Part 1 - Night of Deadly Stars

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Oct 18, 2016 9:49 pm
Milo breathes hard, having a rough time with the beasts. "I'd no idea they would be so skittish!"
He drains some water from his canteen, and heads after those remaining. He can no longer see them, but goes in the direction he remembers seeing them go. As he jogs he wonders about the comet, "I've heard so little about falling stars, I never imagined they would be so dangerous!". He glances at the various craters and blown apart woods and shakes his head. "So much for being fun celestial events to wish upon."

Rolls

Hearding! (again) - (1d20+5)

(10) + 5 = 15

Oct 18, 2016 10:42 pm
Milo grabs three more marsh drakes then collapses, exhausted.
Oct 18, 2016 11:26 pm
Ygne, having done nothing but bark orders at the marsh drakes, goes about to round up the last ones, smacking the back of their legs with the haft of her spear.

Rolls

Herding herding herding

Oct 19, 2016 2:19 am
Still seeing the creatures on the run, Robon reacts and tries to corral the last few.

Rolls

Herd/capture - (1d20+3)

(5) + 3 = 8

Oct 19, 2016 11:52 am
All of the remaining marsh drakes are captured and Hosford Merrywife expresses her gratitude. Night is falling fast though and it's looking unlikely you will reach Candlefen tonight. Mekrien suggests making camp for the night, suggesting Shuffle and Shrug as excellent guards given the fact that they are technically dead and therefore have little need for sleep.
Oct 19, 2016 2:52 pm
Milo, completely spent from his herding, agrees as long as he can get right to sleep. He unpacks his bedroll and curls up for a deep and restful sleep, skipping his meditation for the night. Normally the thought of only undead watching over him would keep him from it, but he hadn't worked so hard in a long time.
Oct 20, 2016 4:30 am
As the group begins to settle down, Jack feeds a final piece of jerky to the oldest and slowest marsh drake, the one that always seemed to take the longest to get going whenever the group had finished a rest. The drake plops onto its side with an elderly groan, ready to sleep. Jack drops into a sitting position beside the creature, glancing over his shoulder for a moment before slowly falling backwards, coming to rest with his head on the marsh drake's belly, using it as a pillow. It kept his head tilted at an angle that kept the two undead creatures in his line of sight, because he sure as heck didn't trust them.
Oct 20, 2016 10:11 am
As the night proceeds you all fall in and out of slumber. At 2am, Jack can swear he hears rustling in the trees about 50 yards distant. More worryingly, it sounds like there is rustling in all directions. Then it falls still before a lilting, sinister tone calls out from the trees:
"Drakes, drakes, your lives for your drakes."

Shuffle and Shrug do just that in a frantic, nervous way, looking marginally less brave than already dead, lumbering creatures should.
Oct 22, 2016 7:02 pm
OOC:
Are we all woken by this, or only Jack?
Oct 22, 2016 9:44 pm
OOC:
Whoops, sorry!
Jack leaps to his feet as the rustling begins, turning in a slow arc to try and pinpoint the source, though it seems to be everywhere. He frowns at the two useless sentries, and brings two fingers to his lips to let out a sharp whistle, hopefully waking the others from their sleep.
Oct 23, 2016 2:19 am
"Ready!" says Robon Quickly scanning the area it notes Jack alert and surprised. "What's happening? Are the marsh-drakes running away again?" Stopping to listen for a threat, it's unclear that there is anything immediately present. Still, magic can hide anything, so...there could be pretty much anything out there.

Robon looks out into the surroundings and awaits either orders or some whatever menacing entity may have disturbed Jack.
Oct 23, 2016 3:38 pm
MoMo says:
OOC:
Are we all woken by this, or only Jack?
OOC:
All of you are eventually woken by this.
You become aware of shadows moving on the edge of the clearing.
"Give us the Drakes and we'll spare your lives. Otherwise we'll have the Drakes and your lives. I don't like to break a sweat but I will if I have to."
Oct 24, 2016 1:27 am
"You're probably going to have to. The drakes stay with us," says Robon as definatly as possible. What are these things to be worth so much to people? It wonders considering the effort being made to herd them from point A to point B.
OOC:
I'd like to roll to see if I can pinpoint the location of where the threat is coming from. How does 1d20+Wis+Bodyguard+lvl sound?
Oct 24, 2016 1:41 am
"A fight!" Ygne says, startling awake and springing to her feet. She grabs up her shield and spear, glancing around herself for any sign of the threat. "Been waitin' for you for a week now!" She shouts, charging the treeline blindly.

Rolls

Secret Roll

Oct 24, 2016 4:47 am
Milo wakes up last and yawns rubbing his eyes. He quickly reads the situation, having missed the threat. "Listen friends, we don't have to do this. You can leave us be." He tries to warn them, reaching down and picking up his staff. Then Ygne charges! "There goes any chance for a peaceful way out of this." He thinks as he watches her go.
Oct 24, 2016 10:52 am
OOC:
Ygne identifies at least 9 threatening shapes in the woods beyond the clearing you have camped in. Ladies and Gentlemen. Please roll initiative.
Two arrows thunk into the ground not 10 yards from where you are all standing. Whether a warning or just clumsy shooting you cannot discern. However, thing don't seem destined to take a friendly turn.
Oct 24, 2016 6:45 pm
Jack considers trying to negotiate with their ambushers, but the slim chance of that working became 'none' once Ygne rushed headfirst at them and two arrows 'CHUNK'ed into the ground nearby. Jack readied his blades, but his first act would be to try and blend into the darkness, intending to circle around and take one of these (presumed) bandits by surprise.

Rolls

Initiative - (1d20+5)

(7) + 5 = 12

Oct 24, 2016 8:49 pm
Weapon drawn, Robon is ready.

Rolls

Initiative - (1d20+2)

(8) + 2 = 10

Oct 24, 2016 10:15 pm
OOC:
So from the GM initiative perspective:

Rolls

Human Thug 1 - (1d20+3)

(14) + 3 = 17

Human Thug 3 - (1d20+3)

(10) + 3 = 13

Human Thug 4 - (1d20+3)

(5) + 3 = 8

Human Archer 1 - (1d20+3)

(12) + 3 = 15

Human Archer 2 - (1d20+3)

(16) + 3 = 19

Oct 25, 2016 4:03 am
Milo rushes forward after Ygne. Not wanting to leave the impatient wildwoman on her own among them.

Rolls

Initiative - (1d20+5)

(9) + 5 = 14

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