Chapter Three - Return to the Mournland
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1 -28/?? Sassy
—> 2 33/39 37
3 32/38 Tryne
3 31/31 Talon
4 -16/?? Ikar Salvager 2 (fleeing)
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6
4 -29/?? Ikar Salvager 7 (poisoned)
4 ??/?? Ikar Salvager 8
5 38/38 Laulalith
6 19/34 Vice
7 22/42 Meepo
8 10/46 Sheriff
Meepo manages to douse the flames. Seeing the flames extinguished, Harry aims the jug at the stumbling man and misses.
Sheriff crashes through the door of the town bakery to take cover from the attacking trio of gunman. He fires through the window that Sassy sits beside. Both his shots cut through the Tabaxi. She screams and swats at Talon, misfiring her pistol. She steadies herself and manages to hit Sheriff once more with the second shot. The lawforged is showing signs of serious injury.
Tarin is shouting something about being a bad boy as he continues to run up Main Street.
Rolls
CON save - (1d20+2)
(4) + 2 = 6
Decanter damage - (1d4)
(1) = 1
DEX save - (1d20+1)
(17) + 1 = 18
Sheriff Quick draw v. Sassy, damage - (1d20+8, 1d8+5)
1d20+8 : (15) + 8 = 23
1d8+5 : (2) + 5 = 7
Sheriff Quick draw v. Sassy, damage - (1d20+8, 1d8+5)
1d20+8 : (16) + 8 = 24
1d8+5 : (6) + 5 = 11
Sassy pistol v. Sheriff, 8 dmg (disadvantage) - (2d20l1+5)
(45) + 5 = 9
Sassy pistol v. Sheriff, 8 dmg - (1d20+5)
(14) + 5 = 19
Got something later today, so will sneak my move in here before 37.
Quickly activating runes on his gauntlet with the magic rod in his hand... energy... rejuvenation... life...
As the rod glowed, he touched the injured warforge - directing the magic into him.
Move: follow Sherif
Action: Cure Light Wounds - 2nd level slot
Bonus Action: Talon Attack
Rolls
Talon Rend - (1d20+7)
(4) + 7 = 11
Talon Rend Damage - (1d8+3)
(1) + 3 = 4
Cure Light Wounds - 2nd Level - (2d8+4)
(62) + 4 = 12
Rolls
Attack (Lightning Launcher) - (1d20+7)
(8) + 7 = 15
Damage (Lightning) - (1d6+4)
(2) + 4 = 6
Attack (Lightning Launcher) - (1d20+7)
(14) + 7 = 21
Damage (Lightning) - (2d6+4)
(43) + 4 = 11

1 -32/?? Sassy
2 33/39 37
3 32/38 Tryne
3 25/31 Talon
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6
4 -29/?? Ikar Salvager 7 (poisoned)
4 ??/?? Ikar Salvager 8
—> 5 38/38 Laulalith
6 19/34 Vice
7 22/42 Meepo
8 22/46 Sheriff
Kalli’s house is no longer in danger and the two gunmen double down their attack on the diminutive guardians. The poisoned man coughs out a sickly green cloud as he is barely able to level his gun. Shooting anyway, he misses entirely. The other aims into into the sky at Meepo and a fuzzy feels fills his mind as he also misses his intended target.
At the bakery, Talon tears into the gunwoman as 37 dispatches his second of Ikar’s men. Tryne tends to the lawforged and sees some improvement. "I never expected Ikar would pull a stunt like this in town…"
The trio of gunmen set up in the intersection to protect their lieutenant. Firing in all directions, their bullets find Talon and Laulalith. 37 hears the zing of a bullet pass him.
Laulalith is up, with Vice on deck.
Rolls
Salvager 3 pistol v. Talon, 6 dmg (pack tactics) - (2d20l1+3)
(1716) + 3 = 19
Salvager 5 pistol v. Laulalith, 6 dmg (pack tactics) - (2d20l1+3)
(103) + 3 = 6
Salvager 6 pistol v. Talon, 6 dmg (pack tactics) - (1d20+3)
(3) + 3 = 6
Salvager 7 pistol v. Vice, 6 dmg (pack tactics) - (1d20+3)
(4) + 3 = 7
Salvager 8 pistol v. Meepo, 6 dmg (pack tactics) - (1d20+3)
(20) + 3 = 23
Yes - Tryne is still maintaining Bless on himself, Talon, and 37.
LOL - sadly I forgot even on my own post :)
Then she retreats to the cover of the alley between the hotel and the bakery.
Use Instrument of the Bards to cast Levitate on Tarin (DC15 con save). Retreat to the alley -i27
I hope he's a Ranger and not a Fighter :)
Vice

Rolls
Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)
1d20+7 : (19) + 7 = 26
1d4+4+2 : (2) + 6 = 8
Chakram (thrown w/off-hand) - Damage - (1d20+7, 1d4+2)
1d20+7 : (1) + 7 = 8
1d4+2 : (3) + 2 = 5
Rolls
Reroll - (1d20+3)
(3) + 3 = 6
Tarin CON save - (1d30+2)
(18) + 2 = 20

1 -32/?? Sassy
2 33/39 37 (blessed)
3 32/38 Tryne (blessed)
3 25/31 Talon (blessed)
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6
4 -29/XX Ikar Salvager 7 (poisoned)
4 -8/?? Ikar Salvager 8
5 38/38 Laulalith
6 19/34 Vice
—> 7 22/42 Meepo (advantage)
8 22/46 Sheriff
The poisoned gunmen spews out another cloud of green as his cohort is sliced by one of Vice’s blades.
Silvery Barbs applied. Meepo has advantage.
I added Bless in the initiative order to help jog people’s memories. (Weekly reroll is still available)
I think that’s everything.
Meepo is up, with Sheriff and the leaders on deck.
Action: ray of frost #7 +#8 with using twinned spells sorcery points
On a hit speed is reduced by 10 feet
Rolls
Attack #7 - (1d20+7)
(13) + 7 = 20
Damage #7 - (2d8)
(57) = 12
Attack #8 - (1d20+7)
(3) + 7 = 10
Damage #8 - (2d8)
(37) = 10
Advantaged attack - (1d20+7)
(2) + 7 = 9
Rolls
Tarin CON save for realsies - (1d20+2)
(4) + 2 = 6

1 -32/?? Sassy
—> 2 33/39 37 (blessed)
3 32/38 Tryne (blessed)
3 13/31 Talon (blessed)
4 -9/?? Ikar Salvager 3
4 ??/?? Ikar Salvager 5
4 ??/?? Ikar Salvager 6
4 XX/XX Ikar Salvager 7 (dead)
4 -8/?? Ikar Salvager 8
5 38/38 Laulalith
6 19/34 Vice
7 22/42 Meepo
8 22/46 Sheriff
Sheriff grabs his whip and lashes it at the Tabaxi outside the window. The dexterous felinoid nimbly avoids the attempt at her restraint. She holsters her pistol and turns her attention to the construct closest to her. She slashes ferociously at the metallic lion. Her claws sends sparks as she gouges Tryne’s defender.
Tarin hangs uselessly in the air down the street.
Rolls
Sheriff ensnaring whip v. Sassy, 7 damage - (1d20+8)
(1) + 8 = 9
Sassy DEX save - (1d20+5)
(8) + 5 = 13
Sassy claw attack v. Talon, 6 dmg - (1d20+5)
(10) + 5 = 15
Sassy claw attack v. Talon, 6 dmg - (1d20+5)
(12) + 5 = 17