LC: Super Scrubs Issue #1

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Mechajags

Harrigan

Jan 27, 2025 5:46 am
Mechajags
One of the mechajags remains undamaged, and that machine comes barreling towards Arachknight, orange eyes blazing as its metal claws rend the old, soft asphalt!
OOC:
Opposed roll needed, Arachknight!

Rolls

Mechacat 1 Target: 1-2=Noct, 3-4=Arach, 5=Bus, 6=Civilians - (1d6)

(4) = 4

Mechajag 1 Attack on Arachknight - (2d6+6)

(41) + 6 = 11

Jan 27, 2025 5:55 am
The Arachknight quickly positions herself in front of the bus, then waits for the last moment before the jaguar reaches her to jump out of the way, trying to make the creature hit the bus, carried by its momentum.
OOC:
Adding a Damage roll. If that just counts as unarmed, it's unmodified by SS, which would be 3.
Last edited January 27, 2025 5:56 am

Rolls

Athletics - (2D6+8)

(33) + 8 = 14

Damage - (1D6)

(6) = 6

Mechajags

Harrigan

Jan 27, 2025 6:10 am
Mechajags
Glass smashes and steel shrieks as Arachknight scuttles away and the fast-moving cat slams into the bus!
OOC:
You'd have to have used (and paid for) SS to enjoy the multiplier to your Unarmed damage. The cat has Armor 1 which subtracts one from the damage roll... making it a 5, and 2 damage.
Jan 27, 2025 6:12 am
[ +- ] Round 2 Init Order
https://i.imgur.com/6YdsKPB.jpeg
[ +- ] Round 3 Init Order
OOC:
Okay, Round 2 ends, and Round 3 begins! See the tracker above, but Atrophy starts with two actions in a row!

Enemy Status: Spider Tank knocked out! One Drone has been badly damaged (#1), two of the remaining three mechajags are pretty beat up (#3 and #4). A drone missile is headed for Bus 1 and will impact on Init #6. There is still movement in the buildings north of Zone 2.
Jan 27, 2025 6:15 am
[ +- ] Should have updated the map to show Arach and Cat 1's new positions...
Jan 27, 2025 7:45 am
Children should be seen and not heard…

"Then why did you include me in the comms, genius? Here, check if you can see this!" Sable says out loud this time, before shooting a rude hand gesture Psion’s way!

She brings her blade back up around for the next attack; hers or the mechabeast’s!
Jan 28, 2025 4:58 am
The non-moving lead bus was a sitting duck for whatever the drones and soldiers were likely to send their way. There could only be so many missiles to swat out of the way before one of them got through. The best way would have been to forge ahead and clear a path through the enemies in front, but the other four were tangled behind Atrophy in a morass of mecha and panicked civilians.

He needed to move the vehicle, now. We're going to grab the bus! The voice telegraphed their actions to the rest of the team as Atrophy first wrenched the door handles to break their mechanism, so as to prevent them from swinging open halfway in midair. He stooped over to lift the entire bus, making sure his grip held true onto the undercarriage. He began to float upwards, to seek the best direction, and decided to make a go for it through whatever the enemy might throw at him! Cover me!
OOC:
Rolling Superstrength to pick up the bus, presuming some movement distance that gets to zone 3! If that's okay I can make Atrophy's next turn.
Last edited January 28, 2025 5:04 am

Rolls

Superstrength - (2d6)

(12) = 3

Jan 28, 2025 5:44 am
Smoothly, quickly Atrophy launches into the air, carrying the burning bus with him as the missile that was screaming towards the vehicle go whistling by. He soars past the drones with his payload, intent on moving the robot passengers to safety... and then realized that the drone is still painting the bus with its laser, and the fast-moving warhead is coming around, zeroing in!
OOC:
You'll have to make an opposed roll on Turn 6 to keep the missile from hitting the bus! Or you can use your turn now to try and deke it out -- with flight, super strength, etc.
Jan 28, 2025 6:42 am
Atrophy considered trying to take out the missile with his entropic aura, for his hands were full, literally, from carrying the bus overhead. But that would still leave him vulnerable to any remaining attacks. Could he make it to the safe zone in time? He pressed forward, as speedy as his flight could take him, aiming for the far end of the tarmac. According to the rules of the test that should suffice to achieve the goal for this bus. He tried to avoid the three drones ahead of him, and half anticipated that the ground troops would be taking potshots. Hopefully he could tank the hits.

Onward he pressed until he reached the target destination far end, and quickly set the bus down. He had reached the end point! Turning around, he saw that the missile was still zeroing in on his location!
OOC:
Taking Turn 2, Flight as a move action to reach the destination.

Rolls

Flight - (2d6)

(33) = 6

Jan 28, 2025 7:17 am
As Atrophy soars past the buildings nearest the runway, small arms fire suddenly crackles in the air. Battle rifles and light machineguns flash from the windows in three different buildings, chasing the hero through the sky with high-velocity fire!
OOC:
Need an Opposed Roll from Atrophy -- beat a 13 to avoid taking damage. Whether you can hit back or not will depend on how you defend.

Rolls

Infantry Attack on Atrophy - (2d6+5+2)

(33) + 7 = 13

Jan 28, 2025 7:27 am
[ +- ] Round 3 Init Order
https://i.imgur.com/b2S4eUf.jpeg

Gunfire sounds from the north end of the base, and the locked-on missile continues to bear down on the bus Atrophy is holder!
OOC:
Nocturne is up! She can do her BRAIN REACTION and also her turn!

A, B, and C infantry has been placed on the map -- they are firing at Atrophy.
Jan 28, 2025 7:43 am
It was too much to hope for, that Atrophy could fly straight through the defended zone without having the soldiers pepper him with small arms fire. With his hands full, short of using the bus to block the bullets, there was nothing he could do except trust his invulnerability to deflect the hail of gunfire.
OOC:
Opposing with Superstrength, costing 1 Stamina. Damage roll included, if applicable.
Last edited January 28, 2025 7:45 am

Rolls

Superstrength - (2d6+8)

(64) + 8 = 18

Damage - (1d6)

(3) = 3

Jan 28, 2025 9:58 pm
She fights the intrusion, but she's never had much practice versus psychic attacks. As she feels her defence breaking she tries to shove all her secrets to the back of her mind. But well, if you try not to think of pinks elephants.

There's a flash, of a human in old fashioned garb, a blue starry hand on their forehead as they begin to age, along with feeling of energy, euphoria, as the owner of the hand. Psion. No Nocturne, feeds.

'Stay out of my mind. You were not invited' She growls. This wasn't good. How much could be seen? Then after a pause as she thinks the words as well, her annoyance clearly coming through with the message.

She again chargers the closest robot. Her previously tactic did work, though as she grapples the creature for a moment her eyes going to Psion. Oh how she'd love to throw it at him right now, break this link. But no. They were a team. A squad. She had to adjust to these ones, even though they were nothing like the one lost.

So with a grunt she again tries to launch one mechakitty at another. Two ships one blast.
OOC:
Spending the cost :P

Rolls

More kitty wrestling - (2d6+8)

(21) + 8 = 11

Damage if applicable - (d6, d6)

d6 : (6) = 6

d6 : (1) = 1

Jan 29, 2025 6:21 am
Sable shakes her head, and pulls a leaf that had caught in her fringe! She reaches around, until she unlodges the stick that was prodding her in the small of her back!

"Shit… That sucked!" she says, gathering herself up and climbing out of the groove she had driven into the forest floor!

Please tell me you dealt with the jags… she thinks to the others, but the continued sounds of battle already give her her answer!

Mechajags

Harrigan

Jan 29, 2025 6:56 am
Mechajags
Once again Nocturne goes up against one of the big, armored kitties -- but the machine sees her coming and avoids the would-be heroine's grapple, pounding at her with a back leg that hits like a jackhammer. The masked alien goes tumbling again, rolling to a halt some thirty feet away.
OOC:
4 damage to Nocturne!

Rolls

Mechajag 1 Opposed Roll vs. Nocturne - (2d6+6)

(46) + 6 = 16

Damage - (1d6)

(1) = 1

Mechajags

Harrigan

Jan 29, 2025 7:12 am
Mechajags
The whirring, clanking cats are then in motion, going on the offensive! The one that smacked Nocturne out of the way stalks forward when it sees Sable and her blazing sword, the one nearest Arachknight comes clawing at her, and the third bolts for the woods, trying to chase down some of the scattering robot civilians -- to no avail!
OOC:
Three enemy moves in a row...

Rolls

Mechajag 1 attacks Sable - (2d6+6)

(12) + 6 = 9

Mechajag 4 attacks Arachknight - (2d6+6)

(62) + 6 = 14

Mechajag 3 attacks Group of 5 Innocent Robot Civilians - (2d6+6)

(23) + 6 = 11

Innocent Robot Civilians! - (2d6+4)

(53) + 4 = 12

Drones

Harrigan

Jan 29, 2025 7:18 am
Drones
With one of its primary targets now out of its sights, one of the drones tilts forward and buzzes southward, towards the battle. Its guns chatter as it identifies an aerial target: Psion!
OOC:
Fourth enemy move (slot 8)!

Rolls

Drone 2 attacks Psion - (2d6+4)

(22) + 4 = 8

Jan 29, 2025 7:22 am
At the northeast end of the base, Atrophy feels bullets striking him, but he is unharmed. The sum of the troopers shooting at him is only that they are poorer for ammunition by the end of their protracted barrage!

The streaking missile, though, bears down on him, on the bus he carries to safety...
OOC:
If Atrophy wants to bodily block the missile strike, he'll need to succeed at a Luck check -- which will cost him a point of Luck after he makes the roll. Then he'll need to contest the attack, which is an 11...
Jan 29, 2025 7:27 am
https://i.imgur.com/F2XSPzn.jpeg
[ +- ] Round 3 Init Order
OOC:
Okay! Lots going on. We need opposed rolls from Sable, Arachknight, and Psion... potentially some rolls from Atrophy, and then Psion will be up. It's Bus / Arachknight / Civilians after that...
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