What would like to play?

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Sep 28, 2024 5:22 pm
That's one reason that I'm so fond of Savage Worlds. Take the simple power Bolt, which throws a bolt of energy at someone. Add the fire trapping and you have a firebolt. Add the lightning trapping and you get an electrical bolt. Same power, but different effects and appearance. What's more, a mad scientist could take the Bolt power and give it a trapping of a lightning gun. It's the same power, but it looks completely different.
Sep 29, 2024 5:32 pm
Jomsviking says:
Mephistophilis says:
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
This!
Agreed
Sep 29, 2024 9:05 pm
mathias0077 says:
Jomsviking says:
Mephistophilis says:
Have a hankering for The One Ring second edition. Ideally to play. Keep considering running a scenario then balking at the work required.
This!
Agreed
Thirded! :)
Sep 30, 2024 1:56 am
I just picked up the Savage Sword of Conan omnibus. Damn, that magazine was awesome! I am totally running a Swords and Sandles romp through Hyboria once I finish up one of my current games.
Oct 1, 2024 9:29 pm
runekyndig says:
I'm glad you think so. I just made some quick and dirty OCR from the book and had chatGPT to translate it, since I might have misremembered parts of it.

(...)
@runekyndig it's very interesting! So in Draka och demoner magican have initially access to i.e. limited number of Purpose phrases? Until he/she leveled up? Or they were all available to him from the beginning? So how magicians develop in this system?

Also: in recent time I have read like two unconnected comments about that how Draka och demoner is in fact different from Dragonbane and it has a lot more options and sub systems (like hit locations?). It left me very interested in this old system.

I have looked around and it looks that there is no EN version of this system? And it's a pity as it looks much more interesting than I initially thought.

Dragonbane - when I first read it - seamed to me almost too simplistic... but it turned out to be quite fun in actual play.

So how is Draka och demoner for you? Would you also liked if they would transfer more subsystems to Dragonbane from Draka och demoner? If yes: with one? Or in your opinion they should just have made a proper translation of this system and clear out the rules for it? Not Turing it into something new like Dragonbane?

And now... I would like to play original Draka och demoner too... ;)
Oct 1, 2024 10:08 pm
I've been translating a Drakar och Demoner module for playing in the system I'm building now, Black Dragon Hack. Hopefully I'll have it polished up enough to run soon! Maybe after one of my current games ends in a TPK.
Last edited October 1, 2024 10:12 pm
Oct 2, 2024 4:56 am
@Pedrop oh Drakar och Demoner had several editions that expanded on each other. This is an incomplete list and only as I remember it.

First there was Drakar och Demoner Basic
This was a black book, and the rule complexity is much like Dragonbane is today

The there was Drakar och Demoner Expert
This was a blue box set, where hit boxes was introduced and a more complex magic system with multiple magic schools.

Then the handbooks arrived. Warriers- handbook, mages-, elves-, orcks-, thieves and assassins-, dragons-, demons-, and more. Each introduced something new, including a special ability for a "class" and a lot of optional rules. Improvised magic is one such optional rule.

Then came the chronopia series. These were in the A4 size, where all the prevous books were A5. It was a stranger world.

After that Trudvang came to be. It was vastly different and I never really got to try it. I kickstarted the latest version of Trudvang, but I never got to play it. The rules was a mess.

Then came Dragonbane.
Quote:
So how is Draka och demoner for you? Would you also liked if they would transfer more subsystems to Dragonbane from Draka och demoner? If yes: with one? Or in your opinion they should just have made a proper translation of this system and clear out the rules for it? Not Turing it into something new like Dragonbane?
Draka och demoner is my childhood game. We played a mix of Expert + handbook and a little bit chronopia for about 8 years or so. I learned to read sweetish just to read all the handbooks.
The first subsystem I introduced @cowleyc to from the original Expert rules, was actually the rules for special materials used in equipment. Mages can cast magic while touching iron. That is why they have bronze metal equipment :D
Last edited October 2, 2024 5:04 am
Oct 3, 2024 3:06 pm
In no particular order:

Achtung! Cthulhu 2d20 - Nazis need punching, Mythos horrors need burning. It's just a fact.

Root - I enjoy PbtA games, haven't tried this one yet but have the books so it's on my list

Avatar Legends - see Root above. I actually backed the Kickstarter on this one

The One Ring 2e - also backed the Kickstarter and almost got to play but game fell apart. Like what I've seen of the system and the setting.

Twilight 2000 4e - kind of crunchy for PbP but looks fun. I like the alternative stats from normal YZE games, just like Blade Runner.
Oct 7, 2024 9:06 pm
runekyndig says:
@Pedrop oh Drakar och Demoner had several editions that expanded on each other. This is an incomplete list and only as I remember it.

First there was Drakar och Demoner Basic
This was a black book, and the rule complexity is much like Dragonbane is today

The there was Drakar och Demoner Expert
This was a blue box set, where hit boxes was introduced and a more complex magic system with multiple magic schools.

Then the handbooks arrived. Warriers- handbook, mages-, elves-, orcks-, thieves and assassins-, dragons-, demons-, and more. Each introduced something new, including a special ability for a "class" and a lot of optional rules. Improvised magic is one such optional rule.

Then came the chronopia series. These were in the A4 size, where all the prevous books were A5. It was a stranger world.

After that Trudvang came to be. It was vastly different and I never really got to try it. I kickstarted the latest version of Trudvang, but I never got to play it. The rules was a mess.

Then came Dragonbane.
Wow @runekyndig ! I didn't realize it has so many editions and such rich story! Good to know. Thanks...

So it looks... that - assuming that the current version is "Dragonbane Basic"...

NOW I really WANT: "Daragonbane Expert"! :D

Or at least they will develop ruleset with interesting additions in next expansions. Especially as there is Mariner class, I would be really curious how they would handle naval/pirate adventures and combat. Was there something about this in Drakar och Demoner?
Oct 7, 2024 9:13 pm
The good news is that Dragonbane Expert is already on the books! Slated for next year, I think.
Oct 7, 2024 9:19 pm
Are you serious with this? I predicted the trend?!? ;) ;) That's really great news! Are there any news/info about this in English? (DuckDucking while writing this;) ).

Can you at least tell us what are the assumptions for this version? Aims?
Oct 7, 2024 9:26 pm
I get my info from the Dragonbane Discord. There are three planned books, and I think they're in this order:
Arkand, a city book. City-based adventures.
Magic book. It has more magical schools, some of which have been teased in the latest module.
Expert Rules. No idea what this contains, but it's slated for end of 2025, beginning of 2026.

I haven't listened to the entire video, but this might answer some questions.
Oct 7, 2024 9:37 pm
That's very interesting. All those books look like those I would like to have. Of course I'm most interested in Expert rules, but it looks I shouldn't hold my breath for it.

Thanks for this info!
Oct 7, 2024 10:37 pm
@ThatTaoGuy I'd love to play Brindlewood Bay. I don't even know what the system is like, but I love the concept.

I would like to run Blades in the Dark at some point. I would have to houserule it quite a bit to make it PbP-friendly though, and wanna shove some more of Dishonored's setting into it.
Last edited October 7, 2024 10:38 pm
Oct 10, 2024 3:27 pm
Something with classical vampires would be nice.
Oct 11, 2024 10:56 pm
Spent a lot of time in a dark house thinking about this thread after Helen, now that I'm getting back up to speed I figure I'll share the weird, homeless games I tinker with in my quiet hours.

Perfect Draw - A PbtA game mostly inspired by Yu Gi Oh!. I always say that PbtA games are best when they can strongly evoke the genre that they're emulating. Perfect Draw does this by having the PC's build a small deck of cards (like 4-8 cards) supplemented staples that can be played repeatedly, with dice rolls substituting for quick-play interactions and the like. The GM, by comparison, sets opponents up as more of an "Encounter Puzzle". The whole design space intrigues the hell out of me and I'm hungry to bring it to the table.

Alas, my tabletop group can't play card games without being toxic as hell, and I need to figure out how to simulate the deck draw components before I can try to pbp it.

Sentinel Comics - Ran a campaign of this for my tabletop crew and I love it to pieces. 4 Color Superhero shenanigans, the way the game mechanically incorporates environments and tension clocks allows for me to do more with scenarios that aren't just a fist fight. It's just nice to have a game where little boosts and penalties matter, and where having someone in the background handling the non-fighty bits can have as big an impact on the scenario as the combat guys.

It is, admittedly, a little gamey, and the character creation can be a bit tricky to get your head around. Fun though.

Grimdark Future: Firefight - Admittedly, more of a tactical wargame than an RPG, but I saw Appalahi's Narrative Wargame Interest Check thread a bit before Helen and it's been rattling around in my head ever since. I'm more of a Sci-Fi person, admittedly, so that particular IC check wasn't for me, but it's good to have the inspiration all the same.

Ideally, it'd be a fairly short campaign. Something like 6 players running through a 5 round Round Robin tournament, with Campaign rules allowing the warbands to develop over time. Put together a narrative that runs through the whole thing. Might use Roll20 to handle the table, hexes substituting for inches, especially now that Roll20 supports putting players on different pages at a time. Alas, I'd probably have to relegate myself to a GM/Referee role throughout, but it'd be fun to facilitate.

Biggest thing holding me back is that my map making chops are extremely rudimentary, and I'm not sure people would enjoy playing one the tables I'd be able to create.

Age of FATE: Tabletop 4X - This is a bit of an on-again, off-again project that I tinker with in the background. Largely inspired by Age of Wonder and Legacy - Life Among the Ruins, the idea is to create kind of a hex-crawler with each space being a FATE location with aspects and such. Each player plays a Faction Leader with full Stunts, Fate Points, etc., but can build lesser units, and as each player explores the setting they'll bump into each other and vie for resources, strike up alliances, and all that good stuff.

Leaving aside that I keep tearing the mechanical end of the whole thing apart and rebuilding it, I'm not actually sure there's an audience for something *that* zoomed out though.

Multiversal FATE - Thing about me? I love a genre mash-up. So, inspired by things like Lords of Gossamer and Shadow (never read the books Amber is based on, which has served as a bit of a barrier to entry), a game of vast interdimensional conspiracies perpetuated by plane jumping immortals has been on my back burner for a while. To facilitate the broadest number of character concepts, a generic toolbox system like FATE seems best. This is one of those game ideas where it'd be important to get those "Crossover" Aspects to tie the PC's together, but it'd be pretty wide open for character concepts. PC party of a Victorian vampire hunter, a reincarnated slime, a wild mage and mecha-Lincoln? Sure, why the heck not?
Oct 12, 2024 6:05 am
Bunch of cool ideas, Cel.
Oct 12, 2024 8:35 am
Perfect Draw does sound like a fun game. I have been thinking about how one could do a Yugioh-esque story in a TTRPG, so maybe I should look into that one
Oct 12, 2024 1:52 pm
Perfect draw definitely sounds fun.

A lot of my would like to play/run are fandoms that it may be fun to gather enough people/find systems for. Persona comes to mind (Though there are systems, its finding players/DM especially as aspects of it require a lot of prep), Digimon, other such things.

Age of Fate is also something that I have often liked he concept of that style, but neve got a chance to try it out.
Oct 12, 2024 8:49 pm
bowlofspinach says:
Perfect Draw does sound like a fun game. I have been thinking about how one could do a Yugioh-esque story in a TTRPG, so maybe I should look into that one
If you do this in a pbp, please invite me!!! I'm obsessed with Yugioh!!! (Duel Monsters but yknow)
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