
LC: Super Scrubs Issue #1
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Feb 19, 2025 6:04 am

OOC:
The current map! Not the projected impact of the bomb. The only active opposition is A2 (two cadaver bots left) and Drone 3, which is out of ammo.Feb 19, 2025 6:06 am
[ +- ] Round 5 Init Order
0. New Round
1. Enemy
2. Atrophy
3. Nocturne
4. Atrophy
5. Passengers
6. Arachknight
7. Psion
8. Sable
9. Enemy
10. Enemy
11. Bus
12. Enemy
13. Enemy
14. Psion (Bomb Impact in 12)
15. Enemy (11)
16. Nocturne (10)
17. End Round (9)
1. Enemy
2. Atrophy
3. Nocturne
4. Atrophy
5. Passengers
6. Arachknight
7. Psion
8. Sable
9. Enemy
10. Enemy
11. Bus
12. Enemy
13. Enemy
14. Psion (Bomb Impact in 12)
15. Enemy (11)
16. Nocturne (10)
17. End Round (9)
OOC:
Nocturne is up to finish the round! One way or another, Round 6 will finish this trial off!Feb 21, 2025 10:50 am
Throw something else at the bomb? Or would the explosion still be two big? Find something as a shield? She tries to think quickly even as she runs towards the bus. How fragile were the robots? Picking it up and throwing it out the way... there would be less causalities than the bomb... Picking it up and run with it.. no it would probably be faster on its own. Strength was her speciality not speed.
She tries to jump up and land on the roof of the bus. She may as well stay with it while her allies thought of a good idea.
She tries to jump up and land on the roof of the bus. She may as well stay with it while her allies thought of a good idea.
Feb 22, 2025 2:04 pm
OOC:
At a con this weekend if y’all didn’t know. New round, our last, up tomorrow!Feb 24, 2025 5:06 am
[ +- ] Round 6 Init Order
0. New Round
1. Enemy [Bomb Impact in 8]
2. Bus [7]
3. Enemy [6]
4. End Round [5]
1. Enemy [Bomb Impact in 8]
2. Bus [7]
3. Enemy [6]
4. End Round [5]

OOC:
Fun Round! No PCs!Stand by...
Cadaver Troopers
Feb 24, 2025 5:10 am

Cadaver Troopers
Bullets spark and perforate the side of the vehicle, taking out a couple of Innocent Robot Civilians instead, and as the driver serves sharply to avoid further fire, Nocturne finds herself at risk for being thrown off the roof!
OOC:
Four damage to the bus, two dead robits, Nocturne please test to remain on atop of the bus. That's a roll-under since it's not opposed. I can see Athletics (6) or Superstrength (8) working (balance or grabbing on). If you choose the latter and fail -or- succeed by more than 2, you'll deal damage to the bus...Rolls
Cadaver Troops Shoot Up Bus #2 - (2d6+5)
(35) + 5 = 13
Bus Evasive Defense - (2d6+4)
(14) + 4 = 9
Damage - (1d6-2)
(2) - 2 = 0
Feb 24, 2025 5:19 am
After the evasive move, the driver floors the accelerators and the bus barrels past the building with the troopers, heading towards Atrophy and the runway -- and supposed safety!
OOC:
Nocturne may or may not still be on top, depending on her roll. The bus is now out of harm's way, though!Cadaver Troopers
Feb 24, 2025 5:22 am

Cadaver Troopers
OOC:
That means when they next act, they roll twice and choose the better result!And that ends the round! 7 coming up.
Feb 24, 2025 5:32 am

[ +- ] Round 7 Init Order
0. New Round
1. Atrophy [Bomb Impact in 4]
2. Arachknight [3]
3. Enemy [2]
4. Psion [1]
5. Bus [Impact]
6. Enemy
7. Enemy
8. Atrophy
9. Enemy
10. Psion
11. Enemy
12. Nocturne
13. Nocturne
14. End Round
1. Atrophy [Bomb Impact in 4]
2. Arachknight [3]
3. Enemy [2]
4. Psion [1]
5. Bus [Impact]
6. Enemy
7. Enemy
8. Atrophy
9. Enemy
10. Psion
11. Enemy
12. Nocturne
13. Nocturne
14. End Round
OOC:
Okay! Atrophy and Arachknight are up!Just a reminder that Nocturne may be on top of the bus in Zone 3, or might be sitting on her butt in Zone 2. Probably easiest to have that roll happen first if it'll impact what you're doing. If not, have at it.
Feb 24, 2025 5:44 am
Nocturne curses, a word unreconisabme yo the other members of the team, as she ducks and trymies to jeo her balance, relying more in her atheltic abilities rather than natural strength.
Rolls
Athletics (6) - (2d6)
(61) = 7
Feb 24, 2025 5:49 am
OOC:
Longshot City, surprisingly, has falling damage rules! We'll call this 10', or 2d6 of STA damage. Seems like a lot, but hey!Rolls
Stamina Damage - (2d6)
(21) = 3
Feb 24, 2025 8:14 am
There was no way to know if this was the next phase of the exercise, dealing with air support being called in. That was one plane and one bomb, but were there others? As he was the one who seemed to have the power of flight, he trusted the others to deal with bomb. Atrophy immediately took off towards the aircraft, ready to prevent it from coming back for a second payload!
OOC:
I figure that's what he'd do at this point in the proceeding, move and attack the plane!Feb 24, 2025 8:19 am
OOC:
Let's lean cinematic for a moment. The plane is loitering, and can be attacked. The pilot is not expecting an attack, so this will not be opposed...The Arachknight
Feb 24, 2025 8:31 am
The Arachknight sees the bus swerve and Nocturne struggle to hold on, so she rushes towards it and, when her teammate is thrown off it, attempts to catch her before she hits the ground.
OOC:
Move to Zone 2 and trying to catch Nocturne to prevent fall damage. Nothing I can do about the missile. 
The Arachknight
Rolls
Athletics 8 - (2D6)
(33) = 6
Feb 24, 2025 8:33 am
Atrophy zoomed upwards after the bomb was dropped, not intending for the plane to discharge any more bombs. He built up his vertical momentum as he flew up and up, ready to push or throw the plane either as far up or away as possible, whichever prevented the plane from returning to the field of battle. Was he supposed to destroy this mechanical opponent? If need be he would do so as well.
OOC:
The cost is Superstrength I think, 3 Stamina, with Flight as free movement? (True cinematic is Atrophy trying to grab the plane by the tail and using it to swat the bomb away.Last edited February 24, 2025 8:40 am
Rolls
Push - (2d6+8)
(15) + 8 = 14
Feb 24, 2025 5:14 pm
As Nocturne sails through the air, Arachknight leaps into action, trying to quickly scuttle-run to her rescue! It’s close, but she makes it, saving the alien-born heroine from a hard impact on the pavement!
High above, the pilot of the military jet that dropped the bomb has throttled down and is loitering in the area in case he’s called on again.
"Janus Mobile Tower, this is Eagle One, on station. Impact in 5. Just let me know if I need to make another—whoa!"
The man’s transmission ends abruptly as his airframe jerks and shudders! One of the heroes, Atrophy, suddenly has the plane by the tail!
Atrophy — since the jet was loitering, hanging out on low throttle, it didn’t see you coming and the pilot isn’t opposing your roll. That means it’s roll-under your Superstrength of 8… which means you succeed! What’s the plan? Swing it round and round and hurl it from the combat zone? (It tumbles away but the pilot gains control? Feel free to narrate.)
High above, the pilot of the military jet that dropped the bomb has throttled down and is loitering in the area in case he’s called on again.
"Janus Mobile Tower, this is Eagle One, on station. Impact in 5. Just let me know if I need to make another—whoa!"
The man’s transmission ends abruptly as his airframe jerks and shudders! One of the heroes, Atrophy, suddenly has the plane by the tail!
OOC:
Arachknight, nice! Your move prevents the 3 Stamina damage Nocturne was going to take! But — you are both now at ground zero.Atrophy — since the jet was loitering, hanging out on low throttle, it didn’t see you coming and the pilot isn’t opposing your roll. That means it’s roll-under your Superstrength of 8… which means you succeed! What’s the plan? Swing it round and round and hurl it from the combat zone? (It tumbles away but the pilot gains control? Feel free to narrate.)
Cadaver Troopers
Feb 24, 2025 5:16 pm

Cadaver Troopers
Rolls
Cadaver Troops Fire! (Take higher due to aiming) - (2d6+5, 2d6+5)
2d6+5 : (16) + 5 = 12
2d6+5 : (55) + 5 = 15
Bus Defense! - (2d6+4)
(14) + 4 = 9
Damage - (1d6-2)
(1) - 2 = -1
Feb 24, 2025 5:22 pm
[ +- ] Round 7 Init Order
0. New Round
1. Atrophy[/color] [Bomb Impact in 4]
2. Arachknight[/color] [3]
3. Enemy [2]
4. Psion [1]
5. Bus [Impact]
6. Enemy
7. Enemy
8. Atrophy
9. Enemy
10. Psion
11. Enemy
12. Nocturne
13. Nocturne
14. End Round
1. Atrophy[/color] [Bomb Impact in 4]
2. Arachknight[/color] [3]
3. Enemy [2]
4. Psion [1]
5. Bus [Impact]
6. Enemy
7. Enemy
8. Atrophy
9. Enemy
10. Psion
11. Enemy
12. Nocturne
13. Nocturne
14. End Round
OOC:
Psion is up, and this is the last turn before the bomb hits! With Arachknight moving to save Nocturne from hitting the ground, that means everyone except Atrophy is in the blast zone for the bomb — basically all of Zone 2.What will Psion do?!
Feb 25, 2025 3:26 am
For a moment the thought flashed through Atrophy's mind, whether he ought to have prioritised dealing with the bomb, than with the plane. After all, his earlier decision-making process focussed on saving the bus first rather than eliminating threats, though he did destroy the spider mech first. He was literally now in two minds, the one second-guessing the decision, and the one that streaked towards the aircraft until he made contact with the undercarriage. He kept flying, relying on his momentum and the thrust of the jet engine to fling the plane forward, and him along with it, taking the craft further and higher outside the zone of battle before the pilot could react and pull back on their joystick.
Here was another threat dealt with, but what about the bomb he left behind?
Here was another threat dealt with, but what about the bomb he left behind?
Feb 25, 2025 7:58 am
OOC:
Mildly updated map, showing Arachknight's move and Atrophy being basically out of the area...
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