Chapter 6: Calamity Caves

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May 12, 2025 4:33 pm
Artesia again fails to keep her feet underneath her, unleashing another divine lance as she rolls across the ground.
[ +- ] Cantrip: Divine Lance >>
Last edited May 12, 2025 4:37 pm

Rolls

Reflex - (1d20+7)

(5) + 7 = 12

Divine lance ("good" energy) - (1d20+5, 2d4)

1d20+5 : (15) + 5 = 20

2d4 : (31) = 4

May 12, 2025 8:28 pm
Dodging..

Rolls

Reflex - (1d20+7)

(14) + 7 = 21

May 12, 2025 8:31 pm
Tomas again dodges the branches. Raising his shield he steps behind the warden to confuse it in battle tactics before striking.
OOC:

A1: Raise Shield
A2: Step or stride (Tomas should be close to the tree from last round?)
A3: Strike

Rolls

Antler - Atk/Dam - (1d20+10+1, 2d10+6p)

1d20+10+1 : (5) + 11 = 16

2d10+6p : (83) + 6 = 17

May 13, 2025 11:55 am
Koram sends a barrage of magical energy at the creature, hurting it.

Iroven sends his sword down at it, but it swats the blow aside with his shield.

Artesia sends a divine bolt into it, and with a shriek it falls down.

The trees are still infected by a fiendish presence though, and they look ready to strike again.
OOC:
WhtKnt you are calculating your to hit wrong. It should be Your level (4) + Trained (2) + Wisdom (4) = 10.

Should have noticed last round, as you would have hit last round as well. So that would take him down.

You still have the hazard to deal with. Since it died before your post, you may change your action Tomas.
May 13, 2025 3:29 pm
OOC:
Oops. Sorry. Still getting used to 2e.
May 13, 2025 3:51 pm
OOC:
In that case ...
Tomas will bound towards the hanging hunter and cut him lose with his hatchet.
May 14, 2025 8:54 am
OOC:
He is held in place by a fiendish tree, so you still need to roll an attack and damage, but it has a weakness to the axe group if you hit.
May 14, 2025 10:23 pm
Tomas will hack the man free

Rolls

Hatchet - Atk/Dam - (1d20+10, 1d6+4s)

1d20+10 : (10) + 10 = 20

1d6+4s : (1) + 4 = 5

May 15, 2025 10:29 am
The tree shudders as the hatchet hits it, and its grip on the man releases. He falls to the ground like a sack of potatoes. The tree lashes out at those standing in the room. Only Tomas is hit by the sharp branches though (6 damage).

Then again it tries to trip you all up.
OOC:
Time to roll your possibly last Reflex save, DC 19. And you may all act.

The hunter is in bad shape, but can still be saved with a DC 15 Medicine check. The man has a Bulk of 6 if you want to carry him, so most of you would become encumbred to do so. While you're encumbered, you're clumsy 1 and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet.

Round 5:
Character Initiative AC HP Statuses
Iroven 29 21 (23) 14/56 shield raised
Artesia 21 17 18/42
Koram 21 18 / 20 (Haitith) 29/60
Abyss-Warped Tree 20 18 17/40 hazard; hardness 10
Tomas 16 20 (22) 10/64

Rolls

Abyss-Warped Trees vs Tomas - (1d20+12, 1d8+3)

1d20+12 : (18) + 12 = 30

1d8+3 : (3) + 3 = 6

Abyss-Warped Trees vs Iroven - (1d20+12-5, 1d8+3)

1d20+12-5 : (3) + 7 = 10

1d8+3 : (2) + 3 = 5

Abyss-Warped Trees vs Artesia - (1d20+12-10, 1d8+3)

1d20+12-10 : (7) + 2 = 9

1d8+3 : (2) + 3 = 5

May 15, 2025 3:00 pm
Iroven dodged the tripping attempt of the abyssal tree and raised his shield again. Grabbing his sword, he swung it with as much strength as he could muster.
OOC:
Rolling. First action: raise shield, second and third action: vicious strike.
Last edited May 15, 2025 3:03 pm

Rolls

Reflex - (1d20+9)

(15) + 9 = 24

Bastard sword - Atk/Dam - (1d20+12)

(11) + 12 = 23

Damage roll - (2d8+4)

(41) + 4 = 9

May 15, 2025 5:28 pm
Koram stays back and sends another bevy of force projectiles at the trees in the room, hoping to hurt them substantially.

Rolls

Force Barrage (3 Actions) - (3d4+3)

(212) + 3 = 8

May 16, 2025 2:44 am
Artesia again finds her feet swept out from under her and rolls to one side, releasing another divine lance.
[ +- ] Cantrip: Divine Lance >>
Last edited May 16, 2025 2:47 am

Rolls

Reflex - (1d20+7)

(6) + 7 = 13

Artesia divine lance (good energy) - (1d20+10, 2d4)

1d20+10 : (5) + 10 = 15

2d4 : (41) = 5

May 16, 2025 10:32 am
Iroven stabs at the tree, but he cannot pierce its hardness.

Koram safe from outside the room, sends an force barrage that hits one of the trees. Though this one is not able to cut through it hard barky exterior.

Then Artesia sends another divine lance that misses.
OOC:
Just to be sure you want to stay in the room and fight? I may not have explained this well, but the abyss warped trees are all around the room. You are all spread out, so keeping up attacks will save maybe 1 or 2 of you from being targetted. There's 8 of the trees, and unless you are using axes they have an hardness of 10 (that means the first 10 damage is disregarded). You have managed to get one of the trees down to 17 hp. Killing one will make a 10x10 square where it is safe to stand.
May 16, 2025 12:43 pm
OOC:
Unfortunately, I do not have any axe weapons. Are there any fire spells that others can use?

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