The Castle - B2

Sep 21, 2024 10:55 am
Yesterday…
An invitation—by a Count of a name you’ve never heard. From a Castle in a land unknown around these parts. And a Curse which plagues him, pleading for each of your aid—by name—in exchange for an offer too tempting to ignore.

By next morning a horse-drawn carriage awaited each of you. The dark horses stood silent, their black eyes seeing everything and nothing. The sharp-collared driver shifted on his bench, mumbling to himself. You climbed in anyway.

The carriage lurched forward the moment you clicked the door shut.

This Evening…
Through misty woods and grey fields you saw the tall spires of the Castle in their slender glory towering over this strange land. Your carriage joined a procession of others, dropping each of you off before an empty courtyard like noble guests arriving too early—or too late—for a gloomy ball. Your companions glanced at one another as the great door hinges groaned as they swung open. It looks like it’s going to rain
tonight. You stepped inside.

Escorting yourselves through the empty halls, you found the Count. A pale corpse of a man, standing tall, eyeing each of you as the starving man lusts for fallen crumbs. He uttered something about a Curse he could no longer bare alone…

Then he pounced.

Moments Ago…
Darkness. A struggle. An icy pierce of your flesh. You grew cold and still like a rabbit surrendering to the wolf’s jaws…

Yet now you wake. But something still sleeps within you. Hidden beneath that heart-racing urge to flee the Count. Escape the Castle. Purge the Curse.

Or die trying.
Sep 21, 2024 11:00 am
You wake to sloshing water and clinking chains. Smells of decay and stagnant water. Darkness surrounds you, save for a single candlelight floating outside your broken cell. You're dangling a few inches above black water from a single fetter suspended from a stone ceiling. The fetter is loose on your wrist and is spotted with corrosion. You hear faint snoring coming from somewhere outside your cell. You are still wearing the clothes you wore when you arrived but are stripped of any weapons or items, except any religious tokens which remain untouched.
OOC:
You can easily escape from your fetters. But there is a 2 in 6 chance of dousing the candle when falling into the water.
[ +- ] Stress Level
Sep 21, 2024 11:34 am
"I had expected fangs around my neck before long…" Gregory groans, for the benefit of whoever may or may not be there in the dark with him. He had been expected to have his throat ripped out by some awful, leonine avatar of Memnon. But this…

All the man wants to do is rub some warmth into himself; to pull his cloak and robes around his icy skin and massage life back into his body!

The candlelight… To feel the warmth of that candle on his skin was the one thing the man could focus on in the moment. He shakes at his bonds to see if they are worth attempting to break out of.

"Anyone there?…" he offers to the darkness! Before waiting for a response, he wrenches downwards on his bindings, trying to break free.
Last edited September 21, 2024 1:26 pm

Rolls

Candle goes out? - (1d6)

(5) = 5

Sep 21, 2024 2:01 pm
Frac opens his eyes slowly, blinking against the gloom. His breath catches in his throat as he feels the cold metal cuff around his wrist and the dull ache from hanging for who knows how long. His thin goblin frame dangles awkwardly, barely brushing the surface of the dark water below. His breath echoes off the damp stone walls as he surveys his surroundings, ears twitching to catch any sound beyond the steady drip of water and the faint snoring.

The air reeks of mold and rot, stinging his sensitive nose, and a chill creeps up from the murky water below, making his skin prickle. His large yellow eyes flicker to the single dim candle flickering outside the cell. It barely illuminates anything, casting long, sinister shadows across the broken bars. Frac can just make out the uneven stones of the floor beneath the water, though nothing else is clear.

The corrosion on the fetter holding him catches his eye, and he tilts his head slightly, inspecting it. Would he be able to grab the fetter and free himself without falling? As he was thinking about it, he hears a voice.
Gregory says:
"Anyone there?…"
"I am here!" - answers Frac. - "Who are you?". He looks around.
OOC:
Would he be able to grab the fetter and free his wrists/ankles without falling? And them, holding the chains, slowly drop into the water? If a roll is needed for that, GM, feel free to roll for me.
Last edited September 21, 2024 2:13 pm
Sep 21, 2024 2:41 pm
Slowly coming to his senses Varos looks around and notices he is fettered. He tries to free his hand because he tell it is loose. If he can't get loose maybe he can reach the hidden lock pick he keeps. He vaguely remembers being attacked. he hear the sounds of others near by.

He hears someone and responds "I am hear, my name is Varos."
Sep 22, 2024 2:49 am
Gregory plunges to the water, taking a mouthful of the stuff in. He rights himself, and coughs up the dank water!

"I am… a friend, potentially. You’ll have to forgive me for not sharing my name as freely as… Varos, was it?" he speaks into the dark, stinking a finger into his ear to scoop out some of the water that had gotten in there.
Sep 22, 2024 3:26 am
Clarence slowly opens his eyes. A short while ago he was in a coach with some other folk, on his way to to meet the strange Count whose promise was impossible to ignore. Now, he finds himself in a rather interesting predicament. Taking in the scene, Clarence knows he can easily rip the shackles out of the wall. They don't call him "the Body" for nothing, after all. He notes the candle, but he's never been afraid of the dark. As he is about to flex his glorious deltoids to free himself, he hears three other voices.
Quote:

Voice 1: "Anyone there?…"
Voice 2: "I am here! Who are you?"
Voice 3: "I am here, my name is Varos."
Voice 1: "I am… a friend, potentially. You’ll have to forgive me for not sharing my name as freely as… Varos, was it?"
Realizing that there is value in numbers, Clarence joins the conversation Well, now we are four. If one of us can catch hold of the candle and keep it from being splashed, I can rip the rest of us out of our chains.

Sep 22, 2024 4:04 am
Tibor's head swims as he regains consciousness, snapping him out of a dream. All he recalls of the dream the awful sound sawing sound. Back. And forth. Back. And forth.

He had been so eager to explore the castle and talk with the count. The only talk was of this curse and then the count had leapt - so fast and deadly. He hadn't stood a chance.

He groans as feeling comes back into his arms and shoulders. Hearing the voices coming from the darkness, he says "Best make that five," hoping he is able to keep his voice steady despite his growing fear.
Sep 22, 2024 4:45 am
htech says:
OOC:
Would he be able to grab the fetter and free his wrists/ankles without falling? And them, holding the chains, slowly drop into the water? If a roll is needed for that, GM, feel free to roll for me.
OOC:
I think the 2 in 6 roll is a replacement for an ability check to land without splashing. But if anyone follows Clarence's good idea to grab the candle and keep it above water, that will negate the need for a roll.
As Gregory splashes down, he notices the water is waist high. Judging from the voices on either side, he feels the room is circular with holding cells dotting the perimeter. The candle floats in the center about ten meters ahead of him. If he can grab it he can hold it high enough above the water to prevent it being doused from any splashes.
Sep 22, 2024 4:51 am
"Five!" Gregory says with wonder, and then some puzzlement comes into his voice. "Do I remember a sixth carriage upon our arrival, or am I just faint?" he asks, standing up and sloshing through the water to reach for the candle.

His frightful smile is suddenly lit up for the others to see; the light bouncing of the grooves in his face that the knife had left!

"Ive got it! It’s quite safe in my hands! Get yourselves down from there." he instructs, shielding the light from both water and wind.
Sep 22, 2024 5:08 am
Now the Gregory is in the middle of the space he sees it is a flooded dungeon. Moreover, the snoring sound is coming from a dangling cage hanging just above his head. One thin, pale, dirty arm pokes through the bars.
Sep 22, 2024 6:07 am
Clarence lets out a grunt and rips the fetter from the wall. Feeling peeved, he then rips the rusty manacle off his wrist. Looking at it, he doesn't throw it away in disgust, realizing it could serve as a very crude flail. He joins the man standing in the center and says Anyone else need help getting down?

Sep 22, 2024 9:25 am
Now that the candle is safe, Frac frees himself. He slowly drops into the icy water.
Quote:
Anyone else need help getting down?
"No, thank you. We should see who had the privilege of a cage." - said the goblin, as he carefully approached it.
Last edited September 22, 2024 9:30 am

Rolls

Harmless splash? - (1d6)

(5) = 5

Sep 22, 2024 10:07 am
"A heavy sleeper, if nothing else." the wizard quips, pulling his robes closer around him and letting the candle sit closer to his face so that it might warm his wet flesh.
Sep 22, 2024 11:34 am
"Haefaestus vardismar tirkan val musin gyltham et gylth..." a voice intoned from a dark corner, in a tone that evoked sleepwalking and dream-talkers. And then the noise of another prisoner awakening can be heard nearby "What? Huh! What is this? Who goes there!?"

matmaisan sent a note to htech,KCC
Anton vaguely recalled the invitation, meeting the Count, and then... a curse? A dark, restless slumber? It all reminded of his childhood. There were many such episodes he unfortunately recalled. Drugged induced paralysis, actions half-remembered, trauma only recalled as dreams.

He looked about wildly, sloshing about, trying to make sense of the sounds around him.
OOC:
Sorry for the late arrival, everyone. I assume Anton and the others are dressed, but unequipped? Does he have his holy symbol of Madeera on his person?[ It'd be the first thing he'd look for, given his current predicament.

Does anyone in the party speak Diabolic? I'll provide translations of his statements in that tongue, should they be needed.
Last edited September 22, 2024 7:19 pm

KCC

Sep 22, 2024 11:37 am
OOC:
Yep, you have your religious icon on you!

And Gregory speaks Diabolic, too! A curious mind, is all!
Sep 22, 2024 11:45 am
Varos nimbly gets out of the fetters and lowers himself to the ground. "Well this sure is interesting."
OOC:
Was I able to keep a lock pick? Every good thief hides a lock pick.
Sep 22, 2024 12:47 pm
mathias0077 says:
OOC:
Was I able to keep a lock pick? Every good thief hides a lock pick.
OOC:
Sure, I'll allow a lock pick. Where did you hide it that it wasn't found after a full body search? Lol.
Sep 22, 2024 2:31 pm
Hearing movement and speech, Anton attempts to freed himself from the manacles. He’ll do so with little precaution.
Sep 22, 2024 3:34 pm
OOC:
Quote:
And Gregory speaks Diabolic, too! A curious mind, is all!
Frac speaks as well.
Sep 23, 2024 2:06 am
You all slip free of your manacles and are standing waist-high in the water, or neck-high for the goblin. The water is chilly and smells stagnant. Anyone walking the perimeter sees one doorway connected to a short T-intersection. A half dozen cages dangle from the ceiling on thick chains. Only one is occupied by the sleeping figure who continues to snore.
Sep 23, 2024 3:02 am
"A detestable tongue for such a dark place…" Gregory says, clicking his tongue as he holds the candle up in the direction of the dark speech.

"Best we wake the heavy sleeper, in case he wishes to make good his escape along with us!" he says, motioning towards the figure with the candle. He waits for one of the burly men to handle the whole affair!
Sep 23, 2024 3:41 am
Clarence waves Gregory over, Shine that here, please. Clarence walks up to the sleeping figure, takes his broken manacle and chain, and rattles it near the figures ear. Wakey wakey, you've slept through breakfast!.
Sep 23, 2024 6:07 am
The sound finally wakes the figure in the cage with a spluttering snort. They press their face to the bars of the cage and you see a scraggly old man, thin and dirty, with lank greasy hair that is grey where it hasn't fallen out. His bleary eyes focus on you and then brighten. He beams a smile of crooked yellow teeth.

"Oh! New cell mates! Welcome to m’lord’s Castle. You must be the latest pawns in
m’lord’s game—a game of hunter & hunted.

At midnight, when the moon is at its highest peak, he’ll begin the hunt. Feel free to look around until then. But you must be wary traversing the Castle. Mustn’t let the Stress get to you. Mustn’t let your hope or the lights go out. Here – take my candle, and this… I believe it belonged to one of you. Smells like home, doesn’t it? Find more Trinkets from your past—it’ll give you the courage to push through."


The man hands a tallow candle half the length of a forearm and a small cardboard box containing six matches. He also hands a small bottle of perfume. Varos, you recognize the perfume as belonging to your mother. What does the bottle look like? What does the perfume smell like?

Rolls

Whose perfume? - (1d6)

(5) = 5

Sep 23, 2024 6:14 am
Clarence looks at the tallow candle and matches, then peppers the old man with questions. Do you want to be freed? How do you know all this? Where is the exit? Who are you? Can we find other light sources?
Sep 23, 2024 8:52 am
The last man to wake waded through the waist-high water with effort and distaste. He joined the others around the cage, an listened to the dark tellings of the captive within, without comment.

He might have spoken after the candle and bottle of perfume were handed out, but the muscular man was quicker, and the young priest — for his appearance and clothing clearly designated him as a man of the cloth — remained silent.

"If the law-giver wills it, I can make more light. I am Anton, servant of Madeera the Covenant."
OOC:
If there is a stick or bar that could be used as a light-bearing rod in the area, Anton would like to get a hold on such an object.
Last edited September 23, 2024 9:37 am
Sep 23, 2024 9:38 am
While the group is talking with the older servant, Frac walks the perimeter and sees the doorway connected to a short T-intersection. He looks both sides. Are they all flooded?
Sep 23, 2024 10:03 am
"Where did you get this? This is my mother's perfume bottle. My father gave her this on their wedding night." It is blown glass in the shape of a heart with red accents in the actual glass. Her favorite perfume smelled of a mixture between rose and clover.
Sep 23, 2024 12:10 pm
Frac peers down both branches of the intersection and sees they are both flooded as they are at the same level as this room. Frac has no light to see much else. He hears the faint echoes of screams and the cracks of bullwhips coming from the left tunnel.
OOC:
Remember you only have one candle which is still in the center of the room so your vision is very limited.
matmaisan says:
OOC:
If there is a stick or bar that could be used as a light-bearing rod in the area, Anton would like to get a hold on such an object.
OOC:
You can make a DC 10 Strength check to pull loose one of the cell bars.
Sep 23, 2024 12:32 pm
The caged man laughs a wheezy laugh.

"Oh, so many questions! Yes, I see you are not ordinary prey, no, no! I see a spark in your souls. I see in your fortune several means of escape from this Castle & the Count. But...your fortune is yet clouded... Perhaps I could read it for you? Then...maybe...I can answer your questions."

Without waiting for an answer he disappears for a moment back into his hanging cage and then comes back. He pokes his arms out of the cage and in one hand is holding a deck of water-stained and mismatched Tarot cards. "Hm, let us see..."

He pulls the first card.
[ +- ] The Beast
"The Beast. The most obvious route – the door in which you came in – but will you honor the doorman's request? His price may be too great on your conscience."

He places the card on the bottom of the deck and pulls another.
[ +- ] The Ghost
"The Ghost. A shell of the man whose love led towards his demise. Can you restore what he once lost?"

Insert. Draw.
[ +- ] The Priest
"The Priest. His life is in jeopardy as we speak. His prayers could restore an escape once forgotten."

Slide. Flip.
[ +- ] The Raven
"I see the Raven whose wingspan eclipses the moon. She offers a lofty escape in exchange for gold and silver."

He replaces the card and draws a final one.
[ +- ] The Enchanter
"The Enchanter who’s written a recipe for retreat. Find the ingredients, and you might find home."

He keeps this last card held out, close to the fire for all to see, but you feel drawn to his old and haggard face. His rheumy eyes seem to look into your souls.

"There is but one more path to freedom, one that has led to the deaths of many before you, but should you prevail, the power might cease forever! I see before me three Artifacts which may aid you.

I see a Tome infused with the Count's power, resting on a throne fit for a king.

I see an ancient Symbol of hope. Find the Mother—the last bastion of light.

I see a Sword, a great weapon of vengeance. Go to a place of great heights—where the stone itself beats with life.

These are your fortunes. Use them well, or perish like the rest of us. Midnight is coming. He will come for you… Prepare!"


With this final word, the outstretched Tarot card bursts into brilliant white blinding flames. You shield your dark-sensitive against the powerful light. When the light has died out your vision slowly returns. Looking up at the hanging cage you see naught but a moldy skeleton holding a black and smoldering Tarot card outstretched through the bars.
Sep 23, 2024 12:37 pm
Clarence looks at the tarot card held in the skeletal hands. Which one is it, or is it one the shade had not shown the group.
OOC:
If it seems "safe", Clarence will reach in and take the "proffered" card.
Sep 23, 2024 12:47 pm
"A servant of Madeera, you say? I had thought myself alone in that! Perhaps this Count detests the Covenant and seeks to send her faithful from this world…" Gregory theorizes, with an unhappy groan.

He listens then as the man reads their fortunes. He commits the things to memory so that they may be recalled later, when capacity to think thoroughly had returned. Now, they merely wanted out of this damned room.

"How steep a price might the door man seek?" he ponders, wondering the first riddle-prophecy.
Sep 23, 2024 1:15 pm
Clarence reaches for the card and as soon as his hand touches it, the card disintegrates into ash that slowly drifts into the water.
OOC:
I hope someone grabbed the candle and matches... lol
Sep 23, 2024 1:22 pm
Damn and blast! Clarence turns to the others inb the group, taking in the view. Well, what say you? Easy but painful? Lost and found hunt? Find the prayer dude? Bribe the big bird? Or go on a scavenger hunt for the ages whose almost certain result is our deaths or worse. Remember, this creepy dude here Clarence points to the skeleton says the last route has been failed by all who have tried it before. I vote for getting the HELL out of this place—or getting out of the HELL which this place is—as fast as possible.
Sep 23, 2024 1:23 pm
nezzeraj says:
OOC:
I hope someone grabbed the candle and matches... lol
OOC:
Which?
Quote:
you see naught but a moldy skeleton holding a black and smoldering Tarot card outstretched through the bars.
Sep 23, 2024 1:38 pm
OOC:
I'm not sure of your question? Which card? It was the last one he pulled, The Enchanter. For candle and matches, I don't know if anyone took them from the man so someone needs to claim them.
Sep 23, 2024 4:05 pm
nezzeraj says:
OOC:
I'm not sure of your question? Which card? It was the last one he pulled, The Enchanter. For candle and matches, I don't know if anyone took them from the man so someone needs to claim them.
OOC:
The description is that once the illusion/phantasm disappeared, all we saw was the skeleton and Tarot card. Which implies the candles and matches were part of the illusion as well. I guess I misunderstood. Assume that if the candles and matches were real, Clarence would have grabbed them before looking at the smoldering card, please.
Sep 23, 2024 4:44 pm
Tibor will attemp to pull loose a cell bar to use as a weapon.

"As much as I want to get out of here," he pauses to grunt in effort as he pulls at the bar. "It would be a shame to learn. Nothing of this count or his curse and I fear the curse will not be so easy to escape."
OOC:
If Anton wants, Tibor will try to rip one out for him as well.
Last edited September 23, 2024 4:47 pm

Rolls

STR to rip out bar - (1d20+2)

(17) + 2 = 19

Sep 23, 2024 7:12 pm
Seeing how easily Tibor broke a shaft of iron for use as a weapon, Anton did not hesitate to rely on the burly man’s talents.

"Would you mind?" he asked timidly, pointing at a nearby rusted iron rod, jutting nearby.
OOC:
If no one else took the candle and matches, Anton would have done so.
Last edited September 23, 2024 7:19 pm
Sep 23, 2024 7:44 pm
Tibor grunts and hands the iron bar he just ripped out to Anton. He turns and grabs another bar with both hands. He growls and attempts to pull another bar free.
OOC:
LOL
Last edited September 23, 2024 7:45 pm

Rolls

STR for another bar - (1d20+2)

(1) + 2 = 3

Sep 23, 2024 7:51 pm
Anton holds the iron bar and observes the second attempt.
OOC:
Just for your information, my character can theoretically grant luck tokens by casting bless. So, maybe, don’t hesitate to use the token on natural 1s, since they can result in increased stress levels…
Sep 23, 2024 7:54 pm
Clarence, watching Tibor struggle with the bar, casually reaches over and tries himself.

Surprisingly, the bars prove resistant even to "the body" himself!
Last edited September 23, 2024 7:55 pm

Rolls

STR - Rip bar out of wall - (1d20+4)

(3) + 4 = 7

Sep 23, 2024 8:13 pm
OOC:
That's good to know! I dont know if i could use it retroactively, but it is probably okay for my character to take the crit fail for now. I'm sure we will need some blessings more later on.
Last edited September 23, 2024 8:15 pm
Sep 23, 2024 9:46 pm
Varos holds his mothers perfume bottle as he thinks fondly about her. Why is this here and what for he ponders.
OOC:
I will stash the perfume bottle safely and would have grab the candle and matches while grabbing the bottle.
Sep 23, 2024 11:49 pm
Avraham says:
OOC:
The description is that once the illusion/phantasm disappeared, all we saw was the skeleton and Tarot card. Which implies the candles and matches were part of the illusion as well. I guess I misunderstood. Assume that if the candles and matches were real, Clarence would have grabbed them before looking at the smoldering card, please.
OOC:
Ah, I understand. The candle and matches were not an illusion, I was just saying retroactively someone should have grabbed them but just didn't mention that in their post. Since Clarence approached first it makes sense he grabbed them. Add them to your sheet please.
matmaisan says:
OOC:
Just for your information, my character can theoretically grant luck tokens by casting bless. So, maybe, don’t hesitate to use the token on natural 1s, since they can result in increased stress levels…
OOC:
Nat 1s make the character lose a luck token so that's usually the only result they can't re-roll unless they have more than 1 luck token.
Redcroc says:
OOC:
That's good to know! I dont know if i could use it retroactively, but it is probably okay for my character to take the crit fail for now. I'm sure we will need some blessings more later on.
OOC:
Because of the nature of PbP being asynchronous, I will allow some rolls retroactively if it makes sense. I don't know if Anton would use a spell just to help pull out a bar. Remember, a failed roll means you lose the spell for the rest of this adventure so make sure they count lol.
mathias0077 says:
OOC:
I will stash the perfume bottle safely and would have grab the candle and matches while grabbing the bottle.
OOC:
Clarence mentioned he grabbed the candle and matches first. But for getting a Trinket, you gain a 1d6 hit die which you need to roll and add it immediately to your max and current hp.
OOC:
Nat 1s increase the Stress Level by 1, but finding a Trinket reduces it by 1, so it's a wash.
[ +- ] Trackers
Sep 23, 2024 11:53 pm
The lit candle they found is burning low, with maybe a quarter of an hour left to go before it is entirely consumed. The flooded dungeon lacks anything else of note.

Wading through the chill water to the exit, with proper light, the party can see to the right is a half-submerged gargoyle, wings spread, mouth open. Dark patches stain its tongue. To the left, the corridor disappears out of sight, but the echoes of screams and whipcracks reverberate faintly off the stone walls.
Sep 24, 2024 12:07 am
Hit dice

Rolls

hd - (1d6)

(5) = 5

Sep 24, 2024 1:20 am
OOC:
Anyone mapping?
Sep 24, 2024 1:23 am
"Try not to exhaust yourselves before we set foot out of the our cell!" Gregory warns the strongmen. The wizard would surely have need of the two fighting men before long, especially if they were to approach the sound of whips!

"Keep trickery at the forefront of your minds! This Count seeks to keep us here! The path most inviting is exactly the path we should most avoid!" Gregory goes on, meaning to approach the sounds of torture!
Sep 24, 2024 1:27 am
"We should go left. The gargoyle can wait, whoever is screaming cannot. Who is with me?"
Sep 24, 2024 1:29 am
OOC:
Avraham says:
Anyone mapping?
The GM =) Here
Sep 24, 2024 2:32 am
Clarence swings his makeshift flail menacingly and follows the little goblin wizard. Right behind you, little one, he says wading cautiously towards the sounds of screaming.
Sep 24, 2024 3:51 am
Tibor finally catches his breath after heaving mightily at the second bar and wades through the water following the others.
Sep 24, 2024 4:52 am
After about sixty feet of wading through the water a wooden, iron-banded door with a heavy metal ring for a handle comes into view at the edge of candelight. The door is slightly ajar. The sound of screams, clinking chains, squeaking wood, and a whipcrack escape from within. As you approach, the sounds suddenly cease at once. You hear nothing but the sloshing of water and breathing from those around you.
Sep 24, 2024 5:13 am
That's bizzare. Little one, you are least likely to be noticed. Here Clarence unwittingly flexes his muscles for an imagined adoring crowd. Can you peek in and see if what we heard was real, or another hallucination like that creepy dead guy with the cards?
OOC:
@htech, Clarence doesn't mean to be rude, but he is a bit self-centered, an egoist, and rather full of himself. Also, your character could probably fit ON one of his pectorals. That being said, if it annoys you the player, I'll happily find another affectation for Clarence to use.
Sep 24, 2024 6:10 am
"Should we suddenly need to retreat, I shall bind the door behind us! Just ensure that you are on this side of it, before I cast my spell!" he warns the others, mentally preparing to beat a retreat back to the gargoyle if they are attacked while weapon-less!
Sep 24, 2024 9:50 am
Varos pulling up the rear is still wondering how the count got that perfume bottle. He wonders to if his mother is alright. The sudden stop of the sounds bring him back. "Another illusion?"
Sep 24, 2024 11:38 am
OOC:
@Avraham no problems. It doesn’t annoys me. =)

It may bother Frac, but we will play to see what happens.
"Unlike my brothers, I am clumsy and not even a little sneaky. But I am smart and powerful. That's usually more than enough." - he says while casting an Invisibility spell on himself.

Assuming he succeeds, Frac will look inside.
Last edited September 24, 2024 11:38 am

Rolls

Intelligence check - (1d20+2)

(11) + 2 = 13

Sep 24, 2024 1:14 pm
Frac utters mystical words and his body vanished from sight. However there is a large, disturbing hole in the water where is body has displaced it. The void of water moves forward as he approaches the door.

Opening the door Frac sees a torture chamber beyond. All manner of torture devices lay partially submerged. Yellowed bones still inhabit some of these devices. But what catches your eye is a ten foot high stone balcony at the far end of the room with a red curtain at the back. There is a single tall iron candlestick as tall as a human with a lit candle between a pair of high-backed chairs. The candle reveals a cloaked figure sitting in one of the chairs. As the door opens he stands and calmly glides behind the red curtain. The candle snuffs out.
Sep 24, 2024 1:41 pm
OOC:
Quote:
However there is a large, disturbing hole in the water where is body has displaced it. The void of water moves forward as he approaches the door.
Oh, Frac. I didn't realize that.
Frac opens the door for the group to see and explain what happened.
Last edited September 24, 2024 1:42 pm
Sep 24, 2024 2:17 pm
Anton looked at the unfolding scene with no little discomfort. The figure’s unnatural exit made the hairs on the back of his neck stand. As the torture chamber was plunged into greater darkness, the young priest moved forward into the chamber seeking any immediately recoverable tools from among the objects half submerged in this place of suffering.
OOC:
a few questions:
- We still have our candlelight?
- Is there an obvious means of climbing onto the balcony (and exiting the submerged portion of the room)?
- when you describe the figure’s movement as gliding, is it literal or figurative?
Sep 24, 2024 2:48 pm
You know, if we take that big candle, we should be good for light until we get out of this godsforesaken place, Clarence muses. Little Wizard, do you think we can carry it? Clarence asks as he slightly twists his upper body and strikes yet another imposing pose, at least in his mind.
OOC:
Am I correct that only Varos and Anton have supplied their names in character?
@matmaisan, Gregory has the lit candle and I have the roughly siox-inch tallow candle and the six matches.
Sep 24, 2024 9:23 pm
Varos will follow in behind and shut the door. No need for gargoyles sneaking up behind them.
OOC:
Exactly what were left as far as clothes we are wearing?
Sep 24, 2024 11:05 pm
Quote:
Little Wizard, do you think we can carry it?
"No idea..." says Frac, thinking about it 🤔 "My name is Frac, by the way. Pleased to meet you."
OOC:
Can we?
Last edited September 24, 2024 11:06 pm
Sep 24, 2024 11:37 pm
I’m Clarence, Frac, but you could call me "the body" if you want.
OOC:
If Clarence looks into the room from where he stands, can he see the huge candle, the ominous fighter, or anything else, GM?
Sep 25, 2024 1:04 am
"Gregory…" Gregory mutters as introduction, trusting the lot enough with that much of his name for now!

"Some Body will have to fetch the Count’s candle from above! Surely that was him, observing our efforts to escape!" the wizard assumes, before going on!

"Perhaps if two of you stand atop each other, you could reach the balcony and the light source?"
Sep 25, 2024 1:22 am
"If Clarence would give me a boost I am sure I could get up there pretty easily."
Sep 25, 2024 1:26 am
I’d be happy to! said Clarence, flexing his pecs.
OOC:
DM, strength check?
Sep 25, 2024 1:30 am
OOC:
Great questions! And some misunderstandings lol. The candlestick is as tall as a man, not the candle, which is normal (i.e. 1 hour) sized. I'll post a photo below of what it looks like. Yes you still have your candle with 15 minutes left, plus one unlit candle from the man/skeleton in the hanging cage. Shadowdark is always supposed to be played in turns and it will take about 10 minutes to explore a room plus travel time between rooms. So tell me what you'd like to do that's reasonable within 10 minutes. I've held off on adding more details until anyone enters the room and pokes around. But yes, there were a few corpses chained to the wall below the balcony that can be used for some gruesome climbing. Anton has said he's examining the torture devices, what's everyone else doing? As for the figure, Anton didn't see it so its however Frac wants to describe it. Whichever description sounds scarier and more mysterious is good haha. For your clothes, you have everything you were wearing minus usable equipment except holy items. You were simply disarmed, not robbed or stolen from. https://i.imgur.com/dAG55AU.jpeg
Sep 25, 2024 1:32 am
Avraham says:
I’d be happy to! said Clarence, flexing his pecs.
OOC:
DM, strength check?
OOC:
Sure, go for it!
Sep 25, 2024 2:11 am
Tibor stands by the door into the room making sure nothing tries to get in. Watching Clarence flex, he tries to discreetly strike a few similar pose and then frowns and pokes wistfully at his own muscles.
Sep 25, 2024 2:17 am
Clarence stretches out his arms and back and gives Varos the requested boost.

Clarence peers at the tall sconce, wondering how heavy it is. He doesn’t focus much on the bodies but is looking for something that would be a better weapon than the rusty length of chain and manacle he is still carrying.
OOC:
Clarence wants to know if the tall candle holder is similar in weight to a pole arm and can be used as such or is it too heavy to be wielded properly, even for "the body"
Last edited September 25, 2024 2:21 am

Rolls

STR - - (1d20+4)

(11) + 4 = 15

Sep 25, 2024 3:22 am
OOC:
If we are going to be here for 10 minutes, then I suppose Gregory might look over the devices or the bodies.

Best for him to know how he will end up, if he doesn’t escape tonight!
Sep 25, 2024 3:26 am
OOC:
Yeah, that's a creative idea. It functions as an improvised staff. It'll be 1d4 damage but suffers a -1 penalty to attack since it isn't balanced.
Sep 25, 2024 3:46 am
Clarence drops the rusty manacle and chain and picks up the candelabra. Rotating it a few times around its middle and taking some practice thrusts, he exclaims Balanced like a drunk pig on a Sunday night, but a sight better than hitting with my fists. Vasco, see anything up there?
Sep 25, 2024 5:13 am
On the balcony, Varos finds a flight of stone stairs leading up into darkness behind the red curtain.

Several party members wade through the flooded torture room. You find a skeleton on stretched on the rack with a dagger buried in one eye socket. A light hammer lays inside the smashed remains of a skull on a table. A brown leather pouch is stuffed inside the mouth of a corpse chained to a wall. Many of the torture devices use ropes, chains, and hooks. An area of concentrated bubbling about two feet wide lies in one corner of the room.
Sep 25, 2024 5:32 am
WEAPONS! Clarence cries out. Someone grab that dagger; someone else grab the hammer. Until everyone is armed, I'll stick with the floor-sconce-staff. I mean, no one else here has the musculature to use it, I reckon. Once again, Clarence takes a pose with the metal bar as if he was power-lifting.

Do we have a lightfingers among us? That pouch looks tempting. Gregory, when you rcandle gets low, come over so I can light the next one.
OOC:
When Clarence took the candelabra, he pocketed the candle that was in it. So I believe he has two six-inch candles now? I'm saying six inches since you said "half the length of a forearm". How long will each burn? A full hour or less?
Sep 25, 2024 5:49 am
OOC:
Yes, all candles burn for 1 hour. And also I just realized torches are Near range (30 feet) while candles are only Close (5 feet). This means you can only see the person in front and behind you. Better light some more candles!
Sep 25, 2024 9:55 am
The pouch did look tempting, but the wizard doubted that they would be simply able to buy their way out the front door with the meager collection of coins inside.

Still, he slinks over to the thing, and inspects its heft!

"No sense in leaving it behind us! It could afford us a form of rapid transportation once we make our escape!"
Sep 25, 2024 10:04 am
Varos calls down from the balcony "There are a set of steps heading up. Not much else. I will take that dagger if no one else wants it."
Sep 25, 2024 11:00 am
Hefting the bag, Gregory is surprised at its lightness. It neither clinks nor jingles. In fact, it rustles and crunches. Then it hits him, this pouch looks familiar! It's not a money pouch at all, but a tobacco pouch that belonged to his family!
OOC:
Gregory found a Trinket. Describe its importance and roll 1d4 to add to your max and current hp. And add it to your character sheet. Edit: whoops, trinkets are 1d6, not 1d4, but let's keep your higher result lol.
[ +- ] Trackers
Sep 25, 2024 11:12 am
"Oh…" the man says, suddenly a million miles away. The familiar waft of tobacco hits the man’s nose, and suddenly he sees his father there in the sloshing, damp depths of the castle.

For how long had his parents broken their backs for Gregory to afford his life of luxury in the city?…

How long had the scent of the leaf sat beneath his fingertips, reminding him of their toil as he bought his books and scrolls and arcane implements?…

Rolls

HP - (1d4)

(4) = 4

Whoops - (1d6)

(2) = 2

Sep 25, 2024 12:26 pm
OOC:
Quote:
when you describe the figure’s movement as gliding, is it literal or figurative?
Quote:
As for the figure, Anton didn't see it so its however Frac wants to describe it. Whichever description sounds scarier and more mysterious is good haha.
The goblin’s voice is low and cautious as he replies to Anton’s question. "Yes, I think he was literally gliding," Frac mutters, his small, sharp eyes darting around the dark room as if the figure might suddenly reappear. "Like... floating in the air." His brow furrows slightly. "No footsteps, no sound... just moving, like a shadow slipping across the wall."

Frac then grabs a rope and adds a hook to it. He goes to investigate the area of concentrated bubbling about two feet wide in one corner of the room hoping that the cloaked figure does not returns.
Last edited September 25, 2024 12:32 pm
Sep 25, 2024 1:27 pm
Tibor takes the light hammer, clutching it tightly in his hand. I guess you can have that iron bar after all, he says to Anton, giving him the bar he previously ripped out.

My name is Tibor by the way, he says to the group. Stairs leading up sound appealing. I wouldn't mind getting out of this water. Although I'm not sure I'd want to run into that ghost... He says with a shiver.
Sep 25, 2024 2:32 pm
Clarence watches everyone scurry about. He stayed in the middle of the room, twirling his new staff, imagining hordes of adoring fans watching him. Wizard Frac, any thoughts about that bubbling oozing pudddle in the corner? Looks nasty!
Sep 25, 2024 6:48 pm
Anton took part in the search and observed what the others were finding and seeing. He could have used the hammer, but an improvised iron rod could certainly serve as a mace, or club of sorts. The lighting they had was clearly insufficient. He thought he ought to try and produce more light to facilitate their escape.

‘Madeera willing’, he had said earlier. It was time to ask his goddess for her assistance.

Clutching his holy symbol in one hand, he began intoning the prayer of orderly luminescence while gesturing at the tip of the iron rod. As he finished his prayer he opened his hand and moved it forward in an unsheathing movement.
OOC:
Theoretically that’s a success. But maybe the cursed castle plays by its own rules…
Last edited September 25, 2024 6:50 pm

Rolls

Casting light - spellcasting check vs DC11 - (1d20+4)

(9) + 4 = 13

Sep 25, 2024 8:57 pm
Varos will drop back down and grab the dagger and stick it in the built in sheath in his boot. "As far as I could see it was just stairs in the balcony. Any other exits down here?"
Sep 26, 2024 12:22 am
As Frac approaches the bubbles, it seems like trapped air escaping from somewhere on the floor under the water. Feeling around he knocks something loose and it bobs to the surface. A corpse surfaces! Frac is even more horrified when the corpses eyes open and it's mouth of broken teeth yawn wide and it lunges at the unsuspecting wizard! Luckily the zombie is waterlogged and bloated and too slow to catch the wizard...this time.
https://i.imgur.com/dEVi0RQ.jpeg
OOC:
Combat! Zombie attacked first, PCs are up in whatever order you post! SL goes up by 1, so all DCs will be 11 for now. The light hammer is 1d6 damage, dagger is 1d4. The Light spell is bright enough to brighten the whole room, luckily for everyone!

Rolls

Zombie bite - (1d20)

(7) = 7

Sep 26, 2024 12:37 am
OOC:
I don’t want to lose burning hands, so I’ll let the fighters take whacks at it first!
"Keep back!" Gregory calls to the goblin wizard, wincing as the thing grasps for the goblin with murderous intent!

He has a spell for such an occasion, but it was a risky proposition with some much wet and slime about! The flames may not catch properly…
Sep 26, 2024 12:39 am
Varos seeing the zombie lunge out of the water will pull his dagger and throw it . Missing terribly Varos keeps his eye on the dagger so he can recover it. Must have been all that time hanging from the fetters, That has to be it.
Last edited September 26, 2024 12:41 am

Rolls

to hit, damage - (1d20+3, 1d4)

1d20+3 : (3) + 3 = 6

1d4 : (2) = 2

Sep 26, 2024 1:30 am
FEAR THE MUSCLES OF CLARENCE "THE BODY" BODIUEX rings out as the musclebound fighter charges with all the grace of a wounded rhinoceros. Clarence lashes out with his off-balance staff.
OOC:
I never picked a weapon for mastery, but if I did, it wouldn't have been a staff. I'll select greatsword now, as that fits with Clarence's choosing the heaviest weapon to use. Even with the -1, the to hit is +5 (+4 STR, +2 from rolled talents, -1 as described. See my sheet for the calculations, please.

Pausing for attack roll
Clarence a solid blow on the shambling, water-logged corpse. Take that you putrid corpse! You have run into "the body" and now you will die. Again, I guess. For the second, or third, or HOWEVER many time!
Last edited September 26, 2024 1:38 am

Rolls

Attack - Unbalanced Staff - (1d20+5)

(14) + 5 = 19

Damage - Unbalanced Staff - (1d4+0)

(2) = 2

Sep 26, 2024 1:59 am
Tibor hefts his newly acquired hammer in the air and lets out a battle cry as he charges the zombie.
OOC:
I chose sword and spear for my weapon masteries so that doesn't apply. Forgot to add my +2 but still misses.
Struggling to get in a good position due to the water, Tibor swings the hammer wide of the zombie. whoosh
Last edited September 26, 2024 2:01 am

Rolls

Attack vs DC11 - (1d20)

(8) = 8

Sep 26, 2024 2:17 am
OOC:
Oh boy, I’m going to have to try a spell!
Sep 26, 2024 6:24 am
Clarence lands a solid blow on the zombie's torso with a sickeningly wet crunch. It's chest caves inward noticeably and if this were a living human he is sure blood would be pooling inside its chest cavity. As its fluids have long since coagulated, it merely staggers a step and lets out a moan as it clings to unlife.
Sep 26, 2024 6:52 am
OOC:
If I lose this spell, I will be a man of words, and not action, for the game!
"Make way! Make way!" Gregory commands, as he steps forward and pulls his hands in close to himself! Even then, fire begins to lick at his palms, and the heat at his chest begins to rise!

He shoots his hands forward, and lets loose a torrent of fire on the wet, clawing zombie!
OOC:
Nooooooo! The f*#king damage!
Last edited September 26, 2024 6:55 am

Rolls

DC 11/12 - (1d20+2)

(11) + 2 = 13

Damage - (1d6)

(1) = 1

Sep 26, 2024 8:45 am
Frac complains and casts a protection from evil spell. He fails.
OOC:
Marking as lost =(
Last edited September 26, 2024 8:47 am

Rolls

Protection from Evil - (1d20+2)

(3) + 2 = 5

Sep 26, 2024 2:08 pm
Clarence is chomping at the proverbial bit for round two. Magic is nice, but muscles are nicer!!
Sep 26, 2024 2:58 pm
OOC:
Lol just waiting for Anton's action and then we'll start round 2.
Sep 26, 2024 7:16 pm
Satisfied with the powerful light flowing from the iron bar thank to Madeira’s edict, Anton moved forward to assist in the attack, swinging the light-bearing rod with what little strength he had.

Besides making strange shadows move all around the flooded torture chamber, Anton’s attack was entirely ineffective.
OOC:
Is Anton considered proficient? I’ll just use his talent bonus of +1. If a penalty applies, please deduct from the roll. I’m assuming a d4 for damage… ignore if the bar is not a usable weapon.

EDIT: messed up the roll, and got a critical miss. Anton is indeed cursed!
Last edited September 26, 2024 7:21 pm

Rolls

1d20+1 - (1d4)

(3) = 3

Attack roll - (1d20+1)

(1) + 1 = 2

Sep 27, 2024 12:07 am
OOC:
Anything is a weapon if you swing hard enough! I don't think there's a proper proficiency mechanic in the game. I think anyone could swing a large stick and it is uniform size and weight so its pretty balanced. The crit is unfortunate however. SL increases by 1, so the DC of all checks is now 11.
Being the last person to attack the waterlogged zombie, the zombie catches the glowing bar to the surprise of everyone, and yanks on the bar, pulling Anton within biting range! Anton is too shocked to let go and is yanked close to the zombie. The thing lunges forward and latches onto Anton's shoulder, taking a large bit of shoulder muscle and flesh.

5 damage to Anton.
OOC:
Round 2, players' turn!

Rolls

Bite vs Anton - (1d20)

(18) = 18

Bite damage - (1d6)

(5) = 5

Sep 27, 2024 12:45 am
Did Varos see where the dagger went? Or is there something else at hand he could throw?
Sep 27, 2024 12:48 am
mathias0077 says:
Did Varos see where the dagger went? Or is there something else at hand he could throw?
OOC:
Yes, it landed behind the zombie. Sure, make up something creative you'd find in a torture room and it will be an improvised weapon at 1d4 damage.
Sep 27, 2024 12:49 am
Seeing Anton being pulled into the muck, Clarence lets out a bellow and rushes the hideous beast.
OOC:
Pause for attack roll.
Body shot to the body by "the body" yells Clarence as his makeshift staff hits home.
Last edited September 27, 2024 12:51 am

Rolls

Attack - - (1d20+5)

(7) + 5 = 12

Damage - - (1d4+0)

(2) = 2

Sep 27, 2024 1:13 am
"The Body" catches the rotting undead creature across the head, collapsing half of its skull and popping one rheumy eye. It oozes down a mangled cheek. Unfortunately it still has the other half of its head intact.
OOC:
So close! One more hit and this thing will go down. Good luck!
[ +- ] Trackers
Sep 27, 2024 1:55 am
Varos looking around for a weapon see the skeleton on the table the femur is broken just below the knuckle and has a nice point to it. Must have been broken during the torture. He grabs it and feels it weight judging about 3 lbs. He takes aim and figures the wet rotted skin it should penetrate easily. After throwing the femur and scoring a solid hit he reaches over and grabs the other which is whole and probably weighs about 5 lbs. He now has a club and will start to move around the get the dagger.
Last edited September 27, 2024 1:58 am

Rolls

to hit, damage - (1d20+3, 1d4)

1d20+3 : (12) + 3 = 15

1d4 : (3) = 3

Sep 27, 2024 3:04 am
OOC:
Assuming it’s down…
"Watch out…" Gregory shouts, a moment too late as he sees the thing lunge for the priest. He winces, as the thing pulls free a large chunk of flesh!

When the thing is finally beaten down, he rushes over to the stricken priest and examines the wound!

"How does it feel?" the man asks, checking the priests eyes to check for any signs of a hunger for flesh!
Sep 27, 2024 4:18 am
The zombie takes the femur to the remaining portion of its soggy, mushy head and it caves in. The zombie goes limp. As it floats near the surface it is apparent the zombie is wearing leather armor, although a bit soaked. Something also bobs to the surface. A closer look reveals it is Frac's favorite bedtime storybook from when he was a child.
OOC:
Please mark your Trinkets on your character sheet so I can distribute them evenly. Frac roll a 1d6 for your Trinket. Tell us a bit about the book in character. The leather armor adds 1 to AC but is in poor condition and will break on any critical fumble or when critically hit by an enemy. Defeating the enemy and finding a Trinket lowers the SL by 2.

Rolls

Whose Trinket? - (1d4)

(4) = 4

Sep 27, 2024 10:25 am
Varos will walk over and retrieve the dagger and place it back in his. He will strip the zombie of the armor and wash the insides as well as possible while Gregory works on Anton. " I will take this armor if no one else wants it. It seems no worse for wear."
Sep 27, 2024 3:22 pm
Anton groaned in pain as the zombie ripped his flesh and tore through muscle and tendons. Fortunately it was taken down swiftly by far more competent warriors.

When Gregory approached to check how Anton was doing, the young man straightened up and answered, an edge of anger mixed with shame in his tone "I'm fine! Fine I say. I've had much worse...". His attitude suggested the last part of his statement was probably untrue, but the young man tried to present an exterior toughness. "I can heal this later on," he continued. Only then did he notice the wizard's look of more prospective concern, as if he thought the priest could become a threat. "What are you looking at, Gregory?", he asked, taking a step back.
Last edited September 27, 2024 3:30 pm
Sep 27, 2024 3:28 pm
Varos looking up from his tasks says"I have always heard that a bite from a zombie isn't good. That people change somehow. But I don't know for sure."
Sep 27, 2024 3:35 pm
"Superstitions and old wives' tales!", the priest snapped back immediately, showing obvious irritation at these stranger's suspicious attitudes. "We should look for a way out, that way," he added, pointing at the staircase beyond the curtains atop the balcony.
Sep 27, 2024 4:05 pm
Frac's yellow eyes widen with surprise, then warmth spreads through his chest despite the cold waters as he recognizes the book from his childhood. It’s stained and warped, but unmistakable—a book that has always meant more to him than simple stories.

Because this wasn’t a storybook at all. It was a sketchbook belonging to a long-dead ranger, likely forgotten in the wild. Frac had found it decades ago in the remains of a destroyed camp deep within the forest. The drawings inside were rough, hastily scribbled, but they sparked a flame in Frac’s young mind. Monsters, both familiar and strange, filled its pages—dragons, trolls, elementals, even goblins like himself—but one sketch stood out most of all. A beholder.

The crude drawing depicted a massive, floating eye surrounded by smaller eyes on stalks, its gaping mouth lined with sharp teeth. Frac had been captivated by the eerie creature, imagining the horrible and wonderful stories that could be told about it. He often pictured himself outwitting such a beast, or using magic to bind it to his will, even though, in reality, his skills were nowhere near enough to deal with such a monster.

So, yeah, it was also a storybook.

Anyway, the book became his childhood companion, the place where his dreams of power and adventure took root. Each night, under the safety of his bedroll or in the hollow of some twisted tree, Frac would turn to that page and lose himself in fantasies of magic and might. It was more than just a keepsake—it was a reminder of where he’d come from and what he aspired to become.

As Frac carefully retrieves the waterlogged book, the familiar weight of it, even ruined as it is, stirs old ambitions. He runs his thumb over the distorted cover, a half-smile curling his lips despite the dire situation.

With the Beholder still vivid in his mind, Frac feels a surge of determination. The Castle may be full of horrors, but so were the stories he once imagined. This book was a reminder that anything could be defeated with enough cunning, even monsters worse than what lay hidden within this cursed place.

Frac slips the book into his damp robes, feeling the comforting presence of his childhood dreams close to his heart. He looks around at the group, his sharp eyes focusing on the red curtain in the distance, concealing whatever may lie beyond.
Anton says:
"We should look for a way out, that way,"
"I agree. Let's get out of these foul waters."
Last edited September 27, 2024 4:06 pm

Rolls

New total hit points (Frac had 8) - (8+1d6)

(4) + 8 = 12

Sep 27, 2024 4:52 pm
Tibor stands quietly watching the exchange between Anton and the others, rubbing his chin in thought. He tries to remember what he read about zombies during his time at the grand library.

Once everyone starts talking about leaving, he says "I agree we should continue on. The stairs would get us up and out of this fetid water. There was another path back the way we came, but who knows where that will lead us."
Sep 27, 2024 6:08 pm
Varos will keep his eye on Aton just in case.
OOC:
I will take the armor and the full femur which on avg weigh about 5 lbs for a club.
Sep 27, 2024 7:08 pm
Seeing so many pairs of eyes turned to him, the priest clamped down, choosing silence. He realized he ought to control his temper, he would need these people to get safely out of here.
Sep 27, 2024 7:33 pm
The climb back up to the balcony in easy for one of Varos's skills. "Do we have something we could use as an improvised rope?"
Sep 27, 2024 8:02 pm
We can shred the armor we found and make an improvised rope, but it probably with snap.
Sep 27, 2024 9:47 pm
"Oh, I have a rope and a hook. Here. Please throw it."
Sep 27, 2024 10:22 pm
"I can climb back up and secure it for the rest."
Sep 28, 2024 12:11 am
OOC:
The balcony is only 10 feet high, so with a boost from below and someone lending a hand from above, you can all get up with no tools needed if you'd like.
The party reaches the top of the balcony just as the first candle gutters out, it's fuel spent. Thankfully Anton's pole is still glowing from his magic to keep the darkness at bay. Pulling aside the red curtain reveals the stone stairs leading upward.
OOC:
Feel free to react here, but I'll open a new thread for the next level. I hope keeping the castle separated into levels like building floors will help with navigation. For quickness of play as well, there are no traps in the castle as it is someone's home. There can be things that happen when you touch or do certain actions, but you don't have to worry about checking doors and such for mechanical traps.

Rolls

Definitely Not a Random Encounter - (1d6)

(1) = 1

Definitely Not the Encounter Type - (1d6)

(3) = 3

Sep 28, 2024 12:13 am
OOC:
Am I good keeping the leather armor and the femur club?
Sep 28, 2024 12:18 am
mathias0077 says:
OOC:
Am I good keeping the leather armor and the femur club?
OOC:
Yeah, no problem. Femur is 1d4 but breaks on a crit fail for being fragile.
Sep 28, 2024 1:44 am
Gregory puts his hands up in a motion of surrendering the point when the priest looks irate. Still, the man kept his spell of holding in mind!

Should the priest look to be turning foul, as his temper had already done so, then the wizard would at least keep him in place long enough to put the holy man out of his misery!

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