
That should be 4 Damage, even with the jaguar reducing the roll by 1.
Rolls
Superstrength - (2D6+8)
(25) + 8 = 15
Damage - (1D6)
(5) = 5
The Arachknight
Superstrength - (2D6+8)
(25) + 8 = 15
Damage - (1D6)
(5) = 5
Attack! - (2d6+7)
(26) + 7 = 15
Damage - (1d6)
(1) = 1
Energy Shield - (2d6+8)
(41) + 8 = 13
Luck - (2d6)
(65) = 11
Missile Damage (Explosive) - (1d6)
(4) = 4
Lift Mechajaguar #3 with Telekinesis, Slam it Into Mechajaguar #1 - (2d6+9)
(44) + 9 = 17
Damage Mechajaguar #3 - (1d6)
(3) = 3
Damage Mechajaguar #1 - (1d6)
(1) = 1
The Arachknight
Mechajags
Mechajag 3 Opposes Psion... - (2d6+6)
(33) + 6 = 12
Vroom! (Target: 4 or under) - (2d6)
(43) = 7
The Arachknight
Rolling - (2D6)
(52) = 7
Robots Resist! - (2d6+4)
(54) + 4 = 13
Robots Fall in Line? (4 or less) - (2d6)
(66) = 12