Poppy in Peril

Oct 30, 2024 4:24 am
[ +- ] Poppy
OOC:
@beefbrain We will start your story here. Sorry about the delay, RL has been hectic so I missed adding your story in. Lets get you going.
Oct 30, 2024 4:34 am
Poppy stands at the bottom of the small rocky vale and looks around. She should have wondered why the spirits indicated she could find the plant she sought but warned her not to come. With a sigh, she considers her situation. The spirit she summoned lead her to this place but warned of "evil spirits" in the area. Thinking her shamanic gifts would allow her to talk with the spirit so she could find a way to still obtain the last ingredient she was looking for. Now she knew that the spirits were actually the spirit folk, or fey, and dark ones at that. She had not sensed them until she was well within the steep and rocky vale, too deep to withdraw safely. Her only protection had been when she found the faerie circle near the bottom of the valley near the plant.

Now in the circle and with the plant seeds in her pouch you look around. The sun has nearly set and long shadows stretch across the rocky slopes around you. Your options are to try and scramble up the steep slopes, run back up the length of the valley, or crawl into the small cave at the back of the valley. You feel as if the dark fey are driving you there but when you sent a spirit to investigate it indicates there was no danger, which only confused you more.
Nov 1, 2024 7:48 pm
Poppy doesn't like her options. She knows that night is a time when one must be careful, as dangers can lurk in the shadows. Above all, she trusts her spirit protectors for their guidance and makes her way into the cave.
Nov 6, 2024 1:08 am
OOC:
Dont hesitate to speak up. RL has been hectic and apparnently made me a dit distracted. Lets get you to a group quick and hopefully this will keep you more in my mind
As you enter the cavrn you soon loose all sight as the presence of the spirits above drive you ever deeper. Soon your descent through the rough cavern though becomes nearly impossible and an oppressive pressence presses on you The fey of the small vale press in behind you but seem more hesitant only growing near when you rest for too long.
OOC:
While I often do not bother with test rolls when you have time to do the required task lets get a test from you on your next action : climbing in the dark, conjuring a spirit to generate light, sending a spirit to scout ahead
[ +- ] Tests
Nov 6, 2024 4:06 am
OOC:
ok rolling

Rolls

2d6

(55) = 10

Nov 6, 2024 5:12 am
OOC:
Nice roll :) When rolling a test just declare your intent or desired results. I do not always consider a failed test a complete failure so even if the rolls are low you may achieve your objective, just not exactly the way you wanted.
I added details on your traits to your sheet
Reaching out Poppy calls a spirit guide (assumed roll intent) to her. The softly glowing spirit takes the form of a small mouse the leaps and scurries ahead you you. It sniffs the air as it scampers here and there, turning to squeak reassuringly to the its shaman summoner. The pressure from ahead continues to build but oddly your spirit does not react with as much fear as you would expect and even indicates it senses other ahead that may be of aid to you. The dark fey continue to hound you every time you pause. Darting close to hiss or snarl you have received several small scratches from claws, doutles filled with poisons, reaching out to swipe at you. Roll a Save Test or be afflicted by the touch of the dark fey.
[ +- ] Save Tests
By this point you have descended dozens of yards below the surface and the dark fey have dwindled in number though a few continue their slow chase of you. Though your guide proceeds with caution you actually feel a growing sense of dread and fear creep over you countered only by the attacks from the dark fey driving you on and the reasurances of your spirit guide. You have almost reached your limit when your guide leads you into a somewhat open and larger cavern. Your guide squeeks several moments indicating that there are others nearby and should you reach them the dark fey will doubtless flee from the larger group. But there is also danger near the others. Two paths lay ahead of you. One leads to other people under the surface, while the other leads further away from the fey territory where you may be able to escape on your own.
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[ +- ] Gameplay
Nov 9, 2024 8:10 pm
Poppy is exhausted, driven further down into the earth's depths than she expected. She is more accustomed to the surface, where life thrives, so finds little solace in the lichen and other fungal growth that clings to these rocky caverns with little sustenence.

She is encouraged by her spirit guide that others can be found ahead and sees this as her best way to escape the dark fey creatures, which pursued her so far underground.
OOC:
Sorry but this is a lot of info to take on, all at once. I'm not seeing in your last prompt how to roll a save and don't see anything to click on in my character sheet regarding saves.
Nov 9, 2024 11:37 pm
OOC:
Unless otherwise stated, a Save Test is just a 2d6 roll. So, just use the 2d6 button on your character sheet. Sometimes it will be at Disadvantage and use 1d6, but you will be explicitly told that. There is a trait, Resolute, that lets you have Advantage on Save Tests, allowing you to use 3d6. But, none of that seems to apply here, so just use the 2d6 button.
Nov 10, 2024 2:19 am
the tough of the dark fey

Rolls

Poppy: Test DC: 5 - Basic - (2d6)

(12) = 3

Nov 10, 2024 10:38 pm
OOC:
sorry if that was overwhelming. I will tone it down.
Poppy keeps ahead of the dark fey and soon leaves them behind as they cease their pursuit though they linger in the caverns behind her. Following your spirit guide you begin to feel the darkness having an affect on you as your wounds are slow to heal.
[ +- ] Roots:
Pausing for a moment a wave of dizziness washes over you and you call your spirits to form a light with a sinking suspicion. Inspecting your wounds you see traces of poison, infection, or curse radiating from several of the wounds. The effects are only beginning to show at this point so whatever it is affects you slowly. Knowing the longer you are in the dark the worse this could be you ponder you options.


1. Escape the caverns by
1.a. Return the way you can and fight or sneak past the dark fey there
1.b. Head toward the other people under the surface.
1.c. Move away from the fey territory where you may be able to escape on your own.
2.
2.a. Try and call a spirit that can heal your wounds (Standard Test)
2.b. Call on the spirits to learn more about the effects from the dark fey (Standard test, will improve chances of treating the effects.)
2.c. Wait to heal after leaving the darkness of the caverns.
3. Other
[ +- ] Tests
Nov 11, 2024 2:10 am
Poppy continues to head toward the others that she detects nearby. She hopes they may have been where her spirit was leading her and can find safety or support with them.

She will make sure to be careful and approach with caution to see who they are before engaging.
Nov 11, 2024 4:11 am
Moving with the guidance of your spirit guide you reach a thin crevice that is wide enough for you to slide through. Your spirits indicate there are several "people" at the end of the narrow opening, as well as a passage that leads back to the surface far from the dark fey valley. Scrambling through the rough opening you worm your way along, between the two rough surfaces till you feel a faint breeze and your heart lifts a bit at the fresh scents you smell.

The crevice opens as it enters a larger cavern. But as soon as you step into the cave your spirits fade and you are left in the dark. Fortunately you see two light sources in the cavern, a large fire illuminates the far end of the cavern to your right and several smaller lights to your left. As you stand there you hear movement in the darkness of the cavern.
Nov 11, 2024 5:01 am
Poppy feels relieved to be in the presence of life and hopeful signs she can find a way back to the surface. She remains on guard, and tries to listen in and peek from the shadows to see what kind of "people" these are.
Nov 11, 2024 1:13 pm
OOC:
I ask players to roll a Test (2d6) when performing actions with a chance of failure or unknown results. Apply advantage (roll 3d6) for appropriate traits that say to or if you feel your trade applies to the test. I use the rolls to simulate PC skill as well and randome situational factors when describin outcomes. This is not always needed but when you feel it is appropriate it helps
[ +- ] Advantage
[ +- ] Disadvantage
Sitting quietly you hear soft sounds and some deep rumbling whispers. You can tell that the creatures are larger than you and likely bipedal but they seem to be trying to b quiet and staying hiddn so you get no clear sight or other information other than that there are multiple figures and they are moving from the location of the larger flames to your right towards the smaller lights to your left.

Rolls

Poppy: Test DC: 5 - Adv : Perceptive - (3d6)

(344) = 11

Nov 13, 2024 5:18 pm
Poppy, still timid to reveal herself, summons an animal spirit to go investigate. She whisper's into its ear to let her know if these beings seem safe or dangerous.

Rolls

Summoning a spirit animal to investigate the - (2d6)

(25) = 7

Nov 13, 2024 8:14 pm
The spirit scampers a few steps before shifting to become a bat and flitting off into the darkness to investigate the cavern and its denizens. It returns after about a minute, landing before Poppy and shifting to become a small mole that proceeds to shitter at poppy.

Psybermagi sent a note to beefbrain
OOC:
You can summon spirits, see details below and on your character sheet, or find and commune with local/natural spirits. When summoned the spirits are loyal, friendly, and obedient. However wild spirits are treated as independent creatures that must be convinced, tricked, or bargained with to perform actions. If you have an idea feel free to describe it, as you just did, and roll a Test. Depending on the situation I may enforce these guidelines or be more flexible, as I have with your spirit guide. This is just to give you an idea of how I will typically limit your ability.
[ +- ] Details on Summoned Spirits
Nov 13, 2024 10:21 pm
Poppy bows to the mole in gratitude and then weighs the information in her mind, tapping her finger on her mouth. She assumes this assessment means there is no danger.

She decides to approach the group at the end of the cavern to her left. Once she gets close enough to be detected, she recites one of her calming songs, a sweet melody that her tribe elders sing to the children to put them to sleep. This way the group won't be startled.

Rolls

Poppy: Test DC: 5 - Basic - (2d6)

(12) = 3

Nov 13, 2024 10:55 pm
Moving through the cavern you head to the gathering to your left. The cavern floor is irregular and rough but by now your eyes have gotten as adapted to the darkness as possible without magical aid and you manage to arrive without incident. As you get within sight of the group you spy two of the large creatures your spirits described, 10' tall with 2 heads. They looks to be threatening or scarring the others, a Dwarf, a several small Duende of various clans, and a pair of humans. Where could the 3rd giant, an ettin by your reconing, be you wonder?

Pulling out your pipes you begin to play and all turn to look on you as you step out of the darkens into the light over the other people.
OOC:
The People in this setting refers to all sapient humanoid races that were of one race before the Shattering at the end of the Dawn War, over 50 years ago. Since that time the term "People" now refers to the various races that have sprung up from, including your own. The Giant kin, likt the 2 headed Ettin, though intelligent are not considered to be of the People.

You can go ahead and join the others in their story HERE and introduce yourself as you do.

Your intro is done and Poppy is now a Novice. There are other newcomers in the story you are joining so I will still walk through some mechanics for you and the others.

Characters advance after the introductory session to become a "Novice" gaining weapon mastery or a trait of your choice. After another short time they will advance to "Veterans" and gain whichever of mastery or trait they did not pick.

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