The First Expedition: The Alchemist's Vault

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Nov 5, 2024 1:40 am
As the construct turns the corner, Elara takes position to pull it into range of Elodie and Subeen with her spell, but as she extends her arms to cast it, she watches the ropes of lightning that crackle from her hands fizzle anticlimactically around the construct's metal plating.
OOC:
Rolling a flat d20 since I don't know the construct's strength modifier. Edit: Assuming it is not negative though!
Last edited November 5, 2024 1:42 am

Rolls

Lightning Lure vs Construct (DC 13 STR Save) - (1d20)

(14) = 14

Len

Nov 5, 2024 6:59 am
Elara, Elodie, and Subeen

As the lightning lash sputters in a shower of sparks, the fungoids dart backward, as if taken by surprise. The construct reaches back, drawing forth a monstrous steel maul from a hidden compartment in its back, exposing the command card etched with crossed blades on its chest. With relentless purpose, it stalks forward, its eyes locked on Subeen, who stands defiant in its path. But, just out of sight, Elodie crouches in the shadows, her muscles coiled, waiting for the perfect moment to strike...
OOC:
Elodie, your turn!
Character AC HP Notes
Elara ✅ 11 20 --
Elodie 18 28 --
Construct 20 60 --
Subeen 16 30/35 --

Len

Nov 5, 2024 7:04 am
Trix

Trix turns to move, command card safely tucked away.
OOC:
Trix is making out like a bandit. Let's have a DC 12 stealth roll to see if he can slip away into the darkness!
Nov 5, 2024 7:33 am
Wowza! Two command cards! This is fun! Gotta find more of these!

Rolls

Stealth - (1d20+7)

(9) + 7 = 16

Nov 6, 2024 12:06 am
Elodie pushes off of the balls of her feet and lunges forward, thrusting her blade toward the command card on the construct's chest.
OOC:
I forgot to replace Evasive Footwork at the end of the last battle, but I'd like to have Disarming Strike instead. 19 vs AC, 12 damage.
Last edited November 6, 2024 12:08 am

Rolls

Attack vs Construct - (1d20+5)

(14) + 5 = 19

Damage vs. Construct - (1d8+5)

(1) + 5 = 6

Savage Attacker damage - (1d8)

(7) = 7

Len

Nov 6, 2024 6:21 am
OOC:
As per the discord, Elodie uses her Precision Attack maneuver to bring her attack roll above 20.
Elodie thrusts her rapier straight toward the robot's command card. The robot twists to shield the card, but in doing so, it leaves a small gap in its armour. Seizing the opportunity, Elodie drives the tip of her blade home, sending a shower of sparks erupting from the exposed joint.

As the sparks fly, the dark room flashes with light, casting the combatants' shadows in sharp relief against the gleaming onyx walls.

The construct's head swivels toward Elodie and it swings its mighty hammer...
OOC:
Attack roll of 16 is a miss! I'll let Momo narrate what happens, in case she wants to riposte or use another trick.

Everyone may act!
Character AC HP Notes
Elara ✅ 11 20 --
Elodie ✅ 18 28 --
Construct ✅ 20 48/60 --
Subeen 16 30/35 --

Rolls

Construct attacks Elodie (bludgeoning) - (1d20+6, 3d6+4)

1d20+6 : (10) + 6 = 16

3d6+4 : (251) + 4 = 12

Nov 6, 2024 3:41 pm
Subeen charges forward, shield up and axe raised, to launch an overhead swing down on the construct's shoulder.
OOC:
Vitality of the Tree: Grant Elodie 2d6 Temp HP.
Action: Reckless Attack vs Construct

If attack hits, will apply Savage Attacker and Topple (CON save DC 13)

Rolls

Battleaxe Reckless - Attack , Savage Attacker Damage - (2d20h1+5, 2d8h1+5)

2d20h1+5 : (1612) + 5 = 21

2d8h1+5 : (13) + 5 = 8

CON save DC13 - (1d20)

(9) = 9

Vitality of the Tree temp HP - (2d6)

(62) = 8

Nov 6, 2024 8:51 pm
Elodie shifts beneath the blow, using the momentum to attempt to stick the construct once more.
OOC:
Riposte vs the Construct, rolling w/ advantage due to Vex (but also maybe due to topple). Misses!
With her strike glancing off of the machine's armor, she twists her wrist to jab at the foe's neck.
OOC:
Rolling regular attack, going to roll with advantage in case the construct failed its topple save, but I'll include both possibilities. And another miss :(
Last edited November 6, 2024 8:53 pm

Rolls

Vs. Construct - (2d20h1+5)

(67) + 5 = 12

Vs Construct - (2d20h1+5)

(109) + 5 = 15

Nov 6, 2024 11:50 pm
Pushing through her embarrassment at her second spellcasting blunder of the last few minutes, Elara tries anew to be useful, drawing her arm back beside her head as if poised to throw a javelin, and thrusting it forward to launch an icy spike toward the construct.
[ +- ] Ice Knife

Rolls

Ice Knife To Hit - (1d20+5)

(19) + 5 = 24

Ice Knife Piercing Damage - (1d10)

(6) = 6

Ice Knife Cold Damage (lvl 2) - (3d6)

(514) = 10

Len

Nov 7, 2024 3:20 am
Elodie weaves and dodges, drawing the construct’s focus. Her strikes bounce off its armor, but her agility keeps its gaze locked on her, leaving it wide open. Suddenly, Subeen charges in, her axe cleaving into its shoulder with a brutal crunch, tearing metal and slamming the machine to the ground.

Before it can recover, Elara hurls an ice shard into the exposed shoulder, the impact so intense that its red eye flickers, close to failing.
OOC:
That's a total of 24 damage this round! Another round like this, and it's done for! Now for its turn.
But the machine surges back to life. It rises, ice cracking and falling from its chest, and hoists its steel hammer high, swinging it down with lethal force toward Subeen.
OOC:
Looks like the construct hits with an attack roll of 24 for 12 bludgeoning damage, which is halved to 6. I believe counting the 3 temp HP, that brings Subeen down to 27/35 hit points. Let me know if my math is wrong.
Character AC HP Notes
Elara ✅ 11 20 --
Elodie ✅ 18 28 8 Temp HP
Construct ✅ 20 24/60 --
Subeen 16 27/35 --
OOC:
Elara, Elodie, Subeen may act! Trix will join next round.

Rolls

Attack vs. Subeen (AC 16), adv - (2d20h1+6, 3d6+4)

2d20h1+6 : (1318) + 6 = 24

3d6+4 : (251) + 4 = 12

Nov 7, 2024 4:51 am
Subeen tries to deflect the massive maul with her shield, but the impact sends a jolt of pain through her arm and side. She grunts loudly in retaliation, swiping her axe low for the construct's legs while keeping her shield raised above.
OOC:
Math is good!

Doing it again, reckless attack with battleaxe, applying Savage Attacker and Topple.

Also using Vitality of the Tree again to grant temp HP to Elara.

Rolls

Battleaxe Reckless Attack, Savage Attacker Damage - (2d20h1+5, 2d8h1+5)

2d20h1+5 : (1618) + 5 = 23

2d8h1+5 : (12) + 5 = 7

CON Save DC 13 if applicable - (1d20)

(16) = 16

Vitality of the Tree temp HP (Elara) - (2d6)

(16) = 7

Len

Nov 7, 2024 5:50 am
There is a loud clang when Subeen's axe dents the construct's shin armour, but it manages to stay upright.

In the background, the fungoids have been nervously discussing the battle.

One argues "You see? They are "intruders" after all! Not The Maker's friends! They merely tricked the first guardian. We must retreat to the garden!"

The word "intruders" is pronounced in a broken attempt to recreate the construct's voice.

Another one disagrees. "They killed Ulasht! No greater gift is there! We can now leave. Let us not war with the intruders."

Character AC HP Notes
Elara ✅ 11 20 7 Temp HP
Elodie ✅ 18 28 8 Temp HP
Construct ✅ 20 24/60 --
Subeen ✅ 16 27/35 --
OOC:
Elodie and Elara are set to take actions for their third round turns!
Nov 7, 2024 7:45 pm
After two failed strikes, Elodie remains unaware of the finer points of the fungoids' discussion. She shifts around the guardian, attempting to flank it in order to find a stronger opening.
OOC:
Not flanking in any mechanical way, just for flavor. Rolling attack, sans advantage for once! Rolled a 15. Adding Precision Strike. 17 total, so I miss :(
Last edited November 7, 2024 7:46 pm

Rolls

Vs. Construct - (1d20+5)

(10) + 5 = 15

Precision Strike - (1d8)

(2) = 2

Nov 7, 2024 11:05 pm
Relieved that she has finally found success with one of her spells, Elara goes for the tried and true, though she does not have the energy left to make this strike as powerful as the last.

Rolls

Ice Knife To Hit - (1d20+5)

(7) + 5 = 12

Ice Knife Piercing Damage - (1d10)

(4) = 4

Ice Knife Cold Damage (lvl 1) - (2d6)

(33) = 6

Len

Nov 8, 2024 2:29 am
Elodie presses forward, her blade clashing against the construct’s armour, but every strike fails to pierce its defences. Elara, breathless and weary from casting, hurls another Ice Knife—only to see it veer off target. The first shard detonates, and icy shards burst outward, coating everyone tangled in the skirmish with a frosty layer.
OOC:
Elara's damage will catch Elodie and Subeen in the area of effect, causing 6 frost damage, but also 6 frost damage to the construct. For Elodie, that only shaves off Temp HP.
The construct, battered and dented but undeterred, raises its hammer and swings it fiercely toward Elodie, the air whistling with the force of the blow!
OOC:
The construct likewise misses Elodie. I'll leave the description blank again for you to handle.
Character AC HP Notes
Elara ✅ 11 20 7 Temp HP
Elodie ✅ 18 28 2 Temp HP
Construct ✅ 20 18/60 --
Subeen 16 21/35 --
OOC:
Everyone is up! Including Trix!

Rolls

Construct Attack - (1d20+6, 3d6+4)

1d20+6 : (11) + 6 = 17

3d6+4 : (226) + 4 = 14

Target (1=Elodie, 2= Subeen) - (1d2)

(1) = 1

Nov 8, 2024 2:49 am
"Oy! Focus on me!" Subeen yells to the construct. She draws back for an overhead chop with her axe, aiming for the same shoulder she hit earlier, and swings her shield out to balance herself and provide extra momentum behind her attack.
OOC:
The rules for Vitality of the Tree doesn't specify that I cannot give Elodie temp HP again, so I'll try. Worst case I roll two 1s for the same result!

Rolls

Battleaxe Reckless Attack, Savage Attacker Damage - (2d20h1+5, 2d8h1+5)

2d20h1+5 : (168) + 5 = 21

2d8h1+5 : (88) + 5 = 13

Topple CON Save DC 13 - (1d20)

(1) = 1

Vitality of the Tree Temp HP - Elodie - (2d6)

(25) = 7

Len

Nov 8, 2024 7:37 am
Subeen’s axe crashes down, shattering ice and slicing through ancient gears. Sparks erupt as electricity surges through its torso, crackling down its twitching limbs. Its head jerks toward Subeen, and in a broken, glitching voice, it repeats its intentions:

DE5TRoY 1NTrUd3RS

The electrical overload surges, flooding the room with blinding light. A piercing whine grows louder, shrieking in your ears—you’re sure it’s about to explode unless you destroy it now!

Character AC HP Notes
Elara ✅ 11 20 7 Temp HP
Elodie ✅ 18 28 7 Temp HP
Construct ✅ 20 5/60 Overloading: will explode at the start of its next turn
Subeen ✅ 16 21/35 Raging!
OOC:
Turns available for Trix, Elodie, and Elara!
Nov 8, 2024 3:16 pm
"Ghah!" Elara cries out in frustration as she sees her ice knife miss its target and do just as much damage to her allies as their foe. Angrily, she reaches for her glowing quarterstaff and whirls it around once before charging at the construct with it, swinging wildly.

Rolls

Quarterstaff To Hit (True Strike) - (1d20+5)

(18) + 5 = 23

Quarterstaff Radiant Damage - (1d8+1)

(6) + 1 = 7

Nov 9, 2024 5:04 am
Trix comes racing up the hallway "Heya I found more of those shroom people and another construct with a wall and plant pods and—YOWZA!" the gnome skids to a halt when she sees the ongoing fight.
OOC:
Can I see the active guardian's command card right now? If yes, will try to steal it via Mage HandLegerdemain.
Last edited November 9, 2024 5:04 am

Rolls

Sleight Of Hand - (1d20+5)

(10) + 5 = 15

Len

Nov 9, 2024 5:03 pm
Elara's radiant staff slams into the weakened construct with a force equal to her intellect, hitting as hard as Subeen's mighty axe. It cuts through the gaping wound in its torso and finishes the job. When she withdraws the glowing staff, the red light goes dark, and the construct topples with a loud thunk. Whatever explosive was charging, it is now inert.

When Trix arrives, she manages to salvage the command card, a silver card with crossed swords that is functionally identical to the one Trix pulled out of the other armored construct.

The fungoids seem a nervous after witnessing the combat prowess of the party. They fumble with the heavy bar.

"This is the fastest way back to the Garden!"

Despite working together, the weak creatures cannot manage to handle the heavy bar. It clangs to the ground, ringing loudly!
OOC:
The Fungoids get advantage on the DC 15 athletics check to remove the heavy bar on the south door, but still managed to roll a 1! Loud noise of bar + loud noise of combat have generated 2 random encounter chances, which both came up positive.
From behind the door, you hear the sound of hoots and hollers.

"The young ones will murder them, or at least slow them down!"

They open the rotting door, and the four of them begin to slip into the dark doorway.
OOC:
Some more Fungoids sound like they are coming from the south door, which is now unbarred.

Rolls

lifting the bar, with aid, DC 15 - (2d20h1-1)

(22) - 1 = 1

Random Encounter roll #1 - (1d6)

Random Encounter roll #2 - (1d6)

numbers - (2d6)

(43) = 7

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