Part 1: No Business Like Show Business
The diorama shows a moment from a made-up opera, where a dancer is reaching out to a mysterious, cloaked figure surrounded by shadows. She will try and obtain colored glass and candlelight to make wonderful lighting effects.
This piece is meant to show off Aurelia’s talent for set design and share her love of the theater. It’s small enough to carry around but detailed enough that people can look closely and feel like they’re part of the story.
He stands and nods to the others. "I will see you all back at the Feathered Fox tonight, then."
Rolls
Diplomacy (Cha) - (1d20+24)
(8) + 24 = 32
With your combined knowledge of society, you know the following about the guests:
Delmonia Crape: A provocative anti-establishment female human sculptor. Delmonia is enthralled by anyone who appears to be dangerous or transgressive in some way.
Almidia Decarruf: A nervous and jittery female aiuvarin painter. Almidia is socially awkward and easy to overwhelm with numbers.
Mulberry Hymp: An arrogant and self-assured male halfling sculptor. Mulberry becomes flustered if he feels that someone is disrespecting him.
Motman Primm: A bumbling but good-natured male gnome painter. Motman is something of a walking minor disaster, constantly causing drinks to spill or committing faux pas of one embarrassing kind or another.
Louise and Chopperly Smynne: Gossipy female and male human and dromaar art critics. Louise and Chopperly can dish it out but have trouble accepting criticism.
Abigail Tottlescoff: A flirtatious and scandalous female human hellspawn nephilim painter. Abigail doesn’t take competition well.
Elleste Gudgeon: A competitive female human diva and playwright, author of the Queen of Peasants, among many others. Elleste enjoys using obscure words to generate veiled insults in conversation.
Rolls
Crafting DC30 - (1d20+18, 1d20+18, 1d20+18, 1d20+18, 1d20+18, 1d20+18)
1d20+18 : (18) + 18 = 36
1d20+18 : (7) + 18 = 25
1d20+18 : (4) + 18 = 22
1d20+18 : (7) + 18 = 25
1d20+18 : (10) + 18 = 28
1d20+18 : (3) + 18 = 21
Crafting - (1d20+18)
(12) + 18 = 30
He'll use a Hero Point to re-roll the 4
Sad, I think he came up just shy of the 5 victory points needed.
Rolls
Crafting (Temp +18 total for Master Proficiency) - (6d20)
(19104141416) = 77
Re-rolling the 4 - (1d20+18)
(11) + 18 = 29
Assist: A PC can help another PC out with their action; this Fete Activity functions the same as the Aid reaction but takes as much time as the action being assisted.
Impress: During the half hour, a PC can grandstand, show off, schmooze, and otherwise try to make a favorable impression with one of the other noteworthy guests. The PC attempts a Deception, Diplomacy, or Intimidation check against the chosen guest’s Will DC to earn Fete Points. Once anyone successfully impresses a noteworthy guest, no further attempts to impress that NPC can be attempted during the fete.
Mingle and Relax: A PC can simply spend the time mingling, chatting, and people-watching. Doing so allows them to attempt a DC 25 Perception check; on a success, they notice something about the others at the party that they can take advantage of—their next skill check attempted during the party gains a +2 circumstance bonus as a result.
Spend Time with Zachrin Vhast: The high priest mingles with the partygoers throughout the event, and as such, a PC can spend one of their two Fete Activities during an hour to observe and chat a bit with him. Doing so allows that PC to attempt a Discover check against the priest, which can give the group a head start on the influence encounter with him later in the evening.
After you are checked into the theater foyer by neatly dressed acolytes of Shelyn, you're led into the main theater where the art show takes place. Guests mill about on the stage, look over the art and compare notes, or mingle in the seating area or balcony above. As you enter the main theater room, you're each announced by a herald, herself dressed in incredible finery—as are all the staff. The finest drinks and delicate appetizers are served throughout the event, but never to an extent that appetites for the feast are in danger of being ruined.
Shortly after you arrive, Zachrin Vhast steps up onto the stage and calls for attention. Zchrin is an androgynously handsome human man clad in fine blue-and-turquoise robes. "Hello everybody, and thank you for coming. I would like to pay particular homage to our biggest sponsors tonight, Elleste Gudgeon, and to Kintargo's most influential art critics, Louise and Chopperly Smynne, who will be helping to judge each of the works on display tonight. Those who pursue the arts are blessed by the Eternal Rose, and I know that Shelyn herself smiles down upon us tonight. I hope you all appreciate the artists' work, and that you might see fit to purchase the art here later in the evening when the pieces will be auctioned off. Now then, enjoy the festivities!"
The crowd applauds as the party gets into full swing.

The PC spends a half hour bragging about a piece of art they or another PC entered in the show. The PC can attempt a DC 25 Art Lore or a DC 30 Society check to earn Fete Points. If the PC is bragging about their own artwork, they gain a +2 circumstance bonus to this check.
The PC spends a half hour looking over the artwork on display but also keeps an eye on how others regard the pieces. If the PC intends to purchase any of the artwork during the auction, they can focus their attention on one chosen piece of artwork during that half hour and then attempt a secret DC 28 Art Lore or a DC 32 Perception check. Regardless of the result, describe to the PC what all five pieces of art look like.
Critical Success: The PC correctly appraises the artwork they’re focusing on, plus one other piece of artwork of their choice.
Success: The PC correctly appraises the artwork they’re focusing on.
Failure: The PC fails to come to a conclusion about the artwork’s value.
Critical Failure: The PC conducts a misappraisal of the artwork’s value.
Almidia Decarruf’s oil painting, Obligation, depicts a sobbing woman in a shadowy landscape surrounded by mocking and jeering aristocrats; a closer inspection reveals that one of the aristocrats who looks identical to the sobbing woman has turned her back on the scene. This painting grows more haunting and disturbing the longer one looks at it.
Mulberry Hymp’s sculpture, Abrogail II in Her Pomp, is made of partially melted wax, carved driftwood, and moldy cloth and depicts Queen Abrogail II as a doddering old woman with a silver chain around her ankle.
Motman Primm’s oil painting, To the Victor, is a fanciful depiction of a legion of mice who have built a sprawling castle out of a discarded aristocrat’s boot in a flower garden. It looks pretty, but its commentary on commonfolk building homes out of castoffs from higher society feels cliched.
Abigail Tottlescloff’s sculpture, Passion in Purple, is carved from a block of porphyry the size of a cat and depicts two succubi entwined in passion. The work shows skill, but those in the know note that it merely apes the more elegant and subtle work of Magnimarian sculptor Ayavah.
Rolls
Horace Crafting Day 7 - (d20+18)
(20) + 18 = 38
He arrives in his explorer's clothing, though he has taken the effort to clean it up. He sees people staring at him, but he's sure it's the dragon that's drawin attention.
"Is that the target?" Yarth says, looking to one of the sides.
Ramank sighs and shakes his head. "That's the appetizers."
He takes a round around the room before stepping up to Almidia Decarruf. "Interesting picture you painted," he starts by saying. "Who's the subject? It wouldn't be you?"
Ramank will be very forceful and asking probing questions to impress her.
Rolls
Intimidation (Cha) - (1d20+23)
(12) + 23 = 35
Not sure what a Discover roll is (rolled a straight d20), or how to fill up 4 hours with 8 separate activities or can I repeat some of those listed?
Examine: The PC spends a half hour looking over the artwork on display but also keeps an eye on how others regard the pieces. If the PC intends to purchase any of the artwork during the auction, they can focus their attention on one chosen piece of artwork during that half hour and then attempt a secret DC 28 Art Lore or a DC 32 Perception check. Regardless of the result, describe to the PC what all five pieces of art look like.
Impress: During the half hour, a PC can grandstand, show off, schmooze, and otherwise try to make a favorable impression with one of the other noteworthy guests. The PC attempts a Deception, Diplomacy, or Intimidation check against the chosen guest’s Will DC to earn Fete Points. Once anyone successfully impresses a noteworthy guest, no further attempts to impress that NPC can be attempted during the fete.
Mingle and Relax: A PC can simply spend the time mingling, chatting, and people-watching. Doing so allows them to attempt a DC 25 Perception check; on a success, they notice something about the others at the party that they can take advantage of—their next skill check attempted during the party gains a +2 circumstance bonus as a result.
Spend Time with Zachrin Vhast: The high priest mingles with the partygoers throughout the event, and as such, a PC can spend one of their two Fete Activities during an hour to observe and chat a bit with him. Doing so allows that PC to attempt a Discover check against the priest, which can give the group a head start on the influence encounter with him later in the evening.
Rolls
Art (bragging) 25 1st hr - (1d20+18)
(18) + 18 = 36
Perception (examine) 32 1st hr - (1d20+20)
(19) + 20 = 39
Diplo (Impress) vs Will 2nd hr - (1d20+20)
(2) + 20 = 22
Perception (mingle) 25 - (1d20+20)
(5) + 20 = 25
Discover - (1d20)
(7) = 7
I forgot to include the information about Discover checks. They are part of the Influence rules. The specific skills you can use to Discover information about Zachrin are Kintargo Lore, Perception, or Religion.
Once she had introduced anyone interested in her art, she then examined the other works. Finding one of interest, she tried to steal glances of others viewing the piece. If the work didn't excite others, was it worth having for herself? She thought not.
Rolls
Perception DC28 secret check - (1d20+20)
(2) + 20 = 22
After a short time, the crowd disperses. He spots a pair of humans, male and female, nearby discussing the various art pieces and approaches them, intending to mingle and get to know some of the other attendees.
Task 2: Impress Louise and Chopperly Smynne

Rolls
Task 1: Society DC 30 - (1d20+20)
(9) + 20 = 29
Task 2: Diplomacy DC ? - (1d20+24)
(19) + 24 = 43
Once people start to mingle, Bekassine hangs around Elleste's orbit, listening and learning. If Estelle and Zahchrin seem to be approaching the same general vicinity, she will step in and do her best to keep them apart.
Rolls
Perception (Mingle) - (1d20+20)
(9) + 20 = 29
Almidia Decaruff is short, nervous, and has mousy brown hair. She appears awkward in her off-the-shelf "fancy gown," and giggles nervously at Ramank's forceful quesitons. "Oh! M-me? No, it's not me. It's not anybody in particular. I was just trying to capture the... the emotion of being in a crowd where everybody's having a good time except for you. An outward window to the secret sadness some of us carry inside." Her eyes dart to the doors to the opera house, and Ramank gets the sense that the nervous artist is debating whether or not to flee from him. Still, the kobold is sure he's made quite the impression on her by the time he's done with the conversation.
Horace
Horace spends some time bragging about his artwork, but the other guests just show a passing interest at best. Not to be deterred, he approaches Louise and Smynne Chopperly. The Smynnes size up Horace as he approaches. Louise wears an astoundingly elegant full-length gown that sparkles, while Chopperly is clad in a dashing brown-and-black suit that enhances the deep greens of his complexion.
"Hello, good sir. I'm afraid I don't recognize you," Chopperly says. "Are you new on the scene?"
"Ah, you are the one who crafted that fish-fiend-whale thing, yes? What a... unique monstrosity! Wherever did you get the idea for such a bizarre creation?" Louise inquires.
The pair press and pester Horace for any juicy bits of gossip he's willing to spill about himself and his companions. He, too, leaves a lasting impression on them.
Bekassine
Bekassine lingers near Elleste Gudgeon. Elleste is a solidly-built Taldan woman who wears a vast flowing dress, lots of jewelry, and a tremendous, upward-sweeping fashionable wig set with dozens of sparkling hairpins that she has a habit of claiming is her actual hair. While Elleste smiles warmly at Zachrin whenever their eyes meet, she spends the first few minutes of party examining the artwork on display and speaking with the halfling Mulberry Hymp. Bekassine overhears the playwright using obscure words to generate veiled insults in conversation, words like gobemouche (a gullible listener), skiver (a lazy, good-for-nothing layabout), or guttler (a glutton).
Aurelia
Aurelia spends the first half hour of the fete talking up her own artwork. The other guests hang on her every word and peer at her piece with curiosity. Additionally, the bard notices one of the servants seems suspiciously attentive to her bragging, a portly, bearded human man. When Aurelia tries to meet his gaze, though, he quickly shuffles away...
Rolls
Deception (Cha) - (1d20+21)
(11) + 21 = 32
Rolls
Society (Int) Bragging DC 30 - (1d20+19+2)
(15) + 21 = 36
The halfling's eyes widen at Ramank's criticism, and his cheeks flush. "What? You dare speak ill of my work? Don't you know who I am? If you think some upstart kobold can just march in here and start throwing his weight around, you've got another thing coming! Really! I cannot believe the gall of some people!"
Despite his flustered reaction, Ramank notices some of the other guests chuckling and giving the summoner approving nods.
As the sun sets and the first hour comes to a close, a minor incident takes place at the entrance to the Kintargo Opera House. The artists all flock to the foyer, where you see a filthy woman in ragged clothes waving an invitation in the faces of the attendants at the front door, arguing with them. However, each of you sees through the woman's clever disguise. This is the final artist, Delmonia Crape, arriving fashionably late! The attendants have mistaken her for an actual vagabond who stole the invitation she's presenting.
How will you react?