Oct 12, 2016 6:20 pm
You have just arrived near Bracklewhyte, a remote town at the base of the Winter Court's Grey Mountain. Located on the border between the Valkarian Empire and the Fey Court of Winter, the town remains primarily neutral and protected from many of the Winter Court's more dangerous ideologies. The Explorer's Guild has had a station out in Bracklewhyte for some time, purportedly in the interest of exploring Grey Mountain and the region's ice sheets north of it. Though your own contacts at your respective guilds would not go into great detail, events have transpired to make Bracklewhyte an interest for Underworld exploration.
You've been instructed to meet with a Guild Representative by the name of Callie, once you arrive. Of course, arriving in Bracklewhyte is an adventure all of its own. Luckily, the guild sponsored each of you for the use of various Teleportation Circles around the world. These Circles, collectively known as The Worldway, are managed, maintained and guarded by the Guild of Travel. Their prices tend to be grossly inflated, unfortunately, but with the sponsorship of your own Guild, it shortened what could have taken months to only a brief moment.
One by one, each of you arrived at Bracklewhyte's Circle through the electrifying, dizzying, but curiously addicting means of teleportation. The circle itself is located in a small, open-faced, stone temple located on the side of Grey Mountain. Three walls shield you from the elements, but its southern wall is entirely missing. It opens out onto a wide mountain path that bends quickly out of view. Beyond that path however, you can see the great expanse of tundra that extends for miles before you. A chill wind curls into the opening of the temple, billowing around the yellow robes of the Guild of Travel monks who remain patient and silent all the while.
And now you stand among four others like yourself, presumably here for the same reason that you are, most winded and dizzy from the traveling experience.
You've been instructed to meet with a Guild Representative by the name of Callie, once you arrive. Of course, arriving in Bracklewhyte is an adventure all of its own. Luckily, the guild sponsored each of you for the use of various Teleportation Circles around the world. These Circles, collectively known as The Worldway, are managed, maintained and guarded by the Guild of Travel. Their prices tend to be grossly inflated, unfortunately, but with the sponsorship of your own Guild, it shortened what could have taken months to only a brief moment.
One by one, each of you arrived at Bracklewhyte's Circle through the electrifying, dizzying, but curiously addicting means of teleportation. The circle itself is located in a small, open-faced, stone temple located on the side of Grey Mountain. Three walls shield you from the elements, but its southern wall is entirely missing. It opens out onto a wide mountain path that bends quickly out of view. Beyond that path however, you can see the great expanse of tundra that extends for miles before you. A chill wind curls into the opening of the temple, billowing around the yellow robes of the Guild of Travel monks who remain patient and silent all the while.
And now you stand among four others like yourself, presumably here for the same reason that you are, most winded and dizzy from the traveling experience.
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