Chapter 3: High Noon on Walston

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Salvor Dreks

Len

Jan 13, 2025 6:13 am
Salvor Dreks
Meanwhile, the comm crackled to life, and every pair of eyes on the Calbrandr's bridge snapped to the screen. Slowly, the shadowed figure of Salvor Dreks emerged, his presence more oppressive than the static-filled silence preceding him. His voice cut through the tension, smooth yet sharp, like a blade drawn in the dark.

"Excellent news," he purred, the faintest hint of menace curling at the edge of his words. His gaze locked onto the Sword World captain, cold and unrelenting. "Remember," he continued, leaning forward as if to reach through the screen itself, "I want my ship intact. No disintegration."

The final word came like a dagger, each syllable deliberately placed, echoing with a quiet promise of consequences should his command be ignored. The room seemed to hold its breath as Dreks' image lingered, a chilling reminder of the power he wielded—and the dread he inspired.

Free Trader Beowulf

Len

Jan 13, 2025 6:16 am
Free Trader Beowulf
On the Beowulf, chaos reigned as the crew fought to wrench their ship back from the brink. Sparks flew from overloaded consoles, and the acrid tang of burning circuits thickened the air. Frantic voices called out statuses and failures, but one command echoed above all else: Get the jump drive online. It was their only shot at escaping the relentless barrage of the Calibrandr's triple pulse lasers and missile turrets that had chewed up their hull.

A sudden, high-pitched whine filled the bridge, rising like a prayer answered. The J-Drive was back online. For a fleeting moment, the crew erupted in cheers, relief breaking through their terror. But the celebration was short-lived.

"Life support’s still down!" someone shouted, their voice cracking with desperation. The room fell deathly silent as the grim truth settled over them. Without life support, they'd suffocate mid-jump.

Sweat dripped from every brow as power levels flickered on the main display. Not enough for both systems. A grim choice loomed over them like the Calibrandr itself.

"Not out of the water yet," the captain growled, wiping the sweat from his brow as he floated in zero-g in the engine room. "And we’re damn close to drowning."

Rolls

Engineering: get jump drive back onilne 8+ - (2d6+1)

(64) + 1 = 11

Len

Jan 13, 2025 6:35 am
TACTICAL SCREEN
INITIATIVE ORDER:

1. Wayward Wind
2. Calbrandr
3. Beowulf

https://i.imgur.com/q9YDqn4.pngWAYWARD WIND

HULL INTEGRITY: 88/88; ARMOR: 4
M-Drive: 6 Thrust
NO CRITICAL SYSTEMS DAMAGE





https://i.imgur.com/43xdKet.pngCALIBRANDR

M-Drive: 3 Thrust
HULL INTEGRITY: 120/140; ARMOR: 4
NO CRITICAL SYSTEMS DAMAGE




https://i.imgur.com/HGCack1.pngBEOWULF

M-DRIVE: 0 Thrust
HULL INTEGRITY: 7/80; ARMOR: None
J-DRIVE: Online
WEAPON SYSTEMS: Offline
LIFE SUPPORT: Failing


Distance Wayward Wind Calibrandr Beowulf
Wayward Wind -- [-9] 21 (V-long) [+6] 29 (V-long)
Calibrandr [-9] 21 (V-long) -- [+3] 8 (Medium)
Beowulf [-6] 29 (V-long) [+3] 8 (Medium) --

Distances are giving in thrust points with the current range band in parentheses.

Missile Salvo Detected? Distance to Target Missiles in Salvo Tech Differential
Calibradr Salvo A NO 11 3 -3
Wayward Wind Salvo A NO 11 1 +3

11 Missiles remaining. Missiles travel 10 thrust per turn, and we roll to hit when they reach their target. Undetected missiles cannot be defended against!
[ +- ] Distances
Round 2
Manoeuvre Step > Attack Step > Actions Step
Pilots: Spend thrust points to increase or decrease range between ships, aid gunners of laser turrets, or dock with an adjacent enemy. Unused thrust points can be reserved later for evasive manoeuvres. Zuni can spend up to 6 thrust points.

Captains: [Optional!] If you wish to take charge and guide your crew, make a Leadership (SOC) check. The effect indicates the number of Boons you can hand during this round. If the effective is negative, however, these will instead be Banes that the enemy can apply to your rolls!

Sensor Operators: Seally, roll 8+ Electronics (Sensor) check (INT/EDU) to see if you detect that incoming missile.
Jan 13, 2025 1:22 pm
Missiles away! Fallon thinks. With a few spare moments, she calls up the Beowulf. "Come in, Beowulf. This is the Wayward Wind. Hopefully we are saving your ass. Please get out of here at your earliest convenience. Which should be about five seconds ago."
Jan 13, 2025 1:45 pm
Seally's fingers fly over the console, attempting to hone in the resolution. She ignores Dreks for the moment.
OOC:
Maybe if she delivered stirring speeches she'd roll better on Leadership, haha.
Last edited Jan 13, 2025 5:14 pm

Rolls

Leadership - (2d6+1)

(21) + 1 = 4

Sensors - (2d6+3)

(23) + 3 = 8

Jan 13, 2025 3:07 pm
Zuni again launches The Wayward Wind ahead, full thrust, the words no disintegration from Dreks, swirling around in his head.

Rolls

Pilot, and 6 Thrust Points - (2d6+2)

(16) + 2 = 9

Calibrandr

Len

Jan 13, 2025 11:30 pm
Calibrandr
The sensor operator is scrambling to find a new frequency for his lock when he picks up the Wayward Wind's missile heat signature. "Missile inbound! Gunners, take it out!"

The Calibrandr's pilot pulls up on the throttle to give themselves some room to evade the incoming missiles in case the gunners can't take it out.
OOC:
Rolling to detect previously undetected missiles... success!
Pilot uses 2 thrust points to move forward and saves one in reserve

Rolls

Corsair - Detect Incoming Missile Salvo A (8+) - (2d6-1)

(55) - 1 = 9

Len

Jan 14, 2025 12:33 am
Round 2
Resolution of Manoeuvre Step

Distance Wayward Wind Calibrandr Beowulf
Wayward Wind -- [-5] 16 (V-long) [-3] 26 (V-long)
Calibrandr [-5] 16 (V-long) -- [+2] 10 (Long)
Beowulf [-3] 26 (V-long) [+2] 10 (Long) --

Distances are giving in thrust points with the current range band in parentheses.

Missile Salvo Detected? Distance to Target Missiles in Salvo Tech Differential
Calibradr Salvo A YES 8 3 -3
Wayward Wind Salvo A YES 9 1 +3

11 Missiles remaining. Missiles travel 10 thrust per turn, and we roll to hit when they reach their target. Undetected missiles cannot be defended against!
[ +- ] Distances

Len

Jan 14, 2025 12:41 am
Round 2
Manoeuvre Step > Attack Step > Actions Step

First, we'll resolve missile strikes! Fallon, you can choose to use the Pulse Laser in a Point Defense action to shoot down the inbound missile salvo that is going to reach the Wayward Wind this round. That means you won't be able to attack with the Pulse Lasers, but those missiles could hurt pretty bad! If you go for it, make an 8+ Gunner (Turret) check (DEX) to see how well this goes.

The Calibrandr will do the same.

Calibrandr

Len

Jan 14, 2025 12:48 am
Calibrandr
The Gunners on the Calibrandr conduct Point Defense, furiously shooting at the incoming missile from the Wayward Wind. One of the turrets manages to snipe the missile just a few kilometers before it collides, and their bridge lets out a hearty cheer.

Rolls

Point Defense Rolls (8+) - (2d6+3, 2d6+3)

2d6+3 : (26) + 3 = 11

2d6+3 : (12) + 3 = 6

Jan 14, 2025 12:52 am
Fallon switches to internal comms. "Shit, salvo incoming!" She swaps from missile interface to pulse lasers. The vector prediction symstem display gives her probable courses for the missiles and she lines up the shots as best she can. Fire!

Rolls

Pulse laser defense - (2d6+2)

(14) + 2 = 7

Jan 14, 2025 1:47 am
"What? Ah, great! Ok. Hold onto your .... chairs ladies ...."

Zuni, with gritted teeth, uses all his skill to steer around the missiles.
Last edited Jan 14, 2025 1:53 am

Rolls

Standard Evading and Bad Leadership Bane - (3d6L2+9)

(516) + 9 = 15

Len

Jan 14, 2025 1:52 am
OOC:
Missile attack roll... miss!
The missiles streak toward the Wayward Wind. Fallon opens fire with their brand-new pulse laser, but can't quite tag any in the salvo. Zuni takes the stick and improvises evasive manoeuvres, using the Wayward Wind's powerful engines to edge out the Calibrandr's guidance systems. The missiles streak past - threat neutralized.

Rolls

attack! 8+ - (2d6-3)

(21) - 3 = 0

Jan 14, 2025 3:14 pm
"Great flying, Zuni!" Seally cheers from her station.
Jan 14, 2025 4:39 pm
There might have been a fist pump when Zuni realized they weren't dead ... yet.

"Tough luck with the laser but we will get them next time." Not anywhere near being out of the woods yet, Zuni gets back into serious mode and flying the ship.

"Thanks Seally! I'll take any and all encouragement."

Free Trader Beowulf

Len

Jan 14, 2025 7:33 pm
Free Trader Beowulf
After a long pause, the captain of the Beowulf responds.

"Wayward Wind, this is the Beowulf. Appreciate the dramatic entrance. We’d roll out the red carpet, but it’s currently on fire. Life support’s hanging by a thread, and we’re holding the hull together with a hope and a prayer. Appreciate the time you've bought us - we just got the J-Drive online. Thanks for the assist. We'll keep you posted. Beowulf out."

Len

Jan 14, 2025 7:34 pm
Round 2
Manoeuvre Step > Attack Step > Actions Step

Gunners: Sight your marks and rain destruction! Fallon, with Goldie's assistance (Fire Assist/2), can control both the Pulse Lasers and Missile turrets.

Pulse Lasers: Target in range, but already used in Point Defence
Missile Turret: Missile rack is loaded and ready (11/12 missiles remaining)

Calibrandr

Len

Jan 14, 2025 9:56 pm
Calibrandr
The missile turret gunner on the Calibrandr, loaded up another salvo into the missile racks. Missile were expensive to replace, and he prided himself on accuracy. Yet, hIs first volley had inexplicably failed. "Sensors, need that lock on them!"
OOC:
Seally, let's get another 6+ Senors check (INT/EDU) to detect that incoming missile salvo!
Jan 15, 2025 2:09 am
Seally is excited by the news from the Beowulf. Our efforts might be heroic!

She scans the sky hard for missiles. She whispers, "Come on, where are you?"

Rolls

Sensors Int + WW bonus - (2d6+3)

(21) + 3 = 6

Jan 15, 2025 6:08 am
Fallon is grateful for the Wayward Wind's technology and having dual screens. She sets one dedicated to pulse lasers and one to missile controls, with a hand on each. "Time to get serious."
She glances at one read-out, then the other, calculating trajectories and and vectors and speeds. When she judges the time is right, she fires the appropriate weapons.
OOC:
I'm dumb and rolled d20s lol. Ignore those.
Last edited Jan 15, 2025 6:08 am

Rolls

Pulse Lasers - (1d20+2)

(19) + 2 = 21

Missile - (1d20+4)

(4) + 4 = 8

Pulse Lasers - (2d6+2)

(32) + 2 = 7

Missile - (2d6+4)

(11) + 4 = 6

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