
LC: Super Scrubs Issue #1
Uncool…
She had really imagined herself coming down out of nowhere and cutting that thing in half. Now, she was heading right into the trees!
Rolls
Enlightenment (Opposed) - (2d6+6)
(16) + 6 = 13
Yet even as she thinks that she feels an intrusion, and fights against it, not wnating anyone in her head, friend or foe.
She runs to the closest mech and instead of a punch she tries to rab it, and using the momentum of her charge to spin and throw into into another.
Rolls
Throw a kitty - (2d6+4+4)
(45) + 8 = 17
Damage - (D6, d6)
D6 : (1) = 1
d6 : (6) = 6
Resist - (2d6+4)
(42) + 4 = 10
Rolls
Telepathic Link up - (2d6+9)
(32) + 9 = 14

Before the woman can celebrate or even look for her next target, a pressure in her head makes her wince behind her mask. Sable Reyes feels it too! A... presence!
Rolls
Mechajag 4 Opposed Roll vs. Nocturne's 17! - (2d6+6)
(16) + 6 = 13
2. Nocturne (1)
3. Bus
4. Atrophy (1)
5. Arachknight (1)
6. Bus
7. Passengers
8. Enemy
9. Atrophy (2)
10. Enemy
11. Sable (1)
12. Enemy
13. Enemy
14. Enemy
15. Passengers
16. Psion (1)
17. Enemy
18. Sable (2)
19. Nocturne (2)
20. Enemy
21. Arachknight (2)
22. Psion (2)
23. Enemy
24. End Round

He reaches out to the others. Their irrelevant thoughts buzz like annoying gnats. He doesn't want to be connected to them, but Atrophy had issued a command, and he was part of a team. His thought broadcasts across the mental connection with all the subtlety of someone shouting directly into each of their brains. "We are linked for communication."
Slightly less invasive, he replies to Atrophy. "You asked for this."
The Arachknight

'Thank you,' she thinks to Psion.
Drones

Still want Sable and Nocturne's reactions to the mind-link, and Arachknight and Psion are back up on actions! After them, a single enemy action will end the Round.
Rolls
How long until missile impact? - (3d6)
(433) = 10
Missile Attack on Bus 1 - (2d6+4)
(25) + 4 = 11

2. Nocturne (1)
3. Bus
4. Atrophy (1)
5. Arachknight (1)
6. Bus
7. Passengers
8. Enemy
9. Atrophy (2)
10. Enemy
11. Sable (1)
12. Enemy
13. Enemy
14. Enemy
15. Passengers
16. Psion (1)
17. Enemy
18. Sable (2)
19. Nocturne (2)
20. Enemy Missile fired. Impact in 10 beats / slots.
21. Arachknight (2)
22. Psion (2)
23. Enemy
24. End Round
If she's still standing after this, she tries to stay close to the bulk of the 'civilian' group.
That's 4 Damage, I believe.
Rolls
Superstrength - (2D6+8)
(44) + 8 = 16
Damage - (1D6-1)
(6) - 1 = 5
Mechajags

Hit, so please roll 1d6 for damage, -1 because the cats have Armor 1. Unarmed damage table x Super Strength if you have it.
Rolls
Mechajag 2 Opposed Roll vs. Arachknight's 16 - (2d6+6)
(22) + 6 = 10
You two never heard of technology?… she barbs. That’s what happened when you had two ancient dudes running the show. Solutions in need of a problem…
"I didn't link you to hear your whining, little girl," he sends as he slams the mechajaguar downward. "Children should be seen and not heard."
Also adding 4 to "damage taken".
Rolls
Attack Mechajaguar #3 with Telekinesis - (2d6+9)
(33) + 9 = 15
Damage - (1d6)
(2) = 2
second damage roll if needed - (1d6)
(2) = 2
Mechajags

One Enemy to go and we move to Round 3.
Rolls
Mechajag 3 Opposed Roll vs. Psion's TK Slam - (2d6+6)
(11) + 6 = 8