Story I: The Rift

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Oct 12, 2016 6:20 pm
You have just arrived near Bracklewhyte, a remote town at the base of the Winter Court's Grey Mountain. Located on the border between the Valkarian Empire and the Fey Court of Winter, the town remains primarily neutral and protected from many of the Winter Court's more dangerous ideologies. The Explorer's Guild has had a station out in Bracklewhyte for some time, purportedly in the interest of exploring Grey Mountain and the region's ice sheets north of it. Though your own contacts at your respective guilds would not go into great detail, events have transpired to make Bracklewhyte an interest for Underworld exploration.

You've been instructed to meet with a Guild Representative by the name of Callie, once you arrive. Of course, arriving in Bracklewhyte is an adventure all of its own. Luckily, the guild sponsored each of you for the use of various Teleportation Circles around the world. These Circles, collectively known as The Worldway, are managed, maintained and guarded by the Guild of Travel. Their prices tend to be grossly inflated, unfortunately, but with the sponsorship of your own Guild, it shortened what could have taken months to only a brief moment.

One by one, each of you arrived at Bracklewhyte's Circle through the electrifying, dizzying, but curiously addicting means of teleportation. The circle itself is located in a small, open-faced, stone temple located on the side of Grey Mountain. Three walls shield you from the elements, but its southern wall is entirely missing. It opens out onto a wide mountain path that bends quickly out of view. Beyond that path however, you can see the great expanse of tundra that extends for miles before you. A chill wind curls into the opening of the temple, billowing around the yellow robes of the Guild of Travel monks who remain patient and silent all the while.

And now you stand among four others like yourself, presumably here for the same reason that you are, most winded and dizzy from the traveling experience.

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Oct 13, 2016 12:33 am
A grizzled man in a fur-lined cloak over weathered leathers steps forward and eyes the new arrivals. He is no longer young - his beard and hair are graying - but his gnarled hands look strong, and his gaze is sharp. A hunter or wilderness guide of some sort, he seems to be gauging each of the arrivals and deciding if they are hunter or prey. His voice, when he speaks, is gravelly but surprisingly gentle - more befitting a priest than a person so rough-hewn. "Greetings! I am Devanis. I am to take you to Callie at the guild station. If you'll follow me, please..." Without waiting for response, Devanis turns and heads out of the temple, taking long strides down the mountain path, his cloak whipped by the chill wind.
Last edited October 13, 2016 12:39 am
Oct 13, 2016 12:42 am
Pyrrah steps through the gateway and is instantly assaulted by a sensation akin to virtigo. Though she can feel a wave of nausia sweep through her and her cheeks flush, she hides the emotions well behind a trained face of steel. She eyes the other arrivals, assessing the situation. The only one seemingly out of place is the girl; however, Pyrrah knows better. She probably looked much the same at her age: deceptively deadly. Pyrrah shifts her quivers and adjusts her bow and then makes to follow their guide.
Last edited October 13, 2016 12:44 am
Oct 13, 2016 12:57 am
Baric grumbles "Light walkers, all of them" under his breath, readjusts his backpack, and follows the man with a hint of a stomp in his step. Keeping stride with the others, he dons a brooding mask and places nonchalance in his eyes, toning his words to mock only a little and invite stories as he would a traveler at a tavern:

"Are these are the mighty heroes I am to chronicle?

Give me your names, children of Uthr, so that I may tell of those who would walk among Cenerine's spawn."
Last edited October 13, 2016 12:58 am
Oct 13, 2016 1:20 am
Erran shakes off the feelings of displacement, stretches slightly, secures his blade, and follows in line with the rest. The icy wind of The Winter Courts leaks sour memories into his mind, but is quickly snapped out of it by the Dwarf's inquiry.

"Erran, my friend, of clan Escolant. I assure I will provide many tales of triumph that will bring envy to any who may rival you."
Oct 13, 2016 1:32 am
"This is the best team the Explorers could put together?" Ameera hurries to catch up to Devanis. "Hey grandad! What was you name? Devanis? You look like you can hold you own, but did you pick these people? Have you ever been down there? I hear it's no party..." Ameera pulls up her hood.

At Baric's comment Ameera calls over her shoulder "Little bird, your not tweeting my name all over Auwra!" then slumps with a sigh. She stops and turns around to wait for Baric to catch up. "Listen, I normally don't talk to people who are not marks, if you know what I mean, and the names I give them are rarely the same twice. It look like we will be working together, so names will become useful, but I don't trust you yet."

Ameera turns back around and picks back up to the pace of Devanis, giving Erran a wink as she catches his eye.
Last edited October 13, 2016 1:36 am
Oct 13, 2016 1:47 am
All the bravado makes Devanis wince. Prey. They’re most definitely prey. He ignores the girl's question - she doesn't seem genuinely interested in hearing an answer anyway. Devanis touches the holy symbol hanging from his neck. Gods preserve us!
Last edited October 13, 2016 1:55 am
Oct 13, 2016 1:52 am
Pyrrah stifles the urge to roll her eyes; perhaps this girl isn't what she'd thought she was. She quickens her step and approaches Devanis, matching pace beside him. Her hand moves to the edge of a well-concealed dagger near her hip. "What is the nature of our summons, do you know? I was not provided many details prior to my departure."
Oct 13, 2016 1:57 am
Erran meets Ameera's gaze, nods and smirks sheepishly at her gesture before shifting his eyes to the passing ground beneath his feet. His lack of social interaction with the opposite sex painted blatantly across his face.
Oct 13, 2016 2:04 am
"Callie will explain everything." Devanis murmurs to Pyrrah. "But we are going down into the Underdark. I've been asking to lead an expedition down there for years."

Over his shoulder Devanis calls out, "Keep up, please. We've a 2 mile hike down to Bracklewhyte. It won't do to get caught on the mountainside after dark."
Oct 13, 2016 4:02 am
I shall watch you closely to see the marvels of your great triumphs, Erran-my-friend, of clan Escolant. You fail to flatter me, though. But you are young so I take no offense. You see, I have no rivals."

Baric increases his marching pace so he might grin arrogantly at the youth, passing him. Then bellows back to the little girl, "Ha! I am no bird to sing in the light!" Baric taps a few beats on his drum. "I plant tales in the earth and have them shape the ground as I wish. I do not sing to the ears, but speak to the mettle of a man and make it iron." Taping the side of his nose, and leaning in after her whispers, he confides, "What shall I call you then, Shade? Shall your name be 'Darkness' even as we head below? None may know you, then, but all may hear of your deeds?" he waves the little girl onward even as she is already moving toward the guide.

Seeing the wink, Baric pats Erran on the shoulder and chuckles deeply, "But I will grow no tales of triumphs with the women, eh?"

He renews his marching pace at the guide's words and follows the others down the mountain.
Last edited October 13, 2016 4:03 am
Oct 13, 2016 4:46 am
"A pleasure to be in the presence of such prestige," he jests back at Baric, resting a hand on the hilt of a messer on his hip, scanning his surroundings for any sign of hostile wildlife.

-

"Do not sully yourself in verbal discord, your actions will testify your valor more than words ever will," the sayings of Erran's late father echo in his head, consoling him as he follows his guide through the tundra.
Last edited October 13, 2016 4:48 am
Oct 13, 2016 4:56 am
"And what news have you yet heard of this place?" She replies quietly back. "The darkness of caves and lost caverns below can be a place where nightmares reside. Have you heard news of their treacherousness? It is not wise to wander into the veiled depths without the light of knowledge burning at your feet."

Pyrrah turns her head at the noise of the bard's calls, but she immediately turns back; for the moment, their guide is more important. She continues to match his step, tall and relaxed.
Oct 13, 2016 8:41 am
Immediately upon leaving the temple the five of you are greeted by the full force of that northern wind, accentuated by your altitude. The chill seems to find its way between every fabric of your clothing---especially for those of you unused to such temperatures---wrapping you in icy chill lest you were fortunate enough to be dressed appropriately. It being autumn, the summer warmth has already fled, and it should only grow colder still. Perhaps even the depths of the Underworld appear somewhat less foreboding, if only because it will get you out of this wind.

The view is spectacular, however. Your eyes trace down a winding path that descends into the ridges and cuts of the mountainside. Though it is not currently snowing, everything is blanketed in a thick layer of white. Laid out before you however is the great expanse of snowy terrain, and far below is the dark splotch concealed in chimney smoke that must be Bracklewhyte, resting against the base of the mountain. It is dizzying to see it, if only because it finally registers how high upon the cliffs you stand, but also that this small splotch of muted color in a field of white may be your new residence for some time. Devanis leads you into a series of winding pathways that never go too steep. As you turn closer toward the mountain and away from the treacherous cliff side that threatens you with a swift death, your path expands into a large, sloping field of snow. The experienced guide navigates it in a series of switchbacks, never allowing your trail to turn too sharply or descend too quickly. Falling here, with nothing to grab onto but snow, would be a quick and painful way to the bottom.

https://dl.dropbox.com/s/usoek74cqbwiage/Grey%20Mountain.jpg?

Your words echo off of the rocky walls and spires, and occasionally you catch a glimpse of animal tracks in the snow, or migrant birds above you that flee southward. The snow and cold make the area smell fresh and pure. Though any flowers that may grow here in the summer have been drowned in the snows, there is still little denying this mountain's natural beauty.

After carving your way down the field of snow, your path narrows in between two rocky masses, and a steep descent causes your pace to slow somewhat. After the thin passage opens up once more, you can see a clear trail that winds down the remainder of the mountain's base before it should deposit you into Bracklewhyte. The snows down here are thinner, and a clear trail of footprints shows you safe places to step, making the last leg of your journey an easy one.
OOC:
Feel free to talk more, and I'll post your entry into Bracklewhyte next time!
Oct 13, 2016 10:31 am
At the top of the cliff, they stand in the cold looking dizzyingly down upon what is their destination. Ameera shakes her head and steps back behind the others. She takes out her water skin, pours water into her cupped hand and splashes it onto her chest. With a quietly muttered word Ameera is covered in a light frost. She rubs her chilled hands together and breaths into them for warmth.
OOC:
This is "Armor of Agathys"
Last edited October 13, 2016 10:33 am
Oct 13, 2016 11:23 am
Devanis' eyes harden at the dark-haired woman's words, though his gaze does not leave the path. This one must be Pyrrah Altais. Devanis was given names and brief descriptions of the ones he was to fetch at the Teleportation Circle. "I have witnessed nightmares, not merely heard of them. They are burned into my mind. I have been down in the dark despite the mayor's strict forbiddance. But the nightmares do not stay below."
Oct 13, 2016 5:04 pm
OOC:
Anyone (except Ameera) is free to make Arcana checks for insight into Ameera's casting.
Oct 13, 2016 6:19 pm
The chill crispness of the air prompts Baric to pull close his jerkin, feeling the biting cold encroach on his bones. Observing the odd little Shade girl throw water on herself, clearly casting some sort of magic
OOC:
Arcana Check
, he thinks to bring out out his waterskin, sing quietly over it to warm it with prestidigitation, and to place it in his jerkin to offer a small amount of further warmth. He repeats this periodically during the journey.

During the long marches, he begins tapping rhythmically on his drum and begins to chant in common. It is a tale of a battle between Lords as they fight over the daughter of a higher Lord. The story told broadly praises the Lords in their endeavors, but subtly denounces their waste of human lives on the battlefield.
OOC:
My first GP roll so I hope I'm doing this correctly!
Last edited October 13, 2016 6:19 pm

Rolls

Identify Magic: Arcana (-1 base, +1 from jack of all trades) - (1d20)

(8) = 8

Oct 13, 2016 7:39 pm
Warily eyeing the path ahead, Pyrrah pays Ameera no mind. She rather continues her conversation. "If that is so, then I see why an expedition was called upon. I can only hope..." She drops her voice so that only Devanis can hear. "I can only hope that this party is up to the task..." She allows a little bit of her doubt to edge into her voice.

Although she can most certainly feel the biting wind, she refuses to show it. She continues to walk with her body relaxed, refusing to yield to the elements. It was mind over matter...
Last edited October 13, 2016 7:44 pm
Oct 13, 2016 10:31 pm
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Oct 13, 2016 11:33 pm
Erran chimes into the back and forth between Devanis and Pyrrah, asking, "What sort of inhabitants can we expect to find in the land below? You speak as though it is the palace of The Exhumed itself."

Rolls

Arcana Check to identify. - (1d20+2)

(20) + 2 = 22

Oct 14, 2016 12:15 am
"Dont worry 'Erran of clan Escolant'. As long as you know where to stick that big sword of yours, you should be fine" Ameera skips a little step "And Mommy and Daddy over there are going to take good care of us."

Ameera steps a little closer and speaks directly and somewhat softly to Erran "Besides, we might make a passable team. I have a few tricks up my sleeve, and I assume you do know how to use that sword. That good looking prickly lady over there, you noticed right?, she is armed to fight small army, and Grampa didn't live this long by Yna's luck alone.... I don't know what to think of our theatrical friend, other than I will burn a hole in his drum if he thinks he is going to beat it underground and wake the High Lich"

Ameera thumps Erran on the chest with the back of her hand "Hey, all we really need to do is live long enough to get paid. Right?"
Oct 14, 2016 12:28 am
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Oct 14, 2016 1:00 am
The remainder of the journey passes quickly, your pace quickened by sure footing and the steady, downward slope. The area down here is noticeably warmer, and only grows more so as you approach the city. The gusts of wind are not as strong as they were above, but much to one's dismay, they remain present. Snow is missing in small patches as you grow closer to the town, revealing brown, thin grass, mud, and stone beneath.

Bracklewhyte is built against the side of Grey Mountain, hugging the rock walls with stacks of simple, wooden buildings and huts. Larger, sturdier structures are built on the ground proper, and dozens of tents litter the corners, a few of them collapsed under snowdrifts. Every few dozen feet is a wooden post that holds a glass lamp, and within each of these is a stack of six candles all burning bright. Between the overcast sky and the chimney smoke that seems to choke the air above the town, this illumination may be required throughout all hours of the day. The town is not overly large, composed of perhaps 25 buildings, though many of them with multiple entrances and sections.

https://dl.dropbox.com/s/z5qqbrzwgj2szee/Bracklewhyte.jpg?

You see no sign of a town guard here, but most of the pedestrians that you spot are armed. Many of them are dark elves, who stare at each of the newcomers; some with curiosity, and others with disgust. The other races are represented as well, albeit in a smaller capacity. The goings-on here appear normal, as best you can tell: mothers heat water in front of their homes, children chase one another through the streets in some unknown game, and laborers shuffle into a nearby tavern after a long day of work.

The path that Devanis leads you through eventually comes to a section different from the rest of the town. A small clearing of buildings might seem reminiscent of a town center should it possess a fountain or market place of sorts. Instead, in the center of this clearing is a large crevasse, a rift in the ground. It stretches perhaps 40 ft, jagged and angular. It appears as though it was once covered up with thick, wooden boards, but most of them have been moved aside from the center of the rift and now lie in a large pile beside it. In this cleared portion at the middle of the crevasse a lift has been constructed. A rickety-looking, wooden platform is fastened by eight ropes to a pulley, supported by a wooden structure beside it. The platform has simple, wooden siding that might reach a dwarf's navel, at best.

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Oct 14, 2016 11:25 am
"That's our ride down to the depths." Devanis says, jabbing a finger at the lift and eyeing the crevasse darkly. "But first, we go see Callie. This way."
Last edited October 14, 2016 11:26 am
Oct 14, 2016 4:09 pm
Ameera quickly strides over to the platform and peers into the depths.

Rolls

Perception - (1d20)

(11) = 11

Oct 14, 2016 4:26 pm
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Oct 14, 2016 4:32 pm
"Hey, kid, get away from there!" Devanis yells. Under his breath he mutters, "Not a few hours in and I'm already running after strays!"
Last edited October 14, 2016 4:32 pm
Oct 14, 2016 6:40 pm
"Damn thing looks like it could hardly support a halfling on a full stomach," Erran says with a small chuckle, eyeing the platform, as he follows Devanis to meet the mysterious contact. He keeps his head on a swivel, and his hand near a blade, as the rough and tumble aesthetic of the town and its occupants put him on edge. Dad always told me these dark skins don't care for likes of us, best to stay vigilant.
Last edited October 14, 2016 6:41 pm
Oct 14, 2016 7:00 pm
Pyrrah follows Devanis, her calm and relaxed demeanor seemingly at odds with her internalized vigilance. Though you'd never suspect it, her hand hovers just an inch or so from one of her concealed weapons, ready if the moment arises.
Oct 14, 2016 7:41 pm
Ameera quickly steps backwards from the crevass, eyes clenched shut. She shakes her head and stops herself from bringing her hands up to her face, then follows the others.
Oct 14, 2016 8:53 pm
Within the vicinity of the Rift is a wide, two-storied structure. It is one of the larger buildings in Bracklewhyte that you've seen thus far. The bottom floor is surrounded and supported by cut stones, but the top floor lacks this support, exposing the wooden structure. There is a front door that is plainly visible, illuminated by sconce that juts out from the building beside it. A sign hangs off of a post near the door, reading, "Bracklewhyte Exploration." Etched into that same sign, very subtly, are the words, "Far Home until I die."
OOC:
Anyone can make a History check for these words, if you would like.

This post was going to be longer. I've already written most of the next part, but I'm being interrupted and can't finish it for an hour or two, so I'll just post this much for now!
Oct 14, 2016 9:59 pm
Erran grimaces as he racks his brain, struggling to remember if he's heard this phrase before.
Last edited October 14, 2016 10:01 pm

Rolls

History Check - (1d20+4)

(2) + 4 = 6

Oct 14, 2016 10:02 pm
Pyrrah looks at the sign as they approach. Has she seen that phrase somewhere before?

Come to think of it, she didn't think so...
Last edited October 14, 2016 10:03 pm

Rolls

History Check - (1d20+2)

(4) + 2 = 6

Oct 14, 2016 10:20 pm
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As Devanis leads your group within, you are greeted by warmer temperatures and the absence of that horrid, chilling wind. Inside is a small room with a countertop on the far end. There are four doors, including the one you entered from; one on each side of the room. The doors on the sides are open, while the far door is closed. Four cases stand against the walls, two on either side of you as you enter. Within their glass compartments are various trinkets and treasures, likely from prior expeditions. It is worth noting that they are locked shut.

The counter top on the far side of the room is L-shaped, with a small gap to allow passage in and out. Various papers are scattered about, most flipped downward, among a red-bound ledger that is open and face-up. There is not immediately anyone in the room, but as everyone shuffles in and kicks the cold snow from their boots, the far door opens up. Out from it comes a small halfling, whose eyes light up upon spotting the five of you. She has ginger hair tied into two loose buns and a comely face with a smattering of freckles. She is perhaps in her thirties, by your best guess. She is dressed in warm clothes, but still rubs her hands together and stretches her fingers. "Devanis," she says with a smile, "Welcome back."

"And welcome, all of you. I'm Callie." She appears genuinely excited, her footsteps light as she walks across the wooden floor to shake each of your hands in turn, if allowed.
Oct 14, 2016 10:23 pm
Pyrrah crosses her arms over her chest and gives a slight nod in greeting. She does not offer up a name, however.
Oct 15, 2016 12:39 am
Ameera seems to snap out of a daze. "I am so happy to meet you my lady" she warmly shakes Callie's hand. "May I sit? it has been quite a walk" . Ameera walks further into the room looking around "for a chair".

Rolls

Investigate trinket cases - (1d20+2)

(14) + 2 = 16

Oct 15, 2016 1:50 am
Devanis returns Callie's smile and stands leaning against a wall, arms crossed.

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Oct 15, 2016 2:18 am
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Oct 15, 2016 2:51 am
Baric glances at the lightly written words and mulls them over in his mind.

Walking in the room he glances around looking at all the odds and ends.
OOC:
Are there any relics I'd recognize having lived in the underdark? I can make another history check.
Greetings, patron of our historic venture. It's a remarkable little town you have here. Quite a resilient people you must be to live below such heights and above such...depths.

He flourishes his hat, replaces it and tugs his beard.

What can services can we offer you?
Last edited October 15, 2016 2:51 am

Rolls

History Check on the Words (Expertise) - (1d20+3)

(16) + 3 = 19

Oct 15, 2016 4:39 am
Being passed over by Pyrrah, Callie's welcoming gesture is saved when Ameera takes her hand. She smiles, visibly looking relieved to be saved some measure of awkwardness, and takes the excuse to simply nod and smile to welcome the others. "Happy to meet you, too," she replies, and then ponders Ameera's question, "Oh, yes, I'm sorry! I should have offered. There's a stool just behind the counter. Make yourself comfortable." She then turns back to greet Baric as he approaches. "Services. Ah, well, I was hoping you could brave immeasurable danger in the pursuit of knowledge and discovery for me!" Callie offers some awkward laughter, wringing her hands when she hears her own poor choice in humor.

She quickly recovers, "But, well, in all seriousness, you should know why you're here. I've heard good things. The best things, really!" Callie steps closer toward the counter, a bounce in her step. She reaches up, barely managing to stab a finger into the corner of the ledger, "If you could just sign your names in so that I can log your arrival, that would help. Then I can give you a quick tour, and we can get you some food and rest." For those that look at it, the ledger asks for name, date and time of arrival, and focus of study.

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Oct 15, 2016 4:56 am
Pyrrah steps forward, but not to sign. Gently, she touches Callie's elbow and directs her towards the side of the room, gaining a small distance from the others so that she might speak in private.
"There is a matter that I wish to discuss. As you are the one who employed me, I'm sure that you are aware of the nature of my work, correct? It has earned me many who would wish for my downfall. A name is a valuable piece of information. Is this document to be kept classified?"
Oct 15, 2016 5:15 am
Baric's leans into a slump, his demeanor shifting to a crouch. He growls low and fingers his spiral bracer beneath his cloak, clearly struck by the 'joke', Be careful with your phrasing, Guild Mistress, some of us have watched compatriots fight and die—At this pulls back the sleeve of his cloak to reveal a jagged spiral bracer along his forearm and gestures to it, tying the bracer to these compatriots in meaning—for more reward and greater renown than you've asked of us. He pauses for moment, breathing heavily, clearly angered.

And I've collected all of their stories and put them to song! He shifts again to a casual and jovial tone patting the halfling on the back as he passes behind her to look at the treasures more closely. Before he's leaves her line of sight, he lets a frown cross his face as he tugs the sleeve of his cloak back down. Keeping his jovial tone, he probes, Before we sign, remind us again what the reward and renown we've agreed upon is. I see plenty of renown in these boxes here, but none appears to have gathered reward.

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Rolls

History of the treasures - (1d20+3)

(5) + 3 = 8

Oct 15, 2016 5:45 am
Callie grows increasingly uncomfortable at Baric's seriousness. She wrings her hands tightly and says, "Apologies, I should have spoken more carefully." She inclines her head politely, but then looks truly surprised when Baric's tone lightens. Her eyes, wide with such surprise, follow him as he passes her. At his question she starts, "Oh, well.. you'll be-.." But her attention is stolen as Pyrrah urges her aside briefly.

The two of them exchange a few whispered words.
OOC:
Feel free to make Perception checks to eavesdrop.
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After the brief exchange, she turns back to the rest of you and says, "As far as reward and renown go... any of you that have been explorers for any amount time know that there is not much in the way of fame." Callie places her hands on her hips, "You make discoveries. You name places and things you find. You've the honor of being the first to set foot in or lay hands on something new. It's... hard to see the value in it if you don't care about those things."

She continues, looking somewhat more encouraged by the following topic, "But we can reward you!" She smiles wide, "You'll come back and file reports of your findings, returning any items you've discovered, and depending on all of that, I can offer you a quite handsome pay. Verdona is paying much more for this expedition than any other that I've seen." She sways to and fro, putting one hand out in the air, palm up, "Though, on the other hand, this means that your pay is dependent upon your efforts. If you come back and you've found nothing, then I cannot pay you."

"And that doesn't mean that we keep everything you return with, though the Magocracy certainly pays handsomely for donations to their museums."

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Oct 15, 2016 7:29 am
Erran shakes off the attempt at humor, offering a small scoff at Baric's outburst.

...watched compatriots fight and die... these words cut deeply within Erran, I doubt this musician knows the half of it. Subconsciously, his hand casually rests on the handle of the dagger nestled on his hip, once held by his father, bearing the pheonix insignia of Clan Escolant.

Stepping forward toward the ledger, he says, "Ma'am, I feed off the thrill of the exploration, and quench my thirst from the fountain that is adventure. I have seen many places in my time, but none have the reputation, nor appear to yield the fruitful profit of the land below. I look forward to shining light on the discoveries that darkness beneath our feet hold captive."

Finishing his theatrics, Erran takes up a quill and signs his name in stylised, cursive font.
Oct 15, 2016 7:49 am
Callie beams a sunny smile at Erran, pumping a fist and saying, "Exactly! That's the spirit!" She then moves toward the door on the right (as you enter), waiting for anyone to continue asking questions or finish signing the ledger. "You'll be able to get started as soon as you like. Tonight, if you really wanted, though I should insist that you get something to eat and some sound sleep first." She rocks back and forth on her heels, Erran's speech potentially still uplifting her spirits, "You'll have autonomy in how you handle your business, though. I'm just here to help."
Oct 15, 2016 8:20 am
"Your hospitality does not go unnoticed," Erran replies, mirroring back her smile, doing his best to keep the ambiance in the room light. "I must inquire though, should weapons need repairs or supplies be gathered, where might we be able to find patronage? The locals here do not seem to take kindly to newcomers."
Last edited October 15, 2016 8:21 am
Oct 15, 2016 10:42 am
Pyrrah gives Callie another nod of acknowledgment and then walks away has she addresses the dwarf. Sending Callie a pointed look, she quickly signs the ledger. In a small, looped font, she offers up only her working name, Flare. The guild back home knew both her working title and her true name, and they guarded it with the utmost secrecy. One guild was enough, she thought.
Oct 15, 2016 3:46 pm
Ameera moves around the counter to sit on the offered stool. She visibly avoids one case that is full of gems, yet seems to look at it more intently than the other cases. As she sits, she turns to Callie "I, for one, do not intend to die for the Explorers" and pivots to Baric "Nor do I intend to be collected and put into one of your dirges!" Ameera grabs the ledger and spins it towards her, picking up the pen; she has to think about how to use it. Finding the inkwell she dip the pen and says "I am here for the reward, so lets find more trinkets to sit her wasting away in these cases.". Ameera looks again at the case of gems, and writes in the ledger without a glance. As she puts the pen down and slides the ledger back to where it was, she seems puzzled by what she sees on the page.

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Last edited October 15, 2016 4:01 pm
Oct 15, 2016 4:50 pm
Callie smooths out her clothes while she listens to Erran. "You'll get used to them, and learn which ones are accepting and which aren't. Truly, if they hate other races so much, they could walk fifty feet in one direction and officially be in Winter Court territory." Callie looks frustrated, and truly displeased, despite her normally polite and eager self. "Still, there are a couple of smiths here that will work with you, and plenty of iron in the mountain. There's a dwarf named Dolum who makes fine weaponry, but for a hefty price. Make sure to address him as 'Master Dolum.' One of his apprentices could make more simple crafts for a fairer bid, too."

She rubs at her chin, "Dolum isn't the most reliable, and sometimes closes his shop down for the day if someone's angered him. And he angers easily." She shifts her balance to the other foot, "If that's the case, you can look for Nephiny. She's a dark elf, but I don't know if she's necessarily Winter Court."

At Ameera's statement, Callie nods. "That's good," she smiles, "I hope none of you intend to die." At the mention of trinkets she ponders the cases and says, "Oh, well... we get paid for housing these. Sort of like our own little museum. And for.. other reasons. Any trinkets you find could be kept, if you need them, so long as you just tell us about them so that we can learn. Sometimes you just need coin more, though."

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Oct 15, 2016 5:01 pm
"Some of these 'trinkets' may very well be extremely dangerous. They aren't locked up here for people to admire them, but rather for everyone's safety." Devanis says in response to Ameera, pushing off from the wall he was leaning against and coming over to glance at the log. "Who's here today, Callie? Besides Duggin, I mean. Has Maz come back yet?"
Last edited October 15, 2016 5:03 pm
Oct 15, 2016 5:07 pm
Callie ponders and then mutters, "You know, I'm not sure. I haven't looked. I've been in my room all day dealing with Verdona's scrolls."

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Oct 15, 2016 5:19 pm
Devanis runs a callused finger down the log. "Hmmm...Duggin, of course. Abigail's still out. Still rescuing the homeless in Bracklewhyte, I wager. And no Maz yet. How long's it been? Three months now?" Anyway, shall I help our new friends here get settled?
Oct 15, 2016 5:24 pm
Nodding at the mention of Maz, Callie frowns and looks worried. She wrings her hands once more, "Yes. I'll go out and look for him in a few days, if he's not back by then."

"Um, well.. I can show them around the place right quick, and then certainly," She smiles at Devanis, twisting one finger back and forth while she waits.
OOC:
Narrated tour incoming.
Oct 15, 2016 6:43 pm
Baric signs his name to the ledger muttering, "Far Home it is then." Then listened as the others note names and places around the area, logging them each mentally. Jeff have to see that craftsman to check his pricing, maybe after the tour of the town.
Oct 15, 2016 8:12 pm
With everyone signing the log book, Callie immediately begins the tour. It takes roughly fifteen minutes as she leads you about the ground floor of the guildhall. This floor is separated into 6 rooms: The entryway (the room you've been in), the stairwell, the cots, the mess, Callie's office, the study and the cages.

Immediately to the right of the entryway is the stairwell, with a set of stairs rising to the 2nd floor and an iron-reinforced wooden door at the top. Callie makes note that the door will remain locked, as the top floor is an attic of sorts that contains all manner of supply. These supplies can be requisitioned once you've made some discoveries and the guild is interested in further exploration, but they are never public access to all members.

The following room Callie refers to as "The cots." Within is an arrangement of 8 wooden, thin cots and 8 small chests that act as footlockers. When you entered it before, there was a dwarf on one of the cots, grizzled and grey-haired. He was asleep and in a state of undress, though thankfully covered by a wool blanket. Callie, with a note of displeasure, introduced him as Duggin. She explained that as long as there's a free cot, and there should be, you're welcome to sleep where you like. Callie also added that the lockers can be used to keep valuables while you're gone, if you'd like.

The rooms then seem to wrap around, and what would be on the other side of the wall from the Entryway and Stairwell is "the Mess" and kitchens, with two tables and a few benches, as well as a stove and cutting board, it should serve well. She shows you where to get food, though mainly it's just travel rations anyway. There's a door leading to a small plot of land behind the guildhall from here.

The room next to that is the Study, which contains a small desk and chair, and a surprisingly large collection of books. Callie says that they seem to have come from all different locales and from various points in history, dating back to the Court of Twilight.

The final room, which adjoins the Entryway (if you were to take the door on the left), is referred to as The Cages. It exits out the left side of the building, but also contains a series of weapon and armor racks that look like they can be locked up safely, if need be.
OOC:
I drew a picture of the layout. I have never claimed to be an artist:

https://dl.dropbox.com/s/qda5og5vgemxgmh/IMAG0254_1.jpg?
By the time the tour is done, you find yourselves back into the entryway. Callie spins on her heels to turn and face the group of you, saying, "And that's it! I won't keep you any longer. Do as you please, enjoy the town, get some food and sleep. You can stay here a couple days first, leave tomorrow morning, or go right now if you really want to." She shrugs her shoulders, rapid-firing words even as she's unable to contain a smirk, "However you'd like to do it. I need to fetch you some supplies, while I think of it. I was able to convince Verdona to send some climbing harnesses, extra rope and rations for your first trip. I'll make sure to lay those out in the cages for you. Just get them before you leave."

"Any questions?"
Oct 16, 2016 12:02 am
"So this isn't a new hole in the ground out there...how many times have you sent people down?" Ameera takes a step closer to Callie, still keeping her distance. "and who picked this" Ameera hold out her hand, gesturing to each person, skipping Devanis, but touching herself "this assortment of people to go now?". She turns to Devanis, "I take it you have been down there before, but it sounds like some more experience would be useful in the group."
Oct 16, 2016 3:43 am
"Well," Callie starts, "Only Devanis has been down there, actually."

"An earthquake opened it up a couple years ago." She frowns as it appears her mind wanders, "Some things came up with it. Took a few of us down into the rift when they left."

She shuffles her feet nervously, "Lord Gallune clo-.. ah, the mayor here. He had the rift boarded up soon after Devanis came back."

"As far as you five, I had no part in it. The explorer's guild in Verdona organized the best explorers from the other guild locations, and contracted out wherever else they could."
Oct 16, 2016 4:17 am
At the mention of the creatures in the rift, Pyrrah quickly looks up. Her eyes burn with fierce intensity. "Has anyone seen these things and survived? Who might I speak to about the nature and details of this rift before we depart? It may help us to better prepare for the darkness ahead."
Oct 16, 2016 8:56 am
Callie frowns, "Only a few, and most of them have since passed or left. All I saw was the shadow." She takes a step back, her boots thumping on the wooden floor, "It was some strange fog that seemed to vanish those that entered it."

"Devanis was there, too," She says, gesturing toward him, "But the only other person that I can think of would be Brynn. She stays in The Frozen Hearth, which is just a few buildings down."

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Oct 16, 2016 2:57 pm
"I have to think about this." Ameera walks into the cages."and I don't know about the rest of you, but I think better when my stomach is not making so much noise." Ameera continues through the study and into the mess. She checks that the door to the outside is secure and the door to the cots (if there is a door) is closed for privacy. She grabs some dry fruit and meat, and sits on a bench closest to the stove, where she can watch the doors to the cots and outside.
Last edited October 16, 2016 2:58 pm
Oct 16, 2016 3:05 pm
"I've waited years to be allowed back down there. After the rift first opened up and those...things came out and dragged our people down with them I went down there alone - despite the mayor forbidding it - to try and get them back. But I found nothing. Nothing helpful, anyway. There were good people taken. Some of them were from my temple." The grizzled ranger's hand unconsciously handles the holy symbol hanging from his neck. "If it were up to me I'd go right this minute. But I'm no fool - this isn't an expedition you can embark on unprepared. I've waited this long, I can wait a little more."
Last edited October 16, 2016 3:58 pm
Oct 16, 2016 3:15 pm
Pyrrah scowls and begins nibbling at her thumb nail, her arms still crossed over her chest, as she mauls over the information. "But what did they look like? Just... fog?" She looks from Callie to Devanis, eager for more information or rather troubled by the lack of it. If she couldn't get solid information from these two, she'd go track down this Brynn character.
Oct 16, 2016 4:07 pm
"It was years ago but I remember it like it was yesterday. A great earthquake ripped that fissure you saw back there and swallowing up two houses. The monsters came out, and something worse - a living shadow, darker than the night, that reeked of some macabre mixture of sweetness and rot. It happened at night so everything was hard to make out. I'm human, as you can see. My eyes weren't made for seeing in the dark. But I've been practicing in preparation for this day. I can see as well as any elf now."
Oct 16, 2016 5:35 pm
Callie frowns, knowing that she isn't able to give Pyrrah the information she seeks, "If there's one reason that we are still alive today, it is probably because we didn't see the two creatures. Many saw the shadow-like fog." Callie huffs, as though these memories were exhausting to think about, "Brynn might know some about the other two, but she also may not. People around here don't talk about it much. Many would have left it sealed up until the end of their days."
Oct 16, 2016 5:50 pm
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Oct 16, 2016 6:34 pm
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Oct 16, 2016 7:06 pm
Erran clings to the wall, resting up against it with his arms crossed, listening intently to the information being relayed.
OOC:
Knowledge arcana for any possible information Erran might know about the shadow creatures?

Rolls

Arcana Check - (1d20+2)

(17) + 2 = 19

Oct 16, 2016 7:39 pm
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Oct 16, 2016 7:58 pm
Errans ponders over the possibilities of what may be behind these events, his brow furrows as the potential scenarios play out in his mind.

His stomach begins to churn and grumble, yearning for nourishment after their long hike earlier today. "If you'll pardon me..." Erran says softly with a nod to Callie, doing his best to not interrupt as he makes his way through the building and to the mess hall.

-

Helping himself to a refreshment, and a few pieces of flat bread, he walks over to Ameera sitting near the stove, motioning towards an empty spot on the bench, Erran asks, "May I join you? I have a subject I wish to inquire you about."
Last edited October 16, 2016 7:59 pm
Oct 16, 2016 8:09 pm
Baric, hearing the mention of these monsters, is frozen for a moment, staring into a corner of the room. He steps back and catches himself on one of the cases sitting behind him. He steps into the conversation between Devanis and the two girls, chanting in a low, deep whisper, I have seen them. Maybe not the ones you speak of—his words are rasping and he pulls in tonations that should elicit terror into his speech—but I know of one of many. It's been years, but the image is scarred into my memory: bones covered in blood and filth and surrounded by shadow, everything somehow alive and yet brutally misshapen from anything natural– and the fangs. They... His voice raises and wavers, adopting sorrow and a child-like sadness at something lost. He raises his hands and clenched his fists tightly before releasing them, They can do so much damage in a single. Crunching. Moment. His hands drop to his side's, one resting on the sly ones shoulder. But those memories are from more than a century ago. I'm sure Brynn knows more than I do. I'd like to go with you see what she knows. He pats her should as he walks away, heading for the cold of the outside.
Oct 16, 2016 9:25 pm
"Erran of clan Escolant, sit where you like. I would like to hear you thoughts on this fools errand." Ameera wipes her hands on her pants and crosses her arms. "I have considered leaving you all and going back to civilization, but I think my chances of survival are better here for now."
Oct 16, 2016 10:05 pm
Pyrrah nods. "Thank you for your help" she says as she follows Baric out of the building. She heads for where she knows Brynn is, towards The Frozen Hearth.
Oct 16, 2016 11:25 pm
"I wouldn't be so sure, my lady," Erran replies while unbuckling the straps to the large sheath holstered on around his shoulder, leaning his bladed behemoth up against the wall next to him as he takes a seat.

"Callie has been informing us of the history of the chasm in the center of town, most foreboding is a quasi-real shadow that once manifested from it when the ground was initially split along with strange creatures, taking many of the town folk down with it," pausing for a moment to take a bite of the salted tack, "peculiar enough, the more I am told the dangers of our destination, the more I find myself yearning to set off."
Oct 16, 2016 11:49 pm
Ameera chuckles, stands, and hits Erran on the chest with the back of her hand. "I am no lady, and most certainly not anyone's lady." She sits back down next to Erran, straddling the bench so as to face him directly. "But it seems I missed some important information, Callie had specifics on what creatures attacked? What were they? Did she speak of a strange smell like rotting plums?".
Oct 17, 2016 12:30 am
Erran's eyes narrow slightly in suspicion of the young girl's inquiry, "Yes, oddly enough that is almost precisely how Devanis described it. Do you know of such a creature? I thought it might be a Malianac of some variety."

Dusting his hands free of crumbs, he says, "Pyrrah and Baric have just departed to an establishment known as The Frozen Hearth, to aquire some more details from someone who may be able to tell you more than I. If we left now, we might be able to catch up with them. My question for you can always be held off til' a less pressing time."
Oct 17, 2016 12:41 am
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OOC:
Running another game over Discord tonight, but it should be short, and I'll post as soon as it's done.
Oct 17, 2016 2:43 am
Ameera frowns and looks away. "Like most, I've heard rumors of creatures that live below us. Stories to make small children behave." but with a grin "I guess I never listened to those stories.... If there is more information to be had, I'm game." Ameera gets up and tugs down on her leather armor, makes a gesture as if to touch her shoulder, but then simply wipes nothing off her shirt. "Lets go catch up, I have something to tell you too, but perhaps the others should know as well. Wait, you said Callie was describing the creature, not Devanis "
Last edited October 17, 2016 2:46 am

Rolls

Arcana check, what in Auwra is a 'Malianac'? - (1d20)

(3) = 3

Oct 17, 2016 5:02 am
"My apologies, I suppose I misspoke," standing as well and beginning to fasten his sword back in its proper place. "It was more of an duet in the telling of the story, Devanis was also present on the faithful day that the chasm opened."

Gesturing towards the doorway with a slight bow, Erran says "After you, my la... Ameera," hiding a smirk.
Oct 17, 2016 8:51 am
The guildhall isn't the warmest place you've been. With no heating, save for the stove in one small portion of the large building, it is mostly just an escape from the chill wind that seems to find its way onto every inch of skin, no matter how much clothing is in the way. Stepping back into the cold outdoors makes the guildhall seem that much warmer, however, as your boots crunch through a layer of snow and mud. The sky is dark with the sun so low that it is hidden by the surrounding buildings. Each of you that travels to the Frozen Hearth passes by a few buildings on the way. Ellywick's Supply and Tailory, noted by a sign dug into the snow out front, is a small shop with an oddly shaped, ovular doorway; almost as wide as it is tall. Two more buildings pass by. These are several stories of rickety, slanted wood poorly put together into a building that looks ready to topple over. Wooden supports have been built on the sides to which they lean, but even those look ready to snap any day now.

The Frozen Hearth is beyond these buildings, and appears to be of a much finer quality. Like the guildhall, the first floor is made of cut stone, with another wooden floor built atop it. The exception is that this building's front is wooden and it has a porch a few steps off of the ground, with the cut stone forming a small, waist-high wall in front of it. A sign out front is a picture of a mug overflowing with drink with the tavern's name in a stylized script beneath it.

https://dl.dropbox.com/s/9dk7066zo51f11m/The%20Frozen%20Hearth.png?

A simple, wooden door leads inside, and once it's opened you're introduced you to all manner of voices, laughter, and song. The interior within is dominated by a large, central fire, ringed in protective stones. Its smoke exits out the ceiling through a raised portion with narrow vents. Long tables and benches fill the tavern in rows, with a few, more private areas with circular tables that could seat six. A set of stairs in the back lead to a second floor that seems to possess some patrons and many additional rooms. On the left-hand side is a small, foot-high stage, and though there is no backstage, two red curtains hand on either side of it for decoration. Performing is a pretty, dark-haired half-elf who manages a mixture of folksy instrumentation on her viol and sweet, soprano vocals that sing haunting lyrics:

"The day be made, the deed be done,
Sevarra'll see my kingdom come
By vengeance due. By this horde I've bought,
Make Blackheart rue the Creature he'd wrought."


https://dl.dropbox.com/s/ojklm95ul1mn0dn/Mialee.jpg?

On the right side of the room is a lack of tables, and in their stead is a large open area. Dents in the wooden supports, dark stains, and a few loose coins could imply this to be some sort of fighting ring. On the far side of the tavern is a bar, entirely separated from the tavern proper by a chest-high counter. Tall stools line it, and a gathering of people have massed around to get their order. The rest of the tavern's population are most notably not dark elves, except for one or two that you can spot. Humans, Dwarves, Halflings and Summer Elves fill the seats, with even a couple of Cenerine's cursed half-orcs in their own isolated table.

"I'll have what I seek, I'll topple his throne,
Split his tongue a'fore he bemoan
My cruelty to him. This horde I've bought,
Make Blackheart rue the Creature he'd wrought."


Despite the chilling contrast between the sweet voice paired with the disturbing lyrics, the occupants of the tavern let out a cheer in the performer's honor as she strings out a powerful triplet of final, scratchy notes. It is suddenly very easy to remember that even if you are on the border, you are still just as much within the Valkarian Empire as you are the Winter Court. To the people here, Sevarra is a far and distant place, full of highwaymen and thugs; rebel lords and traitors.

Shortly after Baric and Pyrrah enter, Ameera and Erran are coming in behind them.

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OOC:
Another late post. Please excuse any typos!
Oct 17, 2016 10:53 am
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Last edited October 17, 2016 10:56 am
Oct 17, 2016 3:11 pm
Pyrrah looks around at all the commotion for a moment, trying to figure out how she should play this. At the haunting song, her face visibly darkens. Her expression is enough to send a chill down any man's spine. If they weren't careful, these tavern folk may just find out how brutal the people of her homeland of Sevarra could really be...
Oct 17, 2016 3:20 pm
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Oct 17, 2016 4:41 pm
Ameera skirts the door, slipping in behind Erran and immediately assuming a smaller posture and a blank, slightly fearful expression. Face tilted down toward the floor, she scans the room for the others of the party. Spotting the woman and the dwarf easily, she looks for any interesting locals that may be someone to avoid, or may be an easy mark for the next time she visits this bar. This is probably the only place in town for a card game and some easy coin.

She follows close behind Erran.

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Last edited October 18, 2016 1:10 am
Oct 17, 2016 5:59 pm
Erran leads the way, wading his way through the sea of people and furniture, towards Pyrrah and Baric, once behind them he says,

"Any idea what this informant looks like?"
Oct 18, 2016 2:19 am
Having followed the others to the Frozen Hearth, Devanis discreetly points out one of the more private, circular tables on the sides of the room where Brynn sits by herself. A muscular half-orc, dressed in leathers, with oiled, black hair and a glaive at her side. "Don't piss her off, or she'll tear your head off." Devanis says, chuckling. The ranger leads the way, nodding to several tavern patrons, including the performer, along the way. The group arrives at Brynn's table. "Hey there, Brynn. Some people here from the Explorer's Guild to see you." Devanis signals for another drink for the half-orc and pays for it before introducing everyone and continues "They wanna know what you saw the night the Rift opened up."
Last edited October 18, 2016 6:29 am
Oct 18, 2016 2:40 am
Baric navigates the bar behind the newly arrived Devanis, dodging drunk elves, and ducking raised glasses. He frequently glances at the performer on the stage and on occasion, obviously winces sometimes at the playing, other times at the words. Once at the table, he pulls out his Tankard and hands it to a passing server requesting something stout to warm his bones. He sits down, sizing up the half-orc, watching her and seeking to perceive her mood and history from her appearance.

Rolls

Secret Roll

Oct 18, 2016 3:42 am
Pyrrah moves to the table after Baric, flipping a chair around so that she could lean her hands on its back while seated directly across from Brynn facing her. She eyes the half-orc, allowing her face to contort into a strong, confident half smile. "Indeed we are, and indeed we do." She abruptly lays her hand out on the table, a soft thud making the liquid in the tankards shake. "Most folks I meet call me Flare" Pyrrah's eyes flash with a calculated warmth and personality. She's done this all so many times before...
Last edited October 18, 2016 3:43 am
Oct 18, 2016 5:01 am
"...duly noted," Erran says in response to Devanis.

-

He remains standing, leaning with his back to the wall to keep a proper field of view on the rest of the bustling tavern, but near enough to the table and his compatriots to be able to hear the conversation.

Erran produces a small brown leather pouch from an inner pocket of his coat, pulls a pinch of tobacco from it and stuffs it into his cheek.
Oct 18, 2016 6:32 am
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Oct 18, 2016 8:07 am
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Devanis receives many greetings and nods in response to his own as your group navigates the crowded tavern. The singer, in particular, gives him a wave and a smile before she begins the next song. For this one she discards the bow, instead plucking the strings in such a rhythm that soon has the occupants of The Frozen Hearth stomping their feet in unison:

"Ask a priest and he'll tell you eight,
But I know a secret, you see,
The ninth God, ol' Vino the Great,
God of wine and revelry!"


It seems to be a crowd favorite despite blasphemous reservations, and it immediately becomes even more difficult to hear yourself speak. Brynn's attention is on the performance. She leans into a wooden chair, her back to the wall with her arms crossed over her stomach. Her armor is nicked and torn in places, blemishes of battle that resemble the scars on her slightly tinted skin. She is immediately given away as a half-orc by the cocked tips of her ears, the jutting brow and the peculiar snarl of her nose. Her glaive, which rests against the wall beside her, looks to be a simple shaft bound in coiled leather straps, with a metal pommel and a large, curved blade at the other end. The blade has notches in it from use, as well as old, dark-red stains on its edge. As Devanis approaches, Brynn turns her head away from the stage and looks at him without uttering a word.

https://dl.dropbox.com/s/s6f7lyiuhq9dd80/BrynnPortrait.jpg?

When Devanis' gift-drink is brought to her, she pushes aside other containers that litter the table and pulls the new mug into a strong fist. "Appreciated," she says, her voice like some mixture of rhythmic lilt and grinding rocks, as she downs a sizable portion of the new refreshment. She hangs one arm over the back of her chair, letting your group gather about. She watches Pyrrah intently as she spins the chair about and takes a seat, introducing herself. She nods at the name she's given, and then replies, "Brynn." It isn't long before those of you ordering drinks receive your orders from the middle-aged barmaid working the floor, paying 2 copper for the drink of the house, or 5 for anything special.

"What are you looking to hear?" She asks casually. "I saw two beasts among a thick, black fog, eating some folk, carrying others." She clicks her tongue, "Are you going down there, then? Is that why that Winter Court slime Gallune finally pulled those boards up?" You gather that there are likely more details, from the way she spoke.

"Believe me when I say, my friends
I drank with him two nights past,
'A game,' he said, 'Drink to the end!
Don't let this chance go passed!'"


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Oct 18, 2016 10:40 am
Ameera sits close to the conversation, where she can see the entrance and watch the crowd. Having no money makes it easy to refrain from drinking. "So they were beast of blood an bone that may be slain by the blade?
Oct 18, 2016 6:24 pm
"I won't assume anything about their insides until I see them laid out on the ground," Brynn grunts, taking another drink, "But there was nothing that made me think they could not be killed." She puts down the mug with a slight thud, turning toward the performance once more.

"Beer, Ale, Mead and Stout!
More cider and wine as well!
I drank with him, dare you doubt,
Till under the table I fell!


"When I'd woken, Vino had departed,
My coin purse as well, none too baffling,
Now I do wonder, was that Vino the Big-Hearted,
Or just another thieving halfling?"


As the crowd goes up in a cheer, Brynn turns back toward the group of you with a frustrated sigh; It is as though the song disappointed her. "I saw two of them," she started, rapping her knuckles on the wooden table as her mind worked through the memories. "One was four-legged, dark skin, about the size of cattle. Narrow, like a big dog. It had a sharp tail, sharp teeth, claws." She ponders over her choice of words before continuing, "Things came out of it. Spirits, I want to say. Ghosts, if there's a difference. They were blood-red, and swarmed around it." Brynn brushes a thumb over her lip, briefly flashing one of her large bottom canines, like a small tusk. "She was fast, and fought like you'd expect a wolf would."

"The other one I only caught a glimpse of when it was going back into the Rift. It looked like a man, at a distance, but it's head was misshapen, like a pendulum blade." Brynn's tone seems to suggest more concern over this one than the ghost-spawning hound. Her brow furrows as she stares a hole into the table. "It had four legs, best that I could tell. Maybe more, but it stood straight. I saw it carrying some things---small cages, maybe---and there was something inside, but I didn't get a good look." She gestures with her hand to depict the size of the cages; approximately 10-12 inches, by your best guess.

With that, she looks back up at all of you, bringing her mug to her lips again to drink down several large gulps.
Oct 19, 2016 1:47 am
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Rolls

Secret Roll

Oct 19, 2016 2:58 am
"So Devanis, is this your goal? Revenge on these beasts?" Ameera shifts back in her chair. "Don't get me wrong, I have nothing against revenge, when I'm seeking it. Its not my intent to go chasing such nightmares, I'm much more interested in avoiding them while we accomplish whats been asked of us."
Last edited October 19, 2016 2:59 am

Rolls

Insight check Brynn's story - (1d20)

(11) = 11

Oct 19, 2016 5:30 am
As a deeply devout man, Devanis is more than a little discomfited by Mialee's blasphemous song, but he lets it go without complaint. This is part of the reason he is well-liked in Bracklewhyte - he isn't preachy despite technically being a member of the clergy. He fingers the holy symbol hanging from his neck.

Ameera's question interrupts his musing. "Revenge? No. I wish only to rescue my friends, if possible. Or at least learn the truth of what happened to them. "
Oct 19, 2016 6:37 am
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Brynn watches the interaction between the two, eyes switching back and forth between them. Her eyes narrow ever-so-slightly at Devanis' explanation, but she says nothing. Instead, she downs the rest of her drink, dropping the mug sideways onto the table. Leaning back in her chair, she adds, "Nightmares are all that's left down there, if I had to guess."

The songstress, by this point, seems to be taking a break and has migrated toward the bar, where a stool was freed up for her to have a seat.
Oct 19, 2016 12:46 pm
After moments mulling over Brynn's words, a look of horror and realization cross Baric's face. Ghost mother, he gasps, I know of her. A child of Cenerine herself, she is granted children of her own to steal the souls of Dwarves for her collection. He seems to recite this as though it were a line in a story and it is clear his composure is broken. Recovering, he corrects himself, and I suppose men and elves as well as any others. She is the one you mentioned being as cattle, and has her children fight and gather souls for who knows the dark purpose. Hers is a nursery horror to keep young dwarves from wandering the caverns lest their souls be taken from them and their bodies be devoured. Though I have since found too much truth in dwarven nursery horrors for them to not have essences of truth. He shivers as though at the cold, mumbles an apology, gets up and meanders to the bar for a second drink, appearing shaken. That tale is true. He sits near the songstress.
Oct 19, 2016 9:47 pm
"Well, revenge or rescue, it clearly is a fools mission. I don't think I'm the only one who would say that Ameera gestures to the unusually silent Dwarf as he leaves the table. "but I signed up for it... The sooner we start, the sooner we'll be done." she says with a broad forced smile. Ameera scans the room "and there isn't much going on here, at least when you have no coin for drinks." She puts her hands flat on the table as to get up. "Thanks for the chat Brynn, in a couple of days I should be able to buy you a drink, and maybe you can show me that there is something interesting to do in this place."
Oct 19, 2016 10:34 pm
Pyrrah nods slowly as she absorbs the information flowing around her. It's not much, but it helped. She looks up at the half-orc and smiles kindly. "I thank you for the information. I am sure that it will be useful." She calls over a waiter and orders a drink for Brynn as a gift of apparent appreciation, tossing the coin to the wait staff. "If nothing else, we'll try to find out what happened to your comrades. She moves to get up, pushing her chair in behind her.
Oct 20, 2016 12:56 am
"You've been an immense help," Erran says while separating himself from the wall.

"A pleasure meeting you, Brynn," he says with a nod, following his female companions' lead.
Last edited October 20, 2016 3:09 am
Oct 20, 2016 1:12 am
Ameera pushes herself up and speaks to Devanis and Flare, "I'll head back to the guild hall shortly." She nods to Erran and heads over towards the other side of the tavern. Deftly she slips through the crowd and tables so as not to bump anyone, and also trying not to look too notable or deliberate. She eventually steers towards a table at which is seated a half elf. Waiting for him to be alone, she steps up to the table, looks him in the eye and places her hands down in a way he can see them. Using non guild specific cant signs, Ammera's left hand rests to show three tight fingers meaning "comrade" and right to show two fingers sliding apart meaning "not buying". "Greetings friend, I find myself stuck in your fine town for a few days, where can a girl find a friendly card game?"
Oct 20, 2016 7:30 am
Luckily, as Baric goes to approach the bar, one of the patrons is getting up. The tall stools take a bit of effort to mount. One the other side of the bar is a halfling, obviously standing upon some sort of raised platform. He's chatting away at his customers as he moves back and forth, filling drinks from tapped kegs and open bottles. At the moment, he is chiding the performer whom Baric sat beside, "You know, Mialee, you don't need to sing about halfling thieves every time." He speaks with a big grin, though, deftly pouring a mug to the brim before sliding it to her. The performer, Mialee, just laughs, taking a swig of her drink. The halfling then turns to Baric and asks, "What can I get for you, friend?"

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Back at the table with the others, Brynn seems content to listen in on the conversation. To Ameera, she simply nods, but the look in her eye shows that she'll remember it.

To Pyrrah, Brynn waves her hand dismissively, "Words are easy." At the offer of a drink, however, she gladly has another. "Say," she starts, staring into her mug, "I lost a friend of mine that night. Her name is Chella. If you can find out anything about her, I'll pay." She pats her leather armor a moment, searching for something within it before her hands find the pouch attached to the waist of it. She pulls a folded piece of parchment out of it, and smooths it over the table. It shows an impressive charcoal drawing of another female half-orc.

https://dl.dropbox.com/s/8d9q7ezq8ncxu7s/Chella.jpg?

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Brynn will give each of you enough time to take a look at the picture before she folds it back up and tucks it away. She gives Erran a nod before he departs, and then returns to her drink.

Meanwhile, at Ameera's new position there is a seated Half-Elf. he is thin-faced, with a slightly crooked nose. His black hair is receding from his brow, but otherwise long and tied into a thick ponytail on the back of his head that reaches down to the base of his neck. He is wearing leather armor, with a pair of knives at his hip. He eyes Ameera warily as she approaches. Even as she makes the gestures on the table, those practiced eyes never glance. Even still, he brings his left hand upon the table, and for just barely a moment, he returns the gesture of three fingers pressed tightly together before spreading his hand wide. "Depends on the buy-in you've got to work with. No one here plays for free, but I can introduce you to a few card tables."

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Oct 20, 2016 3:21 pm
Devanis nod soberly as Brynn tells the group about losing her friend Chella to the Rift. Devanis remembers the other half-orc, thoug he didn't know her well. He detaches himself from the wall and nods farewell to Brynn. "Meet you back at the guild hall." he says to the explorers. He has a word the bartender Garrett before heading out. He notices Ameera talking to a man he recognizes but knows nothing about. Finally he steps outside and heads for his home, the temple.

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Oct 20, 2016 5:09 pm
"I'm always looking to make new friends, and it's always more fun with friends when the stakes are high. Her luck favors gold in the till." Ameera raps her knuckles on the table. "I have an appointment tonight, and then I'm on payroll for a day or two. I'll be back here with a heavy purse looking for a game." Ameera straightens up, takes her hands off the table. "I think someone else may be wanting to see you, I'll get out of the way."
Oct 21, 2016 12:18 am
"See you soon," He says quietly. His attention then turns to another fellow that sits down at the table once Ameera leaves.

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Oct 21, 2016 2:06 am
Ameera leaves the tavern after the Erran and Flare and heads back to the guild hall. Her mind is awash with the stories of creatures dragging victims underground clashing with the unexpected, simple, opportunity of disappearing into the cultural underground in this podunk border town. Perhaps this place is far enough away from Valkaria proper to hide until they calm down? ... if they ever calm down. As these thoughts intertwine, Ameera finds herself at the Explorers guild and looks for Callie, first in her office.
Oct 21, 2016 9:23 pm
As Erran makes it back to the guild with the others, he strolls through the cages, and makes his way to the study and begins searching the bookcases for any tomes he can find on creatures of the underdark or any others that may seem relevant to the task at hand.

"A wolf that spawns spirits... what a mess I managed to get my self into... Erran ponders as he runs a finger along the spines of the books.

Rolls

Perception Check? - (1d20+4)

(7) + 4 = 11

Oct 21, 2016 9:58 pm
Pyrrah leaves the tavern and starts heading back towards the explorers guild house. Just outside the door she stops for a moment, a hard expression on her face as she shifts through her thoughts. After a moment she looks up, having seemingly come to some sort of decision. She turns on her heel and walks towards the Rift. She hadn't really gotten a solid look at it before, and she didn't want her first critical assessment to be as they were descending to its depths. She treads carefully, looking out for loose snow or ice that may send her tumbling below.
OOC:
Perception check to look for a variety of things. What does the Rift look like? Are there any sounds? Is there a unique smell or aroma? Or is it just rock and dirt.

Rolls

Perception - (1d20+4)

(4) + 4 = 8

Oct 22, 2016 12:27 am
Ameera finds Callie quickly enough, as she is within her office as one might expect. The office itself appears to be a re-purposed closet space. A lower ceiling and narrower walls might make it uncomfortable for many, but it is a fine fit for halflings and gnomes. Callie sits behind simple desk that nearly spans from one wall to the other, scribbling away with her quill. Other than the desk, the small space contains a small, locked chest and a clay urn with a series of scrolls stuffed inside. Callie looks up at Ameera and smiles, "Oh, hello. Can I help you?"

-----
OOC:
Actually, can you make a History, Arcana or Nature check with advantage for me, Tarrasque? Depending on the one you choose to roll, successes might find different things.
-----

Pyrrah takes her time, stepping toward the large opening in the center of town. Eventually she is close enough to get a good look, without risking herself further. She peers over the lip of the Rift, and into the darkness below...

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-----

Meanwhile, Devanis ascends the hill on the mountainous side of the town, heading up the trail to his temple. A taller-than-wide stone building, the Bracklewhyte Pantheonic Temple is a jewel in comparison to the otherwise shoddy construction of the town itself. As white as the snow around it, the temple has a series of clean-looking pillars and an intricately carved facade of the Gods and Goddesses of Auwra. Within is a series of nine small rooms; eight of them consisting of a specialized shrine to one of the deities, and the ninth housing a small lodgings for the priest.

The candles in the front were already blown out, showing that Father Morgan was already getting things cleaned up for the night. He was just inside the main hallway, between the shrines to Yna and Cenerine (which are closest to the entrance to the temple), sweeping the floor clean. He looked up at Devanis as he approach, smiling softly. Morgan had a tired face, with bags beneath his eyes, deep frown-line wrinkles, and dark, aging spots here and there on his balding scalp and face. He was human, and likely approaching the end of his long life. He wore layers of plain, brown robes that made him look somewhat round despite being a frail man. However, despite the weather, he remained barefoot. "I thought you were going to be too busy to come today, He said at Devanis' approach.
Oct 22, 2016 2:49 am
OOC:
...oh my.
Last edited October 22, 2016 2:50 am

Rolls

Arcana Check - (1d20+2)

(1) + 2 = 3

With Advantage - (1d20+2)

(2) + 2 = 4

Oct 22, 2016 3:12 am
Pyrrah steps back from the Rift, somewhat alarmed and disheveled. She shakes her head violently, as if trying to clear away remnants of bad memories. Her heart races slightly, but she gradually gets her composure back. A dark pit settles deep in her stomach as she turns back towards the guild hall. Maybe it was just her imagination. Maybe it was just an echo. Still, she wasn't comfortable with maybes. This required further research.

She walks back quickly, still gathering herself. She thinks she almost has it under control by the time that she gets back and enters the study. She is surprised to find Erran there, and the momentary shock breaks her composure for a split second before she reels it back in.

She moves to one of the shelves and begins picking through books distractedly, still going over her experience.
Last edited October 22, 2016 3:14 am
Oct 22, 2016 3:47 am
Ameera is disappointed to see the Callie is in the office, but leans in as much as her small frame would allow. Eyeing the chest, she says "I, um ..... I'll need climbing gear, of all the things I expect we will need to do underground, climbing will be my least favorite thing. Do you have some I can borrow?"
OOC:
This page 6 is not good for our rolls. Can we move to page 7?
Last edited October 22, 2016 3:49 am

Rolls

Investigation of the locked chest, is it small enough to carry? Does it look like a good lock? - (1d20+2)

(1) + 2 = 3

Oct 22, 2016 3:56 am
Erran is too preoccupied, aimlessly thumbing through books to notice Pyrrah's slip of demeanor as she enters the study.

"Ah, lovely to see you made it back soundly, looking for anything in particular? I can't seem to find a single damn piece of relevant text in this place..." his voice trailing off as he crouches down to skim the lower shelf.
Last edited October 23, 2016 4:41 am
Oct 22, 2016 4:16 am
"Nothing? At all?" Pyrrah focus slams back into working order, as does her iron control. "You would think with something like that happening in the middle of town someone would have picked up and recorded something..." She flips through the titles of the books and looks for hand written documents, looking for absolutely anything of relevance. Histories, creature guides, anything that might shed light on what she'd been told by Brynn and what she'd felt moments ago.
OOC:
Roll for it? I'm assuming investigation, but if it's history or another intelligence mod just -2.
OOC:
For real though. Page 6 is cursed.
Last edited October 22, 2016 4:19 am

Rolls

Investigate - (1d20+4)

(7) + 4 = 11

Oct 22, 2016 4:25 am
"I arrived at the same conclusion, but so far nothing," Erran's gaze not shifting from the tomes in front of him.

"An imbecile's guide to Dwarven poetry... The halfling handbook to handsome hairstyles... hmph."
Oct 22, 2016 4:40 am
Whatever's on tap, and maybe a gig. Baric replies smoothly as he sits, Unless you're exclusive with Ms. Mailee here. He leans on the bar and eyes the musician then flourishes his hat in a short bow and introduces himself. I'm Baric of the Ballads, Baric the Bold, and the Bewildering. I have made the gruffest of men mirthful at my melodies and the most flippant fall to tears. He pantomimes various dramatist poses and taps a short rhythm on his drum, I have fought against many foes and fought under many others. I have the depth of my birthplace and the breadth of Auwra. I know histories, mysteries, love songs, and libations. I ask only for food and drink and a bed more comfortable than the one at the Guild hall for my occasional performances when I am not sifting the depths for history and adventure.

Having drawn a small crowd at this, he raises he reacquired tankard and elicits a hearty cheer from any around him truly desiring his performance, or possibly those just drunk enough to cheer at anything.

He sits down again and leans into the barkeep, Where do I sign or who do I talk to?
Oct 22, 2016 6:44 am
OOC:
These rolls are... unfortunate... :( The Page 6 curse should be over soon!
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-----

Callie smiles back at Ameera, nodding her head, "Of course! I was actually just logging them out right now. I was going to go up and get them. Care to help me?" She starts to scoot back in her chair and round the table, "They're fine kits; brand new, actually!"

-----

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-----

Both the bartender and Mialee give Baric their full attention as he boasts of his bardic prowess, smiles growing on both of their faces. The tender never stops working, but orders do cease to come in as many gather around to see the dwarf's posturing and hear his bold words. By their end, Mialee claps, and several others follow suit.

"Well, Baric," the bartender says, "My name is Garrett. A pleasure to meet you." He makes sure to top off Baric's drink, not requesting any payment for doing so.

Mialee speaks up, "Let him take the stage!"

"I'm going to!" He says with a laugh, turning to Baric, "All you need to do is talk to me and do precisely what you just did. Feel free to take the stage and see what you can make in tips. I can't pay you a wage or benefits so soon, but you can certainly earn the lodging fee with a couple songs here."

The songstress beside Baric nods her head in agreement, "I almost wish I was still singing for the tips. I think I made more in the long run. Still nice to be guaranteed a room on slow nights, though."
Oct 22, 2016 1:33 pm
"Sure" Ameera extracts herself from the office, miffed at the lost chance to get a good look at the chest which she imagines holds the Explorers guild coin. She moves to the counter just outside the door and looks intently at the last page of the register as if to memorize everyone's name and signature.
When Callie comes out of the office and indicates which way they are going, Ameera follows with a nod.
Oct 22, 2016 4:17 pm
As she flips through the books, she accidently knocks over several and they tumble from the shelf with a loud thud. Pyrrah curses under her breath and begins to bend down to collect them. As she does so, she sees a hint of a leather spine from behind some of the other books. Intrigued, she pulls all of the books near off of the shelf and stacks them on the floor next to their fallen brothren. She quickly reached in and snatches the buried book. "The Monstrosities of Auwra?" She reads. She immediately turns and sets it on the table, leaving her clutter untouched. She bends down over the book and begins looking through it, looking for anything that fits with the knowledge she's gained.
OOC:
I'm going to spend a good bit of time doing this, since I'm not planning on leaving again tonight. Do I need to roll if my character is slowing down and being intentionally meticulous?
Oct 22, 2016 4:56 pm
Devanis bows his head for Father Morgan to lay his palm on it and speak a blessing. Afterwards, he takes the broom from the older man and takes over the sweeping. "The newcomers are still getting settled in...and I needed to clear my head..." Devanis pauses, trying to find the words for the thoughts swirling in his head. The old priest raised Devanis, having found him as an infant in the shrine of Cenerine. The acolytes who had been dragged into the Rift were family. "I've waited two years to be allowed down there. But now that the day has come I'm afraid - not of the dangers that await, but of the answers that I might find to the questions in my head. And what if I fall in battle? The possibility that I might be turned into an instrument of evil doesn't bear thinking about." Devanis stops and leans on the broomstick, looking to Father Morgan pleadingly for wisdom.

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Last edited October 22, 2016 4:57 pm
Oct 22, 2016 7:51 pm
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Callie struts across the room and toward the staircase, leading Ameera up top to a locked door. From one of her pants pockets she draws a single, metal key and turns it in the door, with an audible click! As she opens it up, Ameera can see that within is a large array of crates and chests; bags and loose items. The room itself is more of an attic, most of the space taken up by canted, wooden beams, rafters and sturdy supports. A thin layer of dust coats some of the items toward the back of the room. Many of these sealed items are labeled by quick, scratchy charcoal markings. The heat of the building does not seem to reach this place, and it is noticeably colder. She moves toward one of the crates near the door, its top already pried open. "Here they are," she says, standing on her tip-toes to pull out a bundled climber's kit, pitons, and harnesses, bound by a length of rope. She pulls out all five, handing two to Ameera. "We can just put these in the cages for when you leave," she announces cheerily. She does seem to wait for Ameera to leave first, three of the heavy items filling her arms.

-----
OOC:
Pyrrah: Go ahead and give me a roll of Arcana, History or Nature with advantage. You'll get something good regardless, for the time spent, but a good roll is a great excuse for me to reward you with some especially nice info.
The tome that Pyrrah draws out is thick and heavy, with a hinged, iron spine and leather coverings. The edges of the book are weathered, and some of the pages appear to be unreadable due to fading or other damage.

-----

Father Morgan smiles softly at the bowing ranger. He gestures a holy rite over his brow and gently lays a palm over his head, whispering, "Aelish." The term has been around as long as the gods have, by all account, and though it has accumulated many meanings over the years, it is most often used as a gesture of encouragement and and offering of hope. The belief that all is as the Pantheon has planned it to be has been named after it, and its believers are referred to as "Aelists." Morgan relinquishes the broom to his disciple, knowing that Devanis would have it no other way, and he moves to rest his back against the wall. He buries each hand in the opposite sleeve of his robe, watching the broom slide repeatedly across the floor.

"Fear is good," he says quietly, sounding just as tired as he looks. "You will go despite it, of course, because good men like yourself do not let fear stop them from doing what makes them good." He frowns, the lines in his face deepening, his eyes closing slightly, "Those men and women taken that day... I can only hope that they saw a quick end, and now rest behind Morro's guard, in the light and warmth of the Sunfather."

"But our world is rarely so kind, Devanis," Morgan opens his eyes, "It can often be difficult and harsh. More often than not, it is unfair and cruel. This tests us. It tempers us." He comes off of the wall, bare feet shuffling along the stone floor, "Only the faithless serve evil even after death, Devanis. Gods forbid that you might be killed, but should this fate befall you, you'll next open your eyes to the face of Vitr; I've no doubt about that."

"I don't know what you might find, son, but I do know that this expedition needs you, and that regardless of your feelings, you'll do what needs to be done."

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Oct 22, 2016 7:56 pm
OOC:
All same modifier , but I guess my character would know history best
OOC:
My curse continues...
Last edited October 22, 2016 7:56 pm

Rolls

History - (1d20+2)

(6) + 2 = 8

Advantage - (1d20+2)

(3) + 2 = 5

Oct 22, 2016 8:33 pm
OOC:
noooooo page 7 was supposed to be lucky!
Ameera notes with interest the storage room protected by a single lock and key. She accepts the two bundles and heads down the stairs. "Do to want me to carry another or two so you can, lock up?" Ameera will carry any that are offered and will head to the cages.
Oct 22, 2016 8:54 pm
OOC:
At least you guys haven't left to go underground yet! This could have been tragic.
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"Oh, no, it's okay. I'll come back up and lock it," Callie says, managing to get the three kits into her arms. It's fairly certain that she's just being polite, but she follows Ameera out and down the stairs. The two head into the Cages, depositing the items to be retrieved before the expedition, whenever that may be. "Whew, thanks," Callie says, placing her hands on her hips. "So... how are you liking Bracklewhyte, so far?""
Oct 22, 2016 9:05 pm
"Is there anything to like? I'm sorry, but a dingy border outpost like this doesn't seem to be a fun filled vacation destination. What do you do here besides spending you day in your office?"
Oct 22, 2016 9:11 pm
Callie laughs, nodding her head, "I keep busy with work. Many do." She then locks up the cage with the climbing kits and hands the key to Ameera, "Here, take that. You can open it up for your team before you leave."

As she steps out of the room and into the main entrance, she continues, "The country is beautiful. The mountain could keep you occupied for years and you'd still manage to get lost on it. Honestly, if you enjoy exploration, it's a wonderful place to start out from. Not everyone here does that, of course. Mostly people here will sleep, work, then drink."

"What do you do, where you're from?"
Oct 22, 2016 10:56 pm
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Rolls

Secret Roll

Oct 22, 2016 11:23 pm
"Recently I've been living in Khunburgh, as for what I do.. Ameera turns to the door "I do what I need to survive, right now that seems to be waltzing into a gate to hell." Ameera looks to Callie over her shoulder "And I do try to have a little fun wherever I am."
OOC:
what time of the day are we approaching?
Oct 23, 2016 2:02 am
For the next three or so hours, Pyrrah sits in the study, reading through the book she found.
OOC:
I can still make conversation, but I'm not going anywhere.
Oct 23, 2016 4:20 am
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OOC:
Currently, it is dark outside. It is perhaps an hour after sunset.
"Khunburgh..." Callie ponders, "I've been to a lot of places, but never there."

She smiles at Ameera's macabre humor, "We all do what we must. I have the utmost faith in you and your team. I think you'll accomplish great things." She walks across the entryway and marches up the stairs. As she does, she calls down from above, "What sort of things do you do for fun, then? Maybe they could be done here. I don't get out much, though, so I'm not the best to spontaneously come up with good ideas for activities." Callie can be heard locking the door before descending down the stairs once again.
Oct 23, 2016 4:44 am
"I like a little bit of friendly gambling, the competitive sort, you know mostly cards. I play Spike or Alliance when I can find people that have a little skill, but even Defense makes a good betting game with four people and traitors rules." Ameera waits for Callie to come back down the stairs. "I also like a good book to read before bed, what do you have in that study room?"

Rolls

Deception, Ameera hasn't opened a book in years. - (1d20+4)

(15) + 4 = 19

Oct 23, 2016 4:49 am
"Ah! It appears this is a testament on why the Dwarves left the Underdark in first place. Could be fruitful..." Erran says while setting down the open book, leaning his weapon out of the way against the table. He begins thumbing through the first few pages as he joins Pyrrah at the table.
Last edited October 23, 2016 4:50 am
Oct 23, 2016 6:04 am
...an' he waves his hand,
she takes his hand,
an' they all ran off to Elinmylly.


At the final echoing drum-beat, Baric stands tall with his hands raised and sweat creasing his brow. Four songs into his performance, his throat is well aled as is his audience. As he sits again on the small stool atop the stage, he sees many of the patrons settling back into their seats, weary of his rapid pace and ready to resume cards or drinks.

Scooting the stool forward, the dwarf taps a quick and echoing beat on his drum, signaling the start of another piece. This one is a story that begins softly and slow, telling of a young dwarf mercenary and his tragic quest for freedom that begins with great joy and triumph and ends in the death of his lover and himself. It charges the audience to seek comfort in the simple pleasures and to both remain in their positions while reviling those they are bound to serve. In the past, the tale has brought grown men to tears.
Last edited October 23, 2016 6:05 am

Rolls

First performance to see if they really liked his song. - (1d20+4)

(3) + 4 = 7

Second performance to see how well his story is recieved - (1d20+4)

(20) + 4 = 24

Oct 24, 2016 1:37 am
Callie listens intently to Ameera before replying, "I don't do much cards, really. I'm afraid I don't recognize any of those." She shuffles past the girl and heads toward her office, though she does not enter, "Perhaps you can teach me when you come back. Might be an easy way for you to make some coin."

The halfling doesn't seem to take note of Ameera's lie. A liar not even half as good as Ameera might be able to get one by Callie, simply due to her willingness to give the benefit of the doubt. At the mention of the study, Callie brightens, "There are some good pieces in there. Mostly things for study, though. But if you're looking to learn about the area, there's a lot there. If you're looking for a good tale, I could let you borrow some of my books."

-----

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-----

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-----

The crowd seems unwelcoming of new performances, and for the first several songs that Baric plays, only a few have their attention held by his expertise. Garrett soon returns to his work, midway into the first song, though Mialee continues watching throughout.

It isn't until the songs have died down, when most of the patrons have returned to their conversations and carousing, and the bard's story begins, that he starts to draw everyone back. Even Baric could say that it was perhaps the best performance of that tale that he has ever given, and the reactions of the crowd certainly show it. There are a few that weep, but all appear as saddened by the tragedy as Baric could hope. Not halfway through does the the bar's background noise die down and all are silent, waiting for the next verse and the next after that. Garrett even ceases his work, not that anyone is ordering drinks at this time, and Mialee even wipes at her eyes.

There is a lot in this tale that the town of Bracklewhyte can relate to.

By the end of it, the tips have begun to flow from their pockets, and Baric accumulates a satisfying three gold in loose copper and silver coins. The crowd does not cheer, and they do not applaud, but by their faces the Dwarf has earned their respect as a songster and storyteller.
Oct 24, 2016 1:58 am
"I think I will see what is in the study, besides I think I've heard someone else rustling around in the study. I do need to talk to the others about what we're doing, I assume, tomorrow." Ameera holds her hand up in a little half "see you later" wave and enters the cages, then moves to study. Silently acknowledging the others in the room, she uses her appraisal skills to focus on the oldest and perhaps most valuable books.
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If she finds what she is looking for, she will take it into the mess and sit again by the oven to read.

Rolls

Investigate the older books. - (1d20+2)

(9) + 2 = 11

Oct 24, 2016 5:32 am
For the evening, Baric places a few of the silver pieces on the bar counter, and Drinks for everyone. he places a large chunk of his earnings on the table for the decreased crowd remaining this late into the evening. Those looks in the crowd told me that your people need it. I'll begin taking more of my tips next time. Baric pauses, clearly sobered by the performances and the reactions he noticed. And if I may ask, what happened here to you? A hole in the earth with monsters should not be enough to create an attitude of defeat like I saw this evening. You have so many struggles that you all so easily seem to shrug off.
OOC:
I'll take 1 gold and 5 silver from the pot if that is acceptable.
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Oct 24, 2016 2:14 pm
Devanis gazes gratefully at the only father he has ever known. He grasps the older man's shoulder. "Thank you, Father, for everything. May the gods protect you until we meet again." Having bid the old priest farewell, Devanis then spends some time in the shrines deep in prayer before returning to the guild hall.
Oct 24, 2016 3:24 pm
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Last edited October 24, 2016 3:27 pm

Rolls

History Check - (1d20+4)

(20) + 4 = 24

Oct 25, 2016 6:14 am
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-----

Garrett collects the coins with a smile, pulling mug after mug out from under the bar and onto the counter top. One by one each is filled and passed out to the bar's patrons as they line up for a taste of Baric's generosity. The crowd's spirits are certainly lifted, and the announcement of free drinks is met with prolonged cheering and hollering. Though Garrett is kept busy filling mug after mug from the taps, he chuckles a bit at Baric's question, "That, my curious friend, is a harmless question that has only a dangerous response."

"I'll say it, then," Mialee says, scoffing at Garrett's reply. She scoops one of the filled mugs into her hand, now with two drinks though her first still contains plenty. She turns to Baric and says, "The Lord of Bracklewhyte is scum. If he is not dealing with the Winter Court, he is making dissidents in the town 'disappear.'" Garrett gives Mialee a serious look, filled with warning, but Mialee continues, "No one brings it up because he has his thugs all over the town."

"That's quite enough, Mia," Garrett says, care and caution in his voice, pulling the fresh drink from in front of her and sliding it to Baric instead, "For all our sakes."

-----

Father Morgan returns Devanis' look, but when the acolyte touches his shoulder, the priest instead embraces him. "Be careful, son. I insist that you return to tell me all about what you see below," he says, holding Devanis with all the strength in his thin arms.

After the farewells and the prayers, Devanis reenters the guildhall to find it empty, except with some noise coming from the Study. Callie's office door is closed, as usual.

-----

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Oct 25, 2016 9:49 pm
Ameera finds a small book in the piles that the others have discarded from thier search. She opens the door to the mess and says to no one in particular, "I'll see if I can find some coffee or strong tea to brew." She puts the book down on the table nearest the stove, stokes the fire and finds a pot and water to put for boil. Ameera then leafs through the pages, not reading so much as looking for a pattern she might recognize. When the water boils, she searches for something strong and hot to brew, preferably a drink they favor in southern Valkaria.
Last edited October 25, 2016 9:51 pm

Rolls

Investigate contents of book, looking for specific text. - (1d20+2)

(13) + 2 = 15

Investigate the mess for coffee, or tea - (1d20+2)

(13) + 2 = 15

Oct 26, 2016 5:20 am
Well then, I suggest that we all wish the Winter King an active Baric says then lowers his voice, leaning in and distracting court.. Once again, lowering his voice, Mia he hisses, you seem like a nice girl. Don't get yourself killed. Returning to a normal volume, he sips his tankard and continues, I've seen Lords kill kin for less. They are a fickle and entitled lot.

Thank you, Garrett.
Baric nods his thanks at the Barkeep, If I'm going to be worth anything in the morning, I should get some sleep.

Which room is mine?
Oct 26, 2016 8:03 am
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"You're welcome," Garrett says, almost reluctantly, "You can sleep in the one up those stairs, second on the right."

Mialee, however, chuckles at Baric's words, "I've said worse about more dangerous men and I still breathe today." She then busies herself with her drink, letting Baric depart.

-----

Ameera is quickly able to find a drink to her liking as the stores seem to have been recently restocked. Unfortunately for her, the closest thing to a Valkarian tea seems to be the Sevarran brew, which is almost identical, if a bit unpatriotic. There are a couple kinds available, however.

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Oct 27, 2016 3:30 am
Ameera finds section of the book that seems to interest her, marks it and adds a measure of the aromatic herb and tea mixture to the small pot of water on the stove. The smell from Auwra's warmer climates fills the room. Ameera smiles because of the familiar, exhilarating aroma, and stows a small container of the mix in her purse. Dipping a mug of the hot brew, she returns to the book but soon realizes that she cannot really glean the information she had hoped for.

After closing the book, Ameera takes out a deck of cards to play a challenging solitaire game of Keeper. Simply looking at the detailed drawings of each of the domains suits always helps her mood. She masterfully shuffles the cards and deals the standard four keeps, to begin the process of merging them down to three, two and hopefully one pile. This is nearly impossible with a normal deck of 54, let alone her deck of 72 cards (including the Death and Trickery domains), so she finds it takes her mind off of the days events and allows her to relax and consider sleep.
Oct 27, 2016 4:52 am
After 3 hours of silent reading, Pyrrah finally closes the book and sighs, rubbing at her eyes as she tries to lessen her exhaustion. It'd been a long day. No doubt tomorrow would be even longer. She picks up the book and stows it in her bag; after all, she might look at it before they left. It might come in useful later anyway. Plus, it had been buried, and Callie probably didn't even realize it was there. She puts away the books she'd toppled and cleans up before leaving. As she approaches the cots, she thinks that she can vaguely smell a tea from her homeland, but her exhaustion makes her dismissive. She flops down, cradling her bag and using her arm as a pillow before slowly drifting off to sleep.
Oct 27, 2016 8:18 am
OOC:
Waiting for three more to decide to sleep. Feel free to narrate things you do before sleeping, unless you think anything would require a roll or involves another player character. If there are any actions that I have missed please let me know.
Oct 27, 2016 10:59 am
Thwarted in her third game, this time by having a War King, Mummer, and a Machine with no Keep to rest them on, Ameera lays her head on her crossed arms at the table and sleeps. The Dwarven figures depicted on the cards of war silently mock her in sleep.
Oct 27, 2016 7:51 pm
Erran spends several hours studying The Great Retreat dutifully, dog earring several pages he finds particularly useful. He eventually finds the will to tear himself away from the book, closing it and taking it with him to the sleeping area.

He takes the time to get down to his simple clothing, and take off his mail armor, and places all the pieces within the footlocker at the end of a unoccupied bed stationed in the corner of the room, staging his crossbow and Messer shortsword on top of the chest in hopes that it shall create a clamor should anyone attempt to fiddle with his belongings in his sleep. Keeping his greatsword within reach, Erran leans it up against the wall near him, puts his hands behind his head as he attempts to quell the anxiety and excitement of what tomorrow has in store for him.

Keep calm, that's how you stay alive, the words of his father swimming in his mind as he closes his eyes and falls into a slumber.
Oct 28, 2016 4:33 am
OOC:
I'll wait until tomorrow around noon, EST time, and then move forward if Devanis hasn't posted by then.
Oct 28, 2016 5:36 pm
The following morning arrives...

The air is much warmer than when you went to sleep last night. Outside it is bright and sunny (though there is still a cloud of smoke hanging in the air above), and Grey Mountain glistens in the light. Within the guildhall, it is almost too warm if one is dressed for Winter. A few people are found asleep in nearby cots when the party awakens one by one (first with Erran breaking from his Elven trance). One is that same dwarf, Duggin, that was sleeping there yesterday, spread out across one of the cots and snoring loudly. The second is a woman in her 20s with short dark hair, covered with a green, woolen blanket. A heavy, filled traveling pack is laid next to her, and a black, flanged mace rests against it.

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Callie remains still hard at work in her office, uncertain as to whether she slept or not. The smell of coffee wafts in from the kitchens. Otherwise, much of the guildhall is unchanged.
Oct 28, 2016 5:56 pm
Erran spends 10 minutes after he wakes doing a series of stretches, before following his nose to procure a cup of coffee to stimulate his senses.

Erran returns back to his cot to don his armor and weaponry, doing his best not to disturb the sleeping guild mates. After securing his sword around his shoulders, he takes his beverage with him to locate Callie, stopping for a moment at the ledger to see if he can catch the name of the women currently sleeping in the barracks.

Proceeding towards Callie's office, he raps his knuckles a few times on the door frame before entering, "Good morning, my lady. I had a question for you. I found a rather interesting tome in the study last night, The Great Retreat, and I was wondering if it be permissible for me to take it with me on our first excursion below? I will be sure to preserve it's condition."
Oct 29, 2016 3:13 am
Ameera is wakened when someone enters the mess to make coffee. She rubs the sleep from her eyes, checks that knife, whip and purse are undisturbed. She grabs a mug of coffee, walks into the study to return her book to the shelves.
Ameera goes out of the cages door to stand in the hazy sunshine. The last daylight we'll see for a while I guess. she closes her eyes, leans up against the building near the door in the sun, and drinks her coffee. She listens for any activity in the cages.
Oct 29, 2016 4:44 am
Pyrrah rolls over and blinks her eyes against the soft morning light. She quickly sits up, grabs her pack, and follows her nose towards the kitchen; the strong aroma of coffee pierces the otherwise bland scents of the guild house. She carefully sets down her bag by the edge of the stove and looks at her options. The overwhelming smell of coffee makes her stomach churn violently, reminding her that she had neglected to eat the entire time that she'd been here. She immediately begins heating water for tea, beginning to remember the half-forgotten aroma of a Sevarran blend from the night before. She brews a cup and digs around for something bland to settle her stomach. Cradling her drink and donning her pack, she heads outside back towards the Rift. Moving carefully, she approaches once more, although not as close as the previous night. She stands staring down into the abyss while taking long draws from her tea, quietly thinking about what was yet to come, what she'd discovered and experienced thus far, and calculating what she should do next.
Last edited October 29, 2016 4:47 am
Oct 29, 2016 6:02 am
MoMo sent a note to Tarrasque
As Erran enters into Callie's office, the halfling is hard at work behind her desk. She is just now rolling up a scroll and setting it on the edge of her desk before setting to writing another one. She looks up when the Elf enters, and smiles, "Good morning, Erran."

She ponders his question a moment, tapping the end of her quill into the inkpot, and then she says, "If you think it will help, then yes; it is permissible." She offers a warm smile once more, "Are you departing soon?"

-----

Ameera finds that none of her equipment has been bothered, and luckily more coffee remains for her to indulge in. Though the air is cold, the sunshine is warm as she exits the building. Icicles that had formed in the night drip from the edges of rooftops. The side of the Guildhall contains a small yard ringed with a knee-high, wooden picket fence. Though now covered in a layer of snow, small signs that stick up out of the ground labeled "tomato" and "peas" give evidence to a failed garden.

A few members of Bracklewhyte's populace can be seen walking down the street, within sight of the guildhall's side door.

-----

Outside of the guildhall's front door, Pyrrah steps out toward the rift in the center of town. As she nears the edge, a gust of wind hits her back, just firmly enough to make one pause at the edge of such an abyss. The wind whistles and moans as it blows across the sharp edges and cracks that the rift had formed in the ground. The lift creaks and whines as the platform sways uncertainly back and forth.

The darkness seen within it betrays no secrets.

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Oct 29, 2016 6:26 am
Erran returns the welcoming smile and replies, "You have my thanks, miss. Knowledge can be just as potent as any blade, often more so," he pauses to take a sip of his coffee, staring into the dark liquid for a moment before reestablishing eye contact.

"Yes, I have yet to speak with my guildmates this morning, but I'm sure they are just as eager to shove off as I. You spoke of sending us off with some extra climbing gear last night, I could find those in the cages, correct?"
Oct 29, 2016 6:33 am
"Yes! Callie says excitedly, "Ameera was so helpful and brought them down for me. She has the key."
Oct 29, 2016 6:53 am
Erran's eyebrows raise slightly, "Why yes, that is very kind of her. I shall go find her, best to get familiar with the equipment now rather than later," he says with a small chuckle.

"You have treated us well, even considering our short time here. I, as I'm sure my companions do as well, appreciate it." Giving a slight bow before departing from the office, Erran makes his way into the cages, looking for a sign of Ameera or the climbing harnesses.
Last edited October 29, 2016 6:55 am
Oct 29, 2016 9:57 am
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Oct 29, 2016 12:33 pm
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Oct 29, 2016 1:04 pm
Hearing life about in the hall again, Ameera shakes the water off her shoulders from the dripping icicles and enters the guildhall cages. "Goood morning Erran of clan Escolant, I suppose today's the day. Where is everyone?" She holds up a key. "Callie has climbing gear for us locked in that cabinet. Before we go anywhere I need to eat something that is NOT the rations they issued in this guild pack, and have another cuppa coffee." Ameera tosses Erran the key and indicates she is going to the mess. "Did you eat?"
Last edited October 29, 2016 1:09 pm
Oct 29, 2016 6:39 pm
"I have yet to see the others this morning, but I'm sure they're around here somewhere," Erran replies, snatching the key out of the air.

"I'll join you, might be the last decent meal we have for awhile." He follows Ameera into the kitchen and begins searching the storage areas for food of a slightly higher quality.
Oct 29, 2016 8:02 pm
Devanis, having spent a restless night, has been up since before dawn. He sits on a porch staring at the Rift. He sees Pyrrah approach and peer into the depths. He watches her a while before stirring from his place and approaching. He nods to her wordlessly and stares into the darkness as well. At length he speaks, "Having second thoughts?"
Oct 29, 2016 10:16 pm
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Rolls

Secret Roll

Oct 29, 2016 10:20 pm
"No. I do what I'm paid to, it's as simple as that. This is by far a better job than others I've done. It's just that.. " She stops, unsure if what to say. "This is simply different than anything I've done before. I generally work well obtaining information from people, not cave walls. "
Oct 30, 2016 12:42 am
Baric rouses late from his sleep and readies himself in the wash bin, grabbing those items he brought to the inn. He eats at the bar and asks Garret about what happens in the town on a normal day. After breakfast and their conversation, Baric heads through the town, noting the odd buildings and a couple of the newly-learned habits of the townspeople.

Good morning, compatriots, he bellows cheerily, ready for our decent?

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Oct 30, 2016 2:45 am
Devanis nods, completely understanding Pyrrah's sentiment. "Everything's different down there. Even people. You, me, the others... we won't be the same. The only question is, different how?"
Oct 30, 2016 2:47 am
"Well, I suppose that that's what we'll find out soon enough. I can only hope that we're ready. "
Oct 30, 2016 2:56 am
"We should go see if the others are ready." Devanis says, leading the way back to the guild hall.
Oct 30, 2016 3:21 am
Pyrrah will follow behind him, downing the remainder of her tea as she goes.
Oct 30, 2016 8:58 pm
"Erran, gods know why, but I trust you more than any of the others." Ameera begins to cobble together the foods available to make a passable breakfast. She turns and says with a grin "Honestly, if I ran into you in the city, I think I'd make you for an easy target." Handing some food to Erran, Ameera sits on the edge of the table, conscious of the fact that Erran can't sit with the sword strapped to his back. "I don't want to surprise you when we're underground, in a sticky situation, so listen" Ameera projects her thoughts into Erran's mind I can talk to you like this from a short distance. You cant talk back, but I should be able to see you nod yes or no. When we need to be quiet....wait She switches back to speaking "When we need to be quiet you may need to stay back a bit so you are not clanking around. I can let you know what I see ahead. Are you OK with that?" Ameera's smile twists a little "And I promise to try not to corrupt your mind with any thoughts that are too embarrassing."
Oct 30, 2016 9:30 pm
"You and I may be more alike than first glances may reveal," he says taking the plate with a thankful nod.

"That's quite the trick you've got there, my dear. It may prove useful down there in the dark, but to answer your question, yes, that sounds like the best of plans. I've never been one for covet operating, more of the front lines type of fighter."
Oct 31, 2016 6:06 pm
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OOC:
Feel free to meet up in the same locations whenever you all would like! I don't want to force Devanis and Pyrrah into the same room with Ameera and Erran in case they were still going to share some words, but any of you can group together. Leaving this to you guys to decide when to go, and when the majority seems to head in that direction, I'll push the narrative forward.
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Nov 1, 2016 2:48 am
"Alright, let's get our climbing gear and get down that hole". Ameera hops off the table, wipes her hands on the front of the coarse shirt covering her armour, and heads to the cages via the study. "Did Callie give any specific instructions on where to go once we are down there, or are we just following Devanis on his quest for vengeance?"
Last edited November 1, 2016 2:48 am
Nov 1, 2016 9:04 am
Devanis slows down to let Pyrrah walk alongside him. She wouldn't know it but it's uncharacteristic of him to be this contemplative. "I grew up here, you know. Well, not quite. I grew up in the temple just outside town. I thought I was going to be a priest." Devanis' hand unconsciously goes to the holy symbol hanging by a cord around his neck. "But I was too restless, too wild. Father Morgan says it isn't necessarily a bad thing. It's simply my nature. He says anyone can serve in other ways." he pauses again before continuing, "The people from my temple who were taken, they were my family. I don't know if what took them was evil or if it was just a monster acting according to its nature. Either way, I'm not going down there for revenge. I just want to find the people we lost, if they're still alive. Or failing that, I just want to find answers. I don't expect you or the others to understand." Devanis shrugs. "Maybe you're just here for the pay. That's fine. But down there we'll need to watch each other's backs. We've got to trust each other. Can I trust you, Pyrrah?"
Nov 1, 2016 2:16 pm
"I'll have your back. I took this job on more than just money, you know. I've lost people too. Not here though, and I can't get mine back. Maybe this once I can recover something more than just information. " She slows for a moment before once again returning to pace. "I hope that we do find them. For you, for Brynn. Everyone. I never had that chance. " She looks uncharacteristically rattled, her usually shield of her emotions scarred by a rather large crack. She pulls ahead of Devanis and quickens her pace, hoping that he can't see and trying to pull in the reins of these old emotions.
Nov 1, 2016 11:49 pm
"Yes, let us make haste," Erran says while readjusting his shoulder straps and begins leading the way towards the cages.

"She gave no further instruction than she had in the evening, seek knowledge and interesting trinkets. I imagine Devanis has a plan of action in store for us all."

As Erran finds the lockers with the climbing harnesses, he fishes the key from his pocket and unlocks the doors and begins fumbling with the gear.
Nov 2, 2016 1:03 am
As Pyrrah and Devanis enter into the guildhall through the front entrance (with Baric meeting up alongside them), Ameera steps into the Cages, soon followed by Erran. Each of you can see Callie in the front entrance, packing together an amount of supplies into a pair of satchels; rations, rope, chalk and some other items each go into the bags. When she spots those that are coming in through the front doors, she stands up, wiping her brow and smiling as she often does, "Oh, hello. I got a few extra things for you, as a sendoff present of sorts."
Nov 2, 2016 1:18 am
Ameera takes a set of climbing gear and sits cross legged on the floor. She unrolls the gear from its bundle and thinks a moment. She opens her backpack and removes the bundle of torches to make room for the pitons, hammer, gloves and the climbing harness from the kit. She checks to see that the boot tips can be properly fitted to her small feet and then adds them to the backpack. The straps do adjust tight enough now, but once the leather breaks in, the straps will need to be modified "I don't look forward to needing this stuff. Normally when I work, I use the stairs." Ameera cinches her backpack up, stands and slings it over her shoulder, kicking the bundle of torches to the side of the room. "I like to travel as light as possible, at least until we find the gold."
Last edited November 2, 2016 3:42 am
Nov 2, 2016 3:23 am
Thank you, guildmistress Baric bows low and in the same motion sweeps up a bag and shoulders it. The hazards will be that much less lethal with this array. These good explorers may yet make it past the elevator down. He gestures to those around him with a sweep and when met with a number of glares, hastily finishes, and I'm just hoping it will help me get past that rickety ride down.

Hoisting the pack, he waits as the others ready themselves for the journey. Showing a hint of nervousness behind his jokes, he muses over the prospect, mumbling audibly as though to himself, I can see it now, the bard and the lift: Mortal enemies until the end.
Nov 2, 2016 3:34 am
Pyrrah rolls her eyes at Baric and immediately walks back to the kitchen, depositing her emptied tea mug. She heads back through the main entry hall to the cages, taking a glance at the ledger on the way to glean the other's names. She receives her gear from the cages and lifts it up onto her back with her own gear. She waits in the entry hall looking at Callie. "Hopefully we'll be back before too long, and hopefully with information to boot. The real question is whether or not I'll be able to survive the horrible limrics of this babbling bard or not. " She approaches Callie, standing closely next to her and looking down at her with her face shielded by her hair. She whispers, "Let Brynn know that I'll try to find out what I can about her friend. I promised her that much. " She places a quick hand on her shoulder before going to wait by the door with the others.
Nov 2, 2016 3:53 am
Ameera beckons to Erran to follow and walks past the others out the main door. "Let's get the show on the road. Isn't that what the mummers say Baric?" Ameera walks to the elevator platform quickly at first, but her pace slows she nears the wound in the earth.
Nov 2, 2016 9:56 pm
OOC:
Within each satchel is the following gear:

100 ft. Hempen rope separated into two 50 ft segments
10 days rations
1 blanket
1 piece of chalk

There are two bags, so the total gift from Callie is twice this. Each bag weighs 48 lbs. Additionally, one of the bags has a Healer's Kit.

Now is a good time to mention that I won't be too picky about carrying capacity. Just try to keep it reasonable.
Callie nods her head to Baric and says, "Of course. I'm here to help!" She studies Pyrrah as she speaks, snickering at her comment, but as she grows closer Callie becomes concerned. Her brow furrows and her mouth frowns at the mention of Brynn's comrade. "Chella," she murmurs to herself. She gives Pyrrah and firm nod and adds, "Absolutely. I'll tell her."

The group then departs out of the guildhall doors and toward the Rift. The rickety lift sways back and forth with the breeze, creaking noisily. Callie follows you out, both satchels over her shoulders. She carefully takes one satchel off of her shoulders at a time, placing one onto the platform, and then the next. She dusts off her hands, even if there's nothing dirtying them, and lets out a breath. "Well," she says, "Need anything else before you go?"
Nov 3, 2016 2:39 am
They're better than any you'll ever hear again! And I that's assuming that you make it back. If not, well, you should be honored to have my ballads immortalize your deeds in song!

Baric continues arranging his supplies with the added satchel and dead pans to Flare at her comment, shifts to a formal oratory posture and eloquently dismisses her use of the term "mummers", The mummers may say such a thing, but I have no such need for such banalities. Our daring journey requires something much more sombre.

He steps onto the platform and turns and bows to Callie, Good miss, we need all the providence of Uthr in the world where he is not.
Quickly catching the satchel as it nearly falls during his bow, he turns to the others, grinning, Let's get the show on the road!
Nov 3, 2016 2:57 am
Devanis makes sure everyone is safely on the platform and everyone's questions to Callie answered before he starts winching them all down.
OOC:
Who, if anyone, among the group does NOT have darkvision? I guess this is also the time to set marching order. Devanis will take point.
Nov 3, 2016 3:55 am
OOC:
Human. No darkvision, but I can leggit just throw fire in order to see, so...
Nov 3, 2016 4:47 am
Erran joins the rest of the party on the platform, adjusting a few buckles and straps on his gear while going through a mental check list of his inventory.

"Yes, let us shove off," he responds to Baric.
OOC:
When it comes to marching order, Erran can take 2nd in line or take up the back whenever the party is stealthing.
Nov 3, 2016 10:23 am
Ameera steps on to the platform with the group. She is anixious, afraid and a little tired. She thinks about what has led her here. Sometimes I wish I could go back and change what happened this past year, things were so much simpler before, and they keep getting more complicated. When my vision changed last month, it even became hard to sleep. Well it's super useful so...no regrets.
OOC:
Ameera has Devil's Sight:You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Last edited November 3, 2016 10:29 am
Nov 3, 2016 11:07 am
Pyrrah steps up onto the platform, a sick feeling rising to her stomach before she could squash it down. When she'd looked into the Rift yesterday, she could have sworn that she'd felt something. Whether that fear was derived from her own mind or from some physical force she wasn't sure, but regardless she wasn't eager to go down. But she'd signed a contract, and she'd made a promise in good faith to Brynn; once forged, a promise like that is never broken. That was her oath. So, despite her fear and trepidation, and her limited sight in the darkness, she was determined to go.

Although from the outside Pyrrah doesn't appear nervous, she adjusts the position of her bow on her shoulder, making sure that it is in an easily accessible location so that she can retrieve it at a moments notice.
OOC:
I can go towards the middle or back of the order. I've got good ranged attacks, but can also do some damage up close if need be: bonus action to disengage and retreat can come in super useful, and sneak attack is just a beast for damage.
Nov 3, 2016 8:49 pm
The platform groans and the ropes can be heard stretching as each new companion boards. It sways ever so slightly under the weight, only more so as Devanis begins to pull the rope, which causes the platform to shudder downward. Callie stands on the edge of the Rift, watching as you descend into the dark. She waves and calls out, "Be safe! I will see each of you soon, and you can be sure I'll have some tea ready for you!" Her words echo off the cavernous walls long after she spoke them, until they're drowned out by the creaking sound of the lift. Moisture drips out of crack in the walls, dropping onto the wooden platform, onto your shoulders, or down into the dark abyss.

The light from above dwindles more and more until your vision becomes hampered; the details in the faces of your companions fade as shadows replace them and soon they appear as nothing but shadows themselves. Those of you with Darkvision begin to see more clearly, albeit in black-and-white, where the ghostly whites of your less fortunate companions' eyes stare about blindly. The platform jumps as a corner of it catches on a rock wall nearby, lifting one side of the platform a few inches before it scrapes off noisily and returns to position. After this, the wooden lift only groans more noisily, as though in pain, and the whining of the winch around you.

Soon the descent stops altogether. The rope is at its end, and the thick knot at the bottom will not allow it to go any further. The platform still gently moves back and forth, instantly informing you that it hasn't settled to the ground. Those of you that can see in the dark can tell that the ground awaits just three feet below. It is uneven at best, mostly broken stones and boulders that must have fallen when the Rift was formed. A tunnel branches off the side of it, sloping slightly downward into darkness. Notably, a corpse lies half-buried in the rubble. It is pale-skinned, covered in dirt, grime and year-old bloodstains. It is only somewhat decomposed, and even at a distance can be plainly identified as a human male with a light shadow of dark hair on his scalp, about 30-years-old.
OOC:
If there were 2 or more of you that couldn't see, I'd whisper to the darkvision folk what it is they can see that the others couldn't, but since it's only Pyrrah that can't see, I'll just write everything out and Auroran_Sky can roleplay accordingly. Also, she can just light things up with fire and not have to wait for me to message and say what she sees.
Nov 3, 2016 9:12 pm
"End of the line." Devanis says before hopping down to the ground and kneeling to study the corpse.
OOC:
Was this guy here the last time I was down here? Do I know who this is?

Rolls

Investigation - (1d20)

(3) = 3

Nov 3, 2016 9:24 pm
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Nov 3, 2016 9:32 pm
"I don't recall this body being here before." Devanis says, searching the corpse for possessions or any clues as to this person's identity and how long he or she has been here.
Nov 3, 2016 10:06 pm
Pyrrah slowly sets down her pack, fumbling in the dark. Once her gear is out of the way, she crouches down and casts a small fire bolt at the ground, lighting the floor beneath her for a few brief moments. She does this several times, using the consecutive flashes to find pieces of wooden debris, which she then proceeds to light, creating a small glow to light up the immediate area. With this light, she digs through her own pack until she finds a torch, which she lights in the small flame.
OOC:
I know that it isn't quite the intention of the spell, but do you think in the future I could cast fire bolt and simply keep it out? Like juggle it back and forth in my hands or something, recasting every few minutes? Being the odd one out on dark vision, Ill probably die rather quickly once the torches run out...
Nov 3, 2016 10:21 pm
Ameera look up at the small slit of sky above. tDevanis, how far down are we? Hopping off the platform, she scans full circle around her before turning her attention to the corpse. Did he fall or was he attacked?

Rolls

Perception checking the layout, of any passages and how far they go - (1d20)

(3) = 3

Nov 3, 2016 10:25 pm
Auroran_Sky says:
Ill probably die rather quickly...
OOC:
we all will with rolls like this
Nov 3, 2016 11:59 pm
Devanis has to pry away some loose rocks to check the corpse beneath the midsection, revealing a coin purse, sheathed blade, and a small, hemp sack.

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OOC:
I wouldn't want it to replace the Light cantrip, but since it's a "mote of fire," I'm okay with it shedding a bit of light, and you can keep it cast, hovering in your palm. If distances matter, we'll say it sheds 20 feet bright, 20 feet dim, like Light, but it will go away if you need your hand for something else.

Also yeah :( These rolls...
Nov 4, 2016 1:44 am
Baric Looks up at the pin-prick of light above them and estimates the distance the party has traveled, telling those around him his guess. [first roll] He then glances around the area, observing the nature and origin of the tunnel beside them, observing with dwarven cunning, what he can of the slope, dimensions, traffic, and vulnerabilities of the first sixty feet or so. [second roll] Leaving the others to observe the body, he repositions his gear and, having had ample time to recognize that this is in fact the under dark, he begins to crudely cover his nervousness and anxiety with a set of unfunny observations delivered with a joke's cadence.
OOC:
Yup, These rolls. Man.

I'll take near the rear. I'm all buff and little bite. I could hold my own up front if I absolutely need to, but I will be better for everyone in the back. And I have dark vision.
Last edited November 4, 2016 1:46 am

Rolls

Distance perception: Jack of All trades - (1d20+2)

(4) + 2 = 6

Stone History: Stone Cunning, Expertise (Subtract 2 if bonuses don't stack) - (1d20+5)

(6) + 5 = 11

Nov 4, 2016 2:54 am
Erran steps off the platform and positions himself tactically in between the party investigating the cadaver and the tunnel branching off into the darkness, glancing down at the body as he does so.

...Poor bastard.

Erran stares down into the tunnel and studies it's emptiness, looking up and around to try and get a feel for the structural integrity of the tunnel. He places a hand on the handle of his greatsword, drawing it a few inches, readying himself in case their arrival has alerted any sort of welcoming brigade.

Rolls

Perception Check on Tunnel Structure - (1d20+4)

(5) + 4 = 9

Nov 4, 2016 3:16 am
Pyrrah, at last, gets her torch lit and is visibly relieved to be able to see, even if for a short distance. She can make out the face of the corpse now, but the others appear to already be investigating it. Instead, she closes her eyes and listens closely, knowing very well that when it came to the darkness her eyes were the most useless of her senses. She prayed to hear nothing, dreaded hearing the noises she'd thought she'd heard the day before.
OOC:
Perception on any sounds of the tunnel, primarily those of motion, but any sounds out of the ordinary.

Rolls

Perception Check - (1d20+4)

(11) + 4 = 15

Nov 4, 2016 8:06 am
Baric's best guess turns out to be, "300 feet or so." As the party investigates the surroundings, organizes or prepares their equipment, every sound and shuffle seems to echo at great length upwards, side-to-side, and all about.

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Nov 4, 2016 5:16 pm
Ameera whispers, "Lets peek at what's around the bend" and walks down the passage to where it begins to turn to the right, shoulder to the right wall and leaning forward to look further around the turn.

Rolls

Perception - (1d20)

(15) = 15

Nov 4, 2016 5:23 pm
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Nov 4, 2016 6:45 pm
Devanis looks up at Ameera's question and frowns slightly at Beric's estimate. "I'd say it's a little more than that, about 400 or 500 feet, maybe" his search of the corpse turns up a small purse which he pockets, and a longsword and dagger, which he straps on his own person. He tosses aside several waterlogged torches and some other rotten items. He sniffs at an empty bottle, trying to determine what it once contained. Afterwards, he stows the bottle as well.

As Ameera peeks around the bend Devanis takes a minute to re-attune himself with the underdark. His vision down here is better than other humans, borne of practice rather than blood. But he knows that to survive down here one must rely on all of one's senses, not just sight and hearing. He puts his palm to the ground, tuning out his companions for now.
OOC:
Quote:
Primeval Awareness
By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.
If there are multiple groups of your favored enemies within range, you learn this information for each group.
Last edited November 4, 2016 6:48 pm
Nov 4, 2016 6:48 pm
Erran follows about 15ft behind Ameera, leaning close to the tunnel's wall as well. He steps carefully, doing his best to not disperse too much of the debris on the ground, Erran calls forward in a hushed tone,

"See anything?"
Nov 4, 2016 6:51 pm
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Nov 4, 2016 7:23 pm
Devanis moves up front beside Ameera, replying to Erran in a low voice as he does so, "They're out there, whether we see them or not. Stay alert. Is everybody ready? Let's move." After peering around the bend he scouts ahead.

Rolls

Perception - (1d20+5)

(7) + 5 = 12

Stealth - (1d20+5)

(9) + 5 = 14

Nov 4, 2016 9:01 pm
Pyrrah stands, using her free arm to throw her packs back over her shoulder. "Just a few animals, I think. Too small, too quiet." She whispers. However, since she isn't yet used to the sounding of the cave walls, it comes out slightly louder than intended, just loud enough for the group to hear if they wanted to. She follows the rest, keeping her torch low so that she could make out the bumps and loose stones beneath her feet and correct her footing before she made a ruckus. Unlike the others, she can't see outside of the flame's range. She takes her time, placing her steps carefully as she follows behind the rest of the party and hoping that at some point soon her eyes would adjust and her natural stealth take back over.
Nov 4, 2016 11:14 pm
Whispering to Erran Im still getting used to what I can see, this is my first time away from the perpetual light of the city, but these seems to be a faint glow further up, wait.... as she realizes Devanis is stepping ahead, Ameera calls into Devanis' mind. do you see that blue glow ahead?
Last edited November 4, 2016 11:14 pm
Nov 5, 2016 12:12 am
Certainly enough, as the group rounds the first bend, another bend appears to move to the left about twenty more feet inward. However, there is a blue glow that is emanating just around that corner.
Nov 5, 2016 2:09 am
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Rolls

Secret Roll

Nov 5, 2016 2:11 am
As the party rounds the corner, Erran maintains his distance from the two scouts, keep pace just ahead of Baric and Pyrrah.

Keep calm, that's how you stay alive,

The words ring in his mind as his eyes widen at the sight of the glow. Erran's hand reaches up towards the hilt of his blade, trying to move as stealthily as he can.

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Rolls

Stealth - (1d20+1)

(19) + 1 = 20

Stealth w/disadvantage - (1d20+1)

(19) + 1 = 20

Nov 5, 2016 2:28 am
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Nov 5, 2016 3:03 am
Ameera keeps pace with Devanis, one step behind and on his offhand side. She walks crouched with the practiced stance of someone ready to jump. She fishes a small twig from her purse, clutching it tightly in her right hand.
Last edited November 5, 2016 3:11 am

Rolls

Secret Roll

Secret Roll

Nov 5, 2016 3:30 am
Halt. It may just be a plant. But not one I've ever seen before. Baric lifts a fist then realizes his companions are in front of him and not soldiers behind. He taps one or two of those in front of him to slow them. At the same time, he silently draws a dagger, preparing it for defense.

Rolls

Stealth + JoAT - (1d20+3)

(20) + 3 = 23

Nov 5, 2016 3:39 am
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Notably, Baric seems entirely at home here in the rocky underworld, and unlike those of you that may kick loose pebbles or shuffle your feet over uneasy terrain, his body moves with complete silence when he wishes it to.
Nov 5, 2016 4:05 am
In the torch light, Pyrrah sees Baric draw his weapon, and she can see now the strange glow up ahead. Instinctively, she draws one of her daggers with her free hand, holding it tightly in preparation to be thrown. She watches her steps, trying her best to be quiet despite the low light and shifty floor. She angles the torch behind her, using her body to shield some of the light from whatever lay ahead.
Last edited November 5, 2016 4:07 am

Rolls

Stealth check - (1d20+5)

(16) + 5 = 21

Nov 5, 2016 11:59 am
Devanis narrows his eyes at the blue glow up ahead as he creeps cautiously forward to the next bend.
Last edited November 5, 2016 12:25 pm

Rolls

Do I know what it is? Knowledge (Nature) - (1d20+2)

(9) + 2 = 11

Perception - (1d20+5)

(17) + 5 = 22

Stealth - (1d20+5)

(5) + 5 = 10

Nov 5, 2016 2:01 pm
Ameera hugs the wall opposite of Devanis looking ahead and moving quietly to go past the blue glow and watching ahead while the others investigate. She sends a thought to ErranI don't think the glow is dangerous and to Devanis Ill watch ahead.

Rolls

Stealth - (1d20+4)

(3) + 4 = 7

Nov 5, 2016 4:17 pm
Through careful coordination, the group silently navigates the tunnel up to the next bend. Some members of the group may have been less quiet had they been by themselves, but others in the group can point out better paths down the sloping passage that are more manageable to sneak across.
OOC:
Going with the "Group Rolls" here, where if the majority of the party succeeds, everyone succeeds.
As the team rounds the next bend, your eyes work to adjust to the new lightsource. The passage ahead widens somewhat (to allow for two people to walk comfortably side-by-side). For those of you able to see far enough, it travels 55 feet and then curves right. About halfway through is a column of twisting stone, connecting from the floor to the ceiling. It disrupts the path, but there is still enough room on either side to move around it. More noticeably there is a pit not five feet from the front of your line. it stretches about seven feet from side to side leaving a narrow walkway around it, and it descends downward at a steep, almost completely (but not quite) vertical angle. Perhaps it would have been dangerous in the darkness, but it glows with a bright blue light that causes the mouth of the pit to exude a gentle glow which helps to illuminate a sizable portion of the tunnel you stand in.

With a bit more study, each of you can plainly see the chasm has blooms of bioluminescent fungi growing from a moldy substance that lines the pit. The blooms are distanced every few feet. For those that look, the pit can be viewed for a considerable depth, before the glow of the light becomes too blinding to see the bottom of it.
Nov 5, 2016 4:52 pm
Pyrrah sneaks to the edge of the pit, curious as to what lies below. She looks away, temporarily blinded by the light after navigating in the relative darkness of the tunnels. "Hang on. I've got an idea. " She carefully picks up a medium sized stone and holds it over the chasm's edge. She let's it go, counting the seconds as she waits for the sound of its impact on the bottom of the pit.
Last edited November 5, 2016 4:52 pm
Nov 6, 2016 3:29 pm
Devanis crouches by the pit next to Pyrrah, listening for the sound of the falling stone. He tries to gauge if the group will have any difficulty traversing the narrow ledge to get past the pit.
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Nov 6, 2016 8:34 pm
The stone that Pyrrah drops passes beyond that point that the light becomes too distracting only for two or more seconds before you hear the cracking sounds of it striking stone beneath. By your best estimations, the pit descends about 100-125 feet before reaching another surface below.

The stones that circumvent the pit do not appear to be broken or loose, and should not pose significant risk to someone taking their time to maneuver around it.

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Nov 6, 2016 8:48 pm
"I've never seen these mushrooms before. They must've grown in the last two years, which is pretty fast. I know of glowing fungi in caves and the like, but I'm unfamiliar with this specific kind. Best not to touch or eat them. We're lucky these aren't the type that eat people!"

"Let's move on." Devanis starts to traverse the ledge before cautiously approaching the column.
Last edited November 6, 2016 8:50 pm
Nov 6, 2016 11:06 pm
Could the fungus,harvested carefully, serve as sufficient lighting instead of a torch? Ameera peers over the edge of the pit.

Rolls

Secret Roll

Secret Roll

Nov 6, 2016 11:13 pm
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Nov 7, 2016 12:13 am
"If so, it might serve my eyes better." Pyrrah slowly crosses the chasm and continues to watch Ameera from the other side.
Nov 7, 2016 3:14 am
I think we can tie some to your bow Flare, or just to a torch. Hold up a minute Devanis. she says softly. Ameera pulls her dagger from the belt at her back, checks that her gloves are pulled up and lays down on the edge of the pit. She holds her breath and reaches down with her dagger to pry off a fungus, preserving as much of the hypha as possible.
OOC:
that should say "of hand to handle the dagger"
Last edited November 7, 2016 3:16 am

Rolls

Slight if hand to handle the darker and fungus - (1d20+4)

(16) + 4 = 20

Nov 7, 2016 3:53 am
Up ahead, Devanis instinctively covers his mouth and nose with his sleeve. To him, the potential danger of contact poison or choking spores far outweigh the benefit of using these things as a light source, but it's too late: Ameera is already cutting into them. He relaxes somewhat when he recalls nothing untoward happened when a stone was dropped down the chute. Still, he keeps his mouth and nose covered and his breath held.
Nov 7, 2016 4:05 am
Well, I don't know about any of you, but I sure wouldn't like to take that fall. I'll be waiting for you on the other side while you risk your neck for some mushrooms.

Baric walks carefully across the rim of the pit, taking his time, and watching for hazards along the way. He leans up against the wall and pulls out his pipe while watching.

Rolls

Secret Roll

Nov 7, 2016 5:50 am
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Ameera slides her dagger across the mushroom. The initial incision spits out a small bit of luminescent fluid onto her glove, but it does not seem harmful. She catches the rest of the bloom in her gloved palm and gets back to her feet without incident. The mushroom itself is blue, 4 inches wide on its cap and the thick stem is about an inch in diameter. From its base leaks a steady amount of this glowing fluid, which seems to glow brighter than it does within the mushroom itself.
OOC:
If the fluid is smeared on an item, it can be used as a light source, allowing for 5 foot bright, 25 foot dim light. It is, however, less obvious to others as you're coming around a corner.
Nov 7, 2016 6:08 am
Up ahead, Devanis gives Ameera a "thumbs up" signal of approval, and then reaumes his investigation of the twisted stone column.
Nov 7, 2016 7:45 am
The column itself appears natural and sturdy; twisting rock that connects floor to ceiling. It is narrow enough that people can pass it comfortably on either side. Just beyond is the next bend. With some of the party closer to the other side, it becomes plain to see that around this upcoming bend is another soft, blue glow.
Nov 7, 2016 8:07 am
Devanis moves on and peers beyond the bend.
Nov 7, 2016 11:20 am
Ameera offers the mushroom, base up, to Pyrrah with a shrug. It might work, give it a shot. Ameera leans closely to Pyrrha and whispers. I know what it's like to be down here and blind, we just have to stick together and we will all come out alive. Hopefully all the richer. she raises her voice a little Hey, let's also put some on Errans sheath, or the backs of his boots, that way you can also orient on his back as we go. Are you ok with that Erran?
Last edited November 7, 2016 11:30 am
Nov 7, 2016 4:45 pm
"Yes, that's a rather clever idea," Erran replies, orientating himself so his back faces Ameera.
Nov 7, 2016 4:54 pm
"Might as well paint a target on your back." Devanis mutters, but keeps it to himself.
Nov 7, 2016 5:12 pm
"Thanks" Pyrrah mumbles, carefully taking the mushroom from Ameera. She looks for something to rub the mushroom on: something moderately small and easily concealed. She settles on one of her daggers and quickly coats the blade. She stows the remaining fragments of the mushroom in her bag for now. "No need, Erran. I can navigate well enough. A dagger is easily concealed. Your back is not, and might make you vulnerable. I'll be fine. I can make fire if need be, remember? People don't call me Flare for nothing. I appreciate the offer, however." That taken care of, Pyrrah will move on and follow Devanis forward.
Last edited November 7, 2016 5:12 pm
Nov 7, 2016 7:02 pm
"Of course. The strength of the pack is the wolf, and the strength of the wolf is the pack," Erran replies comradely.

"Come, before Devanis deems us to be dead weight," he says with a chuckle, and then proceeds to carefully navigate the chasm, moving up towards the next bend.
Nov 7, 2016 8:07 pm
As the group rounds the next bend, each of you are confronted with a strange sight. About fifteen feet ahead of you is a two way split, with the path to the left leading down a dark, sloping tunnel. The path dead ahead, however, connects to a broken, stone wall. It appears as though the tunnel (or whatever formed it) smashed this opening through the wall. Beyond the opening is a chamber of cobbled stone floors and cut stone walls, angled as though the interior is a room that was tilted just slightly to the left. The rocky terrain of the tunnel ends abruptly at the edges of stone flooring, though the wall that used to be there is evident by the broken edges of stony bricks ringing the entrance into this new room.

Suspiciously, the broken edges of wall are covered in the same blue, glowing fungi, extending from a slimy mold that coats the stone. There is enough room to easily pass through the entryway into the room without brushing against the mushrooms, but notably the growths are almost twice as large as those in the pit you have just passed. The sound of dripping water can be heard from within the room.

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Nov 7, 2016 9:18 pm
"Did you see that?!" Devanis whispers "There's something moving about in there."

Rolls

Secret Roll

Secret Roll

Perception - (1d20+5)

(9) + 5 = 14

Nov 7, 2016 9:45 pm
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Nov 7, 2016 9:55 pm
"I believe that's the underground crypt from the Old Bracklewhyte Temple. It might house valuable artifacts. But also... I can see a light hovering around in there. Do you see it? I don't know what it is. A restless spirit, unclaimed by the Exhumed, maybe? Your guess is as good as mine."
Nov 7, 2016 10:11 pm
Though it is difficult to notice it with the glow of the fungi, you either spot the glow of another light within the room as you turn the corner, or notice it when Devanis points it out.
Nov 7, 2016 11:01 pm
Pyrrah quickly hands off the torch to whoever will take it. Once it's out of her way, she extends her hands towards the broken wall and murmurs a spell in Dwarven, causing the murky green crystal at her throat to pulse with a deep emerald light. "Tanthanus eron tel!"A ball of fire bursts into her hands and she sends it flying into the room, illuminating objects on its way.
OOC:
Firebolt cantrip for light in the space from a safe distance. Does this reveal anything, or do you want perception checks?
OOC:
I like to vocalize my spells when I use them. I had to merge 2 different dwarven translators, so for those who speak it my spell roughly translates into "Arrow of Fire"
Last edited November 7, 2016 11:14 pm
Nov 7, 2016 11:25 pm
The blast of flame as it strikes the opposing wall within the room (which you estimate to be about 30 feet deep, now that you've got a better way to judge it by) illuminates the area. Very quickly you see a hue of white light beyond the blue glow of the fungi, off to the left after the broken wall. Though the source of the light is out of sight, its glow casts shadows that make it seem like it is dancing back and forth; up and down. It makes no sound.

The small portion of the room that you are able to see appears to be empty, though you can see that the stone floor is broken in places, with a solid amount of rocky debris.
Nov 7, 2016 11:26 pm
Auroran_Sky says:
OOC:
I like to vocalize my spells when I use them. I had to merge 2 different dwarven translators, so for those who speak it my spell roughly translates into "Arrow of Fire"
OOC:
I'm all for it!
Nov 8, 2016 2:14 am
I want to get a better angle on this and see what's in there. Ameera move up 15 feet, but off to the left to position herself to see down the left tunnel and perhaps see into the the stone chamber to catch a glimpse of source of the white light. Again she clutches the small branch from her purse.

Rolls

Secret Roll

Secret Roll

Nov 8, 2016 6:15 am
Ameera sneaks up to the intersection...

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Nov 8, 2016 7:23 am
Devanis readies his crossbow but wonders whether any of his weapons will do any good against the floating apparition he just saw.
Last edited November 8, 2016 7:52 am
Nov 8, 2016 12:23 pm
Ameera sends a message directly into Devanis' mind. There's a statue in the room, I can't see anything dangerous from here. But don't go running down this tunnel. Ameera carefully moves closer, careful of the debris on the floor.
Nov 8, 2016 5:21 pm
Devanis is startled by Ameera's voice in his head. But no time to worry about that now. He nods and creeps forward towards the broken wall, preparing to step through.
Last edited November 8, 2016 5:21 pm
Nov 8, 2016 9:24 pm
OOC:
Going to wait for Erran and Baric, just to make sure they don't want to do anything first.
Nov 8, 2016 10:51 pm
Erran follows the ranger's lead into the stone structure, ready to summon his sword to his hands.
Nov 8, 2016 11:04 pm
Ameera follows Devanis closely, immediately scanning to the left where her initial looks didn't reach. Once inside, given the chance, she will hug the wall and move towards the statue.

Rolls

Secret Roll

Nov 9, 2016 4:37 am
Pyrrah will follow up to the edge of the broken wall and then pause, waiting outside.
Nov 9, 2016 5:31 am
Readying for danger, Baric Draws his rapier and one of his daggers, setting up a dueling stance with his dagger pomel poised as a drumstick over the instrument at his side, ready to either play or throw the dagger. He follows just behind the back of the party and softly clears his throat.
Last edited November 9, 2016 5:33 am

Rolls

Perception, jack of all trades - (1d20+2)

(10) + 2 = 12

Secret Roll

Nov 9, 2016 6:07 pm
Some members of the party pass into the chamber, feeling the awkward imbalance as the floor slopes somewhat to the side. Traversing to the right is a slight incline, and to the left it is uneasy footing as you descend a mostly-smooth, slightly-angled surface. Some of you remain outside, or in the doorway, which saves you this trouble. Directly ahead of you in the hallway, about 15 feet in, is a sharp depression in the ground, roughly 5 feet deep. It spans the remaining 15 feet to the far wall as you enter. It is littered with crumbling stones, large stones, and dirt. There is a smell of stagnant, dirty water coming from it, though you do not immediately see any.

To the right the hallway ends about 35 feet in, with 4 statues spaced down the center of the hall.

To the left is another side, as the hallway extends roughly the same distance and then sharply turns to the right. The path to the left is lacking in statues, but at the wall there are two corpses that rest upon the ground. Near them is a small, shimmering white light that seems to bob and dip side-to-side, illuminating the hallway as it does. It stays in roughly the same area.

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https://dl.dropbox.com/s/mtigh8rlvlq0lqr/CryptMap.png?
OOC:
Each square is 5 feet.
The Statues (Numbered 1-4 from left to right)

Statue One: The statue nearest the tunnel is a tall piece depicting a noble-looking man. He is clutching a small pouch in his hands and looking ahead stalwartly. It is broken in places, including on the shoulder, a portion of his head, and one of his hands is absent.

Statue Two: This statue is almost entirely in pieces that lie scattered about the floor.

Statue Three: Likely only the bottom half of this statue remains. You see what appears to be a skirt or the bottom end of robes. Pieces lie about the floor here as well.

Statue Four: This statue is also of a man, who appears younger if only due to his longer hair. He is beautiful by all accounts, with a starburst depicted behind his head to offer a sense of divinity or righteousness. The statue has a sword and shield in its hands.

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Nov 9, 2016 6:44 pm
Erran proceeds into the chamber with some hesitation, taking in the room for a moment before laying his gaze on the floating orb of light.

He takes a few cautionary steps towards it, analyzing it's features while keeping a hand slightly outstretched in anticipation that he may need to cast a ranged defensive spell.

Rolls

Knowledge Arcana on the floating light source. - (1d20+2)

(10) + 2 = 12

Nov 9, 2016 7:07 pm
Devanis tries to make sense of everything he's seeing.

Rolls

Religion - (1d20+2)

(6) + 2 = 8

Nov 9, 2016 7:49 pm
Pyrrah creeps in as well, giving the floating lighta wide berth. She makes her way down the slope and hugs the edge of the depression as she goes. The corpses were near the light, and she did not want to get any closer to it than they did. She's mostly concerned with the two corpses: what killed them, and why were the only two bodies in the room directly next to the orb? It didn't take much extension of the mind to see the possible connections. She crouches down and holds her torch near to each of the corpses in turn, trying to observe anything about the bodies that she could.

Rolls

Investigate the Corpses - (1d20+4)

(11) + 4 = 15

Nov 9, 2016 9:12 pm
As Erran and Pyrrah make a few steps down the left side of the hallway, the white light pulses brightly. The room is illuminated, casting shadows off of the statues, corpses and each of you. It quickly diminishes as the white light grows dim, until its bright ambience is replaced by a seething darkness. It turns black and dark, its wispy tendrils that once shed light now drip and writhe. It no longer dances through the air, but floats perfectly still.
OOC:
Pyrrah, since this would've happened before you made it to the corpses, reconfirm with me that you would still like to do so, or if you'd like to do something else now.
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Nov 9, 2016 9:18 pm
Devanis thinks out loud, "These bodies are out of place. They should not be where they are. They should be in soil, or else the Exhumedvwill not reach them. This light...might it be a stranded soul? But if so, why one soul when there are two corpses?"
Nov 9, 2016 9:20 pm
Pyrrah freezes as the light changes and grows dark, fear gripping her. She waits, seeing if it will do anything else. If not, she'll creep forward, keeping as far away as possible but still progressing. If she can't make it to the corpses without triggering any response in the orb, she'll freeze before she triggers a large response. If she makes it, then she'll investigate.
Nov 9, 2016 10:48 pm
As planned, Ameera slips to the right, against the wall in line with the statue of the noble and the light source. She whispers to Devanis. How long ago did this happen? Those bodies look like they've been here a while. As the light fades and darkness grows, Ameeras heart sinks and she thinks so soon? we just got down here.
Last edited November 9, 2016 10:54 pm

Rolls

Secret Roll

Perception is the darnkness alive? - (1d20)

(16) = 16

Nov 10, 2016 4:57 am
Erran immediately stops in his tracks as the floating beacon begins to shift into tendril darkness, letting his vision readjust to the lack of light. He calls sarcastically over his shoulder, keeping line of sight on the black mass,

"I wager it would be in poor judgement to touch this... thing?"
Nov 10, 2016 6:23 am
Of clan Escolant, it probably wouldn't be too poor a thought to have something to protect yourself with, Baric calls wryly noticing nothing in the Elf's hands, but I assume you have that covered.

Baric advances into the slope, adjusting his dueling stance accordingly and moves along the wall, looking between the statues and the light.

I think that that's a sort of a friend, and he's merely upset that the place collapsed while he was peacefully resting. I think that helping him rest would merely be a helpful and supportive thing that we can do for the dead.

Rolls

Religion (JoaT) on the Statues - (1d20)

(18) = 18

Nov 10, 2016 6:43 am
"Cha'sid di wer hewa."

A white, spectral hand escapes from Erran's fingertips as he invokes the tongue of the dragons, directing it towards the source of darkness, attempting to see if he can in any way manipulate it at a distance.
OOC:
Casting Mage Hand.
Last edited November 10, 2016 6:48 am
Nov 10, 2016 6:54 am
Responding to Ameera's question, Devanis whispers back, "I can't tell from this far away - I'd have to examine them. But that doesn't seem like a very good idea right now." He backs towards the statues, never taking his eyes off the glowing, now darkening ball.
OOC:
Yeah I also wonder if I recognize the statues. That was the purpose of my Religion roll but I rolled low.
Last edited November 10, 2016 6:55 am
Nov 10, 2016 7:50 am
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Pyrrah is able to get closer to the corpses without causing any further disruption with the dark wisp.

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As Erran casts his spell, the wisp flickers once more, and as the spectral hand approaches, it backs away, closer to the corpses; closer to Pyrrah. It eventually catches it, however, and seems physically capable of touching it and further manipulating it, though the way the wisp pulses does not imply that it appears pleased by this.
Nov 10, 2016 8:12 am
These statues appear to be gods of death and The Wise One to guide them, so this is definitely a crypt. Baric says using his foot to sift through some of the rubble to confirm his suspicions, noting body parts and rubble. He frequently glances up at the apparition and the slowly moving magic hand moving toward it.
Nov 10, 2016 10:05 am
Pyrrah jumps and skitters backwards as the orb moves closer. "Hey, watch it!" Once the orb has stopped, so too has Pyrrah. "The question still remains, even if this is a crypt of some sort, why are these bodies here? They're naked, for starters. So they didnt just fall down the Rift and get lost, unless this town has some bizarre customs that I'm unfamiliar with." She gestures at the body of the woman. "A broken arm too. Either that's from getting pushed over the edge, falling over, or something bad happened to her in her final moments. AND out of this entire room, they're clustered here, around this strange energy. Perhaps we should simply learn from their mistakes and move on without further interference?"
Nov 10, 2016 11:07 am
"Yes, I believe that would be best. I am troubled by this but there seems little that can be done." Devanis intones a short prayer for the dead, and moves past the corpses to look beyond the bend.
Nov 10, 2016 11:31 am
Ameera steps a bit closer to the darkness, hands still raised.
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She points to the statue of the noble.

Rolls

Secret Roll

Nov 10, 2016 5:51 pm
OOC:
Oops! I never replied to Ameera's rolls earlier. I'm very sorry about that. If that happens again (and I'm sure it will), feel free to remind me. I'll get you guys a post shortly!
Nov 10, 2016 7:01 pm
OOC:
no complaints. Sometimes things can move past a post and make it irrelevant
Nov 10, 2016 11:14 pm
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As Devanis approaches Pyrrah in his effort to move toward the hallway, Ameera steps a bit closer to the floating darkness.

The wisp does not back away as Ameera approaches.

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The hallway beyond the wisp and the corpses extends in a straight line for roughly 50 feet, with four doors total; two on either side. One of the doors on the right---the first as you would approach it---appears smashed open, wooden splinters and panels littering the ground in front of it. At the end of the hallway is an iron-reinforced door. The hallway is ten-feet wide.
Nov 11, 2016 12:09 am
Seems to me, or perhaps I am being told, that these two were buried here before that crevasse opened up. The shift kicked them from their graves. Ameera seems to try to clear her head. But something else happened, something horrible attacked their bodies afterwards..... I think you may be right Baric, perhaps helping them rest is the safest thing to do. Then she looks to Devanis and whispers excitedly What did you say, about to two bodies but one soul? The beast! The beast that grabbed these bodies seemed to eat some force from the man, but didn't from the woman! Could it be her? Are their tombs nearby? Maybe we don't want this,... Ameera gestures toward the orb, ...her, left like this at our backs.

Rolls

Investigate, are there open holes in the wall where their graves might have been - (1d20+2)

(8) + 2 = 10

Nov 11, 2016 12:30 am
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Nov 11, 2016 4:11 am
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Rolls

Investigation on the statues, JoaT - (1d20)

(17) = 17

Nov 11, 2016 6:36 am
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Nov 11, 2016 7:31 am
"We must somehow recover this soul's mate, and then the bodies must be returned to the warth."
Nov 11, 2016 4:17 pm
Erran dispels the translucent hand, not wanting to cause any further agitation to the spectral orb.

"Beast? And one that feeds off life force? Well, we're in for quite a negotiation then."
Nov 11, 2016 5:24 pm
"We won't need to negotiate with it. We won't even need to kill it. We need to avoid it. I didn't take this job to go after some soul-sucking demonic monstrosity and sign my own suicide note. I came to gather information and maybe even a few trinkets for the guild. That's it. If that thing's ever coming, I'm running the other way." She sighs, using her free hand to wipe a small trickle of cold sweat off her brow. "Do what you think you need to, but we shouldn't tarry here. There's a lot still left ahead."
OOC:
Pyrrah will help Devanis with the bodies, but she won't go nearer the orb than that.
Nov 12, 2016 12:44 am
I agree with Flare, I don't see how we can retrieve an eaten soul from some hellish beast. But I don't like leaving an unsolved problem behind us as we face the problems ahead of us. Ameera gestures to the walls I don't see their tombs here and I don't know how far the corpses were dragged by the beast. Can we put them in the soil somewhere nearby so that the Exhumed can at least take the woman, if this is even her? She turns to Devanis These were you neighbors, what will help them yet not put us in danger?
Nov 12, 2016 1:01 am
"I agree: Burying them both is the best we can do for now."
OOC:
Is there a decent patch of soil around?
Nov 12, 2016 5:27 am
Baric leans over the rubble, distracted as he mentally reconnects the pieces of the puzzle, noting aloud, Two women...Morro... and..., these aren't gods of death. Some are but who's this last one. She's... beautiful, or was. Certainly not Cenerine, not anyone I know.
OOC:
Feel free to ignore Baric's rambling and bring it up later or not at all.
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Rolls

Secret Roll

Nov 12, 2016 6:26 am
Baric, what are you talking about? these bodies are a man woman.. and if you've a whisker of the skills of the undercity Dwarves, you can help find a suitable place to dig a grave for them.
Nov 12, 2016 7:03 am
Devanis can spot dirt that has fallen though broken holes in the ceiling (which reveal exposed earth), but even with all of it piled together it may not be enough to cover one of the bodies. Additionally, a true resting place would be within the ground, so that the Exhumed might collect a body without being obstructed by the stone floor of the crypt. Typically, bodies will be buried in holes in the floor or walls within crypts.

Within this room, there is no sign of such dirt-tombs.

The dark wisp pulses once more, sinking lower and closer toward the bodies as the party speaks to one another.

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Nov 12, 2016 2:10 pm
Right, Baric rights himself with only a hint of distraction directed towards the odd statue based on the age and arrangement of the the crypt, I should be able to locate an exit...

Rolls

History (+1) of the Stonework of the Crypt, stonecunning (+4), expertise (+2) - (1d20+7)

(13) + 7 = 20

Nov 12, 2016 3:42 pm
Pyrrah thinks hard for a moment, unsure if she should speak. "Look. I don't see anywhere to bury them in this cave, but we don't want to leave them here. Right? In my village, we had our own custom. A body left abandoned can be controlled by dark magic and evil spirits. Upon our deaths, bodies are set upon a pyre and burned with a relic of each of the four elements so that their souls could be released back to the primordial realm before life and death. It may not be their ritual, but would that be enough? "
Nov 13, 2016 1:41 am
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Nov 13, 2016 2:38 am
OOC:
I feel that as an acolyte Devanis should know if a funeral pyre is acceptable and will allow the Exhumed access. Is a Religion roll necessary?
Nov 13, 2016 2:47 am
OOC:
I know I've mentioned to at least someone, but the path to the afterlife is most commonly perceived as going through the Exhumed. Your soul must be collected and dragged down into their world. It is commonly perceived as an eternal punishment to have your body entombed in stone (because then the Exhumed can't get to you) or for your body to be burned (because people then believe your soul will simply drift away with the ashes). This does not mean that this is believed everywhere, but it is the belief that is most common. Bracklewhyte does not burn its bodies, but that doesn't mean that burning the bodies of the dead is, in fact, an eternal punishment.
Nov 13, 2016 3:13 am
OOC:
That someone is probably me, but wasn't sure how a funeral pyre would be viewed. Thanks for the clarification! :-)
"Depending on what you believe, burning may or may not deny one access to the afterlife. I personally have nothing against a funeral pyre but that is not the way in Bracklewhyte where these people are from. Still, anything is better than just leaving them as they now lie, which I now realize is what we did with the first corpse found at the bottom of the shaft. I fear we may find yet more bodies soon."
Nov 13, 2016 7:33 am
As the group discusses their options, the floating light (or lack thereof) pulses once more and fades backward toward the corner of the room. Suddenly, a slam is heard from down the hallway nearest Devanis. Then another; this time anyone looking can see one of the wooden doors (the second one on the left) shudder. Someone, or something, on other side side is striking it. A third strike, and this time the wood of the door begins to break as the cracking of wood echoes across the stones.
Nov 13, 2016 12:55 pm
OOC:
Is there anything near by that we can use to brace the door to reinforce it and keep it from splintering?
OOC:
Why doth the bell toll for thee? Because thine dice crave thy's death, t'would seem...
Last edited November 13, 2016 3:17 pm

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Nov 13, 2016 2:49 pm
Morro's blades! I don't want to see what that is. Maybe we can get behind that stronger door! Ameera dashes past the splintering door, giving it as much berth as possible, to try and open the door at the end of the hallway.
Nov 13, 2016 4:59 pm
Seeing Ameera dash for the far door, Erran moves to position himself between the splintering door and his compatriots.

"lasau!"

With a flash of white light, Erran's sword is teleported from his sheath to his hands as he takes a defensive stance. "We might want to get a move on, lads and lasses!"
Nov 13, 2016 5:20 pm
OOC:
Since my perception is obviously going to fail, I'll use the remainer of the turn to move behind Erran, lean my torch against the wall and reach for my shortbow. Not draw it or anything since I doubt I have time, just grab it.
Nov 13, 2016 5:47 pm
Devanis takes up position across the hall from Erran and points his hand crossbow at the splintering door. For good measure, he also draws his shortsword. "Fight or flee? I won't have five more bodies littering this hall."
Last edited November 13, 2016 6:03 pm
Nov 13, 2016 6:10 pm
Glancing around for a moment, Baric scans the crypt and notes the integrity of the walls and floors.

Thud

Baric Moves out of the rubble from the statues and swaps his rapier for his other throwing dagger, one poised above his drum and the other raised to throw.

Thud

It may have to wait, but I think our only option for burial is going to be outside the crypt. Best greet our guest first, though. He's got a terribly rude way of knocking.

Thud

I'm up for a bandy if you are! Baric maneuvers slightly to have the statue nearest the door between himself and the door.
OOC:
Edit: Spelling
Last edited November 13, 2016 6:11 pm
Nov 13, 2016 7:01 pm
Unfortunately, though Pyrrah can find a large amount of rubble, she finds nothing that would be able to block the door quick enough.

There's another slam as Ameera rushes past the door, a few splinters breaking off as the door cracks loudly once more. Erran moves in front of it, ready with his blade. The others slowly gather around, ready to get beyond the door or face down their foe.

As this is happening, the wisp slowly goes still, then begins to gently descend down into the female corpse that lies on the ground. It slowly vanishes into its back, and the body shudders visibly. The corpse gets its arms beneath it, pushing itself off of the ground. It stumbles, however, when its broken arm bends grotesquely and causes it to fall again. But it pushes itself back onto its knees before rising. The woman's face is withered, decayed and twisted. Her mouth is gritted, baring teeth due to lips taut around her blackened gums. Her expression is malice.

Ameera tries the door, and the handle does turn, but the door does not budge. Likely it is stuck. From the first room on the right (as you originally saw it), you hear the sounds of shuffling, scraping, and breathing. Two more corpses within rise from the ground, awakened by the sudden disturbance.
OOC:
You guys easily won the initiative, so you may act in whatever order that you post. Once all of you have gone, all of the enemies will go. The stuck door will take an Action and a successful Athletics check to open.

Also, Baric, I probably wasn't clear enough on the description of the room, because being behind a statue would've left you really far away, so I put you closer with the group. If that's not what you want, let me know and we can move you.

And Pyrrah, you're freely allowed to draw one weapon at the start of combat, so you can have your bow!

I did make a map, just to give everyone something to reference, if you want it.
Nov 13, 2016 7:52 pm
OOC:
I would very much appreciate the map, if it's not too much trouble.
OOC:
Oops, didn't realize that was a link, thanks!
Last edited November 13, 2016 7:57 pm
Nov 13, 2016 7:54 pm
OOC:
Should be able to click on "I did make a map" for the link, but if it isn't showing up, here's the direct link:

https://docs.google.com/spreadsheets/d/18FjKpcby_nPISP97OHXqwROusT_DDO9w2ldxgrunEEQ/edit?usp=sharing
Nov 13, 2016 8:51 pm
"Bloody hell..." Erran mutters as he hears the cracking and grinding of bones from the woman down the hall.

"Stay dead, cretin! Ixen bluthel!" keeping the ever weakening door in his peripheral, Erran extends his hand towards her and launches a sphere of flames in her direction.

Rolls

Attack Roll (Firebolt) - (1d20+4)

(14) + 4 = 18

Damage - (1d10)

(5) = 5

Nov 13, 2016 9:23 pm
Ameera bends her slight frame to the task of opening the reinforced door. I may need some help here!

Rolls

Athletics- turn the handle and force the door open! - (1d20-1)

(14) - 1 = 13

Nov 13, 2016 9:43 pm
"Don't look at me. I'm fast and quiet, not strong." She knocks an arrow and line up her shot in the torch light, aiming for the woman's corpse. "I'll try to keep you covered. Keep trying!"
Last edited November 13, 2016 9:45 pm

Rolls

Shortbow - (1d20+5)

(19) + 5 = 24

Damage - (1d6+3)

(4) + 3 = 7

Nov 13, 2016 9:51 pm
The blast of flame scorches the body across the chest, wisps of fire stretching over its shoulders and arms. The force of it causes her to stumble awkwardly. Immediately Pyrrah's arrow comes whistling in, striking her directly over the heart, and yet she continues to advance...

Ameera forces her shoulder to the door, and though it budges ever so slightly from her effort, it remains shut.
Nov 14, 2016 5:12 am
Rah tata ra tata

Baric—back to the wall of the crypt [ooc: I15] and watching the forming undead—begins moving at pace toward the creature. He uses his dagger hilts to begin a low drumming as wryly, he begins a song of inspiration in dwarvish,

The brave Ameera who stalks the deep,
her magics know no bound'ries,
iron is within her veins,
firm as any foundry's.


He throws one dagger at the creature, continuing the drumming with the other dagger flying and twirling in his fingers and sings again,

The door the door is nothing more,
Than twigs all in a bundle,
My song, my song, will lend you strength
to make those twigs all crumble!


The final beat of the drum ends and its vibration hums through the cave, resonating in Ameera as she seeks to push the door open.

Standing ready, just outside the creature's reach he draws his hand axe, preparing for whatever the next blow will be.
OOC:
Ameera, add a d6 to your next check to open the door (or any in the next 10 minutes). You have received bardic inspiration.

Baric will draw his hand axe at the beginning of his next turn, but will make an opportunity of attack with a dagger if the creature chooses to do so. I've included that roll as well if you need it.
Last edited November 14, 2016 5:15 am

Rolls

Attack: dagger thrown - (1d20+4)

(2) + 4 = 6

OoAttack: dagger held (Finesse) - (1d20+4)

(13) + 4 = 17

Damage Attack - (1d4+2)

(2) + 2 = 4

Damage OoAttack - (1d4+2)

(3) + 2 = 5

Nov 14, 2016 8:33 am
The wight stumbles forward awkwardly, causing Baric's dagger to soar over her shoulder and land with a clank on the far side of her...
OOC:
As far as my understanding, you can draw or stow a weapon once per action, as a part of the action. So I figure Baric can draw his handaxe as part of his action to throw the dagger. The rules don't specify in what order they have to occur, and I'm okay with this.

Devanis' turn, and then the monsters!
Nov 14, 2016 4:04 pm
Reacting quickly, Devanis squeezes off a crossbow shot at the female wight down the hall and lets the weapon drop (the now empty crossbow falls to his side, held there by a cord tied to his pack strap) without looking to see if the quarrel hits. Drawing his handaxe as he moves, he darts towards the side room to hold off the two other wights.

"I'll try to hold them off! Someone help Ameera with that door!"
OOC:
The crossbow attack is against H22, then Devanis moves to J13. The two melee attacks are against K14.
Quote:
Underdark Scout
• On your first turn during combat...If you use the Attack action, you can make one additional attack.

Crossbow Expert
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Last edited November 15, 2016 12:15 am

Rolls

Hand crossbow attack, damage - (1d20+5, 1d6+3)

1d20+5 : (9) + 5 = 14

1d6+3 : (6) + 3 = 9

Shortsword attack, damage - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (1) + 3 = 4

Handaxe attack, damage - (1d20+2, 1d6)

1d20+2 : (10) + 2 = 12

1d6 : (5) = 5

Nov 14, 2016 10:46 pm
The woman charges at Baric, nearly toppling forward as Devanis' crossbow bolt slams into her kneecap, but scrambling on one of her hands and legs until she regains her feet. The way she moves is maddened and crazed, engaging the dwarf in close combat just as he draws his axe.

Two more of the restless dead charge from the side-room. Devanis meets them at the doorway, delivering a quick slash with his shortsword to the first corpse he sees. This one, a tall man with sagging skin and a face that appears to have been half chewed away by rats, reaches up and catches Devanis' arm at the wrist. His strength is overpowering, but the ranger is able to chop at his forearm with the axe he drew, freeing his hand. "Ghu.. Ghh.. Ghh.." He grunts, mouth moving as though he were trying to form words. He swings the dead weight of his arm toward Devanis, who is able to move away from the clumsy attack.

As he does, a second form comes out of the shadows of that side room, charging down the slope of the room toward him. Certainly he'd knock Devanis aside at the speed he was going, if his strength was anywhere close to the other's. However, his feet catch on a loose stone, and he stumbles, scraping painfully off of the wall before stopping near Devanis, his charge rendered ineffective.

As this occurs, there is a thunderous cracking sound as the door beside Erran erupts in the center, showering him with splinters. The last four inches of a broad, steel blade is seen lodged in the door from the other side. The door will give way momentarily. There is the sound of grunting from the other side as the blade is pried away.

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Rolls

Attack... - (1d20+3, 1d20+3)

1d20+3 : (3) + 3 = 6

1d20+3 : (3) + 3 = 6

Nov 14, 2016 11:28 pm
Ameera hears the cracking door and knows this is her last chance. Surprised at the strength of her last attempt, so all the more disappointed at failing to open the door, she hears the song with her name. To the beats of the drum she thrusts her shoulder into the door, building up for a big push on the word strength. At that, Ameera thrusts her shoulder into to door and yells, Open, by gods!
OOC:
well, that math didn't work, but it would have been 13 total. Fingers crossed that I loosened it the first time
Last edited November 14, 2016 11:30 pm

Rolls

Strength with inspiration - (1d20+1, 1d6-1)

1d20+1 : (11) + 1 = 12

1d6-1 : (3) - 1 = 2

Nov 15, 2016 12:58 am
The door shifts with a loud groan as Ameera gives a shout, and it begins to slide open. It stops hard against something blocking it on the other side, leaving only a small gap that one would have to work to squeeze through.
OOC:
You can continue to try and open it wider with more Athletics. Otherwise, anyone can attempt Acrobatics checks to squeeze through. You can use an action to do it or attempt it without one, but using an action will be a lower DC, since you're putting more effort and concentration into it.
Nov 15, 2016 1:24 am
Ameera turns to face the hall, back against the door, waiting to see what breaks through the door in front of Erran. She calls out loud enough for Devanis and Baric to hear I've this door open enough to squeeze through!
Nov 15, 2016 1:42 am
OOC:
Not quite in order, but I'll be busy later. Also, since it's group initiative, does it really matter?
"I'll go through. Try to keep them away! " Pyrrah throws her bow over her shoulder, grabs the torch, and runs for the door. Being careful with the flame, she tries to wiggle through. Once through, she'll help whoever tries to climb through.
OOC:
I think I'll try it without the action, if it's high enough. If I can get through without the action, then I'd like to take the help action for whoever goes through next. If not, then I'll use it as an action.
Last edited November 15, 2016 1:45 am

Rolls

Acrobatics - (1d20+3)

(15) + 3 = 18

Nov 15, 2016 2:02 am
OOC:
The order does not matter. The order will always be in whatever order you post. So feel free to go as soon as you'd like each Player Turn.
Pyrrah manages the squeeze through into the next room, offering a hand out to whoever tries next.
Nov 15, 2016 2:51 am
Baric swiftly plunges his dagger into and pulls it out of the wight as it nearly tackles him to the stone floor. Taking advantage of the wights momentum, Baric spins the wight around him and chops at the back of the creature.

Edit: Spelling
Last edited November 15, 2016 2:52 am

Rolls

Axe Attack (strength), Damage - (1d20+3, 1d6+3)

1d20+3 : (16) + 3 = 19

1d6+3 : (6) + 3 = 9

Nov 15, 2016 6:31 am
Baric is able to redirect his attacker's momentum and move her past him. His axe drives into her back with a heavy, meaty sound. Her body singed, pierced with arrow and quarrel and slashed, she somehow manages to continue moving.

Battle Map
Nov 15, 2016 6:40 am
Erran tucks his face behind his arm as the splinters rain down on his torso, regaining his posture he meets the gaze of whatever lies behind the door. "Well, hello there, beauty!"

Erran quickly takes aim on the undead woman engaged with Baric, firing slightly right to avoid catching his compatriot with a bolt of flames. Not waiting to see if his shot lands, Erran braces his sword horizontally across the gap in crumbling wood in front of him, hoping to take the main force of the next strike and buy him and his guildmates more time.

"We might want to think about a tactical retreat here soon, boys!

Rolls

Attack Roll (Firebolt) - (1d20+4, 1d10)

1d20+4 : (16) + 4 = 20

1d10 : (7) = 7

Nov 15, 2016 7:15 am
OOC:
I love it! Give me a Strength (Athletics) check too, Erran, to brace the door.
As the wight turns around to strike at Baric again, Erran catches it in the back, directly across the wound Baric had just inflicted, with a blast of fire. The flames send her collapsing into the ground at Baric's feet, her attack being thrown off from the force of it to cause her arms to bash the stones by Baric's head instead.
Nov 15, 2016 1:00 pm
-

Rolls

Bracing the door! (Athletics Check) - (1d20+4)

(16) + 4 = 20

Nov 16, 2016 12:15 am
Devanis stands his ground as the others have yet to make their escape through the door. He is aware he is about to be completely surrounded. And what of the sword-wielding thing coming through the splintered door? He is filled with the dread he expressed to Father Morgan of dying and becoming an abomination.

Rolls

Shortsword attack, damage - (1d20+5, 1d6+3)

1d20+5 : (13) + 5 = 18

1d6+3 : (4) + 3 = 7

Handaxe attack, damage - (1d20+2, 1d6)

1d20+2 : (19) + 2 = 21

1d6 : (1) = 1

Nov 16, 2016 4:07 am
The most recent wight, a lithe man with a gaunt, stretched look to his face, goes to grab at Devanis, who knocks his arms aside and slashes and cuts the larger of the two. As Devanis pulls his axe back from the gut of the larger man, skin and muscle tear away with relative ease. It doesn't seem to halt his advance as he calmly grabs Devanis on the shoulder, wrenching his arm painfully before the ranger can pull free (7 Bludgeoning Damage).

The body that lies at Baric's feet struggles to move. It appears to still be conscious---as alive would not be appropriate---as it writhes and twitches, trying to grab at the dwarf's legs but unable to work its arms to the task. Eventually it goes still, until a ghostly wisp rises from its back. Muffled, as though sounded from a distance, you can hear the sounds of a woman screaming in terror as the dark wisp reaches toward Baric with one of its tendrils, leaving his skin frosted and pale blue where it touches (1 Cold Damage).

There is a pause as Erran goes to brace the door with his greatsword held across the frame. For a moment you may wonder if the beast ceased its assault, but all too quickly is that illusion shattered. The door comes crashing inward, snapping off of its hinges as a great blade cleaves into a large chunk of it. Sparks fly as the blade connects with Erran's sword, and the elf's knees bend as he struggles under the force of it. The door is bent into the room, held up purely by Erran's own strength, though whatever lies just beyond it is fighting him just as strongly...

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Rolls

... - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (7) + 3 = 10

1d20+3 : (18) + 3 = 21

...! - (1d20+3)

(17) + 3 = 20

2d6, 1d4

2d6 : (52) = 7

1d4 : (1) = 1

Nov 16, 2016 4:22 am
OOC:
Player Turn! Good luck!
Battle Map
Nov 16, 2016 4:45 am
OOC:
Remember, I took the help action last turn to help people through! Running isn't always cowardice!
Nov 16, 2016 11:32 am
Ameera slide along the door to escape, still facing the hall. She freezes in fear when large sword smashes through the door in front of Erran. The whites of her eyes gain a purple glow. Whith no visible movement, she stares at the horror coming through the door and whispers Gudruz dar morakh. The fear does not leave Ameera, but her bodies reflexive desire to flee wins and she squeezes through the door.
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Rolls

Dissonant Whispers (damage) - (4d6)

(2513) = 11

Athletics to squeeze through the door - (1d20-1)

(14) - 1 = 13

Nov 16, 2016 5:34 pm
The force pushing down on Erran seems to lighten momentarily, but resumes with all its strength soon after. Ameera manages to slip through the door with relative ease. Pyrrah continues to hold her hand out to anyone that needs aid.
OOC:
It's an Acrobatics check to slip through the door, so you have a 16 and you're good!
MoMo sent a note to XOSkel10

Rolls

... - (1d20+1)

(20) + 1 = 21

Nov 16, 2016 6:47 pm
Devanis peels away abruptly from the wights and sprints for the door after Pyrrah and Ameera. "Come on!" he yells to the others, "This way! Run!"
OOC:
Disengage action, duck through the door.

Edit: OMG!
Last edited November 16, 2016 6:48 pm

Rolls

Acrobatics - (1d20+3)

(3) + 3 = 6

Taking Pyrrah's hand - (1d20+3)

(1) + 3 = 4

Nov 16, 2016 7:24 pm
OOC:
Oh no :(
Nov 16, 2016 7:43 pm
The unhinging of the door that Erran is holding up caused a crack to form in the stone at the top of the frame. The crack shoots upwards, extending onto the ceiling. As Devanis gets to the doorway and begins to move through, the crack reaches a loose stone above the iron-reinforced door. The stone drops above Devanis, who has to pull out of Pyrrah's grasp and back away with haste. In the end he barely avoids it, and dust and debris falls from the hole in the ceiling, collecting to form a low-hanging cloud by the doorway.
OOC:
Just being flavorful for a failed roll. Situation hasn't changed.
Nov 16, 2016 8:20 pm
Pyrrah jumps back and coughs as she breaths in the dust, but she throws her hand back out anyway, her heart thumping violently within her chest. "Come on! We've got to go! Run! "
OOC:
Help action again.
IF everyone gets through, I'll use my movement speed afterwards to back away from the opening. If not, I'm not moving an inch.
Last edited November 16, 2016 9:17 pm
Nov 16, 2016 8:41 pm
XOSkel10 sent a note to MoMo
Ameera steps back into the space behind the door and does a very quick scan of the area, but returns to facing the small opening so that she can see what is coming behind her companions as they squeeze through.
Last edited November 16, 2016 10:51 pm
Nov 16, 2016 11:04 pm
"That all you got, lovely?!" Erran taunts the terror behind the shattering door, sweat starting to drip from his brow.

Erran continues fortifying the entrance until he sees Baric beginning to make way for the door, following suit after him and Devanis.
OOC:
Should an attack from the creature behind the door make it's way through and hit Erran, he will use his reaction to cast "Shield."
Nov 17, 2016 12:43 am
You couldn't just stay down, you glowing wisp of smoke? You blue buzz of air.

Baric looks for a way to pass the now removed spectre and finds little to allow him passage.

You're dead, you know, with no where to go.

He winces at that one even as his voice reverberates with the power of the spell as he glances back to look for his thrown dagger.

He. He whispers, ashamed. He's gone for good you know. Taken by a beast of some kind. His tone is almost consoling with just enough bite to be a taunt

You're all alone now.

Baric sprints for the dagger.
OOC:
Vicious Mockery, a perception check and its perhaps something else if he fails the perception check. I'll add any other checks as needed.

Rolls

Vicious mockery, wisdom saving throw, rolling damage - (1d4)

(2) = 2

Perception, JoaT - (1d20+2)

(10) + 2 = 12

Nov 17, 2016 5:19 am
Baric's spell does not seem to have an effect on the wisp, which lashes out with its tendrils as he moves to recover his dagger, striking and freezing him across the arm (3 Cold Damage). He sprints to get to his dagger, stopping at the point where it now lies and snatching it up off of the ground. The wisp follows, but floats slowly by comparison and cannot reach him in time.

As Devanis struggles at the doorway, the wights he left behind pour into the room and swarm around Erran. The door creaks and snaps in places as the weight of it and the sword forcing it bears down upon the Elf. Erran is pushed down to one knee as he struggles to hold it back. Despite his full focus being taken by fighting off the unknown threat, the wights that gather around him do not seem capable of breaking his guard. They grab at the chainmail on his shoulder and back, wrenching loose chains but otherwise not harming him. Against all odds, Erran even manages to get his foot beneath him once more pressing the door back against the frame.

Rolls

Wisp - (1d20-1)

(17) - 1 = 16

Wights - (1d20+3, 1d20+3)

1d20+3 : (3) + 3 = 6

1d20+3 : (8) + 3 = 11

Unknown athletics - (1d20+3)

(5) + 3 = 8

Wisp again - (1d20+3)

(19) + 3 = 22

... - (1d4)

(3) = 3

1d20+4

(18) + 4 = 22

... - (1d20+3, 1d20+3)

1d20+3 : (8) + 3 = 11

1d20+3 : (4) + 3 = 7

Nov 17, 2016 5:37 am
OOC:
Erran, I went ahead and rolled your Athletics for your (that was the 18 that I rolled). Baric, since you can pick up a dropped item as a part of an action, I went ahead and just had you collect your dagger again. Reminder that Pyrrah is still giving advantage on anyone that accepts her aid in going through the door. Also, spending your action on going through the door makes the check significantly easier.

Player turn!
Battle Map
Nov 17, 2016 11:35 am
As the dust starts to settle, Ameera cranes to see past Pyrrah and Devanis. Move your tails heros! We don't need more bodies to fight! Seeing motion towards the direction of Erran, Ameera begins to twist her hand in a quick outward roll, thinking I hope that is not the dwarf, it seems too tall for the dwarf, get out of there Erran. Ameera squeaks Agradoth, and a erratic bolt of purple-white energy snakes past her companions toward the shadowy figure moving towards Erran.
Last edited November 17, 2016 11:57 am

Rolls

Eldritch Blast attack - (1d20+4)

(20) + 4 = 24

Eldritch Blast Damage (with agonizing blast) - (1d10+4)

(6) + 4 = 10

Nov 17, 2016 11:40 am
OOC:
Yessssssssssssss!
Nov 17, 2016 2:17 pm
XOSkel10 says:
OOC:
Yessssssssssssss!
OOC:
Roll another 1d10!
Nov 17, 2016 3:13 pm
OOC:
thought you might just double the 6. Rolling with a big flourish....

Rolls

Crit damage - (1d10)

(9) = 9

Nov 17, 2016 4:03 pm
The large wight with the chewed face---currently wrenching the armor on Erran's back---is thrown downward and to the side as a powerful blast strikes him in the neck. He is propelled into the floor a few feet away due to the force of the blast, his skull cracking against the stones before he no longer moves. His body is still, except for the occasional twitch of a finger, until his entire form shudders as a dark wisp extends off of his back...

Battle Map
OOC:
Naw, if you see yourself roll a crit, go ahead and just reroll the dice. :)
Nov 19, 2016 5:19 am
Ow ow ow!

Curse you and your boyfriend. You're not worth the air you breathe! And you don't even breathe! Baric cuts the assault spell off with a hiss and runs past the spirit at a sprint.

Halting between the two spirits, he realizes that there's more than just the one spirit to get past. He backs against the wall, rapier drawn, ready to attack any of the creatures potentially about to attack him.

Rolls

Vicious Mockery: Wisdom throw DC 12. On fail: damage - (1d4)

(3) = 3

Nov 19, 2016 8:51 am
Devanis is torn between making another attempt at the door crossing and going to Erran's aid. And what of Baric? The crazy dwarf appears to have no intention of fleeing!

"Dammit!" Devanis snarls, springing to Erran's side, slashing at the wight high and low with sword and axe. "Let's get out of here, Erran!" he yells, "Baric, come on!"
Last edited November 20, 2016 8:20 am

Rolls

Shortsword attack, damage - (1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (3) + 3 = 6

Handaxe attack, damage - (1d20+2, 1d6)

1d20+2 : (14) + 2 = 16

1d6 : (6) = 6

Nov 19, 2016 2:25 pm
"You're all fools! The lot of you!" Pyrrah shouts, yanking back her hand. "Hold this!" She quickly passes off the torch to Ameera next to her and pulls on her bow. "Obviously those not of Sevarra never learned to sharpen their survival skills!" She aims at one of the creatures already engaged by her allies and fires.

Rolls

Shortbow - (1d20+5)

(18) + 5 = 23

Damage - (1d6+3)

(5) + 3 = 8

Sneak Attack Damage - (2d6)

(53) = 8

Nov 19, 2016 6:51 pm
Baric's cutting words weave into magic that causes the wisp to cringe, twitch and dim. Eventually it snaps and pops, breaking apart into small motes of light that fade into nothingness. Baric passes it by, hiking up the canted floor to hug the wall.

The wiry wight that is harrying Erran's flank turns to meet Devanis' strikes, but is too late. The shortsword and handaxe both cut deep across its arm and chest, raking flesh and muscle beneath. Just as it turns, Pyrrah's arrow strikes, splitting the creature's forehead as the arrow breaks through its skull with a crrrack! It remains standing, eyes going wild as it lashes out against Devanis with a hand tipped with jagged, yellow nails. He rakes Devanis across the forearm, turning portions of his sleeve to bloody ribbons (Crit; 8 Slashing Damage).

The wisp from the most recently perished wight approaches Erran from behind, wrapping one of its tendrils around his upper arm and sapping his strength. There is little effect other than to cause Erran's arms to buckle and the door to come crashing inward. The wood breaks into splinters on Erran's sword and armor, revealing the foe behind it. Standing tall is a skeleton with cracking bones and long pairs of fangs. Within its sockets are embers burning a fiery orange, and upon its forehead is etched a glowing, purple rune. It is armored in full platemail that is black from the midsection and up, as though covered in ash, while the rest of it looks rather rusted, but silver. He wields a greatsword, broad and straight, with various runes carves into the blood channel in the middle.

https://dl.dropbox.com/s/bk51tlmbu6vzl26/32d7273edab4052b64616eb19acf2e5b.png?

The skeletal foe tilts its head down, the angle of its teeth making it appear as though it is smiling from ear-to-ear. It moves the tip of the greatsword forward, drawing the handle back to the side of its head as he levels it parallel to the floor. It is aimed directly at Erran, and the skeleton's armor clinks and shifts as he assumes an aggressive stance.

Rolls

... - (1d20-1)

(8) - 1 = 7

Athletics - (1d20+3, 1d20+4)

1d20+3 : (11) + 3 = 14

1d20+4 : (3) + 4 = 7

Attacks - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (9) + 3 = 12

Crit... - (2d8+1)

(61) + 1 = 8

Nov 19, 2016 7:25 pm
OOC:
Decided to continue forward. Erran, I'll consider you to have just held your turn, so you can go ahead and do last turn's action and this turn's action as soon as possible.

Player Turn!

Battle Map

Additionally, if there was any concern about it, the wisp attacked and missed Erran. I rolled Erran's athletics and the skeleton won, so I just flavored the wisp as weakening Erran to give the skeleton the upper hand. I'll tend to do stuff like that a lot, if you haven't noticed.

Aaannnd, going to do Ameera's vision of the room now.
Nov 19, 2016 7:33 pm
MoMo sent a note to XOSkel10
Nov 19, 2016 7:48 pm
OOC:
From behind Pyrrha, can I see any bit of an enemy? I am assuming the door is not ajar favorably enough to see the skeleton I pissed off earlier?
Nov 19, 2016 7:53 pm
OOC:
I can probably step out of the way as I readied an arrow or something. It's not like I used my movement from last turn, so...
Nov 19, 2016 8:01 pm
OOC:
Sure can! I don't mind you guys using the Side Initiative to your advantage and kind of doing turns simultaneously (P1 moves, P2 moves into their old space, P2 does action and moves away, P1 moves back and does their action), so long as it doesn't get too silly. But you're also free to stand next to Pyrrah and lean out of the door to see the Skeleton. From that angle he'll still have half-cover due to the wall, but depending on what you do it may not matter.
Nov 19, 2016 8:02 pm
OOC:
Also, I've redone the Battle Map to more accurately represent the walls that are not 5 feet thick.

Battle Map
Nov 19, 2016 9:15 pm
Upon hearing the splintering wood, Ameera can only assume that the skeletal entity has broken through the door and has overrun Erran, she thinks to herself Yes Flare, foolish heros the lot of them! But maybe not dead yet.. She pictures the burning eyes in the smiling skull. it must be able to hear me from here The whites of Ameera's eyes gain a purple glow again and she whispers in a singsong Gudruz dar morakh focusing on the frightful memory.
Ameera moves close to the door, next to Pyrrha, and crouches down in a three point stance, ready to slip back out if the boys don't stop playing.
Last edited November 19, 2016 9:23 pm

Rolls

Dissonant Whispers (damage) - (4d6)

(2264) = 14

Nov 20, 2016 4:05 am
Running a few feet with the slope of the floor to yet another door, Baric thrusts into the wight with his rapier, seeking to shred the creatures muscles, tendons, and motor functions.

Rolls

Rapier: Attack, damage - (1d20+4, 1d8+2)

1d20+4 : (6) + 4 = 10

1d8+2 : (6) + 2 = 8

Nov 20, 2016 4:31 am
As Ameera summons her magic and chants in her foreign tongue, Pyrrah steps aside and knocks another arrow. When it's secure, she pops back out and takes aim at the Wight that had shredded Devanis's arm or the skeleton if it is within sight. She draws the strung back, inhales deeply, slowly, and then let's the arrow fly towards its target.
OOC:
Edit: NOOOOOOOOOO!!!! CRIT FAIL!!!!! PLEASE BE LENIANT! IM ALREADY BLIND!!!!!!!!
Last edited November 20, 2016 4:32 am

Rolls

Shortbow - (1d20+5)

(1) + 5 = 6

Damage - (1d6+3)

(6) + 3 = 9

Sneak Attack Damage - (2d6)

(26) = 8

Nov 20, 2016 4:46 am
As Erran recovers from the recoil of the skeleton's entrance, he sees Baric engage with another wight,

You'll be no use to anyone if you stay and be slaughtered here, if he wants to die so soon, so be it.

Erran thinks to himself, but pushes the guilt of his selfishness aside as the undead juggernaut advances toward him, "Perhaps we shall dance another day, my dear!" He jests to the skeleton before turning tail to the creature and making way for the door.
OOC:
Disengage action, then acrobatics check to get through the door.

Rolls

Acrobatics - (1d20+3)

(19) + 3 = 22

Nov 20, 2016 6:28 am
Devanis nearly loses his grip on his axe when the wight tears into his forearm but he manages to hold on. "COME ON, BARIC!" he screams. The ranger backpedals, stowing his axe as he does so, and tries to dive through the door.
OOC:
Disengage action. Oh these craptastic Acrobatics checks!
Last edited November 20, 2016 6:30 am

Rolls

Dive through the door (Acrobatics) - (1d20+3)

(5) + 3 = 8

Nov 20, 2016 7:40 am
Ameera's words seem to have an effect on the armored skeleton, whose bones rattle as it freezes and then suddenly stands straight. Its stance relaxes before it suddenly seizes up and groans, as though in pain, turning and running back down the hallway that its come from. Not long after, however, you can hear its armor scraping the sides of the hall as it returns to where it once was. As it comes forth from the shadows of the hall, it is cackling madly, a haunting, chilling chord that seems to resonate with your inner fears.

Everyone make DC 13 Wisdom Saves or suffer Disadvantage on all attack rolls this turn.

Erran and Devanis both use this opportunity to break away from the restless dead that harass them and make for the door. Erran gets there first, slipping through the doorway with only a bit of a struggle, leaving Devanis to wait on the more dangerous side.

The wight and the wisp seem no less willing to relent, and they turn on the Dwarf who has approached them. Baric stabs the wight through the arm with his rapier, keeping him at bay by keeping his limb stuck on the end of his blade. The wisp, however, seems to take advantage of Baric's focus, wrapping two tendrils over the Dwarf's shoulders (1 Cold Damage).

Pyrrah, during all of this, is dealing with a very poorly timed broken bowstring, which came loose from its fastening and needs to be retied. Perhaps it was loosened when she wedged through the doorway.

Rolls

... - (1d20+3, 1d20+3, 1d20+5)

1d20+3 : (7) + 3 = 10

1d20+3 : (12) + 3 = 15

1d20+5 : (9) + 5 = 14

... - (1d20)

(9) = 9

... - (1d4)

(1) = 1

Nov 20, 2016 8:10 am
OOC:
Player Turn!

Battle Map
Nov 20, 2016 8:24 am
Stuck beside the door, Devanis whispers a prayer to the gods, and his torn flesh begins to knit together.
OOC:
Casting Cure Wounds on self.
Last edited November 20, 2016 9:00 am

Rolls

WIS save - (1d20+3)

(18) + 3 = 21

Cure wounds - (1d8+3)

(8) + 3 = 11

Nov 20, 2016 2:47 pm
Erren!, thank Vitr you made it. Get ready to close the door, and look for a way to secure it! Ameera peek looks from her low position into the hallway and can see the Baric still harried by a whispy dark sphere. She unrolls her fist out to a pointing gesture towards what little she can see of the sphere Agradoth! and the bolt of purple-white energy stretches toward her target.
OOC:
sorry, that damage should be +2 only
Last edited November 20, 2016 2:49 pm

Rolls

Eldritch Blast attack - (1d20+4)

(16) + 4 = 20

Eldritch Blast Damage (with agonizing blast) - (1d10+4)

(5) + 4 = 9

Nov 20, 2016 4:20 pm
"Damn! Of all times!" Pyrrah angrily tucks her broken bow under her arm. Until she had time to fix it, it would be useless. When she hears the cold cackling, she freezes and her blood seems to chill as it pulses through her veins. She's driven by the strong desire to flee, and it takes all of her mental strength to stand fast. She knows that she wants to get out of here; hopefully the others would now have that good sense as well since they were outnumbered on the other side of the wall. She snatches up her torch again and once more extends her hand. "For the last time, COME ON!!!"
OOC:
I'll make a wisdom save, but not sure that I need to since I'm not taking the attack action. Help action instead.
Last edited November 20, 2016 4:22 pm

Rolls

Wisdom save - (1d20+2)

(3) + 2 = 5

Nov 20, 2016 4:27 pm
OOC:
The failure won't have an effect on you, since you aren't attacking, and it only lasts the one round. Ameera, could you make the DC 13 WIS save?
Nov 20, 2016 5:10 pm
OOC:
sorry, got caught up in the text

Rolls

Wisdom save - (1d20+2)

(13) + 2 = 15

Nov 20, 2016 7:29 pm
As Erran scurries through the door, he positions himself on the other side of it to push it close once his compatriots make it through. He frantically looks around the room for a something to brace the door with.

Rolls

Will Save - (1d20)

(20) = 20

Perception - (1d20+2)

(17) + 2 = 19

Nov 20, 2016 8:43 pm
I'm trying! Baric bellows at the sting of the spirit's tendril, before ducking a second swipe. He weaves and dodges his way towards the door, disengaging at the last second before slipping through the door after Devanis.

I thank you all for being so kind as to leave me surrounded when I was merely trying to help.
OOC:
Sorry, that took so long for me to get away, I didn't take some moves to get out of combat when I could have and everyone was calling for it. And didn't understand that I could in other spots.

Rolls

DC 13 Wis save - (1d20+1)

(13) + 1 = 14

Acrobatics to get under the door with ad or disadvantage as appropriate - (1d20+3, 1d20+3)

1d20+3 : (1) + 3 = 4

1d20+3 : (12) + 3 = 15

Nov 21, 2016 7:57 am
OOC:
Hope you don't mind, Devanis, but since you can attempt to make it through the door without an action, I went ahead and rolled your Acrobatics for you (since you hadn't attempted it yet), and you passed.
Ameera's attack causes the wisp to burst into a cascade of light, clearing the path for Baric. As the skeleton, wight approach, Baric slips by them and makes his way for the exit. Devanis, with Baric at his back, push into the gap in the door and manage to force their way through to the other side. With the whole party into the next chamber, Ameera and Pyrrah attempt to push the heavy door closed, the wood and iron grinding and squealing as it resists the movement.

Each of you takes a moment to look over the room you have just entered. It is a wide room, and you seem to have entered in on the middle of it. It seems to be about 20 feet deep, and perhaps two or three times as wide. There are pieces of art---portrait paintings, mostly---hanging on the walls, though you cannot discern their details with all of the chaos going on. There is also a divider in the middle of the room; a chest-high stone wall that stretches down from the furthest end to end, with a 5 foot gap on either end to pass around it. There are two doors here, one on each of the furthest sides.

All manner of rubble lies about that could be used to block the door from being opened, including wooden beams (with no clue as to their original purpose) and stone blocks.

Before the door is completely shut, the wight manages to get close enough to shove his arm through, just in time for it to catch in the doorway. It becomes mangled, though the fingers still grasp and move, clawing aimlessly for anything it can reach. There is a thump and a pressure behind the door as more weight is put to it in an attempt to open it wider.

Rolls

... - (1d20+3)

(12) + 3 = 15

Nov 21, 2016 8:18 am
OOC:
Player Turn!
Battle Map
Nov 22, 2016 12:29 am
Erran shoulder checks the door when he sees the undead's forearm come through, throwing his full weight into it to close the door fully, he calls back to the others, "Grab some debris, this won't stay fortified for much longer!"

Rolls

Strength Check to close the door? - (1d20+2)

(15) + 2 = 17

Athletics to hold the door closed. - (1d20+4)

(17) + 4 = 21

Nov 22, 2016 1:50 am
We can brace the door with a beam against that low wall! Ameera searches for a beam about 10 foot in length and tries to push it end to end from the door to the dividing wall. Maybe this one!
OOC:
Probably two actions, but maybe I find the right beam and can start to move it, so I would be set for my next turn too.

Rolls

Investigate for the right length beam - (1d20+2)

Strength to move the damn thing - (1d20-1)

(17) - 1 = 16

Nov 22, 2016 2:28 am
In the short lull, Pyrrah crouches down and begins to restring her bow to repair the damage.
Last edited November 22, 2016 2:28 am
Nov 22, 2016 4:11 am
OOC:
Did Ameera find the right size debris?
Nov 22, 2016 4:33 am
Ameera looks about for a beam that might work. She finds one after several valuable seconds and points it out. As the door begins to push into the room, Erran runs up to lend his strength to it, crushing the wight's arm against the frame before it splits and the bones snap. The broken, bloody limb falls to the floor, grasping and clutching at the air as the door slams shut. There is still substantial force behind it as the restless dead try to force it open once more. During this time, Pyrrah is able to get her bow restrung.
OOC:
Since Ameera's investigation failed, it just took her turn to find it. Others can still interact with the beam since Ameera points it out.
Nov 22, 2016 7:11 am
Devanis rushes to lift the beam that Ameera found and maneuver it into position to brace the door shut.

Rolls

Lift & position the beam - (1d20)

(14) = 14

Nov 22, 2016 9:14 am
Devanis drags the heavy, wooden beam into place, but wedging it into the door may take some stronger effort...
Nov 22, 2016 10:16 am
Devanis struggles with the heavy beam. "Somebody give me a hand here!"
Last edited November 22, 2016 10:17 am
Nov 22, 2016 4:07 pm
Here, you hold and support that end and I'll do the lifting over here.

Baric pushes up his sleeves, grabs one end of the beam, and grunts and strains under the weight, edging the beam closer to the door with Devanis' help.
OOC:
...This roll does not bode well for this page. Fantastic.
Last edited November 22, 2016 4:08 pm

Rolls

Athletics (with an ad roll from Devanis help action this turn or next.) - (1d20+3, 1d20+3)

1d20+3 : (1) + 3 = 4

1d20+3 : (6) + 3 = 9

Nov 22, 2016 8:29 pm
Though any one of you may have failed alone, together the combined efforts of Erran keeping the door closed along with Ameera's, Baric's and Devanis' brute force, the beam is successfully wedged into place. There is pounding on the other side of the door, and some creaking as the beam adjusts to the pressure, but soon after things go quiet.

The silence persists for several seconds more, and for a moment you feel that you may be safe here.
OOC:
Combat is Ended!
Nov 22, 2016 9:01 pm
Baric lightly slaps his hands against each other, removing the dust from them. He leans against the door and notices the surrounding paintings. He begins to inspect the painting directly across from the door, stepping over debris to more closely view the history of these crypts.

That was quite the collection of dangerous dead things, eh? Is everyone well?

Rolls

History of the Painting, Expertise - (1d20+3)

Nov 22, 2016 9:36 pm
Ameera moves to the dividing wall, towards the left door. She leans heavily on the wall, resting her arms on top, then her head on her arms. Let's not do that again. We need to be more careful and if we're attacked again, know ahead of time who is doing what. Ameera picks up her head I have something that can help. I also need to rest, I don't know if this is the best place for that.
Last edited November 22, 2016 9:37 pm

Rolls

Secret Roll

Nov 22, 2016 9:51 pm
"Ameera is right, we need to work on our teamwork. I'm going to check the eastrn door and make sure we're not ambushed. Someone take the western door.

Devanis sheathes his sword and reloads his crossbow. Then he goes to check the door.
Last edited November 22, 2016 9:52 pm
Nov 22, 2016 11:05 pm
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As the party looks around the room, the torchlight---as well as your darkvision, if applicable---allows you to get passing glances of each of the portraits...

Portrait One:

https://dl.dropbox.com/s/kxuemm8oq99sukn/CenerinePortrait.jpg?

Portrait Two:

https://dl.dropbox.com/s/1v0lvcqo626uqgi/EniochPortrait.jpg?

Portrait Three:

https://dl.dropbox.com/s/lq0jstsza647yn1/morro3Portrait.jpg?

Portrait Four:

https://dl.dropbox.com/s/0snld5jv66eno2p/UthrPortrait.jpg?

Portrait Five:

https://dl.dropbox.com/s/138vcxtfa036gdq/Exhumed.jpg?

Portrait Six:

https://dl.dropbox.com/s/3ce9xo76rn0vf8l/VitrPortrait.jpg?

Portrait Seven:

https://dl.dropbox.com/s/pihjcbv45ye8ysp/Nix2Portrait.jpg?

Portrait Eight:

https://dl.dropbox.com/s/oqqpwn5muo5a191/YnaPortrait.jpg?
Nov 23, 2016 12:11 am
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Baric, we're still not in the Dwarven realm, right? Is this is all part of a more recently fallen temple? Ameera back away a step from the dividing "wall" she briefly leaned upon. Don't stick your hands in that pointing to the structure, wiping her nose on her sleeve unless you want to smell of mold and rot. There is some sort of foul trough in there.

After a moment, Ameera points to the image of the red haired female warrior. Well that sure looks like someones idea of Morro, don't you think Baric? and that... pointing to the image of skulls and bones our friend the Exhumed?. Without even noticing herself as she says this, she makes a quick gesture with her hand.
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. As Ameera scans the portraits, she is now drawn toward the one farthest from her.

Rolls

Secret Roll

Nov 23, 2016 4:13 am
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Nov 23, 2016 4:41 am
Erran breathes out a sigh of relief as silence comes from the other side of the door, that was too close.

"Yes, our tactics could use a bit of refining," he adds, "We'll meet an untimely demise down here if our prerogatives do not align when trouble strikes. Regardless, I'm glad to see we all made it."

Sword in hand, Erran approaches the western door cautiously.

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Nov 23, 2016 4:45 am
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Nov 23, 2016 5:31 am
"Well, if we go charging in with blades raised every time we are sure to die. Courage means nothing down here. We aren't here to fight some glorious battle. Plain and simple, we're here to steal some goods for the guild and figure out what's down here before running back up to the surface. Engaging those creatures back there is counterintuitive to our mission, and just plain stupid to boot. We need to be more cautious and more careful next time. Let's be honest here: I won't die for any of you, and you won't die for me. This is not the time to write tales of heroism and bravery. Not unless you want to end up as one of those corpses too." Pyrrah glowers as she throws her repaired bow over her shoulder and looks around the room, illuminating the paintings with her torchlight. She finds herself drawn to the first two depicting the strange monsters. Just what were these things?
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Rolls

Secret Roll

Nov 23, 2016 6:26 am
"Your points are valid, my dear," Erran responds to Pyrrah, making his way across the room. "Though I must disagree partially as courage will always be a powerful tool in our arsenal when utilized wisely. Don't misconstrue my following statement as contempt, but if we had all stood our ground back there, we wouldn't currently have enemies on both fronts.

As Erran reaches the door, he turns the handle, testing to see if it seems able to be opened.

"I have no knowledge of how you operate, but I for one do not fancy wagering on the idea that we will find another exit from this place. There is a time for retreat and a time to face the threat head on, regardless of which decision is the correct one for the time, that decision must be made as a group. I thank the gods there wasn't something much deadlier in this room. You're clearly skilled, miss, but it could have been a rather unpleasant experience if you and Ameera were overwhelmed by something in here while the rest of us were being swarmed. I don't want to die for you either, ma'am, but I will if it means ensuring that our time down here isn't spent in vain. Although, knowing where your guildmates allegiances lie is valuable knowledge, either way, I will have your six, even if you cannot say the same for me. Like I said, I'm just glad everyone's feet are still on the ground. I'm going to take a peek in this next room, ready yourselves."
Nov 23, 2016 8:59 am
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Nov 23, 2016 9:00 am
OOC:
We are converting the game to using Inspiration as standard in the PHB. You either have it or you don't (1 or 0). For now, you've all done fantastic roleplaying, so each of you has Inspiration.
Nov 23, 2016 11:23 am
Discerning no immediate threat beyond the eastern door, and hearing Erran say that he is going through the opposite door, Devanis crosses over and joins the elf.

Responding to Ameeras question, Devanis says, "Before the temple moved to its location outside of the city proper and upon the hill, it was located in the city's center. Many buildings were destroyed when the Rift formed, and the Old Temple was one of them. It had a crypt far beneath the ground. I believe that the crypt's position shifted when the Rift was formed, and that this is it."

The ranger alternately shakes and nods his head at Pyrrah and Erran's exchange. "You both have a point. There is a time to fight and there is a time to flee. What's important is we do either one together. We need to work together to survive down here and make it back out.

"From what we saw back there we now know that Erran and Baric are formidable fighters up close, and our dwarf friend is able to bolster morale with his music. Ameera and Pyrrah are quite frankly terrifying at range. Ameera was even, by some arcane art I don't pretend to understand, briefly able to frighten that skeleton! As for myself I am more of an explorer than a warrior but I can hold my own in close quarters or at range. I think that is they way we should fight and also the way we should retreat if need be. Rely on each other's strengths, and help each other where there is a lack. don't you agree?"
OOC:
With my knowledge of religious iconography do the portraits look to me like accurate depictions of the pantheon? Is there any variance from how they would be depicted today? Can I maybe estimate roughly how long ago these were painted? Might I also know the best way to handle/retrieve these valuable artifacts?
Last edited November 23, 2016 11:24 am
Nov 23, 2016 12:17 pm
Not commenting further on the conversation, Ameera continues toward the painting on the south east wall. She passes Devanis on the other side of the divider, going the opposite direction. Upon reaching the painting, she reaches up and caresses the cheek of the face depicted so beautifully. Ameera whispers They knew she's not evil.
Nov 23, 2016 5:45 pm
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Rolls

Secret Roll

Nov 23, 2016 5:48 pm
"Just what kind of temple was this? Why do they display an image of Cenerine with such reverence?" She frowns at the image illuminated in the torchlight.
Nov 23, 2016 5:49 pm
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Nov 23, 2016 7:06 pm
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Nov 23, 2016 7:14 pm
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Last edited November 23, 2016 7:17 pm

Rolls

Secret Roll

Nov 23, 2016 7:21 pm
Erran turns the handle and pushes the door open with his shoulder, and steps to the side of the door frame quickly. He peeks around the corner, looking to see what he can see.
Nov 23, 2016 7:31 pm
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Nov 23, 2016 8:14 pm
Devanis speaks in hushed tones, "If we returned to Bracklewhyte with these eight paintings and nothing else, I expect the guild would consider our trip fruitful. Transporting them is a problem, however. We could strap them on our backs but that would be unwieldy and would risk damaging them. If only we had map cases we could remove the paintings from their frames and roll them up."

Devanis sighs, and eyes Erran as the elf shoulders through the door. "At any rate, I am not treating this as just another treasure-hunting foray for the guild. I have other motives here, as you already know."
Nov 23, 2016 8:20 pm
Within the western door you see a long stretch of hallway, extending a few dozen feet at a slightly downward slope (due to the cant that the whole crypt appears to be on). On the walls, every few feet, are sections of wood nailed horizontally as though to cover something from floor to ceiling. They are spaced out about every 10 feet. Towards the end of the hallway, the tunnel actually turns somewhat. It does not appear remotely intended, as the stone walls are broken, crumbling, twisted and covered in dirt and roots that pour in from the breaks and cracks. The hallway twists to the side and seems to travel downward, out of side, as though wrenched into an awkward angle by the formation of the Rift.
Nov 23, 2016 8:39 pm
Devanis nods to Erran and moves cautiously down the tunnel.

Rolls

Stealth - (1d20+5)

(19) + 5 = 24

Perception - (1d20+5)

(10) + 5 = 15

Nov 23, 2016 10:36 pm
"Didnt I just say we shouldn't be stupid? And now you're wandering off without the party down unknown tunnels..." Pyrrah grumbles. Pyrrah reaffirms her grip on the torch and follows behind, nodding her head at those remaining that it might not be a bad idea to follow suit.

Rolls

Stealth check - (1d20+5)

(13) + 5 = 18

Perception - (1d20+4)

(19) + 4 = 23

Nov 23, 2016 10:51 pm
Devanis looks back sharply at Pyrrah but lets the comment go with a chuckle. He wasn't about to "wander off" of course, merely scouting ahead in order to report back anything of interest.
Last edited November 23, 2016 11:18 pm
Nov 23, 2016 11:04 pm
OOC:
Following anyway. Jeez, old man. Don't try to control me! :P
Nov 23, 2016 11:25 pm
Ameera snaps out of her self imposed trance at the sound of Pyrrah's voice saying "stupid" and turns to see the heros tromping ahead. She hurries down the slope, as soon as she has made it half way, to Pyrrah she projects into Pyrrah's mind. Flare, those wooden covers on the walls are all tombs, like the one our first ghostly friends body was pulled from!
Nov 24, 2016 12:08 am
Pyrrah visibly flinches at the mental intrusion. She stops in her tracks and waits until Ameera is closer so no one else can here. "That's doesn't bode well. Let me know if you hear anything suspicious. I'll keep an ear out for anything that could be a threat as well." She shakes off the feeling and continues with what she was doing.
Nov 24, 2016 1:08 am
As a couple of the adventurers scout out the twisting, broken hallway, one of the boards---the second on the right, to be specific---shudders as something thumps it from within. The sounds of sharp somethings dragging or scratching at the boards from the other side can be heard.

Reference Map
Nov 24, 2016 1:12 am
"Not again! "
OOC:
Perception to find something to block off the noisy tomb.

Rolls

Perception Check - (1d20+4)

(4) + 4 = 8

Nov 24, 2016 3:14 am
Forward or back, but don't stand next to it!
Nov 24, 2016 3:15 am
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Nov 24, 2016 3:26 am
Seeing nothing, Pyrrah springs backwards and leans the torch against the wall, knocking an arrow into her bow and holding it back, drawn and ready to fire. "Why is everything that's dead down here waking up all of a sudden? Cenerine must really want us dead... "
OOC:
I'm going to pull a ready action, just in case it decides to break through the wall. If it cracks through, I'm planting an arrow in its skull...
Nov 24, 2016 4:13 am
Archer, were you a part of— Baric swears quietly under his breath.

I thought that we were working as a team!, he says in a loud and clearly annoyed tone down the corridor. ...and here you running off.

Baric walks towards the crowding doorway at his left and says more conversationally,

Did you have anything to do with this temple? Because they revere Ceneri—[/b] Baric pauses mid sentence as he hears the rattling, and slides his knives from their sheaths.
OOC:
I don't believe you when you say that 'W' in the map only stands for Wooden Pannel. It was Wight a second ago and I'm not believing you until you show me otherwise.
Nov 24, 2016 8:55 am
Devanis whirls around at the noise and starts backpedaling towards Pyrrah. He has his crossbow aimed at the tomb, ready to shoot.
OOC:
Ready action to shoot if anything comes out.
Nov 25, 2016 12:24 am
The company waits for a few moments, weapons drawn and ready to take down whatever pushes through the wooden boards. However, that never happens. There is still the sound of something scratching from the other side, as well as the occasional thump, but it doesn't seem strong enough to actually push through the panels.
OOC:
Good catch, IQ! I'll have to be sneakier next time! :P
Nov 25, 2016 6:45 am
Skin crawling, Devanis utters a prayer for the soul to find rest. He turns to consult his companions, "What do you say? Do we push on this way? And do you think we should reinforce this feeble wooden barrier with another one of those beams?"
Last edited November 25, 2016 6:46 am
Nov 25, 2016 3:20 pm
Could be killer corpses, could be mice. Ameera lean into the doorway a bit Whatever it is, we need to look before we leap. As I said, I have something that can help.
Ameera steps back from the door and faces, the room. Glancing at the others, she extends her arms and cups her hands together as if holding something and says firmly Tkanuw yanar eya zubak, then opens her hands. A small humanoid creature with leathery wings and a wicked tail appears before Ameera. Come she says and touches her shoulder. The creature alights on Ameera and wraps its tail around her neck, the sharp thorn of the tail resting against her throat.

https://dl.dropboxusercontent.com/s/6pegno9bpja0a92/Photo%20Oct%2008%2C%2011%2008%2030%20AM.png?dl=0

Zubie, these are our companions Ameera says with a sweeping gesture We're not hurting them. I would like you to tell me what is down this hall. Zubie, leaps from Ameera's shoulder and flys toward the hall, fading from sight as it crosses the threshold of the door. After a moment Ameera says, Honestly he creeps me out, sometimes I think he is smarter than me and just sticks around for laughs.
Last edited November 25, 2016 3:24 pm
Nov 25, 2016 3:26 pm
Devanis raises an eyebrow at the creature and then shrugs. "That's handy.
Nov 25, 2016 3:56 pm
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Nov 25, 2016 6:34 pm
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Though Zubie vanishes from sight, each of you continues to hear the flap of its wings going further into the hall.

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Rolls

... - (1d20+5, 1d20+1)

Nov 26, 2016 5:29 am
I'm all for exploring and working against personal life goals, vendettas, and rescue mission, but we should consider finding a way to transport the history of the dungeon that's in that room. As an artist. I'm very interested in seeing art actually pay the bills for onc—

Baric momentarily reals back from the tiny creature before composing himself.

Hello to your friend. What is he?

Rolls

Arcana if that's relevant to see if Baric knows what the creature is - (1d20-1)

(18) - 1 = 17

History if that's relevant to see if Baric knows what the creature is - (1d2+3)

(1) + 3 = 4

History using a d20 and not a d2 this time. - (1d20+3)

(7) + 3 = 10

Nov 26, 2016 5:51 am
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Nov 26, 2016 5:58 am
Pyrrah reels back from the strange creature and is half tempted to loose an arrow at it."Zubie? Kind of a cute name for a little, disturbing demon actually." She lowers her bow.
Nov 26, 2016 6:37 am
Devanis nods in agreement with Baric. "The cultural value of those portraits cannot be measured in gold. I am half tempted to take them back to the surface now before coming back down here. And I had not expected to encounter restless spirits."
Nov 26, 2016 1:09 pm
"Zubie says that the corridor ends in a door, but that it's been twisted downward so that the door now on the bottom of a pit. The door is at least partially covered by rubble and the walls sound treacherous. I don't think I want to climb down there." Ameera turns to look again at the painting at the opposite end of the room. "We should take these paintings back. I think they need to be seen and they are a sure bet for some coin. Also, if you boys are hurt, perhaps we should get out while we are so close to the surface.....Except that we do have to fight that skeleton, and we'll have to come back here to get out eventually, the paintings haven't been bothered for years, and we only just started. I guess I'm talking myself into coming back for them later."

"Like I said Flare, Zubie really creeps me out, the way he looks at me," Ameera gives a little shiver "and when I call him or send him away, one of the words I say is ZUBAK so I just assumed that was his name. I made it a bit less creepy just for me I guess."

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Nov 26, 2016 3:10 pm
Pyrrah sighs, crosses her arms over her chest, and bows her head slightly. "As much as I hate to say it, I agree with Ameera on this one. We've really only just started. That tunnel may be pretty much blocked, but we still have at least one more option." She nods her head towards the other door in the room. "I don't like it, but I also don't like turning back with the job only half done. If you need to take some time to bandage anything we can probably just do that here. For now at least it seems safe."
Nov 26, 2016 3:23 pm
Devanis nods. "I'll be fine. My wounds are shallow. Rest if you must. I'll stand guard. Then we can try the Eastern door or brave the pit."
Nov 26, 2016 6:14 pm
"Hate to agree with me? Well, I see where nice gets me with you." Ameera walks up slope to the other end of the room "Close the door after Zubie comes out" and she sits on the floor, back against the wall, under the south east painting.
Nov 26, 2016 7:15 pm
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Zubie does eventually reappear through the doorway, landing down on his feet and calmly walking across the room toward Ameera.
Nov 26, 2016 7:17 pm
OOC:
While we were waiting I was using my Primeval Awareness again.
Nov 26, 2016 7:22 pm
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Nov 26, 2016 7:22 pm
OOC:
Doing a Short Rest, then, or just waiting a bit?
Nov 27, 2016 2:21 am
OOC:
I'll leave the Short Rest up to you guys. Feel free to RP your resting and use of the healer's kits and such. Toward the end of it, feel free to continue on and we'll just understand that an hour passed. If it seems to drag, I'll push it forward.
Nov 27, 2016 3:01 am
The winged creature flaps up onto Ameera's shoulder and wraps its tail about her neck. Ameera digs through her belt pouch and takes out her deck of cards, wrapped in a leather cover. She shuffles the cards deftly, and in a few quick motions separates the cards into 8 piles arranged in a partial rectangle in front of her. Each card features a humanoid image, a word or two and an icon (shown).
https://dl.dropboxusercontent.com/s/tc534rijwwy1vey/cards.png?dl=0
Ameera stares at the cards with her chin in her hand, waiting for the others to be ready to move on.

Rolls

Secret Roll

Nov 27, 2016 3:18 am
Devanis tends to his wounds but remains on guard. He speaks softly to anyone who will listen, "I sense monsters moving about. I've been tracking them since we came down the shaft. Don’t worry, they're still miles away at the moment, deep underground. I only wish my senses worked on undead as well!"

Rolls

Secret Roll

Nov 27, 2016 3:45 am
"That would be useful..." Pyrrah muses as she slowly flips through her book of monsters, laying on her stomach. She doesn't really look for anything in particular, but she does pay special focus to any chapters or sections associated with the undead.

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Rolls

Secret Roll

Nov 27, 2016 5:08 am
Erran cringes slightly while watching the fiendish flying creature move about as he sits down with his back against the wall near Devanis.

"I suppose we will just have to stay on our toes," he replies while placing his bag between his legs. Pulling out two packages of rations contains a few pieces of flatbread and in the other a pile of dried fruit. Making an offering gesture with his hand to the rest of the party, he asks the ranger, "What else do you think we might encounter down here?"
Last edited November 27, 2016 5:33 am
Nov 27, 2016 6:52 am
Devanis gratefully accepts some of the offered food. "I honestly don't know. Everything we've seen so far has been a surprise to me."
Nov 27, 2016 3:19 pm
"Baric, you are unlike the dwarves I know in Khunburgh. They're a grim bunch, working beneath the city. They seem to have no wyrden among them. Although they talk much of leaving their service with the city and returning home, none among them seems to be willing to take up arms and march down here. Recently there was talk of some king to lead them, but I think that's just a pipe dream. So here you are, both a user of weapons and magic. The only dwarf I know like you is here." Ameera holds up the pile of cards from the War domain, flips two cards off the top to show a red haired dwarf, holding a sword in on hand, a trumpet in the other. "Why are you here?"
Nov 27, 2016 8:56 pm
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Nov 27, 2016 9:06 pm
Pyrrah visibly shivers as she reads over the passage in her book entitled, The Restless Dead. "These things sound horrible..." She mutters. "The Restless Dead, I mean. They seek out the living in some twisted hope of body snatching or something. And they can sense a living soul through solid surfaces. Just being near them is enough to trigger their awakening..." She crosses her hands under her chin and leans on the open book pages, her thoughts racing about the creatures they'd thus far seen.
Nov 27, 2016 9:21 pm
"Well, I'm starting to get restless too." Ameera takes a sip from her water skin and stows it away. "Especially if those dead are scratching at the door, or seeking another way to get in this room." She claps her hands together, rubs them as if for warmth, and then inspects her gloved fingertips like something might be visibly different. Seeing nothing (as usual), she scoops up her cards, carefully wraps them and puts them into her belt pouch.
Last edited November 27, 2016 9:22 pm
Nov 28, 2016 3:16 am
I have seen a century of horrors nearly as terrible above as those few I saw below. Baric imparts, stoping the low humming of an old Dwarven chant he had pieced together from fellow mercenaries throughout the years, A Dwarf of my... profession he pauses and takes a morsel from Erran, sitting down. He has just completed marking something in chalk onto each of the paintings, and between bites, he continues, has few opportunities for reviving and leading a people against the offspring of... he glares pointedly at the graceful depiction of Cenerine, her.

At Flare's interruption, the cracks of openness shut tightly and, with a grin, Baric swings around his drum, unsheathes his daggers and begins a low rhythm, quiet and subtle, yet swift and erratic. In the face of such a task, He watches the seer put away her cards and begins speaking at pace to his own drumming, I've opted to take up treasure hunting, write songs about strange explorers and far off places, and possibly learn about my own kind in the process. It's less a drive toward something as it is a futile pull away from something else.
Nov 28, 2016 11:35 am
Devanis arches an eyebrow at Baric's display of aversion to Cenerine. Father Morgan told Devanis that he had found him abandoned as a babe in the wild goddess' shrine, and all his life Devanis has always felt a special bond - if not devotion, then fondness- for her. Father Morgan always said that the wildness in Devanis' blood was what made him better suited out in the wilderness rather than being shut up in the temple.
Last edited November 28, 2016 11:38 am
Nov 29, 2016 12:24 am
It is worth noting, some of you realize, that there has been no thumping or banging on the door you entered from.
OOC:
You guys are good to continue whenever you're ready. No rush, though. I'm thoroughly enjoying the RP.
Nov 29, 2016 2:22 am
"Before we go, I wonder what this trough was for." Ameera stands and stretches each leg, then takes the smoldering torch to place it into over the trough and get better look. "There is some nasty stuff in here."

Rolls

Secret Roll

Nov 29, 2016 4:00 am
Pyrrah snaps her book shut and tosses it back into her bag. She rolls up onto her knees and then stands and dusts herself off before wandering over and looking in herself. "What do you think it is?"
Nov 29, 2016 8:02 am
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Nov 29, 2016 11:06 am
"It's been unattended so long, it's hard to tell. I'm not sure why there is anything but dust left here at all". Ameera moves the torch closer so Pyrrah can get a good look too. She pulls her dagger and pokes the tip into the liquid, disturbing the surface in a S shape motion.

Rolls

Secret Roll

Nov 29, 2016 4:02 pm
The dagger slides into the dark liquid, which behaves more like a sludge at this point. The sludge seems to travel up the blade of the dagger about half an inch, small tendrils forming that seem to reach for greater heights upon its sharp edges.

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Nov 30, 2016 3:21 am
Ameera quickly reacts to the apparent motion of the sludge "Mother of Monsters!" she further lowers the torch, pulling the knife out and placing the blade in the fire, trying to keep the point somewhat downward as she steps away from the trough.
Nov 30, 2016 3:27 am
The sludge that remains on the end of the blade quickly burns away to nothingness.
Nov 30, 2016 3:32 am
Pyrrah jumps and thrusts out her hand. A ball of flames leaps from her fingertips and enters the trough.
OOC:
Firebolt. Not sure if its a legit creature, so I don't know if I need to roll or not. I just more or less want to see if it will burn. But its a bit of an instinctual reaction. Pyrrah likes to set things on fire, even if she doesn't know it!
Nov 30, 2016 3:35 am
As the flame blasts into the crevice of the trough, a sizeable portion of sludge is burnt away, leaving a gap of blackened stone in between two sections of the strange liquid. The liquid never seems to be set alight, but it does burn off rapidly.
OOC:
for the sake of clarification: The "tendrils" were about half an inch high or so. Just want to make sure it didn't look like it was attacking or posing a mighty threat or anything. Not that it isn't dangerous in other ways.
Nov 30, 2016 3:44 am
Pyrrah cringes. "Sorry. I must still be a bit jumpy after those dead scratching at the door." She clenches her hand and returns it to her side. "Any ideas what it is? Now that its... moved?"
Nov 30, 2016 4:40 am
"No idea .... look at how it's not flowing together again. Very odd. I think this was once a holy font, but obviously no more. There are holy symbols on the inside, I don't know if they are no longer effective or perhaps, whatever that is, it would be a lot worse without them." Ameera checks her dagger to be sure it's clean and sheaths it. "It looks like your fire cleaned it up quite a bit. Do you want to finish the job?"
Nov 30, 2016 4:42 am
Pyrrah shrugs. "Why not? " She burns the rest with as many bursts of fire as it takes.
Nov 30, 2016 4:44 am
Given a minute or two of torching each section of the trough, Pyrrah eventually burns away the entirety of the strange sludge.
Nov 30, 2016 4:46 am
OOC:
So is the name Pyhrra a play on "Pyro"?
Nov 30, 2016 4:53 am
OOC:
It wasn't initially, but the original character who bore this name nearly set a bar on fire when she was drunk and nearly torched the serving wench due to an unfortunate dice roll. I decided to carry that legacy forward. Soooo. Yes. :D
Pyrrah wipes her hand off on her pants even though there's nothing in it and looks at Ameera with a satisfied smirk. "Done! "
Last edited November 30, 2016 4:54 am
Nov 30, 2016 10:57 am
Devanis joins Ameera and Pyrrah, and studies the holy symbols etched in the trough.

Rolls

Religion - (1d20+2)

(17) + 2 = 19

Nov 30, 2016 7:25 pm
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Nov 30, 2016 8:07 pm
"I recognize these symbols. This one means "purity". And these, "good health," and "warding," and this one here, "luck." This trough once held holy water. Holy water reacts to deeds and words in its proximity. If great evil occurs in the vicinity, holy water can become desecrated. I've never seen it happen, but perhaps this sludge is the result."
Dec 1, 2016 3:36 am
"Devanis, based on your knowledge, it seems to me that you're the closest thing to a holy man we've down here, do you have any way to consecrate this again? If not, it's just another loose end at our backs..... but probably not the worst one." Ameera moves to the east door and shifts Zubie from her shoulder to her arm so she can press her ear to the door and listen for any noise. "We'll have to move on soon."

Rolls

Perception - listening at the door - (1d20)

Dec 1, 2016 3:37 am
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Dec 1, 2016 6:19 am
"Consecrate? No, that's beyond me." Devanis checks his gear again. "I'm ready to move too. How's everyone?"
Dec 1, 2016 6:25 am
Baric rouses from his reclined relaxation, lifts a hand, and mumbles, I'm good to go too. What smells like smoke and sin?
Dec 1, 2016 11:26 am
"Ok Baric, I'll bite", Ameera grins "I don't know, what smells like smoke and sin?"
Dec 2, 2016 4:47 am
Ha. Ha.

Baric begins gathering his things and getting ready to go.

Here's another hint. It's the trough of formerly holy water and the pyro.
Dec 2, 2016 4:51 am
Pyrrah scowls. "If that's in reference to me, we could always have a sampling of fire-roasted dwarf. I hear from the elves that it's a delicacy... " Without lifting her expression, she says "I'm also ready to leave."
Dec 2, 2016 10:26 pm
"Save the fight for what we're going to find below! As luck would have it, I don't think there's anything ready to eat us just beyond the door." Grasping the door, Ameera glances toward Baric. "I thought you were going to keep our spirits up in the days ahead. We just got started and you've already no humor."
"Zubie, please scout ahead a bit invisibly and come back to let us know what to expect. "

Ameera opens the door half way, looking at what's ahead, and steps aside so the others can also see and Zubie can fly through.

Rolls

Strength to open the door (if needed) - (1d20-1)

(5) - 1 = 4

Secret Roll

Dec 3, 2016 4:25 am
Forgive me. I had just awoken to an awful scent. Such could put many in a foul mood.

Now really, what smells... Like smoke, and sin?
Dec 3, 2016 8:00 am
Zubie departs momentarily, slipping through the doorway that opens into a long, dark hallway. He reemerges some time later, holding a squirming rat in one of his claws. He begins speaking Common in a scratchy, light tongue, "Hallway bends left. Big rubble blocking the way. Can squeeze past. Door behind it." He eyes the rat a moment; the small creature squeaks and squirms in his grasp. "Hallway is broken, like the one over there," he gestures to the western door briefly, "It starts to tilt further downward closer to the door." He seems to solely address Ameera, barely acknowledging the presence of anyone else in the room.
Dec 3, 2016 1:16 pm
"Well. Shall we." Devanis says after Zubie's report. Once everyone is ready to move he leads the way, crossbow ready, down the tunnel.
Dec 4, 2016 9:44 am
The door comes open and the party enters. The hallway here is broken and crumbling. The stones are chipped and crushed between one another as the weight of the land surrounding them seems to be pushing in ever so slightly. In certain areas the stones are missing, revealing a depth of rock and soil behind, with much of it spilled across the cobbled floors. The hallway bends left before long, and seems to take an uncomfortably steep descent after that. The slope here is not a natural part of the architecture, but rather it is likely a shifting of the structure within the ground. It is steep enough that caution must be taken to not lose balance. So long as you are not under pressure, you feel, it should not be an issue to stand upon.

Shortly down the slope, just 5 feet after the left-hand bend is a cave-in of sorts. The ceiling and right wall have collapsed and a large mass of stone and dirt have spilled into the hallway, nearly choking the entire space. The torchlight, however, shows the area that Zubie said one could "squeeze past," and he apparently meant those words literally. On the left side of the blockage, closer to the ceiling than the floor, is a small gap that looks like it would lead behind the cave-in. It is only perhaps two feet wide; three at most.
OOC:
No need to make Acrobatics checks to squeeze through, since you're able to take as much time as you'd like in order to succeed (if you have to do this during combat, it'll be a check). However, you cannot squeeze through with your backpacks on. So even though we aren't in rounds, simply make a mental note that to go through this obstacle you have to remove your backpack, crawl through, and then drag the backpack through behind you before putting it back on (or whatever way you figure to do it).
Dec 4, 2016 2:29 pm
"Well, I think I can make it through with no trouble, Flare and Erran too. But Baric and Devanis .....are you willing to try?" Ameera stares at the small hole. "I can send Zubie through, then me then Erran. That way we have sight and strength on both sides to watch and help each through." She carefully climbs/reaches up to the gap pulling gently at the edges. "Maybe we can make it a bit wider, we will be pushing on it to squeeze by anyway."

Rolls

Investigate the sturdiness of the gap

Secret Roll

Dec 4, 2016 2:36 pm
Devanis eyes the hole doubtfully. "That's a tight squeeze. But yes, I'm willing to try as you suggested."
Dec 4, 2016 5:42 pm
MoMo sent a note to XOSkel10
As Ameera pulls on a few of the loose rocks, some dirt and stones fall free from the blockage. It is not immediately dangerous, but it is certainly foreboding...
OOC:
Widening the gap is possible with successful Athletics, but a Fumble could be disastrous!
Dec 5, 2016 2:51 am
"OK guys, I am not going to mess with making it any larger, but maybe someone with a bit more muscle will have better luck. Let me slip through, and then you can hand me some gear. I think Erran should go through next to lend a helping hand to anyone if needed from the other side. Zubie, go back through there and wait for me on the other side. If you see any danger let me know." Ameera takes off her backpack and sets it down on the floor next to the wall with the others, after the imp flies through the hole, Ameera carefully squeezes through and says as she disappears into the rubble, "Oh, there is quite a slope on the other side, so careful of your footing."
Dec 5, 2016 4:19 am
I'm... willing to give it a go. He tugs at his beard and presses it closer to his chest. My beard adds to my depth both physically and mentally. I can take care of the one and the other can only be an asset.
Dec 5, 2016 4:20 am
Erran follows close behind Ameera, unbuckling his sheath and sliding it through to the young warlock before hoisting himself up and through the rocky opening. He takes care to maintain his footing when landing on the other side, reaching his hand up to help the next person through.
Dec 5, 2016 7:38 am
The three of them, Zubie included, get through the gap and to the other side. Erran finds that the other side continues the hallway, leading to an iron-reinforced door. The floor here is well slanted, enough so that it threatens to cause you to slip, and the return trip may require some effort.
Dec 5, 2016 7:20 pm
"Suppose I'm next then." Pyrrah quickly hands through her torch, bow, and pack in quick succession before herself scrambling through the hole. Once on the other side, she replaces her pack and throws the bow over her shoulder should she need it in a pinch.
Dec 6, 2016 12:54 am
Once Pyrrah is through Devanis starts sending everyone's backpacks through the hole, then motions for Baric to go next.
Last edited December 6, 2016 12:55 am
Dec 6, 2016 1:00 am
"Watch your step, the incline only gets worse on this end," Erran says while taking a quick moment to secure his weapon back to his torso, quickly returning to help the others get their gear through.
OOC:
Reinforced as in, barring the way through?
Last edited December 6, 2016 1:00 am
Dec 6, 2016 1:06 am
OOC:
More like hard wood with iron-banding.
Dec 6, 2016 1:34 am
After the remainder of the backpacks come through, Ameera gestures to the gap, "Zubie, go back through and watch the way we came for danger." As Zubie flies through, Ameera dons her pack.
Dec 7, 2016 3:27 am
Baric takes the cue, breathes in deeply more for his mind than anything else and starts moving through the rubble.
Dec 7, 2016 3:41 am
Baric makes it through to the far side, leaving only Devanis and Zubie on the other.
Dec 7, 2016 5:16 am
Ameera leans against the obstruction, closes her eyes and concentrates on her familiar. Zubak, Let me see what you see, hear what you hear.

Rolls

Secret Roll

Dec 7, 2016 5:17 am
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Dec 7, 2016 6:58 am
"My turn." Devnis murmurs, and starts to squeeze through.
Dec 7, 2016 6:59 am
Devanis makes it to the other side, and Zubie climbs up to the gap, looking expectantly at Ameera.

MoMo sent a note to XOSkel10
Dec 7, 2016 7:06 am
Devanis shoulders his pack and gets ready to move again. He heads for the door and checks to see if it's locked.
Dec 7, 2016 8:00 am
The handle turns easily enough. Due to the shifting of the room, it is likely that this door is stuck as well.
OOC:
Athletics check to open the door. Feel free to aid one another to grant advantage.
Dec 7, 2016 11:05 am
Ameera blinks and rubs her eyes with the back of one wrist. She gestures for her familiar to join her. Seeing Devanis unable to open the door, she says "Figures it's stuck, do you need me to open that one too?".
Dec 7, 2016 12:47 pm
"I think our friend Baric is better suited. Or perhaps Erran."
OOC:
Those two have got the brawn. Devanis will take the Help action to give the roll advantage.
Dec 7, 2016 11:26 pm
Baric shoulders his own pack, rubs his hands together, saying, "Alrighty, I'll get it this time. It should be easier when we're not surrounded by undead." He ends his sentence with a pointed grumble at the thought of the creatures then leans against the door and—with a grunt—starts to push.
OOC:
Edit: Thank you Devanis, for the advantage!
Last edited December 7, 2016 11:27 pm

Rolls

Athletics with Advantage to open the door. - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (17) + 3 = 20

Dec 8, 2016 12:04 am
"Well, your sure making enough noise to wake the undead". Ameera stands ready about halfway down the slanted corridor, hand up, a spell on her lips.
Dec 8, 2016 12:11 am
"Bloody good, Baric," Erran says while giving a few small claps, "I can only hope this conquest will find its way into one of your ballads," he continues with a playful smirk.
Dec 8, 2016 1:09 am
"Oh yes. The mighty dwarf conquers a door! Congratulations... "
Dec 8, 2016 6:37 am
Flashing a stern look of mock seriousness across his face, Baric lowers his voice and begins as though beginning a story, Once, in the depth of the dark, the darkness failed, the specters fell, and the demons wailed. There was no thing below, even looking for more, that could stand in the way of Baric the Dwarf who could open a door.

With a flourish of his hat, Baric bows silently then stands casually with a deadpan gaze moving from companion to companion.

It does ring of something that might one day become an epic for the ages.

Should we now see where this door leads?
Dec 8, 2016 6:42 am
Devanis nods, and pushes through the doorway.
Dec 8, 2016 7:18 am
Baric is able to push the door inward a few feet before it grinds to a halt on... something. A few stones fall from the ceiling, nothing large enough to cause injury, but enough to loose a bit of dirt and dust free. Still, the door is open enough that one could pass through with only minor struggle (as in, no roll necessary). Once inside you each can see that the room within is cocked at a rather severe angle to the right, perhaps nearing thirty-five degrees. The door has apparently wedged against the ceiling as it dips down. The floor immediately within is flat enough that each of you can stand upon it with relative ease, but beyond that small space it will take some balance to traverse.

The room itself is about 30x30 feet, with doors on the far side, the left, and the one you just entered through. The walls are cracked and broken, and the ceiling bows inward leading you to believe that it is under some immense weight. To the left is a series of wall-crypts like the ones you saw in the hallway to the left of the room with the trough. They are broken open, however, their wooden paneling snapped or torn away, and they are now empty. To the immediate right, as the room descends in a slope, is a cave-in. Rocks and dirt have broken down the wall and ceiling on that end, filling the right-most 10-feet of the room with rough, rocky terrain. It seems obvious now what happened to the bodies in the wall-crypts; You each can see several grey, naked corpses lying half-buried in the stones and dirt in various limp positions that give no evidence of life (or undeath). The door on the far side of the room is iron-reinforced, like the one you just entered in. Similar to the platform you now stand on, there is a small piece of level flooring that seemed to hold strong against the twisting this room experienced, just at the foot of the far door. The door on the left side is simple and wooden, but has no such flooring.

It appears that sliding down to the site of the cave-in would prove to be the easiest way to traverse, but one would have to waltz over the corpses in order to do so. Moving directly across the room despite the intense slope would be difficult, however.

Room Map
OOC:
Let me know if you need better detail! I did already edit it a bit to make more sense.
Dec 8, 2016 11:33 am
"Why would there be a door between the crypts?" Ameera indicates the wooden door on the left. "Are we interested in checking ...and also not tromping on the dead?" Not actually waiting for an answer, she carefully moves forward to the wooden door, crouching and using her hands if necessary in a half climb.
OOC:
Does the wooden door open inward or "up" and away from the crypt?
Dec 8, 2016 8:59 pm
OOC:
Athletics to "climb" or Acrobatics to simply maintain your balance.

The wooden door has its hinges on this side, which leads you to believe it will open into the room you're currently in.
Dec 8, 2016 10:45 pm
Ameera tries to maintain her balance as she stands close to the wall, next to the door. Reaching across, to the handle she gives a tug/turn to see if the door will unlatch and drop open into the room.
OOC:
so my dexterous, weak character rolls the opposite. :/
Last edited December 8, 2016 10:46 pm

Rolls

Acrobatics to maintain my balance, stay out of the way - (1d20+2)

(5) + 2 = 7

Strength (if needed) to pull on the door handle - (1d20-1)

(15) - 1 = 14

Dec 8, 2016 11:10 pm
Ameera takes a few steps out onto the sloping floor, making her way to the nearest doorway. Before she's able to get there, her boot slips over one of the cobblestones she was using to maintain her balance. She falls onto her side, and with nothing to immediately catch her, she begins to tumble down toward the cave-in and corpses..!

Room Map
Dec 8, 2016 11:26 pm
Seeing Ameera begin to slide towards the crushed cadavers, Erran springs into action. While staying on the level surface, he attempts to grab her by the arm before she tumbles too far.
OOC:
Included a Dex, Str, and Athletics roll cause I wasn't sure what this might require.

Rolls

Dex/Reflex to react in time. - (1d20+1)

(14) + 1 = 15

Strength to grab Ameera, without falling as well - (1d20+4)

(6) + 4 = 10

Athletics, for previous and to maintain the hold - (1d20+4)

(9) + 4 = 13

Dec 8, 2016 11:34 pm
Erran is able to reach out and catch Ameera's hand as she slides past. Though he reacted quick, he's put off-balance, and collapses onto his stomach as he's nearly pulled along with her. Though he's lying down with both arms outstretched to hold onto his companion, he manages to not slide off of the platform any further beyond his shoulders.
OOC:
Thank you for that!
Dec 8, 2016 11:43 pm
"Ha! I gotcha'!"

Erran laughs, seemingly enjoying himself despite his perilous positioning. He will then do his best to get his feet back under him as he tries to get Ameera back on the platform.

"A little help on your end would be much appreciated, my dear."

Rolls

Strength/Athletics, they both have the same bonus. - (1d20+4)

(16) + 4 = 20

Dec 9, 2016 12:11 am
As Ameera's slide is stopped by Erran grabbing her right hand, she ends up on he back, feet toward the rubble, arm outstretched holding Erran's hand tightly. Thinking for a moment, Ameera rolls toward the platform, over her own arm, and then Errans, until they end up face to face with his arm partially wrapped around her upper body. "Why thank you Erran of Clan Escolant, you are my savior. I don't know how I shall ever repay you for your deeds." Ameera grins, and breaths heavily "from the ordeal" in his unexpected embrace.

Zubie, having simply taken to the air, hovers and watches with that expression that makes Ameera feel like she is the lesser being in their partnership.

Rolls

Acrobatics, just to see if the attempts goes horribly wrong - (1d20+2)

(19) + 2 = 21

Dec 9, 2016 2:31 am
Pyrrah timidly steps out, if for no other reason to get away from Ameera and Erran's little "entanglement".
OOC:
Lol. Erran autocorrected to Dream.
Last edited December 9, 2016 3:03 am

Rolls

Acrobatics - (1d20+3)

(11) + 3 = 14

Dec 9, 2016 3:02 am
Wonderful! Baric says in hushed elation and claps his hands. Daring battles, feats of great strength, and now some romance and daring rescues!

He rolls up his sleeves and inspects the wall crypts and surrounding upturned floor to try to piece together some advantageous hand and foot holds for an attempt at the door.

Let's see if the stone worker can figure out this stone. Finding what he will find, Baric grips some of the stones in the crypt wall, and leans into the surface, beginning to traverse the short distance to the door, testing the knob when he gets close enough.
OOC:
I just opted to add everything I could think of to help.

Investigation to try for advantage on the climb. (-4 if I think this situation fits and you don't)
Athletics for the climb, with advantage if I make the investigation and you're cool with giving me advantage on it.
Athletics again for the door if applicable and if I even make it that far.

Use the numbers as you desire.

EDIT: That is a lot of low numbers. Go Flare though!
Last edited December 9, 2016 3:05 am

Rolls

Investigation on the worked stone of the crypt w/ stone cunning (-4 if this situation doesn't work) - (1d20+3)

(9) + 3 = 12

Athletics for the climb (w/ advantage provided if relevant.) - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (1) + 3 = 4

Athletics for the door (if applicable) - (1d20+3)

(4) + 3 = 7

Dec 9, 2016 4:29 am
Ameera manages to make it back onto the level ground by the doorway, wrapped up in an impromptu embrace. Pyrrah steps out onto the slope, and though she tilts and teeters she manages to keep her footing. It is slow-going, nevertheless.

Baric notices that he could stand on the wall-crypts and step from one to the next. However, unfortunately, due to his short stature he can't quite seem to reach the next crypt with a hand and a foot as easily as he expected. He struggles to reach the lip of the next crypt with the tip of his boot, but before he can get solid footing his efforts are only rewarded by the lip of the wall-crypt (which apparently was already damaged and broken) chipping and falling away. Though he doesn't fall, and he remains at the opening of the wall-crypt next to the level platform, traversing in that manner looks risky.
OOC:
Though I eventually figured it was autocorrect, I pondered for a moment if 'Dream' was intentional, as a kind of mockingly calling him "Dreamy," or something.

And you definitely had Advantage for that, Baric. Unfortunately, it didn't seem to help much :(
Dec 9, 2016 4:43 am
Pyrrah eventually gets her footing and looks back at Baric, who seems to now believe that he is part feline. Despite the teetering, she can't help but feel a sense of amusement at the image. Who knew that dwarfs could balance like that? Jokingly, Pyrrah whispers a few indistinguishable words in dwarfish and the pendant at her neck flashes for a moment. A spectral hand appears, hovering just in front of the nimble dwarf. "Need a hand there, friend?"
OOC:
The cantrip only holds about 10 pounds, so its more of a joke than for actual use.
Dec 10, 2016 2:40 am
"Ti..tis' nothing, miss," Erran replies with a slight stammer in his voice. He pushes himself off the grounds and dusts himself off then offering a hand to help Ameera up as well.

Seeing Baric scale the graves and cringing as he watches Pyrrah walking across, he does a mental inventory of his backpack. "Say, I have a few pitons and a length of rope, perhaps we could make good use of it."
Dec 10, 2016 2:49 am
OOC:
Does this mean that I actually made it across?
"Once I get to the other side just throw me the rope. I can either hold it in case you fall or... Maybe there is something we can tie it to?"
Dec 10, 2016 3:08 am
Ameera gets herself up, winks and pats Erran on the shoulder briskly. She turn to the others, "You all are acting like this is a cliff with a thousand foot drop to a pit of acid, I was just stupid and careless. Flare, I was trying to open the door beside you before we went all the way across. Let's see what drops out. Baric, are you staying there With one foot in the grave?"
Last edited December 10, 2016 3:11 am
Dec 10, 2016 3:20 am
Devanis waits until everyone is safely across before moving.

Rolls

Acrobatics - (1d20+3)

(13) + 3 = 16

Dec 10, 2016 7:31 am
Pyrrah, after a time, is able to make it next to the western door. It is tilted downward, with the slope of the room, and looks like it will open toward you as opposed to away.

Room Map
OOC:
Yes, Pyrrah is able to keep her balance for now. So long as circumstances do not change or more complicated tasks are attempted, that check will cover you for now.
Dec 12, 2016 2:11 am
You could say that I'm working stay ou... Stumbling back on to the small ledge in front of the door at some chipped part of the wall crypt he catches his balance on the ledge. ...Nevermind. Flare's got it covered.

What's in the room? We're all interested and a couple of us are a touch winded for it.
Dec 13, 2016 9:54 am
Doing her best to remain steady, Pyrrah turns the handle on the western door. As soon as she does, the doorway swings open abruptly, and a pile of dirt and stones pour out. Pyrrah is knocked off of her feet, barely clinging to the door handle as the shower of rock and earth pours down to the cave-in on the eastern side of the room. Several of the corpses become even more buried than before. As they do, you notice a few of the bodies shifting, fingers twitching, dirt rippling around them. Thankfully, it looks like they are stuck - at least for the time being - but certainly aware.

As Pyrrah manages to find her footing once more, still clinging to the door handle, she peers inside. The doorway on the western side reveals a hallway, which now resembles more like a ramp with the way that it is canted upwards at such an angle. On either side of the hallway are wall-crypts. One of them seems to have been burst open, and its rocky interior spilled out (which is likely what was pressing on the other side of the door). There is no sign of a body. At the end of the hallway is another door, this one made entirely of iron.
Dec 13, 2016 7:41 pm
"Iron door? There either to keep people in or out. I don't think they expected to keep people in this place... Devanis, do you think that's the original entrance to this hole?" Ameera moves again to the now open door using her hands if needed, and clings to the frame. "Lets see if it opens easily" She reaches into the corridor with her right arm, makes a grasping gesture with her hand and mutters a single word "Boru". A transparent purple/white hand appears and reaches for the iron door to grasp and pull the handle.
Dec 13, 2016 10:17 pm
The handle does not turn, leading you to believe the door to be locked.
Dec 14, 2016 10:41 pm
"Oh hells. I guess that's what I expected. If any of us do get it open, it's likely to dump a load of rubbish and take anyone in the corridor for a ride. Any ideas anyone?"
OOC:
where is the opened tomb relative to the iron door? Can the door be reached if someone were stupid enough to wedge themselves into the tomb?
Dec 14, 2016 10:55 pm
OOC:
No time for proper post. Thieves tools used by mage hand?? I don't have time for rolls or a lengthy post...
Dec 14, 2016 11:27 pm
You can each see that the open tomb is the one on the right, closest to the door. It is a few feet from it, and likely couldn't be reached just by stretching out with one's hand.

Pyrrah holds tight to the western door handle (the one connecting to the room with the cave-in) for balance and with her other hand she reaches toward the door at the end of the hallway. She appears to concentrate for a moment, moving her fingers with small, subtle motions. Eventually there is an audible click from the door at the end of the hallway, which is now presumably unlocked.

"There," Pyrrah says, "Problem solved." She moves a few feet to the side, just in case rubble will pour out, as predicted, when the door is opened.

Rolls

... - (1d20+5)

(16) + 5 = 21

Dec 14, 2016 11:48 pm
Ammera grits her teeth and says through a forced smile "Nice work Flare."
Dec 15, 2016 11:24 pm
"Alright, I get it. I'll try to open it while you all stay out of the way" Ameera again makes a small gesture with her right hand while standing with her body to the left of the door frame, protected as best as possible. The translucent purple hand pulls on the handle to the iron door once more.
Dec 16, 2016 5:22 am
The spectral hand is able to turn the handle this time, and as expected, a large amount of debris and dirt comes pouring out of it. The door slams into the wall as it opens so abruptly, causing a large metallic ringing sound to echo throughout the chamber. Within the room is a complete mess. From the distance you're at, as best you can tell, there has been a large cave-in. The ceiling has mostly collapsed, so much so that the ceiling meets the floor toward the far side of the room. Despite this, there appears to be all manner of items amidst the rubble, though difficult to identify from here.
Dec 16, 2016 5:45 am
"...that went well, all things considered."
Dec 16, 2016 3:17 pm
From his perch Devanis looks down at the debris. "Interesting, but may not be worth it."
Dec 16, 2016 4:55 pm
OOC:
"all manner of items amidst the rubble" in the room or in the rubble that fell out when the door opened? or both?
Dec 16, 2016 7:29 pm
OOC:
Within the room, cause it's never easy! The rubble that fell onto the corpses could be worth checking?
Dec 16, 2016 7:33 pm
OOC:
Anything I could grab with mage hand? Also, finals are done so I can take back over.
Dec 16, 2016 8:52 pm
Zubie, stay with me and keep alert. We need to find something worthwhile in this place." Ameera makes her way up the sloping hall, into the room to look for anything valuable. She proceeds carefully so as not to cause any additional collapse.

Rolls

Investigation in the rubble of the room - (1d20+2)

Zubie perception - (1d20+1)

Dexterity to be careful? - (1d20+2)

(5) + 2 = 7

Dec 16, 2016 9:29 pm
OOC:
@Pyrrah: Great! The items, however, being buried, may required more force than the mage hand can provide. Maybe not, though! You're welcome to try.
Dec 17, 2016 1:14 am
Climbing up the ramp that this hallway has become is an arduous task. Zubie follows, flapping his wings and hovering close behind Ameera as she makes her ascent. There are a few close calls as stones come loose in the floor, and Ameera's feet slip, but keeping one's balance in the hallway is easier with the walls on either side. Notably, there is no corpse within the opened up wall-crypt, and it appears completely empty. Where its contents have gone is a mystery.

The room behind the now open metal door is cramped to say the least. The low, crumbling ceiling keeps one from going too far into it, but most of the debris and rubble seems to have shifted against the walls closest to the hallway. Immediately Ameera can find various golden items. A basin, a small statuette of a nude, winged woman, and a small, broken mirror with a golden frame. As she reaches further into some of the rubble, she pulls a sword free. The long blade, elvish in make and seemingly without blemish or marring despite where it's been found, has a silvery handle with a blue gem in its pommel. The cross-guard is simple filigree, extending into a sharp, white steel bade. It nearly rings as it's pulled free.

There could still be some items within the rubble, but the precariousness of the crumbling ceiling warrants some discretion.
OOC:
An Elven Longsword will be 1d8 slashing, with the finesse quality.
Dec 17, 2016 3:07 am
Ameera stows the smaller items in he backpack and grasps the sword awkwardly in her hand by the hilt. She turns and makes her way slowly down to the door and back to the area where most of the party is standing. "There may be more in there, but I found a couple of trinkets. This sword, obviously, a bowl and a broken mirror. The sword seems well made, and the bowl seems to be gold, so I think they are worth a few coins." Ameera holds the sword up by the cross guard, blade dangling down. "Is this of use to anyone? I am not interested in poking at things up close so I don't intend to try to use it."
Dec 17, 2016 3:57 am
"An Elven Longsword? That may actually better than my small rapier..." She taps the handle of the sword producing from its sheath. "It is kind of difficult to try to poke at a skeleton..." Pyrrah will shift and offer Ameera a hand as she returns up the slope, if she needs it.
Dec 17, 2016 4:11 am
Bring 'em all back. We can give them to the Guild if nothing else.

I'll spin a nice tale of their discovery if they start falling flat at first. That or I've met some guys who would love to get the chance to deliver that elven long sword some certain elves.
He chuckles and searches the bottom of the slope for signs of further treasure—or perhaps signs of "life."
OOC:
EDIT: I should probably roll for that search.
Last edited December 17, 2016 4:13 am

Rolls

Perception on the pile of rock and corpse: Wis + JoaT - (1d20+2)

(17) + 2 = 19

Dec 17, 2016 6:41 am
Baric searches through the rubble, finding plenty of grasping hands from the restless dead that had been buried there. They are only blinding groping, and thus are easy to avoid. Baric does manage to find a golden chalice, ringed in blue and green gemstones.

Then comes a voice, small, light and curious, from the direction of the sword, "Deliver me where?" The blue gem in its pommel hums slightly as the words emanate from it, "Oh, hello! Do you need any help?" Its tone is sincere and full of concern.
Dec 17, 2016 2:15 pm
"A sentient sword! That's a rarity." Devanis says, stroking his beard. Addressing the sword directly, he says, "Hello, do you have a name?"
Dec 17, 2016 2:38 pm
Still gingerly holding the sword, but as far away from herself as possible, Ameera says "Someone please take this, I have had enough living gemstones for my lifetime."
Dec 17, 2016 4:01 pm
Pyrrah reaches out and takes the sword before Ameera can accidently drop it. She looks at it curiously. "Curious... " She says quietly. She strokes first the Blade and the pommel softly. She'll help Ameera up (if she hasn't already returned). "Who, or what, might you be? " She muses.

Rolls

Perception or Investigation - (1d20+4)

(7) + 4 = 11

Dec 17, 2016 6:12 pm
"Hello!" The sword repeats excitedly back to Devanis. "Oh. Thank you," it speaks, presumably to Ameera, as she passes him off. His tone lends a picture in your mind that, if this sword could smile, it'd be beaming from ear to ear with excitement. "My name is-.." It stops talking when another question is asked, and then continues again with, likely, the same answer it was about to say, "My name is Seraph! It's wonderful to meet you. And I'm a who, for certain." The blue gem hums in time with the excited rise and fall of Seraph's cheery little voice.
Dec 17, 2016 6:38 pm
"Morro save us, a cheery weapon. Do you greet everyone so, even as you are plunged into their heart?"
Last edited December 17, 2016 7:02 pm
Dec 17, 2016 6:45 pm
Erran looks warily at the sword, never experiencing a blade with its own consciousness. As the sword's jovial tone puts him at somewhat ease, he asks suspiciously, "Hello, Seraph. I am Erran, tell me, how did you get here? Where did you come from?
Dec 17, 2016 6:49 pm
As questions are asked, Pyrrah holds the blade carefully across the palms of her hands. She is beyond curious, but will hold her tongue until the others questions have been answered.
Dec 17, 2016 6:59 pm
"Plunged into-.. N-no! Never! I help people! Always!" Seraph sounds somewhat startled, rushing to assure you of his good intentions.

Erran's line of questioning seems to distract him from a brief panic, and he replies in a slightly calmer tone, "Oh, hello, Erran. Well, I was helping some people, but then I got tired, so I took a nap. Next thing I know, everything is dark. So I sat around and waited and waited. I waited a long time. Then, here I am picked up by a pretty lady who doesn't like gems. Then I'm given to another pretty lady who does like gems.

"Last I remember I was with my friend Elnaril, though. Have you seen him? He's an elf, so I don't think he's dead yet."
OOC:
Feel free to make History or Arcana checks on "Elnaril," with advantage if you come from the Summer Court.
Dec 17, 2016 7:03 pm
OOC:
Why not?

Rolls

History - (1d20+2)

(10) + 2 = 12

Dec 17, 2016 7:06 pm
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Dec 17, 2016 7:11 pm
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Dec 17, 2016 7:12 pm
"Perhaps, but we have seen none living down here of natural means, only undeath." Erran replies, still slightly stunned by an object speaking to him the manner a person would.
OOC:
Does Erran recall if one of the bodies from the room with the statues was a male Elf?
OOC:
edit: forgot advantage
Last edited December 17, 2016 7:46 pm

Rolls

History Check - (1d20+4)

(5) + 4 = 9

History Check (Advantage) - (1d20+4)

(7) + 4 = 11

Dec 17, 2016 7:14 pm
"Ha!, not Morro but a trick of Yna! A sword to talk an enemy to death! Who's this former master that you have lost?

Rolls

Secret Roll

Dec 17, 2016 7:23 pm
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Erran can recall that the statue of the man with the coin purse or pouch of sorts was a human. Half-elf at best. There were other, broken statues that Baric had identified, but they were in no state to determine their race.

"That doesn't sound like him," Seraph replies. "May I stay with you until he comes back for me?" He asks, though it is not clear if he is addressing any one of your individually, or the group as a whole.
Dec 17, 2016 7:28 pm
"He was a Wyrden, right? An arcane caster? The name sounds familiar, but I'm not sure from where... He is quite powerful, I think... "
Dec 17, 2016 7:49 pm
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Last edited December 17, 2016 7:50 pm
Dec 17, 2016 10:41 pm
..

Rolls

Secret Roll

Dec 18, 2016 2:20 am
Erran (Now that the GM reread it) recalls that the bodies in the room with the statue were human.
OOC:
Sorry, Erran! :P
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Dec 18, 2016 5:06 am
"I've heard the name too Flare, perhaps the most powerful Wyrden in recent history. Didn't he disappear from notice some time ago after ticking off the higher ups in the Verdonyyd Magocracy?"
Dec 18, 2016 5:08 am
Gimme that you dismembered hand. I've actually got a mouth to drink from a fancy cup lik—

He turns his head to hear the strange conversation going on between his party and... a sword?. Brushing off the grasping hands as though they were dust, he listens further to the conversation and moves in that direction.

Shaking his head at the cheery blade, he eyes the cup, Hello, cup? Do you speak too?

Rolls

History on the sword/elf, expertise - (1d20+3)

(6) + 3 = 9

History on the cup, expertise - (1d20+3)

(6) + 3 = 9

Dec 18, 2016 7:04 am
Despite Baric's urging, the hands do not stop reaching desperately for him - but to no avail. Unfortunately, the cup does not reply to Baric's questioning.

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Dec 18, 2016 7:28 am
Devanis watches Baric's situation with some dismay. Despite the hands being somewhat comical these still used to be people and now they have been denied eternal rest by the upheaval that wrecked what was once a holy place. The ranger considers the talking sword. Could be useful, but could be trouble as well. The group mustn't be lulled into complacency by this respite.

"We'd better move on. Seraph, you can stay with us but you need to be very quiet. Can you do that?"
Dec 18, 2016 7:40 am
"Oh, of course!" He says, far too loud to offer much confidence. He then asks, "What are we doing here?"
Dec 18, 2016 11:20 am
"Exploring, mostly.. " Devanis says, being vague on purpose. "There are some evil and nasty things down here, and we might have to fight. Did you help Elnaril fight, Seraph? Will you help us?"
Last edited December 18, 2016 6:01 pm
Dec 18, 2016 4:15 pm
Pyrrah leans over and whispers to Devanis, still loud enough for Seraph to hear, though, "If worse comes to worse, do you think wrapping the sword up in something would be enough to muffle him?"
Dec 18, 2016 7:11 pm
"Where there's evil, there are people that need to be helped, right?" Seraph questions, his tone full of hope and his gem glowing somewhat more intensely. "Well, I try not to fight, because people get hurt," he explains, "Sometimes I have to, though, because it's helping someone good or in need."

His tone grows somewhat serious and quiet, as though he's whispering a secret that is not to be shared, "Sometimes Elnaril would tell me we were 'helping them with their life problem.' Friends don't lie, so I'd fight if he told me it was for a good reason." His voice is sincere and conveys a sense of naivety.

"Oh, don't cover me up, please!" He says, "I can't help if I'm covered up!"
Dec 18, 2016 7:34 pm
Probably would have been too vocal about my drinking. He slips the cup into his bag and begins climbing back up the slope.

I agree, lets move on. I'm getting annoyed by these hands.

Rolls

Athletics to climb out. - (1d20+3)

(6) + 3 = 9

Dec 18, 2016 8:06 pm
"I'll take Zubie's lack of conversation any day. Have fun writhe that Flare." Ameera moves across the rough sloping floor toward the flat area in front of the door across the room.

Rolls

Athletics to struggle across - (1d20-1)

(7) - 1 = 6

Acrobatics to save myself from a tumble - (1d20+2)

(14) + 2 = 16

Dec 18, 2016 9:08 pm
As Baric begins to climb his way out, he's suddenly wrenched back as a dead man's hand managed to clutch around his ankle with an inhuman strength. Though a problem easily solved, it is made worse by the foreboding sound of cracking heard above the caved-in area, just above Baric's head. Small stones and dirt fall from the cracks of the ceiling on that side of the room.

Ameera, using the slope of the floor to angle her descent to the flat platform, manages to cross the room. Zubie continues to flap his wings, hovering beside her.
Dec 18, 2016 9:11 pm
Devanis gives Pyrrah a shrug as if to say The sword's your problem now. He then crosses over to join Ameera.
Last edited December 19, 2016 1:04 pm
Dec 18, 2016 9:46 pm
Get off! Baric kicks at the creature and starts climbing back up, yet again, with more urgency seeing the falling dust from above.

A little help please. I see that we might be short on time right now.
OOC:
I have only rolled 9s on this page. Exactly 9 every single time. Think I'm having a statistically unlucky run of luck Or is it something else?
Last edited December 18, 2016 10:07 pm

Rolls

athletics to climb out. Again. - (1d20+3)

(6) + 3 = 9

Dec 18, 2016 10:39 pm
Ameera lifts and unfurls her hand in the direction of Baric and the undead hand harassing him and mutters Agradoth.

Rolls

Eldritch Blast attack, ignoring partial cover - (1d20+4)

(7) + 4 = 11

Damage with agonizing blast - (1d10+2)

(9) + 2 = 11

Dec 19, 2016 4:22 am
OOC:
Hopefully just bad luck instead of some system issue! Maybe you'll get 10s on the next page :)
Ameera's blast of force causes the rotting, grasping hand to break apart in a messy display. Baric manages to crawl out a bit, closer to the flat platform on the north side of the room, but can't quite get there before several pieces of ceiling fall down around him.
OOC:
Baric, make a Dex Save, please.
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Dec 19, 2016 4:37 am
OOC:
did you just add the picture for Seraph? I didn't notice that before.

Hey I got us off of that page, hope you roll better now IQ
Last edited December 19, 2016 4:39 am
Dec 19, 2016 4:42 am
"Careful!" Pyrrah half shouts as she makes a lunge for Baric instinctively, whether or not she's in range, sword dangling from her other hand.
OOC:
Not sure if I'm close enough to reach out and grab him.
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Dec 19, 2016 5:12 am
OOC:
I did :) I edited the previous posts. You're not close enough to reach for him and stay on the platform. You can go to him and attempt to help him out, but it may put Pyrrah in danger as well.
Dec 19, 2016 5:25 am
OOC:
Screw that! She just kind of, violently twitches then like she wants to help but can't. Like I said, she'll only go so far for the party. Sorry, Baric!
Dec 19, 2016 7:33 pm
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Dec 19, 2016 9:30 pm
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Dec 19, 2016 10:21 pm
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Dec 20, 2016 12:32 am
OOC:
Maybe I'm close enough to help Baric?
Dec 20, 2016 3:36 am
OOC:
Though I could have very well gotten something wrong, this is where I have everyone:

Room Map
Dec 20, 2016 3:48 am
OOC:
oh! I thought others were by the door with Ameera.
After blasting the grasping hand Ameera signals Zubie off he shoulder with a wave and gets down on her belly to extend a hand to Baric. "Come on, get out of there before something grabs you by the beard."

Rolls

Athletics for a laugh, but essentially the help action. - (1d20-1)

(18) - 1 = 17

Dec 20, 2016 5:36 am
Erran stares blankly as Seraph explains his usefulness to the group, and tries to put together the idea of a weapon having a moral code, much less, a noble one.

A look of concern washes over Erran's face as the cracking of the structure pierces the conversation, "Yes, now would be a splendid time to get going," and attempts to make his way over the slanted ground to the platform ahead, taking care and supporting himself with his hands when needed.

Rolls

Acrobatics Check - (1d20+3)

(12) + 3 = 15

Dec 20, 2016 5:46 am
OOC:
If anyone else was continuing across, lemme know. I believe Devanis was saying that he was going to wait for the others.
As this is happening, Erran is able to make his way across. Though there isn't much space on the platform, he manages to maintain his balance beside it.
Dec 20, 2016 5:41 pm
OOC:
Devanis, you are close enough to help.

Room Map
Dec 20, 2016 5:55 pm
OOC:
Let's See how this goes.
Not my beard, you don't!With a final, rough kick, Baric dislodges himself from the blasted undead hand and sends the top of a finger flying. A groan and a creak later the ceiling begins to collapse. Baric jumps off of a bit of the stone slope and grasps the waiting hands of his companions that help him to safety on the the platform as some larger chunks of the ceiling fall on top of the pile of undead and rubble. A shudder causes Baric to slip back for a moment before he's once again pulled onto the platform.

Come on now! How come the talking sword wasn't as dangerous to get as the mute cup?

Leaning a hand on Ameera's shoulder, he leans over, catching his breath.

Good blast there, he pants, and thank you for the save. He stands and gestures to the group. These songs will be ever better. Now to just survive long enough to sing them.
Last edited December 20, 2016 6:13 pm

Rolls

Dex Save - (1d20+4)

(13) + 4 = 17

Dec 20, 2016 6:48 pm
Against all odds, Baric manages to come out of the dangerous situation with only a couple scrapes from the falling stones (3 bludgeoning damage). All of the group, aside from Pyrrah, is huddled around the north-most wooden door, though Pyrrah has become adjusted to the slant of the room and can traverse it with relative ease (read: no check required).
Dec 20, 2016 7:10 pm
Pyrrah quickly secures the longsword on her pack and follows the rest of the group.
Dec 20, 2016 8:43 pm
Ameera shifts doward the handle of handle door. "Well, I guess I am stuck opening the door again." She attempts to open the door about 6 inches and look to the other side, then wide enough to move through if it looks clear "we gotta get out of here"

Rolls

Strength, if needed to pull/push the door - (1d20-1)

(4) - 1 = 3

Perception, what's on the other side? - (1d20)

Dec 20, 2016 9:39 pm
Ameera is able to get the door open a few inches, but it quickly shudders and sticks after that. Try as she might, it won't budge beyond that point, and it is far too narrow to move through. Within the room, however, appears to be a dark catacombs of sorts. A wide hallway with wall-crypts lining (at least) the side that you can see. The hallway appears, for the most part, straight and relatively level.
Dec 21, 2016 12:04 am
"Trade me spots, if you wouldn't mind, miss. I'm sure I can grant us passage."

Should Ameera oblige, Erran will give the slightly ajar door a swift kick to the side with the handle.

Rolls

Athletics to kick the door open. - (1d20+4)

(14) + 4 = 18

Dec 22, 2016 3:54 am
"Finally, someone else willing to take on a door. Please, impress me some more."
Dec 23, 2016 5:16 am
Once Ameera steps aside, Erran takes to the platform. With a single smash of his boot the door goes swinging wide open. Now with more of a look into the room than just the left side of it, you can see that it is not - or at least was not - just a hallway. The left side of the room, as you saw, contains a series of wall-crypts The right side, however, seems to have been affected by the same pressures that caused the cave-in in the room you still stand in. There is no stone wall on the right side, but a large pile of dirt, crumbled stone and other such rubble. The fact that the right side is not a straight line leads you to believe this wasn't just a hallway; there are points where columns still stand - or just the beginnings of them - that may have once supported a larger room.

About 60 feet down - for those that can see it - is another metal door. It appears broken and smashed on the top-right corner, giving a glimpse of another stone wall of a room on the other side.

Room Map
Dec 23, 2016 5:19 am
OOC:
I crossed over to join the party on the previous page... I would be towards the back though.
Dec 23, 2016 5:22 am
OOC:
Fixed! I just forgot to move people around since the last edit to the map. Mostly just making the map for the room reveal. :)
Dec 24, 2016 3:17 am
Ameera pushes in shoulder to shoulder with Erran. "Well done! You impressed me once more, Erran of Clan Escolant. Let's go see if the next door is another challenge worthy of a verse in Baric's epic. Zubie, please go over to the door across the way and wait for us there. Let me know if you see anything dangerous." She unwraps Zubie's deadly tail from around her neck."And please keep yourself out of sight."
After the Imp enters the room, Ameera follows in 10-15 feet up to the first pile of rubble. She keeps as far from the wooden crypt covers as the space allows.

Rolls

Perception

Dec 24, 2016 8:44 pm
The imp flies off of Ameera's shoulder, vanishing from sight moments after.

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OOC:
Whew, okay, thanks again for the patience yesterday. It'll probably be easier once I'm actually moving on Monday, since I can at least post from my phone while my wife drives.
Dec 24, 2016 9:06 pm
"We don't see anything dangerous, come on, lets go."
OOC:
Does she know you will be playing while she is doing the driving?
Dec 24, 2016 11:30 pm
Devanis nods. Shall I take point again? Behind Zubie, I mean.
Dec 25, 2016 10:03 pm
Erran recomposes himself, stepping aside for Ameera as he tightens a few buckles and straps on his torso.

"After you, my good sir."
Last edited December 25, 2016 10:03 pm
Dec 26, 2016 1:13 am
Devanis leads the way through the collapses room he eyes the wall crypts warily.

Rolls

Perception - (1d20+5)

(7) + 5 = 12

Stealth - (1d20+5)

(7) + 5 = 12

Dec 26, 2016 7:28 am
The wall-crypts appear to be mostly intact, and there does not seem to be audible movement on the other side of them, which is likely a relief. However, as Devanis gets about halfway through, the deep sounding of what might be a large bell or gong rumbles beneath your feet. The floor gently shakes and your insides vibrate to the reverberating bass as it sounds three consecutive times over the course of the next few seconds. Following the ringing, the sound of muffled, incoherent yelling can be heard from some chamber beneath you.
Dec 26, 2016 7:29 am
Seraph groans, "That was loud!"
Dec 27, 2016 10:22 am
Devanis crouches low and turns to the others with a "What, I didn't do anything!" expression on his face. He looks around if he's set off an alarm mechanism of some sort. "We need to move! NOW!" he hisses, and hurries to cover the rest of the distance to the far end.
OOC:
Are there any visible stairs or trapdoors, anything that might indicate access to this chamber from below?
Last edited December 27, 2016 10:23 am
Dec 27, 2016 4:38 pm
Ameera moves toward the metal door to the north, but stops at the first column as she feels the vibration of the bell ringing. "What the...?" She looks east to see if there is any other passage out, or into this chamber.

Rolls

Perception for any passages in the rubble, and how far they go

Dec 27, 2016 9:32 pm
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Devanis arrives at the far end of the room, by the broken door. He can overhear the unseen flapping of Zubie's wings beside him. At this position there is no apparent pathway to floors above or below. The missing corner on the door gives him a glimpse inside, however...

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The deep ringing notes begin to fade, but before they pass into memory, three more resounding booms echo from below, just as before. The yelling persists; the tone is reminiscent of someone giving an empassioned, rallying speech.
OOC:
Just a reminder that I am posting from my phone this week! Sorry for any typos.
Dec 28, 2016 2:18 am
Pyrrah closes her eyes and strains her ears, desperately trying to make out the words being spoken. Though her heart is pounding, urging her to run forward, she does her best to focus in. If there was information to be had, she couldn't let fear get in the way. Not again.

Rolls

Secret Roll

Dec 28, 2016 4:23 am
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Dec 28, 2016 4:38 am
"Guys! There is something over here! "

Pyrrah jogs forward to the second column and quickly steps behind it, temporarily disappearing from view into a hidden tunnel before popping her head out a moment later.

"It goes down pretty steep, but it might be a way out. "
Last edited December 28, 2016 4:40 am
Dec 28, 2016 5:02 am
"More likely, it'll take us straight to that gong and whoever's ringing it" Devanis calls back, but approaches despite his own warning. "But I'd much rather be the hunter than the hunted, wouldn't you?" he adds through gritted teeth.
Last edited December 28, 2016 5:27 am
Dec 28, 2016 5:23 am
Ameera moves up to peer down into the tunnnel Flare has found and whispers "Your assuming that the gong is some sort of alarm, but it could just be coincidence. They may not be hunting us....yet. But I agree, we need to know what is going on and not be on the run. Zubie can go look, staying invisible. Staying hidden is one of my many talents, and in a pinch I can disappear too. Let's have a couple of our quietest lead the pack and find a spot to see what going on."

Rolls

Perception down the the tunnel

Dec 28, 2016 5:28 am
After looking into the tunnel, Ameera turns to Devanis and says "Hey did you notice all those little holes in the dirt along the cave in? Do you think they are something to worry about?"
Dec 28, 2016 6:12 am
Little holes? No, I didn't. What did they look like?
Dec 28, 2016 2:18 pm
"Hundreds of them, just over there, like someone with a rapier really didn't like the pile of dirt."
Dec 28, 2016 2:35 pm
Devanis takes a look.

Rolls

Nature? - (1d20+2)

(12) + 2 = 14

Survival? - (1d20+5)

(5) + 5 = 10

Dec 28, 2016 2:46 pm
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Dec 28, 2016 4:48 pm
"Devanis returns from examining the holes. I can't imagine what could have made those. Let's hope it's not something to worry about. Now let's see what's down this hole."
Dec 29, 2016 4:35 pm
Peering into the hole does not provide much information, as it curves rather quickly, breaking your line of sight. Zubie can be heard (not seen) flying over to the hole and climbing inside with his claws scraping the dirt and stone.

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The ringing continues even still, always three strikes and then a pause. The vibrations can be felt in the air, and only stronger the more you pay attention to it, causing the hair on your arms to stand on end, and your face to tingle. It is the only sound the occupy the room for a moment after the echo of Zubie's movements fades.

A series of strange, bluish lights catch your attention, and you soon notice several translucent masses seeping up from the ground, or out of a wall, nearby. As more of each of these masses come into view you begin to see their shapes; humanoid forms with skeletal, ghastly faces and emaciated, rotting bodies. They are spectral, and glowing, moving with an ethereal grace despite their disgusting forms. Small, ghostly maggots bore holes out of their bodies, grouping together and dropping to the ground in large masses before burrowing into the dirt or stone. The corpses have roots sprouting from their calves and ankles which writhe and twist along the ground with a life of their own.
OOC:
You guys won on Initiative, so you can go first. On each of your turns, roll a Dexterity Save, please. If Baric is the last one, I'll take his turn for him.

Battle Map
Dec 29, 2016 5:37 pm
Ameera yells in fear at the spectral entity as it appears next to her, "Gudruz dar morakh!" but the sound only comes out as a croaking whisper. She runs around the column heading to move behind Devanis. As she rounds the column
OOC:
assuming she gets this far with the dex save and the AoO
, she realizes that there are more, and stops short, back against the column side opposite the tunnel. "Hells and hells, run! Down the hole!"

Rolls

Dex save - (1d20+2)

(2) + 2 = 4

Dissonant Whispers psychic Damage (half on wis save dc 12, ) - (4d6)

(3136) = 13

Dec 29, 2016 7:01 pm
"Well now we know what made those little holes." Devanis says dryly. A word of enchantment comes unbidden to his lips as he sets his crossbow sights on the nearest apparition, marking it as his quarry (casting Hunter's Mark), before shooting two quarrels in quick succession.
Quote:
Underdark Scout
• On your first turn during combat...If you use the Attack action, you can make one additional attack.
Natural Explorer
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

Rolls

Hand crossbow attack, advantage, damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (9) + 5 = 14

1d6+3 : (2) + 3 = 5

Hunter's Mark damage - (1d6)

(3) = 3

2nd hand crossbow attack, advantage, damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d20+5 : (15) + 5 = 20

1d6+3 : (5) + 3 = 8

Hunter's Mark damage - (1d6)

(4) = 4

Dec 30, 2016 3:35 am
Erran summons his greatsword from its sheath to his hands as he steps around the corner to face the ghost to his right. Stepping into it, he tries to land a side swing to it's midsection.
OOC:
...lol
Last edited December 30, 2016 3:35 am

Rolls

Attack Roll, Damage - (1d20+4, 2d6+2)

1d20+4 : (1) + 4 = 5

2d6+2 : (32) + 2 = 7

Dex Save - (1d20+1)

(11) + 1 = 12

Dec 30, 2016 6:47 pm
OOC:
Sorry for the delay. I've been busy
Pyrrah reels back from the ghosts approaching from all sides, her spine slamming forcefully into the pillar behind her. A moment of panic flashes through her mind as the others move and begin fighting, but after a few seconds she is able to pull her mind together and pull Seraph free. As her hand closes around the pommel of the weapon, she forces her thoughts quickly through the same pathway that she'd used to communicate with him before. With her mind she hisses "I really hope you were sincere when you said you would fight for us. Now's your chance to prove yourself."

Balancing the longsword carefully in her left hand, Pyrrah points her finger at the ghost approaching from her left. "Sar or Az stok or urk!" she whispers, her voice hoarse and low. The green gem at her throat flares with energy for just a split moment, but then it disappears with no outward sign that any magic had been done. Pyrrah raises Seraph with both hands and waits against the pillar.
OOC:
True Strike cantrip: Advantage granted on attack roll against that target next turn, which in turn will activate my sneak attack bonus as long as it holds. Dwarven translation: May my weapon strike my enemy.
OOC:
Post-edit: Also, you said that Seraph could be used with Dex stats, correct? I believe that was why I kinda wanted the sword. What are his specifications again?
Last edited December 30, 2016 6:49 pm

Rolls

Dexterity Saving Throw - (1d20+5)

(18) + 5 = 23

Jan 1, 2017 6:33 am
The fighting began swiftly, and it was brutal.

Devanis and Ameera reacted most expeditiously. Between the Wyrden's dark magic and Devanis' bolts, which pierce through the ghosts as though they were made of some soupy, ectoplasmic goop, the ghost is overwhelmed before it can even act. The specter howls, writhing until collapsing into a formless mass of blue light and wispy smoke.

Erran and Baric both charged into the room on the southern side. Erran turned, slashing his blade horizontally to catch the ghost around the corner, but he ended up aiming too high. His greatsword sliced through the air above the wraith, slammed into the wall beside him, and dug into it almost half an inch. This left him open to an attack from both sides, as the spell Baric had cast against one of the other ghosts apparently had no effect. Erran was attacked from both sides, but only one of the strikes got through, piercing his armor and searing his skin with a white-hot pain across his skin (10 cold damage). Pyrrah and Ameera, likewise, were attacks as they got into their new positions. Ghosts approached on either side of them, slipping through their defenses, digging ethereal hands past their armor and causing pain to wrack their forms (Ameera takes 9 Cold Damage). Specifically, however, Pyrrah takes the worst of it as the ghost is able to grip her throat with its long, clawed fingers (Pyrrah takes 17 cold damage).

As this occurs, the room seems to emit a blue glow from all sides. It is difficult to notice at first, since it is already glowing due to the ghostly forms that now occupy it and endanger you, but as the walls begin to emit their own luminescence, and that illumination increases, it becomes more and more noticeable. With a glance, you can each see that this light is caused by the writhing rot worms that had burrowed into the ground and are now digging up through the stone and soil from all sides. They are ghostly, like the corpses that spawned them, and it is uncertain if they are actually forming holes in the ground, walls and ceiling, or not. However, there is no doubt that they are dangerous. Ameera is unfortunate enough to have some of them fall from the ceiling and land on top of her right shoulder. There's a crackle as they slip right through her armor, and suddenly she can smell the awful stench of burning meat and feel the scorching pain on her skin (2 fire damage).

Rolls

Devanis Dex Save

Wis Save (diss.)

Wis Save (vic.)

Attack vs. Pyrrah

Attack vs. Ameera

2 Attacks vs. Erran

Crit Damage vs Pyrrah - (2d8+2)

(78) + 2 = 17

Damage vs Ameera - (1d8+2)

(7) + 2 = 9

Damage vs Erran - (1d8+2)

(8) + 2 = 10

Worm damage - (1d4+1)

(1) + 1 = 2

Jan 1, 2017 7:37 am
The blue gem on Seraph's pommel glows and pulses - like it did while he was speaking - though he makes no sound.

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Jan 1, 2017 7:38 am
OOC:
I decided not to do an Opportunity Attack, XOSkel10, since you and Devanis would've killed the guy if the attacks were done in a different order anyway.

PLAYER TURN!

Battle Map
Jan 1, 2017 3:30 pm
Ameera tears in pain from the attacks and looks left and right in a desperate search for escape.

"Zubie!" she calls and the fiendish familiar appears behind the northern most ghost (next to Flare). It begins to harry the apparition. Ameera points at the now distracted ghost and screeches "Agradoth!" and a snaking bolt of energy leaps forward.

Rolls

Eldritch Blast attack - (1d20+4)

(10) + 4 = 14

Eldritch Blast attack (advantage from Zubies help) - (1d20+4)

(7) + 4 = 11

Eldritch Blast Damage (force) - (1d10+2)

(7) + 2 = 9

Jan 1, 2017 3:49 pm
"We'd better get ready to move out of here! I have a feeling those worms will weaken the walls here and bring them down on top of us!" Devanis hops across the mouth of the tunnel in the floor (that's what the X is, right?) and lines up a shot at a new target, the one engaged with Flare.
OOC:
*moving to Q18
*bonus action to mark new quarry (ghost at N17)
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Last edited January 1, 2017 5:45 pm

Rolls

Hand crossbow attack, damage - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (2) + 3 = 5

Spending Inspiration of advantage! - (1d20+5)

(7) + 5 = 12

Hunter's Mark damage - (1d6)

(1) = 1

Jan 1, 2017 4:48 pm
"Screw you, sword! If I'm going down, so are you!!! "

In a fit of burning rage and wracked by icy pain, Pyrrah let's the longsword fall from her hands to the stone floor, the gem on its pommel crashing against the hard surface. Out of options and her mind slowly numbing with cold and a mild sense of betrayal, she pulls free her much more trusted rapier from its sheath and lines up her swing. She blinks her eyes furiously, but stumbles and nearly collapses as her knees nearly give out. She curses to herself, a tear in combination of rage and sorrow being ripped from her and rolling silently down her cheek. There was nowhere left to run, and she knew, like a hot iron spike penetrating through the numbness infesting her mind, that this next swing would probably be her last.

Determined to go out fighting, as she always tried to do, Pyrrah throws herself at the ghost with a roar, feeling that last flicker of green light pulse through her as the magic she had cast only moments before helped to straighten out her wild, desperate swing.
OOC:
Since I don't know the results of the swing yet, I'd like to use my cunning action bonus action to disengage from the ghost on my right IF the one on my left is taken care of and won't hit me and use my speed to back up against the doorway. I can't take any more hits.
OOC:
Since I'll probably die anyway, is true strike still valid? I'm just assuming it is... And screw that sword. I hope the gem breaks, little bastard!
Last edited January 1, 2017 4:51 pm

Rolls

Attack Role: With True Strike Advantage - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (17) + 5 = 22

Damage - (1d8+3)

(6) + 3 = 9

Additional Sneak Attack Damage - (2d6)

(41) = 5

Jan 1, 2017 7:07 pm
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Jan 1, 2017 7:12 pm
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Jan 2, 2017 9:56 pm
The fighting by Pyrrah, Ameera and Devanis goes better now. The party retaliates against the encroaching ghosts, and Pyrrah's magically-enhanced attacks combined with Devanis' crossbow shot take down yet another corpse-wraith. Ameera's blast of force causes the form of the specter to vibrate and distort. The blow of force appears immensely painful by comparison to the other strikes that have hit these foes, and causes the wraith to blast apart in an explosion of light.

The fighting by Erran and Baric is not going as well. Erran manages to land a strong hit against his opponent, though it does not fall. Baric's spells continue to prove ineffective, much to the Dwarf's frustration. Though Erran's defenses continue to prove more effective than most, he cannot hold off attacks from two fronts simultaneously, and he gets struck once more in the side (3 damage).

The ethereal worms twist about in the ground and recede back into the earth momentarily. However, you can hear their squirm and writhing within the ground and stone, and they will return in but moments for another assault within the room.
OOC:
PLAYER TURN

Battle Map

Rolls

Erran Attack - (1d20+4)

(15) + 4 = 19

Wis Save (Vic.) - (1d20)

(18) = 18

Vs. Erran - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (19) + 4 = 23

Vs. Ameera - (1d20+4)

(1) + 4 = 5

Vs. Erran - (1d8+2)

(1) + 2 = 3

Jan 2, 2017 10:08 pm
"Ouch!" Seraph shouts audibly as his steel clangs upon the stone floor. "I made the right choice! You're mean and rude! You won't help anyone, and I won't help you!"
Jan 3, 2017 12:40 am
After reaching the door, Pyrrah collapses to her knees, her breath ragged, and shoves the rapier back in its sheath. She yanks her bow from her shoulder and is forced to balance her supporting arm against the top of her knee. She blinks her vision back into a single image before pulling back an arrow and letting it sail for the creature directly across the room. After the arrow sails, she staggers to her feet in case the worms return.
OOC:
Holy crap. Crit! Rolling damage: does sneak attack double too?
Last edited January 3, 2017 12:42 am

Rolls

Attack Roll - (1d20+5)

(20) + 5 = 25

Damage + Sneak Attack - (1d6+3, 2d6)

1d6+3 : (3) + 3 = 6

2d6 : (65) = 11

Damage + Sneak Attack: Crit - (1d6+3, 2d6)

1d6+3 : (1) + 3 = 4

2d6 : (32) = 5

Jan 3, 2017 1:46 am
"Die again and stay that way this time!" Still wincing from the pain in her shoulder, Ameera turns to round the column and flee down the tunnel, then realizes Erran is in trouble. After a moments hesitation she points are Erran and calls out to her familiar "That one need our help, distract the ghost on the left." The Imp flys at the ghost and feints an attack with its wicked tail. Ameera shifts her pointing figure to the left and says "Agradoth" to release another bolt of energy.
OOC:
Target is Ghost in O26

Rolls

Eldritch Blast attack with advantage from Zubies help - (1d20+5, 1d20+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (12) + 5 = 17

Damage with Agonizing blast - (1d10+3)

(7) + 3 = 10

Jan 3, 2017 3:19 am
Erran grits his teeth as he feels the burning cold for a second time, "You're going to have to try harder than that, you perferated bastards!"

He uses his previous momentum to make an slanted, upward swing at the ghost in front of him, a fury in his eyes as Erran puts his all behind the swing.
OOC:
Targeting N25.

Ready to cast, "Shield," as a reaction to the next attack from either enemy.

Rolls

Attack Roll, Damage - (1d20+4, 2d6+2)

1d20+4 : (12) + 4 = 16

2d6+2 : (22) + 2 = 6

Jan 3, 2017 6:26 pm
Erran and Baric both may startle as an arrow flies past them with a whistle. Turning toward she who fired it, they'll notice that the ghost between them and Pyrrah is floating motionlessly - aside from the occasional twitch - with a large hole bored through its chest. Erran retaliates against the ghost in front of him, and just as his sword connects from the right, the specter is blasted by Ameera from the side and thrown into the blade, split in half and splattered against the opposite wall.

The ghosts appear to have been killed, but the glow in the room is returning, and the worms begin to seep through the floor, walls and ceiling...
OOC:
Sneak attack does roll again, yep :) Good hit.

Okay, if you can't or don't get out of the room, either by going through the southern/northern doors or into the tunnel within the length of one round, please give me a Dexterity Save again. Remember difficult terrain and diagonal movement, where applicable.

PLAYER TURN

Battle Map
Jan 3, 2017 6:26 pm
Seraph seems marveled by the battle, and from his resting place on the cold floor he simply mutters, "Wooow!"
Jan 3, 2017 6:32 pm
"Those worms are coming back! Get out! Now!" Devanis drops down into the tunnel.
Jan 3, 2017 7:15 pm
Bah, curse the worms! And the dead!Baric spits on the ground in front of the ghosts and sees the worms and the injured Flare at the other end of the hall, almost passed out.

Trust me, of-Clan-Escolant you'll thank me later.

Dimming heart, in darkened night.
Hold fast to life and to light.

Grabbing Erran from behind and hoisting him bodily through the door at their back, he begins a loud, yelling chant,

Be healed, Flare, you hero in my tales,
hold fast to hope that never fails!


The Dwarf shouts the last line through a grunt as the pair make it through the door and onto the landing as the glow that was forming around Baric is pulled across the room toward Flare.

Whoever provides the power for those always does love idealism and dramatics...
OOC:
And it feels good to be back! I just really hope I don't need that athletics.
Last edited January 3, 2017 7:17 pm

Rolls

Athletics, if necessary to pull Erran out of the room. - (1d20+3)

(3) + 3 = 6

Healing word. Automatic. +4 from Cha casting. Level 2 slot adds 1d4 - (2d4+4)

(42) + 4 = 10

Jan 4, 2017 3:05 am
"Comon laggards, you too Flare, down the hatch!" Ameera turns to scoop up Seraph with a purple mage hand and rounds the column to follow down the tunnel after the greying ranger. "Zubie, to me!"
Jan 4, 2017 3:18 am
Erran allows himself to be pulled back in order to escape the florescent creatures, readying himself in anticipation for more spectral foes.

"Pray we don't have to face another round of those spirits on our own."
Jan 4, 2017 3:27 am
OOC:
Sorry about the delay. I've been keeping up with my phone, but I wanted to wait to post until I had time to get my laptop out so that I could avoid all of those annoying typos and autocorrects.
Pyrrah watches wearily with blurred vision as the shroud of magic approaches her, gasping as it makes contact with her chest. It hits her like a wave of dry desert heat, the magic blasting through the numbness and the cold which had ensnared her entire body and filling her once more with the warmth of life and vitality on all but her furthest extremities. Her mind immediately snaps back into focus. Throwing her bow back over her shoulder, she runs towards the tunnel where Ameera and Devanis wait, ducking around the pillar and sliding down the slope as she skids to a stop next to her party members.

"I'm here!" She looks back out towards where she had come. "Are we splitting up? Or just riding out those flesh-eating worms?"
Jan 4, 2017 7:59 am
The worms reappear in the room, as expected, writhing across the ground and dripping from the ceiling. They don't seem to exit out of the room, or enter into the tunnel, much to your benefit. They remain for only a few seconds before departing once more. It is uncertain if they will return, but for now the room is cleared.

Within the tunnel, though it is cramped, there are enough twists and turns that you cannot simply fall straight down, nor slide. Devanis, Ameera and Pyrrah are all wedged in these turns, with only Pyrrah having a view of the room, should she peek her head out of the tunnel.
Jan 4, 2017 8:03 am
"Are you alright, Pyrrah?"
OOC:
"How's Pyrrah on hp? Devanis can cast Cure Wounds if needed.
Jan 4, 2017 11:19 am
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Last edited January 4, 2017 2:16 pm
Jan 4, 2017 1:27 pm
"I'm okay. Not great, but I can at least keep on my feet now."

She carefully climbs back out of the tunnel against the sloping floor far enough that she can see Erran and Baric across the room, though her muscles remain tense and ready to spring back into the tunnel should she hear the sounds which herald the return of the worms.

"Are you guys coming this way, or do we all want to go through the door? "
OOC:
HP is 11/18. I was literally at 1 HP after that crit landed. MoMo, ready action to move back into the tunnel if I hear the worms.
Jan 4, 2017 1:31 pm
Nodding to Pyrrah, Devanis turns around and tries to scout ahead down this twisting tunnel.

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Jan 4, 2017 2:20 pm
"My thanks, Baric, now let's get moving before more of those things show up."

Erran jogs swiftly across the room to the twisting tunnel, hoping not to be greeted with another welcoming party.
OOC:
Taking the dash action, if applicable!
Jan 4, 2017 4:30 pm
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It is also worth noting that an invisible, spectral hand - one you've seen Ameera cast previously - floats in the air, holding Seraph by the hilt. "Oh," it says, sounding relieved, "Thank you. Who are you? Are you magic?!" Seraph sounds excited and cheery once more. It is uncertain who Seraph is speaking to; perhaps the mage hand?
Jan 4, 2017 4:34 pm
Pyrrah scowls darkly at the sword she believes betrayed her, but otherwise makes no comment as she courteously steps out of Erran's way to allow him to stand behind Ameera.
Jan 4, 2017 4:34 pm
Erran manages across the room safely enough, as does Pyrrah manage to climb out of the tunnel. So far, it appears undisturbed by the worms.

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Jan 4, 2017 4:39 pm
Devanis forges cautiously ahead through the tunnel's twists and turns.

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Rolls

Secret Roll

Secret Roll

Jan 4, 2017 4:51 pm
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Jan 4, 2017 4:53 pm
Ameera pulls the mage hand with the sword just inside of the tunnel entrance and allows it to drift slowly down to the rough floor. She turns to peer into the darkness into which Devanis slowly moves.

Rolls

Perception - (1d20)

(10) = 10

Jan 4, 2017 4:54 pm
Devanis puts his find in his pouch to show the others later. He keeps moving.

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Last edited January 4, 2017 4:55 pm
Jan 4, 2017 5:00 pm
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Jan 4, 2017 5:03 pm
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Jan 4, 2017 5:15 pm
Ameera waits for the others to join and stares at the strange tunnel.

Rolls

Secret Roll

Secret Roll

Jan 4, 2017 5:22 pm
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Jan 4, 2017 9:24 pm
Erran summons his sword to his hand, taking the group's momentary pause to inspect his blade for damage after striking the stone wall in the previous room.
Jan 4, 2017 10:01 pm
Though it has a new, small notch it in, the blade is no less effective than before.
Jan 4, 2017 10:27 pm
"I'm not so sure that this tunnel is the safest place to be. Something, not someone made it. I should warn Devanis" Ameera scurries around the first bend to get within range of Devanis and projects into his mind...
Devanis, did you notice this tunnel is chewed into the rock and temple floor? We may be heading for momma worm in this direction.

Rolls

Stealth - (1d20+5)

(4) + 5 = 9

Jan 5, 2017 12:22 am
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Last edited January 5, 2017 6:34 am
Jan 5, 2017 4:24 am
Whatever it was, it was large in size, that's for sure," Erran says while sheathing his weapon once again.

"Flare, you have any idea what could cause this?" he asks quietly while thinking back on the bestiaries he's read.
Last edited January 5, 2017 4:28 am

Rolls

Knowledge Nature, for creatures I know of that could burrow like this. - (1d20+2)

(7) + 2 = 9

Jan 5, 2017 4:27 am
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OOC:
Flare, technically. I haven't spilled the beans on my identity yet, but I will very soon. It's a big deal for Pyrrah.
Last edited January 5, 2017 4:29 am
Jan 5, 2017 4:40 am
OOC:
Checking to see if I get advantage because of that book I "borrowed" but I'll try a straight roll first. History or Nature, same mod. I don't know if because it's recalling from a book and not experience if that makes it a certain roll.

Rolls

Creature Check - (1d20+2)

(11) + 2 = 13

Jan 5, 2017 4:48 am
Baric, rubs his hands against the oddly formed walls and searches his memories for stories of such a creature, mumbling distantly, It does look that way... definitely something big.
Last edited January 5, 2017 4:50 am

Rolls

Stonecunning and history expertise on the tunnel. - (1d20+3)

Jan 5, 2017 6:37 am
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Last edited January 5, 2017 6:39 am

Rolls

Secret Roll

Jan 5, 2017 6:03 pm
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OOC:
So many notes...
Jan 5, 2017 6:08 pm
OOC:
Okay. Advantage time. Maybe.
OOC:
YYYAAAAAAASSSSSSSS!
Last edited January 5, 2017 6:09 pm

Rolls

Creature Check - (1d20+2)

(20) + 2 = 22

Jan 5, 2017 6:16 pm
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Jan 5, 2017 6:49 pm
Devanis spends a minute attuning himself to his current surroundings before returning to tell the others what he's found.
OOC:
Primeval Awareness.
Jan 5, 2017 6:57 pm
Pyrrah's face pales, the pieces of the puzzle slamming together in instant clarity upon the prompting from Erran. She ducks back towards the tunnel and grabs Erran's shoulder. "It's got to be a Necrolid. It's like a giant worm that is way longer than it is wide." She gestures to the width of the tunnel, emphasizing her point on how monstrous this thing must be. "This one must be ancient, and they can grind through solid rock in seconds. No one has ever killed one this big."She shakes her head, the pieces still falling into place. "If it can saw through rock without any effort, it can cut through us in a heartbeat... Devanis needs to get out of there: now."
Jan 6, 2017 12:04 am
When Devanis turns around and heads back, he encounters Ameera following him. She gives him the message she was unable to send before. "Lets hurry back to the others"
Jan 6, 2017 12:46 am
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Jan 6, 2017 1:11 am
Erran's eyes widen progressively as Pyrrah lists off the details of the creature, a feeling of dread coming over him as he thinks of Devanis.

"I may be an optimist, but I doubt we'll be the ones to break that record, we should definitely redirect our path."
Jan 6, 2017 5:07 am
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Jan 6, 2017 7:45 am
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Jan 6, 2017 9:07 am
Devanis rejoins the others. "As you might guess from the looks of it, this tunnel is actually a burrow. The grizzled ranger holds up a jagged tooth as large as a man's fingernail. "It was made by a monstrous worm - I can't recall the name. Don't worry, the tunnel is very old and there are none of its kind nearby, or else I would sense it. But other dangers may be close, who knows?" Devanis puts the tooth away. "The burrow opens up to a cavern roof with a 60 foot drop to a pool of water lit up by those glowing fungi. Do you want to go that way, or were you liking the crypt?"
Jan 6, 2017 11:03 am
"At the end of the tunnel we would have to drop down 60 feet? How would we do that?"
Jan 6, 2017 5:14 pm
"Pitons and rope." Devanis says, patting the coil of rope strapped to his pack.
Jan 6, 2017 7:14 pm
"That sounds exciting," Seraph adds, "I don't have those things, though."
Jan 6, 2017 7:33 pm
Pyrrah glowers at the sword a moment but then looks at Devanis. "It's a necrolid, probably millennia old. You say it's gone, but I'm not sure indefinitely. Those small worms back there were its offspring. As long as the drop you found isn't just a continuation of its tunnels, I don't mind the idea of repelling down."

She looks over to Baric, color rising to her face. " Khuzd," She says, switching into dwarven. "I offer you my thanks for healing me. It was appreciated. " She didn't like owing debts to others.
Last edited January 6, 2017 7:35 pm
Jan 6, 2017 7:35 pm
Sword, you are welcome to my pitons. Rope climbing is my worst nightmare. I don't want to test my ability to fly.
Jan 6, 2017 7:46 pm
"Oh, okay," Seraph replies, "Thanks!"
Jan 7, 2017 1:56 am
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Jan 7, 2017 6:38 am
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Jan 7, 2017 6:47 am
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Rolls

Secret Roll

Secret Roll

Jan 7, 2017 7:47 am
I'm good for a short climb. That sounds better than the death trap we came from. But not by much.
OOC:
short post today, I'll be on more tomorrow.
Jan 7, 2017 3:33 pm
well if we're doing this, I will be wearing one of the harnesses in the climbing kits that we were given and clinging for my life. Ameera begins to search her pack. and the rope we have may be too short, who can tie up a safe system to get us down?
Last edited January 7, 2017 3:34 pm
Jan 7, 2017 7:24 pm
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Jan 8, 2017 2:01 am
"If we need extra rope, I've got some. I'm afraid I don't have an exorbitant amount of experience rock climbing though... "
Jan 8, 2017 3:48 am
"I also have supplies," Erran adds while gesturing to the fifty foot length of rope and bundle of pitons secured to the side of his pack.
OOC:
What kind of checks would rock climbing require? Athletics?
Jan 8, 2017 6:08 am
Here, I'll tie a few of these together and get us ready.

Baric takes the ropes and tries thing them together. The first rope to the second goes poorly, and the third... Well, that does a good job tying the bard to the other ropes. After a few minutes he untangles himself and gives up with some colorful curses in a few different tongues.
Last edited January 8, 2017 6:12 am

Rolls

Survival to tire the ropes together snugly. - (1d20+1)

(2) + 1 = 3

Jan 8, 2017 7:44 am
"Here, let me help. " Pyrrah moves to help Baric and to straighten his knots out.
OOC:
Well, you can always tell when I post with my phone since there are ALWAYS edits from fixing the autoINcorrects...
Last edited January 8, 2017 7:45 am

Rolls

Survival - knit tying - (1d20+2)

(13) + 2 = 15

Jan 8, 2017 4:09 pm
well let go get this over with, I want to be far away from the worms up there, and the possibility of the worm in here. Ameera gestures to the sword still resting on the ground. And there is the small matter of our talkative, and seemingly pacifist blade there. Who will take responsibility for it... Or should we let it lie there?
OOC:
I don't think anyone picked it up yet...
Jan 8, 2017 4:16 pm
"He won't defend us. Simply by refusing to fight he may inadvertently get us all killed. I don't think we should risk it. Heavens know that he nearly got me killed... "
Jan 8, 2017 5:46 pm
"He won't need to fight. But he's going back with us." Devanis picks Seraph up and stows the sword unceremoniously with his other gear. After checking Pyrrah's knots he drives several pitons into the tunnel wall.
Jan 8, 2017 5:51 pm
Ameera peers into the cavemen below, her head spinning from the thought of the climb. "How about you lower the lightest of us down to have someone keeping watch and defending the position down there"

Rolls

Perception - (1d20)

Jan 8, 2017 5:54 pm
"I was thinking the same. Erran, could you and Baric belay us down? Ameera could go first, then me, so we can act as scouts. But send Zubie down, I suppose."
Jan 8, 2017 10:21 pm
"Hey, wait, I never said I won't defend you," Seraph says, muffled while in Devanis' pack but still entirely audible. "I just said that I won't defend you," He exclaims with appropriate emphasis, more-than-clearly referring to Pyrrah in the given context. "And you advertently tried killing me, leaving me on the ground and cursing me to 'go down with you.' You even said screw me! If I wanted to kill you, I could have!" He huffs in annoyance, "So I don't see how you can just blame me. I was told that I'm distrusted, and that I have to work to earn your trust. I'm a person, too! Who's to say that your trust is all that matters?! And then I'm drawn with nary a word as to my opinion, and bid to kill!"
Jan 8, 2017 10:29 pm
"Yeah, I'm just the person with legs, you prattling rusted scrap heap. You're oh so dangerous from the ground. Maybe you should just carry yourself out of this pit? And just so we're clear, I'm pretty sure killing the dead doesn't count: they're dead. " Pyrrah fumes. In her anger, her hand hovers dangerously above her dagger from unconscious learned instinct, her eyes blazing with rage.
Jan 8, 2017 10:47 pm
"You aren't more important than I am, despite what you think!" He shouts, although the force of his argument is somewhat diminished as he still remains among the Ranger's other equipment. His words are loud enough to echo, however, and the blue gem on his pommel burns brightly. "How can you tell me what counts and doesn't count upon my own conscience?!"
Jan 8, 2017 11:12 pm
Pyrrah drops her voice, aware of the echoing of the tunnels but still trembling in anger. When she speaks, her voice is a deadly low hiss. "You don't want to swing at anything? Fine, you glorified knick-knack, but a sword or spell will pierce me far more readily than you. My life trumps that which is threatening it. We die, you're lost here forever, so consider this your one warning. If you let us down, you damn yourself to eternal isolation as much as us. Let your conscience chew on that for awhile, and shut up so we can move..."
Jan 8, 2017 11:20 pm
At first Seraph's voice is a loud yell as he roars back. The glow of his pommel turns from blue to a deep crimson, and the light that sheds from it becomes a dripping mist that slowly sinks to the floor, "You ever think to ask me kindly, instead of your manipulations, threats and demands?!"

The light in the pommel flickers briefly, the voice cracking and diminishing, wavering in strength until it returns to its soft, blue glow. Seraph comes back with a confident, almost cocky tone, "I won't be lost here, anyway. Elnaril said that he'll come back for me."
Jan 8, 2017 11:58 pm
Pyrrah doesn't flinch back, but stands her ground still trembling with barely restrained anger. "Yeah? " She snaps. "Well it's time to wake up. He's not come ng back and may not even be alive. Elves lie. Humans lie. Everyone lies. " Her eyes darken, not from anger or aggression, but from the sadness of haunting memories. After a moment of silence, she continues in a quiet somber voice devoid of any confrontation. "We lie to ourselves for protection. We lie to family in order to alleviate fear. We all do a lot of things we probably shouldn't because we're desperate or afraid. Myself included. I don't trust anyone anymore; you get stabbed in the back enough times you learn not to, for your own safety if nothing else. Everyone turns their back on you eventually. "

She stares over the edge for a moment, speaking softly as she stares out over the fall. "I drew you because I was desperate and in fear for my life. I'm not a fluffy person, and I'll never be. If you can't deal with that, then figure out a way around it. I'm sorry that you think I'm mean, but mean keeps you alive. Sevarra is an unforgiving place to anyone with the smallest fraction of a pure soul. "

After that, Pyrrah slips into a gloomy silence, cowed not by the sword but by the demons of past pain hanging over her head. She'd said more than she'd meant to, but she was too numb to care. Unfeeling was better than feeling anything...
Jan 9, 2017 12:12 am
Seraph does not reply, and an uncomfortable silence falls upon the room.
Jan 9, 2017 12:30 am
"Of coarse, I'm sure Baric and I together can get everyone down saf..." Erran replies to Devanis, but is cut off by the back and forth between Pyrrah and Seraph.

As the argument dissapates, Erran kicks a few loose stones on the ground in an attempt to stave off the awkwardness.

Well... Let's keep our eyes set forward, rather than looking back. We should get moving."
Jan 9, 2017 1:21 am
"Zubie, please fly down and look around, let us know if there is anything dangerous down there" Ameera buckles up the climbers harness taken from her pack. "Gods know things are dangerous enough up here."

She attempts to tie the rope to the harness.

Rolls

Survival to tie a knot. - (1d20)

(7) = 7

Jan 9, 2017 1:22 am
Zubie gives an affirmative grunt, vanishing into the tunnel moments later....

MoMo sent a note to XOSkel10

Rolls

Secret Roll

Secret Roll

Secret Roll

Jan 9, 2017 1:22 am
"Hells and hells. I don't like anything about this idea, and I don't trust my knot."
Jan 9, 2017 1:27 am
During the exchange between Pyrrah and Seraph, Devanis doesn't stir from where he's crouched by the tunnel opening. As both the sword and the raven-haired woman descend into hurt silence Devanis turns to Pyrrah and seems about to say something comforting but seems at a loss. As Erran and Ameera get down to business Devanis helps Ameera secure the climbing harness.
Last edited January 9, 2017 1:28 am

Rolls

Survival - (1d20+5)

(20) + 5 = 25

Jan 9, 2017 4:16 am
Thank you Devanis, that looks like you knew what you were doing. Zubie says there is no danger down there so far. Let's get this over with. She moves to the edge and waits for acknowledgement to go.
OOC:
should have saved that nat 20 for later!
Jan 9, 2017 4:43 am
OOC:
A very quick post tonight as I work early:
Down you go. Be safe down there!

Rolls

Athletics with advantage assuming Erran's aid action if I've got all of those mechanics correct. - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (18) + 3 = 21

Jan 9, 2017 9:33 am
Once prepared, the group crawls through the tunnel and makes their way through its many twists and turns until they come to a leveled out portion. It continues on straight for some time before eventually it bends downward and drops into an opening. This opens into a large cavern, illuminated by the blue glow of the luminescent fungi and plant life that grows nearby, or on the surface of standing water. From your perch, you are unable to see all of the sides of this cavern. About 60 feet down, perhaps more, is a massive lake. There is perhaps some film on top of the lake, limiting your view beyond it surface. You do not hear any movement or motion in the cavern, except for the myriad of droplets falling from the ceiling and into the lake, or for the gentle running of water. Ameera is held securely as she descends...
OOC:
Assuming I read your actions right, give me the dreaded Athletics check, XOSkel10. Be sure to roll with advantage. Also lemme know how far down you plan on descending. :)
Jan 9, 2017 11:34 am
Ameera crawls backwards over the rim of the hole, and then allows herself to be held by the strength of the rope and her companions. She says "Tie me off just as my feet touch the water, I want to make sure it's nothing but water before you drop me in there."Looking down at the water below as she descends, she regrets signing up for this task just a few days before and taking the elevator down just a few hours ago. This makes it nearly impossible for me to turn back on my own now.
Last edited January 9, 2017 11:35 am

Rolls

Athletics - (1d20-1, 1d20-1)

1d20-1 : (17) - 1 = 16

1d20-1 : (8) - 1 = 7

Jan 9, 2017 4:12 pm
"Aye, miss," Errands says on response to Ameera's request.

"We've got 'cha, anything happens and we'll have you up in no time," Erran continues, doing his best to sound comforting.
OOC:
As stated, Erran is currently taking the help action to allow advantage to Baric, but I'm including an Athletics roll in case one is needed soon.

Rolls

Athletics - (1d20+4)

(8) + 4 = 12

Jan 10, 2017 7:28 pm
The team is able to lower Ameera down carefully and, for the most part, gently. As planned, she stops just above the water, though the film atop it isn't allowing her to see what might lie within the lake. There is a coast of sorts about thirty feet to the side, where the rocky floor of the cavern dips to meet the lake.
Jan 11, 2017 12:38 am
Ameera dips her foot into the murky liquid and stirs the top with her boot. Once the film is broken, she attempts to peer below the surface.
OOC:
If there is no reaction from the water, and nothing to be seen, Ameera will unbuckle, drop in and swim for the "shore". Is an athletics check needed? You can move things along without another post from me if there are no triggers.

Rolls

Perception - (1d20)

Jan 11, 2017 3:43 am
MoMo sent a note to XOSkel10
Jan 11, 2017 4:07 am
XOSkel10 sent a note to MoMo
Ameera unstraps herself from the harness and lowers herself into the water. She immediately swims for shore.
Last edited January 11, 2017 4:08 am

Rolls

Athletics to lower herself the last bit - (1d20-1)

(11) - 1 = 10

Athletics to swim really fast because this sucks in general - (1d20-1)

(17) - 1 = 16

Jan 11, 2017 4:15 am
MoMo sent a note to XOSkel10
Ameera manages to keep her head above the muck on the surface of the lake, though some of it collects along her shoulders and neck. She swims to the shore until her feet are able to touch the bottom.
Jan 11, 2017 5:09 am
What's going on down there‽ Baric stage whispers, letting the echoes carry his voice. Everything alright? He raises his voice just a touch while reeling in the rope.

Waiting for a reply, he taps Erran on the shoulder saying, You take Flare, Escolant, We'll switch off.
OOC:
Baric is doing the aid action when Flare eventually gets lowered.
Jan 11, 2017 5:18 am
Pyrrah walks over slowly, her mood still clinging to the air like the the scent of a retreating thundercloud. She carefully picks up the rope and gathers her harness, preparing for the trek below and adjusting the knots so that she can repel down the cliffside instead of just being lowered, hopefully taking some of the strain off of those who will be easing her down. She finishes the knot and inspects her work, feeling that the knot would probably hold. "I'm getting real tired of the pretense lately. I suppose it'd be a shame to die down here without anyone even knowing my real name. It's Pyrrah... "

She sits down on the edge of the cliff and holds one end of the rope behind her back, ready to control her decent, and another on the end in front of her, ready to stabilize herself to keep from swinging and looks up at Erran.

"I'm ready. "
OOC:
Actually having repelled before kind of helps! Then again, repelling down a 60 degree copper mine shaft and this ARE a bit different...
Last edited January 11, 2017 5:24 am

Rolls

Survival - knot tying - (1d20+2)

(14) + 2 = 16

Jan 11, 2017 11:01 am
OOC:
I left the harness on the rope so you could use it.
Zubie! Zubie! Ameera whispers and mentally calls. "Go back up and tell the others that it's all clear."
She climbs onto the shore and wipes off the muck as best she can.
Jan 11, 2017 6:36 pm
Pyrrah secures her rope as best as she is able, just as Zubie comes flying into the tunnel above the lake. He manifests visibly and says, "You're clear to go, now."
Jan 12, 2017 1:04 am
"Pyrrah, eh? Well, no one's dying down here. Same deal as Ameera, call if anything goes wrong, we've got you."

Erran secures his grip along with his footing, and prepares to lower Pyrrah down.

...They're in your hands now, don't fail your teammates again...
OOC:
This is the advantage roll, including the unused roll in my previous post.

Rolls

Athletics (Advantage) - (1d20+4)

(8) + 4 = 12

Jan 12, 2017 1:49 am
Though it's significantly less steady, Pyrrah is lowered down on the rope until she's within reach of the lake's surface.
Jan 12, 2017 5:04 am
Grunting as he slowly lets the rope down, Erran mumbles over his shoulder to Baric, "You may have to do me the honor of learning the Dwarven excerise regime."
Jan 12, 2017 5:11 am
At the end of the rope, Pyrrah wriggles out of the harness and dips into the water. Immediately she spins onto her back and launches herself towards the shore as quickly as she can while conserving her arm strength for the inevitable next bout with the undead. She knows that it puts her in a slightly more vulnerable position now, but she hopes that her efforts will pay off later when her arms aren't screaming with strain.
OOC:
Is this athletics or acrobatics? Also hoping backstroking it makes the swim easier since you stay closer to the surface and in general I just find it easier...

Rolls

Just Keep Swimming... Str - (1d20)

(18) = 18

Jan 12, 2017 6:07 am
Straining a little more than previously, Baric mutters to himself about Pyrrah's name, Humph. I had all these rhymes ready for Flare: hair, care, spare, glare. Now I have to start all over again with Pyrrah!

Unless, he holds the rope a moment longer than the current rhythm then calls down in an echoing whisper, unless you live and it's still important that your name is kept a secret!
Jan 12, 2017 6:46 am
Devanis pats Baric and Erran on their tired shoulders. "Save your strength, lads. I'll let myself down." With practiced movements the ranger lowers himself over the hole and slithers down the rope.
OOC:
Ugh! Maybe Devanis is getting too old for spelunking! :-P
Last edited January 12, 2017 6:48 am

Rolls

Acrobatics - (1d20+3)

(3) + 3 = 6

Athletics - (1d20)

(8) = 8

Athletics (swimming) - (1d20)

(12) = 12

Jan 12, 2017 10:46 am
Pyrrah is able to swim her way to shore with ease. Once she's by Ameera, Devanis begins to slide down the rope. He manages to make it to the bottom, though his unique method didn't seem to work as he expected. He makes it to the bottom nevertheless, hovering over the lake.
OOC:
Sorry, Jabes :) I think I was on the posting page when you did your post, so I didn't notice it. Luckily having the right gear, and working as a team gives you advantage, so I'll just use your Swimming roll for that. Give me another roll for swimming.
Jan 12, 2017 11:04 am
Ameera circles the pool to begin a scout in a outward spiral, while the others come down. "Flare, I am going to look around with Zubie. Even with the mushroom glow, I can still see a bit better. Hold the fort here as the others make it down?

Rolls

Perception - which never goes s all that well - (1d20)

Secret Roll

Jan 12, 2017 11:39 am
Devanis makes it down to the lake's surface with less grace than he thought he might."You're losing your edge, old man!" he chides himself, clucking his tongue. He slips into the scummy water and is surprised when he starts to flounder when he tries to make for the shore.
Last edited January 12, 2017 12:55 pm

Rolls

Athletics (swimming) - (1d20)

(3) = 3

Jan 12, 2017 12:53 pm
"Yeah. I've got things here. Watch your back. "
Jan 12, 2017 6:12 pm
Yer a youth compared to me, guide! Baric calls down to the complaining Devanis, unable to see what else happens below as the odd scrambling takes its toll on the ranger.

Now this is some useful rope, Baric turns to Erran, should we keep it here, hopefully as a means of escape or should we take it with us so it can be useful later?
Jan 12, 2017 10:09 pm
[ +- ] Devanis
Jan 13, 2017 4:51 am
"My ankle's caught on something!" Devanis calls, trying not to yell, as he struggles to stay afloat and wriggle free.

Rolls

Acrobatics - (1d20+3)

(3) + 3 = 6

Jan 13, 2017 10:35 am
"I think we'll have enough rope amongst the group to safely leave it here as a means of escape, secure it possi..."

Erran stops short as he hears the ranger cry out.
Jan 13, 2017 3:31 pm
OOC:
I don't know if I hear Devains based on my prior perception check, here is another if needed

Rolls

Perception

Perception for Zubie (but he may not feel it important to tell me)

Jan 13, 2017 8:09 pm
[ +- ] Devanis
Devanis' head goes below water, and the ranger disappears beneath the glow of the algae atop the lake.
[ +- ] Ameera
Jan 13, 2017 8:33 pm
Devanis tries not to panic as he goes under. Alright, stay calm. Probably just some lakeweed

Rolls

Perception - (1d20+5)

(2) + 5 = 7

Jan 13, 2017 9:12 pm
The initial seconds pass after Devanis was submerged, and he does not resurface...
[ +- ] Devanis

Rolls

... - (1d20+3)

(2) + 3 = 5

Jan 13, 2017 9:15 pm
Ameera runs to the edge of the water where she herself came to shore and pulls out her own rope. Zubie, take this to the old one in the water She hands one end to the imp. Come on old man, we still need you. You can't let some muck take you now!
OOC:
guessing acrobatics for Zubie to fly with the end of the rope. Also, if allowed will give my inspiration to Devanis

Rolls

Acrobatics, for Zubie - (1d20+3)

(7) + 3 = 10

Jan 13, 2017 9:20 pm
OOC:
Sure, I'll allow that, if Devanis likes.
Zubie collects the rope from Ameera and flies out to the lake where Devanis went under. He lowers a portion of the rope into the lake, but it remains lax so far.
Jan 14, 2017 12:02 am
Erran cups his hands around his mouth and halfway yells down the hole in the stone beneath him,

"What in bloody hell's going on down there?!"
Last edited January 14, 2017 12:02 am
Jan 14, 2017 12:36 am
Pyrrah waits dripping on the shore and watches Zubie fly with the rope. She quickly pulls off her pack and sets it down, but keeps a dagger at her hip, ready to dive back in unencumbered if the imps attempts fail.
Jan 14, 2017 6:07 am
[ +- ] GM
OOC:
Thanks for the Inspiration, XOSkel10! I sure need it right now!
Last edited January 14, 2017 6:08 am
Jan 14, 2017 9:35 am
[ +- ] Devanis
Zubie waits for a time, holding the rope by the water, staring expectantly below. The splashing that was at the surface moments after Devanis went under is no longer present. The lake is beginning to grow still once more.
Jan 14, 2017 10:08 am
[ +- ] GM

Rolls

Secret Roll

Secret Roll

Jan 14, 2017 3:26 pm
"Damn it, old man! "

Pyrrah backs up and takes a running leap out and over the water with her newly-lightened load. As she crashes back down into the murky liquid, she powers forward once again, throwing her energy into her legs to propel her forward.
OOC:
I'll see how this turns out before I try anything else. I'm hoping that since I've left everything but my spell focus necklace and dagger on shore to lighten my weight, DC will be lower??

Rolls

Swimming - Str - (1d20)

(16) = 16

Jan 14, 2017 7:00 pm
OOC:
Everyone except Devanis give me a Perception check please.
Jan 14, 2017 7:03 pm
OOC:
Even though I just dived back in?

Rolls

Perception Check - (1d20+4)

(18) + 4 = 22

Jan 14, 2017 7:08 pm
OOC:
Yes, please. :)
Jan 14, 2017 7:13 pm
Ameera watches Flare dive into the water, and removes her pack and gear too. She considers, and then picks back up the end of the rope to be ready to pull, or at least provide some anchor on shore.

Rolls

Perception

Jan 14, 2017 7:19 pm
Baric leans over the edge straining to see what is happening to Devanis. He sees a flitting shape and Pyrrah swimming, but no ranger.
Last edited January 14, 2017 7:20 pm

Rolls

Perception. - (1d20+1)

(5) + 1 = 6

Jan 14, 2017 7:42 pm
Erran holds his breath as he waits for Devanis to resurface.

Rolls

Perception - (1d20+2)

Jan 15, 2017 8:30 am
[ +- ] Pyrrah
[ +- ] Erran
[ +- ] Ameera
Jan 15, 2017 8:42 am
[ +- ] Devanis

Rolls

... - (3d6)

Jan 16, 2017 3:15 am
[ +- ] GM
Last edited January 16, 2017 3:18 am

Rolls

Secret Roll

Advantage from crowbar? - (1d20)

(13) = 13

Jan 16, 2017 3:42 am
Pyrrah swims straight for Devanis. When she gets there, she swings her dagger straight for the tentacle wrapped around his ankle.
OOC:
I'm assuming that my swim is still good from the previous roll, and that I need to make an attack roll. Since it is underwater, is there anything else you'd like me to do?

Rolls

Attack - (1d20+5)

Damage - (1d4+3)

Jan 16, 2017 4:03 am
It has been about twelve or more full seconds without Devanis resurfacing and about five or six since Pyrrah went under as well. It is apparent, now, that the shadows within the water from where Devanis submerged are clouds of fluid; perhaps blood.
[ +- ] Devanis
[ +- ] Pyrrah
Jan 16, 2017 4:05 am
OOC:
okay

Rolls

Wisdom Save - (1d20+2)

Jan 16, 2017 6:23 am
Devanis tries to wave Pyrrah away, or get her to stop attacking. He points to the chain. He then tries to pry the chain loose once more.
Last edited January 16, 2017 6:25 am

Rolls

Athletics - (1d20, 1d20)

1d20 : (5) = 5

1d20 : (19) = 19

Jan 16, 2017 6:42 am
[ +- ] Pyrrah
[ +- ] Devanis
Jan 16, 2017 7:01 am
We were, but I think I just changed my mind. Devanis thinks, unsure if Seraph can read his thoughts. He hooks the crowbar to his belt and drawing his dagger, tries to free his own ankle from the cutting tentacle.

Rolls

Dagger, damage - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (4) + 3 = 7

Jan 16, 2017 7:17 am
OOC:
Go ahead and make an attack roll, Devanis :)
Jan 16, 2017 12:14 pm
OOC:
Added it to my previous post. :-) Do I still get an extra attack from Underdark Scout?
Last edited January 16, 2017 12:17 pm
Jan 17, 2017 12:31 am
It's been way too long, and now blood! Ameera runs into to water. Before diving in, she scoops up some water and splashes it on her chest. "Agaroth" she says and a frost coats her body and armour. She pulls out a dagger and dives towards the dark shadow and where presumably her companions are under water.
OOC:
Armor of Agath, at second level, 10 temp HP and any melee hit on her causes 10 cold damage

Rolls

Athletics for swimming - (1d20-1)

(13) - 1 = 12

Jan 17, 2017 4:39 am
What is going on down there!

Staring below into the darkness, Baric mutters, It's been so long. I'm going down there.

He pulls on his gloves, grabs the rope and hooks his arms and legs around it loosely, so as to be able to slide quickly. He dislodges one of his torches and positions it in his pack in a spot where it needn't be held, but is away from the other torches.

Of-Clan-Escolant, Find someone to write a song about me, if I... you know... can't.

At that, he drops, dangerous and quick, into the dark below.
Last edited January 17, 2017 4:40 am

Rolls

Acrobatics for the quick and nimble drop. He's done a similar decent before. - (1d20+2)

(16) + 2 = 18

Athletics for the climb (w/ advantage provided if earned.) - (1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (4) + 3 = 7

Jan 17, 2017 12:38 pm
OOC:
Devanis: No extra attack unfortunately, since the first round had you mesmerized.
Baric: Lowering the athletics DC due to your good Acrobatics (and the great line before dropping)!
The cavern erupts in a sea of noise as both Ameera and Baric react to the sight of blood in the water. Ameera dives into the lake as her magical armor crystallizes over her body. Baric gives his potential farewells to Erran before putting the durability of his gloves to the limit, descending down the rope with haste and flair. The pitons hold, and Baric practically does a controlled fall from sixty feet above before splashing into the lake.
[ +- ] Devanis, Pyrrah, Ameera, Baric
OOC:
PLAYER TURN! Devanis and Pyrrah, you can go again on this turn. Those dagger attacks were free!

Battle Map

Erran, if you'd like to drop into the water, it will take your full movement to do so (though you can dash to gain some extra movement from there, if you'd like).

Some underwater rules...
For those that it concerns, spells with verbal components will not work well underwater. Rather than denying them outright, these spells have a 50% chance of not casting. The spell slot is not wasted, but your action is. Simply roll a 1d2 with your spell. A 2 is successful, and a 1 is a failure.

Weapons other than spears, tridents, daggers, javelins and shortswords receive disadvantage on melee attacks, unless you can find a way to give yourself a swim speed.

Ranged attacks beyond normal range automatically miss. Ranged attacks within normal range all have disadvantage.

Anyone fully submerged has resistance to fire damage.
Jan 17, 2017 2:57 pm
Having now completely shaken off the manta creature's grip on his mind, Devanis magically marks the creature as his prey, then slashes at it with his dagger once more.
Last edited January 17, 2017 2:59 pm

Rolls

Verbal spell component success/fail? - (1d2)

(2) = 2

Dagger, damage, Hunter's Mark - (1d20+5, 1d4+3, 1d6)

1d20+5 : (13) + 5 = 18

1d4+3 : (4) + 3 = 7

1d6 : (4) = 4

Jan 17, 2017 6:45 pm
The damp cavern air flows by quickly and coolly and the pain of the rope against his shredding gloves starts to burn. Working to stop just above the water, Baric squeezes the rope with his whole body but doesn't brake in time. The frigid water envelops him as the rope slips through his raw fingers.

He takes a moment to right himself and swim to the surface, looking all around him as he does. He stops his instinctual inhale at the sight of the strange aquatic creature.

The Deep is supposed to be damp, but not wet, and fish should NEVER be this big.

He watches the creature then draws his daggers, observing its movements and readying some kind of strike, one blade moving baton-like to an internal rhythm as the drums of battle echo in his mind.
OOC:
What checks do I need to make now that I'm in the water?
Last edited January 17, 2017 6:47 pm
Jan 17, 2017 8:36 pm
OOC:
As far as being in the water, you can move normally, except water will effectively count as difficult terrain, so every 5 ft costs 10 ft of movement. You can hold your breath for a number of minutes equal to 1 + CON mod before you begin suffocating. If you have a -1 CON mod, the minimum time you can hold your breath is 30 seconds. Once that time has run out, you have a number of rounds equal to your CON mod to get air. If you don't, you drop to 0 hp and begin dying. Each combat round is 6 seconds.

Everyone facing the monster is currently submerged, unless you choose to resurface. We'll say you guys are 10 feet deep, for the sake of movement, but I don't want to be picky about a 3D environment.
Jan 18, 2017 12:05 am
Ameera swims up close to the creature, emboldened by her magical armour. She attempts to swim above it and attack with her dagger from above, perhaps near the chain and hook protruding from its undulating body. Ameera grasps the dagger with both hands and thrusts out from her chest. As she is about to push the dagger with all of her might into the creature, she screams telepathically at its mind Dieeeeeeeeeee!
Last edited January 18, 2017 12:07 am

Rolls

Dagger attack - (1d20+5)

(4) + 5 = 9

Damage - (1d4+3)

(2) + 3 = 5

Secret Roll

Jan 18, 2017 1:10 am
OOC:
Nice! I like the swimming above it. Lets say that you're flanking for that, so go ahead and roll advantage. Additionally, anyone else attacking this turn can roll with advantage (or cancel out their disadvantage if not using one of the weapons I mentioned)
Jan 18, 2017 2:02 am
Ameera flutter kicks her feet while stabbing at the creature, whos attention focuses on hurting Ameera's companions

Rolls

Dagger attack roll (from advantage) - (1d20+5)

(12) + 5 = 17

Jan 18, 2017 3:46 am
Being left alone with his thoughts as Baric rappels down to the water below, Errands thinks back on all the times in his youth that he had forgone offers to go swimming with his peers in exchange for weapons training, now regretting those decisions.

He looks down at his beloved coat of chain and plate, momentarily at the tunnel from which he came, and then down at the water below.

We're Escolants, we die bravely before we live as cowards.

The words of his father, in which he seemed to predict his own demise, ring in his ears as Erran musters his courage and let's himself fall into the water with a battle cry.

"Yaaaaahh!"
OOC:
Using my full turn to fall into the water, wasn't sure if checks were still required so included them.

Sorry to be a broken record, but I will have "shield" ready to be cast as a reaction.

Rolls

Acrobatics - (1d20+3)

(7) + 3 = 10

Athletics - (1d20+4)

(13) + 4 = 17

Jan 18, 2017 6:03 am
If Pyrrah could have cursed while under the waves, she would have. Devanis was free from the tentacle and had every option to slip away to the safety of dry land, and yet he chooses to fight? She was down here for the cash: what type of madness burned in the hearts of these crazy adventurers that they would not flee when afforded the opportunity?
'Their madness must be contagious... ' she thinks as she slashes her dagger at the nearest appendage.

Rolls

Attack-Advantage??? I think?? - (1d20+5, 1d20+5)

1d20+5 : (17) + 5 = 22

1d20+5 : (5) + 5 = 10

Damage + Sneak Attack (Since everyone so close) - (1d4+3, 2d6)

1d4+3 : (4) + 3 = 7

2d6 : (15) = 6

Jan 18, 2017 6:59 pm
Erran leaps from the hole in the ceiling, plummeting sixty feet down into the water. He is only barely able to keep his feet beneath him and not strike the water at a most painful angle. Plunging into the lake, he is able to see what the others saw moments ago.

Ameera and Pyrrah both slash and stab at the creature from different angles. Though it twists and writhes, wriggling through the water with snake-like movements and a wicked agility, their daggers manage to land solid strikes on its body, even if not in the exact place they intended.

Battle Map
Jan 19, 2017 6:39 pm
Baric struggles forward in the water and tries to use one of his daggers to latch onto the strange creature, opening the other dagger to repeatedly stab the beast.

Rolls

Attack w/advantage (flanking) - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (11) + 4 = 15

Athletics? to hold on if I hit. (Correct me if I need to do something else) - (1d20+3)

(5) + 3 = 8

Damage if that's a hit - (1d4+2)

(4) + 2 = 6

Jan 19, 2017 7:07 pm
OOC:
Are we back to player turn? I was waiting for the manta to act.
Jan 19, 2017 7:46 pm
OOC:
Sorry, that's my fault. I thought we were still waiting on an action and we weren't. I'll post up the results and the mantas turn (if he has one) today.
Jan 20, 2017 7:24 am
In addition to Ameera and Pyrrah's attacks, both Baric and Devanis manage to cut the creature with their own blades. Baric's dagger drives into it, but as the beast whips away from him, the blade slips free of its flesh. The manta creature emits another shriek that causes the water around you to vibrate uncomfortably, and your vision to blur. It does not seem interested in continuing this fight against the lot of you, and disengages from the fight, swimming past Devanis in an undulating motion with its long tentacles extending lazily behind it. It is difficult to see through the waters, especially as its movement kicks up clouds of dirt from the bottom of the lake and forms a series of bubbles, and it soon disappears from sight. The clouds of blood from Devanis' wound that drifts in the water appear to be mixing with a clear, non-water fluid; it is almost imperceptible within the lake water itself, but may be some colorless lifeblood of the manta.
Jan 21, 2017 1:06 am
Ameera uses her telepathy to yell to DevanisNo no old man, we all came in here after you. Your getting out of here alive with the rest of us. and she swims towards him. She sheaths her knife and attempts to grabs him by the back of his coat, and with the intent to swim straight upwards, dragging him behind.
OOC:
I'll give a couple of athletics checks, for the swim and the pull.

Rolls

Athletics for swimming to him - (1d20-1)

(12) - 1 = 11

Athletics for swimming/pulling - 2 in case of advantage/disadvantage - (1d20-1, 1d20-1)

1d20-1 : (14) - 1 = 13

1d20-1 : (20) - 1 = 19

Jan 21, 2017 1:10 am
Seeing Ameera taking care of Devanis, Pyrrah swims for the surface and for shore where her pack waits in the heap where she left it.
OOC:
Dash action to swim harder and to go further. Do I need another check? I feel like I've rolled so many...
Jan 21, 2017 7:27 am
Glad I wasn't riding when he left in such a hurry. Rude. The party was just starting.

Surfacing, Baric looks around and begins swimming towards the same edge as the others. Once there he clambers onto the shore and lies, exhausted on his back.
Jan 21, 2017 9:24 am
After some time, a great deal of splashing and gasping for air, the party of explorers manage to swim their way to the shore of the lake. Devanis, still with a bloody wound around his ankle, is aided by Ameera, who helps to support him as best she can. The wound itself continues to drip blood.

Looking around yourselves, the cavern seems relatively empty, aside from all of the fungi and plantlife that seems to be growing, especially around the edges of the lake and the walls of the cave. In between it seems to mostly be rock and the occasional stalagmite. A man-sized tunnel lies not far from you, illuminated in a blue hue by the fungi, though at an angle that you cannot see far into it. Otherwise, the cavern seems peaceful and relaxing, with the occasional drip or trickle of water. Of course, it would be more relaxing if you had not found that thing within the lake.
OOC:
The athletics was only needed for the rope. Though I didn't expressly say not to roll athletics when swimming in the lake, you technically do not need to. You're welcome to do so if you'd like, and I won't penalize you for it if it's a bad roll that wasn't needed in the first place (I'd rather you roll than not, if you were uncertain, just to save time). Ameera did it because she wanted to swim especially fast and because I forgot to tell XOSkel10 that it wasn't necessary, when I was asked. Since the lake is stagnant---no current and the like---there isn't a need for a check until something comes up to cause for one. Pulling Devanis along, were he unable to help himself, could cause for a check, but he's able to swim alright. Otherwise you just move at half speed. That's how I see it, anywho.
Jan 22, 2017 2:22 pm
"Thank you all for coming to my aid. I did not expect to be more burden than guide to you down here." It's plain to see the graying ranger is pretty shook up about the encounter for some reason. He sits on the shore and removes his boot to examine his bleeding ankle.
OOC:
Using my healer's kit to bandage it up. Is this thing going to be a problem?

Rolls

Medicine - (1d20+3)

(17) + 3 = 20

Jan 22, 2017 3:29 pm
"Well, let's not worry about that now. Just remember it when we are splitting the loot, if we ever find any." She smiles. "Other than the water, this seems like a relatively safe spot. There is a passage over there, and a more level area over there, but that about all I found before you decided to make friends with a jellyfish. I think Zubie and I will look around again after a few minutes breather." Ameera sits down near her gear and looks at the damage to her armour and her body, although all is still covered with a frosty gleam. "How long has it been since we came down here? I haven't kept track of the time."
Last edited January 22, 2017 5:17 pm
Jan 23, 2017 12:50 am
[ +- ] Devanis
[ +- ] Ameera
OOC:
You can freely tell that it's been a few hours, at least. If you'd like to know a more exact time, feel free to make a flat Intelligence check.
Jan 23, 2017 3:12 am
"I'm gonna take a look around while this armour is still up, but I'm pretty banged up and don't think we should test our luck again before we all rest. Maybe this caves a good spot since there is some light. We can all take a watch." Ameera stands and walks away from the group with the familiar on her shoulder. As she moves into the cave she waves the creature into the air, with two flaps of its leathery wings, it fades from sight.

Rolls

Investigate the flat area, searching for signs of previous occupancy - (1d20+2)

Perception - (1d20)

Jan 23, 2017 3:29 am
[ +- ] Ameera
Jan 23, 2017 3:53 am
Baric sets down his sopping pack and starts to dry out his things. It's been quite the day. Lots of adventure already. Are we breaking camp for the evening or for a shorter time than that?
Jan 23, 2017 4:09 am
"Resting here for a time is probably our best option at the moment. I feel as though if we push our luck much farther today, we may regret it."

Erran stands a ways back, but facing the shore, shaking the water from his slender, armored frame while hoping whatever that monster was isn't amphibious.

"I can take first watch should we decide to settle down here for the evening. I don't require much sleep to remain efficient."
Jan 23, 2017 4:23 am
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Last edited January 23, 2017 4:23 am

Rolls

Secret Roll

Secret Roll

Jan 23, 2017 6:10 am
Pyrrah sits down besides her pack on shore and pulls back on her sword, bow, and arrows, drawing some degree of comfort from the weight of the weapons against her back. She'd left her torch behind, but at least there was still enough light to see by, even with her unreliable human eyes.
"As much as I'd like to say that I'm fine, I can't. I nearly collapsed earlier, and I'm pretty sure I can still feel that coldness wafting through my blood. Humans can only go so far until they drop. A rest might not be such a bad idea... "
Last edited January 23, 2017 6:11 am
Jan 23, 2017 7:07 am
Devanis bandages up his ankle as best as he can. He winces when he tries to put his weight on it, and limps when he tries walking. When the others suggest a rest he sits back down, relieved. He stares darkly at the lake as he shakes the water out of his boots, his injured leg propped up on a rock.

Seraph had saved his life. If the annoying sword hadn't intruded on his thoughts down there who knows if he would have shaken that image of Father Morgan that thing had planted in his mind? He unsheathes the weapon. "Thank you, Seraph."
OOC:
I expended 1 use of my healer's kit to bandage my ankle. Do I mark off another use for the hit die recovery during the short rest?
Last edited January 23, 2017 7:16 am

Rolls

spending my 2nd hit die for the day - (1d10+1)

(9) + 1 = 10

Jan 23, 2017 10:29 am
[ +- ] Ameera
OOC:
Only one use of the Healer's Kit is necessary, Devanis, since you're going right into the Short Rest. We can count it for your Hit Die healing.
Jan 23, 2017 10:30 am
"Hum? Me? Did I do something good?" Seraph asks, the blue gem in his pommel flickering happily, "You're most welcome!"
Jan 23, 2017 11:53 am
"Well, it might not have been your intention but you sure helped me down there in the water." Devanis studies the sword in his hand, admiring the deadly craftsmanship. "Hey. I've heard stories about swords who can speak with their minds. Soundlessly, you understand? Telepathy, I think they call it. Are you one of those swords?"
Jan 23, 2017 6:13 pm
"Yyyees." Seraph says with a hesitant tone, as though he is unsure.
Jan 23, 2017 10:12 pm
Ameera hastens back to the others with Zubie in tow. "Hey, I think we should move closer to the tunnel over there so we can keep watch on it. There is a open area where we can rest." She hesitates, as if unsure of her next words "Strange as it sounds, I think someone else has been down here, there are some kind of tracks. I can't tell how old or of what, there is not much call for tracking in the city so I really am not sure. Maybe it's nothing."
Jan 23, 2017 10:33 pm
Pyrrah shakes her head tiredly, but slowly rises to her feet and throws her pack over her shoulder. "It's a good idea. I'd rather not be surprised again. "

She walks over to Devanis and hoists his pack as well without asking so that the added weight wouldn't hamper his injured foot.

"I've no doubt there are other things down here, though. That book I borrowed is full of creatures that move through the darkness. I'd be more surprised if we were alone. "
Jan 24, 2017 1:10 am
Devanis doesn't protest when Pyrrah takes his pack. He rises and follows, limping barefoot, his boots in one hand and Seraph in the other. So how does this work, Seraph? Can you hear my thoughts?
Last edited January 24, 2017 1:12 am
Jan 24, 2017 2:38 am
"We can only hope it's nothing," Erran says as he looks over his person, making a tally of his gear.

Moving with the party, he stays close enough to Devanis to assist him if needed, but allowing him breathing room in order to not seem belittling.

The ranger's years sure haven't diminished his fighting spirit."

Placing a gloved hand over the pommel of his secondary blade, Erran looks back at the pool once more, yearning to see the surface remain still.
Jan 24, 2017 3:59 am
Once they reach the level area, Ameera points out the tracks that she saw earlier. Finding a spot to unload and unpack without disturbing the old spoor, she begin to attempt to drain any water and wring out her cloak. She carefully unwraps her cards from their protective pouch to see if any water reached them, shuffles them and carefully packs them back up. Out of her small pouch, Ameera takes a small burnt branch and shakes the water free, a small chunk of tree sap wrapped in now soggy paper, and her thieves tools in a leather sleeve. "I wish we had some wood for a fire. I don't like much being damp in leathers."

She almost empties her pack to let her gear dry as much as possible, she leaves the bag propped open with something from the inside. "What do we have left for healing supplies? I could use something on this wound where one of those damned worms bored a hole in my armour "
Jan 24, 2017 4:22 am
Devanis studies the tracks. Then he sees to Ameera's wound.

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Last edited January 24, 2017 4:23 am

Rolls

Tending Ameera's wound (Medicine) - (1d20+3)

(5) + 3 = 8

Secret Roll

Tracking (Survival) - (1d20+5)

(17) + 5 = 22

Jan 24, 2017 6:22 am
OOC:
Who would be best served with a cure wounds and are we in a spot with health where a song of rest would be helpful? I know that I could use a small amount of healing, though a full night's rest would be the most ideal.
Jan 24, 2017 8:25 am
[ +- ] Devanis
Devanis does his best to wrap up Ameera's wound with the ointment and bandages in the healer's kit, which seems to ease some of the burning pain the worms had caused.
OOC:
No need to roll with the healing kit in order to spend hit dice. In fact it lets you stabilize without a check, too! :)

And Baric, you're clear to do Song of Rest now, since you'll be doing a Short Rest. Alternatively you can try for a Long Rest, too. You guys are free to share your hit points OOCly if you'd like to make the best use of your healing spells, Baric.
Jan 24, 2017 8:26 am
[ +- ] Devanis
Jan 24, 2017 11:42 am
"Thank you Devanis, we don't have a lot more healing supplies do we? We seem to be getting banged up at every turn." Ameera slips her armor back on over her bandages and begins to fasten the straps. "and we didn't discuss how long we planned on staying down here. At some point we will run out of food and bandages and torches, and we best be at the base of the elevator when we do. I don't know how to measure when to turn back. My last time only lasted one day."

Rolls

Burning the hit dice, I was down 11 (out of 23) - (1d8+1)

(8) + 1 = 9

Jan 24, 2017 12:32 pm
"Food won't be a problem - I can forage down here. But you're right about torches and healing supplies. And we can expect more fighting as we go deeper. The newestof these tracks are about two weeks old."
Jan 24, 2017 12:48 pm
"Not to add to the list, but we've also left some pretty rough terrain behind us. Are going to be able to navigate back? "
Jan 24, 2017 6:23 pm
We're in the deep now. I'm not opposed to moving forward, but it'll be a rough go. I'd argue that when we reach half of our essentials that we turn back the way we came, getting our treasures as we do. For now, we rest, and the longer the better.

Having said this, Baric leans back against the damp stones behind him and begins to slowly chant a tale of adventure and triumph to hearten those around him. He tells of his first mercenary group, aiding a small town against a band of robbers in exchange for a week of lodging. He sits, a child of wonder again for a short moment in the darkness of his original home, the deep below. Uthr's light. Home at last, and all he craves is the light again.
OOC:
Baric uses cure wounds on himself and uses the Song of Rest to add 1d6 to each character's hit-die healing. Also, a question: As Baric has no Medicine Kits, can his cure wounds spell count as his medicine kit charge just to enable the additional healing?

Rolls

Cure Wounds - (1d8+4)

(4) + 4 = 8

Song of rest if applicable - (1d6)

(5) = 5

Jan 24, 2017 8:31 pm
The moment is as relaxing as you believe you'll get down here. Luckily, nothing seems to be disturbing the lake water, which you keep a close eye on just to make sure nothing comes out of it. Should you wish to press on now after your respite, you may, but it is certainly tempting to keep off of your feet and let your eyes drift closed.
OOC:
Unfortunately not, Baric. You'll need to use a Healing Kit if you want to spend Hit Die to heal, though I know that each kit comes with 10 charges. If a Long Rest is taken, then no charges need to be spent. Magical healing is really useful for other things, though, even beyond hit point healing.
Jan 24, 2017 8:44 pm
Ameera is surprisingly affected by the song, though she has been sure up to now that the bards talents were not to her taste.

Rolls

Song of rest - should top me off - (1d6)

(5) = 5

Jan 24, 2017 11:37 pm
Pyrrah sits and listens quietly, but says nothing. Every so often she will still be wracked by the occasional shiver deep within her bones, but she does her best to hide it and doesn't complain about it. She'd left in a hurry for the job and had forgotten to pack her medicine box, which was probably still sitting on her windowsill back in Sevarra. There was nothing she could really do about the damage anyway: how did you treat the internal cold except with a fire and a good night's rest? She'd get by. For now, she'd just need to keep her distance if they fought again and lend backup with her arrows...

"I suppose it shouldn't surprise me that our bard was part of a crew. If you're part of a group, what are you doing signing up for a mission alone? "
Jan 25, 2017 1:41 am
Ameera chuckles at the thought of the Dwarf a hero saving a town from evil doers. She begins to reassemble her pack. "Devanis, what was it that came through this place 2 weeks ago? It looked to me like whoever it was walked on two legs, so not a beast or ghost. Was someone else sent down here before us?"She adjusts the straps on her armour and boots and places her spell components in their positions for easy reach. Her backpack still rests on the ground. "I'm anxious to continue, and I'm good to go. But... as I said before, the lighting in here makes the watch duty much easier so I'm willing to go with whatever you all decide."
Last edited January 25, 2017 1:41 am
Jan 26, 2017 3:27 am
OOC:
I'll default to a Long Rest if it's difficult to come to a consensus. :)
Jan 26, 2017 5:33 am
I know it's not ideal, but I think Devanis should stay off that ankle for awhile, and you don't need to put any more stress on that wound today," Erran replies to the Ameera,

"And I'm sure a little sleep could do us all some good. We can decide on pressing forward or returning when we come to that.

Erran begins unbuckling the crossbow strapped to his pack, takes a seat on a sizable rock, and nocks a bolt. "I'll take the first watch, split four, two, and two. Baric, would you mind taking second shift?"
Last edited January 26, 2017 5:34 am
Jan 26, 2017 6:10 am
Devanis nods gratefully, and starts unpacking his things to dry out. The bedroll is soaked so he finds a hollow in the ground that's relatively comfortable to sleep in.

"As best I can tell, the tracks were made by a mix of small and medium creatures who came through at different times. Perhaps 5-10 different tracks in total, but again, they were not as one group. The oldest tracks are impossible to determine age, which means well longer than several months, but the newer ones are perhaps two weeks old."

Devanis lies down and closes his eyes.
[ +- ] Seraph
Jan 26, 2017 6:38 am
"Ok then, but count me in for an early watch. I haven't been sleeping well since I was touched by the wyrd, and I am too charged up at the moment to sleep. I want to take another walk about this cave and see if there are any more entrances hiding behind the fungus, and I want to look out for those little worm holes too."
Last edited January 26, 2017 6:38 am
Jan 26, 2017 9:02 am
Seraph's blue gem hums softly, peacefully, flickering with gentle, blue hues that mix in with the ambient light of the cave. You hear no words from him.
[ +- ] Devanis
Jan 26, 2017 11:48 am
Still shivering in the coldness of the air with her wet hair still sticking to her neck and dripping, Pyrrah digs through her stuff for something a bit warmer, but she comes up with only an equally wet blanket. She sighs, feeling the day's aches and pains and the sharp cold still hiding in her bones. 'It's just a job, and I'll get through it. Everything will be okay in the end... ' she thinks. "I'll take a later shift, I think. I can barely keep my eyes open... "

Which is indeed the case. Her words begin to drift as she nears the end of her sentence, and Pyrrah barely managed to pull off her bundle of weapons before she falls asleep. She lies curled up into a small ball on the stone floor with her sopping blanket tucked tightly around her, her fingertips just brushing the shoulder of her bow as if to feel safe. The rest of her belongs lay to her other side: a small pack with little gear and her weapons atop it attached to her back sheath.

Even in sleep, it takes a long while for her shivers to fade.
Jan 26, 2017 2:14 pm
At last his tale comes to an end with the sad death of one of the companions.I'll go ahead and take second watch. Wake me when you need me.

He removes armor and some of his belongings to dry and to sleep more comfortably. Resting his head on his pack and wrapping in his cloak, he whispers to the almost sleeping Pyrrah, Child, I am ancient to you. My companions are lost to the ground, grasping hands returnimg them to this darkness. I am far from the last of my kind, but am one of a few remaining who has been below. All but a handful have been slain by the Lords and Kings who have sent them into battle. My company died weeks later for one such lordling.

Cenerine, give back what is ours.
Jan 26, 2017 8:33 pm
Devanis has his eyes closed, and his breathing starts to deepen. But he's not quite asleep yet.
[ +- ] Seraph
Jan 26, 2017 8:49 pm
[ +- ] Devanis
OOC:
I'll be calculating EXP shortly!
Jan 26, 2017 9:58 pm
[ +- ] Seraph
Jan 26, 2017 10:02 pm
[ +- ] Devanis
Jan 26, 2017 10:08 pm
[ +- ] Seraph
Devanis finally drifts off to sleep. He's wracked by nightmares about Father Morgan drowning. Father Morgan eaten by fish. Eaten by worms. Turned into a worm and used as bait on a hook. A hook for Devanis. On and on and on...
Last edited January 26, 2017 10:09 pm
Jan 26, 2017 11:25 pm
Ameera follows the wall of the cavern until she is satisfied that no other entrance has been missed. Whe she returns to the group, the trials of the day seem to have caught up to her. Perhaps touching the living dead is not the healthiest thing to do. She finds a spot amongst the others, "Stir me for a watch anytime, I'll probably be awake anyway." She sits and, hands outstretched in a cupping shape, murmurs "Tkanuw retra eya zubak" Her familiar disappears, seemingly into her hands. As Ameera closes her eyes she recites "Yna has played her tricks on me today, but by her luck I have survived." and she lies down to sleep.
Last edited January 26, 2017 11:26 pm

Rolls

Investigation, specifically looking for openings in the wall other than the one cave.

Jan 27, 2017 7:43 am
[ +- ] Ameera

Rolls

Random Badness... - (5d20)

Jan 27, 2017 8:03 am
Approximately eight hours pass by before you know it. Each of you take up your shifts when needed, waking the next one in line when it is their turn. It appears to all pass mostly uneventfully. During the hours you're awake, Seraph is laid next to Devanis, but available to talk, as it seems he is "standing" guard as well. Anyone that wishes to do so is free to share some words with him.
OOC:
Send a Note/Spoiler with conversation topics/questions and I'll send something back, or just consider yourselves to have spoken a bit about the weather.
[ +- ] Erran (Hours 1-2)
[ +- ] Baric (Hours 3-4)
[ +- ] Ameera (Hours 5-6)
[ +- ] Erran (Hours 7-8)
[ +- ] Erran, Pyrrah, Devanis (Hours 9-10)
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Jan 27, 2017 1:14 pm
Pyrrah stakes out her vigil silently, the ails of her body more or less gone, but a new one on her mind. The strange dream that had plagued her mind throughout the night held an uncomfortable sense of familiarity. The tugging on her mind and thoughts the same sensation of early yesterday when she had stood alone on the rift, gazing into its depths for the first real time. Throughout the silence, she tries to shake it off. It was just a dream, right? The aftereffects of that strange encounter, or maybe it was Seraph that brought it about, with his strange connection to the mind, or even just her own, warped imagination playing tricks?

Or maybe.... Maybe it was whatever it was that she'd sensed that first morning? Maybe it was coming...

She prayed to whoever or whatever would listen that she was wrong...
Last edited January 27, 2017 1:16 pm
Jan 27, 2017 1:45 pm
While on watch, to pass the time and the unease of being in this place, Ameera finds herself speaking to the sword.
[ +- ] Seraph
Jan 27, 2017 7:28 pm
[ +- ] Ameera
Jan 29, 2017 1:02 am
Devanis wakes and whispers a prayer of thanks. At his age he has learned that each new day is a gift. He gets up and tests his ankle, and finds it feeling much better. "Good morning! he greets whoever is already awake. He's feeling uncharacteristically chipper. He starts packing up his gear. When he picks Seraph up he recoils at his own reflection in the sword's well-polished blade. I think I might need a shave. Devanis thinks, scratching the beard he's worn for more than 30 years.
Last edited January 29, 2017 1:03 am
Jan 29, 2017 7:04 am
[ +- ] Seraph during the night.
Good waking to you, ranger, He pats Devanis on the shoulder. Your talking friend there has seen some things.

Least of which is your grizzled face. Have you tried the braids created for shorter, human beards? They maintain better.


Baric packs up his things to a humming rhythm of the new story he is writing, muttering words about the talking Sword every so often and trying to find a good rhyme for visage.
Jan 29, 2017 4:12 pm
[ +- ] Seraph
___

Erran watches as his companions wake from their slumber, ready for what the new day has in store.

"Morning, how's everyone feeling?"
Jan 30, 2017 1:46 am
[ +- ] Baric
[ +- ] Erran
Jan 30, 2017 4:27 am
"Good Morning Erran of Clan Escolant, if morning it is." Ameera sits forward and holds her head in both hands. "as for feeling... it seems my wounds are better, but my clothes are still damp, and I slept less soundly than I expected. I had a dream of The Wyrd, specifically a powerful entity that is tied to The Cut, it was the strongest dream yet. He or it wants something from me, in return for what I have been given. I have been given these carrots before." Ameera stands and faces away from the others, extends her arm, quickly spreads her hand out from a fist, and says "Zharr". A large fire appears on the ground in front of her. "Ahh, perhaps I can dry completely!". Ameera spreads her arms, and slowly rotates her body close the fire, letting the warmth soak into her leathers and muscles. After a minute, the fire disappears. "Well, that was disappointingly short."
Jan 30, 2017 6:04 am
Pyrrah breaks from her apparent daze, returning from the world of dark, swirling thoughts to focus on the fighter before her. "I'm fine. It looks like I've shivered myself dry in the night..." The dark rings under her eyes show just how poorly she slept curled up on the cold cave floor. She pulls her pack back on and tests her sore muscles. Its only been a day, but were her eyes starting to adjust? Maybe not by much, but she could swear things looked even ever so slightly clearer.

"Maybe I'm being paranoid, but keep tabs on your mental states right now. I felt something strange tugging at my mind before we entered the rift, and then again during the night. I'm hoping it was just a dream, but..."

She might be a wyrden, but even she had a distaste for telepathy magic. The mind was a private place. It was one thing to manipulate it with words; that was like convincing a man to unlock his own vault for you to pick through at your leisure. Magic was like ignoring the lock, the man, and the door and simply phasing through it. There was no art, no meticulous method. It was wrong, even for a vetted intelligence-seeker such as herself.
Jan 30, 2017 5:37 pm
Devanis only shrugs at Pyrrah's warning. To Baric he responds, "I don't know. For some strange reason I suddenly find beards ghastly - no offense! I don't know why I've kept mine for so long." Devanis has never owned a razor he wonders if his dagger will do the job.
Jan 31, 2017 3:58 am
Baric narrows his eyes, looks at the Ranger quizzically, and tugs at his beard disapprovingly.

Turning to the rest of the party he inquires, Onward, right? Not upward?
[ +- ] Seraph (Continued during the previous night.)
Jan 31, 2017 8:06 am
[ +- ] Baric
Feb 1, 2017 4:29 am
[ +- ] Seraph from the previous night.

Rolls

History Check first. Expertise. - (1d20+4)

(11) + 4 = 15

Feb 1, 2017 5:55 pm
Ameera checks that everything is packed and shoulders her bag. "So are we ready to move on? I walked the entire perimeter and found only the one exit we have been watching."
Feb 2, 2017 5:32 am
[ +- ] Seraph
"Now that everyone's patched up, I'd say onward. See what else this place has to offer us."

Erran disarms his crossbow and reattaches it to his pack before pulling out a few ration pouches of dried meat and tack. Offering the humble breakfast to the group, he says,

"I'm ready to move out when you are."
Feb 2, 2017 5:34 am
[ +- ] Baric
Feb 2, 2017 4:16 pm
Devanis looks up from squinting at his reflection in Seraph's blade. "Huh? Uh..right. Let's move on." The ranger shakes his head as if he's just woken up. As he moves towards the door he seems more his usual, brooding self - not the bright and cheery stranger who greeted everyone upon waking and worried about his grooming.

Devanis spends a minute, hand to the ground, to quietly attune himself to his surroundings.
OOC:
**Primeval Awareness**
Last edited February 2, 2017 4:19 pm

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Feb 2, 2017 8:16 pm
[ +- ] Devanis
Feb 2, 2017 10:50 pm
"Monster. 'Bout a mile northeast. Nothing to worry about yet. Zubie and I'll take point." with that he heads cautiously down the exit tunnel.

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Feb 2, 2017 11:03 pm
"Alright, I'll stay behind you, but I need to keep you in sight so I can let you know if Zubie or I see anything." Ameera calls her familiar, from the wherever that he goes, by opening her outstretched hands and reciting the familiar spell.
OOC:
no pun intended
"Zubie scout ahead, and let us know if there is danger. If you see anything please tell Devanis too, if you can. He is the human with the beard there and will be right behind you."
Feb 2, 2017 11:04 pm
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Feb 2, 2017 11:07 pm
The imp appears as if from nowhere, stepping sideways through the planes to stand before Ameera. He gives a sharp nod and wordlessly scuttles ahead, flapping his wings to ascend into the air before vanishing from sight.
Feb 4, 2017 12:18 am
OOC:
Sorry, I may have misinterpreted. Do you want Zubie to scout ahead and come back right now, or to keep a few paces ahead of your group and alert you before you run into something?
Feb 4, 2017 1:14 am
OOC:
Zubie, no more than 80 ft ahead of Devanis coming back a bit or holding to maintain, Ameera, no more than 20 ft behind Devanis. So Zubie close to telepathic range to Ameera, and Ameera close to telepathic range to Devanis to relay (but also really to see ahead as well since she thinks she can see better than the old man).

Rolls

Perception

Feb 4, 2017 8:29 am
Baric steps quietly along, behind the others, observing the rocks around him for its history and humming a pair of tunes: one for the Sword's story and the other for the stone's. He appears oddly refreshed As they go deeper, though with a shadow of dread and fear.

Rolls

Stone Cunning Expertise on the formation of the tunnels. - (1d20+6)

(11) + 6 = 17

Feb 4, 2017 11:35 am
You walk through the tunnels, Devanis leading the way. The passages open up wide and tall after a time, with the fungi lighting the way. Eventually you are walking through a large passageway. Though the ground is flat, the walls curve upward into a pointed arch of sorts; it clearly does not look naturally made, though it isn't of a quality as to be called architecture. The vaulted ceiling of this tunnel has fungi all up its sides, leading you through this cavernous, blue and glowing chamber. Eventually...
OOC:
Everyone give me Perception checks, please.

Rolls

...! - (1d20+1)

(8) + 1 = 9

Feb 4, 2017 1:37 pm
Devanis keeps a sharp lookout.

Rolls

Perception - (1d20+5)

(4) + 5 = 9

Feb 4, 2017 5:12 pm
Noting the unnatural origin of the tunnels, Baric peers more intensely into the dark.

Rolls

Perception - (1d20+1)

(8) + 1 = 9

Feb 4, 2017 6:46 pm
Ameera peers past Devanis, the glow of the fungus making her special sight nearly useless. She keeps an active mind touch with the Imp.
OOC:
I have to see if I get a nine too. I already rolled earlier, so use this or not.

Rolls

Perception - (1d20)

(9) = 9

Feb 4, 2017 7:02 pm
OOC:
really?
Feb 4, 2017 8:12 pm
OOC:
Frankly, I'm impressed. :) I'll give it a little bit today for Pyrrah and Erran before rolling for them.
Feb 5, 2017 10:03 pm
Devanis' foot falls a couple inches deeper into the ground, as though the floor was dug out and then replaced with soft dirt. Nothing happens; no swinging blades, no magical explosion. However, there is an oddly uncomfortable humming in the air now.
OOC:
Arcana checks are allowed!
Feb 5, 2017 10:07 pm
What the...?

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Rolls

Arcana - (1d20)

(12) = 12

Secret Roll

Feb 5, 2017 10:25 pm
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[ +- ] Devanis
Feb 5, 2017 10:29 pm
Devanis pauses and waits for Ameera to come within earshot. "Something's been triggered. Not a trap...a magical alarm, maybe? Seraph says he hears a loud noise but all I can hear is a soft hum."

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Last edited February 5, 2017 10:31 pm
Feb 6, 2017 3:23 am
"I didn't hear anything, how do you think it was triggered?" Ameera calls mentally to her familiar, Zubie, do you hear anything strange?. She looks at the floor, walls and ceiling. "Magical you think? Despite the Wyrd having infected me, I know little of magic itself."

Rolls

Arcana - (1d20)

Feb 6, 2017 3:28 am
Quote:
"..how do you think it was triggered?"
Devanis points to his foot, which appears to have triggered some kind of switch buried in the dirt.
OOC:
I thought everybody could hear the humming?
Feb 6, 2017 3:37 am
The humming is, as far as you can tell, audible for everyone.

"Just a humming," Zubie replies to Ameera from up ahead, as he seems to be flying back (as best you can tell from the sound of his flapping wings).
Feb 6, 2017 3:46 am
And I thought I was the old man, Baric spits, annoyed. It seems that rangers don't always have perfect footfalls.

Can you hear or sense anyone coming?

Rolls

Arcana - (1d20)

(18) = 18

Feb 6, 2017 4:01 am
Devanis ignores Baric's scolding and simply answers the question, "No. Nothing." He moves forward to scout ahead once more, but stays within sight. (only 30ft ahead)
Last edited February 6, 2017 4:02 am
Feb 6, 2017 4:30 am
"If your right and we triggered an alarm, don't you think we should pick up the pace?
Feb 6, 2017 5:28 am
OOC:
Sorry I've been so absent! Hell is over now, so I should be back to normal!
Pyrrah strains her hearing to listen for the undertones of the humming, desperately trying to hear through the flapping and sounds of the cave for the true origin beneath.

Rolls

Perception Check - (1d20+4)

(17) + 4 = 21

Feb 6, 2017 11:44 am
OOC:
No worries. I really appreciate you touching base with us, when able, though.
[ +- ] Pyrrah
OOC:
I'll post more tomorrow; feel free to talk IC!
Feb 6, 2017 1:50 pm
Pyrrah shakes her head. "Only if we want to run headlong into whatever it is that's making that noise. I've no issues with moving forward, but we should be prepared for another attack, just in case. "
Feb 6, 2017 9:09 pm
OOC:
Group still progressing forward then?
Feb 6, 2017 10:39 pm
"I just want to be further away from this alarm, if alarm it is." Ameera stares up at the vaulted ceiling of the tunnel. "The way these tunnels were made seem oddly familiar. I'm not sure why' and its bothering me. Let's just move forward at least."

Rolls

Secret Roll

Feb 7, 2017 2:02 am
Devanis nods, and moves deeper into the tunnel.
Feb 7, 2017 3:55 am
Erran pauses, straining to listen to the strange humming sound, now what in Uthr's name is that?
OOC:
Rolled arcana check, if still applicable.
___

Erran follows the two scouts from his usual distance, eyes and ears open for any possible threat the party may have alerted.

Rolls

Arcana - (1d20+2)

(1) + 2 = 3

Feb 7, 2017 7:49 am
The tunnel continues for a ways, and as you follow it the humming seems to stop after about 5 minutes. Eventually, however, the pathway splits into two directions; straight and sloping downward. A large hole is cut into the floor, as the ground slopes down into a descending ramp that seems to continue into darkness. There are clear sections of ground that can bypass this hole that continue on straight, however.

Up ahead, there is the distant sound of running water.
OOC:
Arcana Checks from all, please!
Feb 7, 2017 8:17 am
Devanis goes up to the split and peers downward into the darkness.
OOC:
Devanis has darkvision up to 90ft
Last edited February 7, 2017 8:20 am

Rolls

Arcana - (1d20)

(6) = 6

Feb 7, 2017 8:18 am
OOC:
Okay! Do I sense it getting spoopy up in here?

Rolls

Arcana Check - (1d20+2)

Feb 7, 2017 8:49 am
OOC:
Very spoopy. :)
[ +- ] Devanis
Feb 7, 2017 11:12 am
As Devanis checks the spilt corridor, Ameera kneels by the hole to peer into its depths.
OOC:
or maybe the hole is the split? Hard to tell as it is so spoopy.
Last edited February 7, 2017 11:13 am

Rolls

Perception - (1d20)

Arcana - (1d20)

Feb 7, 2017 8:08 pm
OOC:
The hole is the split. Sorry, I could've described it better. Think of a fork in the road, but one goes straight and the other slopes downward.
Feb 7, 2017 9:16 pm
OOC:
lol.
Last edited February 7, 2017 9:16 pm

Rolls

Arcana Check - (1d20+2)

(3) + 2 = 5

Feb 8, 2017 4:03 am
"It's curious there aren't more of those glowing mushrooms," Devanis whispers. He scouts ahead cautiously, taking the higher route.
Feb 8, 2017 4:21 am
Baric stands cautious at a short distance behind the scouts, trying to determine what the source of the alarm was or could have been.

Rolls

Arcana - (1d20)

(11) = 11

Feb 8, 2017 7:12 am
[ +- ] Pyrrah and Ameera
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Feb 9, 2017 2:29 am
"Devanis, don't you see that floating wyrd symbol you are about to walk through? I think it meant to indicate a City, and I think it is an ancient form of Dwarvish... although it isn't actually the symbol for City... I don't understand why that would be...." she shakes her head as if to clear her thoughts "Anyway, that'd be a good sign right? It means we'd be on the right path to some interesting, and hopefully lucrative, discoveries." Ameera turns to the hole leading downward. "Flare, you seemed to know about those Necrowhatsit worm things that made the hole down here from the crypt, do you think this was made by the same worm?"
Feb 9, 2017 2:55 am
[ +- ] Pyrrah
Feb 9, 2017 3:02 am
Pyrrah shakes her head. "No. The book said that these things were big, but not this big. They couldn't have made anything like this. Plus the ground isn't churned up like the tunnel we were in last time. I'm not saying there isn't some monster down there, but it certainly isn't a Necrolid. " She tries to trace her hand just above the sigil, following the flow of the script. "Definitely Dwarvish in origin. I speak it pretty fluently. Devanis, was there anything in the records about an old Dwarven city in this area? "
Feb 9, 2017 3:05 am
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Feb 9, 2017 3:23 am
OOC:
Would Baric, if he's able to see it, recognize or remember anything specific about the sigil or surrounding stone work?
Feb 9, 2017 3:29 am
"Flare, the odd thing is that even though the sign is for City, the actual symbol itself means Life. Maybe it's not important and it just means that the city is where people live." Turning to the dwarf she says "Baric, is there some less obvious connection between city and life in Dwarven culture? The Dwarven folk I dallied with never got into philosophical conversations, so I really know nothing."
Feb 9, 2017 3:53 am
OOC:
Baric, Devanis and Erran are unfortunately unable to see it, despite Ameera pointing it out. As far as the stonework, feel free to make a roll! As well as a history roll for Ameera's question, if you'd like.
Feb 9, 2017 11:29 am
"I'm afraid I don't see any sigil." Devanis says, pausing in his tracks. "And nothing in the histories and records of an old dwarven city, although..." the old ranger knits his eyebrows and shakes his head "There is a legend, more like old wives' tales, about a subterranean city complex, inhabited by a race quite unlike the dwarves we know. Some of the stories call the city Ugartta or Agartt or some such. It's said the city is the home of twelve so-called Masters of the World who influence events on the surface." Devanis shakes his head again. "It's all rubbish, of course." He doesn't sound very convinced.

"Seraph," Devanis asks the sword with his thoughts, "can you help us? Do you see the sigil? Do you know of a dwarven city here?"
Feb 9, 2017 5:37 pm
OOC:
A lot of just rolls at the moment.

Rolls

History of the Life and City, Expertise - (1d20+4)

(7) + 4 = 11

History of the Stonework, Expertise, Stone Cunning - (1d20+6)

(13) + 6 = 19

Feb 10, 2017 3:46 am
Erran stops and takes a step back as Ameera brings attention to the unseen sigil. He raises an eyebrow while listening to Devanis and Ameera elaborate, he ask the ranger,

"Would you rule out the possibility of there being some sort of civilization still down here? The possible alarm and this supposed sigil make me believe there could be."

Erran's hand drifts towards his sidearm as he gives his surroundings a causal look over for any obvious sign of traps. He adds,

"Also, those otherworldly creatures that the town people spoke of when the ground first split, had to have come from somewhere."
Feb 10, 2017 11:03 am
"Oh, yes, I see it!" Seraph says loudly to nothing in particular. "I don't know of-.. oh." The blade goes quiet.
[ +- ] Devanis
Feb 10, 2017 11:06 am
[ +- ] Baric
Feb 10, 2017 11:21 am
"You are right, Erran. Clearly, there is some truth to the stories." Devanis pauses as Seraph speaks up. As the sword trails off, Devanis relays the rest of the message: "Seraph says he's not aware of any ancient cities here either."
Feb 10, 2017 11:22 pm
That seems like no Dwarvish I know of, but the build of this seems to look like a highway, something odd considering that we just came from a lake with a chained up death fish.

...

There could be civilizations, or shells of them. But I don't think those... things... would have any part of one.
Feb 11, 2017 1:15 am
"I, for one, am dying to find out. Let's go check it out." She pauses... "well, perhaps not the best choice of words"
Last edited February 11, 2017 1:16 am
Feb 11, 2017 5:22 am
Devanis nods and continues down the tunnel.
Feb 11, 2017 5:36 am
Errands chuckles at the morbid joke, tightening a few straps on his midsection as he follows the scouts into the tunnel.
Feb 11, 2017 11:51 am
After a few moments of travel...
[ +- ] Ameera

Rolls

Secret Roll

Feb 11, 2017 2:38 pm
[ +- ] Devanis
Ameera puts her arms out to halt the group and whispers. "There is something waiting for us ahead, Zubie spotted it. Let me take a look."
Ameera closes her eyes and focuses on her familiar. Her own senses lost, she can now see what the Imp sees.

Rolls

Perception or Nature (same roll either way) - (1d20)

Feb 11, 2017 6:09 pm
Devanis crouches liw and proceeds with caution. He sends warning thoughts to Seraph, [I]"Seraph, we have to be very, very quiet now. There seems to be a creature up ahead. Do you see anything? "[/i]

Rolls

Stealth - (1d20+6)

(6) + 6 = 12

Perception - (1d20+5)

(3) + 5 = 8

Feb 11, 2017 11:56 pm
[ +- ] Devanis
Feb 12, 2017 12:16 am
[ +- ] Ameera
Feb 12, 2017 8:39 pm
Ameera' eyes open and she takes a deep breath. She whispers "It looks like a small blue elf, with insect wings. It has gear and clothes, so it has some sort of intellect.". She peers into the dark ahead to try to see Devanis and deliver the same message. "It doesn't look armed, and I think it knows we are here. Does anyone know what it is exactly? I think we should try to talk to it and find out it's story, but maybe not all of us at once?"
Feb 12, 2017 9:22 pm
"We should announce ourselves that we mean it no harm if we wish to avoid confrontation. Have one of go ahead, without drawing any weapons." She looks from Devanis to Ameera, then back at Devanis with an inquisitive eyebrow raised. It's pretty clear that she's hoping the old man will do it. "Two at most, but no more. Everyone else should stay back until we're convinced we won't be jumped, but should be ready if things go south. "
Last edited February 12, 2017 9:23 pm
Feb 12, 2017 10:38 pm
Devanis winks at his companions and strolls down the tunnel. "Hello!" he calls out in a bright voice, "Anybody there?" he moves forward until he comes within sight of the creature the others described. "Hi there!"

Rolls

What is it? (Nature) - (1d20+2)

(20) + 2 = 22

Feb 13, 2017 3:43 am
Errands winces as Devanis approaches so brazenly, what's got into him?

He moves to a position where he could easily get in front of his companions, anticipating an ambush from the tunnel.
Feb 13, 2017 12:20 pm
"Hello!" Seraph calls just after Devanis does. It's uncertain if he's greeting whatever Devanis sees or if he's mistakenly responding to his current owner.
Feb 13, 2017 12:27 pm
Ameera smacks her head with the palm of her hand and hurries behind Devanis, staying back 20 feet so as not to add greatly to the sudden gesture. She moves until she can see the creature with her own eyes, but keeps that distance.
Feb 13, 2017 12:36 pm
A small, emphatic and distinctly feminine voice echoes out from around the corner, likely in response to Devanis:

"Ilianilth'isorila i'ilimia a'atania!"

Once Ameera appears around the corner, it speaks some more:

"Aial! Liliasiril'limirosa! A'atania!"

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[ +- ] Devanis, Ameera
Feb 13, 2017 10:50 pm
Ameera pulls down her hood slowly and get down on her knees to be at almost eye level with the creature.
[ +- ] Fey creature (MoMo)

Rolls

Persuasion - (1d20+4)

Feb 14, 2017 3:36 am
The sounds around the corner die down...
[ +- ] Devanis, Ameera
[ +- ] Ameera
OOC:
I can't recall if we decided one way or the other if Awakened Mind allows for two-way communication. If we haven't talked about this already (and we probably have but I'm too lazy to go back and look), then let me clarify now that it does indeed allow for two-way communication without a shared language.
Feb 14, 2017 3:53 am
OOC:
OK! I was going by a clarification in a 2015 Sage Advice (it's still on page 5 of the most recent PDF) which makes it one way only. I thought we would have to use the sword as translator which could be a drag. It is certainly more handy 2 way!
Feb 14, 2017 4:08 am
OOC:
There's a GM Basic Rules thing that mentions how anyone affected by telepathy can reply and communicate, but they can't start or finish a telepathic communication. That's what I'm basing it on. It'll be simpler to just let it be two-way.
Feb 14, 2017 4:11 am
"Devanis, she is just traveling through too, I can talk to her. Let me do some more introductions.
[ +- ] Fey Creature (MoMo)
Ameera points the way the party was traveling.
Last edited February 14, 2017 4:12 am
Feb 14, 2017 4:47 am
Baric eyes the creature down the pathway with caution and curiosity, then eyes the back of the old man's head with bewilderment and a seething anger. Young buck, you're an old fool.

He eyes the strangely beautiful and near mystical creature as she stares intently at the caster. At the gesture of introduction, Baric begins a low humming tune, with echoes of an old dwarven song of celebration infused with friendliness and innocence. His desire is that this may cause the creature to recognize the essence of the dwarves of old.
Feb 14, 2017 4:59 am
Pyrrah quickly puts away her weapons and hides her daggers. She rolls back her shoulders and quickly takes a few breaths to clear out any visible evidence of strain. Diplomatic, she thinks to herself. She needs to be diplomatic. She could do that. After all, she was a spy. She could slap on personalities as easily as she could change clothes. She just needed to pick a more tolerable one than her normal attitude.

She quickly eases herself back into a relaxed, but excited posture, softening her facial muscles into a look of curiosity, excitement, and maybe a slight hint of fear. She slowly creeps up with her hands hanging free, weaponless until she is within sight of the small creature and stares at it with wide eyes. Curious indeed: she didn't even need to act that part. However, what excitement she really felt was tempered by wariness and suspicion that she kept under lock and key.
Feb 14, 2017 5:37 pm
Devanis is in a strange mood again. He stands, bouncing on the balls of his feet, and smiles down at the Ameera and the creature. "I suppose we should ask her if she needs any help. We like to help people. Yep!"
Feb 15, 2017 3:42 am
Baric walks slowly behind the Ranger and firmly squeezes his shoulder You doing alright, old man? I haven't seen you this eager about anything besides leaving since I met you.
Feb 15, 2017 3:46 am
"Everything's great, Baric! I've never felt better! Isn't it amazing, meeting a fellow traveler? I knew we had nothing to worry about down here!" Devanis' naivete is, to put it mildly, uncharacteristic.
Feb 15, 2017 5:26 am
Pyrrah slowly walks forward, allowing a flicker of concern to pierce through the curiosity. She keeps her hands away from her sides, away from weapons. "Umm, Devanis? Maybe you should give Seraph to Erran for awhile? I think he may be messing with your head a bit. A little time apart couldn't hurt, could it? And besides, it would give you some time to meet our new friend here. " She smiles shyly at the pixie creature.
Feb 15, 2017 6:43 am
Devanis looks at Pyrrah quizzically. "Hmmm...I gueeeeeeess it wouldn't hurt. I won't mind if Seraph doesn't mind. It's not like I own him!"
Feb 15, 2017 10:04 am
"Oh. I don't mind if Devanis doesn't mind!" Seraph says happily, fully understanding (and finding humor in) the roundabout questioning.
Feb 15, 2017 10:21 am
"Neph." The creature says aloud, freely, though as more and more people appear she adopts a wary and cautious look. Her wings begin fluttering - buzzing, almost - and she lifts off of the ground rather gracefully, hovering a few feet in the air.
[ +- ] Ameera
She returns Pyrrah's smile, raising a hand and making a wave-like motion with her long fingers in some form of greeting.
Feb 15, 2017 11:28 am
Ameera vocalizes and uses her mind, to allow her companions to hear her side of the conversation "I'm pleased to meet you Neph, my friend here wanted to know if you needed help, but you seem to be doing well. We didn't know that there were any shadowkin up ahead, they sound dangerous. How many are there?"

Rolls

History/Nature. Has she heard of shadowkin? - (1d20)

Feb 15, 2017 11:51 am
Neph cocks her head to the side. She holds her hands out wide to symbolize "large" or "big."
[ +- ] Ameera
Feb 15, 2017 10:50 pm
OOC:
would Baric know anything about this terminology or people group? History Check on the shadowkin included if desired.

Rolls

History of the word Shadowkin - (1d20+4)

(15) + 4 = 19

Feb 16, 2017 12:50 am
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Feb 16, 2017 12:53 am
"I thought Neph was talking about more of the living dead, but she just told me they have a city ahead and guardposts before that so maybe not." Ameera focuses on Neph again "We appreciate the offer to follow you, Where are you going?"
Feb 16, 2017 12:59 am
[ +- ] Ameera
Neph points behind you, back the way you came.
[ +- ] Ameera

Rolls

Secret Roll

Feb 16, 2017 1:03 am
[ +- ] Pyrrah
Feb 16, 2017 1:21 am
A slight shifting sound makes Pyrrah freeze and her muscles lock, her facade dropping. "Down! " She hisses, dropping herself low and positioning most of her body behind the cave wall next to her. "Something's ahead!" Out of sight of the creature, she draws her bow and readies an arrow.
OOC:
Ready or hide action. Whichever would grant advantage of I want to use sneak attack.
Feb 16, 2017 1:31 am
Neph looks confused at first, but Pyrrah's quick reaction sets off an alarm in her, and she quickly begins flying downward. It is lucky that she does, because not an instant later an arrow hisses past where she had just been, snapping against the far wall. About eighty feet ahead of you, down the tunnel, a medium-sized creature, blurry and non-descript, hurries out from behind a pile of rocks with a bow in his hand, armor on his shoulders and a quiver on his back. He appears to be making a hasty retreat after his failed ambush.
OOC:
If you are able to hide from him, that would grant sneak attack on a later turn. Go ahead and make a Stealth check, if you'd like.
Feb 16, 2017 1:49 am
Ameera moves from her knees and runs toward the attacker hand outstretched, she mentally calls to her familiar Zubie, follow him! and then says "Agradoth"while pointing to the fleeing figure. A crackle of energy leaps from her finger tip across the distance.

Rolls

Eldritch Blast attack, Agonizing blast damage - (1d20+6, 1d10+4)

1d20+6 : (18) + 6 = 24

1d10+4 : (2) + 4 = 6

Feb 16, 2017 1:53 am
The bolt catches the being as it flees into the darkness, though there is no sound heard as far as if it was hurt or expressed pain in any way, which is odd. Zubie's flapping wings can be heard as he travels into the distance, unseen.

Ameera hurriedly follows after the creature as quickly as she can, but it appears a small bit quicker.
Feb 16, 2017 1:53 am
"Alianasa'phorilana, i'iliarasora!" Neph shouts at Ameera, looking panicked. She waves her hands desperately.
Feb 16, 2017 9:00 am
Erran's ears perk up as he hears the familiarity in the words of the creature, promptly realizing he can't understand a thing. As the tunnel goes silent, he fidgets with the blade on his hip,

"I don't like this..."

Erran creeps forward last, eyeing the pixie-like creature from the rear of the group to minimize any intimation his presence might cause.

-

Seeing that the fey seems to mean no ill intent, Erran becomes more curious than cautious. Off put by the ranger's exaggerated demeanor, he more than willingly takes Seraph, failing to hide the look of confusion and concern on his face as he does so.

As Erran secures the sentient sword to a position on his off hand side, he instinctively gets low on que. Summoning his greatsword to his hand as he looks up to see the party's assailant, Erran stops as he hears the panicked tone of the creature. He stands in place unsure of how to proceed.
Feb 16, 2017 1:03 pm
Pyrrah stands with her bow trained on the assailant, but holds her shot as Neph waves down attacking. She keeps her arrow prepped until the sounds of retreat fade, and then she slowly eases the tension on the bowstring, lowering her weapon to an uneasy rest.
OOC:
Im going to roll a perception, just because I want to listen hard to make sure that little jerk is actually running away...

Rolls

Perception Check - (1d20+4)

(4) + 4 = 8

Feb 16, 2017 1:55 pm
OOC:
Would Devanis have been able to react to the creature? Or was he surprised? Just ignore/delete this post if it's the latter.
Jabes.plays.RPG sent a note to MoMo
Devanis has just handed Seraph over to Erran when Pyrrah shouts out a warning and then an arrow whizzes past. Reacting quickly, Devanis goes in pursuit of the shooter, and squeezos off a shot of his own from his crossbow. He sticks to the shadows, hoping to remain unseen in his pursuit.
OOC:
Devanis' movement this round is 40 ft. He has 90 ft. darkvision, if it matters
Last edited February 16, 2017 1:58 pm

Rolls

Hand crossbow attack, damage - (1d20+7, 1d6+4)

1d20+7 : (18) + 7 = 25

1d6+4 : (4) + 4 = 8

Stealth - (1d20+6)

(18) + 6 = 24

Disadvantage roll - (1d20+7)

(8) + 7 = 15

Additional attack (Underdark Scout) - (1d20+7, 1d6+4)

1d20+7 : (15) + 7 = 22

1d6+4 : (3) + 4 = 7

Oops, forgot disadvantage - (1d20+7)

(4) + 7 = 11

Feb 16, 2017 9:42 pm
[ +- ] Pyrrah
MoMo sent a note to Jabes.plays.RPG
OOC:
Devanis was surprised by the attack (I went vs passive perception), but on the following round you are able to charge forward 40 ft and still be within range to shoot at the target (albeit at long range) with your hand crossbow. It will be at disadvantage however. You can roll the 2nd d20 if you'd like to do that! Additionally, that would mean that you are not hiding, since your action would've been to attack.
Feb 16, 2017 9:43 pm
Neph is still waving her hands frantically, wide-eyed and worried.
Feb 16, 2017 9:51 pm
"Let him flee. There's no point getting lost in pursuit of him. Hopefully we've scared him off... "

Pyrrah angrily shoves the arrow back into its quiver and settles the bow against her shoulder.
Last edited February 16, 2017 9:52 pm
Feb 17, 2017 8:15 am
OOC:
Are Ameera and Devanis still giving chase?
Feb 17, 2017 9:10 am
OOC:
Neph's urging for the party to stop attacking was never translated. And Pyrrah saying "let him flee" came after Devanis had sprinted off. So yeah he's still going.
Feb 17, 2017 9:36 am
OOC:
Okay! And yes, it's not entirely certain what Neph was trying to explain to either of you. :)
Feb 17, 2017 11:17 am
OOC:
If Ameera has lost sight of the attacker, she will stop and trance into Zubie for a look. If she still can see him, she will take another shot. She has 240' range with no penalty. Of course she has to see what she is shooting at and devils sight is only 120'
Ameera strains to see who she is following.

Rolls

Perception - (1d20)

Feb 17, 2017 11:20 am
Ameera can see a faint shadow of it just at the edge of her vision...

Neph can still be heard telling in her language.
Feb 17, 2017 11:33 am
One last chance Ameera thinks before it reports back to others. Yna, give me luck and no tricks. She stops to steady her aim and let's loose the twisted energy bolt with a murmer of "Agradoth"

Rolls

Eldritch Blast attack, Agonizing blast damage - (1d20+6, 1d10+4)

1d20+6 : (5) + 6 = 11

1d10+4 : (4) + 4 = 8

Feb 17, 2017 11:35 am
OOC:
Make another perception check please!
Feb 17, 2017 11:49 am
OOC:
I think this is all out of sequence, Devanis would have his two shots first, right?
Ameera, having stopped running, now realizes she is breathing heavily from the sprint. She crouches down and scans for her target.

Rolls

Perception - (1d20)

Feb 17, 2017 12:14 pm
OOC:
I don't think the situation quite requires initiative yet. But Devanis is free to continue attacking.
The bolt of force seems to strike the creature, who then crumples to the ground.

Neph begins urgently tugging on Pyrrah's arm, looking more and more panicked, but unable to speak in a language any of you would understand.
Feb 17, 2017 1:00 pm
OOC:
I already rolled my two attacks but they haven't been resolved. Doesn't matter, as long as the thing is down. Do I see it go down?
Feb 17, 2017 1:03 pm
OOC:
I apologize, Jabes, I didn't realize you had edited your post. I'll correct mine later today. :)
Feb 17, 2017 1:25 pm
OOC:
No problem! It doesn't matter, the creature is down anyways. :-)
Feb 17, 2017 1:51 pm
Pyrrah kneels down and tries to make any sense of the gestures.

"Hold your kill shot until we actually figure out what's happening! For the love of the earth, why shoot a fleeing opponent?? Obviously are new friend here is trying to tell us something, and Miss Magic Trigger Finger needs to translate! "
Feb 17, 2017 2:27 pm
OOC:
Is Pyrrah yelling down the tunnel at Devanis? Because he ran after the shooter and was already at minimum 40 ft away when Pyrrah said "Let him flee." and so didn't hear.
Feb 17, 2017 3:26 pm
OOC:
Loudly enough that everyone would be able to hear
Feb 18, 2017 5:11 am
When Devanis is close to Ameera, she whispers into his mind I think we took it down, we should take a look at it, carefully, and perhaps make an effort to hide the body from sight so we won't draw any more immediate attention. Let me check with Zubie, see if he is up there and whether the coast is clear. With that sound that you triggered, whoever it is may know we're here anyway. Ameera loses focus in her eyes and tries to trance into Zubies mind. Whats going on up there my friend, let me see what you are seeing, hear what you are hearing.

Rolls

Perception what is Zubie seeing, his is +1 - (1d20)

Feb 18, 2017 11:28 am
[ +- ] Ameera
Feb 18, 2017 11:49 am
Neph, frantically looking about, seems to have an idea dawn on her, and she twists her hands into a magical gesture. She pulls something free from a pouch on her belt and an inky blackness spreads into the air. It stands still, hovering a moment, until it spells out words for those within range to read...
[ +- ] Pyrrah, Erran, Baric
OOC:
Ameera and Devanis, please be aware that reading the spoiler may, well... spoil things.
Feb 18, 2017 12:38 pm
Zubie come back, it may not be safe. Ameeras eyes snap back into focus on the ranger "Devanis, it's a grey skinned creature with pointed ears, smaller than us, but not like Neph. I didn't see wings. There's something else though, unseen, that feels like a trap. Maybe we shouldn't run in without the others backing us up."
OOC:
no, I didn't read the spoiler
Last edited February 18, 2017 12:39 pm
Feb 18, 2017 3:51 pm
Pyrrah reads the words quickly, comprehension dawning. She stands and shouts down the tunnel, her bow immediately snapping back into her hands, "Get away from it!!! Now! It's a Shadowkin!"
Feb 18, 2017 5:08 pm
Heeding both Ameera and Pyrrah's warning, Devanis stands clear of the fallen Shadowkin. He lowers himself into his usual tracker's crouch and waits for the others to catch up.
Last edited February 19, 2017 1:52 am
Feb 18, 2017 7:10 pm
Ameera again mentally speaks Devanis, let's pull back. The others don't seem to be coming.
Feb 19, 2017 1:57 am
Devanis nods, and backs away slowly. He's reluctant to leave, wanting to observe the body and this trap Ameera mentioned. But being more his sensible old self than he has since acquiring Seraph, he follows Ameera back to the others. "What's going on? What's with all the yelling?"
Last edited February 19, 2017 1:58 am
Feb 19, 2017 2:31 am
The scene, though perhaps tense, does not immediately erupt into violence like one might expect from Pyrrah's warning. The creature remains lying still - dead, perhaps - even as Ameera and Devanis back away until it is beyond their field of vision, encased in shadows. Zubie comes out of his invisibility as everyone regroups, standing beside Ameera.
Feb 19, 2017 2:32 am
Neph looks relieved, and makes foreign gestures toward Pyrrah that involve a lot of flickering wings and happy facial expression; gratitude, perhaps?
Feb 19, 2017 3:42 am
Devanis wishes he could understand the Neph's words and gestures. She seems such an innocent, wild being, as all fey kin are. "Oh, Cenerine." he breathes.

Rolls

Insight - (1d20+5)

(15) + 5 = 20

Feb 19, 2017 3:42 am
Rapier out and a dagger ready to drum, the words stop him. As Devanis and Zubie return, Baric calls in reply, The fey told us that it's a trap.

It seems like she's seen this sort of thing before.
Feb 19, 2017 3:44 am
[ +- ] Devanis
Feb 19, 2017 4:15 am
"I'll see what she was trying to tell us, I don't know what that was that we took down, it had ears and clothing like hers, but it wasn't the same."

Neph, what is wrong? We saw something else strange near the one we stopped. Well, saw is the wrong word, there was something that seemed to be there but we couldn't see it. Ameera kneels again to eye level with Neph.
Feb 19, 2017 4:33 am
"I wish I knew what she was saying! What do you know about these Shadowkin, little one?"

Devanis sends his thoughts to Erran, "Seraph, can you help me? Can you understand her speech? Can you tell me what she's saying?"
Feb 20, 2017 5:12 am
Erran lets out a sigh of relief as Devanis and Ameera reappear from the dark tunnel unscathed. Unable to help retrieve any information, he leaves his sword drawn but rests it across his shoulders protected with steel.

He keeps his eyes and ears open for any other threat that may be lurking in the dark.

This place just gets more and more strange...
OOC:
Included a Perception check just in case. Ignore if n/a.
Last edited February 20, 2017 5:14 am

Rolls

Perception - (1d20+2)

Feb 20, 2017 10:32 am
[ +- ] Ameera
Neph begins walking back the way you all had come from, gesturing for you to follow her.
Feb 20, 2017 10:35 am
[ +- ] Devanis
Feb 20, 2017 10:36 am
Erran doesn't hear anything out of the ordinary.
Feb 20, 2017 11:35 am
Ameera provides a running translation, trying to talk and think words at the same time, the result is faltering, but functional. Neph, we appreciate your concern, and I agree that it is unlikely that a lone archer would attack a group our size. It felt like a trap to me too. I have to talk to my friends about heading back the way we came, we are here to explore, and this walk seemed to hold promise of a old city. Ameera talks only aloud. "What do you think guys? I don't know if she means to go down that tunnel we passed or back to the cave, I kinda want to see a Dwarven city, but if it is full of hostile elflings, I'm not sure we would survive. She pauses as a thought seems to come to her and then turns to Neph
[ +- ] Neph

Rolls

Secret Roll

Feb 22, 2017 6:29 am
Neph turns back toward Ameera.
[ +- ] Ameera
After a moment she pivots again and continues back the way you came. Her body language is one of poorly-feigned indifference, as you can see that she peeks over her shoulder to see if you're following or not.
Feb 22, 2017 6:33 am
Let's see what's going on with this ShadowKinBaric begins creeping toward the fallen creature, watching the darkness for more of them.

Rolls

Stealth (as relevant) - (1d20+2)

(3) + 2 = 5

Perception - (1d20+1)

(18) + 1 = 19

Feb 22, 2017 6:57 am
"Wait, what? Ameera just told me not to touch that thing because it's a trap, but we're going back and doing it anyway?! And this is after all of Pyrrah's yelling loud enough for all the Underdark to hear?" Devanis grumbles, shaking his head.
Last edited February 22, 2017 6:59 am
Feb 22, 2017 11:24 am
"We may have trouble holding him back old man, Neph said that there is a city ahead. I think it may be a Dwarven city. It's just a guess." She shrugs "Dwarves are stubborn and most I knew spoke of their cities of old as if reclaiming them was the most noble thing someone could die for."
Then Ameera speaks in Baric's mind. "You oaf, if your going to sneak around alone, at least you could be quiet about it. Why don't you wait for the rest of us so you have someone to carry your body back?"
Last edited February 22, 2017 11:24 am
Feb 22, 2017 11:34 am
[ +- ] Baric
Feb 22, 2017 2:22 pm
Returning, sticking to the walls and seeking to stay out of any line of fire, Baric replies to the protests. The intention was silence. And I just wanted to see if our friend was still here.

He's not.
Feb 26, 2017 5:17 am
Erran remains with his senses on high alert, "So, what shall we do? I'm comfortable with proceeding forward, but a hasty retreat would be best kept in mind should we stumble across more of those things."
Feb 27, 2017 4:55 pm
Let me see if I can't get a clue about our...friends...based on the gifts they've chosen to leave.

At this, Baric begins looking farther back along the path for the arrow the Shadow Kin sent.
OOC:
If I somehow roll well enough to find the arrow, I'm interested in learning how long the arrow is to see about the size and strength of these creatures. I'm also curious about any markings or odd indications of culture on the arrow.

EDIT: Nevermind.
Last edited February 27, 2017 4:55 pm

Rolls

Investigation to find the arrow. - (1d20)

(8) = 8

Insight to learn about it if I find it. - (1d20+1)

(3) + 1 = 4

Feb 27, 2017 5:09 pm
"I say we leave it be, find a less dangerous destination. Call me a coward if you want, but the risks look like they outweigh the benefits. We already know where we can find some quality artifacts. I'd rather not get killed because of arrogance and stupidity before I get paid... "
Feb 27, 2017 11:35 pm
"I'm inclined to agree. But I also wonder, what if the answers I'm seeking lie there?" Devanis shakes his head.
Last edited February 27, 2017 11:36 pm
Feb 28, 2017 1:37 am
"Let's go with Neph for now, we can ask her and her people if they have any news of your friends, Devanis. We also can learn from them what they like to steal from the Shadowkin, maybe we'll learn there is something worth sneaking in to snatch."
Feb 28, 2017 2:31 am
"Yes, that sounds reasonable. So who wants to convince Baric to come with us?" Devanis says, jerking a thumb at the dwarf.
Feb 28, 2017 4:00 am
[ +- ] Baric
Mar 2, 2017 12:59 pm
After a moment, Neph, who hadn't gone too far, returns with a bit of an anxious look on her face. She looks as though she has something to say, and looks expectantly at Ameera.
[ +- ] Ameera
Mar 2, 2017 5:38 pm
Odd, I don't know what it means, Baric catches up as the group passes him looking at the arrow. Ranger, can you learn anything about these shadowkin looking at this. It looks like its fletched with fur.

Baric continues walking with the group into the darkness.
Mar 2, 2017 5:55 pm
Pyrrah waits by Neph, annoyed and wanting to move on. She wanted to get out of here before anything else decided to take a potshot at the group. She waits quietly with her hands white-knuckled on her bow and notched arrow. She wants to get out of here, and the deeply set scowl on her face all but screams the message.

Underneath it all, she was as anxious about Neph as anyone. She didn't trust the "hospitality" of strangers. People have too many secrets to hide, a myriad of personal agendas that are hard to decipher unless you understand them well. She didn't want to be caught up in any of Neph's ulterior motives any more than she wanted to be caught by a shadowkin's arrow...
Mar 2, 2017 8:52 pm
"Neph says that the Shadowkin may be gettin reinforcements. It's as likely as anything else, let's go with her for now but I am not in a trusting mood so let's see how far this goes."
Mar 2, 2017 9:09 pm
"Agreed. "

Pyrrah sticks close to Ameera and Neph, alert for any further signs of disturbance.
Mar 2, 2017 10:36 pm
OOC:
Everyone else good to follow Neph?
Mar 3, 2017 12:25 am
Devanis nods his agreement and gets ready to move following Neph's lead. Taking the arrow from Baric, he peers and sniffs at it, trying to glean whatever clue it might offer.

Rolls

Secret Roll

Mar 3, 2017 10:19 am
[ +- ] Devanis
OOC:
Just going to give Devanis this info, in case you guys want to discuss. Once it seems like you guys are good to go again, I'll move on to the next scene. Thanks for bearing with me; I've been busy, but I've also wanted to make sure everyone is getting a chance to speak and play their part. :)
Mar 3, 2017 10:05 pm
"Seems as though we will have to trust the creature for now."

Erran says with a slight grimace as he evaluates his party's current situation, watching the fairy-like humanoid closely. He readies himself to move out, keeping his sword unsheathed and resting on his right shoulder.
Mar 5, 2017 4:09 am
OOC:
I'll move on to the next part tomorrow, if there's no further dialogue.
Mar 5, 2017 10:59 pm
Neph leads the group back the way they had traveled, until coming to that intersection with the tunnel that descends at a downward slope. She takes this path, leading your group into complete darkness, without even the illumination of the fungii that was prevalent in the tunnel above. For those of you that can see, or whosoever lights a torch, this tunnel descends deep, traveling on for what seems like miles, and it takes hours for you to find much in the way of a landmark. When you do, however, it is a grand one...

After a couple hours, the tunnel opens up into a massive cavern. Humongous crystals hang down from the ceiling, reflecting a bluish glow from some unseen light source. The cavern itself extends out to the left and right for hundreds (potentially thousands) of meters. Exiting the cavern is a land bridge that spans the gap to a tunnel entrance on the far side, perhaps some three-hundred feet away. To the left and right are other such land bridges, connecting other tunnels, though they are far beyond your reach. The descend to the bottom of this cavern is a sharp one, and a steep fall of approximately sixty feet, or more.

Notably, the cavern floor to the right is dominated by the ribcage of a titanic beast, which likely drew to heights of a hundred feet or more. One of these curving, spiked ribs juts up just beside the land bridge you stand upon. It appears as though runes are carved into the thick, massive bone.

Neph leads you out onto this land bridge, calmly walking you across. As you have been traveling, she has occasionally spoken to you in her native language before remembering that you cannot understand her. She does, however, regularly check back on your group to make sure everyone is following close.
OOC:
Please make Perception Checks, as well as posting whatever reactions your characters have to the traveling and this sight, and any other actions you'd like to perform before continuing on.
Mar 5, 2017 11:01 pm
"Wow! Is that a bone? Wow!" Seraph seems impressed.
Mar 5, 2017 11:40 pm
Ameera keeps her familiar on her shoulder during the dark walk, occasionally caressing his poison tail and touching his mind at the same time in case he has noticed anything. When they reach the cavern and land bridge, Ameera is drawn to the runes in the bone more than the beauty of the cavern itself.

Rolls

Perception - (1d20)

Investigation of the runes - (1d20+2)

Mar 6, 2017 12:50 am
Pyrrah essentially remains quiet for the duration of the trek, although her silent exterior is only an inverted reflection of the writhing anger and turmoil within. She was angry that her eyes were so utterly useless in this impenetrable darkness, upset that the others didn't have this same, potentially deadly handicap. She was furious with herself for not remembering to bring more torches. What had she been thinking, only bringing along the normal, limited amount? Her eyes were not made for this. She was not made for this. She didn't even know why the guild had contracted her... she hunted for information and people, not through dark caves abandoned by all but the undead and monstrosities. In order to conserve her dwindling supply of torches, she makes the trek through the total darkness blind, her eyes constantly searching for even the dimmest of rays but never once catching anything but the impenetrable, inky darkness. She hated it. She felt like she was breathing it. Never again would she take for granted the sweet light of day upon their return.

When at last the dim light of the cavern appeared in her vision, she thought it was a trick of the mind, for so long had she been in the dark. As the features of the exit grew more crisp, she was almost giddy with relief. Oh, sweet light! Despite its dimness, she had to squint and shield her eyes as she took in the scene of the cavern and the skeleton. Much like Ameera, after quickly surveying the environment she is drawn towards the runes. She may not be able to do much with her bad eyes, but her talent for information and investigation must be worth something down here...

Rolls

Perception Check - (1d20+5)

Investigation of Runes - (1d20+4)

Mar 6, 2017 1:05 am
During the trip, Devanis studies the arrow Baric found - the same kind of arrow that had been shot at them. He shares his findings with the others.
[ +- ] the arrow
As Neph leads the group into the cavern, Devanis takes it all in, mouth agape. Like the others, his eyes are immediately drawn to the bones.
[ +- ] MoMo
Last edited March 6, 2017 1:06 am

Rolls

Perception - (1d20+5)

Investigation on the bones - (1d20)

Nature (the bones' origin)? - (1d20+2)

Mar 6, 2017 3:27 pm
As Neph steps onto the land bridge and begins her walk across to the other side, Devanis begins concentrating on sensing the natural world (and its threats) around him.
OOC:
I'll send you the results after an in-game minute!
[ +- ] Ameera
[ +- ] Pyrrah
[ +- ] Devanis
Mar 6, 2017 4:24 pm
Auroran_Sky sent a note to MoMo
Mar 6, 2017 7:15 pm
Yna's lies! Baric gapes, That beast cannot have been of these depths! He begins to ponder the markings, the size of the creature, and looking into his memories of the past to make the structure and the beast come into some sort of sense.

Rolls

History of the Stone Structure and potentially its structural interaction with the beast. - (1d20+6)

(7) + 6 = 13

Perception of the area - (1d20+1)

(7) + 1 = 8

Arcana for the Runes on the Creature - (1d20)

(18) = 18

Secret Roll

Mar 6, 2017 11:00 pm
Ameera steps back and finally takes in the larger scene. "Well someone didn't want that to come back to life. I don't disagree their decision either. What could it be that they were so worried about?" Ameera takes in the length of the skeleton. "I wish I new more of the Wyrd, that spell engraved there must be powerful, or useless. I can't tell which."
Last edited March 6, 2017 11:01 pm

Rolls

Secret Roll

Mar 7, 2017 2:10 am
"It certainly didn't come from any creature I have ever heard of." Devanis breathes, looking up the length of the impossibly massive rib.
Mar 7, 2017 3:55 am
Erran stares with his jaw slightly open as he stands in awe of the massive remains of the creature, his inadequacy apparent to him as he is dwarfed by the skeleton. Erran doesn't let his shock distract him though, keeping an eye on Neph as she begins traversing the bridge.

Rolls

Perception - (1d20+2)

Mar 7, 2017 7:13 am
MoMo sent a note to Auroran_Sky
[ +- ] Baric
[ +- ] Ameera
[ +- ] Erran
[ +- ] Devanis
Mar 7, 2017 7:14 am
"Those runes look familiar," Seraph says with a confused tone, "I'm not sure from where, but I think I've seen them before."
Mar 7, 2017 1:42 pm
"Really?" Erran says in response to the Seraph, "Maybe something you saw in your travels with your previous companion?"
Mar 7, 2017 2:00 pm
"Yeah, that's probably it! Elnaril was very smart, and would've known all about these sorts of things."
Mar 8, 2017 4:08 am
"Baric, do the legends or histories of the dwarves mention this place? I cant imagine that this went unnoticed."
Last edited March 8, 2017 4:08 am
Mar 8, 2017 1:06 pm
MoMo sent a note to IndustrialQueue
Mar 9, 2017 4:27 pm
Marveling at the size of the creature and the grandeur of the cavern, Baric almost misses the question posed. After a shake of his head and a refocusing of his eyes, he responds, The depths are vast and my short time here as a youth was not enough to see it all...

He pauses, distracted again, before continuing in a broken, half-focused mumble ...This place feels ancient, but familiar, like one of our temples, but unlike it in many ways...The structures don't speak the same language as do those of my youth...but we're potentially... He pauses to calculate, still staring at the bones and caverns, ...hundreds of miles from there...maybe closer... These were our cathedrals, our homage to the stone and the life it giv--gave us...

He pauses for a few longer moments, staring directly up at the creature. He whispers an explanation of his distraction,
The creature is imposing and distracts me from the rest. My mind is continually working to discover how it fit here while alive...

After a moment, he straightens and, with a jolt of energy realizes the potential of the hanging creature. The better question is how this beast was killed and if it means any of my kin lived to mount it here!

Breaking from his near trance, he stares directly at Neph and asks, urgently, Have you seen anyone who looks like me down here? Before allowing the language barrier to manifest, he continues, moving closer, Shorter than yourself? Bearded? Sturdy? Crafters and Miners? Recognizing the frantic nature of his inquiry and realizing the inability of either to understand the other, he searches for a moment with desperation in his eyes and finally lands on Ameera, before advancing on her letting out a horse, Ask her. Please.
Mar 9, 2017 4:43 pm
Neph, who have you seen down here besides your kind and the Shadowkin? Have you seen any of the Dwarven kind, Elves, or humans? Ameera gestures to Baric, Erran, and herself respectively. If you have, when?
Mar 10, 2017 4:45 pm
Neph turns as Baric approaches her. As his questioning continues, her eyes go wide and her confusion very clearly begins to turn to fright. She frowns, looking back and forth between the Dwarf and Ameera until a translation is made for her. Once she understands she points at Erran and shakes her head. She then points at Ameera, nods, and speaks.
[ +- ] Ameera
She then points to Baric and pauses, looking a little uncertain.
[ +- ] Ameera
Mar 10, 2017 4:47 pm
[ +- ] Devanis
Mar 11, 2017 1:52 am
Ameera turns to Baric to translate Baric, I am sorry but she says that she hasn't seen any dwarves.... or elves either apparently, just humans. We'll have to ask her more when we can, she said that some were good and some were not, so I'm guessing that there was more than one meeting. Devanis? Oh sorry to interrupt. Did you hear what I said? Neph has met some humans, I am not sure when. When we get to where we're going we can ask for more details i think.
Mar 12, 2017 4:30 am
Auroran_Sky sent a note to MoMo
Mar 12, 2017 5:26 am
It takes Devanis a few moments to realize Ameera is speaking to him. "Huh? Oh, forgive me, I was distracted. I sense a monster not very far away. No cause for alarm just yet, I don't think. Less than a mile away to the south. Just stay alert."
Last edited March 13, 2017 4:46 am
Mar 12, 2017 8:07 pm
Very well, we should continue, Baric looks down in shame. Glancing from Ameera to Neph, he says horsely, Please express my apologies.

We should continue. If this monstrosity is anything similar to those, I am anxious to move on.
Mar 13, 2017 2:44 am
MoMo sent a note to Auroran_Sky
OOC:
There's a quick opportunity for someone for more dialogue before we proceed. I'll get right to it after giving that chance!
Mar 13, 2017 3:13 am
"I'm good to prceed."

Pyrrah gives a low grunt of amusement, and an evil glint appears in her eyes for the slightest of moments. With a dark smile tinging the edge of her lips, she says "No elves, aye? Damn. Looks like Elnaril HASN'T been through here after all, Seraph. It's really quite a shame. I was really hoping that he'd be hiding out down here to take your useless, dull self off our hands. I guess he just left you here, instead."
Mar 14, 2017 1:58 am
"I realize that the sword almost got you killed Flare, but is it really worth your time to try and make it feel bad? Seems like something a silly girl my age would do." Ameera stares at Pyrrah with her best poker face from under her hood. "This seems like as good a place as any to be rid of it. Just toss it off this bridge and we'll never see it again."
Mar 14, 2017 6:34 am
"What?! No. We're not tossing anyone or anything." Devanis says levelly.
Mar 14, 2017 11:47 am
Seraph doesn't reply. The blue glow in his gem just dims slightly.
Mar 16, 2017 3:25 am
"Now, now. Let's not do anything rash."

Erran says, taking a protective step backwards from Pyrrah, "I know you have your grievances, but Seraph could be a very valuable ally."
Mar 16, 2017 3:42 am
Pyrrah says nothing, shrugs, and just walks forward after Neph, a shadow of a venomous smile at the corner of her lip. She'd said what she wanted to. After the stress of this journey so far, she needed a good punching bag.
Mar 16, 2017 4:00 am
Erran watches the dagger tongued rogue walk a few paces, left slightly uneased at her shrill response.

Diverting his focus to the more important task at hand, he nods to his other companions and follows Pyrrah to join the marching order behind Neph.

Rolls

Dexterity Save - (1d20+1)

Mar 16, 2017 12:13 pm
OOC:
Everyone please make Dexterity Saves.
Mar 16, 2017 2:02 pm
K

Rolls

Dex Save - (1d20+4)

Mar 16, 2017 3:50 pm
OOC:
Dexterity Save

Rolls

Dexterity Save - (1d20+4)

(11) + 4 = 15

Mar 16, 2017 3:56 pm
Ameera also proceeds to catch up to the waiting Neph.

Rolls

Dexterity save - (1d20+3)

(14) + 3 = 17

Mar 18, 2017 3:10 pm
OOC:
Dex save

Rolls

Dex save - (1d20+6)

(5) + 6 = 11

Mar 18, 2017 3:23 pm
As the group travels across the land bridge, you are startled by the sound of flapping wings that approach swiftly from the left. A swarm of bats flies overhead, toward the other end of the massive chasm. Neph stops momentarily, pondering the bats as something unusual. "Iliana'masafil," she says thoughtfully, before the sound of rushing wind drowns out her dialogue and a black shadow sweeps across the bridge. Most are able to react swiftly enough in order to move aside, or to roll away from the blow, except for a few...

Devanis is buffeted by a heavy weight across his shoulder, sending him sprawling toward the edge of the bridge (Take 7 damage, Devanis). With only the tip of his boot remaining on the ledge, and his center of gravity too far beyond to recover, he will need assistance, or his own quick reflexes in order to avoid plummeting into the pit below.

As this occurs, the shape that passed the bridge takes perceptible form; a large, bat-like beast with long, spear-like spines extending from the tips of its wings swoops past your group, now carrying Neph tightly in one of its claw-like feet.
OOC:
The creature is, effectively, moving past each of you, so I'll allow for Opportunity Attacks. However, you may also expend your Reaction to reach out and attempt to rescue Devanis. Your call which! I would ask that everyone decide what they attempt regardless of what others choose to do and how they roll (as in, this is a split second decision for your character; what would they choose?) Additionally, roll Initiative after Reactions are made.

Rolls

Secret Roll

Damage - (1d8)

(7) = 7

Mar 18, 2017 3:36 pm
Jabes.plays.RPG sent a note to MoMo
Mar 18, 2017 3:49 pm
OOC:
Am I right behind Neph? I think judging by who is closer and who is more in my line of vision is how I'd react. Who is closer?
Mar 18, 2017 8:58 pm
XOSkel10 sent a note to MoMo
Mar 20, 2017 12:10 am
Jabes.plays.RPG says:
Do I have the option of trying to right myself as well?[/note]
OOC:
Yessir! Gimme something creative and make an appropriate check for your action.
Mar 20, 2017 12:12 am
MoMo sent a note to XOSkel10
Mar 20, 2017 12:12 am
Auroran_Sky says:
OOC:
Am I right behind Neph? I think judging by who is closer and who is more in my line of vision is how I'd react. Who is closer?
OOC:
You're free to make that distinction yourself. I believe Pyrrah began walking off after making her comment to Seraph, so maybe she was closer to Neph? Up to you though!
Mar 20, 2017 12:31 am
Just as Ameera is catching up to Neph, she is startled by the bats and puzzled by Neph words which she doesn't understand. At the sound of the larger wings, Ameera crouches defensively only to witness Neph being grasped by a beasts claw. Instinctively Ameera leaps to help Neph, If only I could stop the creature! She then project mentallyNeph, I'll help you!. Suddenly, Ameera finds herself in the air, just in front and slightly above the creature, and falling rapidly! Working on instinct alone at this point, she attempts to land on top the hideous bat like thing.
OOC:
Ameera just used Misty Step, which she was unaware her patron had granted her.
Last edited March 21, 2017 10:17 am

Rolls

Acrobatics to land on the creature - (1d20+3)

(3) + 3 = 6

and Athletics to grapple - (1d20-1)

(6) - 1 = 5

Mar 20, 2017 12:36 am
OOC:
oof

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Mar 20, 2017 2:42 am
Erran ducks his head slightly as the bats fly above him, turning sideways quickly to dodge the inky-black winged creature, the heels of his boots hanging over the edge of the bridge.

Readying himself and raising his hand to summon blade, he sees Devanis wavering precariously, instead he reaches out to grab him by the forearm and help him return to his center.
OOC:
Wasn't sure if this was an, "aid other," situation so I included an athletics check if needed.

Rolls

Intiative - (1d20+1)

(15) + 1 = 16

Athletics Check - (1d20+5)

Mar 20, 2017 9:00 pm
OOC:
Athletics is perfectly applicable, Erran! Looking for actions from the others first. Don't wait for results before posting your characters' actions in this split-second decision.
Mar 21, 2017 3:34 am
Pyrrah sees Neph get lifted by the creature and immediately lunges forward to grab at whatever she can: an ankle, a wing, any site of hold on Neph as she tries to twist their guide free, contorting her own body in a sharp twisting jerk with the effort of the motion and severely threatening her own balance with the shear force of it.

"Let her go, you hell beast!" She cries in dwarven as she makes the grab.
OOC:
Does this have to be strength, or because I'm trying to twist and wriggle Neph out can it be a dex stat, maybe acrobatics? I'll roll an athletics, straight Dex, and acrobatics, and I guess you can pick? Also, initiative.

Rolls

Athletics - (1d20)

Dex - (1d20+3)

Acrobatics - (1d20+3)

Initiative - (1d20+3)

(7) + 3 = 10

Mar 21, 2017 4:20 pm
With nothing to grab onto, Devanis lets himself drop over the edge, intending to catch the ledge with his hands, and vault back up.
Last edited March 21, 2017 4:22 pm

Rolls

Acrobatics? - (1d20+4)

(20) + 4 = 24

Initiative (advantage) - (1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (1) + 3 = 4

Mar 21, 2017 4:47 pm
OOC:
Sweet!
Mar 21, 2017 9:04 pm
Baric watched Neph carried into the air by the massive creatures just as the tide of shadows overtakes the party. Drawing his rapier, its blade singing into the oncoming creatures, he grabs at one of their legs, aiming to ride the creature in pursuit of their guide.

Rolls

Rapier attack on oncoming bats - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (6) + 2 = 8

Athletics? to grab a bat - (1d20+3)

(1) + 3 = 4

Animal Handling to get any sort of control - (1d20+1)

(2) + 1 = 3

Initiative - (1d20+2)

(9) + 2 = 11

Mar 22, 2017 8:19 am
It seems as though a dozen things happen at once...

As the massive bat swoops by, catching Neph in its claws, Ameera leaps toward it--and off of the ledge--only to vanish into a wisp of ethereal mist. Pyrrah, who was standing just beside Neph, reaches out to her as the bat flies past. With an uncanny, nigh-unbelievable ability, she snatches Neph by the waist, twisting her small form in such a way that the small pixie slips free of the bat's hold and lies upon the ground once more. Baric draws his blade and begins slashing wildly at the swarm of bats, catching a few of them, but none that are large enough to carry his weight. The massive bat is too quick for his attack, and he fails to latch on.

As Devanis is knocked to the side, Erran's split-second decision is to save his companion. At the same moment, Seraph shouts from the Elf's hip, "Devanis!" Devanis is falling too far back to be able to grab onto the ledge, but Erran is just able to catch hold of his fingertips. Though the old man slips from the knight's grasp, the force pulled him just close enough so that the ranger could catch onto the lip of the land bridge. With a feat that is, similar to Pyrrah's snatching Neph free of the bat's grasp, nearly unbelievable, the ranger heaves himself up to his feet with a flourish that defies his age.

At the end of this instant, Ameera reappears, above and in front of the bat creature. Though she attempts to right herself in the air, the surprise of the sudden movement has caught her off guard. She falls upon the bat's back, in between its wingspan. Though she attempts to find some purchase, to grab onto its wildly flapping wings, or to dig her heels in to keep from slipping off, she finds none. Ameera, by this point twenty feet from the edge of the landbridge, finds herself a split second from falling off of the beast's back and plummeting to the bones below.

A dozen more screeches echo from the direction the swarm had come from, and the shadows of a massive cloud of bats begins to blanket your view of that side.
[ +- ] Ameera
OOC:
Two nat 20s among those rolls. Dang, guys! You guys win on Initiative, too. Go ahead with your actions in any order!
MoMo sent a note to Auroran_Sky
Mar 22, 2017 10:30 am
OOC:
MoMo says:
If this is how you die, you find some solace in the fact that it sounds like Neph actually cares about you.
I feel much better. If I wasn't falling I would do an insight check on Neph
Falling, disoriented, shocked by her own action, and unaware that Neph has been rescued, Ameera's mind is a blur of thought. Desperately searching for options....is there something to grasp, will she land on the bridge, or in a patch of mushrooms? If only she had looked around more thoroughly.
XOSkel10 sent a note to MoMo

Rolls

Secret Roll

Mar 22, 2017 9:33 pm
Ameera currently is on the bat's back, sliding down between its wings and about to fall off of it. It has traveled far enough away from the bridge that, falling from it now, she would not travel anywhere near enough to the bridge to grab onto it. The bat does has some odd tail-like appendage that travels for several feet behind it, but Ameera thus far has struggled to find any kind of purchase. below is nothing but air, for dozens if not hundreds of feet until landing in the cavernous bone-pit of the long-dead gargantuan skeleton.

MoMo sent a note to XOSkel10
Mar 23, 2017 1:57 am
Pyrrah all but throws Neph to the ground in her haste to sweep her bow off of her shoulder and nock an arrow. She takes aim at the rapidly receding bat and lets loose an arrow.

"Hold on, Ameera!"
OOC:
Im including sneak attack because I believe it counts here? You may have to check me on it, but if Ameera is currently on the bat, then she is within five feet and I believe that grants the additional damage for it being "distracted"
OOC:
EDIT: Noooooooo! Not again! The dice gods have granted me favor with a crit, then hath turned around and condemned me!
Last edited March 23, 2017 1:59 am

Rolls

Shortbow - (1d20+5)

(1) + 5 = 6

Base Damage - (1d6+3)

(6) + 3 = 9

Sneak Attack Damage - (2d6)

(34) = 7

Mar 23, 2017 2:23 am
What food do you think that bat eats?

At the blank stares of those not occupied otherwise, Baric asks again, pulling a small copper wire for later from his component pouch and already moving his hands as though conducting a silent orchestra, What food—or rather—what smell, would attract that bat back...—I've got it!

Conjuring a scent memory from a recent war, he apologizes to the others before chanting and conducting.
OOC:
If possible, I'd like to use prestidigitation directly in front of the creature's nose and move the odor created back toward the part. If that's too powerful, I'll create a strong scent of burning flesh at a spot near the group but not directly on top of it. I am unaware of any required checks, but am willing to make one as requested.
Mar 23, 2017 3:49 am
Its all too much, too quickly....

Rolls

Secret Roll

Mar 23, 2017 2:22 pm
Ameera never liked second story work, let alone fifth or seventh story. She has no head for hights, and was never much for climbing a rope. This is much worse.
As she slides off of the giant bat like creature in panic, she desperately searches for any saving grace. Suddenly, she hears her name called out and her attention snaps to the source. "Flare!" she calls, and again feels the gut wrenching of teleportation. Ameera appears near Pyrrah within a silvery mist.
OOC:
as close as possible given the 30' range

Rolls

Acrobatics - stick the landing? - (1d20+3)

(15) + 3 = 18

Mar 24, 2017 7:57 am
Erran manuevers through his companions on the bridge, placing himself in between the airborne abberation and the rest of his party.

He extends his left hand towards the creature while his sword quickly materializes in his right, white hot flames momentarily enveloping his fingers before they leap towards his hellish target as a phase of the dragon's tongue leaves his lips.

"Ixen bluthel!"

Rolls

Attack Roll, Damage - (1d20+4, 1d10)

1d20+4 : (17) + 4 = 21

1d10 : (3) = 3

Mar 24, 2017 11:18 am
As Devanis vaults onto the bridge he rolls into a crouch. Quick as a flash he slaps a bolt into his crossbow and with an uttered curse he sends the quarrel streaking towards the bat-creature.

Rolls

Hand-crossbow attack, damage, Hunter's Mark - (1d20+7, 1d6+4, 1d6)

1d20+7 : (11) + 7 = 18

1d6+4 : (5) + 4 = 9

1d6 : (1) = 1

Mar 24, 2017 3:55 pm
Pyrrah's shot misses as the bat veers to the side, distracted by a new, oddly enticing smell coming from the bridge. As Ameera slips off of the bat's back and falls to the air, she evaporates into a cloud of mist, reappearing swiftly and (what appears to be) competently beside the roguish archer.

Erran and Devanis show the beast no quarter as it arcs around for another pass, striking it with quarrel and flame. As it turns around, your group can see it for the first time from the front. Though its body is similar to that of a bat's, with large spine-tipped wings, and talon-tipped feet, its thick neck tapers into an oddly humanoid face. Its eyes are large, cloudy and bloodshot, drawn open wide, as its mouth parts and displays rows upon rows of fang-like teeth.

It seems drawn to Baric at the moment, descending down onto the bridge beside him and taking a bite. The Dwarf is able to duck under the first bite, and move beneath the beast in such a fashion that it practically somersaults in an attempt to bite at him a second time. This time it is successful (7 damage to Baric), but it is put into a compromising position...
OOC:
The first person to attack the bat (which can be any of you), has advantage.

Rolls

Secret Roll

Secret Roll

Mar 24, 2017 3:58 pm
"I can't... oow... aaggh.. what is that sound?! It hurts! Make it stop!"

Seraph seems to be in a great deal of pain, though none of you can quite detect the cause...
OOC:
Feel free to try, though! Perception-based.
Mar 24, 2017 3:59 pm
Neph shouts a brief syllable in her tongue, which sounds something like a curse, and she begins to hobble toward the other end of the land bridge. One of her wings looks bent and crumpled, likely from the way the bat had grabbed her, but she moves as quickly as she can on her feet.
[ +- ] Ameera
Mar 24, 2017 4:32 pm
Devanis reaches for Seraph and slashes at the bat creature in the same motion that he draws the blade from the sheath at Erran's hip.

Rolls

Seraph (advantage), damage, Hunter's Mark damage - (1d20+7, 1d20+7, 1d8+4, 1d6)

1d20+7 : (13) + 7 = 20

1d20+7 : (12) + 7 = 19

1d8+4 : (3) + 4 = 7

1d6 : (1) = 1

Perception - (1d20+5)

(10) + 5 = 15

Mar 24, 2017 4:45 pm
Pyrrah's hand buzzes relentlessly from the failed shot moments before, the string having caught on her knuckles and radiating through her hand.

Seeing Neph start to move to the far edge of the bridge, Pyrrah charges after her. After all, if she got picked up again if she wasn't there then there was no way that she could save her again. "Neph, wait! It isn't safe on your own! Stay with the group! "

Once she catches up with Neph, she wheels around and let's loose another arrow from her bow at the bat currently being slashed at by Devanis.
OOC:
If it is engaged within 5 feet of an ally, sneak attack.

Rolls

Shortbow - (1d20+5)

(18) + 5 = 23

Base Damage - (1d6+3)

(6) + 3 = 9

Sneak Attack Damage - (2d6)

(43) = 7

Mar 24, 2017 8:04 pm
"Get back!" Erran yells at the bat as it lunges after the Dwarven entertainer.

Closing into range and letting a gout of flame erupt from his palm at the creature, he angles the cone upwards and in a way to avoid engulfing anyone besides the flying fiend.

"Cha'sidic di valtir!"

Rolls

Burning Hands Damage (DC 12 Dex for half) - (3d6)

(115) = 7

Mar 24, 2017 10:51 pm
Ameera, still confused by evens of the last few seconds, "hears" Neph and then Flare. "Flare! go with her! she says her people are in trouble! I think I can find Neph and follow!"
Zubie, where are you! Help with this thing! She calls out mentally. Zubie appears and swoops to harass the parties opponent.
Ameera reaches out toward the bat creature and says "Agradoth" to cast agonizing blast.

Rolls

Agonizing blast, with advantage IF Zubie gets there, damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (14) + 6 = 20

1d20+6 : (17) + 6 = 23

1d10+4 : (10) + 4 = 14

Mar 25, 2017 3:24 pm
[ +- ] Devanis
Seraph's steel rings aloud once drawn, and as Devanis cuts the bat creature, it is simultaneously torched by Erran, blasted by Ameera, and shot in the neck by Pyrrah. This sudden and extremely effective retaliation causes the bat to bleed from its wounds and skitter swiftly along the ground with its wings and talons before taking flight.
OOC:
The beast is using Disengage.
It flies dozens of feet away, but seems to be arcing back around for another pass.

Neph continues to flee to the other side of the land bridge, though she appears somewhat slower, so others are capable of catching up.
OOC:
Baric, feel free to take 2 turns when you return.
Mar 25, 2017 5:02 pm
OOC:
Is it within my 240' spell range? :)
Mar 26, 2017 2:56 pm
OOC:
Absolutely. :) It moved 40 feet away, kind of in a "arc" of sorts.
Mar 26, 2017 7:46 pm
"Neph!!!" Pyrrah cries, anger and fear for her churning within her, fighting for dominance, like the waves of a tumultuous sea. She quickly catches back up before turning to take another shot at the now undistracted creature.

Rolls

Shortbow - (1d20+5)

(17) + 5 = 22

Base Damage - (1d6+3)

(5) + 3 = 8

Mar 26, 2017 8:34 pm
Ameera runs towards Neph and Pyrrah, swerving to avoid being shot by arrows from her angry companion. In her mind she calls, Your doin' great Zubie, distract it again! and hopes that her familiar can reach the giant bat again. Getting as close to Neph as she can, Ameera pivots with hand outstretched and exclaims "Agradoth!"

Rolls

Agonizing blast, with advantage IF Zubie gets there, damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (10) + 6 = 16

1d20+6 : (18) + 6 = 24

1d10+4 : (9) + 4 = 13

Mar 26, 2017 9:02 pm
Alright, so not so close with the scent next time. Baric lifts himself up from the ground and wipes some blood from his shoulder. He stares angrily at the creature and begins a slow pounding on his drum.

A few beats in, he begins to chant, allowing a drum beat to punctuate each line,

You've failed once and you'll fail again,
the might of we heroes will serve as your end!


His words seeking to wound, he continues as the creature arcs around,

You fly through the deep on wings of formed of dark,
Yet will meet certain doom at the end of your arc!


A final drumbeat echoes through the darkness as Baric draws his rapier, readying to strike when the creature returns.
OOC:
If the sound of my drums would hamper or harm the creature in any way, I'd love for that to occur. Perhaps Baric works toward that end if he knows something is going on sonically (read, if he passes his perception check.)

Rolls

Perception on the sonic vibrations. - (1d20+1)

(19) + 1 = 20

Vicious Mockery (both turns) damage on a failed DC 13 Wisdom Saving Throw - (1d4, 1d4)

1d4 : (4) = 4

1d4 : (4) = 4

Mar 28, 2017 9:23 am
OOC:
You guys are rolling like mad!
The bat it caught by yet another arrow and a blast of Ameera's magic. It appears distracted, though if by Zubie or Baric's deep drums one could not tell.

Rolls

Wis save - (1d20-1)

Wis save 2 - (1d20-1)

Mar 28, 2017 10:35 am
"Sorry, Seraph!" Devanis thinks, as he drops the sword so he can reload his crossbow. With a snap of the string he sends the quarrel flying.

Rolls

Hand-crossbow attack, damage, Hunter's Mark - (1d20+7, 1d6+4, 1d6)

1d20+7 : (4) + 7 = 11

1d6+4 : (5) + 4 = 9

1d6 : (3) = 3

Mar 29, 2017 4:26 am
As the bat is pummeled by magic and arrow, it dips down in the air, causing Devanis' bolt to go too high. It returns, however, bloodied and ruined, upon the bridge with its wings spread and its human face wide-eyed and screeching. It whips its spines toward a few of you, snapping its large jaws. Its spines are easily dodged, as its wings are riddled with tears and gaping holes; rendered useless. However, it bites at Baric once more, looking crazed as it aims for the bard (4 Damage).

In the meantime, Neph continues running as quick as she can into the tunnel, disappearing around a corner and out of sight from the bat.
OOC:
Neph remains in range to be followed by Pyrrah and Ameera.

Rolls

Secret Roll

Secret Roll

Secret Roll

Mar 29, 2017 4:37 am
"Just get off the damn bridge already!" Pyrrah shouts as continues after Neph, charging up after her and disappearing around the bend without firing a third shot. "Neph, wait!"
OOC:
I'll roll a perception, but what do I see around the bend?
OOC:
EDIT: I probably just ran into a frickin wall with my dumb human eyes and gave myself a concussion...
Last edited March 29, 2017 4:38 am

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Mar 29, 2017 4:46 am
Zubie continues to harass the bat as last directed by Ameera, swooping and dodging so as to distract and help thos attacking.
OOC:
next attack can take advantage
Ameera follows Neph, trying to catch up to their injured friend. Neph! We are coming with you! You seem hurt, If you let me I can carry you, just tell me where to go.
OOC:
I guess Devils sight helps, even though there is no bonus to perception;)
As she runs past, Ameera grabs Flare but the shoulder and orients her in the right direction. "This way!"
Last edited March 29, 2017 4:48 am

Rolls

Perception - What's around the corner? - (1d20)

(19) = 19

Mar 29, 2017 5:45 pm
Devanis takes up Seraph again and charges at the bat with a two-handed slash aimed for the thing's unnervingly human face.

Rolls

Seraph (advantage), two-handed damage, Hunter's Mark damage - (1d20+7, 1d20+7, 1d10+4, 1d6)

1d20+7 : (2) + 7 = 9

1d20+7 : (9) + 7 = 16

1d10+4 : (7) + 4 = 11

1d6 : (6) = 6

Mar 30, 2017 4:07 am
Erran closes in just behind the grizzled ranger, slashing at the large beast's face to fend off its assault.
OOC:
Prepared to cast Shield as a Reaction.

Rolls

Attack Roll, Damage - (1d20+5, 2d6+3)

1d20+5 : (19) + 5 = 24

2d6+3 : (32) + 3 = 8

Mar 30, 2017 11:29 am
The power behind Devanis' bolt topples the bat forward into Erran's waiting blade, which splits the beast's belly wide. The bat creature is panting for a moment on the landbridge, but eventually grows still, and dies. Its eyes remain ever wide with panic. After it does, Zubie reappears near the body, his claws and teeth coated in red ichor.
[ +- ] Baric, Devanis, Erran
Neph charges with what appears to be reckless abandon into the dark cavern beyond the land bridge. Pyrrah follows in after her, losing track of the pixie once the light of the cavern's crystals no longer aid her. She does her best to find her way, and feels confident in her direction, until she feels her footing slip. On one step only the back-most part of her heel catches solid ground, and her heart jumps as she nearly falls. Luckily, Ameera grabs her by the shoulder and redirects her.

It becomes easier to see after a few moments, as even Pyrrah's eyes adjust to the dim lighting within this place. The two women, led by a frantic Neph, find themselves in a large columnar pit that extends upwards and downwards as far as either of them can see. Downwards, however, lies a series of lights that rim the edges of this pit. Little protrusions from the rock wall house small stone structures with illuminated interiors. It looks like a village of sorts. Neph is running down a large, spiraling ramp that descends the column. Echoes of soft screams, and the sounds of Neph's language spoken in tragic, desperate pleas emanate from below.
[ +- ] Ameera
Mar 30, 2017 4:38 pm
Vile monstrosity, Baric spits, limping up to the creature's stilling form. Got me before I could swipe at 'im again. I'm not the one who smelled like flesh, that was supposed to be the delightfully tasty stone. Should've--

Further ramblings cut off by the strange, silent, ramblings of the creature, Baric leans in with the others to try to discern the message.

Rolls

Perception - (1d20+1)

(10) + 1 = 11

Mar 30, 2017 5:18 pm
Standing over the bat, Devanis tries to discern what the dying creature is saying.

Rolls

Perception - (1d20+5)

(5) + 5 = 10

Mar 30, 2017 10:16 pm
-

Rolls

Perception - (1d20+2)

Mar 31, 2017 12:41 am
Following Neph quickly, Ameera drifts to the outside edge of the spiral when it seems the screams are most audible in the first turn around. She peers over the edge to see what she can.

Rolls

Perception - (1d20)

(5) = 5

Mar 31, 2017 12:44 am
Pyrrah quickly follows after Ameera, her eyes scanning for the source of the sound, her bow hand twitching with unease.

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Apr 1, 2017 2:12 pm
MoMo sent a note to Tarrasque
[ +- ] Baric, Devanis
Ameera and Pyrrah

As Neph descends the spiral, the two of you take a moment to see what you are about to come up against, should you continue. Below, when the structures that line the column begin to appear, built into the rocky facing, you see a large number of figures moving about. Small, winged humanoids - Neph's people - are abundant, flying from place to place and casting magics, but they appear to be largely on the defensive. Among them are large hounds with vicious-looking talons, scaling the cliffsides with ease and mauling whatever creature they can get within reach. As best as you can count, there are five of them, but they move quickly, and there could be more.
Apr 1, 2017 5:34 pm
"Did you understand what that thing was saying, Seraph?"
Apr 1, 2017 9:53 pm
"Flare, we may be of most use up here, taking those hounds out from above."
Apr 3, 2017 12:26 pm
"I agree. How far does your mind trick work? Can you reach the others from here? "
Last edited April 3, 2017 12:26 pm
Apr 3, 2017 1:24 pm
"What thing?" Seraph asks, uselessly.

Rolls

Seraph Perception - (1d20-1)

(2) - 1 = 1

Apr 3, 2017 1:36 pm
"Never mind. You did well." Devanis looks around. "Where are Pyrrah and Ameera? And Neph?"
Apr 3, 2017 2:11 pm
"No Flare, I cant reach them. I'll tell Neph that we will work from above. Let's stick​ within sight of each other and get in range." Ameera sends to Neph Neph, we are going to stay up here and try to take down some of those beasts since we can't fly Ameera then tries to communicate to Zubie Zubie, come to me!
Apr 3, 2017 2:17 pm
OOC:
I want to use my bonus action in order to hide. Do I need a perception to look for something to duck behind? It's an old Rogue trick for Max damage potential... Or do you prefer the deception rolls instead, to see how well you hid? I've played it both ways.
Apr 3, 2017 3:12 pm
Ameera and Pyrrah
OOC:
I am perfectly okay with just a Stealth roll being sufficient, demonstrating your ability to find, secure and utilize the best concealment available.
Neph pauses briefly up ahead, enough to turn and look back at the pair of you. It is brief, and she quickly continues to run toward her people.
[ +- ] Ameera
Apr 3, 2017 3:12 pm
"I'm just glad that ringing stopped," Seraph says cheerfully. "I don't see any of them around, though."
Apr 3, 2017 3:30 pm
Pyrrah quickly breaks off and conceals herself behind a rock near the edge, slamming her back into the boulder as she slides into position. Quickly, she positions an arrow on the shaft and takes a few short breaths to focus in. Then, like lightning, she whirls from behind the obstruction and releases an arrow at the nearest beast.
OOC:
Okay. Cunning action bonus action to hide. Firing from the new hidden position grants advantage, and therefore sneak attack, but breaks the cover, leaving me once again visible.
OOC:
CRIT! WHOOP WHOOP!
Last edited April 3, 2017 3:37 pm

Rolls

Stealth - (1d20+5)

(13) + 5 = 18

Shortbow (Advantage) - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (18) + 5 = 23

Damage - (1d6+3, 2d6)

1d6+3 : (4) + 3 = 7

2d6 : (13) = 4

Critical Damage - (1d6+5, 2d6)

1d6+5 : (6) + 5 = 11

2d6 : (24) = 6

Apr 3, 2017 3:42 pm
I saw them heading that way, Baric points in their direction. Devanis, can you determine anything about this monstrosity with your knowledge of this sort of thing? Baric starts moves a short distance away to look ahead and confirm his directions.
Apr 4, 2017 10:20 am
As planned, Ameera takes a position slightly higher up the spiral but still within visual range of where Pyrrah disappeared into the shadow. She kneels on the edge, to both maintain a low profile and to steady her head at the height. She scans for a beast at the farthest of her range that is currently molesting one of Neph's people and sends out an Agonizing blast, the twisted energy leaping from her fingertips.

Rolls

Agonizing blast, damage - (1d20+6, 1d10+4)

1d20+6 : (12) + 6 = 18

1d10+4 : (9) + 4 = 13

Apr 4, 2017 12:01 pm
OOC:
Going to give Erran and Devanis a moment to reply and then we'll be jumping into Combat rounds!
Apr 4, 2017 12:07 pm
Devanis moves with Baric. "About that bat creature is unlike anything I've ever come across or heard of before.."
Last edited April 4, 2017 12:09 pm

Rolls

Secret Roll

Apr 5, 2017 4:01 am
Erran meets the eyes of the creature as it takes in its final gasps of air, watching it mouth a familiar speech across its lips...

Your gods?.. What are you?..

He is broken from his moment of thought as Erran sees his two companions beginning to delve farther into the cave system in pursuit of Pyrrah and Ameera.

Jogging slightly, with sword readied over his shoulder, he catches up to them in time to hear Devanis' trailing thought,

"That thing, it was mouthing the tongue of Elves. It spoke of its gods, and how they have been forsaken by them..." Erran says somewhat timidly, clearly off put by the experience.
Apr 5, 2017 4:29 am
"The tongue of elves? Why didn't Seraph understand it, I wonder? Maybe it was that ringing he was complaining about."
Apr 5, 2017 5:03 am
Initiative Order

1. Pixies (including Neph)
2. PCs
3. Hounds

Environmental Objects

Cylindrical Chasm (DC 15 to climb down)
Cliffside hovels (Well-lit)
Glowing fungi (Dim lighting; disadvantage on attacks without proper vision/lighting)
Spiraling ramp
Rock fissures and protrusions


Hound 1 (0/36); AC 14; Killed; Among the hovels
Hound 2 (11/36); AC 14; Among the hovels
Hound 3 (36/36); AC 14; Among the hovels
Hound 4 (36/36); AC 14; Among the hovels
Hound 5 (36/36); AC 14; Among the hovels
Numerous Pixies; Among the hovels

Ameera; Clifftop
Pyrrah; Clifftop
Neph (12/18); Clifftop

Devanis; Cave entrance
Erran; Cave entrance
Baric; Cave entrance


Ameera and Pyrrah have a Surprise Round!

The two women of the expeditionary group unleash an ambush that would put most military units to shame. With careful aim, Pyrrah knocks an arrow and looses it at the nearest beast. The broad tip cracks through the beast's skull and juts out the other end. The creature, with a pixie beneath his large claw, is halted, but almost in a blind daze it continues its assault, which is only cut short by Ameera's terrifying blast. The bolt slams into the hound's flank and propels it out into the chasm, to disappear into the dark depths below. The other hounds detect the threat (interestingly, they do this simultaneously, as though they all spotted you in unison), and some of them seem intent on those above.

Neph continues charging down the spiral that leads to her home, shouting in her own tongue with such panic that it is painful and saddening. She is nearly there. The others of her kind retaliate and defend themselves as best they can. Ameera and Pyrrah can spot them throwing bursts of magic light and blinding the beasts, but most of their efforts are ineffective.

As this occurs, Devanis, Erran and Baric arrive at the entrance of this cylindrical chasm. They can see Ameera in her position, though Pyrrah is half a turn further below.
OOC:
The surprise round is done and the Pixies have taken their first turn. You guys are up, and the hounds are next!

Rolls

Initiative (PCs) - (1d20+3, 1d20+3, 1d20+2, 1d20+1, 1d20+1, 1d20+3)

Initiative (Nephs) - (1d20+2)

Initiative (Beasts) - (1d20+2)

Apr 5, 2017 2:42 pm
Devanis runs over to Ameera and sucks in his breath as he takes in the scene. Planting Seraph into the ground in front of him, the ranger marks his quarry and fires off two crossbow bolts at the hounds in quick succession.
OOC:
So we can see Ameera but not Pyrrah and Neph. What about the hounds? How far away are they (for movement as well as for ranged attacks?) and do we have line of sight on any of them?

EDIT: Oh jeez! Such a rockstar naturalist, this Devanis!
Last edited April 6, 2017 6:10 pm

Rolls

Nature: what are they and how to fight 'em? - (1d20+2)

(1) + 2 = 3

Crossbow Attack (advantage), damage, Hunter's Mark - (1d20+7, 1d6+4, 1d6)

1d20+7 : (12) + 7 = 19

1d6+4 : (3) + 4 = 7

1d6 : (3) = 3

Crossbow Attack (advantage), damage, Hunter's Mark - (1d20+7, 1d6+4, 1d6)

1d20+7 : (14) + 7 = 21

1d6+4 : (6) + 4 = 10

1d6 : (5) = 5

Forgot the advantage rolls! - (1d20+7, 1d20+7)

1d20+7 : (13) + 7 = 20

1d20+7 : (6) + 7 = 13

Stealth - (1d20+6)

(3) + 6 = 9

Apr 6, 2017 3:27 pm
OOC:
Here you go, this is something that should give you a better mental image of what things look like. The descent to the bottom of the hovels is probably about 200 feet, so the hounds should be within max range of your weapons. When it comes to range however,
I'd argue that because of your higher ground, and the angle that you're firing, the effective/max ranges are increased. Devanis, Baric and Erran are entering the cave and are currently at an angle that they cannot see into the pit. They can see Ameera standing atop the pit and firing blasts into it, though. Ameera is about within range for you guys to run over to her on this turn.

Don't concern yourselves too much with exact distances this fight, since it's at such a long range that charging into melee isn't immediately an option anyway. It does look like the enemy may be coming to you, though.
Apr 6, 2017 6:17 pm
OOC:
Ok, edited my previous post to have Devanis move to Ameera's side, plant Seraph in the ground, and start firing. Could he possibly shoot at targets on the lower levels while hidden in one of those fissures? Adding a Hide check just in case it's possible.
Quote:
Underdark Scout
• On your first turn during combat, you gain a +10 bonus to your speed.
• If you use the attack action on that turn, you can make one additional attack.
• You are also adept at evading creatures that rely on darkvision. Such creatures gain no benefit when attempting to detect you in dark and dim conditions. Additionally, when the DM determines if you can hide from a creature, that creature gains no benefit from its darkvision.

Natural Explorer
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
Apr 6, 2017 11:16 pm
OOC:
Where is Zubie and can he reach a hound yet for a Help action?
Apr 7, 2017 12:30 am
Blast these creatures. Baric spits, standing at the ledge looking at the chaos below, Just when we were getting somewhere with the people down here. He notes his limited range to the others and begins to jog toward Pyrrah's position, healing himself along the way.

Rolls

Cure wounds - (1d8+5)

(5) + 5 = 10

Apr 7, 2017 12:48 am
Auroran_Sky sent a note to MoMo

Rolls

Sneak Attack - (1d20+5, 1d20+5, 3d6+3)

1d20+5 : (8) + 5 = 13

1d20+5 : (10) + 5 = 15

3d6+3 : (155) + 3 = 14

Apr 7, 2017 11:14 pm
[ +- ] XOSkel10
[ +- ] Devanis
MoMo sent a note to Auroran_Sky
OOC:
I've updated the initiative sheet with hit points after Devanis' attack, as well as the AC values of the targets so that you know if you hit or not, and can do your turns appropriately.
Apr 8, 2017 12:03 am
Ameera is pleased to see her familiar, as frightening as he may seem to most, she has grown fond of his odd company. Zubie! You know what to do! Zubie swoops down the cylindrical cavern, diving headlong at the closest hound, only to flare his wings at the last moment to flap in its face and feint an attack. Grabbing her chance, Ameera yells loudly "Agradoth!" and casts an agonizing blast at the hound.
OOC:
Zubie's proximity should also provide the potential for some sneak attack damage from Flare...

Rolls

Agonizing blast, with advantage, damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (5) + 6 = 11

1d20+6 : (1) + 6 = 7

1d10+4 : (8) + 4 = 12

Apr 8, 2017 7:07 am
Erran joins the volley of attacks at the ledge, hurling a sphere of flames towards the closest hound.

"Bloody hell, the fun doesn't seem to end down here!

Rolls

Attack Roll, Damage - (1d20+4, 1d10)

1d20+4 : (2) + 4 = 6

1d10 : (8) = 8

Apr 10, 2017 9:03 pm
Initiative Order

1. Pixies (including Neph)
2. PCs
3. Hounds

Environmental Objects

Cylindrical Chasm (DC 15 to climb down)
Cliffside hovels (Well-lit)
Glowing fungi (Dim lighting; disadvantage on attacks without proper vision/lighting)
Spiraling ramp
Rock fissures and protrusions


Hound 1 (0/36); AC 14; Killed; Fallen into the pit
Hound 2 (0/36); AC 14; Killed; Fallen into the pit
Hound 3 (36/36); AC 14; Scaling the cliff
Hound 4 (36/36); AC 14; Scaling the cliff
Hound 5 (36/36); AC 14; Scaling the cliff

Numerous Pixies; Among the hovels
Neph (12/18); Among the hovels
Ameera; Clifftop
Pyrrah; Clifftop

Devanis; Clifftop
Erran; Clifftop
Baric; Clifftop


Each of the beasts begin their charge up the cliffside, more concerned about the attack from above than they are about the smoke and mirror magics of the pixies within their hovels. The talons of four hounds tear away chunks of rock as they scale the cliff with ease. The party sends another volley of blasts down as the approaching threats, and through a combined effort they manage to send one of the hounds falling off of the rocks, riddled with bolt and arrow. The other three appear fresh... and angry...

The pixies, and Neph now among them, seem to be taking a moment to gather any casualties; to reassess and collect the wounded.
Apr 11, 2017 3:39 pm
Selecting the nearest hound as his next quarry, Devanis sends another bolt flying.

Rolls

Crossbow Attack, damage, Hunter's Mark - (1d20+7, 1d6+4, 1d6)

1d20+7 : (16) + 7 = 23

1d6+4 : (6) + 4 = 10

1d6 : (3) = 3

Apr 12, 2017 1:20 am
Ameera telepathically guides Zubie to the next likely target and sends her volley of energy toward the beast with a loud shout "Agradoth!". In the chaos, she hears Erran's comment and manages a sideways glance. "Yna is keeping us on our toes, we seem a bountiful source of amusement for her."

Rolls

Agonizing blast, with advantage, damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (20) + 6 = 26

1d20+6 : (3) + 6 = 9

1d10+4 : (8) + 4 = 12

Sweet! Crit damage - (1d10+4)

(2) + 4 = 6

Apr 14, 2017 6:10 am
Hounds of the deep, let me impart
A curse to of gentled heart


Baric leaned over the ledge looking down at the climbing beast, marking three in his mind for his spell,

Let hesitation be bane to you
And doubt turn aside your strikes from true!


The magic complete, Baric sheathed one dagger and drew his rapier waiting for the creatures as an intermittent drum beat emphasized the dissonance for the faltering curse.
OOC:
Three creatures make DC 13 saving throws. On a failed they subtract 1d4 from future attack and save checks until the spell ends
Last edited April 14, 2017 6:10 am
Apr 14, 2017 2:12 pm
"I suppose someone has to entertain the divines,"

Erran says with his usually grin, letting another fiery projectile soar towards the next hound, hoping to cease its ascent.

Rolls

Attack Roll, Damage - (1d20+4, 1d10)

1d20+4 : (8) + 4 = 12

1d10 : (5) = 5

Apr 15, 2017 1:45 am
Before the hounds are able to reach the top, the one in the front is felled by the second volley that the party delivers. The other two appear afflicted, darkened and sickened by Baric's chanting, and they seems somewhat clumsier for it. Nevertheless, the two remaining ascend to the top...

Initiative Order

1. Pixies (including Neph)
2. PCs
3. Hounds

Environmental Objects

Cylindrical Chasm (DC 15 to climb down)
Cliffside hovels (Well-lit)
Glowing fungi (Dim lighting; disadvantage on attacks without proper vision/lighting)
Spiraling ramp
Rock fissures and protrusions


Hound 1 (0/36); AC 14; Killed; Fallen into the pit
Hound 2 (0/36); AC 14; Killed; Fallen into the pit
Hound 3 (0/36); AC 14; Killed; Fallen into the pit
Hound 4 (36/36); AC 14; Scaling the cliff
Hound 5 (36/36); AC 14; Scaling the cliff

Numerous Pixies; Among the hovels
Neph (12/18); Among the hovels
Ameera; Clifftop
Pyrrah; Clifftop

Devanis; Clifftop
Erran; Clifftop
Baric; Clifftop


One of the hounds charges Baric, carving its claws through the air in a vicious attack! Just barely, certainly only due to the effects of his spell, the hound fails to strike him.

The other hound charges toward Devanis, but suddenly stops about 5 paces away. Instead, it opens its drooling maw toward him. Within its throat, the old ranger can see grey, bubbling liquid build up, before a jet of corrosive spray is sent toward him! (Devanis must make a DC 12 Dexterity Save or suffer damage listed below; half damage on success)
OOC:
It is back to the Players' Turn. Now that the hounds are not longer illuminated by the light in the hovels, you need appropriate vision, or you suffer disadvantage.

Additionally, now that you have a closer look at them...
[ +- ] Cave Hounds

Rolls

Pyrrah Attack - (1d20+5, 1d20+5, 3d6+3)

1d20+5 : (14) + 5 = 19

1d20+5 : (1) + 5 = 6

3d6+3 : (544) + 3 = 16

Hound Saves (3, 4, 5) - (1d20-2, 1d20-2, 1d20-2)

1d20-2 : (16) - 2 = 14

1d20-2 : (9) - 2 = 7

1d20-2 : (12) - 2 = 10

Hound (4) Attack vs Baric - (1d20+5, 1d8+3, 2d6)

1d20+5 : (12) + 5 = 17

1d8+3 : (1) + 3 = 4

2d6 : (63) = 9

Devanis Acid Damage - (6d6)

(666231) = 24

Hound (4) Attack penalty from Bane - (1d4)

(3) = 3

Apr 15, 2017 4:11 am
Ameera is taken back as the remaining hounds scramble past her position and make it to Devanis and Baric. Seeing a hound belch a spray of liquid at Devanis, Ameera shouts "Zharr!" and a large bonfire appears beneath the creatures feet, burning it and lighting the area.

Rolls

Damage on a failed DC14 Dex save - (1d8)

(4) = 4

Apr 15, 2017 2:00 pm
Devanis grabs Seraph and tries to leap out of the way of the burning acid. He avoids a direct hit but still gets splashed with a good amount of acid, which burns his flesh. Gritting his teeth through the pain, he channels divine magic to heal his wounds.

OOC:
* Bonus action to mark quarry.
* Cast Cure Wounds.
OOC:
Whoa! Can I still change my actions for this turn? I would like to instead:
* Reaction: Absorb Elements
* Bonus action: Mark quarry (Hunter's Mark)
* Action: Melee attack.
Divine magic comes to Devanis' aid, protecting him somewhat from most of the acid. Gripping Seraph, he charges at the hound and retaliates with an overhand slash to the thing's shoulder.
Last edited April 15, 2017 3:05 pm

Rolls

Dex save vs 12 - (1d20+6)

(8) + 6 = 14

Cure Wounds - (1d8+3)

(2) + 3 = 5

Seraph attack, 2-handed damage, acid damage, Hunter's Mark - (1d20+7, 1d10+5, 1d6, 1d6)

1d20+7 : (2) + 7 = 9

1d10+5 : (2) + 5 = 7

1d6 : (5) = 5

1d6 : (4) = 4

CON (Concentration) check - (1d20+1)

(18) + 1 = 19

Apr 17, 2017 3:59 pm
OOC:
I'm back! Sorry about the disappearance!
OOC:
I'm assuming that roll won't result in a successful hide bonus action, so I'll play along as though it fails
After hearing a grunt of pain from Devanis, Pyrrah runs closer until she has a clear view of him. Trying her best to avoid making a sound, she scoots herself on the other side a boulder and peers around it. In her haste to line up a shot with her shortbow and the dim lighting obstructing her sight, she knocks a small stone from the top of the rock and it falls crashing to the bottom of the Cliffside below. The noise bounces faintly off of the walls amongst the shouts and screams, breaking her hasty attempt to hide and sneak up on the beast. Cursing to herself as she does so, Pyrrah adjusts her aim at the hound attacking Devanis and lets to arrow go free.
OOC:
So, dim lighting results in disadvantage for blindy over here, right? Since the creature is within 5 feet of an ally, I don't need advantage to sneak attack though.
OOC:
EDIT: Wow. Disadvantage means nothing to me, apparently.
Last edited April 17, 2017 4:08 pm

Rolls

Stealth (Hide) - (1d20+5)

(3) + 5 = 8

Attack (disadvantage) - (1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (8) + 5 = 13

Damage - (1d6+3)

(4) + 3 = 7

Sneak Attack Damage - (2d6)

(51) = 6

Apr 18, 2017 10:31 am
XOSkel10 sent a note to Auroran_Sky
Apr 18, 2017 11:03 am
Auroran_Sky sent a note to MoMo
Apr 18, 2017 3:57 pm
That's right, pup,

Baric whirls his rapier out of the dodge, pushing the cave hound to an opening with his rapier in one hand, and tapping out an agitating counter rhythm with the dagger pommel in his other hand. Jabbing into the opening, he laughs,

you're not too scary anymore.
Last edited April 18, 2017 3:57 pm

Rolls

Rapier jab. (piercing) - (1d20+4, 1d8+2)

1d20+4 : (15) + 4 = 19

1d8+2 : (7) + 2 = 9

Apr 20, 2017 4:12 am
OOC:
I did a quick Google and the consensus that I found is that you can fulfill somatic component requirements in the same turn you utilize a two-handed weapon.

Also, yes, the bonfire, for the duration it is there, will create appropriate lighting for your group!
As Devanis charges, the hound speeds in low, dipping underneath his swing. In doing so, it manages to avoid Pyrrah's arrow as well. Unfortunately for it, its charge leads it directly into Ameera's bonfire, cast directly in front of its path. The nearby area fills with the smell of burnt hair and seared skin.

Baric fares well enough against his foe, piercing it with shallow but effective stabs of his rapier even as it attempts to evade the Dwarf's strikes.

After some hesitation, Erran also charges in toward the hound attacking Devanis. He swings and manages to clip the beast across the ear.

Initiative Order

1. Pixies (including Neph)
2. PCs
3. Hounds

Environmental Objects

Cylindrical Chasm (DC 15 to climb down)
Cliffside hovels (Well-lit)
Glowing fungi (Dim lighting; disadvantage on attacks without proper vision/lighting)
Spiraling ramp
Rock fissures and protrusions


Numerous Pixies; Among the hovels
Neph (12/18); Among the hovels
Hound 1 (0/36); AC 14; Killed; Fallen into the pit
Hound 2 (0/36); AC 14; Killed; Fallen into the pit
Hound 3 (0/36); AC 14; Killed; Fallen into the pit
Hound 4 (25/36); AC 14; Engaged with Devanis
Hound 5 (27/36); AC 14; Engaged with Baric

Ameera; Clifftop
Pyrrah; Clifftop

Devanis; Clifftop
Erran; Clifftop
Baric; Clifftop


The hound reacts to the flame by leaping into the air and to the side of Devanis (keeping within his range, but maneuvering out of the flame). It responds to his attack by clamping its acid-drooling jaws upon his forearm (8 piercing damage; 9 acid damage).

Opening its mouth, the other beast spews a slimy, corrosive fluid toward Baric! (DC 12 Dex save: Success = 9 Acid Damage; Failure = 18 Acid Damage)

Rolls

Dex Save - (1d20+1)

(5) + 1 = 6

Baric Acid Damage from Hound 5 - (6d6)

(144432) = 18

Hound 4 Attack vs Devanis - (1d20+5, 1d8+3, 2d6)

1d20+5 : (17) + 5 = 22

1d8+3 : (5) + 3 = 8

2d6 : (54) = 9

Hound 4 Breath recharge (5-6) - (1d6)

(5) = 5

Erran Attack vs. Hound 4 - (1d20+5, 2d6+3)

1d20+5 : (18) + 5 = 23

2d6+3 : (32) + 3 = 8

Erran GWF style re-roll - (1d6)

(1) = 1

Apr 20, 2017 4:30 am
OOC:
It is now the Players' Turn! Sorry for all of the confusion and rules discussion from last round! I try to keep it to a minimum (especially when I'm wrong), but it's good to clear those things up and set our precedents.
Apr 20, 2017 3:13 pm
Devanis gasps and nearly loses consciousness at the creature's acidic bite. Desperately, he unleashes sword and crossbow bolt at the creature with what feels like his last ounce of strength.
OOC:
Devanis is at 2/32hp

Rolls

Seraph attack, damage, Hunter's Mark damage - (1d20+7, 1d8+5)

1d20+7 : (17) + 7 = 24

1d8+5 : (6) + 5 = 11

Hand crossbow attack, damage, Hunter's Mark damage - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (1) + 4 = 5

crit damage: base damage, Hunter's Mark damage - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (4) = 4

Apr 20, 2017 9:56 pm
Maintaining concentration on the bonfire, Ameera reacts to the hound belching acid at her Dwarven companion. Zubie, on that one!. The Imp flys in the face of the hound engaged with Baric, giving Ameera a chance to attack. "Agradoth!" Her purple-white energy bolt snakes up and over to the strike the hound on its flank.
Last edited April 20, 2017 9:58 pm

Rolls

Agonizing blast, with advantage, damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (1) + 6 = 7

1d20+6 : (11) + 6 = 17

1d10+4 : (3) + 4 = 7

Apr 21, 2017 1:13 am
Pyrrah expositions herself and once again attempts to get the drop in the hound attacking Devanis, noting how unsteadily the old Ranger was standing. Hoping she was effectively hidden, she lines up a shot at the illuminated hound and let's her arrow fly
OOC:
Okay. No hiding, but it's still close enough for sneak attack
Last edited April 21, 2017 1:14 am

Rolls

Stealth - (1d20+5)

(5) + 5 = 10

Shortbow - (1d20+5)

(13) + 5 = 18

Damage - (1d6+3)

(6) + 3 = 9

Sneak Attack Damage - (2d6)

(34) = 7

Apr 22, 2017 9:51 pm
Erran raises his sword above his head, and with a mighty battlecry he strikes downwards at the hound to fend off its frenzy.
OOC:
Edit : Oops, that was actually suppose to be for hound 5.

I believe I have this correct, 19 total damage? Please correct me if I'm wrong.
Last edited April 22, 2017 10:03 pm

Rolls

Attack Roll, Damage vs Hound 4 - (1d20+5, 2d6+3)

1d20+5 : (20) + 5 = 25

2d6+3 : (41) + 3 = 8

Critical Damage - (2d6)

(26) = 8

GWF Reroll - (1d6)

(4) = 4

Apr 24, 2017 7:36 pm
Leaping to one side, all but avoiding the stream of acid, feeling the pain of it as it seeped through his traveling clothes.

Curse these beasts, I liked that tunic! Baric rolled back to his feet, righted and poised to strike again. Come here pup, I'll use you to patch that tear and you'd best not have gotten my beard else you'll suffer more for it fiend.

The creature impacted from either side, Baric snaked his rapier in for the killing blow, making at a light slit below its jowls, preserving as much of the creature for leathers and resources as possible.

Surveying the area, he kept guard with his rapier hand, and paused his rhythm for a moment to check his beard. After a short tug, his hand froze at a small patch on the very bottom left of his thick locks: singed at the ends. His spell was ended, all thoughts on the single fact: Singed? He turned in fury at the creature, cursing, and he barely stopped himself from kicking it off the cliff.

He'd need the creature to somehow suffer more for this indeed. His beard.
Last edited April 24, 2017 7:56 pm

Rolls

DC 12 Dex Saving Throw - (1d20+2)

(15) + 2 = 17

Rapier jab. (piercing) - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (2) + 2 = 4

Concentration DC 10 (CON) - (1d20+1)

(2) + 1 = 3

Apr 28, 2017 11:54 am
With a couple of their members on their last legs, the party retaliates in full. Slashed, pierced, hacked; the hounds are brutalized until they cease to move, and instead lie crumpled upon the stony ground. The cries and screams have softened down below, in the chasm, and have turned instead to mourning wails, and the sounds of wretched sobbing.
OOC:
Combat is over!
Apr 28, 2017 11:54 am
"D-Devanis? Are you alright?"
Apr 28, 2017 12:14 pm
Too tired to speak, Devanis shakes his head, coughs up some blood, sways on his feet.
Apr 28, 2017 6:47 pm
"Ameera, see if you can calm Neph's people down. Make sure they're okay. You're the only one who can talk to them. Tell them we can help if they need it."

Pyrrah darts forward and ducks underneath Devanis's arm, letting the bulk of his weight fall against her shoulder to keep him from collapsing. "Whoah there, Devanis. Take it easy. You did well. Just keep on your feet long enough for things to calm down. I'm sure Neph's people won't mind if we rest here for the night. Just keep on your feet long enough for us to get down to the village. Do you think you can walk?"
Last edited April 28, 2017 6:47 pm
Apr 28, 2017 7:12 pm
Devanis nods weakly. Then suddenly, he perks up and smiles, his teeth stained with his own blood. "I knew a few lousy dogs couldn't beat us!" he says with the same uncharacteristic cheer the others first witnessed at the lake.
Apr 28, 2017 7:17 pm
Pyrrah shakes her head and grimaces as she realigns Devanis's weight and begins to move with him towards the village. "Oh great. He's delirious from blood loss... "
Apr 28, 2017 11:23 pm
"Thinking the same thing Flare." Ameera heads off at double speed down the spiral ramp. Zubie, you better go invisible for now, I am not sure how these little folk would react to you. As she heads down the ramp, Ameera observes the village, and any inhabitants she sees. Pondering their simple life she wonders how they could ever be safe from attackers such as these. Ameera heads for Neph as soon as she spots her.

Rolls

Perception - (1d20)

Apr 29, 2017 12:26 am
Down the ramp a few turns you are able to come to the hovels and huts built into the rocky face. The hovels are each adorned with various trinkets and knick-knacks, similar to Neph's own clothing, in such a way that they almost seem to match. Some of the hovels are not so recognizable as such, however; the hounds must have gotten to them, and tore into them in search of pixie prey. Some wooden platforms are built that looks supportive enough to hold your weight, connecting many of the hovels.

The pixies are in a state of shock and mourning. Many of them are carrying wounded or dead companions to various locations, trying to get aid for them where possible. It leads you to ponder the damage that could have been caused had you not intervened when you had. Neph is spotted where the ramp meets the wooden platforms, talking to another of her kind - an older male presumably - in her own native tongue. As Ameera, the first of you, approaches, many of the small beings appear panicked, and they quickly begin to make a hasty retreat. Even the older one looks startled. Neph looks to be taking an consoling tone, assuring them, and soon they peer at your party with curiosity and hesitance, rather than fear.
May 1, 2017 10:34 am
Ameera approaches Neph and takes a knee by her side. Neph, my friends have dispatched the beasts that were here, but I am worried more could come. Is the way we came the only way in? We should put a watcher on any entrance. Glancing over he shoulder she says, Also, some of my friends are injured, may we rest here with your people? . Seeing Neph eyes glance toward the older pixie, Ameera looks in his direction and sends the brief thought, Sorry for your peoples loss, my friends have been injured dispatching those beasts, may we rest here with your people?
Last edited May 1, 2017 10:37 am

Rolls

Persuasion - (1d20+4)

(18) + 4 = 22

May 1, 2017 5:33 pm
Woah there, young buck, Baric moves in to support Devanis other arm, the ranger's weight now almost entirely on others shoulders. Let's get you patched up a bit.

Baric begins humming a low tune, too slow to be calming and just fast enough to ease out of the rhythm of battle. As magic surrounds his free hand, pulsing and dancing with the melody, he presses his hand to Devanis's middle and releases the healing magic into the ranger's body.

That won't fix you completely, but it should help.

Thank you.

Rolls

Cure wounds on Devanis - (1d8+5)

(1) + 5 = 6

May 2, 2017 10:47 am
The older one seems surprised by the sudden intrusion of thoughts within his mind. He adjusts to it quickly, as though familiar, and he nods his head to Ameera in a slow, calculated manner. Neph appears relieved by this.
[ +- ] Ameera
Neph lets out a small whine, looking distraught as she glances around at the broken homes. She communicates a few more phrases with her companion before looking back at Ameera.
[ +- ] Ameera
Neph points to one of the hovels that remains intact. It is a somewhat larger cut into the cliff face than the others, but it rests by the far side of the wooden platform.
May 2, 2017 1:39 pm
As the rest of the team arrive, Ameera shares this new information with them. She gestures to the older pixie "I haven't yet got his name, but I believe this is their leader, he's agreed to let us rest here. We can use that larger home over there, it looks like Devanis could uses the rest... and Baric! They got your beard!". Ameera's screws her face in a sympathetic grimace.
Speaking directly to Pyrrah, "Flare, Neph wants to figure out how those creatures got in, I'm of a mind to go with her. How 'bout you?"
May 2, 2017 2:02 pm
"Sure. I'd like get this hole patched up before any more show up. " She picks up Devanis's arm off her shoulder and begins to shift his weight over to Baric. "He's all yours. Ideally this is just a scouting mission,
but the rest of you can join us once you're patched up. Might be able to help the locals too. I'm not sure if anyone has some medical knowledge, but these people could use any help we can offer. "
May 2, 2017 2:33 pm
"Oooh you lost your beard!" Devanis says, wide-eyed. "Beards are sca-ry!"
May 3, 2017 12:13 am
Ameera leans toward Pyrrah and whispers "The old man needs more than his wounds healed, did he take one to the head?"
Grinning, she turns to thier pixie friend.
Neph, Flare and I would like to go scout with you. We can't fly, but we should be able to keep up with you and keep quiet. How are your injuries? Can you even fly right now?
May 4, 2017 11:25 pm
Mention it again, any of you, and I'll.. I'll... Well, you won't like it. Creativity is my job, mind you. Continuing to mutter about the injustice and disgrace of mocking damage to a dwarf's beard, Baric ambles towards the indicated dwelling with the weight of the muttering ranger on his shoulders. Once there, he pointlessly asks Devanis for his healing kit before searching his pack and person. He then sets to work patching up the old man.
OOC:
Long rest for the pair of us if you'll allow it. It sounds like it's 'evening' by now.
May 5, 2017 10:49 am
OOC:
Baric and Devanis can certainly begin their time of rest! Feel free to search about or engage during some of the eight hours (as long as some resting happens in between.
May 5, 2017 10:49 am
Ameera and Pyrrah

Neph stretches her wings, but only one of them seems to extend to its full length; the other appears crumpled and broken. Neph frowns.
[ +- ] Ameera
Neph frowns, looking disappointed. With that, she gives Pyrrah and Ameera a soft, gracious smile, and she begins leading the two of them further down the ramp. Eventually she comes to a point that the ramp smooths off against the wall of the chasm, effectively disappearing. The chasm still drops off into the darkness below, but there is no longer any viable path to walk downward. Instead, Neph points to a hole in the wall; the beginnings of a cavern, perhaps.
[ +- ] Ameera
[ +- ] Ameera and Pyrrah
May 5, 2017 10:50 am
"Devanis?" Seraph asks once more, audible to both the ranger and the dwarf that aids him. Eventually, the sword shifts his questioning. "Excuse me, Baric? Is Devanis going to be okay?"
May 6, 2017 2:03 am
Neph, do you have healers in your village, maybe you should get yourself healed?
OOC:
Is the hole in the wall on the other side of a gap? Is it up, down or straight across from us? How far?
"Flare, are you interested in trying that climbing gear? With the spikes on our boots and those little spikes to hammer into the wall, we may have a chance. I'm no climber so I don't really know. Neph has a busted wing so isn't getting over there. Other things that come to mind, I'm just tossing out options here so don't judge.... one of us jumping, tossing Neph over there with a rope around her, or resting and me trying to figure out how I jumped in front of that bat.
May 6, 2017 12:18 pm
Neph frowns as she stares at Ameera.
[ +- ] Ameera
As the two of you discuss a plan, Neph watches, trying to piece together what you're saying. Her lips move, as though silently repeating some of your words.
May 6, 2017 12:19 pm
The hole in the chasm wall is roughly about 20 feet away from the end of the descending ramp, at a slightly downward angle. It is somewhat difficult to see, because at this angle there is not much of the opening that directly faces Ameera and Pyrrah.
OOC:
Let me know if you need more detail!
May 6, 2017 2:19 pm
"I'll be fine!" Devanis says brightly. "'Tis but a scratch!"
May 7, 2017 1:54 am
OOC:
Hate to ask a girl what she weighs, but roughly what is Neph's weight? Playing with the idea of using mage hand...
Last edited May 7, 2017 1:54 am
May 7, 2017 10:11 am
"Oh!" Seraph says, slightly startled, "Oh, good. I was worried."
May 7, 2017 10:15 am
OOC:
Neph looks like she might be 15-20 lbs with all of her trinkets and the leather/chitin she wears. Without it, she could be as light as 8-12 lbs. Mage hand is possible, but not for any lengthy amount of time.
May 7, 2017 3:40 pm
OOC:
Is there any piece of rock jutting out above us that we night be able to get a rope across and swing on? If I don't use mage hand on Neph, maybe I can use it to fasten a rope which would otherwise be a difficult reach? It would make retrieval easier as well, if there is any such upper support.
May 7, 2017 6:22 pm
Ameera slowly speaks to Flare and Neph, trying awkwardly to think the words and say them at the same time, "How can we get rope to hole and tie both ends?". She takes a breath and thinks hard, then only aloud she says, "Yna's tail, its hard to think and talk at the same time. What do you got Flare? I am out of spells unless I take a break. All I have is the Wyrden's Hand and my attacks, oh and a bonfire too. "
May 7, 2017 6:38 pm
"As far as Neph is concerned, the hand might work. "

Pyrrah conjures her own, a hazy and translucent affair nearly invisible in the dim cavern.
"Together we could probably get Neph across. As for ourselves, I'm still working on it... "
May 7, 2017 7:56 pm
"OK then tie rope around Neph and we lift with wyrd hands to hole. Rope so Neph safe and maybe tie on other side." Ameera also makes a hand appear, which crackles with purple energy. Neph, did you follow what we want to try?
May 8, 2017 10:33 am
Neph gives Ameera a solid nod, reading her lips as much as she reads her her projected thoughts. She seems prepared for this plan.
OOC:
For what it's worth, there does look to be a rock that juts out enough you could tie a rope around it. It wouldn't be the firmest solution, unfortunately, because it is wide, and thus the rope could slip if tied poorly, but it is sturdy.
May 8, 2017 8:43 pm
Baric looks up from the pool of water serving as both rinse bin and mirror in the small cave dwelling. His beard has been shortened in some places and shifted around in others to best hide the missing chunk from near the bottom. His jewelry has been adjusted and even polished a little. It's not enough and he's visibly sour over the whole ordeal.

You will be fine, Devanis, If you lay down, Baric chides, cutting off the care and warning with a harsh, drawn out, Buck.

Baric softens his demeanor again, this time into something supremely sarcastic and wrongly maternal,

Need a bedtime story? I'm good at those. But no matter what, you need rest. I'll take the sword out for a walk, and see about patching my clothes with that poisonous pooch.

Might be I can inflict a might more pain in the pup for blasting off part of my beard.
He mumbles, stalking into the spiral of the Pixies.
May 8, 2017 9:11 pm
Pyrrah pulls some rope out if her pack and fashions it into a slip knot to make just a simple loop (nothing complicated at all, and they don't really fall out) out of the end of the rope. She holds it at about shoulder level and gestured for Neph to position herself however she sees fit, be it about her waist or as a step.
"You ready, Ameera?"

With a twitch of her corresponding wrist, the transluencent hand joins her own on the rope, preparing to take the weight of it.
May 8, 2017 10:27 pm
"Ready" Ameera's slightly jagged looking purple hand joins Pyrrah's Ok Neph, lets give it a go, we'll hold onto this end of the rope. She tries to hide her concern with a closed mouth smile and a wink to the sprite.

[ooc]if there is a roll to be made, Ameera will help Pyrrah. [/ooc
May 9, 2017 10:00 am
Neph looks at the strange pair of hands holding the rope, and seems to have a bit of hesitation on her face. She places a foot on the rope and presses down, seeing the hands dip somewhat under the weight. She steps off once more, and takes a moment to drop her trinkets and armor, leaving her in nothing more than some simple, frayed garments. She seems a bit more confident now, stepping onto the rope and not seeing either of the hands dip from the weight.

The mage hands easily carry Neph across to the cave entrance. She steps off and gathers the rope, vanishing from sight for a few moments. She can neither be seen nor heard for a couple minutes, until there is the echoing of her grunting or straining. Eventually, the rope pulls taut in your hands, and Neph soon returns to the cave entrance. She signals to the two of you, beckoning you over. She has a big smile on her face, looking more like herself than she has since the attack on her village.
[ +- ] Ameera
OOC:
Ameera and Pyrrah gain Inspiration. It seems like the two of you deserve some reward for this teamwork and ingenuity.

Remember to make a survival check if you want to tie off the rope somewhere. And make an Athletics check with advantage for climbing with the climbing gear.
May 9, 2017 10:07 am
As Baric exits the hovel, he finds a dozen or so of the pixies standing outside. They startle, and a few of them begin pretending that they were busy with something else, and definitely not listening to the weird surfacers with their strange language. Not all of them pretend, however, and it foils the ruse. Some of the pixies are children, as small as one foot tall. Others are a bit taller than Neph, specifically some of the males, who look to be about two and a half feet at most.

One of the pixies, a male adolescent perhaps, looks at Baric hesitantly and then slowly, awkwardly, plants a fist over his heart; a common surface greeting.
May 10, 2017 1:36 am
Tossing the rope around the most likely outcropping and taking up the slack enough to provide a handrail of sorts, Ameera attempts to tie it up. "I want to leave enough slack so we can move around while holding onto the rope, maybe we should tie my rope to the first persons waist with a mid loop around the guide rope. After the first is across, the second person would do the same and bring the rope with them. We would always have someone at one end holding onto a safety line. I really don't know what I am talking about, but It seems like any thing is better than nothing."

Rolls

Knot tying 101 - (1d20)

(15) = 15

May 10, 2017 12:36 pm
Ameera ties the rope as best she can, and it feels about as secure as it's going to get. Neph awaits from the tunnel, looking around herself as the two of you discuss.
May 10, 2017 4:07 pm
"My knot, my plan, your turn to step up and do something. You should go first...... kidding! Ameera dons the climbing gear and attaches the harness to the guide line and ties her rope around her waist. She hands the other end to Flare and calls to Neph "on my way!" using the spiked boot tips and her hands, she tries awkwardly to climb across.

Rolls

Shaking climb attempt - (1d20-1, 1d20-1)

1d20-1 : (12) - 1 = 11

1d20-1 : (14) - 1 = 13

May 11, 2017 11:20 am
It certainly doesn't look easy, but Ameera manages quite well regardless. She makes her way to the other end. Neph attempts to "catch" her on the other side, despite her lack of strength.

The cavern extends deep, before bending at a sharp, downward angle about fifty feet in.
May 11, 2017 11:21 am
Neph pats some dirt off of Ameera's leg.
[ +- ] Ameera
May 11, 2017 11:39 pm
[ +- ] Neph
Ameera unites the rope from her waist and unbuckles the harness. "All set Flare, I have this end, I'll back up a bit and hold on."
[ +- ] Neph
May 12, 2017 1:30 am
Neph looks confused at Ameera at first, as though she doesn't understand something that had been said.
[ +- ] Ameera
May 14, 2017 8:29 pm
Pyrrah shakily sets her harness and fumbles with the ropes, her hands shaking slightly. Don't get her wrong: she wasn't afraid of scaling houses or creeping along roofing tiles, but THIS was an entirely different beast, and try as she might her nerves were exploding through her body like someone had released a bag full of butterflies. She swallows and looks across at Ameera and Neph, wrestling back for control and desperately trying not to look down.

Without meaning it to, her voice cracks. "I... I'm coming! "
Last edited May 14, 2017 8:34 pm

Rolls

Climbing - (1d20)

(4) = 4

Climbing Adv - (1d20)

(7) = 7

May 14, 2017 11:02 pm
You guys have any food or supplies I could get from you? I know you need them to rebuild, but with our help... and it wouldn't be much...

The blank stares of confusion were expected. He paused and thought for a moment, idly tapping on his drum before pantomiming food and bandages, then shaking some of the coin in his pouch. Hopefully something got through.

Staring expectantly, he continued tapping a small flat set of beats, echoing his desire to find something useful.
Last edited May 14, 2017 11:03 pm
May 15, 2017 12:57 am
Hoping there is no need for the safety rope she is holding, Ameera braces herself as Pyrrah begins her trek across the gap.
May 15, 2017 11:31 am
By the Cavern Entrance...

A few slips and snags, Pyrrah struggles midway across, and nearly loses her hold entirely. It is only just enough to raise one's pulse, for now. It takes longer than one might hope for, but their careful planning had ensured the rogue's safety, save for utter tragedy. With enough time, she manages across.
May 15, 2017 11:35 am
By the Hovels...

Baric is met with stares of bewilderment at his words and attempts to translate them. Over time, however, one or two of these looks begins to grow into understanding. And then more of them. And more, still. Soon, several of the pixies seem to understand what Baric is saying, and if only for the excitement of successful communication, one of them runs off, and soon returns with a small parcel that he hands to the Dwarf.

Within, Baric finds a small collection of roots, mushrooms, and an unknown type of jerky.
May 16, 2017 11:09 am
"You had me worried for a moment Flare. Yna looked away I think. Neph says that the barrier she wants to check is down there, hopefully it involves less climbing."
Ameera peers down into the darkness, exercising her Devils sight. "Zubie, how're you doing? Time for a scout mission. Let me know if there is any danger for us down there".
Zubie reveals himself on Ameera's shoulder, wicked tail wrapped around her neck. He stands and stretches as if he had been napping, and leaps from her to fly down into the darkness.
Last edited May 16, 2017 11:10 am

Rolls

Ameera perception - (1d20)

Zubie perception - (1d20+1)

May 16, 2017 12:03 pm
"I felt unsteady enough. I much prefer climbing when I can see below and know that I won't fall through the fires of the earth itself... "

Pyrrah ponders for a moment as she watches Zubi fly into the dark. "Ameera... Zubi is your familiar, correct? How does that all work? Did he choose you, or did you choose him?" She taps the murky green crystal hanging from her throat. "I found a record of the spell once upon a time, but I haven't finished collecting the ingredients for the ritual yet. "
May 16, 2017 12:11 pm
Zubie flaps his red wings as he travels down the cavern, leaving the three alone at the entrance. Neph rubs her arm anxiously as she stares into the darkness.
May 19, 2017 1:05 am
Baric dips his head partially, then pauses looking to see if this is the appropriate gesture of thanks. He continues hesitantly at first before deciding to follow through on with a full flourish, depositing the parcel in his hat. Noticing the excitement at what he believes to be his instrument and wanting to offer his gratitude for the supplies, he places a small wood and cloth dampener on his drum.

You seem like you've experienced a bit, He thinks at Seraph, Have you ever seen pixies dance to a dwarf's drums?

He then takes out his daggers and begins to jovially play his drum. The ensuing performance is a loosely military march crossed with some festival counter rhythms.
OOC:
Not concerned with any real benefit from the performance, but rolling to gage the success of it for rp-sake. Ignore if you'd rather just determine the result on your own.
Last edited May 19, 2017 1:06 am

Rolls

Performance - (1d20+5)

(3) + 5 = 8

May 19, 2017 3:15 am
Neph, will it be difficult to get to the barrier on foot? Ameera looks to Pyrrah and says
"I hope we don't need to use more rope to get to where Neph is taking us." just as Pyrrah poses her question. Taken aback, Ameera drops her guard and blurts out "Something chose me Flare. I didn't ask for the wyrd, it was thrust on me. I fear the worst when I'll be asked for something in return, and that it will come sooner rather than later." with a deep breath she continues making, direct eye contact "I didn't care before, when I first met you... but I do now. When there's a price for me to pay, maybe you don't want to be around me. See, I was down in a hole like this before, and I lost all of my friends. I convinced them to go search for treasures with me, so it was all my fault. Whatever chose me down there saved me, so I owe a debt." Ameera shakes her head as if to clear her mind, "Sorry, that's not what you asked. Familiar.... so one day I woke and felt I could, so I called Zubie. I had a certain type of help in mind and I got what I needed. I was surprised by his visage, and how clever he is. Perhaps he is just sticking around as long as he remains amused.
Yna's tail, he should be sending me back information by now."
Last edited May 19, 2017 3:22 am
May 19, 2017 3:52 am
Pyrrah is somewhat taken aback by Ameera's abrupt and honest answer, and it shows for a second before Ameera continues. Despite herself, after Ameera's words sink in Pyrrah can't help but shake her head and a small, sad smirk touches her lips. "We all have a price to pay, one way or the other. Everything comes with high stakes, but the higher the stakes the greater its worth. We live with the deals we strike, whether we knew we were striking them or not. I may not have intentionally struck a deal to get the wyrd, but I did certainly chose it. I'm sure my cost will eventually be a blade in my back for it too. If I'm around you when yours comes due, the worst you can do to me is move up the day that that steel finds its mark. I'm not afraid of it; I know it's coming eventually. Besides, by my reckoning, unlike your friends I took no convincing to wander through the darkness."

She shakes her head, unused to all of the brutal honesty. Wasn't she supposed to be a spy, a master of secrets and espionage? She must be getting soft. "Besides, if it makes you feel better, if you go off while the rest of us are around you can bet that we won't let your debt-collector make you do too much damage. "

She squints her eyes and looks for Zubie in the darkness and listens for the sounds of wings. "He is taking his time... Maybe he thinks its funny to keep us waiting?"

Frustrated with her poor excuse of human eyes, Pyrrah casts a bolt of flame into the general direction that Zubie flew, illuminating the cavern farther in where the usefulness of her eyes starts to fade.
OOC:
What do I see? You know, just in general. Unless you want me to roll for more detail
Last edited May 19, 2017 3:52 am
May 19, 2017 11:31 am
"I don't think so!" Seraph replies cheerfully.
May 19, 2017 11:42 am
Neph simply shakes her head at Pyrrah, giving her a reassuring smile. As the two others speak, she stands by patiently.
May 19, 2017 11:45 am
Pyrrah's flame rockets down the tunnel until, due to a bend in the path, it strikes a wall. Zubie, visible to naked eye, is illuminated by the small blast of fire, if only briefly. The imp shrieks as it's startled, flapping its wings quickly to hurry to the both of you. He scowls as he approaches. "I don't find such behavior humorous." Any excuses made appear ineffective to the stubborn imp, who immediately turns and reports his findings. "It's not far," Zubie says calmly, "But I'm afraid it's not good, either." He looks momentarily at Neph, who doesn't seem to understand. "Best you see for yourself. It's just ahead. I didn't see anything dangerous."
OOC:
Sorry if I was being misleading. I was giving you two a moment to speak to yourselves before Zubie returned. Great scene with the two of you, though!
May 19, 2017 11:46 am
The pixies respond well to Baric's tune. Some of them clap, a few of them dance, and most just look cheerful to have a distraction. Others, who seem to be trying to repair their hovels, look upon this gathering with disapproval. It does not seem to bother those who are enjoying themselves, however.
May 19, 2017 12:30 pm
As soon as Ameera realized what Flare was about to to, she reached out, too late, to try to interrupt the blast of Flame. Visibly shaken, she says "Flare!, what's your problem! . It only takes a moment for her to calm down as Zubie lands on her shoulder and delivers his news, Ameera's hand on his side as if to shield him from Pyrrah.
"Neph, my friend says safe but not good down there, we should go see"
Without further word, Ameera begins to move down the tunnel.
May 20, 2017 11:42 am
What Zubie was speaking of is not far after the bend in the tunnel. Just a few dozen feet after, the path is occupied by a pair of rune-marked pillars. These obelisks appear carved out of the stone on either side of the cavern, and etched upon them are a series of unknown markings. Neph looks upon them with a frown, shaking her head sadly.
OOC:
Make Perception or Investigation checks for me, please. Perception if you're going to gaze from a distance, and investigation if you're going to actively root around and search for anything out of the ordinary. Feel free to make other applicable checks for pondering the pillars.
May 20, 2017 1:54 pm
"What is it, Neph? "

Pyrrah grips tighter to her bow which she had unstowef from her back after the climb, her eyes scanning for anything dangerous. She wants to move to look at the columns, but only when she knows it's safe. If a fight comes now, she and Ameera were painfully underpowered at close range.

"Do you know what this is? "

Rolls

Perception - (1d20+5)

(7) + 5 = 12

May 20, 2017 3:10 pm
Drawn to the pillars, Ameera immediately touches a ruin, caressing its flow with her left index finger. She runs both her hands down the length of the pillar to the base, looking for damage or signs of tampering.

Neph, was this barrier? She says haltingly, both aloud and mentally. What could hurt them?

Rolls

Investigation - (1d20+2)

Arcana - (1d20)

May 20, 2017 4:54 pm
OOC:
Once my perception check is done, I will investigate as well. However, I don't want to roll it until Pyrrah is convinced that the environment is safe. For the moment she's keeping back and wary.
May 21, 2017 12:43 pm
[ +- ] Pyrrah
[ +- ] Ameera
May 21, 2017 12:46 pm
[ +- ] Ameera
May 21, 2017 1:16 pm
Over her shoulder to Flare, Ameera says "This is where the barrier spell was, its wyrd was certainly beyond me. Do you know elvish, I think these ruins are at least related to elvish?.
Neph said there was some type of quake before the barrier dropped and I feel that there is still some vibration in the pillar. I wonder if there is something suppressing the barrier."
.
Ameera hesitates and addresses the sprite, first attempting to speak and think at the same time, then giving up as the thoughts become more complex.
Neph, what can we do?
[ +- ] Neph
May 21, 2017 1:40 pm
"Sorry. Dwarven and the language of thieves, only."

Feeling relatively safe despite the fact that a bunch of beasts broke through this very spot earlier, Pyrrah joins Ameera down by the pillars. She briefly looks at the Elven script to which Ameera was referring, but instead looks around elsewhere, looking for any physical damage or upset that may have been caused in the surrounding area by the beasts. In order to see more clearly, she pulls out a torch and lights it with a mumble of short dwarven.
OOC:
I really hope that I'm getting all these low rolls now so that I have a whole string of Naty Twenties in the next combat scenario.
Last edited May 21, 2017 1:43 pm

Rolls

Investigate for Damage - (1d20+4)

(3) + 4 = 7

May 22, 2017 5:06 am
Neph frowns, pondering over the pillars.
[ +- ] Ameera
May 22, 2017 5:10 am
[ +- ] Pyrrah
May 22, 2017 4:08 pm
"Whatever came through and attached the village certainly won't be the last of them. A couple of these tracks head back the way they came, and they're small.
Maybe the hounds had handlers that walked them this far and then set them loose?"

She carefully avoids stepping on any of the tracks and looks around the area for fallen stones or loose rubble.

"I'm not terribly comfortable moving further in without the boys acting as backup. We need to let the villagers know what's going on. If we can find anything to at least make the passage more difficult though... "
OOC:
Is it even a legitimate option to drag anything over,
or is the exit too wide, or too few stones?
May 22, 2017 6:46 pm
With a leap and a flourish, Baric finishes the performances. Panting and subtly glancing around, he notices the work that needs to be done and begins working his way, throng in tow, towards the needed repairs. He dips his head, tugs his beard, and silently begins feeling out the stone and the structures that form their homes, seeking to discern needs and repairs.
OOC:
I'm doing an investigation check instead of a history check on the stone (both INT checks), looking for how to fix it. That said, would I still be able to use any part of my stone cunning for the check as it does have to know with an intense knowledge of stone? If so, It's +2 for proficiency added (as I'm not proficient in investigation) or +4 for the full bonus.

Rolls

Investigation on how to fix the stone - (1d20)

(8) = 8

May 23, 2017 10:24 am
Neph, does everything look as it should. Is there anything here that shouldn't be, or is missing?
[ +- ] Neph
Ameera lays her left hand on the other column. "Neph thinks the Shadowkin, like that one we saw, are behind this. Do the tracks back fit that?" Focusing on the column and saying aloud to no one "I wish I knew if that vibration was normal."
May 23, 2017 12:55 pm
Neph shakes her head at Ameera and points at the two pillars.
[ +- ] Ameera
May 23, 2017 1:01 pm
[ +- ] Pyrrah
[ +- ] Ameera
-----

As best as you are able to tell, Baric, the homes have some newfound structural issues due to the hounds' claws grinding up the cliff face as they climbed. If new supports can be constructed and placed, then they should be good as new. The most damage was nothing that will take ingenuity to fix, just a lot of time and effort.
May 23, 2017 2:49 pm
"If their barrier is gone, we need to move. I'm not particularly great with the wyrd, so I don't think that there is anything I can do quickly to manually seal the tunnel.
Ameera, can you make explosions or something that could collapse the tunnel? We don't have the time to drag all of the rocks over one by one, and even so the hounds would probably just break through again... We need to block them out if Nephs people want to rebuild. I'm sure with their magic, they could clear it out again if they wanted the way reopened. "
OOC:
Are those tracks small enough for that shadowkin that we shot?
May 23, 2017 3:00 pm
Devanis wakes with a start, in unfamiliar surroundings. He realizes he's in the pixie village. The fight must be over. He vaguely remembers Baric helping him here. He sits for several minutes, catching his bearings, reorienting himself. Then he breaks out his healing kit and tends to his wounds, all the while wondering where the others are.
OOC:
* Cutting this down to a short rest.
* Primeval Awareness, please.

Rolls

Hit Die - (1d10+1)

(2) + 1 = 3

Another Hit Die - (1d10+1)

(3) + 1 = 4

May 23, 2017 5:33 pm
"I don't think what I have will do much to rock, I can try. Based on what I saw Nephs people trying to do with those hounds, I don't think their wyrd is of the rock clearing strength either." We could leave Zubie here as an alarm while we talk to Nephs father. I think he may be their leader." Ameera scans the ceiling beyond the pillars, where the tunnel is narrowish.
[ +- ] Neph

Rolls

Investigation for loose rock or stalactites - (1d20+2)

(5) + 2 = 7

May 24, 2017 1:00 am
[ +- ] Devanis
[ +- ] Ameera
OOC:
Ameera:Yes. The tracks look like they could certainly be shadowkin.
May 24, 2017 1:01 am
Neph steps up and touches one of the pillars, looking back and forth between it and Ameera.
[ +- ] Ameera
May 24, 2017 1:41 am
"Neph says that the barrier extended up to where we fought the bat creature, so even if I could bring down some rocks, it won't fix the problem." Ameera sits cross legged on the ground between the pillars, absent mindedly scratching Zubie's folded wings. "Flare, I think we need to get back and let Neph talk to her village. We can get the rest of our group together and follow the shadowkin tracks. Maybe we can find who or what is keeping the shield down, that is if our party are in any shape to go. We should rest first."
Ameera relays these same thoughts to Neph, seeking the sprites opinion.
May 24, 2017 1:58 am
Neph listens carefully, and in the end she appears to be in agreement as she gives Ameera a firm nod.
May 24, 2017 2:18 am
"Okay. Devanis was in rough shape anyway. We should make sure he's okay when we get back. I also want to see if I can't find a few things for that spell I want to try...
It might come in useful in the caverns ahead. "


Pyrrah rises from her crouched position near the tracks, eager to leave if yet reluctant to face the rock-climbing for a second time. She grips the torch and starts heading back.
OOC:
It literally just occurred to me that I could have been using my torch all this trip. During the climb I could have literally just mage-handed it over to you, Ameera... My hindsight is 20/20.
May 24, 2017 8:44 am
OOC:
No need to roll again on the climbing so soon. Feel free to write yourselves across. :)
May 24, 2017 8:38 pm
Pyrrah leads the way back towards where they had made the climb. Feeling slightly foolish that she hadn't thought of it before, she quickly conjures her shadowy, translucent wyrd-hand and bids it to carry her torch. After a few practice attempts to make sure the hand can move without twitching her own hands in control, Pyrrah readies her harness and starts the climb, keeping the torch-bearing hand close in order to light up the rock and expose handholds that she hadn't seen before. With the extra light, the journey goes surprisingly more smoothly, with her hand only slipping twice but not her feet. Though her heart was thundering by the time she made it over, make it over she did. She took the torch back from her ghostly hand and waited on the other side, ready to help Neph back across using the same rope trick as before.
May 24, 2017 9:28 pm
Having finished tending his wounds, Devanis pokes his head out of the small dwelling to see if he can find the others.
May 26, 2017 12:33 am
"I think Id better cross first so we are both on the same side if we are going to use the wyrd hands again Flare." Ameera calls from across the gap. She harnesses herself and with the aid of the boot spikes, crosses the gap with a little more practiced hand than the last time.
Once across, Ameera cooperates with Pyrrah to bring Neph across to gather her gear and begin the trek back to her village. "This rig seems to have held up, we'll need it to get back over there with the rest of the group, although I think our drum banging dwarven friend is a bit heavier than either of us."Ameera coils up the safety rope they were using and shoves the harness back in her pack. "Let's go see if the old man has regained his senses enough to discuss our next steps. Maybe he has some ideas."
Last edited May 26, 2017 12:33 am
May 26, 2017 1:19 am
Devanis can see Baric from his hovel, not far away. The dwarf seems to be looking over some of the other structures closely. The pixies seem to be inspecting the dwarf just as meticulously. Should the ranger look closely, he could see Ameera, Pyrrah and Neph walking their way up the spiraling ramp, toward the village.
May 26, 2017 2:59 am
Devanis approaches the gaggle surrounding Baric. "What's going on?" he asks the dwarf.
May 26, 2017 9:47 am
Many of the pixies around Baric, upon noticing Devanis' approach, begin to go about their own business in order to avoid suspicion.
May 27, 2017 4:41 pm
As Pyrrah nears the village she slows down. She sees Baric leaning over a corner of broken building and Devanis standing nearby. He looked alright; that was good. If those things were going to come back, they'd need the manpower to protect the village. She turns to Neph.

"Neph. We need to speak to whoever is in charge. If your barriers are down in multiple places then we need to organize a watch at all of the entrances to the village. We need to know if something is coming so we can be ready to defend the village. Can you lead the way?"

She turns to Ameera. "I want to make sure we're safe before we waste too much time. Do you want to come with me? It looks like Devanis and Baric are doing just fine."
Last edited May 27, 2017 4:43 pm
May 28, 2017 12:28 pm
Neph watches Pyrrah's lips closely. "Berry... er.." She mutters. "Lead." Neph looks as though she ponders for a moment, and then she points down the way you had come. "Berry.. er.." She mutters again, and then points upward, toward the cavern entrance that would lead out onto the land bridge with the monstrous, skeletal corpse. She speaks again, more clearly, "Barrier."
May 28, 2017 3:01 pm
You got it Neph, Barrier! Flare is saying that we need to put a watch at all of the entrances to your village because the barrier is down. We need to talk to your father.
Ameera, responding to Pyrrah, says "I agree, we need to figure things out with Neph's father. Lets's find him."
[ +- ] Devanis
May 29, 2017 1:15 pm
Neph smiles proudly, and gives Ameera a nod after the translation. As the trio approach the hovels, Neph shouts towards some of those pixies that were idly watching Baric. Soon, four of them break off from the group, and split into pairs. Two descend to the cave below, and with a deep thrumming sound, two begin to fly toward the entrance above. Neph then beckons Ameera and Pyrrah, and leads them toward one of the hovels in particular, on a level above. On the way there, Neph tries to get the attention of both Baric and Devanis, urging them to follow as well.

Within is Neph's father, presumably the headsman of the village. He is visibly older, though not by as much as you might expect. He is small, even for these pixies, and with white hair as opposed to his daughter's raven black coloring. The hovel is small, with barely enough room for everyone to be within it at once (if seated). Knickknacks and stone sculpture adorn the walls. A small cot rests in the back. The man himself sits on a small mat behind a low desk. As you appear outside, gestures for everyone to enter. Neph approaches and steps around the small desk, to give you room to sit within.

Neph and her father trade a few words in their foreign tongue, and then her father begins gesturing and reciting incantations. The cast is quick, and his motions are smooth and practiced. With the power spoken, he places a few imbued fingers upon his daughter's shoulder.

Clearing her throat, Neph speaks, "Did it work?" She looks puzzled and worried, addressing her father, "I don't think it worked."

"It worked," he assures her, before turning to address those of you present, "My name is Eahldun." He smiles and adds, "I'm the village headsman, and Nephany's father. Thank you for protecting my daughter, and thank you for aiding my people." Eahldun leans forward, plants his hands upon the ground, and bows his head in respect.
May 29, 2017 2:22 pm
Devanis returns the bow. "We are honored. We only wish we could have been of more help."
May 29, 2017 2:22 pm
Ameera glances to Neph with a smile.
[ +- ] Neph
May 29, 2017 2:55 pm
Pyrrah glances at the others quickly, but maintains her composure despite the shock of the rather abrupt language change and addresses Eahldun. "It was our pleasure, honored headsman. Your daughter Neph has been very gracious and has aided us on our journey. It was only fitting that we helped her in kind."

She quickly glances away and gives Neph a small nod and the hint of a small smile, probably the most smiling that anyone has see her genuinely do at this point. She turns back, the smile falling away. She wants to get right down to business, and the pleasantries would die soon enough anyway.

"I'm afraid we don't come bearing all good news, however. We've just come from your barrier. It has been taken down somehow. By my guess, that's where those hounds came through. Two more smaller individuals came into the cavern as well, then turned around and went back the way that they'd come. I believe that those may have been the two that took down the barrier, and then released those monsters into the village to kill your people. To prevent such a tragedy in the near future, you need to keep eyes on all entrances of the village at all times while you repair your field."
May 30, 2017 2:25 am
"While we plan how to restore your barrier Eahldun, sir, perhaps you can convince your daughter to have her wing tended to?"
May 30, 2017 11:25 am
Neph turns an odd shade of blue-pink in the cheeks as she shares a glance with Ameera, before she very pointedly looks away.

Eahldun ponders Pyrrah's words carefully. He crosses his fingers and places them beneath his chin as his eyes roam over each of you, as well as his daughter. He acknowledges a few of the statements with a slow nod of his head. "What you say makes sense. The Shadowkin have tried getting through our barrier ever since they found this village." He frowns and adds, "We have had to relocate too many times, whenever they found us before, and now the tunnels are more dangerous than ever. We had hoped the barrier would hold, but... the shadowkin are cunning, and powerful with dark magic."

Neph chimes in, "I've already sent some of us to watch those entrances. We'll know if they're coming back. I'll make sure we're protected."

The elder pixie smiles, "I know." At Ameera's suggestion, Eahldun chuckles, "I have long given up on trying to tell Nephiny what to do. I know she'll do it when she wishes to."

Neph frowns, "But, it doesn't hurt."

"On top of that," Eahldun adds, "We are not gifted healers. The best thing she can do is to have it wrapped, and rest. Which, yes, she should be doing."

The scowl that follows shows Nephs disapproval.
May 30, 2017 11:36 am
"I have been gifted with some limited healing magic. It would be my honor to offer it to whoever needs it and will accept it. However, I am quite spent at the moment. Perhaps we would all do well to rest a while. My friends and I can take turns helping your people stand guard."
OOC:
How about a long rest now? Same watch order as before?
Last edited May 30, 2017 11:36 am
May 30, 2017 12:03 pm
Eahldun nods his head in approval, and even Neph seems to agree with Devanis' suggestion.
May 30, 2017 3:06 pm
Pyrrah glances over at Ameera. "I hate to throw you to the wolves, but maybe you and I should take the first two watches? Devanis and Baric could use the rest a bit more than us, I think."
May 30, 2017 3:37 pm
"I'm good with that Flare. If I can sit and have a meal and not go rock climbing for an hour, I think I will be good to go. I can sit and eat on duty up top or on this side of the gap down below." Ameera holds her stomach to highlight that they haven't stopped to eat in some time.
OOC:
Short rest for me to start, while keeping watch.
May 30, 2017 8:20 pm
Pyrrah starts to turn away as if to leave, but then stops herself, thinking quickly. She turns back to face Neph's father. "Sir, there is one more thing I wish to ask of you before we rest. It's a personal matter. "
May 31, 2017 12:12 pm
Eahldun nods his head to Pyrrah. "Of course," he says, "Assuming that there is nothing else the others need from me."

-----

As anyone leaves the headsman's hovel, you'll find yourselves in sight of a large gathering of pixies, further down the ramp, near the gap that leads to the barrier cave. They seem to be looking at something on the ground, and mumbling to one another in their own language.
May 31, 2017 1:14 pm
Pyrrah watches the others leave and then looks back at the pixie leader. "I was hoping maybe you could be of some help to me. It may not be obvious, seeing as so many in my group are human, but I'm at a severe disadvantage down here in the darkness. My eyes... They just weren't made for this and it shows. The others can see in the dark, so it places me in a... difficult.... situation. I know of a spell that might be able to help, but in order for the ritual to be successful I need to find a few things. I hate to ask for anything from a people who have just experienced suffering, but I don't see us returning to the surface for a resupply run anytime soon. If you could help me find any of these ingredients, I'd be most grateful. "

Pyrrah carefully swings off her pack and sets it down. From the bottom, wrapped in rough navy cloth she pulls out a leather-bound book marked only by the silver clasp and leather band that bind it closed. She quickly undoes the binding and opens it to a page halfway in. Before setting it down carefully in front of Eahldun. The text is written in careful dwarven print, but even so that wouldn't be enough to translate it. On the next page lies a small piece of parchment with the translation into common written in Pyrrah's own hand: a list of spell components that she had penned not even two months previous.
OOC:
In short, I'm looking for any components I can find for the find familiar spell.
May 31, 2017 9:56 pm
As Ameera was heading that way to sit by the chasm before the barrier tunnel, she stops to see what the pixies are excited about.
Jun 1, 2017 11:51 am
Pyrrah and Eahldun

Eahldun carefully looks over Pyrrah's list. A long finger with a yellowish nail slides down the parchment as he slowly mouths each of the words. Notably, when he moves his lips but does not speak the words aloud, his words do not translate directly into Common. As he nears the end of the list he ponders, and then, after a pause, speaks, "These things, we have." He taps upon the items to be burnt in the ritual. "But, the brass." He shakes his head sadly. "We have not had a forge for some time now," he says, "Ever since we have had to relocate again. And while copper is common enough, zinc... well, not as much."

He looks Pyrrah closely in the eye and says, "The Shadowkin, however, likely have something like this. Perhaps you would be able to take it, if you went to one of their cities." He strokes his chin and adds, "I will gather what items I have for you. See me after you rest."
Jun 1, 2017 12:01 pm
Upon the Ramp...

As Ameera (and perhaps others) descend the ramp to see what the pixies are going on about, the sounds intensify somewhat. A few of the pixies appear distraught, and some of them begin to call to Ameera as she approaches, gesturing for her to hurry to them. As Ameera nears, the pixies back away from a form in the middle of their gathering.

On the ground lies a Half-Elf, girded in chainmail. He appears to be a travelling warrior of sorts, with a halberd and backpack, as well as a few other trinkets and supplies on his person. A thick coat of dirt, grime and dried blood make his skin a few shades darker than it is naturally.

Neph, who had followed Ameera out of her father's hovel, gasps and begins communicating with the others. Her side of the conversation can be understood, and she is clearly asking what has happened, and who the Elf is. After some discussion, she turns to those of the party that have assembled here, and says, "The two that went down to stand guard. They found him, unconscious, in the tunnel."
OOC:
Vyrewolf, please describe your character, as you'd like!
MoMo sent a note to Vyrewolf
Jun 1, 2017 3:02 pm
Pyrrah nods her head deeply and carefully picks back up her book, stowing it away like it had been previously in its protective covers. "Thank you, Headman Eahldun. Your kindness does not fall on an ungrateful heart. I will return later. Please let us know if there is anything more that your people need from us. I'm sure that we'd be glad to help however we could. "

With that, Pyrrah backs out of the room and steps back outside looking for the others. Hearing sounds of what she thinks may be distress, she quickly pulls her bow and an arrow and runs towards the sound, convinced that another assault has begun, if not in earnest.

"What's happening, are they coming back?" She calls as she nears, seeing her party members, her bow half raised and the arrow knocked to fire.
Jun 1, 2017 6:51 pm
Lost in thought, observing the stone, watching its age and structures, Baric ignores Devanis then notices the moving crowd just in time to slide in to the back of it, lost in structural calculations to aid the pixies.

the load bearing wall could be readjusted to accommodate faster—no, that wouldn't work because the barrier is broken and that's how the shadow kin probably— Baric is ripped from his thoughts, hearing these developments for the first time. It makes a lot of sense, these pixies would need to have some magic keeping them safe and in one place all this time. Dropping the problem of the repairs on the hovels, he sets himself to the problems of the barrier, missing much of the following conversation.

Ambling back toward his hovel, realizing his desperate need for sleep when the call of a breach sounds.

Yna's Offspring, I'm too tired to make more legends now.
Jun 1, 2017 8:49 pm
While he looks like an elf at a quick glance, a closer look would bring up a few inconsistencies. his build looked a bit stockier then one might expect from an elf, shoulders a bit wider and less streamlined then would be considered normal for a full elf. The same would be true for his face. He has the pointed ears and high cheekbones that would typically indicate elvish heritage, but his face seems a bit wider, the jaw a bit wider, hinting at some human heritage thrown in as well.

Despite the grime, there are fairly substantial bags under his eyes, indicating a quite pronounced lack of sleep. His skin has a somewhat gaunt appearance. It looks like there has been a distinct lack of food and drink to go with the missed or disturbed sleep.

Hearing raised voices, Evendur, with as much effort as he can, manages to get his eyes open. Upon seeing a person, his eyebrows furrow as if confused. A few seconds later once his head processes what he is seeing, his eyes go wide, and he tries to sit himself up, only for his arms to give out and land him back on the ground with a grunt of pain.

After giving a couple of dry coughs after hitting the ground, he asks in a rasp that would indicate an extremely dry throat, "Do you know a way out from here?"

Evendur flinches after speaking as if the dryness in his throat has caused pain or discomfort, and asks a bit quieter, "Do you have anything to drink or eat? I haven't had much since I was tossed down here."
Jun 1, 2017 10:06 pm
"Who, how, who are you?" Ameera stammers as she brings forth her water skin. She holds the strangers head up slightly and trickles water into his mouth. "Where did you come from?"
Jun 2, 2017 4:05 am
After a few mouthfuls of water, Evendur coughs again, and when he speaks, his voice sounds less rasping, but still a bit hoarse. "Name's Evendur. Got ambushed on my way to Bracklewhyte. Got shot, killed 2 of them, but the other 3 wore me down, took my gold, and tossed me into a pit." Evendur scowls, shakes his head slightly, and then adds, "Woke up washed up on the edge of a small underground stream. I patched myself up, and have been trying to find a way back to the surface."

Evendur takes a few deep breaths, and takes a moment to get his arms out of his backpack. After his arms are free, he sets his face with a look of focus, and attempts to push himself into a sitting position. This time, despite the occasional tremble and twitch of his arms, he is able to get himself sitting up. Evendur is by no means sitting steadily, and almost appears to be dizzy or light headed, as instead of sitting still, he is wobbling slightly as though he may still fall over.
Jun 2, 2017 10:36 am
"Well, you seem the lucky sort to have survived, you may have touched Yna's tail. I can tell you the way back, right up into the center of that less than exciting town. You will need to regain some strength first, there is a dangling rope to climb and some horrors to avoid....it would be two or three days. Anyway, here eat a bit." Ameera offers a bit of rations. Telepathically and verbally, she says to Neph Would it be possible to get some real food? This one needs some desperately, and the rest of us could use a break from this. Ameera holds up a bit of dried meat and dense fruit-bread.
Last edited June 2, 2017 10:39 am
Jun 2, 2017 12:06 pm
"We've seen your kind before; round-ears and others yet," Neph says, eyeing Evendur carefully, "Always corpses. They wash up in a stream deep into the cave down there, or sometimes make it a bit further. Sometimes, we only find bones, among a beast's waste. None have survived the trip this one seems to have made." Neph looks concerned, until Ameera's request draws her out of it.

She nods her head and says, "Of course. I'll get some things." She hurries off. Though her wing is still crippled, she appears to be able to work past her limp, and is able to jog at a well-enough pace.

After some time, she returns with a small package of roots, vegetables and mushrooms. She also has a leather skin, full of clean water. She hands them - one at a time, as requested - to Evendur.
Jun 2, 2017 2:39 pm
Pyrrah rushes up to where she sees Ameera standing. When she sees the near-collapsed Evendur and nothing else, she skids to a stop a few feet away and stands with her bow not locked to fire, but definitely held threateningly. Her eyes dart from building to building, over the wall outcroppings. "We aren't under attack then?" She apparently confirms her own hypothesis and looks down at the fallen half-elf with cold calculation and assessment, quickly sizing the man up and making mental notes of all of his injuries and utilities. She doesn't release her stiff posture or lower her bow to her side. "What are you doing down here, half-elf? Why are you so near Winter Court territory?"
Jun 2, 2017 5:05 pm
Evendur eats slowly, not wanting to reek havoc on his stomach which hasn't had food in it for days. When a women comes skidding up with a bow in hand, he'll stop eating, but not really react other wise.

When asked questions, Evendur turns to directly face her from where he sits. "I got ambushed and tossed down into a pit."
Evendur looks the woman with the bow up and down, before speaking up again. "One could also ask you why a human would get so near to Winter Court territory, as they have a disgusting habit of taking slaves." Despite a slightly hoarse voice, the distaste when talking about slaves still bleeds through quite clearly in his voice. "If you must know, the Explorer's guild that I was near at the time told me they were going to be doing some work in Bracklewhyte a few months ago. So I headed that way."

Evendur reflexively moves his hand to his stomach, where an arrow wound had previously been in his gut. There is probably still some dried blood on the chain mail where his hand settles. Shaking his head and getting his focus back, he adds, "Probably would have made it there and not been shot if the kind people of Valkaria hadn't relieved me of my horse." There is no hiding the irritation that comes across when he mentions his horse being taken, and a light scowl crosses his face for a few seconds. Another, though lighter cough or two escapes Evendur, and the scowl fades as he takes another few mouthfuls of water. After not having water for a while, it can't be understated how nice being able to get a drink was.

Vyrewolf sent a note to MoMo
Last edited June 2, 2017 5:13 pm
Jun 2, 2017 5:52 pm
Pyrrah just can't help it. It comes at the most inopportune moment, a time that reeks of seriousness and one that contains some vital information that she should probably be focusing on instead. But she just can't help it.

Probably for the first time since she got to Bracklewhyte - hell, probably the first time in months - Pyrrah laughs. It's not fake. It isn't playing some angle. She just laughs. Hard. For many in the party who have never even seen her crack a smile, it's probably even slightly disturbing.

"The, the damn Valks took your horse? And left you to walk, left you to walk all the way here? What, just carrying your saddlebags?" She says it through bits and bursts of laughter. There doesn't even really seem to be anything funny going on from the outside perspective, but to Pyrrah the whole situation has a dark, twisted sense of humor to it that she just can't help but acknowledge.

Her laughter calms down, but she's still smiling darkly. Though her eyes are alight, the curve of her mouth holds a twist of malice, and it isn't being directed at Evendur or anyone in the party. "That is just rich. Simply beautiful. I've honestly never heard of a more Valkarian thing to do in my life. Anyway, it would seen you've actually hit a spot of luck. We're the party that the guild sent out; we didn't know that anyone else was coming."

Perhaps caught up in her darkly elated mood, Pyrrah squats down next to Evendur and sets her bow down next to her, her muscles falling back into relaxation. "Best give you the same treatment as everyone else. Since I don't quite know you yet, even though I like you already, you can call me Flare. Welcome to the Underdark."
Jun 3, 2017 10:31 am
Ameera stands and steps back from Pyrrah and Evendur several paces. Her hand brushes quickly up past her shoulder and makes a slight indication towards the pair. After a few seconds, Ameera scowls and says "Do we have a problem?" her glare flicking to the half elf, but mainly focused on her female companion.
Jun 3, 2017 11:13 am
Neph looks between the two women with a hint of confusion and worry on her face.
Jun 3, 2017 3:14 pm
Pyrrah's expression flickers over to Ameera. "Personally? Not particularly. What did you really expect though? I'm Sevarran. My family fought in the succession as a part of Blackheart's freedom fighters, maybe not in the elites but we were still there. Generally speaking, Valkaria and Sevarra aren't on the best of terms. You on the other hand? You forget at one time I was considered Valkarian myself. I have no issues with the common people, just the government and the extremists like the Valkyries and the Absolvers. "
Jun 3, 2017 3:33 pm
"Expect? I didn't expect you to be a separatist, not that it matters to me. I never have cared for the politics of any of the governments. The Exhumed can take all the leaders and we would be better for it. Your the one that seems to be labeling all Valks as horse thieves. You've made me question my trust in you twice today and, you...it ..... hurts."
Last edited June 3, 2017 3:42 pm
Jun 3, 2017 3:58 pm
Pyrrah looks down, her eyes hardening back into coldness. So this was it. This was why she worked alone. She remembers now. She's great at faking her life and identity, but her real one tends to cause problems.
This was a mistake. Not just this, even thinking to leave her country. She looks back up, fixing Ameera with a dead look of ice cold logic and complete and total apathy.
"Your feelings are your own to untangle. I do what I can for my people, you do what you want for yours." She slowly stands up, bringing her bow up with her. She snaps her fingers and the translucent mage hand reappears beside her and she hands off her torch which she had left outside during their conversation with Eahldun and then reclaimed. "Watch order has changed. I'll be gone a few hours. Don't wait up."

The torch leading the way by about six feet being carried by her magic, Pyrrah stalks off into the darkness alone, heading back towards the bridge where the giant creature had attacked them.
Jun 3, 2017 5:17 pm
Without a word, Ameera turns toward the tunnel down to the barrier engine, fists and eyes clenched tight. Her invisible imp familiar flaps his wings strongly as he passes closely from behind Pyrrah, rustling her hair and torch and making it clear he was ready to help Ameera as always.
Eventually, Ameera finds a spot in the complete darkness where she can watch the tunnel with her devils sight. Digging through the bag, she finds her deck of cards and sits cross legged on the hard stone. She deftly pulls the cards of Yna, the suit of lies, from the deck and contemplates each one, dropping them to the floor as she does.
Zubie alights on her shoulder and let's go his invisibility. He wraps his barbed tail around her neck, the stinger against Ameera's jugular, and settles down for a nap. He is not disturbed in the least by her soft sobbing.
OOC:
Short rest at last! Need my spell slots back.
Last edited June 3, 2017 5:22 pm
Jun 3, 2017 8:07 pm
Evendur watches the exchange between Flare and the other girl, and the watches as both Flare and the other girl leave in different directions. Evendur shakes his head slightly, and gives a sigh. Taking a moment to look around, Evendur turns to the only other person he has heard speak something he could understand, and looks over to the.. fairy? Pixie? Evendur wasn't sure, but the specifics really did not matter that much to him. "Thank you for the food and water. Do you have a name?" Evendur takes a second look at the injured looking wing, and will then ask, "Are you hurt? I might be able to help if you'd like."

Looking himself up and down, he gives a bit of a hallow chuckle, and adds, "Actually, looking at the sorry state I'm in, if there is anything I can help with, helping is the least I could do."
Jun 3, 2017 8:48 pm
During the argument. Many of the other pixies dissipate and flee, fearing a more violent altercation.

"I have no idea what they're talking about, but it certainly didn't sound good." The pixie mumbles after the two women leave.

She turns to Evendur after being addressed and says delightfully, "Oh. You're welcome!" Her tone simmers a bit as she introduces herself, "I'm Nephin-.. Neph." She twists at the waist in an attempt to inspect her wing before replying, "You know how to fix wings?" She smiles hopefully, looking appreciative and willing, should Evendur wish to try.
OOC:
We will be transitioning to a new thread shortly, after everyone rests. It's long overdue!
Jun 3, 2017 9:38 pm
Evendur goes to stand up, and wobbles before he can get fully on his feet, and sits back down. Evendur would then ask Neph to come over and gently place the palm of his hand lightly on the wing that is injured, after giving a warning that healing often felt a little uncomfortable, but that was a sensation that passed quickly. Closing his eyes and taking one or two deep, slow breaths, his hand gives off a faint glow, a dull, silver-white light the color of the Full Moon, and pushes as much of his healing magic as he has left into Neph, and more specifically her wing.

Vyrewolf sent a note to MoMo
Last edited June 3, 2017 9:38 pm
Jun 3, 2017 9:51 pm
Neph shifts uncomfortably throughout the process, and by the time it's done she's groaning, "Oohhww.."

Once Evendur is done, she's stretching her wing out with wide eyes and exclaiming, "Oh, wow, I can feel it again! That was incredible!" Some of the other pixies are drawn to the sight. One or two of them clap their hands. Neph says to Evendur, "This will be back in use much faster, now. Thank you. If you can manage to walk, you can sleep in one of the homes here." She looks at Evendur uncertainly and says, "Or, if you are settled, I can bring you a blanket here."
Jun 3, 2017 10:24 pm
Evendur will take a moment or two, then use his halberd to help stabilize himself, and slowly and carefully drag his backpack to one of the homes Neph mentioned, and once there, hunker down for a rest, hopefully a more peaceful rest then he has gotten in a while.

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