Chapter 1: Friends in Need

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Dec 18, 2024 3:33 pm
Wolfram's eyes drill into Pyrem's as he answers Lauretta's questions. He'd like to make him nervous with his stare, while also noting any tells that might suggest the man is less than honest.

"What about value, Pyrem, as Lauretta enquired? Artifacts can merely be old and worthless. What makes you think there are items of value to be found? As you just said yourself, most of what you have found has been of no value. There would have to be indications of worth before hiring guards and wasting our time on a wild goose-chase."

His grilling of Pyrem would have to wait as trouble looked to be brewing up ahead.

"Looks like we have company." Wolfram unhitches his bow but doesn't nock an arrow just yet ... at least until the stink pervades his nostrils. "We might want to find cover until we figure out exactly what we are dealing with. Friends of yours, Pyrem?"
Dec 18, 2024 3:44 pm
As soon as she can make out the figures up ahead, Lauretta narrows her eyes. While she would welcome helping out some lost travelers in need, the more likely reality was that anyone or anything roaming the darkness was a fiend. As soon as the familiar stench of the dead struck her, her axe was in her hand.

"Never been around corpses, mage? You won't forget it. Prepare for a fight."
Dec 18, 2024 10:26 pm
OOC:
Where's the second group? I assume we followed behind as stealthily as possible, but can we see the others, or are we still catching up?
Dec 18, 2024 10:30 pm
OOC:
We’re on two slightly divergent timelines right now. I’m waiting to see what the second group wants to do when they see the Silver Coins Company emerge and start to follow the first group. That happens after 15 minutes. The first group is currently at an hour after leaving the tavern. I just wanted to give both groups something to do. Depending on what the second group does, they might happen to be close to the first during this encounter. :)
Dec 18, 2024 10:41 pm
Aazim watches the Silver Coins Company depart, then speaks softly to his companions once the Company is out of sight.

"Curious...I wonder what they're planning. I spoke with Mikka, who may be that group's leader. If not, she's certainly the most boisterous. She claimed they'd successfully fended off a pack of dragons recently. Unlikely, I think; we'd probably have heard about such powerful adventurers during our travels."

"But are they in league with Pyram, or do they have their own agenda? Regardless, we should follow them now, making sure they don't get too much of a head start. If we tarry here, the first group will be outnumbered, should the Company have malicious intent."
Last edited December 18, 2024 10:44 pm
Dec 18, 2024 11:06 pm
"If they continue after we have left the town, that means they are not hunting beasts. They are hunting Lauretta and possibly Pyram. Innocent or not, they will most likely be enemies. We will shadow them, and once they draw steel, attack if necessary."
Dec 19, 2024 9:16 am
Aazim, R3N-L3, and Gabalan

You follow the Silver Coins Company at a safe distance. It quickly becomes clear that they are following the trail of your other companions, though their motives for doing so remain unclear. Fortunately, they don't notice the three of you shadowing them.
Lauretta, Tzal, and Wolfram

Pyram looks nervous as the people draw near. "I'm no warrior .This is why I hired you. To do the fighting." He steps back to give you more room to maneuver.

As the five people get within 50 yards, you can now clearly see their undead nature. They are walking corpses, putrid flesh rotting off their bones, milky eyes wide and unblinking. They groan as they shuffle and stumble towards you!
OOC:
You have plenty of warning, and the undead are very slow, so I'll let the three of you decide how close you want to let the creatures get to you before attacking them. I'll also allow you all to go first in the first round of combat without having to take the initiative.
Dec 19, 2024 5:01 pm
"The shambling dead would be best dispatched at a distance. If either of you have a spare bow or such, I could use it well."

Lauretta tries to get a lay of the land, looking for high ground or other useful geographical features.
OOC:
Totally didn't think to buy a ranged weapon in character creation, haha.
Last edited December 19, 2024 5:11 pm
Dec 19, 2024 5:14 pm
Tzal went behind the ranger and the priest trying to take cover and get a good view of the shambling undead. "My spells are not potent at that range. I can however cast them once they get closer." He snapped his fingers and held a globule of fluid on his palm, which started to thicken and boil, sending fumes up. When the first undead came closer to the range, he tossed the globule at it.
OOC:
My spell has a range of 5 yards, so I will wait for the first one to come within range and then throw the globule. Corrosive globule is an int roll against agility. At the end of each round, the target takes 1d6 damage (luck ends) and if its a crit then 2d6 damage.
Last edited December 19, 2024 5:16 pm

Rolls

Intellect - (1d20+3)

(19) + 3 = 22

damage roll - (1d6)

(6) = 6

Dec 19, 2024 6:15 pm
"I am sorry, Lauretta, I only have one bow, but if you can throw, I do have a dagger you can borrow."

Wolfram will hand Lauretta his dagger if she wants it, wait until the undead are within bow range, and shoot. He carefully nocks his arrow and waits.
OOC:
I'm going to use Trickery for the extra damage and boon.
[ +- ] Trickery

Rolls

Agility 12, 1 boon, 1d6 extra damage from Trickery if hits - (1d20+2, 1d6, 1d6)

1d20+2 : (7) + 2 = 9

1d6 : (6) = 6

1d6 : (4) = 4

Arrow Damage - (2d6)

(36) = 9

Dec 25, 2024 11:24 am
As the zombies draw within close range, Wolfram tosses Lauretta his dagger and then opens fire, shooting the lead foe in the chest. Tzal hurls a globule of acid that eats away at its rotting flesh. The zombie takes two more staggering steps forward before collapsing and lying still, its body still melting. The other four foes groan and continue their slow but inexorable advance.
OOC:
End of the round. At the start of the next round, the zombies will act first, unless anybody wants to use their reaction to take the initiative.
Dec 27, 2024 11:28 pm
OOC:
Not taking the initiative.
Dec 28, 2024 6:10 am
As the dead came closer, Tzal materialized another glob of fuming acid and threw it towards one of the walking corpses.
OOC:
Taking initiative to attack with acid. I guess this is a crit too?
Last edited December 28, 2024 6:11 am

Rolls

Intellect - (1d20+3)

(18) + 3 = 21

damage roll - (1d6)

(3) = 3

Jan 3, 2025 11:00 am
OOC:
Hi! I think I'm back:) WIll try to get to know what is happening and acta accordingly. It looks like my sub-group is still behind the Silver Coins Company.
"Yes, let's fallow and observe them. They may by with Pyrm... or they may be so stupid to believe in his gold coins and now wanting to separate him from them..." - Gabalan commented, staying low and following his companions in pursuit of strange company of persons.
Jan 6, 2025 1:31 pm
Tzal blasts another zombie with acid. The four walking corpses lumber up into melee range, but their slow speed means they are unable to attack yet.
OOC:
@Windyridge,@TheForsakenEvil , you may both act. Then it will be the end of the round, so anybody who wants to take the initiative for round 3 may do so and act again before the zombies get another chance to act.
Jan 6, 2025 3:50 pm
Wolfram grabs his bow in both hands as a bludgeon, swings in a wide arc, trying to whack the nearest zombie in the head.

Rolls

Strength Attack (1) - Attack - (1d20-1)

(3) - 1 = 2

Strength Attack (1) - Damage - (1d6)

(3) = 3

Jan 6, 2025 8:37 pm
"Get to the back, Wolfram!"

The soldier priest moves to intercept the undead, trying to ensure she is the vanguard. While her legs carry her forward, her arms reel back with her axe in preparation for an underhand swing.

"By the High One's glory, I vanquish you!"
OOC:
Action to attack (18), Reaction for Prayer. Rolled 19 damage. Making Luck Roll to see if Prayer returns at the end of the round (6, failure).
[ +- ] Prayer (Magical)

Bellowing her prayer, the head of Lauretta's axe glinted with red light during its upward swing towards the jaw of the nearest zombie. Eager to see this battle ended quickly, she wasted no time in taking advantage of her position on the front line. Her grip tightened on her weapon as she gritted her teeth and swung it again from overhead.
OOC:
Reaction to take the initiative in the new round. Action to attack (14). Rolled 16 damage. Making Luck roll for Prayer in advance (11, success).
Last edited January 6, 2025 8:50 pm

Rolls

Axe - Attack - (1d20+3+2d6h1)

(9) + (36) + 3 = 18

Prayer Used (Luck Ends) - (1d20)

(6) = 6

Axe - Damage - (4d6)

(3655) = 19

Axe - Attack - (1d20+3+1d6)

(8) + (3) + 3 = 14

Axe - Damage - (4d6)

(5236) = 16

Prayer Used (Luck Ends) - (1d20)

(11) = 11

Jan 7, 2025 5:23 am
Watching the zombies close in alarmed Tzal as he formed another fuming globule of acid in his palm, throwing it towards another of the undead.
OOC:
Taking initiative to go before the zombie.

Rolls

Intellect - (1d20+3)

(15) + 3 = 18

damage roll - (1d6)

(4) = 4

Jan 7, 2025 9:04 am
Wolfram swings his bow wildly but is unable to land a solid hit. Lauretta hews down one of the zombies that dares to get too close to her. The one Tzal struck with acid groans as its flesh bubbles and boils.
OOC:
Round 3 begins.
Lauretta swings on the already injured zombie, cutting it down. Tzal blasts one of the two remaining foes with acid.

The zombies lunge for Lauretta, but are unable to get their hands on her as the priest holds them back.
OOC:
Wolfram may act this round, then anybody who wishes to take the initiative for round 4 may also act.

Rolls

Lingering Acid Damage - (2d6)

(11) = 2

Luck to End, Divine Doom (Zombies make luck rolls with 1 bane) - (d20-d6)

(10) - (6) = 4

Hands vs Lauretta Defense 15 - (d20+2)

(7) + 2 = 9

Hands vs Lauretta Defense 15 - (d20+2)

(11) + 2 = 13

Jan 7, 2025 5:30 pm
Again Wolfram swings at the creature this time trying to be more focused in his attempt.

Rolls

Strength Attack - (1d20-1)

(13) - 1 = 12

Damage if success - (1d6)

(4) = 4

Boon for Trickery - (1d6)

(5) = 5

Extra d6 from boon if attack Succeeds - (1d6)

(5) = 5

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