Story I: The Rift

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Oct 13, 2016 11:33 pm
Erran chimes into the back and forth between Devanis and Pyrrah, asking, "What sort of inhabitants can we expect to find in the land below? You speak as though it is the palace of The Exhumed itself."

Rolls

Arcana Check to identify. - (1d20+2)

(20) + 2 = 22

Oct 14, 2016 12:15 am
"Dont worry 'Erran of clan Escolant'. As long as you know where to stick that big sword of yours, you should be fine" Ameera skips a little step "And Mommy and Daddy over there are going to take good care of us."

Ameera steps a little closer and speaks directly and somewhat softly to Erran "Besides, we might make a passable team. I have a few tricks up my sleeve, and I assume you do know how to use that sword. That good looking prickly lady over there, you noticed right?, she is armed to fight small army, and Grampa didn't live this long by Yna's luck alone.... I don't know what to think of our theatrical friend, other than I will burn a hole in his drum if he thinks he is going to beat it underground and wake the High Lich"

Ameera thumps Erran on the chest with the back of her hand "Hey, all we really need to do is live long enough to get paid. Right?"
Oct 14, 2016 12:28 am
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Oct 14, 2016 1:00 am
The remainder of the journey passes quickly, your pace quickened by sure footing and the steady, downward slope. The area down here is noticeably warmer, and only grows more so as you approach the city. The gusts of wind are not as strong as they were above, but much to one's dismay, they remain present. Snow is missing in small patches as you grow closer to the town, revealing brown, thin grass, mud, and stone beneath.

Bracklewhyte is built against the side of Grey Mountain, hugging the rock walls with stacks of simple, wooden buildings and huts. Larger, sturdier structures are built on the ground proper, and dozens of tents litter the corners, a few of them collapsed under snowdrifts. Every few dozen feet is a wooden post that holds a glass lamp, and within each of these is a stack of six candles all burning bright. Between the overcast sky and the chimney smoke that seems to choke the air above the town, this illumination may be required throughout all hours of the day. The town is not overly large, composed of perhaps 25 buildings, though many of them with multiple entrances and sections.

https://dl.dropbox.com/s/z5qqbrzwgj2szee/Bracklewhyte.jpg?

You see no sign of a town guard here, but most of the pedestrians that you spot are armed. Many of them are dark elves, who stare at each of the newcomers; some with curiosity, and others with disgust. The other races are represented as well, albeit in a smaller capacity. The goings-on here appear normal, as best you can tell: mothers heat water in front of their homes, children chase one another through the streets in some unknown game, and laborers shuffle into a nearby tavern after a long day of work.

The path that Devanis leads you through eventually comes to a section different from the rest of the town. A small clearing of buildings might seem reminiscent of a town center should it possess a fountain or market place of sorts. Instead, in the center of this clearing is a large crevasse, a rift in the ground. It stretches perhaps 40 ft, jagged and angular. It appears as though it was once covered up with thick, wooden boards, but most of them have been moved aside from the center of the rift and now lie in a large pile beside it. In this cleared portion at the middle of the crevasse a lift has been constructed. A rickety-looking, wooden platform is fastened by eight ropes to a pulley, supported by a wooden structure beside it. The platform has simple, wooden siding that might reach a dwarf's navel, at best.

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Oct 14, 2016 11:25 am
"That's our ride down to the depths." Devanis says, jabbing a finger at the lift and eyeing the crevasse darkly. "But first, we go see Callie. This way."
Last edited October 14, 2016 11:26 am
Oct 14, 2016 4:09 pm
Ameera quickly strides over to the platform and peers into the depths.

Rolls

Perception - (1d20)

(11) = 11

Oct 14, 2016 4:26 pm
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Oct 14, 2016 4:32 pm
"Hey, kid, get away from there!" Devanis yells. Under his breath he mutters, "Not a few hours in and I'm already running after strays!"
Last edited October 14, 2016 4:32 pm
Oct 14, 2016 6:40 pm
"Damn thing looks like it could hardly support a halfling on a full stomach," Erran says with a small chuckle, eyeing the platform, as he follows Devanis to meet the mysterious contact. He keeps his head on a swivel, and his hand near a blade, as the rough and tumble aesthetic of the town and its occupants put him on edge. Dad always told me these dark skins don't care for likes of us, best to stay vigilant.
Last edited October 14, 2016 6:41 pm
Oct 14, 2016 7:00 pm
Pyrrah follows Devanis, her calm and relaxed demeanor seemingly at odds with her internalized vigilance. Though you'd never suspect it, her hand hovers just an inch or so from one of her concealed weapons, ready if the moment arises.
Oct 14, 2016 7:41 pm
Ameera quickly steps backwards from the crevass, eyes clenched shut. She shakes her head and stops herself from bringing her hands up to her face, then follows the others.
Oct 14, 2016 8:53 pm
Within the vicinity of the Rift is a wide, two-storied structure. It is one of the larger buildings in Bracklewhyte that you've seen thus far. The bottom floor is surrounded and supported by cut stones, but the top floor lacks this support, exposing the wooden structure. There is a front door that is plainly visible, illuminated by sconce that juts out from the building beside it. A sign hangs off of a post near the door, reading, "Bracklewhyte Exploration." Etched into that same sign, very subtly, are the words, "Far Home until I die."
OOC:
Anyone can make a History check for these words, if you would like.

This post was going to be longer. I've already written most of the next part, but I'm being interrupted and can't finish it for an hour or two, so I'll just post this much for now!
Oct 14, 2016 9:59 pm
Erran grimaces as he racks his brain, struggling to remember if he's heard this phrase before.
Last edited October 14, 2016 10:01 pm

Rolls

History Check - (1d20+4)

(2) + 4 = 6

Oct 14, 2016 10:02 pm
Pyrrah looks at the sign as they approach. Has she seen that phrase somewhere before?

Come to think of it, she didn't think so...
Last edited October 14, 2016 10:03 pm

Rolls

History Check - (1d20+2)

(4) + 2 = 6

Oct 14, 2016 10:20 pm
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As Devanis leads your group within, you are greeted by warmer temperatures and the absence of that horrid, chilling wind. Inside is a small room with a countertop on the far end. There are four doors, including the one you entered from; one on each side of the room. The doors on the sides are open, while the far door is closed. Four cases stand against the walls, two on either side of you as you enter. Within their glass compartments are various trinkets and treasures, likely from prior expeditions. It is worth noting that they are locked shut.

The counter top on the far side of the room is L-shaped, with a small gap to allow passage in and out. Various papers are scattered about, most flipped downward, among a red-bound ledger that is open and face-up. There is not immediately anyone in the room, but as everyone shuffles in and kicks the cold snow from their boots, the far door opens up. Out from it comes a small halfling, whose eyes light up upon spotting the five of you. She has ginger hair tied into two loose buns and a comely face with a smattering of freckles. She is perhaps in her thirties, by your best guess. She is dressed in warm clothes, but still rubs her hands together and stretches her fingers. "Devanis," she says with a smile, "Welcome back."

"And welcome, all of you. I'm Callie." She appears genuinely excited, her footsteps light as she walks across the wooden floor to shake each of your hands in turn, if allowed.
Oct 14, 2016 10:23 pm
Pyrrah crosses her arms over her chest and gives a slight nod in greeting. She does not offer up a name, however.
Oct 15, 2016 12:39 am
Ameera seems to snap out of a daze. "I am so happy to meet you my lady" she warmly shakes Callie's hand. "May I sit? it has been quite a walk" . Ameera walks further into the room looking around "for a chair".

Rolls

Investigate trinket cases - (1d20+2)

(14) + 2 = 16

Oct 15, 2016 1:50 am
Devanis returns Callie's smile and stands leaning against a wall, arms crossed.

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Oct 15, 2016 2:18 am
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Oct 15, 2016 2:51 am
Baric glances at the lightly written words and mulls them over in his mind.

Walking in the room he glances around looking at all the odds and ends.
OOC:
Are there any relics I'd recognize having lived in the underdark? I can make another history check.
Greetings, patron of our historic venture. It's a remarkable little town you have here. Quite a resilient people you must be to live below such heights and above such...depths.

He flourishes his hat, replaces it and tugs his beard.

What can services can we offer you?
Last edited October 15, 2016 2:51 am

Rolls

History Check on the Words (Expertise) - (1d20+3)

(16) + 3 = 19

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