Round One
(this is followed by round two)
Chase sets down the lantern in the hallway and then rushes forward with his magic spear held in front of him, his shadow running ahead of him as he passes a few
doors. He pauses for a moment outside of the last two doors in the hall. Both
doors are closed; no sound comes from the slightly-further door on the left/south, but there is clattering and thumping coming from the right/north.
OOC:
@mathias0077 - Chase's full move brought him here, but you still have his action; you can dash through one of the doors, or you can ready an action. Myrtha follows her companion down the hall, hands gripping sword and shield firmly. She pauses when
Chase does, a couple of paces behind him, and eyes the closed
door on her left/south uneasily.
If someone were to come out of these doors, they'd cut her and Chase off from the others...OOC:
@matmaisan - same thing as for Chase. Myrtha's full move got her here, but she still has an action to use. Theran loudly smashes the remains of the one-way door out of his way as he steps through into a long, narrow,
secret hallway that parallels the hallway where the others are. From this side, he can see that there are
latch mechanisms every few paces along the right/northern wall and in the east wall behind him; these are probably the ways to open
secret doors into
each of the bedrooms!
OOC:
@MaJunior - I've marked the location of the latches for the secret doors with red squares, which are just visible on the map. Theran still has 25' of movement and an action.
Any of you can declare what you're doing with the rest of your turns, and Aanbo can take his turn now.
Ready for action,
Chase pauses by the two last doors; the one with all the angry sounds getting louder on the right and the silent door a little further on the left.
"Was it the last door on the left?" Myrtha nods, saying
"Follow me," and steps up to that door, prepared to throw it open.
Theran rushes down the dark corridor, passing several latches corresponding to hidden doors into other rooms. For some reason, he thinks that
Derek has used the last door.
Theran manages to figure out how to use the unlatching mechanism and swings the door wide. The angle that he can see of the room is much the same as he remembered: an elegant, fancy room. The
luxurious bed is directly in front of him, blocking the doorway so that anyone entering this way has to climb up and over the bed if they want to enter (very much like the other room, come to think of it). An elegant
table and cushioned wooden
chair stand on the other side of the bed, and in the far corner is the ornately-carved
wardrobe. The only thing he can't see from this vantage is the fireplace with the artistic mantle. Right behind him,
Aanbo has a similar, but narrower, view of the room. Both the druid and monk can see that the bedclothes are rumpled, as if someone had laid on the coverlet...or had rolled over the bed.
Just then, the door in the northern wall next to
Chase begins to swing open (these doors open outwards into the hall).
Chase gets a view of some
brutes in robes much like H.A. on the other side; their eyes widen as much as his, and then
Chase instinctively tries to shove the door closed again. He plunges his spear into the floorboards, effectively spiking the door closed. The door vibrates in its frame as the people on the other side hammer on it.
OOC:
If you wish to keep the door closed,
roll a STR check for Chase to hold the door It doesn't take an action for him to do this now, as he is standing in the space that the door has to use to open.
Derek, wherever he is, does his actions unobserved for the moment.
This concludes round one.
22 - Chase (8/11)
16 - Myrtha (6/12)
15 - Theran (13/13)
15 - Aanbo (16/19)
13 - Others
1 - Derek