The First Expedition: The Alchemist's Vault

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Dec 3, 2024 11:35 pm
"Thank you, Layleh," Elara says cordially as she follows the ranger through the gate, trying not to sigh too evidently in relief that their story is believed and they are allowed entry. "Personally I'm quite eager to get settled in for the night with my book, but what does everyone else think? Any stops before we retire to The Charging Horn?"

Len

Dec 4, 2024 10:47 pm
OOC:
If you had another location to visit before the Charging Horn, feel free to announce it, and we'll go there later.
https://i.imgur.com/41J3rUD.jpeg

Elara, and those who accompany her, find their way up to The Charging Horn via a wide spiral staircase of polished gloamwood steps that enters the tavern's heart. The curved walls are adorned with tapestries of the history of the reclaimed tower. The high, arched ceilings are supported by thick, weathered stone ribs, remnants of the tower’s ancient fortifications. Chandeliers made of twisted iron and rhino horn hang from above, providing a cozy amber glow.

The tavern is buzzing with moderate activity, hearty folk sharing drinks and stories by the fire. Eyes glance up to regard your entrance. Even dressed plainly, the noble Elara cuts a striking figure among these rural townsfolk.

Baldric

Len

Dec 4, 2024 10:49 pm
A dwarven barkeep with a white hair tends the bar, polishing it obsessively with a rag. He calls to Elara and her company as she enters, his voice filling the hall with ease.

Baldric
"Oy, you there—don’t just stand in the doorway letting all the heat out! Come sit yourself by the hearth. This place might not look like much, but I promise my ale’ll warm your beard faster than a dragon’s breath. How ‘bout a mug of Glowstone Stout? Brewed it meself. Or if ye’ve a taste for the strong stuff, there’s the Frostbite Whisky. Careful with that one, though; it’s been known to make folks see their futures in the bottom of the glass."
Dec 5, 2024 12:47 am
Trix wanted to go to the Salvagers Guild and would've spoken up when Elara asked, but now this new distraction.

"But none of us have beards!" she responds to the barkeep's boast of the house ale. "Ooooh I wanna see the future but I don't wanna get frostbitten what are you drinking Subeen? D'you think they have milk for Earl?"

Baldric

Len

Dec 6, 2024 5:00 pm
Baldric
The barkeep chuckles at Trix’s exuberance, his laughter like the rumble of distant thunder. He leans on the bar, peering at the group with a twinkle in his eye.

"Aye, no beards? Well, there’s time yet!" He winks before continuing. "As for the Frostbite Whisky, it’ll warm your bones, lass, but the future’s not for the faint of heart—or those with an empty stomach. Best to have a bite to eat first."

He glances over the group, noting their diversity with a curious yet friendly smile. "Milk, you say? We do have rhino’s milk in the kitchen. 'Tis like liquid butter!"
Dec 6, 2024 5:21 pm
Subeen carries the equipment for Elara and Elodie over to an empty space near the hearth, clearing a warm and comfortable spot for the group to rest.

"Nothing for me," says Subeen, declining any offer of alcohol. "Just need some stew or something to eat. And maybe that milk."
Last edited December 6, 2024 5:22 pm
Dec 7, 2024 12:51 am
"Sorry!" Elara apologizes profusely as she moves further into the tavern and hurries the others out of the doorway with her, letting the door shut behind them before following Subeen's lead over to the hearth. "Hello, thank you, kind sir. We will need rooms for the night- two, or three? How big are the rooms, will we each need our own?" she asks, addressing the barkeep at first before turning to Elodie, Subeen, and Trix, then back to the bartender, adding, "Oh, and I suppose you haven't any wine? The house stout sounds fine, if not."
Last edited December 7, 2024 12:53 am

Bella

Len

Dec 7, 2024 5:45 pm
Bella
Baldric's s daughter, Bella, brings out your steaming-hot meals. Each bowl contains a hefty thornboar stew, a hardy beast native to the wastes, slow-cooked with root vegetables like blackened tubers, parsnips, and charred cinder-carrots. It comes with a hunk of bread made from ashgrain flour, a resilient crop grown in the barren soil, paired with a dollop of tangy rhino butter.

She brings fortified wine and rhino's milk in drinking horns, and a saucer of milk for Earl.

Accommodations
- 8sp covers lodgings and provender for one person
- You can double up in the same room for the price of 5sp each (includes meal). There's only one bed, though.
- You can board in the bunkhouse with 10 others in bunk beds for 3sp

Alcoholic Beverages
- A horn of fortified wine is 2sp.
- A bottle of fine wine is 10gp and contains 6 servings.
- The Frostbite Whisky is 5gp and requires a DC 13 CON saving throw. Success grants you a portent die like the diviner wizard, useable for 24 hours. Failure means you are poisoned and cannot recover lost hit dice this night.
OOC:
Feel free to discuss in or out of character, and deduct the appropriate expenses off your character sheet for your choices.
https://i.imgur.com/iHKkXI9.jpeg
Dec 7, 2024 6:07 pm
"Oh, wonderful!" says Elara, pleasantly surprised at the sight of the fortified wine. She orders a horn for herself and Elodie, and hands over the payment for their drinks and private lodging, covering Subeen's expenses as well. "Are you sure you don't want some, Big Sue?" she asks, gesturing to the wine horns, before leaning her staff up against the rest of the deposited equipment and properly settling into her seat to dig into the meal. She keeps her coin purse at the ready to settle Trix's tab once she decides on her drink and room choice.
OOC:
2gp + 8sp spent so far on 3 rooms/meals & 2 wines
Last edited December 7, 2024 6:08 pm
Dec 7, 2024 6:36 pm
Subeen nods. Her duty as the valet and bodyguard for the Clairmonts demands that she remain alert. Instead, she tucks into her stew and milk, keeping a watchful eye on their immediate surroundings.
Dec 8, 2024 12:53 am
Trix is more than happy to bunk with other travelers (who will have to endure her incessant chattering long into the night).

At dinner, the gnome has a million questions for Bella about the food, smears way too much rhino butter on her bread, tries to convince Big Sue to try the whiskey, but settles for the offered Glowstone Stout for herself. Quickly lapping up his milk, Earl curles up in Trix's lap long before dinner is over.
Dec 9, 2024 11:50 pm
Elara sips on her wine and eats her stew in relative silence for the most part, but as she gets close to finishing up, a thought occurs to her. "Should we stop by the Salvage Guild in the morning to offload that chandelier, so we don't have to carry it with us back to the ruin?"
OOC:
Spending another 3sp on Trix's bunk. Is the stout included with the meal or what is that gonna run me?
Dec 9, 2024 11:56 pm
Subeen nods. "Might want to look into those cards, too. I don't know if they're worth anything without the metal-man, though."

Len

Dec 10, 2024 6:59 am
OOC:
Elara: 3sp for Trix's accommodations is good. We'll say the stout is on the house on account of you springing for 3 rooms, and Baldric having a soft spot for relic hunters. If my math is correct, the total cost is 3gp, 1sp.
The evening meal passes in an atmosphere of warmth and contentment. Subeen keeps a watchful eye on the other patrons, a mix of caravan drivers and merchants by their rugged appearances. Though a few of the men begin casting leering glances toward the table of women, Subeen’s formidable presence and steely glare are enough to discourage any untoward behavior.

Later, Elodie, Elara, and Subeen retire to their accommodations, which prove to be adequate. The rooms are clean, the beds are soft, and they enjoy the peace and privacy they offer. Subeen is able to clean her wounds and re-wrap them with fresh bandages.

Trix, meanwhile, finds herself in the bunkhouse among the caravan drivers. The air is thick with pipe smoke and the sound of dice clattering against wooden tables. The men are a surly bunch, boasting of dubious exploits, sharpening their weapons, and laughing over crude jokes. The rogue feels right at home!
OOC:
Jabes, go ahead and roll 2D6 and add your charisma modifier for a carousing result!
The next day, the crew reconvenes in the inn as the Aurora brightens. Bella serves them up a tasty breakfast of poached eggs cooked in lard; simple, spiced sausage; toasted ashgrain bread with rhino butter; and a bowl of thick porridge.
Dec 10, 2024 12:38 pm
Trix tries to make friends, joining in on a dice game if she's welcomed. The inquisitive gnome even asks to try the pipe smoke as Earl frowns disapprovingly.

Rolls

Carouse! - (2d6+1)

(25) + 1 = 8

Len

Dec 10, 2024 6:07 pm
Trix manages to break even over the night of gambling, and makes a few friends along the way. Caravan drivers Otis and Benthe make a living carting lumber from the Gloamwood to Hopesend, where it is loaded onto barges destined for Bastion. But the mood darkens as the caravan drivers share grim news: the lumber camps are nearly at a standstill. Woodcutters refuse to work, terrified by rumours of monsters lurking in the forest. Otis and Benthe aren't sure if they'll have much work coming their way for the foreseeable future.
Dec 10, 2024 6:43 pm
Subeen wakes early and secures her gear, carefully packing the chandelier for the trip to the Salvage Guild. She then adopts the role of a handmaiden, fetching a bowl of water and washcloth for the Clairmonts, and assisting in their dress and hygiene before it is time to get breakfast.

Len

Dec 10, 2024 7:25 pm
The team arrives at the Salvage Guild, a wide, low building made of stone just outside the tower. Its crumbling facade hints at the faded grandeur of its past. As they approach, they find Aggie Hrund, the hall’s keeper, just as she’s unlocking the doors. She's an older human woman, grey hair and bespectacled, but she moves with grace and strength of someone half her age. She is dressed in practical work clothes, but her pendant is far from plain, and even emits a faint glow.

https://i.imgur.com/rfx5cvR.jpeg

"Apologies for being late," Aggie calls out as you approach, with a sternness that tells you she isn't late often. "I was upriver yesterday, helping a lady with her birthing—quadruplets, if you can believe it! Let’s just say it was a long night."

She unlocks the door and ushers you inside, lighting a few lamps to chase away the shadows. The room is a curious blend of museum and shop, packed to the rafters with shelves crammed full of strange and fascinating odds and ends.

"You relic hunters? Haven't seen you out here before."
Dec 10, 2024 9:03 pm
Subeen knows that the Clairmonts are the ones capable of negotiating with merchants, so she stays silent while her eyes scan the room for potential threats and escape routes.
Dec 10, 2024 11:28 pm
After a much-needed meditation, Elara pulls out her spellbook with the new spell tucked away inside, disappointed to study its contents and find it beyond her capabilities to cast from a transcription, so she tucks the scroll into the case with her blank pieces of parchment for immediate use at the next opportune moment, instead. Thanking Subeen for her help with getting packed and dressed back up for the road, she performs a verbal triple-check that everyone has everything they need before they head out, not sure where the rest of the day will take them or if they'll return here at all.

"It's quite alright," she assures Aggie graciously as she stands aside with a resting posture that gives away her refined upbringing. She makes a point of staying out of Subeen's way as she hauls the brunt of the luggage into the shop. "I am Lady Elara Clairmont, and this is Lady Elodie Clairmont, and our retainers Subeen and Trix," she begins in introduction before gesturing to her sister to take over the lead for the finer details of trade and negotiation.

Rolls

Portent - (1d20)

(17) = 17

Portent - (1d20)

(13) = 13

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