Caping flapping, Atrophy soars overhead as the Arachknight webs up the bus' wheels, bringing the big vehicle to a lurching, shuddering halt. The robot driver mashes the accelerator and works the gear shifter, but the coach's transmission only grinds and slips as the webbing holds. Seconds later, Kai hears a
ding from inside the bus as one of the riders pulls the
next stop cable. Two side doors suddenly hiss and open -- and the mechanized riders start pouring out onto the road! The eyes of the four monsters jags blaze as they see their primary targets milling around before them....
[ +- ] Except with Clothes

Spider Tank
Then, from the trees in the north west, at the bottom of the cliff, the other threat makes its presence known. Looming up from the leaves and boughs and branches is some kind of huge mechanical spider or crab. Massive, armored legs move with an eerie synchronicity as the machine comes to the edge of the base, then levels some sort of long-barreled weapon at the lead bus. An electromagnetic hum fills the air as the weapon charges -- and then fires, rocking the machine backwards as a searing beam lances towards its target.
OOC:
Will resolve damage, etc. in the next post if it's a hit.
[ +- ] Round 2 Init Order
1. Enemy
2. Nocturne (1)
3. Bus
4. Atrophy (1)
5. Arachknight (1)
6. Bus
7. Passengers
8. Enemy
9. Atrophy (2)
10. Enemy
11. Sable (1)
12. Enemy
13. Enemy
14. Enemy
15. Passengers
16. Psion (1)
17. Enemy
18. Sable (2)
19. Nocturne (2)
20. Enemy
21. Arachknight (2)
22. Psion (2)
23. Enemy
24. End Round
OOC:
That was init order 6 (bus), 7 (passengers), and 8 (enemy - Spider Tank). At position 9,
Atrophy is up again. After that, back to the enemies at position 10.
Kai -- in using that power (Web Spinning (Power 3)), you'll lose three Stamina each time you use it -- the 'Power' value listed parenthetically after your power name. If there no number, lose 1 Stamina.
Mechajags -- I got the count wrong before. There are four, not five. Corrected in the post above as well.