Chapter Three - Return to the Mournland

load previous
Jun 28, 2025 3:56 pm
OOC:
the ally has to be conscious I believe.
Jun 28, 2025 4:04 pm
OOC:
Fair. I interpreted him as prone but conscious
Jun 28, 2025 4:19 pm
Meepo cast mold earth to move the earth around the fire to ontop of the fire in attempt to help smother the last bits of the fire out
Last edited June 28, 2025 4:20 pm
Jun 28, 2025 9:23 pm
OOC:
Hes definitely conscious, just prone. I’ll allow it
Jun 29, 2025 4:15 am
[ +- ] Map and Initiative
Vice’s retaliates at Harry’s attacker with a vengeance. The two chakrams slice through the assailant. The sickly green mist seems to dissolve into the man’s arm and he drops to one knee.

Meepo manages to douse the flames. Seeing the flames extinguished, Harry aims the jug at the stumbling man and misses.

Sheriff crashes through the door of the town bakery to take cover from the attacking trio of gunman. He fires through the window that Sassy sits beside. Both his shots cut through the Tabaxi. She screams and swats at Talon, misfiring her pistol. She steadies herself and manages to hit Sheriff once more with the second shot. The lawforged is showing signs of serious injury.

Tarin is shouting something about being a bad boy as he continues to run up Main Street.

Rolls

CON save - (1d20+2)

(4) + 2 = 6

Decanter damage - (1d4)

(1) = 1

DEX save - (1d20+1)

(17) + 1 = 18

Sheriff Quick draw v. Sassy, damage - (1d20+8, 1d8+5)

1d20+8 : (15) + 8 = 23

1d8+5 : (2) + 5 = 7

Sheriff Quick draw v. Sassy, damage - (1d20+8, 1d8+5)

1d20+8 : (16) + 8 = 24

1d8+5 : (6) + 5 = 11

Sassy pistol v. Sheriff, 8 dmg (disadvantage) - (2d20l1+5)

(45) + 5 = 9

Sassy pistol v. Sheriff, 8 dmg - (1d20+5)

(14) + 5 = 19

Jun 29, 2025 4:39 am
OOC:
37 is up, with Tryne on deck.
Jun 29, 2025 12:23 pm
OOC:

Got something later today, so will sneak my move in here before 37.
Tryne did not like leaving Talon exposed, but he quickly followed the injured sheriff. "Got your back sheriff..." As he did, he ordered the Talon to attack the gunman.

Quickly activating runes on his gauntlet with the magic rod in his hand... energy... rejuvenation... life...

As the rod glowed, he touched the injured warforge - directing the magic into him.
OOC:

Move: follow Sherif
Action: Cure Light Wounds - 2nd level slot
Bonus Action: Talon Attack

Rolls

Talon Rend - (1d20+7)

(4) + 7 = 11

Talon Rend Damage - (1d8+3)

(1) + 3 = 4

Cure Light Wounds - 2nd Level - (2d8+4)

(62) + 4 = 12

Jun 29, 2025 1:28 pm
37 will again fire at the fleeing salvager, not willing to let any of Ikar's men escape.
OOC:
Attacking 2.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(8) + 7 = 15

Damage (Lightning) - (1d6+4)

(2) + 4 = 6

Attack (Lightning Launcher) - (1d20+7)

(14) + 7 = 21

Damage (Lightning) - (2d6+4)

(43) + 4 = 11

Jun 29, 2025 3:17 pm
[ +- ] Map and Initiative
The fire fight continues in the streets of Salvation.

Kalli’s house is no longer in danger and the two gunmen double down their attack on the diminutive guardians. The poisoned man coughs out a sickly green cloud as he is barely able to level his gun. Shooting anyway, he misses entirely. The other aims into into the sky at Meepo and a fuzzy feels fills his mind as he also misses his intended target.

At the bakery, Talon tears into the gunwoman as 37 dispatches his second of Ikar’s men. Tryne tends to the lawforged and sees some improvement. "I never expected Ikar would pull a stunt like this in town…"

The trio of gunmen set up in the intersection to protect their lieutenant. Firing in all directions, their bullets find Talon and Laulalith. 37 hears the zing of a bullet pass him.
OOC:
Accidently gave them disadvantage. Just used the other roll.

Laulalith is up, with Vice on deck.

Rolls

Salvager 3 pistol v. Talon, 6 dmg (pack tactics) - (2d20l1+3)

(1716) + 3 = 19

Salvager 5 pistol v. Laulalith, 6 dmg (pack tactics) - (2d20l1+3)

(103) + 3 = 6

Salvager 6 pistol v. Talon, 6 dmg (pack tactics) - (1d20+3)

(3) + 3 = 6

Salvager 7 pistol v. Vice, 6 dmg (pack tactics) - (1d20+3)

(4) + 3 = 7

Salvager 8 pistol v. Meepo, 6 dmg (pack tactics) - (1d20+3)

(20) + 3 = 23

Jun 29, 2025 3:20 pm
OOC:
Talon, 37 and Tryne have Bless, right? I think that's been forgotten a few times.
Jun 29, 2025 5:26 pm
OOC:

Yes - Tryne is still maintaining Bless on himself, Talon, and 37.

LOL - sadly I forgot even on my own post :)
Last edited June 29, 2025 5:26 pm
Jun 29, 2025 5:42 pm
Laulalith plays a familiar light and airy melody on her flute. Laced with magic, the tune reaches out for Train and attempts to uplift him - literally.

Then she retreats to the cover of the alley between the hotel and the bakery.
OOC:
Laulalith has AC14, so I assume she wasn't hit?
Use Instrument of the Bards to cast Levitate on Tarin (DC15 con save). Retreat to the alley -i27
I hope he's a Ranger and not a Fighter :)
Last edited June 29, 2025 5:59 pm
Jun 29, 2025 6:32 pm
"Glad to see that fighting spirit Harry. But let us handle these two eh?" Vice says. He draws two more chakram and lets them fly at the other scavenger, hoping the poison will take care of the first.
OOC:
I'll move if the horse is providing him cover. If possible, a d its not too late, can i use Silvery barbs on the attack that hit Meepo, and give Meepo the advantage?
Vice

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (19) + 7 = 26

1d4+4+2 : (2) + 6 = 8

Chakram (thrown w/off-hand) - Damage - (1d20+7, 1d4+2)

1d20+7 : (1) + 7 = 8

1d4+2 : (3) + 2 = 5

Jun 30, 2025 6:58 am
OOC:
Silvery Barbs

Rolls

Reroll - (1d20+3)

(3) + 3 = 6

Tarin CON save - (1d30+2)

(18) + 2 = 20

Jun 30, 2025 8:03 am
[ +- ] Map and Initiative
Tarin seems to trip over his own feet and flails his arms wildly. Instead of falling, the outlaw tumbles into the air. As the elf retreats, she swears she hears the paler ride say something about a "Bad boy".

The poisoned gunmen spews out another cloud of green as his cohort is sliced by one of Vice’s blades.
OOC:
Miscounted, he missed Laulalith.

Silvery Barbs applied. Meepo has advantage.

I added Bless in the initiative order to help jog people’s memories. (Weekly reroll is still available)

I think that’s everything.

Meepo is up, with Sheriff and the leaders on deck.
Jun 30, 2025 9:44 am
OOC:
You rolled the con save with d30 :)
Jun 30, 2025 12:41 pm
Meepo feeling inspired as the pistol round just barely misses him looks down at the two salvengers that are before him and Vice and spews out two icy cold blasts.

Action: ray of frost #7 +#8 with using twinned spells sorcery points
On a hit speed is reduced by 10 feet

Rolls

Attack #7 - (1d20+7)

(13) + 7 = 20

Damage #7 - (2d8)

(57) = 12

Attack #8 - (1d20+7)

(3) + 7 = 10

Damage #8 - (2d8)

(37) = 10

Advantaged attack - (1d20+7)

(2) + 7 = 9

Jun 30, 2025 3:40 pm
OOC:
Cause he’s 50% cooler?

Rolls

Tarin CON save for realsies - (1d20+2)

(4) + 2 = 6

Jun 30, 2025 3:58 pm
[ +- ] Map and Initiative
As the blue light strikes the first gunman, Meepo mercifully finishes off the poisoned gunman. His second spell just its target.

Sheriff grabs his whip and lashes it at the Tabaxi outside the window. The dexterous felinoid nimbly avoids the attempt at her restraint. She holsters her pistol and turns her attention to the construct closest to her. She slashes ferociously at the metallic lion. Her claws sends sparks as she gouges Tryne’s defender.

Tarin hangs uselessly in the air down the street.

Rolls

Sheriff ensnaring whip v. Sassy, 7 damage - (1d20+8)

(1) + 8 = 9

Sassy DEX save - (1d20+5)

(8) + 5 = 13

Sassy claw attack v. Talon, 6 dmg - (1d20+5)

(10) + 5 = 15

Sassy claw attack v. Talon, 6 dmg - (1d20+5)

(12) + 5 = 17

Jun 30, 2025 4:09 pm
OOC:
37 is up, with Tryne on deck.
load next

You do not have permission to post in this thread.