Chapter 3: High Noon on Walston

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Len

Jan 18, 2025 7:29 pm
Round 4
Resolution of Manoeuvre Step

Distance Wayward Wind Calibrandr Beowulf
Wayward Wind -- [-5] 11 (Long) [-3] 23 (V-long)
Calibrandr [-5] 11 (Long) -- [+2] 12 (Long)
Beowulf [-3] 23 (V-long) [+2] 12 (Long) --

Distances are giving in thrust points with the current range band in parentheses.

Missile Salvo Detected? Distance to Target Missiles in Salvo Tech Differential
Calibradr Salvo B YES 3 3 -3
Wayward Wind Salvo B YES 4 1 +3

10 Missiles remaining. Missiles travel 10 thrust per turn, and we roll to hit when they reach their target. Undetected missiles cannot be defended against!
[ +- ] Distances
Jan 18, 2025 7:33 pm
Round 3
Manoeuvre Step > Attack Step > Actions Step
OOC:
Okay, missiles are impacting! Fallon, you can choose to roll point defence like before, which will tie up your pulse laser but may prevent a catastrophic missile hit! Zuni still has a chance to dodge the missile if you miss.
Jan 19, 2025 7:24 am
"Let’s hope they didn’t hear that!" Alerio shouts over the comms, as the Beowulf promises to partake in the combat! If the Calibrandr was listening, they may strike first to take the bird out of the fight!
Jan 19, 2025 11:37 am
Fallon pumps a fist that Beowulf intends to follow her plan. Now she just has to succeed at it...

Seeing more missiles incoming, she gives her full focus on the pulse laser.

Rolls

Pulse laser - (2d6+2)

(26) + 2 = 10

Calibrandr

Len

Jan 21, 2025 1:43 am
Calibrandr
The gunners on the Calibrandr likewise protect their ship. They track the incoming missile on their scopes, a tiny blip against the vastness of space. With their captain's inspiration running hot in their veins, only one open fire as the Wayward Wind's missile dares approach their ship, leaving the other gunner ready to fire on the Wayward Wind herself!
OOC:
The Calibrandr's point defence action was successful in shooting down the Wayward Wind's missile.
Meanwhile, on the Wayward Wind, Fallon rips into the enemy's missiles with point defence fire from their shiny new pulse laser, but only manages to get two of the three missiles!
OOC:
Now it's time for Zuni to dodge!

Rolls

Point Defense Roll (8+) - (3d6h2+3)

(115) + 3 = 9

Jan 21, 2025 3:38 am
"Oh shit. Here it comes!" Sweat almost drips into his eyes as he gathers all his skill, knowing that if he doesn't dodge, it's curtains for them all!
OOC:
Zuni is going for it. Of course he is.
OOC:
Using 1 of 3 thrust
Last edited January 21, 2025 3:41 am

Rolls

Pilot (1) + Dex (1) + Maneuver Drive (6) - (2d6+8)

(15) + 8 = 14

Calibrandr

Len

Jan 21, 2025 4:10 am
Calibrandr
Fallon takes out two of the three missiles in the Calibrandr's salvo, and Zuni's fancy flying makes it exceedingly difficult for the last missile to connect.
OOC:
Missile attack roll with a Boon - miss!
But one of the Calibrandr's triple pulse lasers is freed up and begins spitting deadly pulse of laser fire at the Wayward Wind.

Rolls

Calibrandr Missile attack! - (3d6h2-5)

(146) - 5 = 5

Jan 21, 2025 4:43 am
"Damn I'm good!" Zuni says, fully believing it.

Rolls

Dodge again - (2d6+2)

(56) + 2 = 13

Calibrandr

Len

Jan 21, 2025 5:01 am
Calibrandr
Zuni pulls some wild evasive manoeuvres as the Calibrandr's gunner tracks the Wayward Wind across the stars.
OOC:
-2 long range, +1 gunner skill, +2 for pulse lasers -3 for Zuni's crazy flying!

Rolls

Pulse Laser attack! 8+ - (2d6-2)

(41) - 2 = 3

Jan 21, 2025 6:51 am
Alerio holds onto her console tight, as Zuni has them zipping this way and that, and head over heels.

"Good thing I skipped breakfast!" she calls over the comms, when they finally settle back down to line up their next shot on the damned Sword Worlders!
Jan 22, 2025 6:01 am
The crew's efforts have managed to allow the Wayward Wind to go toe-to-toe with the more heavily armed corsair. Of course, having one of the most advanced starships on the frontier in their hands doesn't hurt.

As the ships hurtle towards each other, they each release another volley of missiles - the Calibrandr firing three for every one that the Wayward Wind fires, but what the Wayward Wind lacked in quantity it made up in accuracy. If only it could get a salvo passed their defences!
OOC:
Both missiles are detected!
Missile Salvo Detected? Distance to Target Missiles in Salvo Tech Differential
Calibradr Salvo C YES 1 3 -3
Wayward Wind Salvo C YES 1 1 +3

9 Missiles remaining. Missiles travel 10 thrust per turn, and we roll to hit when they reach their target. Undetected missiles cannot be defended against!
[ +- ] Distances

Rolls

Seally detecting missile salvo (6+) - (2d6+3)

(56) + 3 = 14

Calibrandr detecting missile salvo (6+) - (2d6-1)

(52) - 1 = 6

Len

Jan 22, 2025 6:08 am
Round 3
Manoeuvre Step > Attack Step > Actions Step

Alerio
Engineer & Countermeasures: Since nothing is on fire, Alerio has nothing to fix. From the Countermeasures suite, she can either jam communications so the Calibrandr can't send messages, break / prevent sensor locks to make it harder for the Calibrandr to hit you, or disable incoming missiles.

Alerio gets a +6 to any of these actions (in addition to skill bonuses) because of the state-of-the-art countermeasures suite that is at your disposal.
[ +- ] Jam Communications or Stop Sensor Locks
[ +- ] Countermeasures vs. Missiles

Seally Llewyn
Captain and Sensor Operator: Seally is in the captain's chair, but can also do sensor operator actions. She can use the sensors to acquire a sensor lock to make your weapons more effective, or through leadership she can inspire the crew to the Wayward Wind's improve initiative position (you already are on top of initiative).

Seally gets a +2 to the sensor rolls because of your advanced sensors.
[ +- ] Acquire Sensor Lock
[ +- ] Improve Initiative

Free action: Anyone may send out comms to Walston, the Beowulf, or the Calibrandr
Jan 22, 2025 1:11 pm
"Let’s try this again!" Alerio says, preparing to melt some incoming missiles… if she can!

"Be ready to shoot them down if I can’t give this girl some juice!" she warns her crewmates, as she turns all of her focus and attention onto melting those damned warheads!

Rolls

More than 10! - (2d6+6)

(36) + 6 = 15

Calibrandr

Len

Jan 22, 2025 4:10 pm
Calibrandr
The missile gunner watches in disbelief as his latest salvo skews off target and scatters among the stars as Alerio messes up their guidance systems.

Meanwhile, their stalwart sensor operator tries to get a lock with his old equipment, and manages it. "We have target lock!" he announces to the bridge.
OOC:
Target lock gives the Calibrandr +2 to all attacks against you!

Rolls

Sensor Lock (8+) - (2d6-1)

(46) - 1 = 9

Jan 23, 2025 12:05 am
Seally fights the distortion and rapidly closing vectors, attempting to kick into the Calibrandr once more.

Rolls

Sensors - (2d6+3)

(31) + 3 = 7

Free Trader Beowulf

Len

Jan 23, 2025 1:49 am
Free Trader Beowulf
On the Beowulf, the crew tries to get their missile turret up and running, doing their part in Fallon's plan. As the weapons station comes back online, they begin tracking a lock on the Calibrandr.

"Karma's a bitch," the captain says as they train their sensors on the Calibrandr.

Rolls

Engineering: missile turret back online 8+ - (2d6+2)

(61) + 2 = 9

Sensor Lock (8+) - (2d6-1)

(55) - 1 = 9

Jan 23, 2025 3:37 am
Meanwhile, Zuni becomes more comfortable with the possibility that they might actually live and does his best to steer the ship out of harm's way while cheering as his fellow crewmates strut their stuff.
OOC:
Spending 4 thrust! go!
Last edited January 23, 2025 4:52 am

Len

Jan 23, 2025 4:45 am
TACTICAL SCREEN
https://i.imgur.com/q9YDqn4.pngWAYWARD WIND

HULL INTEGRITY: 88/88; ARMOUR: 4
M-Drive: 6 Thrust
NO CRITICAL SYSTEMS DAMAGE


https://i.imgur.com/43xdKet.pngCALIBRANDR

HULL INTEGRITY: 120/140; ARMOUR: 4
M-Drive: 3 Thrust
NO CRITICAL SYSTEMS DAMAGE




https://i.imgur.com/HGCack1.pngBEOWULF

M-DRIVE: 0 Thrust
HULL INTEGRITY: 7/80; ARMOUR: None
J-DRIVE: Online
WEAPON SYSTEMS: Missile Turret Online!
LIFE SUPPORT: Failing



Distance Wayward Wind Calibrandr Beowulf
Wayward Wind -- [-5] 11 (Long) [-3] 26 (V-long)
Calibrandr [-5] 11 (V-long) -- [+2] 12 (Long)
Beowulf [-3] 26 (V-long) [+2] 12 (Long) --

Distances are giving in thrust points with the current range band in parentheses.

Missile Salvo Detected? Distance to Target Missiles in Salvo Tech Differential
Wayward Wind Salvo C YES 1 1 +3

9 Missiles remaining. Missiles travel 10 thrust per turn, and we roll to hit when they reach their target. Undetected missiles cannot be defended against!
[ +- ] Distances
Round 4
Manoeuvre Step > Attack Step > Actions Step
Pilots: Spend thrust points to increase or decrease range between ships, aid gunners of laser turrets, or dock with an adjacent enemy. Unused thrust points can be reserved later for evasive manoeuvres. Zuni can spend up to 6 thrust points.

Captains: [Optional!] If you wish to take charge and guide your crew, make a Leadership (SOC) check. The effect indicates the number of Boons you can hand during this round. If the effective is negative, however, these will instead be Banes that the enemy can apply to your rolls!

Sensor Operators: All missiles are detected this time, no need to roll here.
Jan 23, 2025 4:53 am
Seally knows it's crunch time. Her comrades need to know that victory is near, and not be scrambling for the life boats. On the comms, she says, "We've closed in to the corsair, it's thick as thieves here. These morons work for Drex, and we all know that Drex is waiting. He's sacrificing them to test us. He's watching. Let's show him why he should be afraid. Unleash the Chief Woofer!" The internal monitors switch to Zuzu.

Rolls

Leadership - (2d6+1)

(15) + 1 = 7

Jan 23, 2025 11:09 pm
Alerio hollers as she successfully saves the Wayward Wind from the latest barrage! She doesn’t let up however, and keeps hammering away at her console in anticipation of more shit coming her way from these Sword Worlders!

She slicks her hair back, and rubs the sweat that had begun to slicken her forehead. When Zuzu comes up on the screen, she gives a chuckle before quickly getting back to it!

"Tell me we’ve got em!" she calls to the others!
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