What would like to play?

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Sep 24, 2024 10:23 pm
sonofirony says:
How about some surrealism - Invisible Sun (has anyone ever actually played this monster of a game?) or Itras By?
Itras By has been on my list for years.
Sep 24, 2024 10:29 pm
ThatTaoGuy says:
witchdoctor says:
Is 'Our Last Best Hope' a Babylon 5 game?
From the website: "Our Last Best Hope is tabletop roleplaying game about a crew of people on a mission to save humanity from a terrible crisis. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new crisis with a new set of characters and a new plan to save the earth."
Now this sounds interesting to me.
Sep 24, 2024 10:56 pm
ThatTaoGuy says:
witchdoctor says:
Is 'Our Last Best Hope' a Babylon 5 game?
From the website: "Our Last Best Hope is tabletop roleplaying game about a crew of people on a mission to save humanity from a terrible crisis. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new crisis with a new set of characters and a new plan to save the earth."

It just seems like a fun "we're not all going to make it through this" kind of game that has the potential to explore themes like sacrifice, perseverance, facing your own mortality and leaving a legacy, moral dilemmas, hope vs despair, and other fun themes :)
witchdoctor says:
I've had Coyote & Crow for a long time and want to eventually run a game here on GP. There's a HUGE amount of on-boarding for it and that seems super daunting to me. Starting up a game seems like it'd be a lot of work.
It does seem like a lot of work. I'm hoping the new Ahu Tiiko will give me more to build upon.
I'm hoping Ahu Tiiko gives it a little better hook to buy into. The core book is HUGE but it needs to be in order to cover everything. Unfortunately, that leaves little extra room to provide good guidance on getting people into the game that are only tangentially familiar with the game. It's sort of like trying to run a Star wars game for people who've never seen a sci-fi movie before...ever.

'Our Last Best Hope' sounds like the sci-fi version of those 70s disaster flicks (Earthquake, the Poseidon Adventure, etc ...) I call dibs on Shelly Winters' role! 😂
Sep 25, 2024 5:25 am
badbaron says:
I've been in 3 or 4 Amber Diceless games on PbP and they worked really well but, frankly, I don't like the actual Amber universe with elder Amberites, Amber, and the Courts. It just feels played out to some degree.

I'd love to play the system but play the Elder or Poetic Ettas (Ragnarok), or Mallorean King Arthur, or something not Amber that fits well with the rules.

I'd also love a system or game set in South Asia using historic South Asian folklore rather the European based but don't feel I am comfortable enough culturally to get it to feel right if I try to GM it.
You should take a look at Lords of Gossamer & Shadow, a spiritual successor to Amber without all the messy mythology and politics of Amber.
Sep 25, 2024 5:36 am
TiffanyKorta says:


You should take a look at Lords of Gossamer & Shadow, a spiritual successor to Amber without all the messy mythology and politics of Amber.
Same attributes though, right?
Sep 25, 2024 5:44 am
Yes, and boardly similar powers though your character finds yourself on an Infinite stairway with doors into all realities.
Sep 25, 2024 5:46 am
I'm on the lookout for more diceless games with a similar game-mechanical approach, but more nuanced attributes/traits/skills. Are there any you might happen to know?
Sep 25, 2024 7:00 am
I'm sure others will have more ideas, all the ones I'm aware enough to remember (Nobilis and Chuubo) are either the same or even less attributes and the like.
Sep 25, 2024 7:56 am
A while ago I created a thread about FKR, so I wanted to try a FKR style game to see if I like it.

I would also like to try Warhammer Fantasy RP 2/4ed. I have the core books and never used them
Sep 25, 2024 12:45 pm
Fate, Fate, Fate. Coming up with characters in that system is just a lot of fun. And I still haven't had the chance to play a proper session of it... it's enough to make a guy want to GM it himself.

What I want to play in Fate: something superheroic, something pulpy, something cyberpunkish, something with martial arts, definitely something with intrigue, and perhaps even plain old fantasy. Perhaps all of that at once. Oh! And Romance in the Air! It's such a great concept...

Other than Fate RPG, I also have an interest in Mouse Guard, although I think that that system is kind of too rigid in its story possibilities. Playing the setting with another system (cough cough, Fate) might be better, but I also want to play it in its own system at least once.
Sep 26, 2024 10:11 am
Gentleman says:
Fate, Fate, Fate. Coming up with characters in that system is just a lot of fun. And I still haven't had the chance to play a proper session of it... it's enough to make a guy want to GM it himself.

What I want to play in Fate: something superheroic, something pulpy, something cyberpunkish, something with martial arts, definitely something with intrigue, and perhaps even plain old fantasy. Perhaps all of that at once. Oh! And Romance in the Air! It's such a great concept...

Other than Fate RPG, I also have an interest in Mouse Guard, although I think that that system is kind of too rigid in its story possibilities. Playing the setting with another system (cough cough, Fate) might be better, but I also want to play it in its own system at least once.
When I finally got to play Fate I disliked the +/- dice mechanics, but that's just me. The magic system from the original Dresden Files took some getting used to but is still one of my favorite ways to represent the non-Vancian kind of magic I prefer for stories/characters. I still use a lot of the ideas from there when developing my Cortex games though (that ended up being my go-to generic system, but ymmv)- especially the High Concept/Trouble aspects because those are just too rich. The skill list seems more generically appropriate as well.
Sep 26, 2024 10:57 am
While there's a ton of games on my shelf I want to play or run some day, the one I've probably been wanting to play the most for a long time is Wicked Ones. It's a Forged in the Dark game where the player characters are monsters that build and manage their own dungeon, going on raids against civilizations or other dungeons, and defending their own lair from the raids of adventurers. There is even an expansion that supports undead hordes instead. It just sounds super fun to flip the script and enjoy reveling in a den of evil as the players all vie for power.
Sep 27, 2024 5:59 am
ThatTaoGuy says:
When I finally got to play Fate I disliked the +/- dice mechanics, but that's just me. The magic system from the original Dresden Files took some getting used to but is still one of my favorite ways to represent the non-Vancian kind of magic I prefer for stories/characters. I still use a lot of the ideas from there when developing my Cortex games though (that ended up being my go-to generic system, but ymmv)- especially the High Concept/Trouble aspects because those are just too rich. The skill list seems more generically appropriate as well.
There are a few other non-Vancian I have toyed with, but I give you that the Dresden Files approach is very good. Its defently something I would like to play with again some time.
Sep 27, 2024 7:00 am
runekyndig says:

There are a few other non-Vancian I have toyed with, but I give you that the Dresden Files approach is very good. Its defently something I would like to play with again some time.
Have you tried Mage the Ascension (or GURPS Realm Magic)? I think it's my favourite approach to improvised magic. And in the opposite corner there is Solar Exalted-style magic, which is tied to making mudnane skills magical by way of supreme mastery, e.g. Survival magic letting you find food even in a desert, Crafting magic letting you forge metal tools and weapons with your bare hands, Archery magic letting you summon a bow and arrows, Athletics magic letting you leap over mountains, Larceny magic letting you steal stuff you can see even through a closed window, Linguistic magic allowing you to write a letter that only a specific person will understand differently than everyone else or to learn whenever someone writes your name on a piece of paper anywhere in the world.
Sep 27, 2024 12:27 pm
I briefly tried Mage here on GP, but the games never really got off the ground.
But improvised magi is my preferred kind of magic.

Draka och demoner, the forefather to dragonbane, had a improvised magic system that I still love. It was a 3 part system thing - action - target with a list of things and actions like create, fire, goblin would set a goblin on fire. Adding more tings or actions would increase the potency create + throw, fire+magic fire + explosion, goblin would cast a exploding fireball on the goblin.
Sep 27, 2024 2:07 pm
runekyndig says:
I briefly tried Mage here on GP, but the games never really got off the ground.
But improvised magi is my preferred kind of magic.

Draka och demoner, the forefather to dragonbane, had a improvised magic system that I still love. It was a 3 part system thing - action - target with a list of things and actions like create, fire, goblin would set a goblin on fire. Adding more tings or actions would increase the potency create + throw, fire+magic fire + explosion, goblin would cast a exploding fireball on the goblin.
Oh. That does sound appetizing.
Sep 27, 2024 2:40 pm
I'm glad you think so. I just made some quick and dirty OCR from the book and had chatGPT to translate it, since I might have misremembered parts of it.

https://i.imgur.com/6elUgdg.jpeg
Quote:
**USING IMPROVISED MAGIC**

The casting of improvised magic is based on a simple template. All improvised spells follow the same template, even if they have vastly different effects. The magician begins by deciding what will happen in the spell, what the purpose is; should something be created, protected, or perhaps concealed? After that, they determine which medium is used to achieve the purpose: fire, ice, water, or something else suitable. Finally, the magician specifies who or what the spell will affect: a person or an object. If they want to burn down a door, they choose *Create - Fire - Door*. After that, the door catches fire.

The template has three simple building blocks:

1. What happens (The Purpose)
2. The element, or equivalent, used (The Medium)
3. The object or person affected by the spell (The Object)

There is a limited number of building blocks in the first two groups—purpose and medium—that are used in improvised magic. The number of objects that are affected is only limited by the magician's imagination. An improvised spell is constructed from one or more purposes, one or more mediums, and one object.

A complex improvised spell with two purposes and two mediums, for example, could be to create and throw magical fire with a violent bang at an evil paladin. This would be written as *Create; Throw - Magical Fire; Sound - Evil Paladin.*

### Examples of building blocks in wild magic

1. **What happens (The Purpose)**
- Create
- Destroy
- Protect
- Throw
- Retrieve
- Fly
- Find
- Hide
- Weaken
- Strengthen
- Repair
- Lift
- Move

2. **Elements that are affected (The Medium)**
- Fire
- Ice
- Magical Fire
- Magical Ice
- Cold
- Heat
- Water
- Thunder
- Air
- Wood
- Stone
- Sound
- Light

3. **Receiving object (The Object)**
- The magician themselves
- Another person
- Book
- Cloak
- Door
- Castle
- Troll
- Sword
- Army
- Crowd
- House
- Air
- And so on...
Sep 27, 2024 2:43 pm
Interesting runekyndig, I have a sorceress in a game that has no guidelines for casting. That is some thoughts.
Sep 27, 2024 4:42 pm
Reminds me a little of Ars Magica, though that only has a two-word system (if I recall a simple cause and effect). Which could probably work relatively well here as well!
Sep 27, 2024 9:56 pm
TiffanyKorta says:
Reminds me a little of Ars Magica, though that only has a two-word system (if I recall a simple cause and effect). Which could probably work relatively well here as well!
That was my thought too.

Ars Magica uses a skill based 'Verb+Noun' system (Control, Create, Transform, Destroy, etc. + Animal, Element, Body, etc.) to guide off-the-cuff spontaneous magic as well as crafting unique spells for regular use. That part of the Ars system is really elegant and easy to use. Unfortunately, it's bolted onto the rest of a really crunchy and clunky system.

I'd love to run &/or play Ars Magica again someday. There's a Kickstarter coming soon for a revised 5th Edition printing of Ars. I'm tempted to back it...
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