Part 1 - Night of Deadly Stars

load previous
Oct 25, 2016 5:11 am
"Found you!" Ygne shouts, cackling wildly!

Rolls

Initiative - (1d20+4)

(20) + 4 = 24

Oct 25, 2016 2:57 pm
OOC:
I missed an initiative roll:

Rolls

Human Thug 2 - (1d20+3)

(20) + 3 = 23

Oct 25, 2016 2:58 pm
OOC:
Initiative for this round:

24 Ygne
23 Human Thug 2
19 Human Archer 2
17 Human Thug 1
15 Human Archer 1
14 Milo
13 Human Thug 3
12 Knife-eye
10 Robon
8 Human Thug 4

Tomlin appears to have been AWOL since 11th Oct.

Ygne, you're up to start things off.
Oct 25, 2016 4:39 pm
Ygne, whose feet had her moving before her eyes spotted any threats, steers her course in the direction of the largest concentration of enemies and engages one of the bandits. "You die first," she grins, eyes wide at her opponent. It is curious why she even carries a shield, as she stabs so wildly and dances about so much that she hardly uses it.
OOC:
Attacking nearest human thug. If proximity isn't important, then I'll attack the one highest on initiative.

Rolls

Attack! - (1d20)

(6) = 6

If Hit... - (1d8+4)

(3) + 4 = 7

Oct 25, 2016 4:41 pm
OOC:
Oops, the attack roll should be +5, so 11 total.
Oct 26, 2016 10:38 am
Ygne's attack misses wildly, her weapon crashing into a hard tree root and sending a jarring vibration up her arm as the Thug deftly sidesteps the blow.
Oct 26, 2016 10:39 am
The thug swings his mace at Ygne, enraged, but flails at thin air as Ygne is out of position after her own earlier miss.

Rolls

Mace - (1d20+5)

(7) + 5 = 12

Oct 26, 2016 10:43 am
OOC:
OK. A number of attacks here:
Thug barrels in and attacks Robon with his mace.
Both Archers unleash crossbow bolts at Mekrien (having identified her as a spellcaster)

Rolls

Thug 2 mace attack on Robon - (1d20+5)

(3) + 5 = 8

Archer 2 crossbow attack on Mekrien - (1d20+6)

(17) + 6 = 23

Archer 1 crossbow attack on Mekrien - (1d20+6)

(15) + 6 = 21

Oct 26, 2016 10:46 am
The Thug swings wildly at Robon who manages to drop his shoulder and push his attacker off balance and the mace blow swings harmlessly over Robon's head.

Mekrien groans however as both bolts find their mark, one in her shoulder and the other in her thigh.
OOC:
10 damage to Mekrien. I also somehow developed NPC blindness and forgot to include Mekrien, Shuffle and Shrug in initiative order. I rolled a 4 for them - did it old school with a real d20 I had to hand. They rolled a 4. Initiative order is as follows.

24 Ygne
23 Human Thug 2
19 Human Archer 2
17 Human Thug 1
15 Human Archer 1
14 Milo
13 Human Thug 3
12 Knife-eye
10 Robon
8 Human Thug 4
4 Mekrien
4 Shuffle
4 Shrug

Milo, your turn now.
Oct 26, 2016 1:10 pm
Milo sprints forth at one of the archers, his right arm twisted around his staff, and causing it to lean across his back. He spins it around as gets before the foe and jabs forth with the non-ringed butt of his staff, putting all his gathered momentum in. Milo's focus is razor-sharp as he strikes...

Rolls

Water Flows Free, Opener Attack - (1d20+5)

(16) + 5 = 21

Water Flows Free + Greeting Fist - (1d6+4, 1d8)

1d6+4 : (2) + 4 = 6

1d8 : (1) = 1

Oct 26, 2016 4:46 pm
OOC:
1 Damage for my miss, by the way!
Oct 26, 2016 4:52 pm
MoMo says:
OOC:
1 Damage for my miss, by the way!
OOC:
Ah, of course.
Oct 28, 2016 12:27 pm
The Archer drops like a stone as Milo's staff jabs forwards. It doesn't take a lot of medical knowledge to know he is stone dead.
OOC:
Apologies for the delay. Had family stuff to attend to.
Oct 28, 2016 12:28 pm
As Milo attacks the Archer, a thug steps forward and drives his mace upwards into Milo. Milo is braced for it though and dropping his shoulder, avoids the blow.
OOC:
Knife-eye then Robon

Rolls

Thug 3 Mace attack on Milo - (1d20+5)

(3) + 5 = 8

Oct 29, 2016 8:57 am
Jack lets the initial surge of battle unfold, waiting for the exact moment to make the biggest impact. Seeing one of the bandits hesitating, waiting for a moment to make their move, jack dashes towards them in an attempt to catch them off guard and bury a blade into their upper side.
OOC:
Going for Human Thug 4, who has yet to go. Feat gives me sneak attack on round 1 opponents with lower initiative.

Rolls

Attack Roll vs Human Thug #4 - (1d20+5)

(15) + 5 = 20

Damage if Hit: - (1d8+4)

(1) + 4 = 5

Sneak Attack Damage if Hit - (1d4)

(3) = 3

Oct 30, 2016 3:11 am
With Milo under attack, Robon steps forward and lays into the thug attacking it's colleague. The forgeborn's spear flies out at its foe, and it moves to engage the enemy. The forgeborn laments that it's allies have all charged off after the enemies with no plan of action.

"We must work together to beat these fools," Robon shouts to Milo. "We cannot give them any chance to let us be disorganized."
Last edited October 30, 2016 3:15 am

Rolls

Attack, to hit - (1d20+4)

(11) + 4 = 15

Damage (if applicable) - (1d8+3)

(6) + 3 = 9

Oct 30, 2016 10:09 pm
The attack from Robon simply bounces off the thug as if he were made of stone. The thug chuckles. "That the best you can do?"

He raises his Mace and strikes back at Robon. The mace finds it's target, sending Robon off balance for a second and blinded with pain.
OOC:
4 damage to Robon. Mekrien, Shuffle and Shrug attacks to follow.

Rolls

Thug attack on Robon - (1d20+5)

(19) + 5 = 24

Oct 31, 2016 9:36 pm
Mekrien, Shuffle and Shrug plunge into the battle although Shuffle and Shrug's plunge is like most adventurers dawdle.

Rolls

Mekrien attack on Thug - (1d20+7)

(19) + 7 = 26

Shuffle attack on Thug - (1d20+8)

(13) + 8 = 21

Shrug attack on Thug - (1d20+8)

(12) + 8 = 20

Oct 31, 2016 9:39 pm
The three thugs attacked by your new allies take a pounding. The first (Thug 2) is sent reeling by Mekrien's Shadow Bolt and the other two are grabbed by Shuffle and Shrug respectively in some kind of awe-inspiring death grip.
OOC:
Thug 2 is staggered. Very staggered. Back to the top of the initiative order with Ygne.

Escalation die at +1

24 Ygne
23 Human Thug 2
19 Human Archer 2
17 Human Thug 1
15 Human Archer 1
14 Milo
13 Human Thug 3
12 Knife-eye
10 Robon
8 Human Thug 4
4 Mekrien
4 Shuffle
4 Shrug

Oct 31, 2016 11:02 pm
Despite Robon's warnings, Ygne is an expert at being disorganized. This disorganization is particular showcased by the way she stumbles forward, past her opponent, before spinning around and attempting to make it look intentional. Appearing utterly frustrated at her failed attempt, Ygne snarls and jabs with her spear once again. "If I say die, then you need to die!" She shouts in annoyance.

Rolls

Attack! - (1d20+6)

(8) + 6 = 14

Damage if hit - (1d8+4)

(2) + 4 = 6

load next

You do not have permission to post in this thread.