Chapter 6: Calamity Caves
Rolls
Nature (Wis) - (1d20+7)
(6) + 7 = 13
Rolls
Creature Initiative - (1d20+16)
(16) + 16 = 32
Rolls
Perception - (1d20+9)
(2) + 9 = 11
Rolls
Koram Perception - (1d20+8)
(5) + 8 = 13
Haitith Perception - (1d20+8)
(18) + 8 = 26
Rolls
Perception - (1d20+9)
(8) + 9 = 17
Rolls
Initiative - Perception - (1d20+11)
(13) + 11 = 24
Round 1:
Character | Initiative | AC | HP | Statuses |
Creature | 32 | 25 | 120/120 | |
Tomas | 24 | 20 | 64/64 | Frightened 1 |
Iroven | 17 | 21 (23) | 56/56 | |
Koram | 13 | 18 / 20 (Haitith) | 60/60 | |
Artesia | 11 | 17 | 42/42 |
Rolls
Creature demoralize vs Tomas - (1d20+15)
(8) + 15 = 23
Action 1: Act Together (Koram Casts Boost Eidolon)(Haitith Strides)
Action 2: One for All (prepare aid to Haitith)
Action 3: Haitith Strikes
Reaction: Aid Haitith's attack (+1 Attack)
Rolls
Arcana (Int) (vs. DC 19) - (1d20+7)
(1) + 7 = 8
Diplomacy (Cha) (Aid vs. DC 15) - (1d20+12)
(11) + 12 = 23
Haitith Strikes (Primary)(w/ Aid & Boost Eidolon) - (1d20+12, 1d8+6)
1d20+12 : (11) + 12 = 23
1d8+6 : (3) + 6 = 9
Rolls
Bastard sword - Atk/Dam - (1d20+11, 2d8+4)
1d20+11 : (9) + 11 = 20
2d8+4 : (34) + 4 = 11
Act 2-3: Sudden charge (Stride x2 to run behind the beast then Strike)
Rolls
Antler - Atk/Dam - (1d20+9-1, 1d10+6p)
1d20+9-1 : (17) + 8 = 25
1d10+6p : (6) + 6 = 12
Range 30 feet; Targets 1 creature
You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 plus your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.
Heightened (+1) The damage increases by 1d4.
Rolls
Ranged spell attack, damage - (1d20+4, 1d4+4)
1d20+4 : (10) + 4 = 14
1d4+4 : (3) + 4 = 7
Iroven rushes forward and gets a similar result.
Tomas however, is able to get around and flank the creature and his antlers stick into the animal. Seems most of the damage affects the carcass, almost as if it serves as a shield for the creature.
Then a spell attack from Artesia goes wide, missing it.
The creature roars in anger. Then lashes out with several attacks, each against one of the foes engaged with it. The first attack rips into the barbarian (22 piercing and 4 spirit damage), then a claw smashes hard into Iroven (16 slashing and 4 spirit damage) before the last claw slices into Haitih (12 slashing and 4 spirit damage)
Round 2:
Character | Initiative | AC | HP | Statuses |
Creature | 32 | 25 | 116/120 | |
Tomas | 24 | 20 | 38/64 | Must make Will save DC 25 |
Iroven | 17 | 21 (23) | 36/56 | Must make Will save DC 25 |
Koram | 13 | 18 / 20 (Haitith) | 44/60 | Haitih must make Will save DC 25 |
Artesia | 11 | 17 | 42/42 |
Rolls
Bite vs Tomas - (1d20+18, 2d10+8, 1d6)
1d20+18 : (3) + 18 = 21
2d10+8 : (86) + 8 = 22
1d6 : (4) = 4
Claw #1 vs Iroven - (1d20+14, 2d6+8, 1d6)
1d20+14 : (15) + 14 = 29
2d6+8 : (53) + 8 = 16
1d6 : (4) = 4
Claw #2 vs Haitith - (1d20+10, 2d6+8, 1d6)
1d20+10 : (13) + 10 = 23
2d6+8 : (31) + 8 = 12
1d6 : (4) = 4
Second action: Vicious swing
Rolls
Will - (1d20+9)
(12) + 9 = 21
Bastard sword - Atk/Dam - (1d20+10, 1d8+4)
1d20+10 : (13) + 10 = 23
1d8+4 : (7) + 4 = 11
Bastard sword - Atk - (1d20+5)
(9) + 5 = 14