Anton crosses with no problem, secured from slipping or being blown over the edge by the stout rope. Finally, you are (somewhat) regrouped, dripping wet and chilled by the gusting wind, hair plastered to your faces. A door stands before you, unlocked and untrapped. Pushing it open reveals a room of relative warmth and comfort.
Stepping through the doorway reveals a room full of large rugs and plush chairs, making a warm lounge room out of an otherwise cold stone tower. A large grandfather clock ticks on the far end of the room reading 10:20.
Next to the clock is a portrait of the Count. It is hyper-realistic and seems to be looking directly at you. A nearby wooden standing table has two pots of paint and a paintbrush lying on it.
On the wall next to the doorway you enter are tall opened window panes. A folded piece of sits on the window sill getting wet from the rain. Outside the window you see the peaked rooftop with the large bird's nest on it maybe 30 feet below.
A set of stairs lead both upwards and downwards. Above you can hear a dull rhythmic pulsing. Below you hear echoes of classical music.
Just then, Frac's light spell expires and his impromptu staff darkens. Luckily, a lit oil lamp sits on a small reading table next to a chair nearby granting some light. For now.
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