Chapter 6: Calamity Caves
Rolls
Init Fiendish Aboreal #1 - (1d20+14)
(17) + 14 = 31
Init Fiendish Aboreal #1 - (1d20+14)
(6) + 14 = 20
Abyss-Warped Tree - (1d20+12)
(8) + 12 = 20
Rolls
Initiative - (1d20+9)
(20) + 9 = 29
Rolls
Perception (initiative) - (1d20+10)
(11) + 10 = 21
Rolls
Initiative (Koram, Haitith) - (1d20+9, 1d20+9)
1d20+9 : (11) + 9 = 20
1d20+9 : (13) + 9 = 22
The trees are hazards. It is a DC 22 Survival check to find a location the tress can't reach. This can be done as part of a move action.
As a 2-action activity you can also make a DC 24 Religion check to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 10‑foot‑square area in the grove that’s safe from this hazard.
Round 1:
Character | Initiative | AC | HP | Statuses |
Red Fiendish Arboreal | 31 | 20 (22) | 75/75 | "shield" raised |
Iroven | 29 | 21 (23) | 56/56 | |
Artesia | 21 | 17 | 42/42 | |
Blue Fiendish Arboreal | 20 | 20 (22) | 75/75 | |
Abyss-Warped Tree | 20 | 20 (22) | 75/75 | hazard; hardness 10 |
Koram | 20 | 18 / 20 (Haitith) | 60/60 | |
Tomas | 16 | 20 (22) | 64/64 |

Rolls
Survival (Wis) navigate area - (1d20+7)
(12) + 7 = 19
Bastard sword - Atk/Dam - (1d20+11)
(13) + 11 = 24
damage roll - (2d8+4)
(86) + 4 = 18
Rolls
Survival (Wis) - (1d20+10)
(2) + 10 = 12
Religion (Wis) - (1d20+10)
(10) + 10 = 20
Artesia moves into the cave opening, hoping a prayer to Pulura will exorcise one of the trees. You see a malevolent spirit halfway out of the tree before it resists the prayer and return.
The last fiendish creature draws a sword as well and moves up to swing at Iroven. Though, this time he’s ready for them and he dodges out of the way.
Then the abyss warped trees reaches out slashing at Iroven and Artesia. (11 damage Iroven and 11 damage Artesia)
Once they’ve struck the branches goes low, trying to trip up the two in the room.
Iroven and Artesia needs to make DC 19 Reflex saves or be knocked prone.
Koram and Tomas can act.
Round 1:
Character | Initiative | AC | HP | Statuses |
Red Fiendish Arboreal | 31 | 20 (22) | 75/75 | "shield" raised |
Iroven | 29 | 21 (23) | 15/56 | |
Artesia | 21 | 17 | 31/42 | |
Blue Fiendish Arboreal | 20 | 20 (22) | 75/75 | |
Abyss-Warped Tree | 20 | 18 | 32/40 | hazard; hardness 10 |
Koram | 20 | 18 / 20 (Haitith) | 60/60 | |
Tomas | 16 | 20 (22) | 64/64 |

Rolls
Opportune Attack Red - (1d20+13, 1d6+8+1d4)
1d20+13 : (19) + 13 = 32
1d6+8+1d4 : (4) + (3) + 8 = 15
Blue vs Iroven - (1d20+13, 1d6+8+1d4)
1d20+13 : (1) + 13 = 14
1d6+8+1d4 : (5) + (3) + 8 = 16
Abyss Warped Tree vs Iroven - (1d20+12, 1d8+3)
1d20+12 : (18) + 12 = 30
1d8+3 : (8) + 3 = 11
Abyss Warped Tree vs Artesia - (1d20+12-5, 1d8+3)
1d20+12-5 : (16) + 7 = 23
1d8+3 : (8) + 3 = 11
Rolls
Reflex - (1d20+9)
(9) + 9 = 18
Action 1: Boost Eidolon
Action 2: Tandem Movement (Koram moves to where Haitith was)(Haitith moves to melee against nearest enemy)
Action 3: Act Together (Koram - One for All on Haitith)(Haitith Strikes)
Reaction: Trigger -> Haitith Strikes, Diplomacy for Aid (Success: +1 to attack)(Crit: +2 to attack)
I believe that may be a crit on the attack, as I didn't add any bonus from One for All yet!
Rolls
Arcana (Int) - (1d20+7)
(9) + 7 = 16
Diplomacy (Cha) - (1d20+12)
(15) + 12 = 27
Haitith Strikes - (1d20+11, 1d8+6)
1d20+11 : (20) + 11 = 31
1d8+6 : (8) + 6 = 14