Rolls
Attack with Blade - (1d20+4+1d6)
(12) + (5) + 4 = 21
Damage should the attack land - (2d6)
(53) = 8
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Attack with Blade - (1d20+4+1d6)
(12) + (5) + 4 = 21
Damage should the attack land - (2d6)
(53) = 8
Added for Slashing - (1d6)
(3) = 3
Damage reroll, taking higher - (3d6)
(142) = 7
Extra boons - (2d6)
(64) = 10
Pistol, Help, Battle Blessing - (d20+1+3d6h1)
(14) + (532) + 1 = 20
Damage - (3d6)
(433) = 10
Telekinesis Attack, Battle Blessing - (d20+1+d6)
(12) + (2) + 1 = 15
Agility roll with a boon - (1d20+1d6)
(20) + (4) = 24
Will (Flying Jellyfish) - (1d20+3)
(7) + 3 = 10
boon for Jellyfish - (1d6)
(5) = 5
damage roll - (5d6)
(56556) = 27
Agility Roll w/ Boon - (1d20-1+1d6)
(12) + (5) - 1 = 16
Agility with Boon - (1d20, 1d6)
1d20 : (12) = 12
1d6 : (6) = 6
Strength - (1d20-1, 1d6)
1d20-1 : (6) - 1 = 5
1d6 : (4) = 4
Agility, Bow Attack/Damage - (1d20+2, 2d6)
1d20+2 : (12) + 2 = 14
2d6 : (32) = 5
Trickery boon - (1d6)
(6) = 6
Tricker Damage - (1d6)
(4) = 4
Agility Save - (1d20+1d6)
(5) + (1) = 6
Strength Roll to try and break free - (1d20+4)
(13) + 4 = 17
Luck to see if the effects end before R3 - (1d20)
(15) = 15
Agility + Boon - (1d20+1d6)
(3) + (2) = 5
Agility vs Grave Grasp - (d20+1+d6)
(19) + (3) + 1 = 23
Telkinetic Attack, Battle Blessing - (d20+2+d6)
(5) + (4) + 2 = 11
Agility Roll w/ 1 Boon - (1d20-1+1d6)
(11) + (6) - 1 = 16
Prayer Used (Luck Ends) - (1d20)
(7) = 7
Agility + Boon - (1d20+1d6)
(14) + (6) = 20