LC: Super Scrubs Issue #1

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Jan 24, 2025 8:03 am
Atrophy had wondered what was taking Psion so long to link them up. As far as he remembered his former teammate Neurotic doing so, it ought to have taken but a split second, and gave them all the advantage of being able to instantaneously communicate with each other. In fact, the networked minds gave them a slightly better chance to anticipate threats because of their combined senses. But perhaps Psion's mental powers didn't work the same way.
OOC:
Hinting at other possible cool telepathy powers!
Jan 24, 2025 1:00 pm
The last thing Sable thinks before connecting heads with the mech is -

Uncool…

She had really imagined herself coming down out of nowhere and cutting that thing in half. Now, she was heading right into the trees!

Rolls

Enlightenment (Opposed) - (2d6+6)

(16) + 6 = 13

Jan 24, 2025 1:55 pm
Okay that could have gone better. She jumps up even as she hears Atrophy tell her to deal with them.. and then watches as the others join in. Okay that hurt her pride slightly, but no they were a team. They were helping out. And she needed to do her part. Not be the deadweight.

Yet even as she thinks that she feels an intrusion, and fights against it, not wnating anyone in her head, friend or foe.

She runs to the closest mech and instead of a punch she tries to rab it, and using the momentum of her charge to spin and throw into into another.
Last edited January 24, 2025 1:57 pm

Rolls

Throw a kitty - (2d6+4+4)

(45) + 8 = 17

Damage - (D6, d6)

D6 : (1) = 1

d6 : (6) = 6

Resist - (2d6+4)

(42) + 4 = 10

Jan 25, 2025 3:06 am
OOC:
Rolling for Psion forcing the telepathic connection

Rolls

Telepathic Link up - (2d6+9)

(32) + 9 = 14

Jan 25, 2025 3:30 am
Mechajags
Nocturne makes up for the jags getting the jump on her earlier by exhibiting impressive super-strength from such a limber frame. The mecha-cats are heavy, but she seizes one and throws it into another with enough force that the second machine explodes in a furious fireball, showering the area with debris!
OOC:
There are three cats left; two of them (3 & 4) are moderately damaged from the attacks by Psion and Nocturne. The lead jag (1) is still unharmed.

Before the woman can celebrate or even look for her next target, a pressure in her head makes her wince behind her mask. Sable Reyes feels it too! A... presence!
OOC:
An Enemy is up next, before we move on to the bottom of the init order, but let's have a moment where you all 'sync up' with Psion's telepathic channel! He won the opposed rolls, so...

Rolls

Mechajag 4 Opposed Roll vs. Nocturne's 17! - (2d6+6)

(16) + 6 = 13

Jan 25, 2025 3:31 am
Not with a sledgehammer old man, a voice from Atrophy's head replied to Psion even as the telepath attempted their mindlink with all the subtlety of an invasive psychic domination. Signal your intention first."
Jan 25, 2025 3:54 am
[ +- ] Round 2 Init Order
https://i.imgur.com/Rihdj4O.jpeg
Jan 25, 2025 4:31 am
Psion reached out and joined their minds, the surface thoughts, basic communication, forcing the link when some resist. He remembers pushing into other minds in the past, breaking them, leaving those fools in a coma. He could do that now. He could break them all. He could dominate these military idiots, have them eating out of his hand. But he was one of the "good guys" now. He didn't do that anymore.

He reaches out to the others. Their irrelevant thoughts buzz like annoying gnats. He doesn't want to be connected to them, but Atrophy had issued a command, and he was part of a team. His thought broadcasts across the mental connection with all the subtlety of someone shouting directly into each of their brains. "We are linked for communication."

Slightly less invasive, he replies to Atrophy. "You asked for this."
Jan 25, 2025 6:06 am
OOC:
For giggles, since two of the group were actively resisting and failed... we need some cost beyond having Psion in their minds. Nocturne and Sable, when you post about your reactions to this connection, reveal some glimpse of -something- to Psion. A memory, a fear, a desire -- some ephemeral fragment of yourself that perhaps he won't fully understand.

The Arachknight

bowlofspinach

Jan 25, 2025 6:52 am
The Arachknight
When everyone's minds link up, a sensation of sharp pain briefly floods the connection as the Arachknight is pushing herself back to her feet. Her simple shirt, barely fit to be called a costume, is torn and soaked with blood where the jaguar's claw sliced deep into her flesh.
'Thank you,' she thinks to Psion.

Drones

Harrigan

Jan 25, 2025 3:28 pm
Drones
The third drone, the one that had lingered in the rear as the other two attacked Atrophy with their blazing cannons, swoops forward. It targets the burning bus that the spider tank damaged with a bright green laser, then fires a guided munition which streaks across the sky, heading straight for the fifty innocent robot civilians on that bus!
OOC:
These weapons normally hit at the end of the round, but given how late we are in Round 2's initiative order, I'll randomize the number of init slots that will pass until it hits. 3d6 coming up.

Still want Sable and Nocturne's reactions to the mind-link, and Arachknight and Psion are back up on actions! After them, a single enemy action will end the Round.

Rolls

How long until missile impact? - (3d6)

(433) = 10

Missile Attack on Bus 1 - (2d6+4)

(25) + 4 = 11

Jan 25, 2025 3:35 pm
https://i.imgur.com/Tr1SQwS.jpeg
[ +- ] Round 2 Init Order
Jan 25, 2025 7:23 pm
Once back on her feet, the Arachknight glares at the mechaguar that slashed her. It's probably not the smartest move, but instead of pulling back, she swings her mechanically enhanced fist at the robot-animal's face, wanting revenge for the injury.
If she's still standing after this, she tries to stay close to the bulk of the 'civilian' group.
OOC:
Attack on the same jaguar that attacked her before. Marking one more Stamina.

That's 4 Damage, I believe.
Last edited January 26, 2025 12:38 am

Rolls

Superstrength - (2D6+8)

(44) + 8 = 16

Damage - (1D6-1)

(6) - 1 = 5

Mechajags

Harrigan

Jan 25, 2025 7:51 pm
Mechajags
The robot beast that Nocturne threw is just getting to its feet as Arachknight drives at it, connecting with a powerful wallop that smashes armor plating and sends the machine tumbling! It rises after the hit, but on shaky legs, one glowing eye sparking and fritzing...
OOC:
The Jag that attacked Arachknight was #2, and it's the one that's now down. Sending you at the closest, #4!

Hit, so please roll 1d6 for damage, -1 because the cats have Armor 1. Unarmed damage table x Super Strength if you have it.

Rolls

Mechajag 2 Opposed Roll vs. Arachknight's 16 - (2d6+6)

(22) + 6 = 10

Jan 26, 2025 6:19 am
OOC:
Psion is up; Sable and Nocturne still need to describe having Dr. Feelbad on board.
Jan 27, 2025 12:32 am
Wait until I get my hands on you, old man… Sable thinks rather than says! Instinctively, she knows that she can do that.

You two never heard of technology?… she barbs. That’s what happened when you had two ancient dudes running the show. Solutions in need of a problem…
Jan 27, 2025 2:07 am
"You'll get used to it, it's like a nagging parent in the back of your mind," came a brighter, younger(?) reply to Sable's response.
Jan 27, 2025 3:39 am
"Potayto potahto," Psion thinks at Sable, then reaches out with his Telekinesis to lift the mechajaguar (3) and slam it into the ground.

"I didn't link you to hear your whining, little girl," he sends as he slams the mechajaguar downward. "Children should be seen and not heard."
OOC:
Rolling to lift mechjag and slam it down. Rolling 2d6+9 for the contested attempt. Rolling 1d6 twice for damage (as two separate rolls because I rolled 2 for damage last time and honestly can't remember why... so if it's just one roll this time we can take the first one).
Also adding 4 to "damage taken".

Rolls

Attack Mechajaguar #3 with Telekinesis - (2d6+9)

(33) + 9 = 15

Damage - (1d6)

(2) = 2

second damage roll if needed - (1d6)

(2) = 2

Mechajags

Harrigan

Jan 27, 2025 5:34 am
Mechajags
Bearing down on the robot civilians who are fleeing into a stand of trees, one of the mechajags (#3) is lifted from the ground as Psion sends his thoughts to the others, then slammed powerfully to the ground. The machine gets up, but sparks and smoke pour from its gear-grinding hips.
OOC:
With the cat rolling snake eyes, that's a Fumble, which means your opponent not only wins the opposed roll and deals damage, but adds +1 to the damage roll of 2, resulting in 3. Since the mech has Armor 1, that brings it back back to a result of 2... which is 3 damage on the Unarmed chart once we multiple it by Psion's TK rank (3). (BTW, the reason why you rolled two dice before, Psion, is because you were slamming one cat into another.)

One Enemy to go and we move to Round 3.

Rolls

Mechajag 3 Opposed Roll vs. Psion's TK Slam - (2d6+6)

(11) + 6 = 8

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