CALIMPORT GAME

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Jan 26, 2025 5:48 pm
Asha was just about to follow Garrett into the hall when she hears the jingle of keys, so instead ducks back into the lavatory. She signals to Jasra and Ane the approach of a guard. She has an uncertain look on her face as to how to proceed.
Jan 26, 2025 7:08 pm
The tall and burly guard walks right past Garrett and in the door of the loo, where he confronts the other three of you.
OOC:
Think fast
Jan 26, 2025 10:44 pm
Garrett seeing the guard go into the loo will move quick up behind him while drawing his dagger and try to knock him out with a quick blow to the base of his skull with the pommel.
Last edited January 26, 2025 10:51 pm

Rolls

To hit from behind - (1d8)

(5) = 5

Jan 26, 2025 11:12 pm
The guard starts to say something when he sees Asha, Ane, and Jasra. Then he collapses with a floor-trembling thud.

There is a long silent moment. A few breaths.

Then more silence.
OOC:
What now?
Jan 26, 2025 11:14 pm
Garrett will snag the keys and go look for Ginsing. "You guys tie him up real quick."
Jan 27, 2025 3:23 am
Ane is glad of the head-scarf, and even more of the dirty state of what she is wearing. She wouldn't want the guard to have been able to identify them later.

She slips off the guard's belt and ties his hands. "Find an empty cell." She says to Garrett with the keys. "We can let him sleep it off in there."
Jan 27, 2025 8:46 am
Jas glances down the corridor checking for more guards, then scampers lightly down the hallway to the right, peeking in each cell and looking for one that seems unoccupied.
Jan 27, 2025 6:17 pm
The cells are unlit. Peeking through the narrow grated windows reveals nothing of their occupancy, only darkness. Anyone imprisoned here is still, perhaps drowsing. You'll need to call Ginsing's name and get a response to have a hope of finding him.
Jan 27, 2025 11:24 pm
Garrett will walk the hallway with a loud whisper ""Ginsing, Ginsing."
Jan 28, 2025 5:54 am
Jasra curses the darkness, and begins quietly calling Ginsing's name into each of the door grates, alternately pausing to listen for sounds of any approaching guards.
Jan 28, 2025 6:25 pm
Asha helps Anemone tie up the guard and drag him towards an empty cell. She re-lights her torch and uses it to peek inside cells to find an empty one or happen upon Ginseng.
Jan 29, 2025 5:00 am
"See who else is in there." Ane says to Ahsa, indicating the cells. "Maybe, if they don't look too bad, we let them all out after we have secured Ginseng? Create a distraction? And take some of the heat and suspicion off Ginseng? What do you think?"

She then keeps watch near the corridor entrance for more guards.
OOC:
Would Ginseng be able to leave though our sewer entrance? Or is he too big and we need to find another way out?
If he can get out that way, I say we get him out, then the last of us unlocks the doors for the rest of the prisoners (if they don't look like they will cause too much mayhem (though Ane's concern, there, might not be shared by the others:)).
Jan 29, 2025 6:04 am
"Good idea, Ane! If we only release Ginseng, they'll immediately suspect who's responsible and Big Zhad won't want that," Asha agrees. She sees the value of the distraction as well.

"And, hey, we could make some new friends in the process!" It always good to have connections in the undercity, especially if they owe you a favor.

Each time she shines her torchlight into a cell, she takes a good look to see if she can tell who's inside and assess if they are petty criminals or worse, although she's not sure she would be able tell, which sends a bit of a chill down her spine ...
Jan 29, 2025 8:53 am
"I agree, but I say we just let them all loose. The more the merrier." Garrett will keep looking for Ginseng. "I wonder if there is a back door they keep locked?"
Jan 30, 2025 1:46 pm
The corridor forms a square about eighty feet on a side, with ten cells along the inner wall on each side of the square. Many of the cells have one or more people sleeping in their dark confines. The people wake up in response to your whispering and start to ask questions, Like "who are you" and "where's the guard" and "will you let me out"? It gets pretty noisy by the time you get to the far side of the square, where there is a padlocked double door in the outside wall.

Rolls

luck - (1d6)

(2) = 2

Jan 30, 2025 8:12 pm
Garrett will say "Quiet down. we will get you all out of here in a minute but you can't make a lot of noise and bring more guards in. The othe guard is indisposed in the loo at the moment. Anyone know Ginseng? Is he in here?" I will move to the double doors and try the keys and remove the padlock.

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