
SUPER SCRUBS
ISSUE #1:
DARK TIMES FOR LONGSHOT CITY
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The Arachknight
Samantha Fox (Media Specialist)
The Arachknight
The Arachknight
The Arachknight
Who knows what I'm rolling? - (1D6)
(5) = 5
1d6
(4) = 4
Rolling - (1d6)
(4) = 4
d6 roll - (1d6)
(5) = 5
Rollin' Rollin' Rollin' - (d6)
(3) = 3
The Arachknight
The Arachknight
Jane Baker (Tactical)
The Arachknight
The Arachknight
The Arachknight
The Arachknight
Comms - (1D6)
(3) = 3
No mods - (2D6)
(54) = 9
Punch (Skill +hth) - (2d6+6)
(32) + 6 = 11
Mecha Jag 1 Skill Roll - (2d6+6)
(43) + 6 = 13
Damage - (1d6)
(3) = 3
Mechajags
The Arachknight
Flight - (2d6)
(42) = 6
Skill 6, Web-Spinning 2 - Target 8 (I think) - (2D6)
(24) = 6
Spider Tank - (2d6+7)
(55) + 7 = 17
Bus #1 - (2d6+4)
(44) + 4 = 12
Loose "Civilians" - (2d6+2d6)
(44) + (52) = 15
Spider Tank
Spider Tank Damage - (1d6)
(5) = 5
The Arachknight
Energy Blast - (2d6+7, 1d6)
2d6+7 : (66) + 7 = 19
1d6 : (3) = 3
Spider Tank
Spider Tank vs. Atrophy's 19 - (2d6+7)
(22) + 7 = 11
Mighty Blow additional roll - (1d6)
(6) = 6
Drone 3 Missile Attack - (2d6+4)
(22) + 4 = 8
Force Push!! - (2d6)
(24) = 6
Cliff Landslide? 1-3 Yes, 4-6 No - (1d6)
(6) = 6
Drone Attack vs. Atrophy - (2d6+4+1)
(15) + 5 = 11
Mechajag 2 vs. Arachknight - (2d6+6)
(65) + 6 = 17
Mechajag 3 vs. Innocent Robot Civilians - (2d6+6)
(21) + 6 = 9
Innocent Robot Civilians vs. Mechajag 3 - (2d6+4)
(64) + 4 = 14
Innocent Robot Civilian
Get back on the bus (1-3), RUN! (4-6) - (1d6)
(5) = 5
The Arachknight
Roll+Skill+Superstrength - (2D6+8)
(24) + 8 = 14
vs Drone attack - (2d6+8)
(65) + 8 = 19
Damage - (1d6)
(3) = 3
Mechajags
Damage - (1d6)
(2) = 2
Attack Mechajaguar #3 with Telekinesis - (2d6+9)
(44) + 9 = 17
Damage - (1d6)
(3) = 3
Second Damage Die - (1d6)
(2) = 2
Leaping Defendattack - (2d6+6)
(26) + 6 = 14
Mechajags
Mechajag Attack - (2d6+6)
(52) + 6 = 13
Robo Runaway! - (2d6+4)
(65) + 4 = 15
Hand to Hand Fighting? - (2d6)
(32) = 5
Laser Sword damage - (1d6)
(2) = 2
Mechajags
Mechajag Opposes With Fangs and Claws and Fangs! - (2d6+6)
(44) + 6 = 14
Cat Damage! - (1d6)
(5) = 5
Enlightenment (Opposed) - (2d6+6)
(16) + 6 = 13
Throw a kitty - (2d6+4+4)
(45) + 8 = 17
Damage - (D6, d6)
D6 : (1) = 1
d6 : (6) = 6
Resist - (2d6+4)
(42) + 4 = 10
Telepathic Link up - (2d6+9)
(32) + 9 = 14
Mechajag 4 Opposed Roll vs. Nocturne's 17! - (2d6+6)
(16) + 6 = 13
The Arachknight
Drones
How long until missile impact? - (3d6)
(433) = 10
Missile Attack on Bus 1 - (2d6+4)
(25) + 4 = 11
Superstrength - (2D6+8)
(44) + 8 = 16
Damage - (1D6-1)
(6) - 1 = 5
Mechajags
Mechajag 2 Opposed Roll vs. Arachknight's 16 - (2d6+6)
(22) + 6 = 10
Attack Mechajaguar #3 with Telekinesis - (2d6+9)
(33) + 9 = 15
Damage - (1d6)
(2) = 2
second damage roll if needed - (1d6)
(2) = 2
Mechajags
Mechajag 3 Opposed Roll vs. Psion's TK Slam - (2d6+6)
(11) + 6 = 8
Mechajags
Mechacat 1 Target: 1-2=Noct, 3-4=Arach, 5=Bus, 6=Civilians - (1d6)
(4) = 4
Mechajag 1 Attack on Arachknight - (2d6+6)
(41) + 6 = 11
Athletics - (2D6+8)
(33) + 8 = 14
Damage - (1D6)
(6) = 6
Mechajags
Superstrength - (2d6)
(12) = 3
Flight - (2d6)
(33) = 6
Infantry Attack on Atrophy - (2d6+5+2)
(33) + 7 = 13
Superstrength - (2d6+8)
(64) + 8 = 18
Damage - (1d6)
(3) = 3
More kitty wrestling - (2d6+8)
(21) + 8 = 11
Damage if applicable - (d6, d6)
d6 : (6) = 6
d6 : (1) = 1
Mechajags
Mechajag 1 Opposed Roll vs. Nocturne - (2d6+6)
(46) + 6 = 16
Damage - (1d6)
(1) = 1
Mechajags
Mechajag 1 attacks Sable - (2d6+6)
(12) + 6 = 9
Mechajag 4 attacks Arachknight - (2d6+6)
(62) + 6 = 14
Mechajag 3 attacks Group of 5 Innocent Robot Civilians - (2d6+6)
(23) + 6 = 11
Innocent Robot Civilians! - (2d6+4)
(53) + 4 = 12
Drones
Drone 2 attacks Psion - (2d6+4)
(22) + 4 = 8
The Arachknight
Superstrength - (2D6+8)
(25) + 8 = 15
Damage - (1D6)
(5) = 5
Attack! - (2d6+7)
(26) + 7 = 15
Damage - (1d6)
(1) = 1
Energy Shield - (2d6+8)
(41) + 8 = 13
Luck - (2d6)
(65) = 11
Missile Damage (Explosive) - (1d6)
(4) = 4
Lift Mechajaguar #3 with Telekinesis, Slam it Into Mechajaguar #1 - (2d6+9)
(44) + 9 = 17
Damage Mechajaguar #3 - (1d6)
(3) = 3
Damage Mechajaguar #1 - (1d6)
(1) = 1
The Arachknight
Mechajags
Mechajag 3 Opposes Psion... - (2d6+6)
(33) + 6 = 12
Vroom! (Target: 4 or under) - (2d6)
(43) = 7
The Arachknight
Rolling - (2D6)
(52) = 7
Robots Resist! - (2d6+4)
(54) + 4 = 13
Robots Fall in Line? (4 or less) - (2d6)
(66) = 12
The Arachknight
Web Spinning - (2D6+8)
(42) + 8 = 14
Scoop - (2d6+8)
(13) + 8 = 12
ROBOT RAGE (trying to beat 14) - (2d6+4)
(16) + 4 = 11
The Arachknight
Robots No Bus! Robots No Bus! - (2d6+4)
(15) + 4 = 10
Innocent Robot Civilian
1-3 away from bus, 4-6 towards bus - (1d6)
(6) = 6
Hand to Hand (7) - (2d6+7)
(25) + 7 = 14
Possible Damage - (1d6)
(5) = 5
Drones
Drone 2 Opposes Being Sliced in Half! - (2d6+4)
(45) + 4 = 13
Innocent Robot Civilian
1-3 Loiter, 4-6 Back on the Bus - (1d6)
(2) = 2
Drones
Drone 1 Attacks Atrophy - (2d6+4)
(15) + 4 = 10
Superstrength - (2d6+8)
(16) + 8 = 15
Damage - (1d6)
(5) = 5
Lift RoboCivilians with Telekinesis and shove them into or onto the bus - (2d6+9)
(12) + 9 = 12
Cadaver Troopers
Cadaver Troopers (C5) shoot at Sable - (2d6+5+2)
(62) + 7 = 15
Hand to Hand? - (2d6+7)
(43) + 7 = 14
Cadaver Troopers
Damage - (1d6)
(3) = 3
Drone 3 Missile Attack on Bus 2 - (2d6+4)
(56) + 4 = 15
Beats Until Missile from Drone 3 Hits - (2d6)
(24) = 6
Superstrength - (2d6+8)
(63) + 8 = 17
Luck 7 - (2d6)
(45) = 9
Damage (Explosives) - (1d6)
(6) = 6
Throw a mech - (2d6)
(52) = 7
Innocent Robot Civilian
Rolling for Atrophy to Keep Things Moving (vs. 8) - (2d6)
(24) = 6
The Arachknight
Superstrength [8] - (2D6)
(21) = 3
Luck 9 - (2d6)
(52) = 7
Telepathy - (2d6+9)
(54) + 9 = 18
Cadaver Troopers
Cadaver Soldiers Mental Resistance (+2 for numbers) - (2d6+5+2)
(36) + 7 = 16
Cadaver Troopers
Cadaver Soldiers Shooting at Atrophy (+2 for squad) - (2d6+5+2)
(22) + 7 = 11
Hand-to-Hand - (2d6+9)
(61) + 9 = 16
Damage - (1d6)
(4) = 4
Cadaver Troopers
C Squad Cadavers try to break free! (+2 for numbers) - (2d6+5+2)
(36) + 7 = 16
C Squad Cadavers try to break free again! (+2 for numbers) - (2d6+5+2)
(52) + 7 = 14
Innocent Robot Civilian
General McKenzie (Project Reignite Leader)
Bomb Impact in… - (3d6)
(156) = 12
Attempting to Shift the Bomb's Target to Zone 0 (10-) - (2d6)
(65) = 11
Drones
Drone Attacks Bus #2 - (2d6+4)
(11) + 4 = 6
Bus #2 Defense - (2d6+4)
(63) + 4 = 13
Cadaver Troopers
Cadaver Troops Shoot Up Bus #2 - (2d6+5)
(35) + 5 = 13
Bus Evasive Defense - (2d6+4)
(14) + 4 = 9
Damage - (1d6-2)
(2) - 2 = 0
Cadaver Troopers
Athletics (6) - (2d6)
(61) = 7
Stamina Damage - (2d6)
(21) = 3
The Arachknight
Athletics 8 - (2D6)
(33) = 6
Push - (2d6+8)
(15) + 8 = 14
Cadaver Troopers
Cadaver Troops Fire! (Take higher due to aiming) - (2d6+5, 2d6+5)
2d6+5 : (16) + 5 = 12
2d6+5 : (55) + 5 = 15
Bus Defense! - (2d6+4)
(14) + 4 = 9
Damage - (1d6-2)
(1) - 2 = -1
First Shield Roll - (2d6+8)
(21) + 8 = 11
Second Shield Roll - (2d6+8)
(66) + 8 = 20
BOMB TRACK! - (2d6+6)
(13) + 6 = 10
d66 roll - (2d6)
(33) = 6
Jane Baker (Tactical)
The Arachknight
John Lung (Aide / Handler)
The Arachknight
Samantha Fox (Media Specialist)
Jane Baker (Tactical)
The Arachknight
John Lung (Aide / Handler)
Jane Baker (Tactical)