC:
We did take that book didn't we?
Nov 26, 2024 4:25 pm
OOC:
@mathias0077 Erani took the bookmark,
thorsman99 says:
I put the needle and the bookmark away in my pouch for when we decide to take a short rest.
but no one said they kept the book that I could see.
Nov 27, 2024 1:58 am
"We should go back and get that book we found. It might have some valuable info. I'm not much of the reading type but maybe one of you guys can figure something out."
Last edited November 27, 2024 1:59 am
Nov 27, 2024 7:34 am
"Then we have our next two destinations," Ales says visibly anxious to continue.
Nov 28, 2024 4:44 am
"Lead on!"
Nov 29, 2024 8:55 pm
OOC:
Kitchen or study first?
Nov 29, 2024 9:59 pm
OOC:
I think we should hit the study first. To see what clues the book might have.
Nov 30, 2024 2:35 am
OOC:
Seems reasonable.
Nov 30, 2024 6:58 am
OOC:
I am good with the study first.
Nov 30, 2024 2:31 pm
"Let's us head to the study and someone can do some reading."
Nov 30, 2024 5:49 pm
The group moves up the 2 flights of stairs and around the corner to reach the study. Which is in the same condition in was when you left it. The book is left on a lower shelf in easy reach.
Nov 30, 2024 10:42 pm
Grim will retrieve the book and hand it to Alex. Then gat in some prayer time to Talos while they read it.
Last edited November 30, 2024 10:43 pm
Nov 30, 2024 11:15 pm
"I have a background as a scholar and researcher. I'm glad to assist with the book."
Dec 1, 2024 11:26 pm
Erani the book, is in common. It's written by an unknown mystery writer. From the pages you flip through you gather it is a piece of detective fiction claiming to be based on a true story. In the story, a tiefling investigator named Dagger Sharp tries to solve the murders of several villagers in the hamlet of Briar's End.
OOC:
It will take you/anyone the down time of two long rests to read it in full.
You remember getting a bookmark out of this book from when Rangrim found the book the first time. There was something magical about the needle from the bookmark. It seemed to pulse a bit in your fingertips as you examined it.
Dec 2, 2024 12:50 am
I will take the book for later reference, in case there are clues to be had. Since I do not sleep, I can read it in the time another person would normally spend sleeping.

"This appears to be nothing than a novel that claims to be based on a true story. I'm going to read it in my spare time in case there is something to gain from it. I think the needle in the bookmark probably has more relevance to our mission, but you never know, do you?"
Last edited December 2, 2024 12:51 am
Dec 2, 2024 7:10 am
"May I see the Needle? Alex asks.
Dec 2, 2024 10:51 am
Looking at the others"Maybe the needle reveals other writing?"
Dec 2, 2024 12:02 pm
"Certainly."

I retrieve the bookmark with the needle in it from my pouch and hand it to Alexander.
Dec 2, 2024 5:43 pm
Casting detect magic and then I will examine the needle more closely for any indication of its purpose.
[ +- ] Detect Magic (Int)

Rolls

Investigation - (1d20+3)

(8) + 3 = 11

Dec 2, 2024 10:56 pm
Alex your detect magic spell reveals an aura of transmutation magic around the needle. You know Transmutation spells alter the physical properties of objects, creatures, or conditions.
Dec 2, 2024 11:21 pm
Alex lightly pokes himself with the needle.
Dec 3, 2024 12:20 am
"Unfortunately, my magic does not include spells to identify items. Be careful, Alex."
Dec 3, 2024 4:29 pm
Alex as the needle draws a drop of blood from your skin it suddenly expands in your hand into a full size lightning rod.
Dec 3, 2024 7:09 pm
"Well now, there's a welcome result! Well done Alex!"
Dec 4, 2024 6:14 am
"At this rate, we will be done soon and the people will have a refuge," Alex says firmly.
OOC:
How are we carrying the rods?
Dec 4, 2024 11:01 am
"Well I guess it is to the well then unless we want to hole up in here while the book is read?"
Dec 4, 2024 12:13 pm
"I'm thinking the bookmark and the needle were more important than the book itself. Let us proceed to the well."
Dec 4, 2024 7:37 pm
Alex will head on to the kitchen.
Dec 4, 2024 7:59 pm
The group returns to the kitchen. This 20 by 20 room has a large fireplace opposite the door you entered. There are no windows. The kitchen's large wooded work table and cupboards are bare, and a small iron cauldron hangs from an iron hook in the soot-stained fireplace. A stone well occupies the southwest corner of this kitchen. Next to the well is a wooden bucket attached to a fifty-foot length of rope.
Dec 4, 2024 9:58 pm
Let me have a look. I may be able to deal with this easily."

I peer into the we'll. My Devil's Sight gives 120 ft. of normal vision in regulat and magical darkness. What do I see in the well?
Dec 5, 2024 4:11 pm
Below the well mouth and shaft is a 10-foot-deep, 10-foot-wide cistern filled with fresh water. Lying on the cistern floor is a 10-foot-long, steel lightning rod with a ball at one end. This is most likely one of the six lightning rods needed to activate the lightning shield.
Dec 5, 2024 6:12 pm
I will use my mage hand to retrieve the rod.
Dec 6, 2024 4:07 pm
Era I, as your mage hand enters the water ripples begin to form, then it seems as if a wave of water crashes out and up, and there is a creature before you. Everyone sees it as it form in the mouth of the well. The large serpentine shape made of water becomes clear as it emerges to attack. The thing has long rolling coils of water coming of its body like arms.
[ +- ] Pic
Alexander hp 15/15 ac 13
Rangrim hp 19/30 ac 16
Erani hp 22/33 ac 13

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.

Everyone roll initiative and tell me if I have your stats right after the short rest
Dec 6, 2024 6:03 pm
OOC:
Erani has 33 HP after levelling. Otherwise looks right.
Initiative roll.

Rolls

Initiative - (1d20+1)

(11) + 1 = 12

Dec 6, 2024 9:15 pm
OOC:
Grim is at 30hps after leveling. AC is right.

Rolls

initiative - (1d20)

(17) = 17

Dec 8, 2024 7:29 am
OOC:
Oh crud, forgot to cast mage armor. 21 HP after leveling.
Last edited December 8, 2024 7:30 am

Rolls

Initiative - (1d20+6)

(2) + 6 = 8

Dec 9, 2024 4:29 pm
[ +- ] Pic
Rangrim hp 19/30 ac 16 - 17
Water Monster - 15
Erani hp 22/33 ac 13 - 12
Alexander hp 15/21 ac 13 - 8

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.

Rangrim’s turn
Dec 9, 2024 10:21 pm
Grim looking at this monstrosity will cast guiding bolt at the creature.
[ +- ] Guiging bolt

Rolls

to hit, damage - (1d20, 4d6)

1d20 : (13) = 13

4d6 : (3636) = 18

Dec 10, 2024 7:11 pm
[ +- ] Pic
Rangrim hp 19/30 ac 16 - 17
Water Monster - 15 -18
Erani hp 22/33 ac 13 - 12
Alexander hp 15/21 ac 13 - 8

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.
Grim looking at this monstrosity will cast guiding bolt at the creature. 18 dmg
The water monster moves and lashes out at Grim but misses.

Erani’s turn
Dec 11, 2024 3:16 am
I disengage from the creature and move to D1.
Dec 12, 2024 4:56 pm
[ +- ] Pic
Rangrim hp 19/30 ac 16 - 17
Water Monster - 15 -18
Erani hp 22/33 ac 13 - 12
Alexander hp 15/21 ac 13 - 8

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.
Grim looking at this monstrosity will cast guiding bolt at the creature. 18 dmg
The water monster moves and lashes out at Grim but misses.
Erani disengages, and moves away.

Alex’s turn
Dec 18, 2024 7:05 am
OOC:
My apologies, my kid smashed my computer screen and I just got it back.
Alex will cast mage armor.
Dec 18, 2024 8:55 pm
[ +- ] Pic
Rangrim hp 19/30 ac 16 - 17
Water Monster - 15 -18
Erani hp 22/33 ac 13 - 12
Alexander hp 15/21 ac temp 16 13 - 8

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.
Grim looking at this monstrosity will cast guiding bolt at the creature. 18 dmg
The water monster moves and lashes out at Grim but misses.
Erani disengages, and moves away.

Alex casts mage armor.

Rangrim’s turn
Dec 18, 2024 10:19 pm
Grim will attack with his warhammer. He doesn't know if it will have any effect. Then will invoke Wrath of the Storm.
[ +- ] Wrath of the Storm

Rolls

to hit, damage - (1d20+4, id8+2bludgeoning)

1d20+4 : (1) + 4 = 5

id8+2bludgeoning : (6) + 2 = 8

Dec 20, 2024 4:39 pm
[ +- ] Pic
Rangrim hp 7/30 ac 16 - 17
Water Monster - 15 -18
Erani hp 22/33 ac 13 - 12
Alexander hp 15/21 ac temp 16 13 - 8

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.
Grim looking at this monstrosity will cast guiding bolt at the creature. 18 dmg
The water monster moves and lashes out at Grim but misses.
Erani disengages, and moves away.
Alex casts mage armor.
Rangrim
but misses the creature, he invokes Wrath of the Storm
The Water Being attacks Grim again, one of its long arm like limbs wrap around Grims chest and face, 12 dmg. You are grappled and restrained.


Rangrim roll dmg on your Wrath of the Storm, the Creature fails it’s save.
Dec 20, 2024 10:29 pm
Lightning damage

Rolls

Lightning damage - (2d8)

(58) = 13

Dec 21, 2024 4:11 pm
[ +- ] Pic
Rangrim hp 7/30 ac 16 - 17
grappled and restrained
Water Monster - 15 -31
Erani hp 22/33 ac 13 - 12
Alexander hp 15/21 ac temp 16 13 - 8

Surprise Attack - the water creature lashes out with one of its arms at Erani, but it misses.
Grim looking at this monstrosity will cast guiding bolt at the creature. 18 dmg
The water monster moves and lashes out at Grim but misses.
Erani disengages, and moves away.
Alex casts mage armor.
Rangrim swings but misses the creature, he invokes Wrath of the Storm
The Water Being attacks Grim again, one of its long arm like limbs wrap around Grims chest and face, 12 dmg. You are grappled and restrained. It takes 13 dmg from Wrath of the Storm.


Erani’s turn.
Dec 21, 2024 10:56 pm
I cast Eldritch Blast at the creature.
[ +- ] Eldritch Blast

Rolls

Eldritch Blast to hit - (1d20+6)

(10) + 6 = 16

Eldritch Blast damage - (1d10)

(4) = 4

You do not have permission to post in this thread.