Climbing up the rope left secured to the side of the ships hatch you enter the ship. The interior is dark with red emergency lighting strip where walls meet floor and ceiling dimly illuminating the are within. The inner hatch is also open and small snow drifts have accumulated within the airlock area. Beyond the inner door you see an empty hallway, similarly light by the dull red glow that barely makes it better than pitch black. The local terminal in the airlock is dead as are all door controls. There are signs of wear on some of the surfaces of the panels and door. They could be tool marks from repairs but it could also be from someone forcing access to the electronics behind them. Other than that there is little of note here and you will need to delve deeper into the ship to learn more.
The ship is inert and due to its design with extremely limited networking requires those on site to manually control terminals or connect remote transceiver to individual stations for remote access. With this in mind you have brought a transceiver each and use them to connect to terminals as you come to them. The ship is on reserve power so until you get to engineering each section of the ship is limited to how much it can power up.
| front | | middle | | aft
|
starboard | | 1. B1 destroyed | 4. Quarters | 7. B3 Cargo
|
| 0. Bridge | 2. Armory | 5. Comms | 8. Medbay/Lab | 10. Engineering
|
port | | 3. B2 Cargo | 6. Mess | 9. B4 Shuttle |
Turning on your suit lights you begin moving into the ship. The first thing you notice is that the snow blown into this hallway shows signs of traffic, with a path being trod into it in the middle compressed, but fresh snow covering it indicates it is not recent though you would need to examine or scan it for a guess on when this happened. You quickly come to a T intersection with what looks to be a main corridor heading forwards to where the drridge is and aft to the engines. So far the ship seems to follow the standard layout.
This section of the ship appears free of combat damage. The trail in the corridor indicates that there were either survivors or someone visited the wreckage afterwards often enough to compress the snow. Deeper into the ship past the first intersection the snow has thinned, though a thin layer of ice still coats most surfaces.
Moving from the midship hatch you move to to the main corridor and then move back to the unexplored cargo bay first. Upon reaching it you open the door to find a large room with neatly organized crates. They are arranged to create partitioned sections within the large area and there are old signs of habitation. Some of the crates are open while others look to have been positioned to allow easy access to their contents.