Oct 8, 2016 1:54 am
I didn't think I'd want to run a game on here so soon, but I've been really inspired by a lot of the ideas that I've seen thus far, and encouraged by the wonderful player base that this site seems to have. I've been tossing around a few ideas to run in a D&D 5e campaign. I'm very familiar with 5e, but obviously not too familiar with GP (only in one game at the moment, and we haven't started yet), though it seems pretty intuitive. I've been in PbP games before, at least. I probably won't be able to start for a couple weeks, but I figured I should see if there's interest for it in the meantime:
The Explorer's Guild has seen a great deal of activity as of late. Much of the known world has been traversed and mapped, and the Guild has found itself overpopulated for the now dwindling amount of work that it has. However, there is still one location left unchecked, and it is perhaps the largest and most dangerous. Players would either be members of the Explorer's Guild or freelance/contractors as they begin to explore the depths beneath the world's surface, long abandoned by the Dwarves for the dangers that made it uninhabitable. Within is bound to be some of the most valuable treasure, the most powerful magics, and the most ancient discoveries that the world has ever known. It will also be the most dangerous venture the Explorer's Guild has ever undertaken.
This campaign is likely a mix of spelunking adventure, great discoveries and lots of horror. Expect strange, custom-made creatures and NPCs, unique magic items, and plenty of danger. Characters can return to the surface to rest/restock (or replace fallen PCs) in between expeditions, receiving funding for the discoveries that they've made.
That's what I've got right now, anyway. My other idea is a dragonslaying epic, if there's no want for this.
Let me know if there's interest!
The Explorer's Guild has seen a great deal of activity as of late. Much of the known world has been traversed and mapped, and the Guild has found itself overpopulated for the now dwindling amount of work that it has. However, there is still one location left unchecked, and it is perhaps the largest and most dangerous. Players would either be members of the Explorer's Guild or freelance/contractors as they begin to explore the depths beneath the world's surface, long abandoned by the Dwarves for the dangers that made it uninhabitable. Within is bound to be some of the most valuable treasure, the most powerful magics, and the most ancient discoveries that the world has ever known. It will also be the most dangerous venture the Explorer's Guild has ever undertaken.
This campaign is likely a mix of spelunking adventure, great discoveries and lots of horror. Expect strange, custom-made creatures and NPCs, unique magic items, and plenty of danger. Characters can return to the surface to rest/restock (or replace fallen PCs) in between expeditions, receiving funding for the discoveries that they've made.
That's what I've got right now, anyway. My other idea is a dragonslaying epic, if there's no want for this.
Let me know if there's interest!