The First Expedition: The Alchemist's Vault

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Oct 18, 2024 12:53 am
"Yes, Miss," Subeen says with a nod. She slips one of her smaller handaxes free from her belt and prepares to re-enter the building, intent on cutting open the first of the three leafy bulges.

Before she steps across the threshold, she pauses to let her eyes and ears adjust for any changes in the area.

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Len

Oct 18, 2024 2:36 am
The company returns to the damp, stifling air of the dungeon, now thick with the stench of decaying plants. Nyx’s familiar saw nothing but motionless silence during their absence, and true to that, everything seems unchanged – including the leafy bulges scattered across the floor.

Subeen enters first to test against dangers. Once she feels the location is secure, she sets to work, slicing open the bulges one by one. Inside, she finds three twisted corpses entwined in vines. What remains of them are mere splinters of bone, the flesh and organs dissolved by acid, leaving behind only a grim, dried blood residue caking the inner vines—likely the source of that rancid smell.

Amidst the carnage, you find remnants of the dead adventurers' gear. Two of the bodies are tangled in metal chain shirts, a futile defence against the vine's relentless grip, but still in good condition. The third, draped in tattered robes corroded by acid, holds a different discovery—a leather scroll case still intact. Inside, Elara identifies a Lightning Bolt spell scroll, the likely cause of the magical glow she detected earlier through her ritual. It’s a bittersweet find, knowing the mage who once owned this powerful spell never lived to cast it.
[ +- ] Lightning Bolt Spell

Len

Oct 18, 2024 2:45 am
Remaining in the room is the rotting corpse of the vine monster, and the mangled remains of a tarnished silver chandelier pressed into the ceiling.

Other than the entrance through which you just passed, there are three other exits:

North: A hallway, cut from the onyx and similarly polished.
East: A threshold descends downward into a stair. A dim blue glow radiates from below.
South: A pair of wooden doors, swollen with rot and water damage, are closed. A heavy iron bar barricades the door from this side.
[ +- ] MAP
OOC:
What next?
Oct 18, 2024 4:17 am
"Let's get that chandelier down," Elodie says, jabbing a thumb toward the ceiling. She positions herself underneath it, offering either to boost someone up or be boosted herself, "If we need to make our way back to Hopesend, we'll need the money it might fetch us for supplies." She follows up, "Any sign of explosive residue on those bodies? I'd like to know if the ones that blew this place open are those still wandering around in here or not."
Oct 18, 2024 5:25 am
Knowing that she likely weighs more than the nimble fighter, Subeen kneels to give Elodie a boost upward.

Len

Oct 18, 2024 5:47 am
OOC:
Elodie, make a DC 15 Strength (athletics) test with advantage on account of your crowbar. Succees means you get it down quietly, failure means it comes down noisily and we roll for consequences.

Everyone else, feel free to take other actions in parallel, or take precautions against the falling chandelier.
Oct 18, 2024 5:56 am
"Rope?" suggests Subeen, pointing to potential anchor points to secure the chandelier and ease it down once it's separated from the ceiling.

Len

Oct 18, 2024 6:22 am
Once Elodie climbs up, she finds that the metal chandelier is crushed into the stone dome and not secured at any point. The dome offers no anchor points for a rope yet.
OOC:
If anyone has a piton and a hammer to drive it, you could create an anchor point to secure the chandelier and avoid the roll. Other suggestions are welcome!
Oct 18, 2024 10:32 am
"It should be alright," Elodie insists before getting to work with her crowbar.

Rolls

Athletics - (2d20h1+3)

(114) + 3 = 17

Len

Oct 18, 2024 5:25 pm
With Subeen supporting her, Elodie finds a good angle to get purchase on the mangled metal and pries it out of the dome-shaped hole. She hands it down to Subeen without much trouble.
OOC:
Somebody can add a 20lbs mangled chandelier with tarnished silver coating worth 200 silver to their inventory, or leave it by the door or something.

Len

Oct 18, 2024 5:25 pm
Remaining in the room is the rotting corpse of the vine monster.

Other than the entrance through which you just passed, there are three other exits:

North: A hallway, cut from the onyx and similarly polished.
East: A threshold descends downward into a stair. A dim blue glow radiates from below.
South: A pair of wooden doors, swollen with rot and water damage, are closed. A heavy iron bar barricades the door from this side.
[ +- ] MAP
OOC:
What next?
Oct 18, 2024 9:05 pm
Subeen tries to make room in her pack for the 20 pounds of metal. "We should keep that south door closed for now. At least we're guaranteed that nothing's coming through there without some force," she says. Subeen looks to the north, and suggests to the Clairmonts, "We can see what's down that hallway as a means to secure our perimeter first, before checking those stairs."
Oct 18, 2024 10:55 pm
Elodie nods to Subeen, "Sounds like a plan. Mind if I take point?" If allowed, she'll slip ahead and make her way to the north.
Oct 19, 2024 6:46 pm
Without waiting for the tall folk decide who should take point, Nyx silently sends Earl to scout way ahead with instructions to alert her telepathically of any potential danger.

Len

Oct 20, 2024 12:52 am
As The Valerian Expedition organizes itself to head up the north passage, Nyx sends Earl ahead to scout, who rounds a corner and disappears into the dark passage.

It only takes a few heartbeats before Earl returns with a telepathic warning. Through Earl's senses, Nyx sees an 8-foot tall rusted armoured construct that bars the corridor. A single, menacing red eye tracks back and forth along the visor slit from within the helm, scanning the hallway. On the construct's chest is mounted a tarnished silver card, etched with the image of two swords crossing each other.

As Earl turns to leave, the construct comes to life! It begins marching loudly toward you, its gears grinding and screeching.

https://i.imgur.com/yYC29Q5.jpeg
[ +- ] MAP
Oct 20, 2024 3:19 pm
Trix quickly alerts the others of the incoming threat.

"Dontcha worry, I've got an idea," the gnome calls over her shoulder as she races ahead. Peeking around the bend, Trix waits for the guardian to come within range before conjuring a magic hand to pluck the silver card from its slot in the thing's chest.
OOC:
Mage Hand Legerdemain
Oct 20, 2024 5:03 pm
Elara gasps and recoils as she sees and smells the contents of the vine masses sliced open by Subeen. But getting a look inside the scroll case and seeing what it has managed to protect amid the decay of its owner, her eyes go wide and she gasps again, louder and with a higher inflection in her excitement. She hurriedly shushes herself as she remembers how inappropriate it is to be this visibly excited by benefiting from another's demise, but she can't believe it! This is the first ever spell scroll she has found for herself, the first real magic she will learn without having it thoroughly taught by an elder or expert. She takes the scroll out of the case and slots it in between the last filled and first blank pages of her spellbook as a bookmark for where she will transcribe it when she has the time.

Falling into line behind her sister and bodyguard, she lets them confer on next moves while she internally celebrates (with thoughts and prayers for the dead mage) her milestone find. At the sound of grinding gears and clunking metal shortly after Earl runs by her, she turns to let Trix know that her cat has found something, only to see the gnome running ahead and hear her calling out assurance over her shoulder. Jumping and looking about rapidly in mild panic, Elara walks briskly toward the corner of the hallway, grabbing onto her quarterstaff in both hands and prepares to swing it if necessary.
OOC:
Readying to make a true strike attack at the construct if it gets around the corner.

Len

Oct 21, 2024 5:08 am
OOC:
Looks like things are going into the realm of combat, so we'll roll initiative with the construct 20 feet down the dark corridor before the bend! And it looks like the monster goes first!
As the group scrambles to get ready, the construct bursts into view with blinding speed, catching them off guard as it rounds the corner. Its single red eye sweeps across the room, scanning, judging. Without warning, the silver card with the crossed swords lights up. In a deep, mechanical voice, it growls two ominous words:

DESTROY INTRUDERS
It reaches behind its head, pulling a steel maul from a concealed compartment in its back. With the weapon in hand, it shifts into a defensive stance, daring you to make the first move!
OOC:
The construct takes the Dodge action for the first round of combat! Everyone may act, but you have disadvantage on any attacks.

Trix - Using mage hand to grab the card out of the robot's chest won't be easy - a DC 20 sleight of hand check. However, if it was immobilized, you would have advantage on that check.
[ +- ] MAP and ENVIRONMENT
Character AC HP Notes
Construct ✅ 20 60 Dodging (Disdav to attack)
Elara 11 20 --
Elodie 18 28 --
Subeen 16 30/35 --
Trix 14 21 --


Rolls

Init: Elara, Elodie, Subeen, Trix, Construct - (1d20+1, 1d20+3, 1d20+1, 1d20+5, 1d20+2)

1d20+1 : (4) + 1 = 5

1d20+3 : (15) + 3 = 18

1d20+1 : (11) + 1 = 12

1d20+5 : (1) + 5 = 6

1d20+2 : (17) + 2 = 19

Oct 21, 2024 9:20 am
OOC:
Rolling... Oof! So close!
Last edited October 21, 2024 9:22 am

Rolls

Sleight Of Hand DC20 - (1d20+5)

(12) + 5 = 17

Oct 21, 2024 3:44 pm
"I think we should retreat," says Subeen, lacking the energy for another fight. She stands her ground, moving only when the Clairmonts do.
OOC:
Ready action to move for the exit, assuming everyone else does the same. If either Clairmont sister stays, Subeen will stay.

Edit: Oops, I posted this thinking I still had 0 HP. Subeen spent HD and should be back up to 30. The tactical withdrawal is still suggested.
Last edited October 21, 2024 4:11 pm
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