Knighthawke says:
... I'm planning on being VERY generous with XP as go through the mission. :) ...
Cool. I will build with advancement in mind rather than trying to get to see as much out of the character from the start. :)
Knighthawke says:
... I'll make note of all the things that have been brought up so far too and make the necessary adjustments. ...
Gear and Armor say they use the Crafting Skill to repair, but there is no Crafting Skill. The Tech Skill says it is used for for this, so presumable this was renamed or incorporated into that Skill?
Page 30: Both columns are duplicates of each other.
Knighthawke says:
... I'm not sure about Hacking at the moment ...
So I shouldn't build a Hacker for this story, or you want to work on that aspect? Happy either way.
Knighthawke says:
... there is a couple of opportunities for Vehicle interactions. ...
OK, reading the Vehicles section...
I find it a bit weird that Agility (Body) is the Skill and Attribute used for this. I actually find it a tad weird that Agility is based on Body, I can definitely see the reasoning, but Coordination makes as much sense. (It is also amusing that the description of Coordination is '
Body control...':).
It might make sense for page 75 to say "advanced maneuvers require an Agility or Dexterity roll as appropriate."?
Needing high Body for a Driver who might not care about the other Body Skills could make for a clunky build. Body (Agility) only seems to apply to motorcycles and such that you ride, not things you drive?
Knighthawke says:
... I've increased the number of characters each to 3, in case you all want to try different builds. ...
Happy to do that. I have done this often enough. Games like Apocalypse World (the progenitor of PbtA) give a second character as one of the level-up options. This can dilute the 'immersion' in the characters a bit, and dilutes how much playtime they get, bit it works well enough in many games. I find the main trick it is to avoid having them interacting with each other (too much or at all).
In 'city games' (where we are not 'out on an adventure in the unknown' it is easy enough to swap characters as needed for a scene: 'Bob is back home, tending to... so Alice will be joining us and bringing her unique expertise...'.
Knighthawke says:
... We'll just have to be cognizant of which character is in what part of the story. ...
If we get in the habit of addressing the character and not the player, then that is seldom an issue.