What would like to play?

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Sep 23, 2024 4:08 pm
Are you sitting with an idea that you want to play out somehow?
Is there a game system you want to take for a spin?
Is there a game experience that you would like to have?
Is there a kind of story you are dying to tell?

Let us talk about the ideas that have a hard time manifesting. Perhaps someone has the formula or trick to make your idea possible.
OOC:
I'm not recruiting, I'm just trying to start a conversation
Sep 23, 2024 4:11 pm
I've been sitting on a high octane time travel romp using Feng Shui 2 for about two years. It's based unapologetically on the short film Kung Fu Fury.

Everytime I try and pull the trigger, I second guess myself, that the experience I foster as the GM might not be in line with my expectations.
Sep 23, 2024 4:18 pm
Personally, I would love to play out the warlock journey. The one who makes a bargain with an unearthly creature and must find a way to live with this contract.

I also got my hands on Eberron Frontiers QuickStone. Wild west Eberron with wand slingers and card sharks.

I would like to give the D&D 2024 rules a spin and see how it plays.

If I had the time and willing players, I would love to play a game where everything changes, and where the world is hit with a paradigm shift. My go-to example is early in the Shadowrun setting timeline, where magic is released onto an unprepared world. The balance of power is shifted as the native Indian takes back control from an unprepared American government. Babies are born not human, but elves, dwarves, trolls and similar.
What tales could to toled in a working civilisation, but where the idea of "normal" goes out the window.
Sep 23, 2024 5:11 pm
Hmm. Something with the Walking Dead would be neat to try. Eberron anything is good (5e). I like a survival adventure. (Even sharks. Snakes are cool.)
Last edited September 23, 2024 5:13 pm
Sep 23, 2024 5:24 pm
Anything but what’s been spamming the site sounds great.

Oh, but I do have an answer from when I did the AMA
Someone says:
What kind of story would you like most to try and play?
and I says:
A campy Charlie’s Angels type superheroine game that takes place before my time, before cell phones, with a bit of a Get Smart flavor and something like those flashback scenes in Watchmen—the glory days of the past superheroes before the morbid reveals. Colorful like Adam West Batman, corny, nonviolent-ish (non-lethal).
Sep 23, 2024 6:00 pm
These all sound really fun! I've been trying to figure out what system would work best for the Pride and Prejudice and Zombies universe. Zombie TTRPG, Call of Cthulhu had a spin-off like that, or another system I've never heard of.
Sep 23, 2024 6:50 pm
Oh I have a list (then again, don't we all?)...

- Always up for World of Darkness... Old or New (1E for new).
- The new Marvel Superheroes system.
- Mutant Year Zero or TWD beyond a one-shot.
- D&D'24.
- Ryoko's Guide to the Yokai Realms (D&D'14).
○ I backed the kickstarter, and really want to try out some of the subclasses if nothing else.
- Kult 2E.
Sep 23, 2024 7:31 pm
I was just telling someone that half of the games I've DMed on Gamers' Plane reached the end, and half of those games which reached a conclusion were fun.

"But what about fun games that didn't reach a conclusion?" I was asked.
"Oh, those? I call those Rime of the Frostmaiden." I replied

One day, I'll DM Rime and we'll get to the end. If I die before finishing Rime then my ghost will run it as it'll be my unfinished business.
Sep 23, 2024 7:47 pm
The Frostmaiden might have something to say to you, if you run a game from beyond the grave.
[ +- ] Click HERE for Extremely Predictable, Mildly Amusing (If At All) Punchline
Sep 23, 2024 7:53 pm
Legendary_Sidekick says:
The Frostmaiden might have something to say to you, if you run a game from beyond the grave.
[ +- ] Click HERE for Extremely Predictable, Mildly Amusing (If At All) Punchline
That's cold.
Sep 23, 2024 8:05 pm
I assumed it would more like Professor Binns. His ghost will get up and just keep GM'ing
Sep 23, 2024 9:24 pm
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
Sep 23, 2024 10:01 pm
runekyndig says:


If I had the time and willing players, I would love to play a game where everything changes, and where the world is hit with a paradigm shift. My go-to example is early in the Shadowrun setting timeline, where magic is released onto an unprepared world. The balance of power is shifted as the native Indian takes back control from an unprepared American government. Babies are born not human, but elves, dwarves, trolls and similar.
What tales could to told in a working civilisation, but where the idea of "normal" goes out the window.
>>>I ran a game exactly like that back in the day when ShadowRun, especially the setting details, wasn't widely known. I used a different TTRPG system to further distance the game from the source material; either GURPS or Conspiracy X, I can't remember. It started as a sort of 'X Files' kind of game with federal law enforcement and independent reporters investigating increasingly odd stories as society started falling apart. The game ended in a sort of 'zombie horror' scenario as Goblinization hit. It ran kinda similar to how Delta Green feels today. Fun game but I think these days you couldn't keep the big reveal under wraps & it'd have to be above-board on where the game was going from the start.
>>>A game like that would be a lot of fun to explore through the implications but the political elements are likely to step on some feelings.
Sep 23, 2024 10:37 pm
Well, I was going to add a few ideas to this discussion, and talk about how I just lacked inspiration for a few stories, but now I'm seriously turning over a few ideas I could run.

- Changeling the Lost (NWoD) - PCs would be fresh from the Hedge, literally, and have to find out about the world. Something about their Durance connects them and has followed them home.

- Marvel Multiverse - A couple variants of Mojo and Arcade find the Timebroker's Crystal Palace. They pull teams from the multiverse to run their own version of Secret Wars.

- Two worlds - A take on an isekai style story where PCs can cross back and forth between worlds. They quickly learn that actions in either world can affect the other. System undetermined at the moment, but I was toying with using two different systems to make the two worlds feel different.

Now I just need to decide which story I want to flesh out. But I'd also play any of these systems.
Last edited September 23, 2024 10:38 pm
Sep 23, 2024 11:45 pm
My list is far too long to share, but near the top of it are:

Brindlewood Bay and Good Society, neither of which I've had a chance to play yet. Nothing special, just default settings. I also have a pile of RPG books sitting next to my desk I haven't even got to read yet, including Our Last Best Hope, Cartel, Epyllion, Ryuutama, Coyote & Crow, and Eat the Reich.

But mostly I just want to play games that focus on interesting characters and the dramatic interplay between people who want different things from each other. I'm very much into the narrative side of things these past few years, and I love collaborating with GM and players to create a story, world, and characters and then putting our characters through the emotional turmoil that forces them to face their weaknesses, rely on their strengths, and come out the other side a different person, for better or worse.

To that end I've been focusing a lot of my gameplay on Cortex Drama and the DramaSystem from Hillfolk. Both give narrative elements mechanical weight rather than just procedures or physics. I'm always trying to find more people to drag into the dramatic worlds we create.
Sep 23, 2024 11:50 pm
Mephistophilis says:
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
This!
Sep 23, 2024 11:54 pm
Legendary_Sidekick says:

and I says:
A campy Charlie’s Angels type superheroine game that takes place before my time, before cell phones, with a bit of a Get Smart flavor and something like those flashback scenes in Watchmen—the glory days of the past superheroes before the morbid reveals. Colorful like Adam West Batman, corny, nonviolent-ish (non-lethal).
This would be very easy and quick to setup in Fiasco, but would wind to a quick conclusion as well. Feng Shui or Outgunned might work for a longer game. Savage Worlds should work, too.

I ran a spy thing for a couple friends in a very light Cortex hack. It was fun and weird in a pre cell phone 80s world of big hair and bad fashion.
Sep 24, 2024 1:13 am
@ThatTaoGuy

Is 'Our Last Best Hope' a Babylon 5 game?

I've had Coyote & Crow for a long time and want to eventually run a game here on GP. There's a HUGE amount of on-boarding for it and that seems super daunting to me. Starting up a game seems like it'd be a lot of work.
Sep 24, 2024 1:17 am
I was hoping to run a pulp game, heavily Disney themed, based in the Society of Explorers and Adventurers
https://allears.net/wp-content/uploads/2021/04/sea-groupshot.png
Sep 24, 2024 2:43 am
I would love to get in on something Savage Worlds, especially Deadlands or Supers as I've been jones-ing for something along those lines and having to talk myself out of running one of the two time and time again... LOL

Also, The Walking Dead RPG or Twilight:2000 4E from Free League or Fallout RPG from Modiphius.

All of the above I would love to be a player in, but also am kind of leaning toward running.... LOL
Sep 24, 2024 2:52 am
My list is legion and ever evolving.
Qralloq says:
I've been sitting on a high octane time travel romp using Feng Shui 2 for about two years. It's based unapologetically on the short film Kung Fu Fury.

Everytime I try and pull the trigger, I second guess myself, that the experience I foster as the GM might not be in line with my expectations.
What do you mean by the experience you foster as a GM not lining up with your expectations? In terms of running a high-octane game?
Sep 24, 2024 3:10 am
For pbp, I'd like to do ALIEN as a player, or Mothership.

I also am kicking around several more games to GM. I'd like to do more Delta Green here. I'd also like to try The Walking Dead as a GM. Also Exquisite Replicas. And I've thought of trying to GM Bluebeard's Bride with pbp - it's my fave game but I have no idea if it would translate well to pbp haha maybe not.

eta: ohhh and I'd love to play or run a weird West game with a Deadwood vibe. Don't know what I'd use as the base, maybe We Deal in Lead.
Last edited September 24, 2024 5:23 am
Sep 24, 2024 6:21 am
Adam says:
One day, I'll DM Rime and we'll get to the end. If I die before finishing Rime then my ghost will run it as it'll be my unfinished business.
I'm confident that someday @Adam will get to the end of the adventure, even without some player *ahem* who circumvents several encounters by casting fly on a walrus

https://i.imgur.com/uMbvwNd.jpeg
Sep 24, 2024 8:34 am
I see this question from few perspective:
1. I still have some systems I would like to experience: Shadowrun 3rd edition, 5 Torches Deep, Alternity 1st Ed, Shadow of Weird Wizard, Outgunned, Pirate Borg

As I'm one of those persons that claims that good mechanic, can induce a certain "feel of play" too. It's not only the RP and GM skills.

I wonder if:
- Shadowrun 3rd edition - will feel well... like Shadowrun, crunchy, but logical and thematic (not like the later editions - as they say).
- 5 Torches Deep - will really feel OSR'y, but with modern and elegant (parts) of 5E mechanics,
- Alternity 1st Ed - is so unique, good as they say and how degrees of success will feel,
- Shadow of Weird Wizard - if the rules will feel as flat as they seams after brief looking through the book (somehow I did not feel it looking at SoDL rules...), but I'm more interested in player options that seam not convoluted and its setting (SoDL was big NO, NO for me:) ).
- Outgunned - will the betting mechanics feel like taking a risk and being a fast and furious action movie star? ;)
- Pirate Borg - mostly I'm interested in naval combat rules, but the simplicity connected with interesting options rises my interests too! Will it allow to become a reckless pirate that is not afraid to burn the world... to save it? :)
- Aether Nexus (sequel to Mecha Hack) - will it provide the feeling of piloting a magical mech (or feeling like Teknoman ;) ) ?

2. Adventures:
- Traveller: Mysteries on Arcturus Station - but using Alternity rules if they will be good?
- polish prized adventure for Coriolis that beggins with spaceship combat - that I always wanted to check, how it works in Coriolis,
- Coriolis: The Great Dark ruins delving,
- The One Ring™ - Moria™ Through the Doors of Durin - as player,

3. Wilder ideas:
- The One Ring (as this is my favorite ruleset) but modified do it would better fit for general fantasy, as Tolkien's mood is daunting for me and probably always will be :)
- meta game that connects i.e. Stargrave skirmish rules, with A Billion Suns: Interstellar Fleet Battles, with Space Crawl RPG rules - when result of skirmishes or battles on planetary level influence the RPG campaign and vice versa:)
- or connecting Frostgrave: Archipelago skirmishes with RPG campaign (probably with Tales of Argosa)
- X-com like campaign - based probably one T2K by Free League ruleset
Sep 24, 2024 11:11 am
This isn't the only thing I'd like to try but I was wondering about a player vs player scenario. Perhaps the characters are fighting (or otherwise competing with) each other in some kind of contest? Maybe the space they're competing in is large and they don't know where their opponents are? In this situation, the GM would tell them individually and secretly what they see and they would navigate the space and occasionally spot an opponent.

I haven't had much experience of RPGs, so I wouldn't be running such a thing any time soon and this probably isn't ideal as my next player experience.
Sep 24, 2024 11:38 am
Astroloma says:
This isn't the only thing I'd like to try but I was wondering about a player vs player scenario. Perhaps the characters are fighting (or otherwise competing with) each other in some kind of contest? Maybe the space they're competing in is large and they don't know where their opponents are? In this situation, the GM would tell them individually and secretly what they see and they would navigate the space and occasionally spot an opponent.

I haven't had much experience of RPGs, so I wouldn't be running such a thing any time soon and this probably isn't ideal as my next player experience.
I actually ran a D&D game a bit like that on here a while back. A god-like entity, The Grandmaster, collected elite warriors and put them in a series of 1 on 1 battles until only one victor remained.

It was essentially an excuse to run 20th level characters people would otherwise not get to play, and do some PvP. It was largely self-running (minimal GM direction, since the players knew the rules by and large) and a bit different. I've been considering a sequel, but haven't decided to pull the trigger yet.
Sep 24, 2024 12:22 pm
Pedrop says:
I see this question from few perspective:
1. I still have some systems I would like to experience: Shadowrun 3rd edition, 5 Torches Deep, Alternity 1st Ed, Shadow of Weird Wizard, Outgunned, Pirate Borg
Shadowrun 3e and Outgunned are both on my radar to play someday.
Sep 24, 2024 1:28 pm
Mephistophilis says:
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
Same here. I'd prefer to play too, I think, but I have considered running something.

I've also considered running Trail of Cthulhu, Eternal Lies campaign, but I think I'd rather wait for the second edition of the rules (and possible boxed set of the campaign with extra stuff).

That and a PbtA megadungeon.
Sep 24, 2024 1:52 pm
Harrigan says:
My list is legion and ever evolving.
Qralloq says:
I've been sitting on a high octane time travel romp using Feng Shui 2 for about two years. It's based unapologetically on the short film Kung Fu Fury.

Everytime I try and pull the trigger, I second guess myself, that the experience I foster as the GM might not be in line with my expectations.
What do you mean by the experience you foster as a GM not lining up with your expectations? In terms of running a high-octane game?
Not the action per se, simply the tone I have in mind. Players being their own stuff into the game and maybe that's better than what I envision, maybe not. Usually works out.
Sep 24, 2024 2:24 pm
Aliens, Blade Runner from Free League or Terminator from Nightfall (but sadly the skill mechanic is way too complicated). Also like Cyberpunk, Western and Sci-Fi !
Sep 24, 2024 3:32 pm
Well, of course, I'm up for almost anything Savage Worlds. I'm about Deadlanded-out and I don't care overmuch for Rifts, but I love pulp-style games. A Flash Gordon campaign would not go amiss (based on the 1980s movie, natch). I had a Savage Worlds pulp campaign going on here, but it died for lack of interest. Hmmm, maybe Legion of Liberty would be fun (superheroes in the American Revolution). I could also get into a Savage Worlds sci-fi campaign (since I Kickstartered the new Science-Fiction Companion). And a Weird War I or Weird War II campaign would be fun!

I don't, as a general rule, play 5e. I just don't care for it. I'm in a campaign now that is the exception, because I like the setting.

I like Old School Essentials, but I've about hit my limit on that for the time being.

Something with mutants would be fun, maybe Mutant Future or Mutant Crawl Classics. Or even some good old-fashioned Gamma World.

I also like Alternity, the original or the revised edition.

I recently acquired a lot of Cypher System and Numenera stuff (like all of it!). I haven't delved deeply into it, but if someone who knows the system would run, I would play.

I'm currently working on a megadungeon that, if I ever get it finished, I will run on here, probably for Pathfinder 1e or Savage Worlds.
Last edited September 24, 2024 3:37 pm
Sep 24, 2024 6:47 pm
PbtA: Apocalypse World, Masks, City Of Mists, maybe Avatar
McG: Stealing Stories For The Devil, Old Gods Of Appalachia, Invisible Sun
Sep 24, 2024 7:46 pm
Things I'd like to try out playing:

Exalted, played/run in accordance with the pitch, not with the native system. That is, I want to try out a campaign that ditches/inverts the overused plucky-underdog narrative structure (and there are no system bugs that accidentlly make it sneak back in by way of Exalted Paranoia Combat -related anxiety).

Weird Slice of Life University Comedy. A step away from the usual world-threatening plots of RPGs, this would be something more petty-stakes. The level of weirdness, absurdity, and blackness of the comedy might range from something modest like in Nozaki-kun, through something like Better Off Dead, maybe even reaching Heathers level, but probably shouldn't reach full-on Illuminati University.

Gods and Monsters (FAE). Pretty much what it says on the tin, the game played as written. I participated in two campaigns of this, both of them ending sooner than they got past the first chapter, and I had fun, so I'd like to play some more.

Brütal Legend, or rather some campaign set in the same setting, or a lawyer-friendly-serial-numbers-filed-off analogue. Actiony wacky unorthodox fantasy with an excuse to keep putting on metal songs as character themes, inspirations for abilities, scenes, and so on. (Obviously the combat would need to be handled in a very streamlined manner for a PbP to maintain the quick-paced feel of the franchise.)

Aces in Space or Flying Circus, as written.

Something inspired by Cobra Kai. The kind of action dramedy with a lot of rivalries, and lots of fights but usually very nonlethal stakes. (Obviously the combat would need to be handled in a very streamlined manner for a PbP to maintain the quick-paced feel of the franchise.)
Sep 24, 2024 7:59 pm
I've been in 3 or 4 Amber Diceless games on PbP and they worked really well but, frankly, I don't like the actual Amber universe with elder Amberites, Amber, and the Courts. It just feels played out to some degree.

I'd love to play the system but play the Elder or Poetic Ettas (Ragnarok), or Mallorean King Arthur, or something not Amber that fits well with the rules.

I'd also love a system or game set in South Asia using historic South Asian folklore rather the European based but don't feel I am comfortable enough culturally to get it to feel right if I try to GM it.
Last edited September 24, 2024 7:59 pm
Sep 24, 2024 8:13 pm
badbaron says:
I'd also love a system or game set in South Asia using historic South Asian folklore rather the European based but don't feel I am comfortable enough culturally to get it to feel right if I try to GM it.
I know the feeling—and I actually lived in Southeast Asia (Hong Kong) and my wife is from there. But aside from drawing the occasional kung fu gal clad in a qipao, I don’t use much from her culture in my games because I fear I won’t do it justice.

Well… that and any game I run is like a B-movie at best.
Sep 24, 2024 9:19 pm
Legendary_Sidekick says:

Well… that and any game I run is like a B-movie at best.
Heh. I think my favourite D&D games feel like B-movies where they blew the budget on special effects and had nothing left for scriptwriters.
Sep 24, 2024 9:51 pm
ThatTaoGuy says:
My list is far too long to share, but near the top of it.... Good Society....
Good Society is a great shout, especially given that its the 250th anniversary of Jane Austen's brithday in 2025
Last edited September 24, 2024 9:53 pm
Sep 24, 2024 9:53 pm
I'd like to play Sprawlrunners, Alien, nWoD Hunter, Blue Planet, Delta Green or Mass Effect with a small team, no more than three players.
Sep 24, 2024 9:56 pm
How about some surrealism - Invisible Sun (has anyone ever actually played this monster of a game?) or Itras By?
Sep 24, 2024 10:22 pm
witchdoctor says:
Is 'Our Last Best Hope' a Babylon 5 game?
From the website: "Our Last Best Hope is tabletop roleplaying game about a crew of people on a mission to save humanity from a terrible crisis. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new crisis with a new set of characters and a new plan to save the earth."

It just seems like a fun "we're not all going to make it through this" kind of game that has the potential to explore themes like sacrifice, perseverance, facing your own mortality and leaving a legacy, moral dilemmas, hope vs despair, and other fun themes :)
witchdoctor says:
I've had Coyote & Crow for a long time and want to eventually run a game here on GP. There's a HUGE amount of on-boarding for it and that seems super daunting to me. Starting up a game seems like it'd be a lot of work.
It does seem like a lot of work. I'm hoping the new Ahu Tiiko will give me more to build upon.
Sep 24, 2024 10:23 pm
sonofirony says:
How about some surrealism - Invisible Sun (has anyone ever actually played this monster of a game?) or Itras By?
Itras By has been on my list for years.
Sep 24, 2024 10:29 pm
ThatTaoGuy says:
witchdoctor says:
Is 'Our Last Best Hope' a Babylon 5 game?
From the website: "Our Last Best Hope is tabletop roleplaying game about a crew of people on a mission to save humanity from a terrible crisis. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new crisis with a new set of characters and a new plan to save the earth."
Now this sounds interesting to me.
Sep 24, 2024 10:56 pm
ThatTaoGuy says:
witchdoctor says:
Is 'Our Last Best Hope' a Babylon 5 game?
From the website: "Our Last Best Hope is tabletop roleplaying game about a crew of people on a mission to save humanity from a terrible crisis. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new crisis with a new set of characters and a new plan to save the earth."

It just seems like a fun "we're not all going to make it through this" kind of game that has the potential to explore themes like sacrifice, perseverance, facing your own mortality and leaving a legacy, moral dilemmas, hope vs despair, and other fun themes :)
witchdoctor says:
I've had Coyote & Crow for a long time and want to eventually run a game here on GP. There's a HUGE amount of on-boarding for it and that seems super daunting to me. Starting up a game seems like it'd be a lot of work.
It does seem like a lot of work. I'm hoping the new Ahu Tiiko will give me more to build upon.
I'm hoping Ahu Tiiko gives it a little better hook to buy into. The core book is HUGE but it needs to be in order to cover everything. Unfortunately, that leaves little extra room to provide good guidance on getting people into the game that are only tangentially familiar with the game. It's sort of like trying to run a Star wars game for people who've never seen a sci-fi movie before...ever.

'Our Last Best Hope' sounds like the sci-fi version of those 70s disaster flicks (Earthquake, the Poseidon Adventure, etc ...) I call dibs on Shelly Winters' role! 😂
Sep 25, 2024 5:25 am
badbaron says:
I've been in 3 or 4 Amber Diceless games on PbP and they worked really well but, frankly, I don't like the actual Amber universe with elder Amberites, Amber, and the Courts. It just feels played out to some degree.

I'd love to play the system but play the Elder or Poetic Ettas (Ragnarok), or Mallorean King Arthur, or something not Amber that fits well with the rules.

I'd also love a system or game set in South Asia using historic South Asian folklore rather the European based but don't feel I am comfortable enough culturally to get it to feel right if I try to GM it.
You should take a look at Lords of Gossamer & Shadow, a spiritual successor to Amber without all the messy mythology and politics of Amber.
Sep 25, 2024 5:36 am
TiffanyKorta says:


You should take a look at Lords of Gossamer & Shadow, a spiritual successor to Amber without all the messy mythology and politics of Amber.
Same attributes though, right?
Sep 25, 2024 5:44 am
Yes, and boardly similar powers though your character finds yourself on an Infinite stairway with doors into all realities.
Sep 25, 2024 5:46 am
I'm on the lookout for more diceless games with a similar game-mechanical approach, but more nuanced attributes/traits/skills. Are there any you might happen to know?
Sep 25, 2024 7:00 am
I'm sure others will have more ideas, all the ones I'm aware enough to remember (Nobilis and Chuubo) are either the same or even less attributes and the like.
Sep 25, 2024 7:56 am
A while ago I created a thread about FKR, so I wanted to try a FKR style game to see if I like it.

I would also like to try Warhammer Fantasy RP 2/4ed. I have the core books and never used them
Sep 25, 2024 12:45 pm
Fate, Fate, Fate. Coming up with characters in that system is just a lot of fun. And I still haven't had the chance to play a proper session of it... it's enough to make a guy want to GM it himself.

What I want to play in Fate: something superheroic, something pulpy, something cyberpunkish, something with martial arts, definitely something with intrigue, and perhaps even plain old fantasy. Perhaps all of that at once. Oh! And Romance in the Air! It's such a great concept...

Other than Fate RPG, I also have an interest in Mouse Guard, although I think that that system is kind of too rigid in its story possibilities. Playing the setting with another system (cough cough, Fate) might be better, but I also want to play it in its own system at least once.
Sep 26, 2024 10:11 am
Gentleman says:
Fate, Fate, Fate. Coming up with characters in that system is just a lot of fun. And I still haven't had the chance to play a proper session of it... it's enough to make a guy want to GM it himself.

What I want to play in Fate: something superheroic, something pulpy, something cyberpunkish, something with martial arts, definitely something with intrigue, and perhaps even plain old fantasy. Perhaps all of that at once. Oh! And Romance in the Air! It's such a great concept...

Other than Fate RPG, I also have an interest in Mouse Guard, although I think that that system is kind of too rigid in its story possibilities. Playing the setting with another system (cough cough, Fate) might be better, but I also want to play it in its own system at least once.
When I finally got to play Fate I disliked the +/- dice mechanics, but that's just me. The magic system from the original Dresden Files took some getting used to but is still one of my favorite ways to represent the non-Vancian kind of magic I prefer for stories/characters. I still use a lot of the ideas from there when developing my Cortex games though (that ended up being my go-to generic system, but ymmv)- especially the High Concept/Trouble aspects because those are just too rich. The skill list seems more generically appropriate as well.
Sep 26, 2024 10:57 am
While there's a ton of games on my shelf I want to play or run some day, the one I've probably been wanting to play the most for a long time is Wicked Ones. It's a Forged in the Dark game where the player characters are monsters that build and manage their own dungeon, going on raids against civilizations or other dungeons, and defending their own lair from the raids of adventurers. There is even an expansion that supports undead hordes instead. It just sounds super fun to flip the script and enjoy reveling in a den of evil as the players all vie for power.
Sep 27, 2024 5:59 am
ThatTaoGuy says:
When I finally got to play Fate I disliked the +/- dice mechanics, but that's just me. The magic system from the original Dresden Files took some getting used to but is still one of my favorite ways to represent the non-Vancian kind of magic I prefer for stories/characters. I still use a lot of the ideas from there when developing my Cortex games though (that ended up being my go-to generic system, but ymmv)- especially the High Concept/Trouble aspects because those are just too rich. The skill list seems more generically appropriate as well.
There are a few other non-Vancian I have toyed with, but I give you that the Dresden Files approach is very good. Its defently something I would like to play with again some time.
Sep 27, 2024 7:00 am
runekyndig says:

There are a few other non-Vancian I have toyed with, but I give you that the Dresden Files approach is very good. Its defently something I would like to play with again some time.
Have you tried Mage the Ascension (or GURPS Realm Magic)? I think it's my favourite approach to improvised magic. And in the opposite corner there is Solar Exalted-style magic, which is tied to making mudnane skills magical by way of supreme mastery, e.g. Survival magic letting you find food even in a desert, Crafting magic letting you forge metal tools and weapons with your bare hands, Archery magic letting you summon a bow and arrows, Athletics magic letting you leap over mountains, Larceny magic letting you steal stuff you can see even through a closed window, Linguistic magic allowing you to write a letter that only a specific person will understand differently than everyone else or to learn whenever someone writes your name on a piece of paper anywhere in the world.
Sep 27, 2024 12:27 pm
I briefly tried Mage here on GP, but the games never really got off the ground.
But improvised magi is my preferred kind of magic.

Draka och demoner, the forefather to dragonbane, had a improvised magic system that I still love. It was a 3 part system thing - action - target with a list of things and actions like create, fire, goblin would set a goblin on fire. Adding more tings or actions would increase the potency create + throw, fire+magic fire + explosion, goblin would cast a exploding fireball on the goblin.
Sep 27, 2024 2:07 pm
runekyndig says:
I briefly tried Mage here on GP, but the games never really got off the ground.
But improvised magi is my preferred kind of magic.

Draka och demoner, the forefather to dragonbane, had a improvised magic system that I still love. It was a 3 part system thing - action - target with a list of things and actions like create, fire, goblin would set a goblin on fire. Adding more tings or actions would increase the potency create + throw, fire+magic fire + explosion, goblin would cast a exploding fireball on the goblin.
Oh. That does sound appetizing.
Sep 27, 2024 2:40 pm
I'm glad you think so. I just made some quick and dirty OCR from the book and had chatGPT to translate it, since I might have misremembered parts of it.

https://i.imgur.com/6elUgdg.jpeg
Quote:
**USING IMPROVISED MAGIC**

The casting of improvised magic is based on a simple template. All improvised spells follow the same template, even if they have vastly different effects. The magician begins by deciding what will happen in the spell, what the purpose is; should something be created, protected, or perhaps concealed? After that, they determine which medium is used to achieve the purpose: fire, ice, water, or something else suitable. Finally, the magician specifies who or what the spell will affect: a person or an object. If they want to burn down a door, they choose *Create - Fire - Door*. After that, the door catches fire.

The template has three simple building blocks:

1. What happens (The Purpose)
2. The element, or equivalent, used (The Medium)
3. The object or person affected by the spell (The Object)

There is a limited number of building blocks in the first two groups—purpose and medium—that are used in improvised magic. The number of objects that are affected is only limited by the magician's imagination. An improvised spell is constructed from one or more purposes, one or more mediums, and one object.

A complex improvised spell with two purposes and two mediums, for example, could be to create and throw magical fire with a violent bang at an evil paladin. This would be written as *Create; Throw - Magical Fire; Sound - Evil Paladin.*

### Examples of building blocks in wild magic

1. **What happens (The Purpose)**
- Create
- Destroy
- Protect
- Throw
- Retrieve
- Fly
- Find
- Hide
- Weaken
- Strengthen
- Repair
- Lift
- Move

2. **Elements that are affected (The Medium)**
- Fire
- Ice
- Magical Fire
- Magical Ice
- Cold
- Heat
- Water
- Thunder
- Air
- Wood
- Stone
- Sound
- Light

3. **Receiving object (The Object)**
- The magician themselves
- Another person
- Book
- Cloak
- Door
- Castle
- Troll
- Sword
- Army
- Crowd
- House
- Air
- And so on...
Sep 27, 2024 2:43 pm
Interesting runekyndig, I have a sorceress in a game that has no guidelines for casting. That is some thoughts.
Sep 27, 2024 4:42 pm
Reminds me a little of Ars Magica, though that only has a two-word system (if I recall a simple cause and effect). Which could probably work relatively well here as well!
Sep 27, 2024 9:56 pm
TiffanyKorta says:
Reminds me a little of Ars Magica, though that only has a two-word system (if I recall a simple cause and effect). Which could probably work relatively well here as well!
That was my thought too.

Ars Magica uses a skill based 'Verb+Noun' system (Control, Create, Transform, Destroy, etc. + Animal, Element, Body, etc.) to guide off-the-cuff spontaneous magic as well as crafting unique spells for regular use. That part of the Ars system is really elegant and easy to use. Unfortunately, it's bolted onto the rest of a really crunchy and clunky system.

I'd love to run &/or play Ars Magica again someday. There's a Kickstarter coming soon for a revised 5th Edition printing of Ars. I'm tempted to back it...
Sep 28, 2024 5:22 pm
That's one reason that I'm so fond of Savage Worlds. Take the simple power Bolt, which throws a bolt of energy at someone. Add the fire trapping and you have a firebolt. Add the lightning trapping and you get an electrical bolt. Same power, but different effects and appearance. What's more, a mad scientist could take the Bolt power and give it a trapping of a lightning gun. It's the same power, but it looks completely different.
Sep 29, 2024 5:32 pm
Jomsviking says:
Mephistophilis says:
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
This!
Agreed
Sep 29, 2024 9:05 pm
mathias0077 says:
Jomsviking says:
Mephistophilis says:
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
This!
Agreed
Thirded! :)
Sep 30, 2024 1:56 am
I just picked up the Savage Sword of Conan omnibus. Damn, that magazine was awesome! I am totally running a Swords and Sandles romp through Hyboria once I finish up one of my current games.
Oct 1, 2024 9:29 pm
runekyndig says:
I'm glad you think so. I just made some quick and dirty OCR from the book and had chatGPT to translate it, since I might have misremembered parts of it.

(...)
@runekyndig it's very interesting! So in Draka och demoner magican have initially access to i.e. limited number of Purpose phrases? Until he/she leveled up? Or they were all available to him from the beginning? So how magicians develop in this system?

Also: in recent time I have read like two unconnected comments about that how Draka och demoner is in fact different from Dragonbane and it has a lot more options and sub systems (like hit locations?). It left me very interested in this old system.

I have looked around and it looks that there is no EN version of this system? And it's a pity as it looks much more interesting than I initially thought.

Dragonbane - when I first read it - seamed to me almost too simplistic... but it turned out to be quite fun in actual play.

So how is Draka och demoner for you? Would you also liked if they would transfer more subsystems to Dragonbane from Draka och demoner? If yes: with one? Or in your opinion they should just have made a proper translation of this system and clear out the rules for it? Not Turing it into something new like Dragonbane?

And now... I would like to play original Draka och demoner too... ;)
Oct 1, 2024 10:08 pm
I've been translating a Drakar och Demoner module for playing in the system I'm building now, Black Dragon Hack. Hopefully I'll have it polished up enough to run soon! Maybe after one of my current games ends in a TPK.
Last edited October 1, 2024 10:12 pm
Oct 2, 2024 4:56 am
@Pedrop oh Drakar och Demoner had several editions that expanded on each other. This is an incomplete list and only as I remember it.

First there was Drakar och Demoner Basic
This was a black book, and the rule complexity is much like Dragonbane is today

The there was Drakar och Demoner Expert
This was a blue box set, where hit boxes was introduced and a more complex magic system with multiple magic schools.

Then the handbooks arrived. Warriers- handbook, mages-, elves-, orcks-, thieves and assassins-, dragons-, demons-, and more. Each introduced something new, including a special ability for a "class" and a lot of optional rules. Improvised magic is one such optional rule.

Then came the chronopia series. These were in the A4 size, where all the prevous books were A5. It was a stranger world.

After that Trudvang came to be. It was vastly different and I never really got to try it. I kickstarted the latest version of Trudvang, but I never got to play it. The rules was a mess.

Then came Dragonbane.
Quote:
So how is Draka och demoner for you? Would you also liked if they would transfer more subsystems to Dragonbane from Draka och demoner? If yes: with one? Or in your opinion they should just have made a proper translation of this system and clear out the rules for it? Not Turing it into something new like Dragonbane?
Draka och demoner is my childhood game. We played a mix of Expert + handbook and a little bit chronopia for about 8 years or so. I learned to read sweetish just to read all the handbooks.
The first subsystem I introduced @cowleyc to from the original Expert rules, was actually the rules for special materials used in equipment. Mages can cast magic while touching iron. That is why they have bronze metal equipment :D
Last edited October 2, 2024 5:04 am
Oct 3, 2024 3:06 pm
In no particular order:

Achtung! Cthulhu 2d20 - Nazis need punching, Mythos horrors need burning. It's just a fact.

Root - I enjoy PbtA games, haven't tried this one yet but have the books so it's on my list

Avatar Legends - see Root above. I actually backed the Kickstarter on this one

The One Ring 2e - also backed the Kickstarter and almost got to play but game fell apart. Like what I've seen of the system and the setting.

Twilight 2000 4e - kind of crunchy for PbP but looks fun. I like the alternative stats from normal YZE games, just like Blade Runner.
Oct 7, 2024 9:06 pm
runekyndig says:
@Pedrop oh Drakar och Demoner had several editions that expanded on each other. This is an incomplete list and only as I remember it.

First there was Drakar och Demoner Basic
This was a black book, and the rule complexity is much like Dragonbane is today

The there was Drakar och Demoner Expert
This was a blue box set, where hit boxes was introduced and a more complex magic system with multiple magic schools.

Then the handbooks arrived. Warriers- handbook, mages-, elves-, orcks-, thieves and assassins-, dragons-, demons-, and more. Each introduced something new, including a special ability for a "class" and a lot of optional rules. Improvised magic is one such optional rule.

Then came the chronopia series. These were in the A4 size, where all the prevous books were A5. It was a stranger world.

After that Trudvang came to be. It was vastly different and I never really got to try it. I kickstarted the latest version of Trudvang, but I never got to play it. The rules was a mess.

Then came Dragonbane.
Wow @runekyndig ! I didn't realize it has so many editions and such rich story! Good to know. Thanks...

So it looks... that - assuming that the current version is "Dragonbane Basic"...

NOW I really WANT: "Daragonbane Expert"! :D

Or at least they will develop ruleset with interesting additions in next expansions. Especially as there is Mariner class, I would be really curious how they would handle naval/pirate adventures and combat. Was there something about this in Drakar och Demoner?
Oct 7, 2024 9:13 pm
The good news is that Dragonbane Expert is already on the books! Slated for next year, I think.
Oct 7, 2024 9:19 pm
Are you serious with this? I predicted the trend?!? ;) ;) That's really great news! Are there any news/info about this in English? (DuckDucking while writing this;) ).

Can you at least tell us what are the assumptions for this version? Aims?
Oct 7, 2024 9:26 pm
I get my info from the Dragonbane Discord. There are three planned books, and I think they're in this order:
Arkand, a city book. City-based adventures.
Magic book. It has more magical schools, some of which have been teased in the latest module.
Expert Rules. No idea what this contains, but it's slated for end of 2025, beginning of 2026.

I haven't listened to the entire video, but this might answer some questions.
Oct 7, 2024 9:37 pm
That's very interesting. All those books look like those I would like to have. Of course I'm most interested in Expert rules, but it looks I shouldn't hold my breath for it.

Thanks for this info!
Oct 7, 2024 10:37 pm
@ThatTaoGuy I'd love to play Brindlewood Bay. I don't even know what the system is like, but I love the concept.

I would like to run Blades in the Dark at some point. I would have to houserule it quite a bit to make it PbP-friendly though, and wanna shove some more of Dishonored's setting into it.
Last edited October 7, 2024 10:38 pm
Oct 10, 2024 3:27 pm
Something with classical vampires would be nice.
Oct 11, 2024 10:56 pm
Spent a lot of time in a dark house thinking about this thread after Helen, now that I'm getting back up to speed I figure I'll share the weird, homeless games I tinker with in my quiet hours.

Perfect Draw - A PbtA game mostly inspired by Yu Gi Oh!. I always say that PbtA games are best when they can strongly evoke the genre that they're emulating. Perfect Draw does this by having the PC's build a small deck of cards (like 4-8 cards) supplemented staples that can be played repeatedly, with dice rolls substituting for quick-play interactions and the like. The GM, by comparison, sets opponents up as more of an "Encounter Puzzle". The whole design space intrigues the hell out of me and I'm hungry to bring it to the table.

Alas, my tabletop group can't play card games without being toxic as hell, and I need to figure out how to simulate the deck draw components before I can try to pbp it.

Sentinel Comics - Ran a campaign of this for my tabletop crew and I love it to pieces. 4 Color Superhero shenanigans, the way the game mechanically incorporates environments and tension clocks allows for me to do more with scenarios that aren't just a fist fight. It's just nice to have a game where little boosts and penalties matter, and where having someone in the background handling the non-fighty bits can have as big an impact on the scenario as the combat guys.

It is, admittedly, a little gamey, and the character creation can be a bit tricky to get your head around. Fun though.

Grimdark Future: Firefight - Admittedly, more of a tactical wargame than an RPG, but I saw Appalahi's Narrative Wargame Interest Check thread a bit before Helen and it's been rattling around in my head ever since. I'm more of a Sci-Fi person, admittedly, so that particular IC check wasn't for me, but it's good to have the inspiration all the same.

Ideally, it'd be a fairly short campaign. Something like 6 players running through a 5 round Round Robin tournament, with Campaign rules allowing the warbands to develop over time. Put together a narrative that runs through the whole thing. Might use Roll20 to handle the table, hexes substituting for inches, especially now that Roll20 supports putting players on different pages at a time. Alas, I'd probably have to relegate myself to a GM/Referee role throughout, but it'd be fun to facilitate.

Biggest thing holding me back is that my map making chops are extremely rudimentary, and I'm not sure people would enjoy playing one the tables I'd be able to create.

Age of FATE: Tabletop 4X - This is a bit of an on-again, off-again project that I tinker with in the background. Largely inspired by Age of Wonder and Legacy - Life Among the Ruins, the idea is to create kind of a hex-crawler with each space being a FATE location with aspects and such. Each player plays a Faction Leader with full Stunts, Fate Points, etc., but can build lesser units, and as each player explores the setting they'll bump into each other and vie for resources, strike up alliances, and all that good stuff.

Leaving aside that I keep tearing the mechanical end of the whole thing apart and rebuilding it, I'm not actually sure there's an audience for something *that* zoomed out though.

Multiversal FATE - Thing about me? I love a genre mash-up. So, inspired by things like Lords of Gossamer and Shadow (never read the books Amber is based on, which has served as a bit of a barrier to entry), a game of vast interdimensional conspiracies perpetuated by plane jumping immortals has been on my back burner for a while. To facilitate the broadest number of character concepts, a generic toolbox system like FATE seems best. This is one of those game ideas where it'd be important to get those "Crossover" Aspects to tie the PC's together, but it'd be pretty wide open for character concepts. PC party of a Victorian vampire hunter, a reincarnated slime, a wild mage and mecha-Lincoln? Sure, why the heck not?
Oct 12, 2024 6:05 am
Bunch of cool ideas, Cel.
Oct 12, 2024 8:35 am
Perfect Draw does sound like a fun game. I have been thinking about how one could do a Yugioh-esque story in a TTRPG, so maybe I should look into that one
Oct 12, 2024 1:52 pm
Perfect draw definitely sounds fun.

A lot of my would like to play/run are fandoms that it may be fun to gather enough people/find systems for. Persona comes to mind (Though there are systems, its finding players/DM especially as aspects of it require a lot of prep), Digimon, other such things.

Age of Fate is also something that I have often liked he concept of that style, but neve got a chance to try it out.
Oct 12, 2024 8:49 pm
bowlofspinach says:
Perfect Draw does sound like a fun game. I have been thinking about how one could do a Yugioh-esque story in a TTRPG, so maybe I should look into that one
If you do this in a pbp, please invite me!!! I'm obsessed with Yugioh!!! (Duel Monsters but yknow)
Oct 12, 2024 9:23 pm
Perfect Draw? That sounds really interesting, I like niche genre TTRPGs like that.
Oct 13, 2024 11:13 am
Celestine says:
Age of FATE: Tabletop 4X - This is a bit of an on-again, off-again project that I tinker with in the background. Largely inspired by Age of Wonder and Legacy - Life Among the Ruins, the idea is to create kind of a hex-crawler with each space being a FATE location with aspects and such. Each player plays a Faction Leader with full Stunts, Fate Points, etc., but can build lesser units, and as each player explores the setting they'll bump into each other and vie for resources, strike up alliances, and all that good stuff.

Leaving aside that I keep tearing the mechanical end of the whole thing apart and rebuilding it, I'm not actually sure there's an audience for something *that* zoomed out though.
You should have a look at Wrath of the Autarch, based on Fate.

EDIT: I also created my own set of rules to play this kind of games with Fate. Happy to share with everyone, although it's in Spanish (but I guess you can run it through Google Translate and it'll be good enough):

FATE Kingdoms
Celestine says:
Multiversal FATE - Thing about me? I love a genre mash-up. So, inspired by things like Lords of Gossamer and Shadow (never read the books Amber is based on, which has served as a bit of a barrier to entry), a game of vast interdimensional conspiracies perpetuated by plane jumping immortals has been on my back burner for a while. To facilitate the broadest number of character concepts, a generic toolbox system like FATE seems best. This is one of those game ideas where it'd be important to get those "Crossover" Aspects to tie the PC's together, but it'd be pretty wide open for character concepts. PC party of a Victorian vampire hunter, a reincarnated slime, a wild mage and mecha-Lincoln? Sure, why the heck not?
I love this. Some time ago I was abou to start a very similar game, based on the Infinity Patrol (from the GURPS setting "Infinite Worlds"), but using Cortex Prime as the ruleset instead. It also allows for a wide variety of options, just as Fate.
Last edited October 13, 2024 2:05 pm
Oct 13, 2024 2:55 pm
Legendary_Sidekick says:
badbaron says:
I'd also love a system or game set in South Asia using historic South Asian folklore rather the European based but don't feel I am comfortable enough culturally to get it to feel right if I try to GM it.
I know the feeling—and I actually lived in Southeast Asia (Hong Kong) and my wife is from there. But aside from drawing the occasional kung fu gal clad in a qipao, I don’t use much from her culture in my games because I fear I won’t do it justice.

Well… that and any game I run is like a B-movie at best.
Are you thinking more a fantastical/folklore setting (kitsune, kappa, oni, etc) , or something in a historical period, like samurai in the Edo period or the rise of the shogunate? Or perhaps Chinese wuxia sword and sorcery equivalents? Wuxia for more classic swords and heroes, xianxia if it also incorporates fairies and spirits and demons (think Monkey King).

Or something modern and beyond, Hongkong action adventure with cops and triads, or cyberpunk set in Chiba or Tokyo?

Admittedly the examples above are north Asia. By south Asia are you thinking of the mythologies of Thailand, Phillippines, Indonesia, etc? Sina Una is a D&D 5e (2014) setting in the Phillippines, and Gubat Banwa is a whole up and coming system and setting.

Asking because I hail from South East Asia, and do love to play and run East Asian settings as well!
Last edited October 13, 2024 10:48 pm
Oct 13, 2024 8:02 pm
bowlofspinach says:
Perfect Draw does sound like a fun game. I have been thinking about how one could do a Yugioh-esque story in a TTRPG, so maybe I should look into that one
LightOfMidnight says:
Perfect draw definitely sounds fun.
bravend says:
If you do this in a pbp, please invite me!!! I'm obsessed with Yugioh!!! (Duel Monsters but yknow)
Dracostern says:
Perfect Draw? That sounds really interesting, I like niche genre TTRPGs like that.
Huhn. Seems like I should look into putting together a proper interest check for that. Good to know.
gnomius says:
You should have a look at Wrath of the Autarch, based on Fate.
Looks neat, I'll dig through the couch cushions and see if I can give it a proper read. Honestly, I probably should've just put Legacy - Life Among the Ruins on the list by itself, it's an interesting game and more cooperatively tuned than what I'm scheming. I'm just not sure the generation spanning narrative would survive pbp speeds.
gnomius says:
Celestine says:
Multiversal FATE
I love this. Some time ago I was abou to start a very similar game, based on the Infinity Patrol (from the GURPS setting "Infinite Worlds"), but using Cortex Prime as the ruleset instead. It also allows for a wide variety of options, just as Fate.
Alas, I don't know Cortex Prime hardly at all. I get the impression that if I were more comfortable with Savage Worlds, that'd get more nibbles. I just find Fate's Aspect system to be so clean and versatile, so I'm attracted to it. Though I feel like I always want more Fate Points to use setting Aspects and the like.
Oct 15, 2024 6:59 pm
GeneCortess says:
Hmm. Something with the Walking Dead would be neat to try. Eberron anything is good (5e). I like a survival adventure. (Even sharks. Snakes are cool.)
I’m in a GURPS zombie campaign, it’s not gonna be zombie themed for all of the campaign tho, the setting changes, but a chunk of it is a zombie apocalypse.
Oct 15, 2024 7:26 pm
Options are nice.
Oct 15, 2024 7:33 pm
GeneCortess says:
Options are nice.
It just started, if you feel like it, you can add me on discord and check if you want to join, can’t confirm anything on the GMs behalf, but it’s a fine possibility.
Last edited October 15, 2024 8:32 pm
Oct 16, 2024 9:05 pm
Is it possible to have a setting like the movie 'Fury'? A tank crew (or multiple tanks in a unit together) working together to make it through the war.
Oct 17, 2024 7:10 am
Kingphantom says:
Is it possible to have a setting like the movie 'Fury'? A tank crew (or multiple tanks in a unit together) working together to make it through the war.
Now that is an interesting concept...
Oct 17, 2024 7:20 am
There's is Flying Circus: Chariots of Steel expansion (maybe its standalone? ), but many say it's very, very crunchy. Haven't read or checked it deeper, but looks like exactly what you are looking for.
Oct 17, 2024 2:52 pm
I'd love to play Transit a PbtA setting where everyone is a spaceship's AI.

I'd also love to get into the Tin Tin shenanigans of a Troubleshooter game.
Oct 17, 2024 3:34 pm
ToDream says:
I'd also love to get into the Tin Tin shenanigans of a Troubleshooter game.
That one has been sitting on my shelf for ages. Never gotten a chance to play it so far. Would definitely love getting a Troubleshooter game going, but I fear it is a bit obscure.
Oct 23, 2024 3:13 am
Troubleshooters thirded! Awesome game, have not yet played...
Oct 27, 2024 2:07 am
I have a hankering for an old-fashioned RAW AD&D1ed game, but I could not DM my way out of a box with a razor blade and a blowtorch. Anyone considering running one?
Oct 27, 2024 6:56 am
Avraham says:
I have a hankering for an old-fashioned RAW AD&D1ed game, but I could not DM my way out of a box with a razor blade and a blowtorch. Anyone considering running one?
I am considering running Anthony Huso's "Castle of the Silver Prince" using RAW AD&D 1E (or at least Huso's interpretation of RAW). Just deciding whether I have the bandwidth to run it alongside my other games.
Oct 27, 2024 7:39 am
Harrigan says:
Troubleshooters thirded! Awesome game, have not yet played...
I just bought the rulebook for that... Interested in exploring this new take on a d100 system.
Oct 27, 2024 7:46 am
Also intrigued in running some of these well crafted, self contained books by Osprey games, at some point:

-Those dark places (industrial Sci Fi)
-Paleomythic (stone age fantasy)
-Hard City (noir, hardboiled gumshoes)

Really liking this publisher's 'house style' so far.
Oct 27, 2024 10:46 am
Dr_B says:
Also intrigued in running some of these well crafted, self contained books by Osprey games, at some point:
I didn't know about this publisher, but after skimming through their webpage, they do look interesting. Do you know what kind of system they have for rules?
Oct 27, 2024 5:05 pm
Burbage says:
Avraham says:
I have a hankering for an old-fashioned RAW AD&D1ed game, but I could not DM my way out of a box with a razor blade and a blowtorch. Anyone considering running one?
I am considering running Anthony Huso's "Castle of the Silver Prince" using RAW AD&D 1E (or at least Huso's interpretation of RAW). Just deciding whether I have the bandwidth to run it alongside my other games.
IN, when and if you do.
Oct 27, 2024 5:28 pm
WhiteDwarf says:
Burbage says:
Avraham says:
I have a hankering for an old-fashioned RAW AD&D1ed game, but I could not DM my way out of a box with a razor blade and a blowtorch. Anyone considering running one?
I am considering running Anthony Huso's "Castle of the Silver Prince" using RAW AD&D 1E (or at least Huso's interpretation of RAW). Just deciding whether I have the bandwidth to run it alongside my other games.
IN, when and if you do.
Likewise!
Last edited October 27, 2024 5:29 pm
Oct 27, 2024 7:42 pm
gnomius says:
Dr_B says:
Also intrigued in running some of these well crafted, self contained books by Osprey games, at some point:
I didn't know about this publisher, but after skimming through their webpage, they do look interesting. Do you know what kind of system they have for rules?
Each game uses its own bespoke system, very individual. They seem medium crunch, and well designed to support their respective settings.
Oct 28, 2024 3:00 am
KCC and I have a bunch of those Osprey Games, Dr_B. Some of them feel like they weren’t playtested, but agree that there’s something compelling about them. I mean, Osprey knows how to make nice books.

One of the issues is that most of them are one and done — no support after the initial publication. One exception is Jackals, which I think is a *hugely* underrated game…
Oct 31, 2024 4:28 am
Hey all, I hope everyone is doing well. Before I ramble on let me just say...
https://i.imgur.com/A5iUwtZ.gif

Anyway, I've taken quite a fascination to the Savage Worlds system so much so that I am hoping someone would run a beginner friendly game so I can get enough hits and misses to get my feet all sweaty. PF or Eberron preferably in terms of setting but since my objective is to learn and earn more about the system so I won't be really selective. Even a short escapade similar to the Test drive adventures would be just wonderful. (I might get impatient a tad bit since I'm old and just open up an IC threat to see if folks would be ok if I run a SW game as noob GM). As a side note I've done time being a DM or GM with a couple of other RPG gaming systems so I'm not coming in completely blind or crazy.
https://i.imgur.com/SPOoV5l.gif

Also, I may go the same route of running a DnD 5E starter adventure for D&D5E (2024 Free Versions), probably with Frozen Sick, Lost Mine of Phandelver or Intro to the StormWreck Isle as a beginner DM for 5E specifically (I'm coming from an ADnD 2ed and 3.5 background). Ok rambling over. Cheers everyone!
Last edited October 31, 2024 5:23 am
Nov 1, 2024 2:17 pm
Happy Halloween, everyone! Man, there is so many games that I want to play. The list goes on like this: Warhammer Fantasy Roleplay 4th edition, Warhammer 40k: Imperial Maledictum, Cyberpunk Red, Traveller 2nd (Mongoose), Shadow of the Weird Wizard, Blade Runner RPG, etc.
Nov 4, 2024 1:51 am
I am mostly interested in Pathfinder 2e but i would like try different games as well. However, currently I don'f have funds to finance all the rule books :)
Nov 4, 2024 4:37 pm
I'm interested in a wide variety of things, but my biggest interest is in the horror space. World of Darkness, Call of Cthulhu, etc. I've got a lot of experience with Cypher System, Savage Worlds, and PF / DnD as well!
Nov 7, 2024 3:34 pm
I've been craving for a SAGA game for a while. Alas, it won't happen again
Nov 7, 2024 9:25 pm
I'm running something weird and it looks like I should be playing something pretty cozy soon. I think my only other major wish at the moment would be something with like a Planescape vibe or something kinda wacky/ganzo? I've got this tengu/kenku that I always like to bring out of retirement when I can--gosh I might be willing to even using Pathfinder or 5e to bring her out even though I do not like crunchy games.

Alternatively, I'd be pretty down for running a super simple dungeoncrawl ala Tomb of the Serpent Kings for someone using GLOG or another OSR adjacent system.
Nov 7, 2024 9:35 pm
unlawfulgames says:
Alternatively, I'd be pretty down for running a super simple dungeoncrawl ala Tomb of the Serpent Kings for someone using GLOG or another OSR adjacent system.
Can I interest you in this?
Nov 7, 2024 9:41 pm
I’ve actually looked at and considered it a number of times, but the rotating dm aspect (while really really cool) is something that I don’t think I have the brain capacity for at the moment.
Nov 7, 2024 9:42 pm
Fair enough.
Nov 7, 2024 11:31 pm
One weird one I've always wanted to actually play is to try to play an alchemist or possibly a kabbalist in FGU's "Chivalry and Sorcery." They are so detailed and attempt to be so high fantasy historic as to make me wonder whether the system is actually playable at all. I always used to use it as a sourcebook when I was playing back in the day, but although we went so far as to create characters for a game once, I never met anyone who actually had played it.
Nov 9, 2024 6:44 am
I have a romantic notion of rebooting Stargate

But lack the motivation to carry it past the movie.
Nov 9, 2024 7:41 am
I'm interested in an exploration-adventure game influenced by the movie Labyrinth and the old Prodigy game of the same name (as well as various other sources). I keep considering running it in various lines - I feel like Pathfinder, GURPS, or Earthdawn are the best fit - but I've never really run a game before and I'm a bit... cautious.
Nov 9, 2024 8:20 am
Labyrinth seems like a charming idea, but I'm not sure how viable. Character concept: a goblin who stole a piece of the Goblin King's title when the latter flew, and as a result now enjoys a toned-down version of his powers and looks, but is not used to that kind of thing.
Nov 9, 2024 1:48 pm
I'm leaning more toward a game influenced by the movie rather than a direct copy. Ultimately it would be about finding the treasure at the top of a great tower, but being tested along the way. Like a cross between the movies Labyrinth and Cube, I suppose.
Nov 12, 2024 3:58 pm
I'd also really love to play some more Numenera. The only game I managed to join in PbP failed after the first combat.
Dec 9, 2024 3:47 am
One game I'd love to play is the DND Tomb of Horrors. I've read that module years ago (forgot most of it by now) and always wondered if the character I played from level 1-20 with years of playing with that character and acquiring all sorts of goodies would have a chance and surviving that awful dungeon.

The main thing I remember from that dungeon is that Gary Gaygax wanted to make players realize that no matter how awesome your character is, they are not all powerful
Dec 9, 2024 12:45 pm
In the old rules, the end boss is almost unkillable, there are multiple places where your character can be just one shot. I dislike it. No one wants a character you have played for years - "I look in this portal - GM: Your disintegrated."
Dec 9, 2024 12:49 pm
I have never found dungon crawlers that interesting. Particularly in PBP.
The slow pace of pbp and the long back-and-forth between gm and the trapfinding players makes it an long drawn experience
Dec 9, 2024 2:13 pm
runekyndig says:
I have never found dungon crawlers that interesting. Particularly in PBP.
The slow pace of pbp and the long back-and-forth between gm and the trapfinding players makes it a long drawn experience
Agreed.
What I’d like to play - DnD over any edition, or PF1, any setting, fast leveling. RP a few short scenes and/or do a singular combat, then level-up, rinse/repeat up to level 20, game completed in 20-ish weeks. I’d play something like that thru to the end, no question.
Dec 9, 2024 3:01 pm
DrifterDwarf says:
In the old rules, the end boss is almost unkillable, there are multiple places where your character can be just one shot. I dislike it. No one wants a character you have played for years - "I look in this portal - GM: Your disintegrated."
I actually played a game of Tomb of Horrors that leaned into this. Because the game was so fatal, people took some wild swings during character creation, and we ended up with quite a party of misfits.
Dec 9, 2024 4:29 pm
To be clear, Tomb of Horrors wasn't meant to be a lesson, but rather a retaliation. It was Gygax's players bragging about how they could take on anything, so the Garbanzo himself made a dungeon that would just kill them. It wasn't meant to be fair. Somehow it has become the poster child for the OSR from the 5e side, which is wild considering it uses none of the principles of oldschool play. Let's not even talk about the travesty that was 5e Tomb of Horrors, which lost so much in the translation.

But to keep this thread on topic, I'm vibing WWN hard. Gonna have to try getting a TPK in one of my games so I can fit it in my docket.
Dec 9, 2024 7:06 pm
Yep. The original Tomb of Horrors was brutal, a place where high level characters go to die. I liked the included art booklet, helped to set the scene with the players. I wouldn't mind adapting a less lethal version of that for WWN.

I'm hoping to run the Chariots of the Gods Alien trilogy on here next year. My initial read of them draws me to the conclusion that each is a TPK. Having never played the game, I need to familiarize myself with the rules.
Dec 9, 2024 11:01 pm
Yeah it is beyond just deadly. Even if the 5e version is watered down it's still crazy deadly. With all the homebrew stuff that is on him makes him stronger than just an adventure league character. Plus I haven't played him in like 7-8 years and there's always playing simulacrum lol. But yeah just thought that is one dungeon it would be interesting to see how far we could get.

I know there are some things you gotta be cautious about and some things it's just luck of the dice
Dec 10, 2024 4:16 am
ForeverDED says:
I'm hoping to run the Chariots of the Gods Alien trilogy on here next year. My initial read of them draws me to the conclusion that each is a TPK. Having never played the game, I need to familiarize myself with the rules.
I played in a Halloween game of Chariot of the Gods- I guess it was the first one, as I didn't know there were others. We did alright. I think only one of us died. But we did have so lucky rolls at a few key points. It was fun though.
Dec 10, 2024 8:59 am
ForeverDED says:
I'm hoping to run the Chariots of the Gods Alien trilogy on here next year. My initial read of them draws me to the conclusion that each is a TPK. Having never played the game, I need to familiarize myself with the rules.
I am planning to GM the Alien's Destroyer of Worlds cinematic scenario next year, as soon as one of my game finishes. I can invite you, if you want to play it, DED =)
Dec 10, 2024 8:34 pm
Destroyer of Worlds is the second adventure in the Chariot of Gods trilogy. Heart of Darkness is the third. While none of the characters that appear in each scenario are intended to be re-used in the others, there is an underlying story arc that connects all three.

I'm afraid that, having read all three, I'd be prejudiced in my actions. There's so much going on with hidden agendas and possible player vs. player conflict that I wouldn't want to get in the way of that, which would ruin it for other players and the GM.

Depending on when you were thinking of running it, maybe a co-GM kind of thing. Maybe the same players for one campaign get handed off to another? Just a thought.
Dec 12, 2024 11:32 am
I'ld love to play the new DnD. The 24 Player's Handbook inspired me and some of the old subclasses now got playable in my opinion. (Looking at you Trickster Cleric).

The absolute best would be in a Call of the Netherdeep Adventure here on the board. *fingers crossed and a letter to Santa*
Dec 12, 2024 6:16 pm
soises says:
I'ld love to play the new DnD. The 24 Player's Handbook inspired me and some of the old subclasses now got playable in my opinion. (Looking at you Trickster Cleric).

The absolute best would be in a Call of the Netherdeep Adventure here on the board. *fingers crossed and a letter to Santa*
I tend to agree
and I would love to be a player in a critical roll game
Dec 12, 2024 6:55 pm
runekyndig says:
soises says:
I'ld love to play the new DnD. The 24 Player's Handbook inspired me and some of the old subclasses now got playable in my opinion. (Looking at you Trickster Cleric).

The absolute best would be in a Call of the Netherdeep Adventure here on the board. *fingers crossed and a letter to Santa*
I tend to agree
and I would love to be a player in a critical roll game
100%
Dec 13, 2024 12:40 am
ForeverDED says:
Destroyer of Worlds is the second adventure in the Chariot of Gods trilogy. Heart of Darkness is the third. While none of the characters that appear in each scenario are intended to be re-used in the others, there is an underlying story arc that connects all three.

I'm afraid that, having read all three, I'd be prejudiced in my actions. There's so much going on with hidden agendas and possible player vs. player conflict that I wouldn't want to get in the way of that, which would ruin it for other players and the GM.

I didn't know that =) I only have Destroyer and not the other two adventures. I agree with you that after reading it, unfortunately, there is no point in playing it. Too many spoilers.
ForeverDED says:
Depending on when you were thinking of running it, maybe a co-GM kind of thing.
Sounds fun. =) I'll DM you before I do this. By the way, because I only read Destroyer and not the others... I can still play them =D
Last edited December 13, 2024 12:49 am
Dec 13, 2024 7:52 pm
htech says:
Sounds fun. =) I'll DM you before I do this.
Cool!
htech says:
By the way, because I only read Destroyer and not the others... I can still play them =D
I believe so. The only spoiler would be that there are so many things that are trying to kill you or convert you into monsters. But anyone who knows the Alien universe knows that. ;-D
ForeverDED sent a note to htech
Dec 15, 2024 8:04 pm
WhiteDwarf says:
runekyndig says:
soises says:
I'ld love to play the new DnD. The 24 Player's Handbook inspired me and some of the old subclasses now got playable in my opinion. (Looking at you Trickster Cleric).

The absolute best would be in a Call of the Netherdeep Adventure here on the board. *fingers crossed and a letter to Santa*
I tend to agree
and I would love to be a player in a critical roll game
100%
@WhiteDwarf, @soises, should we try to find a GM who would run a 5e2024 game set in the critical role setting?
Dec 15, 2024 8:11 pm
runekyndig says:
WhiteDwarf says:
runekyndig says:
soises says:
I'ld love to play the new DnD. The 24 Player's Handbook inspired me and some of the old subclasses now got playable in my opinion. (Looking at you Trickster Cleric).

The absolute best would be in a Call of the Netherdeep Adventure here on the board. *fingers crossed and a letter to Santa*
I tend to agree
and I would love to be a player in a critical roll game
100%
@WhiteDwarf, @soises, should we try to find a GM who would run a 5e2024 game set in the critical role setting?
I think so, yes!
Let me know if there’s anything I can do to help. Appreciated!
Dec 16, 2024 10:42 am
Everything to gain, nothing to loose! :D

Thanks a lot Runekyndig!
Dec 16, 2024 9:51 pm
If you are getting together a 2024 version of 5e, I'd be interested too. In a couple of games trying to learn the system well enough to be comfortable with it. I'm not a GM though.
Dec 16, 2024 10:32 pm
runekyndig says:
Is there a kind of story you are dying to tell?
Boy, do I.

I have been absolutely obsessed with a certain concept: Pokémon, except with heavy influences from real history (late 50s early 60s Japan).
First this was just a fanfic idea, then I got the idea in my head of writing it as a novel, except as an original IP rather than a Pokémon story (as you can't profit from fanfics). Now the past... one or two months, I have added the idea of doing it as a PBP game using Fate Accelerated, using the Pokémon setting itself, not as a replacement for doing an original novel, but as a way of scratching the itch in a less involved manner than novel-writing before I try my hand at that.

Except I keep sabotaging myself... every time I try to write a forum post for recruiting players, I manage to find something to research and/or re-research that I just """"""must"""""" look into before I get started. Send help.

Oh, and you have got no idea of how much historical research I did because of this obsession... since I barely took any notes I'm sure I have forgotten much of it, and what I do remember I know not how much will come up in either the novel or the game (some of it because making things too constrained by real history would close off a lot of fun possibilities, for example), but since I love history, doing all this research has at been pretty fun at least.

So, who wants to go on a Pokémon journey in 1961 Kanto, 16 years after WW2 the Great War, 9 years after the Unovan occupation officially ended, in a not only regrowing but growing and booming post-war economy, smack in the middle of a turbulent period of gang wars, just as Team Rocket is violently ascending in the underworld and forcing ex-military (possibly war criminal) scientists to create the ultimate Pokémon for them?
Last edited December 16, 2024 10:38 pm
Dec 19, 2024 2:46 am
Deadlands sounds interesting. I always wanted to try Space:1889.
Dec 19, 2024 3:07 am
I have posted this on another Play-by-Post website but it seems fitting to carry it over here, as well:



It's about time I learn to play GURPS.

More Star Trek Adventures would be nice.

As would Mutants & Masterminds.

I am always on the lookout for Cortex games, or at least Marvel Heroic Roleplaying.

Finally, more PbtA games. I'd prefer some lesser known hacks, but I'd even be open to some good ol' fashioned Apocalypse World.
Dec 19, 2024 11:52 am
Coriolis, Symbaorum, Degenesis, Mage, GODS, Kult. A long list.
Dec 20, 2024 7:26 pm
I would love to be part of a big campaign in an OSR megadungeon, like Arden Vul or Xyntillan or Highfell
Dec 21, 2024 2:15 am
Mica says:
I would love to be part of a big campaign in an OSR megadungeon, like Arden Vul or Xyntillan or Highfell
ME TOO! Several popped up recently, but I saw them all too late.
Dec 21, 2024 4:40 pm
Camilla says:
Coriolis, Symbaorum, Degenesis, Mage, GODS, Kult. A long list.
Man, if anyone ever got a Degenesis game running I would be so excited. Have you seen their new Orken stuff? Looks neat.

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