Hoisting the pack, he waits as the others ready themselves for the journey. Showing a hint of nervousness behind his jokes, he muses over the prospect, mumbling audibly as though to himself, I can see it now, the bard and the lift: Mortal enemies until the end.
Story I: The Rift
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Nov 2, 2016 3:23 am
Thank you, guildmistress Baric bows low and in the same motion sweeps up a bag and shoulders it. The hazards will be that much less lethal with this array. These good explorers may yet make it past the elevator down. He gestures to those around him with a sweep and when met with a number of glares, hastily finishes, and I'm just hoping it will help me get past that rickety ride down.
Hoisting the pack, he waits as the others ready themselves for the journey. Showing a hint of nervousness behind his jokes, he muses over the prospect, mumbling audibly as though to himself, I can see it now, the bard and the lift: Mortal enemies until the end.
Hoisting the pack, he waits as the others ready themselves for the journey. Showing a hint of nervousness behind his jokes, he muses over the prospect, mumbling audibly as though to himself, I can see it now, the bard and the lift: Mortal enemies until the end.
Nov 2, 2016 3:34 am
Pyrrah rolls her eyes at Baric and immediately walks back to the kitchen, depositing her emptied tea mug. She heads back through the main entry hall to the cages, taking a glance at the ledger on the way to glean the other's names. She receives her gear from the cages and lifts it up onto her back with her own gear. She waits in the entry hall looking at Callie. "Hopefully we'll be back before too long, and hopefully with information to boot. The real question is whether or not I'll be able to survive the horrible limrics of this babbling bard or not. " She approaches Callie, standing closely next to her and looking down at her with her face shielded by her hair. She whispers, "Let Brynn know that I'll try to find out what I can about her friend. I promised her that much. " She places a quick hand on her shoulder before going to wait by the door with the others.
Nov 2, 2016 3:53 am
Ameera beckons to Erran to follow and walks past the others out the main door. "Let's get the show on the road. Isn't that what the mummers say Baric?" Ameera walks to the elevator platform quickly at first, but her pace slows she nears the wound in the earth.
Nov 2, 2016 9:56 pm
OOC:
Within each satchel is the following gear:100 ft. Hempen rope separated into two 50 ft segments
10 days rations
1 blanket
1 piece of chalk
There are two bags, so the total gift from Callie is twice this. Each bag weighs 48 lbs. Additionally, one of the bags has a Healer's Kit.
Now is a good time to mention that I won't be too picky about carrying capacity. Just try to keep it reasonable.
The group then departs out of the guildhall doors and toward the Rift. The rickety lift sways back and forth with the breeze, creaking noisily. Callie follows you out, both satchels over her shoulders. She carefully takes one satchel off of her shoulders at a time, placing one onto the platform, and then the next. She dusts off her hands, even if there's nothing dirtying them, and lets out a breath. "Well," she says, "Need anything else before you go?"
Nov 3, 2016 2:39 am
They're better than any you'll ever hear again! And I that's assuming that you make it back. If not, well, you should be honored to have my ballads immortalize your deeds in song!
Baric continues arranging his supplies with the added satchel and dead pans to Flare at her comment, shifts to a formal oratory posture and eloquently dismisses her use of the term "mummers", The mummers may say such a thing, but I have no such need for such banalities. Our daring journey requires something much more sombre.
He steps onto the platform and turns and bows to Callie, Good miss, we need all the providence of Uthr in the world where he is not.
Quickly catching the satchel as it nearly falls during his bow, he turns to the others, grinning, Let's get the show on the road!
Baric continues arranging his supplies with the added satchel and dead pans to Flare at her comment, shifts to a formal oratory posture and eloquently dismisses her use of the term "mummers", The mummers may say such a thing, but I have no such need for such banalities. Our daring journey requires something much more sombre.
He steps onto the platform and turns and bows to Callie, Good miss, we need all the providence of Uthr in the world where he is not.
Quickly catching the satchel as it nearly falls during his bow, he turns to the others, grinning, Let's get the show on the road!
Nov 3, 2016 2:57 am
Devanis makes sure everyone is safely on the platform and everyone's questions to Callie answered before he starts winching them all down.
OOC:
Who, if anyone, among the group does NOT have darkvision? I guess this is also the time to set marching order. Devanis will take point. Nov 3, 2016 3:55 am
OOC:
Human. No darkvision, but I can leggit just throw fire in order to see, so... Nov 3, 2016 4:47 am
Erran joins the rest of the party on the platform, adjusting a few buckles and straps on his gear while going through a mental check list of his inventory.
"Yes, let us shove off," he responds to Baric.
"Yes, let us shove off," he responds to Baric.
OOC:
When it comes to marching order, Erran can take 2nd in line or take up the back whenever the party is stealthing.Nov 3, 2016 10:23 am
Ameera steps on to the platform with the group. She is anixious, afraid and a little tired. She thinks about what has led her here. Sometimes I wish I could go back and change what happened this past year, things were so much simpler before, and they keep getting more complicated. When my vision changed last month, it even became hard to sleep. Well it's super useful so...no regrets.
OOC:
Ameera has Devil's Sight:You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Last edited November 3, 2016 10:29 am
Nov 3, 2016 11:07 am
Pyrrah steps up onto the platform, a sick feeling rising to her stomach before she could squash it down. When she'd looked into the Rift yesterday, she could have sworn that she'd felt something. Whether that fear was derived from her own mind or from some physical force she wasn't sure, but regardless she wasn't eager to go down. But she'd signed a contract, and she'd made a promise in good faith to Brynn; once forged, a promise like that is never broken. That was her oath. So, despite her fear and trepidation, and her limited sight in the darkness, she was determined to go.
Although from the outside Pyrrah doesn't appear nervous, she adjusts the position of her bow on her shoulder, making sure that it is in an easily accessible location so that she can retrieve it at a moments notice.
Although from the outside Pyrrah doesn't appear nervous, she adjusts the position of her bow on her shoulder, making sure that it is in an easily accessible location so that she can retrieve it at a moments notice.
OOC:
I can go towards the middle or back of the order. I've got good ranged attacks, but can also do some damage up close if need be: bonus action to disengage and retreat can come in super useful, and sneak attack is just a beast for damage.Nov 3, 2016 8:49 pm
The platform groans and the ropes can be heard stretching as each new companion boards. It sways ever so slightly under the weight, only more so as Devanis begins to pull the rope, which causes the platform to shudder downward. Callie stands on the edge of the Rift, watching as you descend into the dark. She waves and calls out, "Be safe! I will see each of you soon, and you can be sure I'll have some tea ready for you!" Her words echo off the cavernous walls long after she spoke them, until they're drowned out by the creaking sound of the lift. Moisture drips out of crack in the walls, dropping onto the wooden platform, onto your shoulders, or down into the dark abyss.
The light from above dwindles more and more until your vision becomes hampered; the details in the faces of your companions fade as shadows replace them and soon they appear as nothing but shadows themselves. Those of you with Darkvision begin to see more clearly, albeit in black-and-white, where the ghostly whites of your less fortunate companions' eyes stare about blindly. The platform jumps as a corner of it catches on a rock wall nearby, lifting one side of the platform a few inches before it scrapes off noisily and returns to position. After this, the wooden lift only groans more noisily, as though in pain, and the whining of the winch around you.
Soon the descent stops altogether. The rope is at its end, and the thick knot at the bottom will not allow it to go any further. The platform still gently moves back and forth, instantly informing you that it hasn't settled to the ground. Those of you that can see in the dark can tell that the ground awaits just three feet below. It is uneven at best, mostly broken stones and boulders that must have fallen when the Rift was formed. A tunnel branches off the side of it, sloping slightly downward into darkness. Notably, a corpse lies half-buried in the rubble. It is pale-skinned, covered in dirt, grime and year-old bloodstains. It is only somewhat decomposed, and even at a distance can be plainly identified as a human male with a light shadow of dark hair on his scalp, about 30-years-old.
The light from above dwindles more and more until your vision becomes hampered; the details in the faces of your companions fade as shadows replace them and soon they appear as nothing but shadows themselves. Those of you with Darkvision begin to see more clearly, albeit in black-and-white, where the ghostly whites of your less fortunate companions' eyes stare about blindly. The platform jumps as a corner of it catches on a rock wall nearby, lifting one side of the platform a few inches before it scrapes off noisily and returns to position. After this, the wooden lift only groans more noisily, as though in pain, and the whining of the winch around you.
Soon the descent stops altogether. The rope is at its end, and the thick knot at the bottom will not allow it to go any further. The platform still gently moves back and forth, instantly informing you that it hasn't settled to the ground. Those of you that can see in the dark can tell that the ground awaits just three feet below. It is uneven at best, mostly broken stones and boulders that must have fallen when the Rift was formed. A tunnel branches off the side of it, sloping slightly downward into darkness. Notably, a corpse lies half-buried in the rubble. It is pale-skinned, covered in dirt, grime and year-old bloodstains. It is only somewhat decomposed, and even at a distance can be plainly identified as a human male with a light shadow of dark hair on his scalp, about 30-years-old.
OOC:
If there were 2 or more of you that couldn't see, I'd whisper to the darkvision folk what it is they can see that the others couldn't, but since it's only Pyrrah that can't see, I'll just write everything out and Auroran_Sky can roleplay accordingly. Also, she can just light things up with fire and not have to wait for me to message and say what she sees.Nov 3, 2016 9:12 pm
"End of the line." Devanis says before hopping down to the ground and kneeling to study the corpse.
OOC:
Was this guy here the last time I was down here? Do I know who this is?Rolls
Investigation - (1d20)
(3) = 3
Nov 3, 2016 9:32 pm
"I don't recall this body being here before." Devanis says, searching the corpse for possessions or any clues as to this person's identity and how long he or she has been here.
Nov 3, 2016 10:06 pm
Pyrrah slowly sets down her pack, fumbling in the dark. Once her gear is out of the way, she crouches down and casts a small fire bolt at the ground, lighting the floor beneath her for a few brief moments. She does this several times, using the consecutive flashes to find pieces of wooden debris, which she then proceeds to light, creating a small glow to light up the immediate area. With this light, she digs through her own pack until she finds a torch, which she lights in the small flame.
OOC:
I know that it isn't quite the intention of the spell, but do you think in the future I could cast fire bolt and simply keep it out? Like juggle it back and forth in my hands or something, recasting every few minutes? Being the odd one out on dark vision, Ill probably die rather quickly once the torches run out...Nov 3, 2016 10:21 pm
Ameera look up at the small slit of sky above. tDevanis, how far down are we? Hopping off the platform, she scans full circle around her before turning her attention to the corpse. Did he fall or was he attacked?
Rolls
Perception checking the layout, of any passages and how far they go - (1d20)
(3) = 3
Nov 3, 2016 10:25 pm
Auroran_Sky says:
Ill probably die rather quickly...OOC:
we all will with rolls like thisNov 3, 2016 11:59 pm
Devanis has to pry away some loose rocks to check the corpse beneath the midsection, revealing a coin purse, sheathed blade, and a small, hemp sack.
Also yeah :( These rolls...
MoMo sent a note to Jabes.plays.RPG
MoMo sent a note to XOSkel10
OOC:
I wouldn't want it to replace the Light cantrip, but since it's a "mote of fire," I'm okay with it shedding a bit of light, and you can keep it cast, hovering in your palm. If distances matter, we'll say it sheds 20 feet bright, 20 feet dim, like Light, but it will go away if you need your hand for something else.Also yeah :( These rolls...
Nov 4, 2016 1:44 am
Baric Looks up at the pin-prick of light above them and estimates the distance the party has traveled, telling those around him his guess. [first roll] He then glances around the area, observing the nature and origin of the tunnel beside them, observing with dwarven cunning, what he can of the slope, dimensions, traffic, and vulnerabilities of the first sixty feet or so. [second roll] Leaving the others to observe the body, he repositions his gear and, having had ample time to recognize that this is in fact the under dark, he begins to crudely cover his nervousness and anxiety with a set of unfunny observations delivered with a joke's cadence.
I'll take near the rear. I'm all buff and little bite. I could hold my own up front if I absolutely need to, but I will be better for everyone in the back. And I have dark vision.
OOC:
Yup, These rolls. Man.I'll take near the rear. I'm all buff and little bite. I could hold my own up front if I absolutely need to, but I will be better for everyone in the back. And I have dark vision.
Last edited November 4, 2016 1:46 am
Rolls
Distance perception: Jack of All trades - (1d20+2)
(4) + 2 = 6
Stone History: Stone Cunning, Expertise (Subtract 2 if bonuses don't stack) - (1d20+5)
(6) + 5 = 11
Nov 4, 2016 2:54 am
Erran steps off the platform and positions himself tactically in between the party investigating the cadaver and the tunnel branching off into the darkness, glancing down at the body as he does so.
...Poor bastard.
Erran stares down into the tunnel and studies it's emptiness, looking up and around to try and get a feel for the structural integrity of the tunnel. He places a hand on the handle of his greatsword, drawing it a few inches, readying himself in case their arrival has alerted any sort of welcoming brigade.
...Poor bastard.
Erran stares down into the tunnel and studies it's emptiness, looking up and around to try and get a feel for the structural integrity of the tunnel. He places a hand on the handle of his greatsword, drawing it a few inches, readying himself in case their arrival has alerted any sort of welcoming brigade.
Rolls
Perception Check on Tunnel Structure - (1d20+4)
(5) + 4 = 9
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