Chapter Three - Return to the Mournland

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Jun 30, 2025 4:35 pm
Content with the belief no more of Ikar's men are behind them, 37 clambers up onto the wagon hauling the disk. Refusing to leave it unguarded, from his vantage point he sees a small group of Ikar's salvagers in the middle of the street. There's a familiar crackle and the scent of ozone before the jeweled node on 37's chest lets loose with its electrical blasts.
OOC:
Attacking 5.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(1) + 7 = 8

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(8) + 7 = 15

Damage (Lightning) - (2d6+4)

(31) + 4 = 8

Jul 1, 2025 1:28 am
Tryne sees the additional gunman converging and sends a firebolt out to meet them.
OOC:

Action: Firebolt at #5
Bonus Action: Talon Repair

Rolls

Fire Bolt to hit - (1d20+7+1d4)

(5) + (3) + 7 = 15

Fire Bolt damage - (2d10)

(106) = 16

Talon Repair - HP - (2d8+3)

(87) + 3 = 18

Jul 1, 2025 6:07 am
[ +- ] Map and Initiative
As Talon repairs herself, the trio of gunmen converge on the bakery. The first one swings a mace in the doorway at Tryne. The Khoravar is able to parry away the attack. Having been hit by the warforged lightning, the middle salvager fires at 37, but misses. The last one aims down the alley at Laulalith, striking the bard.

At Kalli’s house, the lone gunman is feeling less confident, but still fires at Vice. As he misses, he looks down at Tarin’s horse at his feet.
OOC:
The second "5" was supposed to be 6 v. Laulalith. Sorry for the confusion.

Laulalith is up, with Vice on deck.

Rolls

Salvager 3 mace v. Tryne, 5 dmg (pack tactics) - (2d20h1+4)

(112) + 4 = 16

Salvager 5 pistol v. 37, 6 dmg (pack tactics) - (2d20h1+3)

(33) + 3 = 6

Salvager 5 pistol v. 37, 5 dmg (pack tactics) - (2d20h1+3)

(1413) + 3 = 17

Salvager 8 pistol v. Vice, 5 dmg - (1d20+3)

(8) + 3 = 11

Jul 1, 2025 9:41 am
Laulalith winces in pain as the bullet graces her. The brief pain threatens to overwhelm her, but she manages to maintain focus from the magic she has woven around Tarin.

In response, Laulalith takes a step closer to the insolent salvager that dared wound her. Her eyes flash black, and for a moment she appears taller, untouchable, and awe inspiring. Beautiful and terrible as the dawn, stronger than the foundations of the earth.

Without waiting to see the salvagers' reaction, she vanishes in a cloud of mist and reappears on the roof of the hotel where she dives down to take cover from the shooters.
OOC:
Using Fey Presence (fear) on the two closest salvagers. DC 15 wis save or be frightened. BA: Misty Step to the roof of the hotel and fall prone ( but staying in sight, so the fear has effect)
Last edited July 1, 2025 1:58 pm

Rolls

Constitution save DC10 - (1d20+2)

(16) + 2 = 18

Jul 1, 2025 11:04 am
OOC:
Just in case there are issues with notifications on updates.
Jul 1, 2025 1:18 pm
Vice grabs his last 2 chakram, flinging Gluttony and Lust at the salvager.
Vice

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (11) + 7 = 18

1d4+4+2 : (4) + 6 = 10

Chakram (thrown w/off-hand) - Damage - (1d20+7, 1d4+2)

1d20+7 : (20) + 7 = 27

1d4+2 : (1) + 2 = 3

Jul 1, 2025 2:38 pm
Meepo fires off another icy blast at Ikar Salvager 8 before flying off to -z23 and 60 feet above the ground to see what is going on around the city and if there are any dangers or stragglers he could not see from his previous location

"You got this guy right Vice? I'm going to check on our stuff and the others"
Last edited July 1, 2025 2:41 pm

Rolls

Ray of frost - (1d20+7)

(17) + 7 = 24

Ray of Frost - (2d8)

(51) = 6

Jul 1, 2025 3:27 pm
Vice reply's with a smirk "Yeah, see what the others are up to. They better not be having tea." before looking back to the remaining scavenger
Vice
Jul 1, 2025 5:27 pm
[ +- ] Map and Initiative
As the terrifying visage of Laulalith vanishes into the mist, the two gunmen quiver in fear, looking everywhere to see where the elf went.

Sheriff tries once more to to whip the catfolk bandit. It lashes her, but she swipes away the whip, as it tries to wrap around her. With catlike agility, she climbs through the broken window into the bakery and slashes at both Sheriff and Tryne. Sheriff gets caught in the fibres beneath his armoured hide. Tryne is laser focused and evades her attack.

Rolls

Salvager 3 WIS save - (1d20)

(3) = 3

Salvager 6 WIS save - (1d20)

(5) = 5

Sheriff ensnaring whip v. Sassy, 7 damage - (1d20+8)

(15) + 8 = 23

Sassy DEX Save - (1d20+5)

(16) + 5 = 21

Sassy claws v. Sheriff, 6 dmg - (1d20+5)

(12) + 5 = 17

Sassy claws v. Tryne, 6 dmg - (1d20+5)

(10) + 5 = 15

Jul 1, 2025 5:39 pm
OOC:
Talon may take an AOO if you wish.

37 is up, with Tryne on deck.
Jul 2, 2025 12:46 am
Talon snaps at the retreating enemy as she climbs through the window. Moments later a quick whistle from Tryne summons the lion to his side.

With Sassy suddenly being right next to him, Tryne draws his sword, summoning his companion, more than willing to so melee with the enemy.
OOC:

Talon: Reaction - AOO
Tryne:
Action: Sword attacks
Bonus Action: Talon Attack
Move: Tryne will move over if needed for Talon to burst through the door and continue attacking.

Rolls

Talon - Rend to hit (AOO) - (1d20+7+1d4)

(18) + (2) + 7 = 27

Talon - Rend damage - (1d8+3)

(5) + 3 = 8

Long Sword +1 (Infusion) to hit - (1d20+8+1d4)

(14) + (4) + 8 = 26

Long Sword +1 (Infusion) damage - (1d8+5)

(5) + 5 = 10

Long Sword +1 (Infusion) to hit - (1d20+8+1d4)

(2) + (1) + 8 = 11

Long Sword +1 (Infusion) damage - (1d8+5)

(1) + 5 = 6

Talon - Rend to hit - (1d20+7+1d4)

(14) + (4) + 7 = 25

Talon - Rend damage - (1d8+3)

(6) + 3 = 9

Jul 2, 2025 4:51 am
OOC:
How does Tryne/Talon finish Sassy?
Jul 2, 2025 11:54 am
Tryne's sword slid from the scabbard and immediately drew blood, as he pressed his attack, the bandit defended - parrying away his attack. Tryne instinctively moved a step to his right, drawing the bandits attention. A moment later, already airborne, the mechanical lion leaped through the door - its full weight dragging Sassy down as powerful mechanical jaws closed in around the struggling bandit and Sassy collapsed under the mechanical assault.
Jul 2, 2025 1:39 pm
OOC:
Nice!

We’ll wait for 37 to make his move before I post the scavengers move
Jul 2, 2025 5:09 pm
With another crackle of electricity, 37 engages one of Ikar's men.
OOC:
Attacking 6.

Forgot bless (again). Added it for both attack rolls.
Last edited July 2, 2025 5:11 pm

Rolls

Attack (Lightning Launcher) - (1d20+7)

(7) + 7 = 14

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Attack (Lightning Launcher) - (1d20+7)

(6) + 7 = 13

Damage (Lightning) - (2d6+4)

(52) + 4 = 11

Attack 1 - Bless! - (1d4)

(2) = 2

Attack 2 - Bless! - (1d4)

(2) = 2

Jul 2, 2025 6:30 pm
[ +- ] Map and Initiative
The scavenger at the doorway sees the tabaxi fall to the mechanical lion and swings in rage at Tryne. The clever half elf uses the doorway for cover and the mace impacts the frame with a heavy thud!

Yet another of the scavengers feels 37's electrified attack. As the lightning courses through his body, the scrapper turns to retaliate. His bullet hits the warforged soldier in the shoulder. The following the line of lightning that struck his cohort, the other of Ikar's men also fires, but misses.

As Vice readies for a showdown with the last scavenger, he instead sees the gunman smack Tarin's sleeping horse on the hind quarters. The horse kicks out as it wakes up and the gunman is nearly struck. The horse stands and the man grabs the reins, as he prepares to flee.
OOC:
Laulaith is up, with Vice on deck

Rolls

Scavenger 3 mace v. Tryne, 5 dmg (pack tactics) - (1d20+4)

(16) + 4 = 20

Scavenger 5 pistol v. 37, 6 dmg (pack tactics) - (2d20h1+3)

(1120) + 3 = 23

Scavenger 6 mace v. 37, 6 dmg (pack tactics) - (1d20+3)

(18) + 3 = 21

Scavenger unarmed v. Tarin's horse - (1d20+4)

(8) + 4 = 12

Horse kick, 8 dmg - (1d20+5)

(6) + 5 = 11

Jul 2, 2025 7:09 pm
OOC:
I could be reading this wrong, but I think only one attack hit 37? Base AC of 23, so I think the Nat 20 should be the only hit?
Last edited July 2, 2025 7:10 pm
Jul 2, 2025 7:12 pm
OOC:
Corrected, I had 21 in my head. Damn, need to change your armour to jelly or start bringing cannons to the fight.

XD
Jul 2, 2025 7:27 pm
In spite of the crippling fear she had induced in the gunmen, they keep supporting each other well enough to pose a threat. It is time to end that collaboration for good. Laulalith has been biding her time, waiting for the right time to engage the trio of bandits, and now that time has come. They are all wounded and tired from the fight, and that is when this particular spell is most effective. She puts the flute to her lips and plays slow and melancholic tune laced with magic that attempts to drag her enemies into a deep sleep.
OOC:
Casting Sleep with a Warlock spell slot (second level) making the area cover 3, 5 and 6

Rolls

Sleep HPs affected - (7d8)

(2546473) = 31

Jul 2, 2025 7:33 pm
Nictorah says:
OOC:
Corrected, I had 21 in my head. Damn, need to change your armour to jelly or start bringing cannons to the fight.

XD
OOC:
Let me recommend CHA saves. :)
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