As some of you may have noticed, I like to let the narrative, along with your characters' actions, drive the story. There’s nothing more disheartening, in my view, than a well-roleplayed action that leads to nothing. With that in mind, I aim to stick to the rules as written, as this system is quite elegant (aside from a few exceptions I’ve mentioned, such as 1s being critical successes and 20s being critical failures).
However, I also believe that if your character’s actions genuinely push the story forward in a dramatic and pulpy manner, you’ll make progress—something will happen to advance the story, even if just a little. While I’m not exactly calling this the "Rule of Cool," I do think good roleplaying, especially in a sword-and-sorcery setting, should be rewarded with new opportunities to further shape the narrative.