Mistamere Castle
You barely have enough time to catch your breath, when another figure emerges from the pitch-blackness in front of you. Slow and deliberate, the skeleton, wearing a worn bronze chainmail and an old tattered bear coat, steps into view. It drags a frosty sword behind it, the blade scraping along the stone floor. It stops to look at you with its hollow eye sockets for a moment, then, it hisses, and raises its sword, pointing directly at you. As soon as it does, you hear more noises from the passageway to your right. More shuffling footsteps, growing louder, as if more restless bones are on the move...
She holds her holy symbol aloft once more!
Rolls
2d6
(54) = 9
But the sound of dragging metal still echoes through the room. The skeleton in the tattered bear coat and bronze chainmail continues its march, undeterred by the holy light. Its empty eye sockets fixate on you with malicious intent, the ice-chilled sword it drags along the floor leaves a trail of frost behind it.
Roll initiative and declare your actions
Boudica manages to turn all the other undead (a group of skeletons brandishing swords), but the one approaching you is far more terrifying, and beyond her abilities to turn.
Rolls
Mace - Atk. - (1d20+3)
(16) + 3 = 19
Mace - Dmg. - (1d6+3)
(2) + 3 = 5
Roll Intitative! - (1d20)
(7) = 7
Rolls
Initiative - (1d20)
(13) = 13
Rolls
Miyana vs. skeleton - (1d20+2, 1d6)
1d20+2 : (18) + 2 = 20
1d6 : (6) = 6
@drgwen - you can still act this round.
@WhtKnt - unfortunately, slashing and piercing attacks (including arrows) do half damage vs the skeletal undead.
Rolls
Attack vs Will - (1d20)
(4) = 4
Rolls
Mace - (1d20+1)
(12) + 1 = 13
Bludgeoning damage on a hit - (1d6+1)
(3) + 1 = 4
Drgwen - that was a miss, unfortunately.
Madclergy- nothing in this empty chamber you can use. There are two passageways if you dare explore forward- one is blocked by a group of skeletons held at bay by Boudica's strength of faith, the other is the archway from which the armored skeleton emerged.
Everyone can take their action for round 2.
Rolls
Mace - Atk. - (1d20+3)
(4) + 3 = 7
Mace - Dmg. - (1d6+3)
(2) + 3 = 5
Miyama - The room you ran into is pitch dark, offering little more than a vague sense of space. Your torchlight barely provides any illumination, but you are convinced you are in some sort of a temple, or a ritual chamber. The chill inside is worse than anywhere else in the castle, so unnaturally cold it sinks into your bones. The whispers that accompanied you throughout your exploration of the ruins grow louder and sharper, more insistent, as if they are responding to your intrusion. You manage to take just a couple of steps into the room before noticing a dark sheen over the walls, as strange liquid (blood?) starts seeping through the cracks. Whatever lies at the heart of this room, whatever ritual was once performed here, is something the undead want her away from.
However - you lose 1 hp every round spent in the room from the unnatural cold, and something (not only the skeleton), is definitely coming for her.
Rolls
Mace - Atk. - (1d20+3)
(16) + 3 = 19
Mace - Dmg. - (1d6+3)
(2) + 3 = 5