Chapter 6: Calamity Caves

Nov 26, 2024 12:48 pm
You spend another couple of hours traveling along the canyon. As you get further and further from the avalanche a calm seems to come over you. You see no sign of any burning mammoths, nor the giants Ivarsa seemed to have allied with.

Finally you find that the canyon ends in a large limestone cavern. You can see the entrance from a distance and it stands at least 15 feet tall, enough for you to get your mammoths through.

How deep they are and where they lead you do not know. Wipakoa suggest you rest for the night and wait with the caves until the next day. Or spend a couple of days preparing for another expedition. How long do you wish to take, and is there any preparations you want to make?
Nov 26, 2024 1:36 pm
Iroven eyed the limestone cavern, breathing the cold air and waiting for others to arrive. This will be a vital place to take refuge for the entire following. However, they have to check it for any danger and make sure its safe before bringing any single person in. He turned towards his companions and said, "We need to explore the cavern and make it safe for the following to rest here. We can then plan another expedition next. We also need to travel again or we will run out of food."
Nov 27, 2024 5:23 pm
"Agreed. We shouldn't delay too long, we are exposed in this valley. A brief rest before we scout?" Tomas replies
Nov 27, 2024 10:27 pm
"A brief rest would be appreciated," Artesia confirms, sitting down to shake the snow out of her boots.
Nov 28, 2024 8:55 am
Koram settles in, agreeing with the others to take a short rest before they continue on. Haitith plunks onto the ground near him, curling up in comfort.
OOC:
I think just a night, catch a breath, then trek out in the morning.
Nov 28, 2024 12:54 pm
You set up camp with the following, some 15 minutes travel away from the cave. You have a night of rest, and get up a dawn, ready for another day of exploration.

Entering you see light filters in through the entrance of this large limestone cavern. Though sheltered from wind, the air within the cave is chilly. Small piles of snow lie in heaps near the entrance. Inside, guano, skittering insects, and ice mark the rocky ground. Multiple wide tunnels exit this cavern. Above, bats roost among pockmarked stalactites.

You see one 15 foot exit to the east and one 5 foot exit to the west and to the south a 10 foot wide hall continues. You also see two ledges. One to the west near the southern exit and one to the east right next to the eastern exit.

Beyond the light from the outside, you see no source of light deeper inside.
Dec 2, 2024 12:38 pm
OOC:
A better visualization of the cave with the map
https://i.imgur.com/hZuD8SI.png
Dec 2, 2024 1:04 pm
Iroven walked towards the west exit, trying to find out where it led to. "We should check out both the east and west exits before moving through the long hallway on the south."
Dec 2, 2024 10:20 pm
"Alright, let get this done" Tomas will follow Iroven, casting light when we get to the dark corridors.
Dec 3, 2024 10:51 am
Looking to the west you see an inclined passage that you can, even without entering it, tell is much warmer than the rest of the caves. Slimy, transparent grease, which radiates heat and smells sickly sweet, stains the walls every 10 feet or so.

The eastern opening also inclines some 100 feet or so before turning or ending (it's hard to tell without going further inside). You can sense a strong smell coming from the cave, some kind of animal musk. You can see some kind of shadow in the distance aproximately 60-70 feet down the cavern, it's unmoving, though hard to identify without getting a little closer.
OOC:
You can make a few recall knowledge checks here:
Crafting DC 17 or Nature DC 20 to recognize the oily substance
Nature DC 22 to identify animal musk
Dec 3, 2024 4:58 pm
Tomas will smell the grease and the air to see if he can recognize the unusual cave scents.

Rolls

Nature (Wis) - Oil Substance - (1d20+7)

(10) + 7 = 17

Nature (Wis) - Animal Musk - (1d20+7)

(17) + 7 = 24

Dec 3, 2024 5:53 pm
Tomas is unsure about the oily substance, but the animal musk is smilodon urine.
Dec 3, 2024 7:32 pm
Iroven eyed the slimey grease with caution and then looked around the place. He noticed the musky odour and the distant shadow. "I don't think we are alone; best be careful and prepared."

Rolls

Crafting (Int) - (1d20+7)

(4) + 7 = 11

Dec 4, 2024 12:34 pm
Just as Iroven says that, Artesia can hear a low growling sound from the eastern passage. None of the other can hear it however. It seems to come from deep inside the tunnel.
Dec 4, 2024 5:15 pm
"We have a Smilodon up ahead, this might be it's cave?" Tomas tells the others "It would be shame if we have to harm it"
OOC:
How does the tribe interact with a hypercarnivore? Obviously it is threat to the people and heard, but would they accept chasing it off? Could the Smilodon could be flushed out by smoking it out or baiting/scaring? (Rolling a recall knowledge-nature just in case)

Rolls

Nature (Wis) - (1d20+7)

(1) + 7 = 8

Dec 4, 2024 7:24 pm
Koram crouches down and inspects the oily substance, looking up at the others at the mention of a smilodon. "We'd best tread carefully. I've only ever seen those from afar, and not a tussle I'd care to have if it can be avoided."
OOC:
Nature, for the oily substance.
Last edited December 4, 2024 7:24 pm

Rolls

Nature (Wis) - (1d20+6)

(14) + 6 = 20

Dec 5, 2024 9:50 am
Tomas can't recall anything specific about Smilodons, but know that despite Imek's wishes to train one, they are looked on as dangerous prey and many have been hurt or worse in attempts to hunt them.

Koram however is able to recognize the oil as an oil secreted by an animal called lagofirs. Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. They're social creatures, playful but territorial and protective of their kin. Lagofirs live in family units and gather in larger groups as often as their environment allows. They're commonly found congregating along rivers, lakes, and coasts, where they subsist on fish, crustaceans, marine plants, and small mammals.

Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone. Both their front and back paws are webbed, and their front paws are highly dexterous, enabling them to grasp objects and perform simple manual tasks.

Lagofirs secrete a thick, sweet-smelling, flammable oil that coats their fur. Warm to the touch, this oil keeps them insulated and comfortable in frigid water and cold climates. Lagofirs mark their territory by brushing against solid surfaces, coating them in oil that, to other lagofirs, identifies an individual. This makes their lairs, known as burrows or forms, incredibly hazardous. A single spark in a lagofir lair can cause an explosion.
Dec 5, 2024 2:36 pm
"This is flammable," Koram says, standing upright. "Lagofir oil. Quite a few of them here, too. Maybe a lair. One spark and this whole place will be tinderbox. Be careful." He considers a moment, "We shouldn't remain here."
Dec 5, 2024 2:47 pm
Iroven listened to Koram and nodded. "Well, if its a lair of Lagofir, I don't think we should disturb it. The members of the tribe can harvest these somehow or else we should just avoid this side and check the opposite exit on the east."
Dec 5, 2024 3:43 pm
"You're right...it could be harvested in small pots, possibly, to make a sort of weapon. Lagofir tend not to be overly aggressive, but still might be dangerous if they feel they need to protect their home."
Dec 8, 2024 8:11 pm
"Let's inform the tribe and move on. We will advice them to be cautious for now, and can help them harvest after if the cave is clear."
Dec 9, 2024 10:43 am
OOC:
Which way will you go, will you check out the lagofir lair or check the sounds to the east. Or possibly check out what more lies to the south.
Having gone further inside, you can see a tunnel leading further south, though you cannot see how far. The tunnel is littered with rubble.
Dec 9, 2024 3:14 pm
OOC:
Let's investigate the east.
Dec 9, 2024 6:23 pm
Koram watches as Iroven indicates toward the east and nods in understanding. Haitith follows close along at his heels.
Dec 10, 2024 11:51 am
As you move down the eastern tunnel, and you get closer, you see that the unmoving shape you saw is the carcass of a smilodon, partly eaten. Halfway down the tunnel you see a crevasse leading to the south, though it is high up in the ceiling. You also starts hearing the growling that Artesia heard earlier. You also the sound of snapping bone and tearing flesh coming from the south past a flowstone curtain that split the room in two.

https://i.imgur.com/bqkfKbE.png
Dec 10, 2024 5:28 pm
Iroven heard the sounds of a predator feasting on its prey, and he signalled it to the others. Slowly he crept forward and peeked from the edge of the corner, trying to see what was on the other side.
Dec 10, 2024 7:29 pm
Looking around for danger, Tomas says "Looks like a hunter has become the hunted. Even departed this poor smilodon could still be an ally. If we could hold off the other beast from its meal for a bit we could perform the ritual our elders taught us. Did anyone take the lessons to speak with the spirits well enough to preform?"

Rolls

Nature (Wis) - (1d20+7)

(6) + 7 = 13

Dec 11, 2024 10:50 am
Koram shakes his head at the question. "No, but I don't like the idea of something that can take down a creature like this as prey. Be alert."
Dec 11, 2024 1:10 pm
Coming around the bed, you see a horrible creature crouching over another smilodon corpse, devouring the much larger beast. Noticing your presence it roars in anger.
OOC:
Roll initiative. Anyone who beats its result of 32 can act first.
https://i.imgur.com/d8u5Apu.png

https://i.imgur.com/DoVvvxW.png

Rolls

Creature Initiative - (1d20+16)

(16) + 16 = 32

Dec 11, 2024 8:26 pm
Artesia considers fleeing, but stands frozen with fear.

Rolls

Perception - (1d20+9)

(2) + 9 = 11

Dec 12, 2024 5:40 am
Koram and Haitith attempt to react to the presence of the strange creature.

Rolls

Koram Perception - (1d20+8)

(5) + 8 = 13

Haitith Perception - (1d20+8)

(18) + 8 = 26

Dec 12, 2024 6:59 am
Iroven is shocked to see the creature but instinctively grabs the hilt of his sword.

Rolls

Perception - (1d20+9)

(8) + 9 = 17

Dec 12, 2024 10:14 pm
Tomas readies to respond to the abomination.

Rolls

Initiative - Perception - (1d20+11)

(13) + 11 = 24

Dec 13, 2024 12:38 pm
The creature roars in anger, trying to demoralize Tomas, who’s going in front of you. Then it touches the half eaten smilodon in front of it. In a horrible display, the creature’s body merges with the dead carcass, and in seconds one monster is no longer in front of you, and the dead smilodon starts moving.
OOC:
You are all up.

Round 1:
Character Initiative AC HP Statuses
Creature 32 25 120/120
Tomas 24 20 64/64 Frightened 1
Iroven 17 21 (23) 56/56
Koram 13 18 / 20 (Haitith) 60/60
Artesia 11 17 42/42
[ +- ] Battlemap

Rolls

Creature demoralize vs Tomas - (1d20+15)

(8) + 15 = 23

Dec 14, 2024 11:31 am
"Oh, what in the hells is this thing?" Koram says as he sees Tomas turn pale before him. He raises a hand and speaks a series of incantations, then shouts,"Okay, Haitith! The eidolon bounds across the cavern floor and strikes at the enemy while Koram shouts, "You've got this!"
OOC:
Free Action: Extend Boost (Arcana vs. standard DC)
Action 1: Act Together (Koram Casts Boost Eidolon)(Haitith Strides)
Action 2: One for All (prepare aid to Haitith)
Action 3: Haitith Strikes
Reaction: Aid Haitith's attack (+1 Attack)
Last edited December 14, 2024 11:34 am

Rolls

Arcana (Int) (vs. DC 19) - (1d20+7)

(1) + 7 = 8

Diplomacy (Cha) (Aid vs. DC 15) - (1d20+12)

(11) + 12 = 23

Haitith Strikes (Primary)(w/ Aid & Boost Eidolon) - (1d20+12, 1d8+6)

1d20+12 : (11) + 12 = 23

1d8+6 : (3) + 6 = 9

Dec 14, 2024 6:15 pm
Iroven was shocked to see the creature merge with the carcass it was eating from. Was this some kind of demon? Anger shot through him as he gripped his sword hilt tightly while holding the shield and charged the animated smilodon.
OOC:
Using vicious swing.

Rolls

Bastard sword - Atk/Dam - (1d20+11, 2d8+4)

1d20+11 : (9) + 11 = 20

2d8+4 : (34) + 4 = 11

Dec 14, 2024 9:48 pm
Tomas is filled with disgust. It is one thing for a predator to kill to feed, but to discrete the fallen! Rage fills Tomas as he springs into action, running behind the abomination to gore from behind.
OOC:
Act1: Rage
Act 2-3: Sudden charge (Stride x2 to run behind the beast then Strike)

Rolls

Antler - Atk/Dam - (1d20+9-1, 1d10+6p)

1d20+9-1 : (17) + 8 = 25

1d10+6p : (6) + 6 = 12

Dec 15, 2024 1:24 am
Artesia is filled with a mixture of disgust and abject terror! Never has she seen the like of this! Swallowing her fear, she reaches out towards the foe and casts divine lance, calling upon good energies!
[ +- ] Cantrip: Divine Lance >>

Rolls

Ranged spell attack, damage - (1d20+4, 1d4+4)

1d20+4 : (10) + 4 = 14

1d4+4 : (3) + 4 = 7

Dec 17, 2024 9:33 am
Haitith rushes forward and strikes at the strange creature. It’s armor is too tough for the attack to get through.

Iroven rushes forward and gets a similar result.

Tomas however, is able to get around and flank the creature and his antlers stick into the animal. Seems most of the damage affects the carcass, almost as if it serves as a shield for the creature.

Then a spell attack from Artesia goes wide, missing it.

The creature roars in anger. Then lashes out with several attacks, each against one of the foes engaged with it. The first attack rips into the barbarian (22 piercing and 4 spirit damage), then a claw smashes hard into Iroven (16 slashing and 4 spirit damage) before the last claw slices into Haitih (12 slashing and 4 spirit damage)
OOC:
Everyone within 30 feet of it, need to make a Will save DC 25. On a failure you gain Frightened 1, on crit failure you are Frightened 2. And you are all up again.

Round 2:
Character Initiative AC HP Statuses
Creature 32 25 116/120
Tomas 24 20 38/64 Must make Will save DC 25
Iroven 17 21 (23) 36/56 Must make Will save DC 25
Koram 13 18 / 20 (Haitith) 44/60 Haitih must make Will save DC 25
Artesia 11 17 42/42
[ +- ] Battlemap

Rolls

Bite vs Tomas - (1d20+18, 2d10+8, 1d6)

1d20+18 : (3) + 18 = 21

2d10+8 : (86) + 8 = 22

1d6 : (4) = 4

Claw #1 vs Iroven - (1d20+14, 2d6+8, 1d6)

1d20+14 : (15) + 14 = 29

2d6+8 : (53) + 8 = 16

1d6 : (4) = 4

Claw #2 vs Haitith - (1d20+10, 2d6+8, 1d6)

1d20+10 : (13) + 10 = 23

2d6+8 : (31) + 8 = 12

1d6 : (4) = 4

Dec 17, 2024 10:31 am
Iroven was surprised to find out that the hide of the creature was able to block his sword. The following claw counterattack was vicious and wracked his spirit and traumatized his body. Iroven followed with his sword strike, trying to hit the creature again.
OOC:
First action: Normal attack
Second action: Vicious swing
Last edited December 17, 2024 10:35 am

Rolls

Will - (1d20+9)

(12) + 9 = 21

Bastard sword - Atk/Dam - (1d20+10, 1d8+4)

1d20+10 : (13) + 10 = 23

1d8+4 : (7) + 4 = 11

Bastard sword - Atk - (1d20+5)

(9) + 5 = 14

Dec 17, 2024 12:19 pm
OOC:
You forgot to roll for the second attack, but luckily your first attack hits due to flanking, will resolve along with other posts..
Dec 17, 2024 6:06 pm
Artesia frowns and moves to where she is within 30 feet of Tomas and unleashes a healing font toward him. (Two actions.)
[ +- ] Clerical Font: Heal (x4) > to >>>

Rolls

Healing font - (2d8+16)

(34) + 16 = 23

Dec 18, 2024 7:42 am
OOC:
Will save first! Koram/Haitith are Frightened 2
Koram feels a shiver run down his spine as the creature roars, simultaneously filling Haitith with dread. "Okay, let's try this again! You got this..." Koram sends magic coursing through Haitith again, "Give it tooth and tail!"
OOC:
Action 1: One for All (prepare aid to Haitith)
Free Action: Extend Boost (Arcana vs. standard DC)
Action 2: Act Together (Koram Casts Boost Eidolon)(Haitith Strikes)
Reaction: Aid Haitith
Action 3: Haitith Strikes

EDIT: I think that's a crit on the Aid check, so should be +2 on the first attack, not +1. The secondary attack shouldn't get the aid bonus, so would be one lower for a total of 6, not 7.

Also, if the Arcana check is a success, Boost Eidolon will last 3 rounds total.
Last edited December 18, 2024 8:02 am

Rolls

Haitith Will Save - (1d20+8)

(4) + 8 = 12

Arcana (Int) - (1d20+5)

(14) + 5 = 19

Diplomacy (Cha) - (1d20+10)

(15) + 10 = 25

Haitith Strikes (Primary)(w/ Aid & Boost Eidolon)(Electricity damage) - (1d20+10, 1d8+6)

1d20+10 : (18) + 10 = 28

1d8+6 : (1) + 6 = 7

Haitith Strikes (Secondary) - (1d20+6, 1d6+6)

1d20+6 : (1) + 6 = 7

1d6+6 : (1) + 6 = 7

Dec 19, 2024 12:33 am
Empowered by a burst of lifeforce Tomas will continue his assault, thrashing into the beast and trying to knock the feet up from under it.
OOC:

Will Save
Act1: Strike
Act2: Trip
Act3: Strike

Rolls

Will - (1d20+9)

(9) + 9 = 18

Antler - Atk/Dam - (1d20+9, 1d10+6p)

1d20+9 : (14) + 9 = 23

1d10+6p : (3) + 6 = 9

Athletics (Str) - (1d20+11-5)

(12) + 6 = 18

Antler - Atk/Dam - (1d20+9-10, 1d10+6p)

1d20+9-10 : (8) - 1 = 7

1d10+6p : (2) + 6 = 8

Dec 20, 2024 11:02 am
Artesia heals Tomas while the rest of the team gangs up on the creature. Several blows from the group, and every one gets through its defenses with a hit each. It roars in anger and tries to return the favor by striking first at Tomas (19 damage), then at Haitih (20 damage) and lastly Iroven (15 damage).
OOC:
Sorry, none of you are frightened. I misread the monster's aura, and it is just animals that need to make a save. Sadly it didn't turn any non hits to hits suddenly. You are all up again.

Round 3:
Character Initiative AC HP Statuses
Creature 32 25 94/120
Tomas 24 20 42/64
Iroven 17 21 (23) 21/56
Koram 13 18 / 20 (Haitith) 44/60
Artesia 11 17 42/42


Rolls

Iroven Vicious Strike - (1d20+5, 2d8+4)

1d20+5 : (18) + 5 = 23

2d8+4 : (44) + 4 = 12

Attack vs Tomas - (1d20+18, 2d10+8, 1d6)

1d20+18 : (13) + 18 = 31

2d10+8 : (55) + 8 = 18

1d6 : (1) = 1

Attack vs Haitih - (1d20+18-4, 2d6+8, 1d6)

1d20+18-4 : (7) + 14 = 21

2d6+8 : (16) + 8 = 15

1d6 : (5) = 5

Attack vs Iroven - (1d20+18-8, 2d6+8, 1d6)

1d20+18-8 : (16) + 10 = 26

2d6+8 : (15) + 8 = 14

1d6 : (1) = 1

Dec 20, 2024 4:08 pm
Iroven reeled from the vicious blows of the possessed creature, but it was not the time to falter but to keep on the offensive. He dropped his shield, grabbed his sword with hands, and tried to cleave the creature.
OOC:
Free action: Drop shield
First action: change grip
Second and third: Vicious swing

Rolls

Bastard sword - Atk/Dam - (1d20+11, 2d12+4)

1d20+11 : (8) + 11 = 19

2d12+4 : (48) + 4 = 16

Dec 20, 2024 7:02 pm
Artesia growls beneath her breath, cursing the creature, but lets loose with another healing font, this one aimed at Iroven.
[ +- ] Clerical Font: Heal (x4) > to >>>

Rolls

Healing Font (Iroven) - (2d8+16)

(46) + 16 = 26

Dec 20, 2024 7:05 pm
Tomas will continue to thrash at the beasts heels. For a bit, he will pause to draw his shield.
OOC:
A1: Strike
A2: Strike
A3: Interact to Draw Shield

Rolls

Antler - Atk/Dam - (1d20+9, 1d10+6p)

1d20+9 : (12) + 9 = 21

1d10+6p : (3) + 6 = 9

Antler - Atk/Dam - (1d20+9-5, 1d10+6p)

1d20+9-5 : (6) + 4 = 10

1d10+6p : (6) + 6 = 12

Dec 21, 2024 12:26 pm
Koram reels as he feels the blow hitting Haitith. He spits a bit of blood out onto the ground before renewing his vigor. He pulls free his medicine kit and quickly sets to work while shouting, "Again, Haitith!" The Eidolon bears down on the enemy with tooth and tail!
OOC:
Action 1: Manipulate to pull out healing kit
Action 2: Act Together (Koram uses battle medicine on self)(Haitith Strikes, primary w/ electricity damage)
Action 3: Haitith Strikes (w/ secondary weapon)

1 more round of boost Eidolon after this.

Koram gainst +14 hp
Last edited December 21, 2024 12:27 pm

Rolls

Medicine (Wis) - (1d20+6, 2d8+5)

1d20+6 : (15) + 6 = 21

2d8+5 : (63) + 5 = 14

Haitith Strikes (Boosted, Electricity Damage, Primary) - (1d20+11, 1d8+6)

1d20+11 : (8) + 11 = 19

1d8+6 : (8) + 6 = 14

Haitith Strikes 2 (Boosted, secondary attack, agile) - (1d20+7, 1d6+6)

1d20+7 : (14) + 7 = 21

1d6+6 : (6) + 6 = 12

Dec 23, 2024 1:43 pm
Iroven drops his shield to the ground with a clatter and tries to make a two armed swipe at the creature, but it dodges out of the way,

His wounds heals though as Artesia says a healing prayer behind him.

The combined pummeling of Haitih and Tomas is not enough to pierce the tough creature.

The creature tries to return in full, striking out at all those around it. The first attack against Iroven misses, but it connects to both Haitih (23 damage) and Tomas (18 damage).
OOC:
Was a rough round for you, and solo fights can be hard in PF2e to account for action economy. Tomas, you have forgotten to update to 4th level so your attacks should be 1 higher (+10). You are all up again.
[ +- ] Battlemap

Rolls

Attack #1 vs Iroven - (1d20+18, 2d10+8, 1d6)

1d20+18 : (1) + 18 = 19

2d10+8 : (35) + 8 = 16

1d6 : (4) = 4

Attack #2 vs Tomas - (1d20+18-4, 2d6+8, 1d6)

1d20+18-4 : (12) + 14 = 26

2d6+8 : (45) + 8 = 17

1d6 : (1) = 1

Attack #3 vs Haitith - (1d20+18-8, 2d6+8, 1d6)

1d20+18-8 : (12) + 10 = 22

2d6+8 : (64) + 8 = 18

1d6 : (5) = 5

Dec 23, 2024 2:04 pm
Artesia feels faint, her divine power starting to run short, but she fights on, channeling another healing into Tomas, leaving one healing in reserve for an emergency.
[ +- ] Clerical Font: Heal (x4) > to >>>

Rolls

Healing (Tomas) - (2d8+16)

(33) + 16 = 22

Dec 23, 2024 5:36 pm
Iroven dodged the attack but followed with two strikes from his sword, straining his muscles to deliver a solid blow to the creature.
OOC:
First attack: Normal strike
Second attack: Vicious swing

Rolls

Bastard sword - Atk/Dam - (1d20+11, 1d12+4)

1d20+11 : (17) + 11 = 28

1d12+4 : (5) + 4 = 9

Bastard sword - Atk/Dam - (1d20+6, 2d12+4)

1d20+6 : (11) + 6 = 17

2d12+4 : (39) + 4 = 16

Dec 24, 2024 9:34 am
Koram reels from the new blow against Haitith's body. He raises his hands toward the creature while shouting to Haitith, "Come on! I see an opening!" As Haitith looks for a weak spot, Koram spots it, "There, Now!" Just at that moment he sends a wreath of electricity through the air at the creature.
OOC:
Action 1: Prepare to Aid - One for All on Haitith
Actions 2&3: Act Together (Koram Casts Electric Arc for 3d6 dmg vs. basic reflex save DC 19)(Haitith Strikes)
Reaction: Koram Aids Haitith for +1 Attack

Forgot - I need to remember to cast my new spell, Summoner's Precaution before our next fight!
Last edited December 24, 2024 9:37 am

Rolls

Diplomacy (Cha) - (1d20+12)

(3) + 12 = 15

Electric Arc Damage - (3d4)

(441) = 9

Haitith Strikes (Primary, Electric)(w/ Aid & Boost Eidolon) - (1d20+12, 1d8+6)

1d20+12 : (16) + 12 = 28

1d8+6 : (4) + 6 = 10

Dec 24, 2024 6:09 pm
Tomas continues his assault, still enraged but acting more defensively. He attempts to gore and trip the beast, then prepares his shield for the enviable counterattack.
OOC:

A1: Strike
A2: Trip
A3: Raise Shield +2AC
Also, Tomas has 6 tHP from raging that haven't been shaved off yet

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (1) + 10 = 11

1d10+6p : (10) + 6 = 16

Athletics (Str) - (1d20+11-5)

(1) + 6 = 7

Dec 30, 2024 11:22 am
Tomas feels his wounds start to knit together as Artesia’s magic envelops him.

Iroven lets loose with a hard attack that connects with the creature. He tries to follow up a second strike with even more force behind it, but it dodges out of the way.

A bolt of electricity flies past, but once again the creature is able to dodge it. It leaves him open to an attack from Haitith however.

Tomas tries to strike it, before trying to trip the creature. He loses his balance and falls prone himself.

The creature sees an opening in the prone Tomas and strikes him (40 damage). Before following up with attacks on Iroven (16 damage) and Haitith (20 damage). As the last attacks strike hits Haitih, the eidolon seemingly pops out of existence and Koram falls down.
OOC:
Tomas, temporary hit points are the first one to go, but it does leave you with 6 more hp when you last took damage.

Tomas, rough rolls. Crit fail on a Trip attempt is falling prone yourself, so up to you if you want to spend your last action to raise shield or standing. The +2 from raise shield nulls out the -2 from being prone.

Koram needs to make a death save.

You are all up again. You can tell the carcass is barely holding together, and you figure one good hit left for that to break apart.

Round 4:
Character Initiative AC HP Statuses
Creature 32 25 79/120
Tomas 24 20 12/64 prone
Iroven 17 21 (23) 31/56
Koram 13 18 / 20 (Haitith) 0/60 dying 1
Artesia 11 17 42/42
[ +- ] Battlemap

Rolls

Reflex save Electric Arc - (1d20+17)

(18) + 17 = 35

Attack #1 vs Tomas - (1d20+18, 2d10+8, 1d6)

1d20+18 : (16) + 18 = 34

2d10+8 : (61) + 8 = 15

1d6 : (5) = 5

Attack #2 vs Iroven - (1d20+18-4, 2d6+8, 1d6)

1d20+18-4 : (9) + 14 = 23

2d6+8 : (52) + 8 = 15

1d6 : (1) = 1

Attack #3 vs Haitith - (1d20+18-8, 2d6+8, 1d6)

1d20+18-8 : (10) + 10 = 20

2d6+8 : (42) + 8 = 14

1d6 : (6) = 6

Dec 30, 2024 4:54 pm
The battle is getting bloodier by each second, and this dangerous creature doesn't seem to bow down. Hurt and reeling from the blow, Iroven continued to pummel the creature and then slashed at it's leg to trip the creature.
OOC:
First and second action: Vicious strike
Free action: Release one grip
Third action: trip

Rolls

Bastard sword - Atk/Dam - (1d20+11, 2d12+4)

1d20+11 : (20) + 11 = 31

2d12+4 : (97) + 4 = 20

Trip - (1d20+2)

(14) + 2 = 16

Dec 30, 2024 7:21 pm
Artesia grimaces as Koram falls and starts to utilize a different, damage-causing spell, but seeing that Iroven appears to have the situation in hand, decides instead to use her last healing font on Koram.
[ +- ] Clerical Font: Heal (x4) > to >>>

Rolls

Healing for Koram - (2d8+16)

(83) + 16 = 27

Dec 31, 2024 12:51 am
OOC:
Can I act this round after the healing? or make the death save and wait to act next round?
Dec 31, 2024 11:01 am
With a devastating blow, Iroven strikes the creature so the carcass breaks in two. The demonic creature is expelled with force and lands prone at the feet of Tomas.
OOC:
Iroven: When you destroy the "skin" it reverts to medium size and lands already prone, but 5 feet away from you (rolled random square). So you may change your second action.
Koram: Techincally you move just ahead of the creature that downed you when you go down. So you are able to act this round.
[ +- ] Updated Battlemap
Dec 31, 2024 3:36 pm
OOC:
I will move 5ft to engage the creature. I don't think I can do anything else.
Jan 1, 2025 6:45 pm
Tomas prepares his shield and stands, then lays into the foul beast.
OOC:
act1: Raise Shield
act2: Stand
act3: Strike

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (10) + 10 = 20

1d10+6p : (4) + 6 = 10

Jan 2, 2025 11:14 am
Koram picks himself up from the ground, gritting his teeth. He throws an appreciative look toward Artesia, then raises his hands to lift a few jagged pieces of rock from the ground, sending them hurtling through the air at the creature with magic.
OOC:
Action 1: Stand
Actions 2&3: Telekinetic Projectile

Rolls

Spell Attack and Damage - (1d20+10, 3d6)

1d20+10 : (11) + 10 = 21

3d6 : (656) = 17

Jan 2, 2025 1:36 pm
Tomas and Koram is unable to take advantage of the creature's prone condition as their assault misses it. With an angry roar it raises, opening itself up to an attack from Iroven. Then it starts muttering words in a strange demonic language and he pops through a portal, landing behind Koram.
OOC:
Iroven may take an Attack of Opportunity as it stands. It's second action is to cast a spell. You are all up again.

Round 4:
Character Initiative AC HP Statuses
Creature 32 25 69/120
Tomas 24 20 12/64 prone
Iroven 17 21 (23) 31/56
Koram 13 18 / 20 (Haitith) 27/60 wounded 1
Artesia 11 17 42/42
[ +- ] Battlemap
Jan 2, 2025 7:31 pm
As the creature started to rise up chanting, Iroven swung his sword at it. He then quickly dashed to reach the creature's new location trying to hit its legs again to trip it.
OOC:
First and second action: move
Third action: Trip
Last edited January 3, 2025 2:12 pm

Rolls

Bastard sword - Atk/Dam - (1d20+11, 1d8+4)

1d20+11 : (10) + 11 = 21

1d8+4 : (5) + 4 = 9

Athletics (Str) Trip - (1d20+12)

(6) + 12 = 18

Jan 2, 2025 7:47 pm
Artesia feels exhaustion rising within her but pushes it to the back of her mind. She decides to take a chance, based on the fact that it could possess a corpse, and summons up her disrupt undead.
[ +- ] Cantrip: Disrupt Undead >>
Last edited January 2, 2025 7:47 pm

Rolls

Damage (disrupt undead) - (1d6+4)

(4) + 4 = 8

Jan 3, 2025 12:31 am
Tomas springs into action, bounding across the cave towards the 'Creature' to end it's fowl existence.
OOC:
A1: Raise shield or Stand (is Tomas still prone?, he stood last round)
A2-3: Sudden Charge: Stride x2, Strike

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (15) + 10 = 25

1d10+6p : (6) + 6 = 12

Jan 3, 2025 11:46 am
"Wha-!?" Koram turns and spots the enemy, now poised to strike from his flank. He throws his hands up and whispers an arcane incantation - a moment later a large, bipedal creature appears between him and the enemy, as much like the creature that attacked them in the pass several nights back as he can remember. He then moves as far away from the repositioned danger as he can.
OOC:
Actions 1&2: Cast Spell - Figment, +2 Create a Diversion
Action 3: Stride (south, 25ft near Iroven)

I guess with Create a Diversion he has to 'sneak'. He will attempt to do that for his Action 3 instead, moving only 10ft away.
Last edited January 3, 2025 11:49 am

Rolls

Deception (Cha) - (1d20+12)

(14) + 12 = 26

Stealth (Dex) - (1d20+8)

(2) + 8 = 10

Secret Roll

Jan 5, 2025 6:27 pm
Iroven runs after the creature, despite the creature now being a bipedal, he can’t trip it up.

But it leaves him open to a furious charge from Tomas who gets his antlers into its shoulder.

Artesia sends a spell at the creature, but it bounces off it harmlessly. You don’t know what it is, but at least you know it's not undead.

For a moment another creature appears on the field of battle, though obviously an illusion, it is distracting enough that the creature loses sight of Koram.

It screams in pain and anger as it tries to jump into the last smilodon carcass. Once again he opens himself to an opportune attack from Iroven. Then it steps closer to Iroven and Tomas, ready to fight them in his new carcass shield.
OOC:
The Wear Pelt ability has the manipulate trait, so it is eligble for an Opportune Attack from Iroven and then you may all act.

Round 5:
Character Initiative AC HP Statuses
Creature 32 25 57/120
Tomas 24 20 12/64
Iroven 17 21 (23) 31/56 can take AoO
Koram 13 18 / 20 (Haitith) 27/60 wounded 1
Artesia 11 17 42/42
[ +- ] Battlemap
Jan 6, 2025 10:40 am
OOC:
Does the brown extension south of Iroven block Koram's line of sight?
Jan 6, 2025 11:20 am
OOC:
It provides cover. It's a flowstone curtain
[ +- ] What is a Flowstone Curtain
Jan 6, 2025 2:28 pm
The abominable creature tried to meld with the fallen Smilodon, and Iroven tried to stop it with a reflexive swing of his sword. He then followed up a swing from the blindside of the creature, forcing it to focus more on its defense. Twisting up, he followed with an arcing slice to hit the creature with vicious force.
OOC:
First action: Feint
Second and third action: Vicious strike
Last edited January 6, 2025 2:35 pm

Rolls

Bastard sword - Atk/Dam - (1d20+11, 1d8+4)

1d20+11 : (18) + 11 = 29

1d8+4 : (1) + 4 = 5

Deception (Cha) Feint - (1d20+6)

(3) + 6 = 9

Bastard sword - Atk/Dam - (1d20+11, 2d8+4)

1d20+11 : (20) + 11 = 31

2d8+4 : (81) + 4 = 13

Jan 6, 2025 5:44 pm
Tomas raises his shield and thrashes at it with his antlers.
OOC:
A1: Raise Shield
A2: Strike
A3: Strike

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (11) + 10 = 21

1d10+6p : (7) + 6 = 13

Antler - Atk/Dam - (1d20+10-5, 1d10+6p)

1d20+10-5 : (4) + 5 = 9

1d10+6p : (3) + 6 = 9

Jan 7, 2025 3:22 am
Fudgenuts! Artesia thinks. Why won't the thing fall? She decides to resort to a more basic attack and tries again with a divine lance (good energy).
[ +- ] Cantrip: Divine Lance >>

Rolls

Ranged spell attack, damage - (1d20+4, 1d4+4)

1d20+4 : (17) + 4 = 21

1d4+4 : (2) + 4 = 6

Jan 7, 2025 9:21 am
Iroven hits with his opportune attack. He tries to trick the creature, but it is on to him and it backfires, leaving Iroven open to a counter attack. Though it don’t matter, as Iroven’s follow up strike is hard enough to get through its defenses.

Tomas raises his shield and attempts a couple of strikes, but isn’t able to pierce its defenses.

Artesia is able to send a lance of divine energy into it. It seems to bypass not only the hardness of the carcass, but also hurt it more than it should.
OOC:
Iroven, that Deception check was a critical failure, and that means you end up Off-Guard yourself.

Artesia, remember to add your trained proficiency to your attack roll. Should be 6 higher which turns it into a hit.

You can tell it has a weakness to the spirit damage from Divine Lance. It also seems that non-physical damage bypasses the "carcass shield".

Koram is left to act.
Jan 9, 2025 5:07 am
Koram throws his hands out and utters the arcane words to send a trio of bolts made of force energy at the enemy.
OOC:
Actions 1-3: Cast Spell - Force Barrage

Rolls

Force Barrage - (3d4+3)

(314) + 3 = 11

Jan 9, 2025 12:33 pm
OOC:
Rolling

Rolls

Attack #1 vs Iroven - (1d20+18, 2d10+8, 1d6)

1d20+18 : (10) + 18 = 28

2d10+8 : (34) + 8 = 15

1d6 : (2) = 2

Attack #2 vs Tomas - (1d20+18-4, 2d6+8, 1d6)

1d20+18-4 : (11) + 14 = 25

2d6+8 : (53) + 8 = 16

1d6 : (6) = 6

Attack #3 vs Iroven - (1d20+18-8, 2d6+8, 1d6)

1d20+18-8 : (11) + 10 = 21

2d6+8 : (45) + 8 = 17

1d6 : (5) = 5

Jan 9, 2025 12:38 pm
The three missiles hit into the carcass and much as Artesia’s magical damage, the damage seems to hurt the creature within completely. It bites at Iroven, taking out a chunk of the warrior. Then it swipes a claw at Tomas downing him. He follows up with the other claw at Iroven again, and this time downing another foe.
OOC:
Both Iroven and Tomas is down to dying 1. It’s Artesia’s and Koram’s turn to act. It is, much like you, on its last legs.

Need death saves from Iroven and Tomas.

Round 6:
Character Initiative AC HP Statuses
Creature 32 25 23/120
Tomas 24 20 0/64 dying 1, make Death Save
Iroven 17 21 (23) 0/56 dying 1, make Death Save
Koram 13 18 / 20 (Haitith) 27/60 wounded 1
Artesia 11 17 42/42

Jan 9, 2025 2:22 pm
Iroven succumbs to his injuries and falls to the ground.

Rolls

Death save - (1d20)

(13) = 13

Jan 9, 2025 5:03 pm
Koram feels an ache in his gut as both Iroven and Tomas fall. Having seen the effectiveness of his last attack, raises his hands and sends another bevvy of force bolts at the creature!
OOC:
Actions 1-3: Cast Spell - Force Barrage

Rolls

Force Barrage - (3d4+3)

(144) + 3 = 12

Jan 10, 2025 4:35 am
Artesia does all that she can do, hurling another [I]divine lance[/i] at the creature (good damage).
[ +- ] Cantrip: Divine Lance >>

Rolls

Artesia divine lance - (1d20+6, 1d4+4)

1d20+6 : (16) + 6 = 22

1d4+4 : (3) + 4 = 7

Jan 10, 2025 12:11 pm
With a shriek the creature falls down, the carcass deflating in a horrible sound. Then a silence comes over the cave for a moment, only the panting of Artesia and Koram filling the air. Then you can hear whimpers from a raised ledge from the southwest. You also have your fallen companion to deal with.
OOC:
Artesia, this time it seems you forgot your Wisdom bonus. It should be WIS (4) + Level (4) + Trained (2) = 10. It made it a hit, and with the weakness it was just enough to fell it along with the damage from Koram.

The DC to Stabilize should be DC 17. Iroven is Dying 2 and Tomas still haven't done one save. Once they are stabilized you can Treat Wounds. Or Koram could use Battlefield Medicine to speed up the process.
Jan 10, 2025 8:59 pm
Darkness

Rolls

Fortitude - (1d20+9)

(15) + 9 = 24

Jan 11, 2025 1:20 am
Koram, sorely wounded from the fight himself, immediately rushes to Iroven's side and pulls out his medical kit. He works swiftly to try and patch his companion up and stop the bleeding.

Once Iroven seems out of danger, he moves to Tomas's side. The man appeared to have stabilized, but was still out of it.
OOC:
Battle Medicine
Last edited January 11, 2025 1:22 am

Rolls

Medicine (Wis) - (1d20+6)

(13) + 6 = 19

Healing - (2d8)

(83) = 11

Medicine (Wis) (Tomas) - (1d20+6, 2d8)

1d20+6 : (11) + 6 = 17

2d8 : (28) = 10

Jan 11, 2025 9:42 am
It don't take Koram much time to get their companions back on their feets. You all survived somehow.
Jan 11, 2025 10:37 am
Koram let's out a sigh of relief as his companions come to. "Good, good, you had us worried for a moment, both of you."

He sits for a moment, closing his eyes and focusing on his link to the astral plane, searching for Haitith. This wasn't the first time he had lost his connection binding his friend to the material plane, but it didn't happen often, and it worried him. After a few moments, his consciousness finds the link and he summons his friend back to join them.

"There you are! You worried me."

"I'll always exist," the dragon says, sidling up to him. "It is you who is weak and needs protection. It is wise for you to find me again. You should do better not to get hurt."

"Thanks," Koram says with a laugh, "I'll do my best." He ruffles the dragon's neck with his fingers and gives him a hug before turning his attention to the nearby ledge.

"Do you hear that?" he asks the others.
Jan 11, 2025 12:32 pm
Iroven opened his eyes and coughed; his whole body spasmed in pain. Turning to Koram, he thanked him for nursing his wounds and bringing him back from the corners of final rest. "Master Koram, I thank you for helping me survive. What was that thing? Somekind of demonic creature that can possess the dead bodies of other creatures? We need to take rest before we can go out exploring again. My body aches from all the wounds. How is everyone else?"

He watched Haitith—the eidolon of Koram coming back. Turning towards it, he bowed to the creature to show respect.
Last edited January 11, 2025 1:01 pm
Jan 11, 2025 12:42 pm
Haitith looks to Iroven a moment, then bows his head in return.

"Any time, Iroven. Just glad to still have you with us," Koram says.
Jan 11, 2025 7:23 pm
OOC:
It will be a Religion DC 25 to identify the creature.
Jan 12, 2025 3:10 am
OOC:
Come on, Nat 20!

Rolls

Religion (Wis) - (1d20+0)

(14) = 14

Jan 13, 2025 6:29 am
Furmyr says:
OOC:
Artesia, this time it seems you forgot your Wisdom bonus. It should be WIS (4) + Level (4) + Trained (2) = 10. It made it a hit, and with the weakness it was just enough to fell it along with the damage from Koram.
Missed the level bonus, actually, but thank you. Still getting used to 2e.
Jan 13, 2025 6:32 am
Artesia lets exhaustion overcome her, tinged with relief at having survived and destroyed the foe. More importantly, all of her companions were alive as well. She had done her job.
Last edited January 13, 2025 6:32 am

Rolls

Religion (Wis) - (1d20+10)

(15) + 10 = 25

Jan 13, 2025 12:02 pm
Once she has time to think, Artesia recognizes the creature as a Roru. Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these individuals don animal pelts, then infiltrate packs or herds to corrupt entire swaths of animals, turning their victims bloodthirsty and feral.

You realize that it was good that you didn't have any animals with you. They have an aura that can turn animals feral. But aside from the usual demonic weaknesses like cold iron and holy damage, they have a weakness to disobedience. It's so hard that if an attempt to command an animal near them fail, they take physical harm.
Jan 14, 2025 5:32 am
Iroven slowly stood up and turned to Koram, "What do you mean? Voices? Are there more of these creatures?"
Jan 14, 2025 8:49 am
Koram, now having caught his breath, stands and moves to the ledge to determine what is making the sounds. "We shall see," he answers Iroven.
Jan 14, 2025 2:32 pm
The ledge is a foot taller than Koram, so he has to climb a little to look at it. Though halfway up he can tell what the source of the sound is. Three young smilodon cubs is "growling" at him.
Jan 14, 2025 9:13 pm
"Oh those poor things" Tomas mutters "We should take them back and raise them for the tribe"
Jan 15, 2025 6:17 am
Koram looks to the pair of smilodon corpses nearby and feels a pang of sadness wash over him. "I do not know the first thing about raising animals like this, but we cannot leave them here...they will surely perish. One could argue it would be the natural order of things, but whatever demon that was that attacked us here, that was not natural. Saving these cubs would balance things, if only a little."

He turns his attention to tiny, growling felines. "It's okay, little ones. We are not here to hurt you." He holds his hands out to show they are empty and attempts to appear non-threatening. Then, he gets an idea and slowly pulls out three strips of dried meat from his pouch. He holds them up and tosses them closer to the kittens.

Rolls

Nature (Wis) - (1d20+6)

(2) + 6 = 8

Jan 15, 2025 11:20 am
They sniff the meat carefully, then darts back as they see a movement. One is braver than the rest though, and rushes forward to drag the meat back to their siblings. They hungrily eats, but still hisses at you when you get near.
Jan 15, 2025 8:26 pm
Artesia struggles to reach the ledge, but eventually manages to find a foothold and peek over the top. "Someone boost me up," she says. "I'm going to try something."

Rolls

Nature (Wis) - (1d20+10)

(7) + 10 = 17

Jan 16, 2025 6:02 am
Iroven uncloaked himself and kept the cloak spread out on the ground so that the cubs could come closer and Artesia could do what she was trying to do. He also crouched back and slowly waited for the cubs to come closer by keeping a piece of the meat on the spread-out cloak.

Rolls

Nature (Wis) - (1d20+7)

(20) + 7 = 27

Jan 16, 2025 10:49 am
The small pups are scared of Artesia as well. But Iroven finally manages to calm them enough that they don't hiss at you. In fact they find Iroven's cloak quite comfortable, and spreads out on it and each one lie down. It seems the day (or days) have taken a lot out of them and they soon fall asleep on it.
Jan 16, 2025 1:05 pm
Iroven wrapped the cubs carefully with the cloak and bundled them up. He then turned to everyone and said, "Lets take them back to the Elders, and then they can decide what to do. I am too injured to proceed any further with the exploration for today. I would also like to rest up."

Imek

Furmyr

Jan 17, 2025 12:18 pm
Imek
You return back out the way you came and return with the smildon pups. Imek almost shrieks with joy upon seeing them. "Oh. They are so cute!"

She quickly fixes a small den for them, and puts down a bowl of milk. "Have you named them yet?"
Jan 17, 2025 6:01 pm
"Not yet" Tomas says "Iroven was the one to uncle them, perhaps he should get the honour"
Jan 17, 2025 7:15 pm
Iroven beamed and added, "We all rescued them; we should all name them. I name this one Cica."
Jan 17, 2025 8:06 pm
Artesia relaxes as she sees the cubs becoming more accustomed to the party's presence. She sighs deeply and adds, "I'm out of healing until I get some rest, so I vote that we spend the night here."
Jan 19, 2025 7:06 pm
"Rest is good" Tomas says absently as he deeply examines the cubs "This shy one, it is definitely and Varjo"
Jan 19, 2025 8:25 pm
"I think that this one looks like a cat I once had as a pet. His name was Akiko," Artesia looks at a small male.
Jan 20, 2025 4:10 am
"Fine names, all," Koram says in agreement. "Akiko, Cica, and Varjo - strong names. We should let them rest, and take our own cue to do the same."

Panuaku

Furmyr

Jan 20, 2025 12:46 pm
Panuaku
Panuaku is put in charge of guarding the cave entrance along with a couple of other of the following, so that you can get your rest.

The next morning you see Panuaku still on watch, with three tired men next to her. You recognize one of them as Aklep, the man you rescued from the Burning Mammoths some weeks ago. He nods at you pass.

"Nothing has come this way," Panuaku says. "I had hoped to show these men how to fight a proper fight. But alas, it seems you scared away all prey with your no doubt heroic exploits. Though the tales of your wounds coming out, it must have been a harrowing battle?"
Jan 21, 2025 3:37 am
"The important thing is the foul despoiler was put down" Tomas says with the bitter taste the previous days battle on his lips "Hopefully the caves will prove safer today"
Jan 21, 2025 6:40 am
OOC:
Man, Pathfinder healing rules are realistic, but healing seems to take time. If I read the rules right, you heal con mod multiplied by your level. So, for Iroven it is 2*4 that is like 8. Damn, with 8 hitpoints I can't explore the caves.
Jan 21, 2025 7:00 am
"Yes indeed," Koram remarks, "there was some sort of demon lingering in the caves, but it has been dispatched. I echo Tomas's hope for a safer exploration today."
OOC:
That is natural healing, Stalker. In addition to that, we can probably assume some amount of wound treatment from each other and/or others in the Following. @Furmyr are we to assume full healing over night? Or should we roll for Medicine checks?

Panuaku

Furmyr

Jan 21, 2025 11:00 am
Panuaku
"Well good luck!" Panuaku says, stifling a yawn.
OOC:
Yes. Without any looming threat we'll handwave medicine checks to get back in shape. It's mostly if there's threat of an ambush I'll spend the time to roll and count the minutes.

So where do you want to go?
You have the western hallway with the lagofir oil on the wall. (1)
There's the southern rubble filled hallway. (2)
There have been a couple of ledges to explore.
One to the south before the rubble filled hallway and one just before the smilodon den. (5 and 6)
And finally there's the smildon den. There was a hallway further to the east from there as well as a hallway continuing to the south. (3 and 4)

Edit: Now with maps and numbers to help.

https://i.imgur.com/KMPi1qx.jpeg
Jan 21, 2025 5:58 pm
Iroven felt much better after resting and receiving care from the tribe healers. He returned to the cave after nodding and thanking Panuaku and the other guards. Returning once again to the cave, where they rescued the smilodon cubs, he waited for others to arrive before continuing to explore the area.
OOC:
Lets check 4 and 3 before going to 2, 5, 6.
Jan 21, 2025 6:12 pm
OOC:
Agreed.
Jan 22, 2025 8:47 am
You follow the eastern hallway down a little way until you come to a dead end. At the end you can see illumination from a small hole in the ceiling some 150 feet or so above. At the bottom lies a skeleton that seems to have fallen through some time ago, as it is just the skeleton remaining. Their furs has long since rotted away, and his hunting equipment is brittle to the touch. Though you do find a small vial that have weathered the years and identitify it as a lesser healing potion.

You head back and take the southern hallway and sees its wide enough to accommodate the following, but you haven't walked long before Iroven is able to stop you before you walk into an area filled with a strange brown mold. You need to clean the area before you (or the following can pass).

You see a narrow passage though that breaks off the main passage towards the east before you reach the mold though. Artesia can sense the presence of a magical aura as you near it, but cannot pinpoint exactly where it is. You can also tell the tunnel leads into another room as well as around the moldy area.
OOC:
Artesia can tell the magical aura is level 2.

It would be a DC 18 Survival check to clean the mold. Or you can check the offshoot tunnel.

https://i.imgur.com/jlReii4.png
Jan 22, 2025 4:08 pm
"I don't like the looks of that mold," Artesia says. "Do you think that we can go around?" she asks Iroven.
Jan 23, 2025 1:29 am
Sense Artesia unease Tomas jumps in "There are other paths yet explored, maybe we can come back after? When we do deal with this mold we should work together to clear it"
Jan 23, 2025 5:41 am
Koram, more cautious since feeling the connection with Haitith severed the day before, uses magic to fortify their bond.
OOC:
Casting Spell - Summoner's Precaution
Once back in the caves, he follows behind the others to explore, then nods in agreement with Tomas. "We can return here. Let's check those ledges back the other way, and see if that rubble might be something we can clear."
Jan 23, 2025 9:47 am
You head back and to the ledges. Before entering you look down the hallway with rubble. Tomas is able to notice that the rubble comes from the roof and that the whole cave is likely to collapse should anyone cause a disturbance. You will need to prop up the tunnel or risk a cave in if you are to go this way. You leave it alone for now and check out the ledges.

The first one is a small ledge, where you find a few broken javelins indicating that someone once hunted from this spot. More interesting is that among the broken javelins are a 10 javelins in a strange metal later identified as cold iron. The same metal the creature you fought yesterday is weak against. At least you'll be prepared if there's more of them.

You climb back down and head over to the other ledge, it reveals a short tunnel that leads to a small cave. Entering the cave you first notice a large mammoth skull. You realize its bigger than the cave entrance point. On the ground, bones and other offerings encircle the skull. Opposite the skull is a bed of old furs.

Artesia is able to recognize this as a guardian spirit presiding over the cave and that the mammoth have been placed here by Erastil.

Among the offerings you can see a magical rune as well as an udentified elixir and an ordinary steel mirror.
OOC:
The 10 javelins are of low-grade cold iron.
https://i.imgur.com/YVEFC0q.jpeg
Jan 23, 2025 10:23 am
Iroven eyed the mold while listening to Artesia. It was strange indeed, and he nodded to her warnings. When Tomas and Koram suggested exploring the other parts of the cave, he followed them. The caves held unique surprises at every section, and he was astonished to discover the mammoth skull altar to Erastil. He kneeled and prayed to it. Looking around, he said, "These caves show signs of past inhabitants. Did it perhaps house a different clan in the past?"
Jan 25, 2025 5:49 pm
"Maybe these were our clan, separated long ago?" Tomas shouts back.
OOC:
Can Tomas attempt a recall knowledge on the mold in the other cave? Maybe with Herbalism or Nature?
Jan 26, 2025 6:13 am
"That mammoth skull...the creature could not have entered here, the cave walls are too narrow. Nor could it have been carried through by ordinary means. How strange." He looks over the rune and elixir, trying to understand what they might be.
Jan 27, 2025 8:37 am
mindgoneferal says:
OOC:
Can Tomas attempt a recall knowledge on the mold in the other cave? Maybe with Herbalism or Nature?
OOC:
Either could work. Give me a roll.
Jan 27, 2025 8:57 pm
Tomas contemplates while he searches ...

Rolls

Herbalism Lore (Int) - (1d20+5)

(1) + 5 = 6

Jan 28, 2025 9:25 am
Tomas is unsure what kind the mold is, but his experience with other similar growths, leads him to think that burning the mold would be the best way to get rid of it.

Koram can see a heavy layer on dust on the offerings. They have been here for years.
OOC:
To identify the offerings it would be a Crafting DC 16 to identify the elixir. For the rune it would be Arcana, Nature, Occultism or Religion DC 19.
Jan 28, 2025 10:42 am
Koram is entirely unaware of what any of these items could be, or any potential use for them. However, he is also cautious in attempting to remove them. As Artesia explains her belief the mammoth remains are a guardian spirit placed here by a god, he doesn't wish to anger either. He takes a breath and calls out to the mammoth skull. "Is it true, that you stand guard over this place, great spirit?"
Last edited January 28, 2025 10:44 am

Rolls

Arcana (Int) - (1d20+7)

(3) + 7 = 10

Crafting (Int) - (1d20+1)

(4) + 1 = 5

Jan 28, 2025 2:34 pm
Iroven eyed the mold and tried to remember if he had seen this kind of fungal growth anywhere before.
OOC:
I am guessing Iroven is also unable to understand what this mold is. But if we were to build up a fire in this cave, would it be survival roll? Or else we need to bring a torch from the tribesmen.
Last edited January 28, 2025 2:36 pm

Rolls

Nature (Wis) - (1d20+7)

(2) + 7 = 9

Jan 28, 2025 9:49 pm
Tomas lights a touch with the flint from his pack. "Hey I have an idea about the mold" he mentions to the others as he heads back in that direction.
OOC:
Tomas has touches
Jan 29, 2025 9:26 am
Tomas takes out a torch to head back to the mold when the eyes of the skull starts glowing yellow.

The skull answers in a slow monotone voice. While you are sure the voice come from the skull, the jaw don't move. "Alas I am afraid I have failed in my duty, as I have not seen a soul in an age."

"Who are you to distrub my slumber?!" it demands.
Jan 29, 2025 1:46 pm
Artesia is so caught off-guard by the speaking skull that all she can do is stand, open-mouthed.
Jan 29, 2025 4:53 pm
Iroven was surprised to hear the voice and turned towards Tomas and Koram as he was too stunned to say anything. He had travelled with the Broken Tusk but he was still a newcomer when compared to Artesia, Koram and Tomas.
Jan 30, 2025 8:10 pm
Koram can't help but feel a sense of melancholy for this spirt. "We are merely travelers, seeking to do right by our people and the creatures of this world. We are ones who have taken in the lost, the homeless, and the weary. We are rescuers of creatures left to orphan and...we are perhaps those first souls in an age you have awaited. Tell me, how have you failed in your duty? If you have seen naught but us, have you not defended this place such?"

Rolls

Diplomacy (Cha) - (1d20+12)

(10) + 12 = 22

Jan 31, 2025 10:02 am
"Your kin would come to this cave asking for safe travels through the cave. Calamity Cave they called it. Then the people stopped passing and as the seasons passed, I went into a slumber."

"With no one to protect I am afraid I have laxed in my duties to keep this cave safe. I have slept long, and my powers are waning. I can no longer sense much beyond this chamber. Give me a few years and I'll make it safe for you again."
Feb 2, 2025 10:13 pm
"That would be welcome, great spirit. We are humbled by your long devotion to this cause - it seems it is not you who failed, but we who once depended on you having left these caves to history. Perhaps that is now to change. What kind of dangers did our forebears seek protection from? And do you know anything of their travels - where they came from, and what their intended destination was when coming through these caves?"
Feb 3, 2025 11:52 am
"They were traveling to Lost Mammoth Valley and hoping for peace and prosperity. Every turning of the sun they would come to offer tributes," the guardian spirit says. "There used to be the occational beast that would take shelter in these caves. But subtly I could discourage them, and they would find other shelter. Now I don't know what is hiding in these caves. But if you will clean them out for me, I will gift you my offerings. A rune that will make your weapon affect ghosts and a potion that will help you seek out the hidden."

"I am afraid I don't know what has happened in the valley beyond, but I am sensing a great evil. Take care."
OOC:
The rune is a ghost touch rune and the potion is a cat's eye elixir.
Feb 3, 2025 1:49 pm
Iroven bowed and spoke, "Great one, we are humbled by your aid that you have provided to our predecessors and what you are providing us now. We will cleanse your cave of the evil to the best of our capabilities."
Feb 4, 2025 8:43 am
"We will," Koram says. "Our people may yet need to frequent this cave again, and we would hope your protection may endure. We will do this for them, and for the purpose you serve."

"Well, shall we see what else may lurk in these caves and complete this task? Perhaps that path with the slime next?" He stops to light a torch. "If we stand back, I can try throwing this onto it, to see if it will clear the path safely before we seek what lies beyond." If in agreement, he will do exactly that.
Last edited February 4, 2025 8:43 am
Feb 7, 2025 1:11 pm
Koram tosses the torch from a safe distance. At first, just the side of one of the tunnels catches fire and it burns in a strangely beautiful way. Then the fire reaches further inside and its as if a pocket of gas goes off. A huge boom fills the cave, you see stones falling from the unstable portion of the tunnel to the south as it happens. Moments later a funnel of flame flies down the tunnel.

From inside the tunnel you can hear a pair of pained roars of anger and heavy steps coming in your direction.
OOC:
Time to roll Initiative, if you win over the enemies roll of 21, you can act first, though you don't know where exactly they are yet.
[ +- ] Battlemap

Rolls

Fire damage - (4d8+10)

(7422) + 10 = 25

Totally not reflex save #1 - (1d20+12)

(1) + 12 = 13

Totally not reflex save #2 - (1d20+12)

(4) + 12 = 16

Inititative #1 - (1d20+11)

(10) + 11 = 21

Initiative #2 - (1d20+11)

(4) + 11 = 15

Feb 7, 2025 3:58 pm
Iroven was not expecting an explosion when the mold was burned with fire. Did the cave really have flammable gas inside then? They were lucky to save themselves then. But, within moments, he heard the roars and footsteps—something dangerous was approaching them. He took out his sword and unbuckled his shield, prepared to face whatever was coming his way.

Rolls

Initiative - (1d20+9)

(8) + 9 = 17

Feb 7, 2025 9:16 pm
Artesia covers her ears when the explosion sounds, letting out a small squeal. She uncovers them just in time to hear the roar. "Uh oh. Sounds like we woke something up." She readies herself to meet the foe.

Rolls

Perception - (1d20+10)

(5) + 10 = 15

Feb 8, 2025 1:09 pm
Koram and Haitith prepare for whatever is coming their direction.

Rolls

Perception - (1d20+8)

(7) + 8 = 15

Perception (Haitith) - (1d20+8)

(3) + 8 = 11

Feb 11, 2025 8:47 am
OOC:
Waiting on initiative from Tomas, @mindgoneferal
Feb 11, 2025 4:59 pm
Tomas springs to action

Rolls

Perception - (1d20+9)

(2) + 9 = 11

Feb 12, 2025 12:36 pm
You can see a creature coming running through the tunnel in a combination of panic and anger. It's very damaged, and its fur is missing in several places where boils from the burn can be clearly seen. It screeches in pain as it squeezes through the tunnel that is just slightly too small for it, and its blistered skin touches the rock. You may wonder for a moment what creator would make such an explosive creature that's can't resist its own explosion.
OOC:
Iroven can act.

Round 1:
Character Initiative AC HP Statuses
Lagofir Red 21 18 5/55
Iroven 17 21 (23) 56/56
Lagofir Blue 15 18 30/55
Artesia 15 17 42/42
Koram 15 18 / 20 (Haitith) 60/60
Tomas 11 20 64/64
[ +- ] Picture of creature
[ +- ] Battlemap
Feb 12, 2025 1:02 pm
Iroven was not expecting these creatures to come out of the caves. He could see that the creature was damaged. He immediately sheathed his sword and moved back, lowering his and trying to make himself as non-threatening as possible.
OOC:
If these are the Lagofirs aren't we supposed to tame them and use their oil? They also seem to be hurt from the explosion. I guess we should just befriend them. Who has the highest Nature skill? I am just trained in it. I will do a recall knowledge and then an aid action to help.

Rolls

Nature (Wis) - Aid - (1d20+7)

(10) + 7 = 17

Feb 12, 2025 9:32 pm
"Awww! They're hurt! They look so cute! Maybe we should heal them."
Feb 13, 2025 11:00 am
Iroven is unable to recall anything more about lagofirs. Then you see another of the creatures. It is in better shape than the first one, though it seems to be panicking as well. It rushes through the tunnel as fast as it can, and is able to pass above the first creature.
OOC:
Artesia, Koram and Tomas may act. Iroven may roll another Nature for the aid, if you get a 15 or higher, you give an ally a +1 to an attempt to calm them (+2 on a crit successful).

Round 1:
Character Initiative AC HP Statuses
Lagofir Red 21 18 5/55
Iroven 17 21 (23) 56/56
Lagofir Blue 15 18 30/55
Artesia 15 17 42/42
Koram 15 18 / 20 (Haitith) 60/60
Tomas 11 20 64/64
[ +- ] Battlemap
Feb 13, 2025 11:29 am
OOC:
Nature check for aid.

Rolls

Nature (Wis) - Aid - (1d20+7)

(20) + 7 = 27

Feb 13, 2025 1:04 pm
OOC:
Nice roll. That's definitively a +2 if someone wants to try and calm them :P
Feb 13, 2025 5:15 pm
Tomas will forward to calm the creature.

Rolls

Nature (Wis) - (1d20+7)

(6) + 7 = 13

Feb 13, 2025 7:38 pm
Koram steps back and watches to see if his companions can calm the creatures.
Feb 13, 2025 10:02 pm
Aristina waits until the creatures get within 30 feet, if they come within that amount, and then releases a healing blast, targeting the more wounded of the two.
[ +- ] Clerical Font: Heal (x4) > to >>>

Rolls

Healing font - (2d8+16)

(23) + 16 = 21

Feb 14, 2025 10:55 am
Tomas is able, with Iroven's and Artesia's help to calm down the creatures. The hurt one skin starts to stitch together. Though they are calmed, they still seem afraid of you and keep a distance. You should be able to gain passage through the tunnel now, and with most of the oil burned, it should be safer.
OOC:
It would take another DC 16 Nature Check to command the now calmed animals. Then you could guide them back to the following and Imek's care or keep them at bay while investigating the cave.
Feb 14, 2025 2:10 pm
Iroven crouched down and offered some cooked meal that he carried from the camp in the morning while keeping distance. He wanted to show that he had no aggressive intentions, and he only wanted to help. Slowly but surely, he moved closer to them without trying to scare them. Then, when he was in hands reach, he fed them food and caressed them by gently running his hand on their fur. Once they understood he was not a threat, he held another food and lured them out of the cave.
OOC:
I don't know if Iroven carried any food, but let us hope it's the morning rations he took from the camp.
Last edited February 14, 2025 2:15 pm

Rolls

Nature (Wis) - command animal - (1d20+7)

(18) + 7 = 25

Feb 15, 2025 5:55 am
Koram nods approvingly at Iroven and Tomas's skills at display with the creatures. He and Haitith relax, as it seems they will not have to fight these creatures after all - a boon for them, and for the animals themselves. "Well done. Masterful, both of you. And you, Artesia, with that healing. I am ever grateful to have such good-hearted friends to venture into danger with."
Feb 15, 2025 3:38 pm
Artesia smiles shyly. She isn't accustomed to being praised for doing what comes as naturally to her as breathing.

Imek

Furmyr

Feb 17, 2025 11:42 am
Imek
The laogfirs hungrily lap up the food. You are able to lead them out of the cave and back to Imek's pens.

She squeals in joy at seeing the creatures. "You always bring me the best gifts," she says with a wide smile.

"Imagine everything we can use the oil for," she says. "And they're so cute."
OOC:
For increasing the following by two lagofirs you all receive a hero point.
Feb 17, 2025 2:56 pm
OOC:
Damn! The hero point is a sweet bonus. I am thinking whether I should consider beastmaster archetype.
Feb 17, 2025 6:06 pm
"We should get back to the caves before something else moves in, the tribe can handle the Loagfirs." Tomas says
Feb 18, 2025 12:58 am
Iroven nodded, "I agree. Now that the Lagofirs are safe, we should resume our exploration. We need to find out what else is there in the lagofirs lair?"
Feb 18, 2025 7:43 am
Koram can't help but agree. Once back in the cave, he'll follow the others to the laogfirs' den and search it for anything of use.
Feb 18, 2025 8:31 am
You head back inside and find your way back to the tunnel into the lagofir den. It leads to a foggy cavern that smells strangely sweet. The walls are singed from where the oil caught fire. A small waterfall plunges from the southwestern ceiling into a partially frozen pool, drowning out most sound. At the pool’s edge is an ivory post topped with an intricately carved shell.

Beyond that you find a small nest in the eastern part of the chamber. Among the refuse, you find an old runestone that seems to be giving off a magical aura. Artesia can also detect that there is another magical aura within a 30 foot emanation, though you cannot see anything obvious.
Feb 18, 2025 8:53 am
Koram searches the area carefully once Artesia notes the mysterious aura, Haitith joining him for a second pair of eyes.

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Perception (Haitith) - (1d20+8)

(18) + 8 = 26

Feb 18, 2025 11:45 am
Haitih can see something glittering in the cold water.
Feb 18, 2025 12:54 pm
Iroven walked around the den, eyeing the wall and occasionally rubbing his nose. He looked at the waterfall and then his eyes turned towards the bell. "This is a strange place. What even caused the explosion in the first place?" Walking around the place he tried to find out the source of the explosion by following all the burned, signed lines.
OOC:
I guess that would be a perception check?

Rolls

Perception - (1d20+9)

(15) + 9 = 24

Feb 18, 2025 12:59 pm
It was all the highly flammable lagofir oil that was caked on the walls and ground, burning up in a ball of fire once in contact with the torch.
Feb 18, 2025 8:52 pm
Artesia looks doubtfully at the pool. "It looks cold," she says, stating the obvious.
Feb 19, 2025 12:40 pm
"Haitith, you think you can check it out?" Koram asks. The dragon nods and heads to the edge of the water, prepared to enter and seek what sparkles.
OOC:
If needed, he can use Evolution Surge to give Haitith water-breathing and a 30ft swim speed.
Feb 19, 2025 2:19 pm
Haitith is easily able to recover the glittering item, coming back out of the water with a pendant between his teeth. It is a white quartz pendant in the shape of an angel's feather. It is indeed the last magical aura Artesia sensed.
OOC:
Koram, give me a Fortitude save for Haitith for the cold water.
To identify the runestone you found earlier would be a DC 19 Arcana, Nature, Occultism or Religion check.
To identify the pendant is a DC 20 Arcana, Nature, Occultism or Religion check
Feb 19, 2025 6:01 pm
Iroven inspected the runestone, trying to understand its nature and whether it had any magical origin.

Rolls

Nature (Wis) - (1d20+7)

(8) + 7 = 15

Feb 19, 2025 9:41 pm
Tomas is curious about the Pendant ...

Rolls

Religion (Wis) - (1d20+7)

(16) + 7 = 23

Feb 19, 2025 9:45 pm
Artesia asks to see the amulet, holding it before herself and concentrating.

Rolls

Nature (Wis) - (1d20+10)

(17) + 10 = 27

Feb 19, 2025 9:45 pm
Artesia asks to see the amulet, holding it before herself and concentrating.

Rolls

Nature (Wis) - (1d20+10)

(5) + 10 = 15

Feb 20, 2025 12:48 pm
You are able to identify the pendant, but not the runestone. It will steel your mind against possessions and mental intrusions.
OOC:
I'm not linking to the item, as just the name of it is somewhat a spoiler.

But here is the stats:
You gain a +1 item bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied. This bonus increases to +2 if the source of the effect is a fiend.

Activate Frequency once per hour; Trigger You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied; Effect Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a +1 status bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied.
Feb 24, 2025 4:54 am
Haitith shakes the water from his scales as he brings the items back to the dry floor of the cave. They both look over the runestone, as its mysteries remain unsolved.

Rolls

Fortitude (Haitith) - (1d20+11)

(12) + 11 = 23

Arcana (Int) - (1d20+7)

(17) + 7 = 24

Arcana (Int) (Haitith) - (1d20+6)

(18) + 6 = 24

Feb 24, 2025 12:27 pm
Haitith is able to shake off the cold without problem.

Koram and Haitith studies the runestone and come to the same conclusion, it will let your weapon hit better and harder.
OOC:
It is in fact a +1 Striking rune. If you leave it and a weapon with the following, they should be able to affix it while you adventure on.Or you can wait until you have the time to take downtime and do it yourself (and not losing access to a weapon for a day while it is being upgraded).
Feb 26, 2025 11:19 am
OOC:
Who ended up with the pendant?
Feb 26, 2025 3:19 pm
OOC:
I would love to have it, but I would rather wait till I get a magic sword.
Feb 27, 2025 9:53 am
Koram takes the rune into his hands and looks it over more closely. "This could be powerful indeed," he comments.
OOC:
Koram would love the +1 Striking rune. It would empower and affect Haitith's attacks. However, I'm happy to let it go to someone else instead if they need it. Iroven seems to be saying he'd like it :) If someone else takes the striking rune, Horace can make use of the pendant.
Feb 27, 2025 6:06 pm
"You should take it, use it for the good of the tribe" Tomas says
OOC:
Tomas is ok without either items. He doesn't use weapons in any event.
Feb 28, 2025 4:22 am
Iroven nodded at Koram, "You have found it; you should keep it."
OOC:
If there is going to be another one sometime later, I will take it.
Last edited February 28, 2025 4:23 am
Feb 28, 2025 9:33 am
When Koram puts on the pendant, he suddenly gets a vision. He's somewhere else, though it is recognizable as the northern geography. He is among the Burning Mammoths, though they are bigger than the Burning Mammoths he knows. He realize he is a child, in front of him is an older warrior. You see he's holding something in his hand. It is the pendant you are wearing. He hands it to you. "I am proud of you grandson," the warrior says and hands you the pendant. The moment you take it, you wake up back in calamity cave. You can feel a strange sense of pride.
OOC:
In addition to the pendant's usual effect, you also gain gain a +1 status bonus to Will saving throws against emotion effects for 24 hours.
Mar 2, 2025 3:34 am
Koram smiles as the strange memory, a memory belonging to someone else, washes over him. He feels an intense desire, whoever it was that handed that boy the pendant, to make that man proud. He takes the runestone and stores it for when they are safe. "Let's go clear that area with the mold next," he suggests.

When they get close, he suggests trying the same trick with his torch, still clutched in his off hand. He attempts to light the mold on fire to see if it will catch and clear the way.
Mar 3, 2025 2:32 pm
You move over to the mold, and utilizing a similar tactic, you light the torch and tosses it inside the tunnel to see what happens. As the torch hit the moldy ground, you see the mold expand and grow and in matter of seconds the whole torch is enveloped by mold.
Mar 3, 2025 6:18 pm
Artesia's mouth gapes. "I don't think that fire is going to work..."
Mar 3, 2025 6:36 pm
Iroven looked curiosly at the mold getting overgrown by the application of fire. He tried to remember if there was any other way they could restrict or clear the growth.
OOC:
Trying a nature roll to find out.

Rolls

Nature (Wis) - (1d20+7)

(17) + 7 = 24

Mar 4, 2025 1:13 pm
Having seen the effect heat has on the mold you realize it's brown mold. A quite volatile mold, but not that difficult to get rid of once identified. You figure you could have it done with a couple of hours worth of work.
OOC:
Now that you have identified the mold correctly, it is quite easy to deal with. Requires a DC 18 Survival check to get rid of it. On a critical fail, the roller gets too close to it, and takes damage. Up to two characters can aid with a check that is also DC 18 (but remember that the circumstance bonus from two successful attempts don't stack).
Mar 4, 2025 2:45 pm
Iroven remembered that this kind of overgrowth can only mean that the mold was brown mold, which required a specific way to deal with it. He started working on the mold after relaying the information to others so that they could also start clearing the area.

Rolls

Survival (Wis) - (1d20+7)

(15) + 7 = 22

Mar 4, 2025 5:14 pm
Artesia sets about following Iroven's directions to clear the mold.

Rolls

Survival (Wis) - (1d20+10)

(11) + 10 = 21

Mar 4, 2025 9:12 pm
Tomas sets about following Iroven's directions to clear the mold.

Rolls

Survival (Wis) - (1d20+7)

(6) + 7 = 13

Mar 5, 2025 12:00 pm
You are able to scrub the area clean of mold, making it safe for the following to pass through. You see the tunnel leads to the south as well as to the south east. To the south east the tunnel is sloping downwards, and Artesia is able to tell that the path is unstable scree that could cause an avalanche if you step wrong.

To the east you can see several cliffs from your vantage point. To the north of the slope you see a long, thin ledge 70 feet above. The three other cliffs to the east varies from 20 feet above you to 60 feet above you.

For a moment both Koram and Tomas think they see a humanoid shape hiding on the northern ledge, but it dissappears so quick that if you both hadn't seen it, you'd believe it was just a trick of the light.

https://i.imgur.com/iAQdKgq.png
Mar 5, 2025 6:34 pm
Tomas freezes in place "Did anyone see that?" pointing to the north ledge "Was something up there? Maybe we should climb?"
Mar 6, 2025 7:24 am
"I thought I saw something as well," Koram says, "maybe a trick of the light though. We should be wary."
OOC:
He didn't need to use his focus spell to give Haitith swim speed and water breathing earlier, right?
Last edited March 6, 2025 7:24 am
Mar 6, 2025 9:38 am
OOC:
No, it wasn't really neccessary for a short dip.
Mar 7, 2025 7:52 am
OOC:
Is this potential landslide in such a place that it might pose a hazard to our Following if it is released?
Mar 7, 2025 8:42 am
OOC:
No, not unless you were to travel that way, as it slopes down from you.
Mar 7, 2025 10:30 am
"I don't like the potential danger of trying to cross here, not with how ready that snow looks to move. I could have Haitith try to trigger it safely at a distance - what do you all think?"
Mar 7, 2025 2:33 pm
Iroven turned in the direction both Koram and Tomas were looking and said, "If you both saw something, chances are there is someone. I think we are not alone, and we better be prepared for an ambush. Also, facing an ambush when our footing is not strong will be most dangerous, so I suggest you ask your familiar to investigate it, Master Koram."
Mar 9, 2025 7:49 am
"Right," Koram says with a nod. "Haitith, can you get up there and check it out?"

Haitith looks at the northern ledge, assessing whether he might be able to climb up.
OOC:
I'll add a couple Athletics checks, in case it's possible.

Rolls

Athletics x2 - (1d20+10, 1d20+10)

1d20+10 : (14) + 10 = 24

1d20+10 : (7) + 10 = 17

Mar 10, 2025 11:41 am
Haitith climbs the side of the ledge as if it was a ladder, and in moments he come up on top, to see the ledge lead into a small secluded cave, that couldn't be seen from the ground. Inside the cave, he can see a female halfling standing there with a crossbow aimed at the eidolon. "Stand back beast! What are you doing here!? Are you one of Venexus' spawn!?"

https://i.imgur.com/lpyozqB.png
Mar 10, 2025 7:48 pm
Hearing the voice of a fellow halfling, Artesia calls out. "We're friends! Come down and meet everyone!"
Mar 11, 2025 7:03 am
Haitith quickly maneuvers into a coiled position, hesitant but ready for the halfling to strike at him. The Eidolon calls down, "It's a small thing, like Artesia! It has a weapon pointed at me - Koram, say the word and I'll blast it!"

"No!" Koram calls up, then louder, "We mean no harm, and have no clue who this Venexus is!"

Strange Woman

Furmyr

Mar 11, 2025 10:42 am
Strange Woman
"Fools," the woman says in a loud whisper, barely audible at the bottom. "Keep your voices down! They'll hear you!"

As she says so, you hear a grating roar from the south. Three stony creatures are flying towards you from one of the southern ledges.

https://i.imgur.com/MBGVSlM.png
OOC:
Roll Initiative. Those who beats the highest monster Init of 30 may act immediately.

The enemies are 70 feet away from Tomas' position
[ +- ] Battlemap

Rolls

Red Init - (1d20+10)

(15) + 10 = 25

Blue Init - (1d20+10)

(10) + 10 = 20

Green Init - (1d20+10)

(20) + 10 = 30

Strange Halfling Init - (1d20+14)

(18) + 14 = 32

Mar 11, 2025 1:55 pm
Iroven watched the flying shapes coming towards them and prepared himself with shield and sword.

Rolls

Initiative - (1d20+9)

(18) + 9 = 27

Mar 11, 2025 5:40 pm
Artesia yelps and looks for cover!

Rolls

Perception - (1d20+10)

(13) + 10 = 23

Mar 12, 2025 12:26 am
Incoming!

Rolls

Perception - (1d20+16)

(9) + 16 = 25

Mar 12, 2025 8:57 am
Koram suddenly realizes, beyond the halfling on the ledge to the north, they are not alone...

Rolls

Perception - (1d20+8)

(4) + 8 = 12

Perception (Haitith) - (1d20+8)

(18) + 8 = 26

Mar 12, 2025 11:58 am
"If I’m killed by your incompetence I’ll come back and haunt you from here to eternity!" the woman complains as she strides forward until she has one of the flying creatures in her aim. Once next to Haitith she fires a crossbow bolt at one of the flying creatures.

Then one of the creatures rushes forward and bites into Tomas’ shoulder (16 piercing damage).
OOC:
Iroven is up.

Round 1:
Character Initiative AC HP Statuses
Strange Woman 32 21 60/60
Gargoyle Red 30 21 40/40
Iroven 27 21 (23) 56/56
Gargoyle Green 25 21 40/40
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 40/40
Koram 12 18 / 20 (Haitith) 60/60
[ +- ] Battlemap

Rolls

Strange Woman vs Green - (1d20+9, 1d8+2)

1d20+9 : (7) + 9 = 16

1d8+2 : (8) + 2 = 10

Red vs Tomas - (1d20+13, 2d8+3)

1d20+13 : (8) + 13 = 21

2d8+3 : (85) + 3 = 16

Mar 12, 2025 2:29 pm
Iroven rushed forward to meet the flying creature and swung at it with his sword, hoping to score a hit.
OOC:
First action: move, second and third action: vicious swing.

Rolls

Bastard sword - Atk - (1d20+11)

(11) + 11 = 22

damage roll - (2d8+4)

(53) + 4 = 12

Mar 13, 2025 1:49 pm
The gargoyle that the strange woman shot at flies forward and lands next to her and Haitith. She yelps in pain as it bites her in the forearm.
OOC:
Tomas and Artesia is up.

Round 1:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Gargoyle Red 30 21 28/40
Iroven 27 21 (23) 56/56
Gargoyle Green 25 21 40/40
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 40/40
Koram 12 18 / 20 (Haitith) 60/60
[ +- ] Battlemap

Rolls

Red vs Strange Woman - (1d20+13, 2d8+3)

1d20+13 : (10) + 13 = 23

2d8+3 : (61) + 3 = 10

Mar 13, 2025 2:28 pm
Artesia intones a prayer and thrusts her left hand forward. A lance of divine energy (good) arcs from her hand towards red.
[ +- ] Cantrip: Divine Lance >>

Rolls

Divine lance - (1d4+4)

(4) + 4 = 8

Ranged spell attack - (1d20+6)

(15) + 6 = 21

Mar 13, 2025 8:38 pm
Tomas fills with fury. Antlers manifest and he thrashes them around.
OOC:
A1: Rage (+6 tHP)
A2: Strike - Gargoyle Red
A3: Strike - Gargoyle Red

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (10) + 10 = 20

1d10+6p : (2) + 6 = 8

Antler - Atk/Dam - (1d20+10-5, 1d10+6p)

1d20+10-5 : (4) + 5 = 9

1d10+6p : (9) + 6 = 15

Mar 14, 2025 1:45 pm
The creature roars in pain as Artesia’s divine lance pierces him. In its rage, it doesn’t notice Tomas striking him with his antlers. Though by the time Tomas is ready to strike a second time it is ready and parries the blow.

The last creature rushes past Iroven, opening himself open to an attack from the exprienced fighter. With Iroven flanked, the creature returns the favor and bites him with a devastating attack (20 damage)
OOC:
Koram is up to finish the round. And Iroven can make an Attack of Opportunity if he'd like.

Round 1:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Gargoyle Red 30 21 12/40
Iroven 27 21 (23) 36/56
Gargoyle Green 25 21 40/40
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 40/40
Koram 12 18 / 20 (Haitith) 60/60
[ +- ] Battlemap

Rolls

Blue vs Iroven - (1d20+13, 2d8+3)

1d20+13 : (20) + 13 = 33

2d8+3 : (61) + 3 = 10

Mar 15, 2025 6:46 am
"Alright, Haitith, we have trouble! Let's show them what we've got!" Koram weaves a spell into being, boosting Haitith's prowess, then commanding his companion to attack and defend the stranger above them on the ledge. "Now, Haitith! Strike now!"

The Eidolon follows Koram's commands, lashing at the gargoyle with his teeth, then smacking at it with his tail.
OOC:
Free: Extend Boost (Arcana - if successful, Boost Eidolon is extended)
Action 1: Boost Eidolon
Action 2: Act Together (Koram Uses One For All - Prepped to aid Haitith), Haitith Strikes
Reaction: Aid (Rolling Diplomacy to Aid, +1-2 on Haitith's attack above if successful)
Action 3: Haitith Strikes
Last edited March 15, 2025 6:48 am

Rolls

Arcana (Int) - (1d20+7)

(6) + 7 = 13

Diplomacy (Cha) - (1d20+12)

(16) + 12 = 28

Haitith Strikes (Primary)(Electricity/Piercing) - (1d20+11, 1d8+6)

1d20+11 : (19) + 11 = 30

1d8+6 : (4) + 6 = 10

Haitith Strikes (Secondary)(Bludgeoning, Agile) - (1d20+7, 1d6+6)

1d20+7 : (17) + 7 = 24

1d6+6 : (2) + 6 = 8

Mar 17, 2025 3:37 pm
Haitih strikes twice and both attacks connect with the stony creature.

The woman calls out to Haitith. "Hit ‘em in the joints!"

She then drops her crossbow and draws a shortsword before slashing at the creature, but it bounces off its stony skin.

One of the creatures flaps its wings to stay afloat as it first bites, then scratches at Iroven. He dodges out of the way of the first blow, and parries the second.
OOC:
The woman uses an ability that gives all of you +1 status bonus to attack and damage rolls to hit the green gargoyle.

Iroven is up.

Round 2:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Gargoyle Red 30 21 12/40
Iroven 27 21 (23) 36/56
Gargoyle Green 25 21 22/40 +1 to hit/damage vs green
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 40/40
Koram 12 18 / 20 (Haitith) 60/60
[ +- ] Battlemap

Rolls

Strange Woman vs Green - (1d20+12, 2d6+6)

1d20+12 : (6) + 12 = 18

2d6+6 : (15) + 6 = 12

Red Bite vs Iroven - (1d20+13, 2d8+3)

1d20+13 : (4) + 13 = 17

2d8+3 : (73) + 3 = 13

Red Claw vs Iroven - (1d20+13-4, 2d6+3)

1d20+13-4 : (3) + 9 = 12

2d6+3 : (62) + 3 = 11

Mar 17, 2025 4:59 pm
After dodging and parrying the blows from the flying creatures, he carefully stepped to the side of Tomas and then swung his sword at the injured one.
OOC:
Is the right side of Tomas difficult terrain? If so, Iroven will move towards the left side and attack the blue. 1st action: Step, 2nd and 3rd action: vicious strike. Spending hero point to reroll.
Last edited March 17, 2025 5:00 pm

Rolls

Bastard sword - Atk/Dam - (1d20+11)

(3) + 11 = 14

Bastard sword - Atk/Dam - (1d20+11)

(10) + 11 = 21

damage roll - (2d8+4)

(32) + 4 = 9

Mar 18, 2025 5:55 am
OOC:
If Koram's Aid check was successful, that would make his first attack roll 31 (32 if Aid was a crit). Does that make Koram's first attack a crit?
Mar 18, 2025 7:29 pm
OOC:
Rolling

Rolls

Green vs Haitith - (1d20+13, 2d8+3)

1d20+13 : (13) + 13 = 26

2d8+3 : (42) + 3 = 9

Green vs Haith - (1d20+13-4, 1d6+3)

1d20+13-4 : (5) + 9 = 14

1d6+3 : (5) + 3 = 8

Mar 18, 2025 7:32 pm
Iroven takes a step to the side and lets loose with a vicious swing. It cuts into the creature’s wing, severely hurting it.

The one on the ledge strikes out at Haitith a couple of times before making a retreat. The first strike hits (9 damage), but the second misses.
OOC:
Stalker05: It is more hazardous. Stepping into the right have a chance of starting a landslide. You also could make an Attack of Opportunity vs blue from last round.

C1NDER: Yes, that would have turned it to a crit, still not enough to take out the gargoyle, but it looks a lot worse.

Tomas and Artesia is up.

Round 2:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Gargoyle Red 30 21 12/40
Iroven 27 21 (23) 36/56
Gargoyle Green 25 21 12/40 +1 to hit/damage vs green
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 31/40
Koram 12 18 / 20 (Haitith) 51/60
[ +- ] Battlemap
Mar 18, 2025 7:59 pm
Artesia takes aim and fires another divine lance, this one aimed at blue.
[ +- ] Cantrip: Divine Lance >>
Last edited March 18, 2025 8:00 pm

Rolls

Divine lance ("good" energy) - (1d20+6, 1d4+4)

1d20+6 : (10) + 6 = 16

1d4+4 : (2) + 4 = 6

Mar 18, 2025 9:13 pm
Iroven took the opportunity to strike at the flying creature coming from his side.
OOC:
I totally missed the attack of opportunity. Reaction (Last round): Reactive strike, 1st action: raise shield, 2-3rd action: vicious swing. Oops, I mistook this for a new round. Ignore my attack and damage rolls.
Last edited March 18, 2025 9:15 pm

Rolls

Bastard sword - Atk/Dam Reactive strike - (1d20+11, 1d8+4)

1d20+11 : (14) + 11 = 25

1d8+4 : (1) + 4 = 5

Bastard sword - Atk/Dam Vicious swing - (1d20+11)

(13) + 11 = 24

damage roll - (2d8+4)

(25) + 4 = 11

Mar 19, 2025 10:26 am
Iroven sees an opening in the creature’s defenses and chips it.

Artesia lets loose with another divine lance, but this time the creatures are ready and it dodges it.
OOC:
Tomas is up.
Mar 19, 2025 6:22 pm
Tomas slams his antlers into the nearest flying beast, back and forth. Then he barrels past the gargles to threaten them better.
OOC:
A1: Strike (red)
A2: Strike (red)
A3: Stride here
[ +- ] Location
Also, please ignore the last roll. Placed by accident.
Last edited March 19, 2025 6:28 pm

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (9) + 10 = 19

1d10+6p : (4) + 6 = 10

Antler - Atk/Dam - (1d20+10-5, 1d10+6p)

1d20+10-5 : (17) + 5 = 22

1d10+6p : (1) + 6 = 7

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (16) + 10 = 26

1d10+6p : (3) + 6 = 9

Mar 20, 2025 1:22 pm
Tomas strikes out with his antlers. His first strike misses, but he follows up with another that hits the creature right in jaw.

Then the creature in front of Iroven goes all out and belts Iroven with three strikes. The first misses, but he is able to get in a claw (15 damage) before the fighter is able to parry the last claw.
OOC:
Koram is up

Round 2:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Gargoyle Red 30 21 12/40
Iroven 27 21 (23) 21/56
Gargoyle Green 25 21 12/40 +1 to hit/damage vs green
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 26/40
Koram 12 18 / 20 (Haitith) 51/60
[ +- ] Battlemap

Rolls

Blue vs Iroven #1 - (1d20+13, 2d8+3)

1d20+13 : (1) + 13 = 14

2d8+3 : (88) + 3 = 19

Blue vs Iroven #2 - (1d20+13-4, 2d6+3)

1d20+13-4 : (19) + 9 = 28

2d6+3 : (66) + 3 = 15

Blue vs Iroven #3 - (1d20+13-8, 2d6+3)

1d20+13-8 : (10) + 5 = 15

2d6+3 : (44) + 3 = 11

Mar 21, 2025 7:42 am
"Haitith, get down here and keep at it!" The eidolon clambers down the cliff and moves in to attack as Koram uses his magic to increase Haitith's strength.
OOC:
Action 1: Haitith Climbs down
Free Action: Extend Boost
Action 2: Act Together (Koram Casts Boost Eidolon), Haitith strides
Action 3: Haitith Strikes red

Rolls

Athletics (Climb) - (1d20+10)

(4) + 10 = 14

Arcana (Int) (Extend Boost) - (1d20+7)

(16) + 7 = 23

Haitith Strikes 1 (Primary; electricity/piercing) - (1d20+11, 1d8+6)

1d20+11 : (12) + 11 = 23

1d8+6 : (4) + 6 = 10

Mar 21, 2025 2:48 pm
Haitih rushes down the cliffside and next to one of the gargoyles. He strikes out hard enough to knock it out. It falls down on the top of the unstable rocks. As it thuds into the ground, it starts sliding down pulling scree with it. Luckily no one is standing on the unstable scree, but it makes a loud rumble, making it hard to hear anything else.

The woman sheaths her short-sword again. Picks up the crossbow and loads it.
OOC:
Iroven is up

Round 3:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Iroven 27 21 (23) 21/56
Gargoyle Green 25 21 12/40 +1 to hit/damage vs green
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 26/40
Koram 12 18 / 20 (Haitith) 51/60
[ +- ] Battlemap
Mar 21, 2025 3:35 pm
Iroven grunted in pain from the claw attack but then gritted his teeth to attack in a furious slashing motion.
OOC:
First action attack, 2nd-3rd action vicious strike.

Rolls

Bastard sword - Atk/Dam - (1d20+11, 1d8+4)

1d20+11 : (9) + 11 = 20

1d8+4 : (2) + 4 = 6

Bastard sword - Atk/Dam (vicious strike) - (1d20+6)

(3) + 6 = 9

Mar 24, 2025 2:44 pm
Iroven’s strike goes high and is inches away from cutting the gargoyle.

The fleeing gargoyle reaches its ledge and disappears into a cave opening.
OOC:
Tomas and Artesia is up.

Round 3:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Iroven 27 21 (23) 21/56
Gargoyle Green 25 21 12/40
Tomas 25 20 48/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 26/40
Koram 12 18 / 20 (Haitith) 51/60
[ +- ] Battlemap
Mar 24, 2025 4:26 pm
Tomas grabs at the remaining Gargoyle, and thrashes his antlers at it.
OOC:
A1: Grapple
A2: Strike
A3: Strike

The bonus on the Athletics should be +12 (29 for the roll), there was an error on my character sheet (Now corrected)
Last edited March 24, 2025 4:29 pm

Rolls

Grapple - Athletics (Str) - (1d20+18)

(17) + 18 = 35

Antler - Atk/Dam - (1d20+10-5, 1d10+6p)

1d20+10-5 : (3) + 5 = 8

1d10+6p : (2) + 6 = 8

Antler - Atk/Dam - (1d20+10-10, 1d10+6p)

1d20+10-10 : (5) = 5

1d10+6p : (2) + 6 = 8

Mar 24, 2025 5:16 pm
Artesia looses another blast at the remaining gargoyle.

Rolls

Attack and damage - (1d20+7, 1d4+4)

1d20+7 : (2) + 7 = 9

1d4+4 : (1) + 4 = 5

Mar 25, 2025 12:17 pm
Tomas is able to grapple the creature and it is stuck in place for the moment. The angle it’s held in, makes it hard for Tomas’ antlers to get enough momentum to do any damage.

It’s a similar situation with Artesia’s divine lance, as it hits the ground at its feet.

The creature tears out of Tomas’ grasp and strikes the barbarian twice in anger. (19 and 11 damage)
OOC:
Koram is up

Round 3:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Iroven 27 21 (23) 21/56
Gargoyle Green 25 21 12/40
Tomas 25 20 18/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 26/40
Koram 12 18 / 20 (Haitith) 51/60
[ +- ] Battlemap

Rolls

Acrobatics to get free DC22 - (1d20+10)

(18) + 10 = 28

Blue jaws vs Tomas - (1d20+13-5, 2d8+3)

1d20+13-5 : (12) + 8 = 20

2d8+3 : (88) + 3 = 19

Blue claws vs Tomas - (1d20+13-8, 2d6+3)

1d20+13-8 : (19) + 5 = 24

2d6+3 : (44) + 3 = 11

Mar 26, 2025 1:17 am
"Take it out, Haitith!" Koram boosts Haitith's strength yet again with magic, and the eidolon strikes hard at the enemy, once with his jaws and then with his tail.
OOC:
Action 1: Boost Eidolon
Action 2: Act Together (Koram Uses One For All - Prepped to aid Haitith), Haitith Strikes
Reaction: Aid (Rolling Diplomacy to Aid, +1-2 on Haitith's attack above if successful)
Action 3: Haitith Strikes

Rolls

Diplomacy (Cha) (One For All - Aid) - (1d20+12)

(12) + 12 = 24

Haitith Strikes (Primary)(w/ Boost Eidolon)(Electricity damage) - (1d20+11, 1d8+6)

1d20+11 : (2) + 11 = 13

1d8+6 : (8) + 6 = 14

Haitith Strike 2 (Secondary)(w/ Boost Eidolon) - (1d20+7, 1d6+6)

1d20+7 : (6) + 7 = 13

1d6+6 : (2) + 6 = 8

Mar 26, 2025 1:47 pm
The calls out a warning, telling you where to hit the creature. Then she fires her crossbow at it. The bolt wizzes past, closer to hitting Iroven than the creature.
OOC:
Wow, the dice roll the last couple of days have been bad. Hopefully luck will turn. Iroven is up. You all have +1 to attack and damage due to the woman's Guiding Word.

Round 4:
Character Initiative AC HP Statuses
Strange Woman 32 21 50/60
Iroven 27 21 (23) 21/56
Gargoyle Green 25 21 12/40
Tomas 25 20 18/64
Artesia 23 17 42/42
Gargoyle Blue 20 21 26/40
Koram 12 18 / 20 (Haitith) 51/60

Rolls

woman vs Blue - (1d20+9, 1d8+2)

1d20+9 : (5) + 9 = 14

1d8+2 : (4) + 2 = 6

Mar 26, 2025 2:12 pm
Iroven screamed in frustration as he continued to miss his quarry. He moved in front of Artesia to gain a better position to flank the creature. Then he swung his sword with all his might.
OOC:
Assuming the position is not changed, Iroven is going to move to flank the creature as his first action. Second and third is going to be vicious swing. So, I am guessing this will give +3 to the attack? Wow! :D
Last edited March 26, 2025 2:13 pm

Rolls

Bastard sword - Atk/Dam - (1d20+14)

(1) + 14 = 15

Mar 27, 2025 1:46 pm
OOC:
The green gargoyle was the one that ran away, so we can jump straight to Tomas and Artesia.
Mar 27, 2025 2:40 pm
Artesia makes another attempt to hit the gargoyle with a divine lance (good energy).
[ +- ] Cantrip: Divine Lance >>

Rolls

Divine Lance (ranged spell attack) - (1d20+7, 1d4+4)

1d20+7 : (17) + 7 = 24

1d4+4 : (1) + 4 = 5

Mar 27, 2025 9:49 pm
Tomas engages in a frustrated thrash against the nearby Gargoyle. Letting out a loud Snort when done.
OOC:
A1-3: Strike x3

Also, Tomas should be 24 HP. He had 6 tHP from raging
Last edited March 27, 2025 9:51 pm

Rolls

Antler - Atk/Dam - (1d20+10, 1d10+6p)

1d20+10 : (19) + 10 = 29

1d10+6p : (8) + 6 = 14

Antler - Atk/Dam - (1d20+10-5, 1d10+6p)

1d20+10-5 : (19) + 5 = 24

1d10+6p : (9) + 6 = 15

Antler - Atk/Dam - (1d20+10-10, 1d10+6p)

1d20+10-10 : (5) = 5

1d10+6p : (2) + 6 = 8

Strange Woman

Furmyr

Mar 28, 2025 11:18 am
Strange Woman
Your luck seems to turn and between Artesia and a couple of devastating strikes from Tomas you bring the gargoyle to its end.

"Nice work!" the halfling calls out. "Now go away before you bring more death to my doorstep!"
OOC:
Remember Artesia, that as a cantrip it is automatically heightened, so it would do 2d4 damage. Not that it matters in this case.
Mar 28, 2025 5:42 pm
Iroven relaxed after the beast finally fell, "Bothersome creatures! Where are they coming from exactly?"
Mar 28, 2025 5:53 pm
Artesia indignantly calls back, "You could be a little nicer! We did help save your life, you know!"
Mar 29, 2025 5:18 am
"Doorstep?" Koram asks with a raised eyebrow, "Do you live here? We are making an attempt to clear these caves of danger - they may soon see more of our Following passing through. If you live nearby, we would want to know how to cause you as little trouble as possible."

Strange Woman

Furmyr

Mar 30, 2025 4:50 pm
Strange Woman
"They've been here as long as I have," the strange woman replies. "I can usually get in and out without them noticing me."

"I wouldn't need saving if it hadn't been for you in the first place. This is more like my second home," she continues. "I come here every few months to resupply. Never anyone around, but today there seems to be plenty."
Mar 30, 2025 5:59 pm
Iroven looked with raised eyebrows, "This is your second home? Where do you live? How big is this network of caves?" He was genuinely surprised when he heard that people were living inside here. This cave was getting more interesting as they moved deeper into it.
Mar 31, 2025 2:50 am
Tomas raises his head "There have been more people than us?"
Mar 31, 2025 8:01 am
"For what it's worth, I'm sorry we invited trouble to your doorstep."

Strange Woman

Furmyr

Mar 31, 2025 10:41 am
Strange Woman
"I don't have a habit of telling strangers where I live alone..." the woman replies, and drift off a little.

"All alone..." she mutters barely audible until she is interrupted by Tomas' question.

"Huh? What? Oh others, yes," she begins. "The necromancers are here, but something killed them. Good riddance if you ask me."

"I guess you are excused. You seemed to handle those gargoyles just fine. I'm leaving tonight. You're welcome to use my little cave here if you need to rest. But make sure the survivor don't come back and kill you in your sleep."
Apr 1, 2025 3:37 am
"Necromancers? Foulness indeed. It is likely a very good thing they are gone. You need not tell us where you live - I respect your care in your security. It's difficult being alone. I was alone for many years as a lad, until I found Haitith-" the Eidolon picks his head up and huffs air through his nose, but otherwise remains silent, "-and without a family until I found our Following. The Broken Tusk has a habit of picking up the lost and alone...if you need a place to be, I am certain you would be welcome."
Apr 1, 2025 7:04 am
Iroven nodded at Koram's words, "You need not fend off whatever monsters are hiding in this cave. You can join the following if you like. We more than welcome new persons. But, ultimately, it's your choice."

Strange Woman

Furmyr

Apr 1, 2025 8:21 am
Strange Woman
She shakes her head. "No. I cannot. My work is not done," she says. "Now begone. I need to prepare."

Strange Woman

Furmyr

Apr 3, 2025 8:54 am
Strange Woman
The woman head back into the cave without another word. Leaving you standing at the edge of the cliff. There is a tunnel going to the south west, or you could head down the skree slope to the south east. The cliff continues to the east and there was a tunnel with loose rocks you didn't explore back at the start of the caves.
Apr 3, 2025 9:46 am
Iroven looked back at others and shrugged, "Well, I guess we should continue exploring then. We can come back and rest here when we will need it. Let's check on this side." He pointed at the tunnel on the southwest.

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