Against the Cult: Meet Me at the Bar Fight (1.9)
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Dec 6, 2024 5:38 pm
Theran will take the lockbox, but then make his way to the first of the hidden doors.
Dec 6, 2024 9:08 pm
Does the shelving unit look like it has been moved recently? Any scrape marks on the floor?
Dec 7, 2024 8:05 pm
Chase begins to check out the large storage room, setting the lantern on the table so that the room is well-illuminated and not sending his shadow all over the room as he moves. The fireplace is cold, there's no sign that any of the shelves have been moved recently, and checking under each of the beds reveals nothing of interest. There are no rugs to conceal trap doors in the floor, but he could take more time to search if he likes.
Theran hefts the lockbox with a grunt; it weighs at least two stone and has no handles for easier carrying. He shifts his grip, getting his arms under it, and then hurries out the door, squeezing past Myrtha. He heads around the corner and squeezes past Aanbo to head further down the hallway. He shifts the lockbox to one arm and then opens the first door on the left. Since there were signs that someone was staying here when he visited the first time, Theran had steeled himself for encountering a potentially hostile Inn guest, but there is no sign of the sword, the knapsack, or their owner this time. Other than that, the interior is the room much as he remembered it from his previous arachnid visit: two beds with their heads against the western wall on Theran's right, and a desk against the southern wall. Perhaps the owner checked out in the last two days? The crack in the wall that he noticed as a spider is much less obvious now; he might not have seen it if he didn't know it was there. It's on the other side of the further/southern bed, which is a boot and a hand from the that wall.
Theran, roll a WIS (Perception) check (you're the only one who hasn't rolled one upstairs yet. As it was for the others, this is for hearing).
Theran hefts the lockbox with a grunt; it weighs at least two stone and has no handles for easier carrying. He shifts his grip, getting his arms under it, and then hurries out the door, squeezing past Myrtha. He heads around the corner and squeezes past Aanbo to head further down the hallway. He shifts the lockbox to one arm and then opens the first door on the left. Since there were signs that someone was staying here when he visited the first time, Theran had steeled himself for encountering a potentially hostile Inn guest, but there is no sign of the sword, the knapsack, or their owner this time. Other than that, the interior is the room much as he remembered it from his previous arachnid visit: two beds with their heads against the western wall on Theran's right, and a desk against the southern wall. Perhaps the owner checked out in the last two days? The crack in the wall that he noticed as a spider is much less obvious now; he might not have seen it if he didn't know it was there. It's on the other side of the further/southern bed, which is a boot and a hand from the that wall.
Theran, roll a WIS (Perception) check (you're the only one who hasn't rolled one upstairs yet. As it was for the others, this is for hearing).
Dec 7, 2024 9:24 pm
Theran will attempt to open the crack.
Rolls
Perception (WIS) - (1d20+5)
(4) + 5 = 9
Dec 8, 2024 1:34 am
Theran shifts the southern bed so that he can get at the wall, and sets the heavy lockbox down on the bed so that he has his hands free. Knowing where to look, he finds the vertical crack in the wall again, which is cleverly concealed in a join between two vertical wood panels. Feeling with his fingers, he is able to find the right angle where that crack joins with a horizontal one which is even less obvious. Theran has confirmed that the crack he saw as a spider is probably a concealed door, but it's unclear how to open it.
Chase rejoins Myrtha out in the hallway, and moves a few paces beyond her so that he can see Aanbo, too. Those three can each see at least one other Dungeon Buster; none of them can see what Theran is doing from where they are.
Chase rejoins Myrtha out in the hallway, and moves a few paces beyond her so that he can see Aanbo, too. Those three can each see at least one other Dungeon Buster; none of them can see what Theran is doing from where they are.
Dec 8, 2024 7:06 am
"There's a door here, if we can find out how to open it!" Theran calls to the others.
Dec 8, 2024 2:38 pm
Curious to see what Theran is doing, Chase continues down the hallway and around the two corners, moving past the eagle-eyed watchdwarf Aanbo and into the first room on the left. There, Theran has moved a bed to the side, put a large lockbox on it, and is feeling the wall. "There's a door here, if we can find out how to open it!" Theran calls, loud enough for the others to hear.
Myrtha is left in the dark. Aanbo hears someone call from the first door on his right, loud enough to be audible through the heavy wood: "What's going on? It's the middle of the night!"
Myrtha is left in the dark. Aanbo hears someone call from the first door on his right, loud enough to be audible through the heavy wood: "What's going on? It's the middle of the night!"
OOC:
Both Chase and Theran can roll WIS (Insight) or INT (Investigation) checks (you choose which) as/if they examine the wall.Dec 8, 2024 2:44 pm
Chase enters the room and begins to help Theran search. "Maybe there is a switch on the desk somewhere."
Rolls
Insight - (1d20+2)
(4) + 2 = 6
Dec 8, 2024 5:36 pm
Myrtha joins Aanbo by the bend of the corridor, not willing to stay in the dark. She still has her shield and blade ready.
"This foray has gone sideways, Aanbo." She’s visibly had a few moments to collect herself and to grapple with Reptile’s death.
"Not sure who were helping here. Though I do want to see Derek die," she added, with the aggressive edge she’d been trying to put under control emerging again.
"This foray has gone sideways, Aanbo." She’s visibly had a few moments to collect herself and to grapple with Reptile’s death.
"Not sure who were helping here. Though I do want to see Derek die," she added, with the aggressive edge she’d been trying to put under control emerging again.
Dec 9, 2024 2:27 am
Aanbo keeps quiet, hoping the patron behind the door opts to go back to bed. He keeps watch down the hallway and waits for the directive to move.
Dec 12, 2024 4:40 pm
OOC:
Sorry for the delay, everyone. Everyone else in the family was sick, and I was playing nurse for a few days.OOC:
Anyone who knows the location of this door can attempt a DC12 STR check to shoulder-slam it open. As an alternative, you can make a weapon attack roll against the location of the door; the wall's AC is 5 and it has 10 HP in that area."HELP! HELP! THEY KILLED HAMIFF! THE KILLERS ARE HERE!!!" The door slams again, and all four of you begin to hear voices clamoring in the rooms.
"What?" "Hamiff?" "Get up!" comes from the end of the hall, while "Oh no!" comes from the door to Aanbo's right.
Aanbo (16/19)
Chase (8/11)
Myrtha (6/12)
Theran (13/13)
Dec 12, 2024 4:45 pm
Frustrated, Theran will swing at the hidden door with his magically enhanced staff in hopes of breaking it open -- even as the shout sews its invariable confusion in the innocent bystanders.
Last edited December 12, 2024 4:46 pm
Rolls
Attack (Staff - Shillelagh) - (1d20+5)
(6) + 5 = 11
Damage (Bludgeoning, Magic) - (1d8+3)
(6) + 3 = 9
Dec 12, 2024 4:54 pm
Everyone, please roll initiative.
The shillelagh smashes into the wall and part of it splinters and breaks off, sagging away from Theran into an empty space on the other side of the wall, a couple of paces deep.
Aanbo (16/19)
Chase (8/11)
Myrtha (6/12)
Theran (13/13)
The shillelagh smashes into the wall and part of it splinters and breaks off, sagging away from Theran into an empty space on the other side of the wall, a couple of paces deep.
OOC:
One HP remains for the door, but I'm going to say that it is barely hanging on after that big hit. The first PC moving through can break it the rest of the way down just by moving through it. To do so, treat the wall like it's difficult terrainAanbo (16/19)
Chase (8/11)
Myrtha (6/12)
Theran (13/13)
Dec 12, 2024 5:21 pm
Aanbo side-whispers to Myrtha, "Was that the man we're looking for?" He refers to the voice that shouted from the end of the hall.
Thinking quickly in the hopes of staving off an inevitable rush of bodies into the hallway, Aanbo tries to adopt his best voice of authority. "Constable Grover says to stay in your rooms! We'll take care of the 'killer'!"
Thinking quickly in the hopes of staving off an inevitable rush of bodies into the hallway, Aanbo tries to adopt his best voice of authority. "Constable Grover says to stay in your rooms! We'll take care of the 'killer'!"
Rolls
Performance - (1d20+0)
(10) = 10
Initiative - (1d20+2)
(13) + 2 = 15
Dec 12, 2024 6:26 pm
Theran can't help but smile at Aanbo's quick thinking.
Rolls
Initiative - (1d20)
(15) = 15
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