Story I: The Rift

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Dec 19, 2016 4:37 am
OOC:
did you just add the picture for Seraph? I didn't notice that before.

Hey I got us off of that page, hope you roll better now IQ
Last edited December 19, 2016 4:39 am
Dec 19, 2016 4:42 am
"Careful!" Pyrrah half shouts as she makes a lunge for Baric instinctively, whether or not she's in range, sword dangling from her other hand.
OOC:
Not sure if I'm close enough to reach out and grab him.
Auroran_Sky sent a note to MoMo
Dec 19, 2016 5:12 am
OOC:
I did :) I edited the previous posts. You're not close enough to reach for him and stay on the platform. You can go to him and attempt to help him out, but it may put Pyrrah in danger as well.
Dec 19, 2016 5:25 am
OOC:
Screw that! She just kind of, violently twitches then like she wants to help but can't. Like I said, she'll only go so far for the party. Sorry, Baric!
Dec 19, 2016 7:33 pm
MoMo sent a note to Auroran_Sky
Dec 19, 2016 9:30 pm
Auroran_Sky sent a note to MoMo
Dec 19, 2016 10:21 pm
MoMo sent a note to Auroran_Sky
Dec 20, 2016 12:32 am
OOC:
Maybe I'm close enough to help Baric?
Dec 20, 2016 3:36 am
OOC:
Though I could have very well gotten something wrong, this is where I have everyone:

Room Map
Dec 20, 2016 3:48 am
OOC:
oh! I thought others were by the door with Ameera.
After blasting the grasping hand Ameera signals Zubie off he shoulder with a wave and gets down on her belly to extend a hand to Baric. "Come on, get out of there before something grabs you by the beard."

Rolls

Athletics for a laugh, but essentially the help action. - (1d20-1)

(18) - 1 = 17

Dec 20, 2016 5:36 am
Erran stares blankly as Seraph explains his usefulness to the group, and tries to put together the idea of a weapon having a moral code, much less, a noble one.

A look of concern washes over Erran's face as the cracking of the structure pierces the conversation, "Yes, now would be a splendid time to get going," and attempts to make his way over the slanted ground to the platform ahead, taking care and supporting himself with his hands when needed.

Rolls

Acrobatics Check - (1d20+3)

(12) + 3 = 15

Dec 20, 2016 5:46 am
OOC:
If anyone else was continuing across, lemme know. I believe Devanis was saying that he was going to wait for the others.
As this is happening, Erran is able to make his way across. Though there isn't much space on the platform, he manages to maintain his balance beside it.
Dec 20, 2016 5:41 pm
OOC:
Devanis, you are close enough to help.

Room Map
Dec 20, 2016 5:55 pm
OOC:
Let's See how this goes.
Not my beard, you don't!With a final, rough kick, Baric dislodges himself from the blasted undead hand and sends the top of a finger flying. A groan and a creak later the ceiling begins to collapse. Baric jumps off of a bit of the stone slope and grasps the waiting hands of his companions that help him to safety on the the platform as some larger chunks of the ceiling fall on top of the pile of undead and rubble. A shudder causes Baric to slip back for a moment before he's once again pulled onto the platform.

Come on now! How come the talking sword wasn't as dangerous to get as the mute cup?

Leaning a hand on Ameera's shoulder, he leans over, catching his breath.

Good blast there, he pants, and thank you for the save. He stands and gestures to the group. These songs will be ever better. Now to just survive long enough to sing them.
Last edited December 20, 2016 6:13 pm

Rolls

Dex Save - (1d20+4)

(13) + 4 = 17

Dec 20, 2016 6:48 pm
Against all odds, Baric manages to come out of the dangerous situation with only a couple scrapes from the falling stones (3 bludgeoning damage). All of the group, aside from Pyrrah, is huddled around the north-most wooden door, though Pyrrah has become adjusted to the slant of the room and can traverse it with relative ease (read: no check required).
Dec 20, 2016 7:10 pm
Pyrrah quickly secures the longsword on her pack and follows the rest of the group.
Dec 20, 2016 8:43 pm
Ameera shifts doward the handle of handle door. "Well, I guess I am stuck opening the door again." She attempts to open the door about 6 inches and look to the other side, then wide enough to move through if it looks clear "we gotta get out of here"

Rolls

Strength, if needed to pull/push the door - (1d20-1)

(4) - 1 = 3

Perception, what's on the other side? - (1d20)

Dec 20, 2016 9:39 pm
Ameera is able to get the door open a few inches, but it quickly shudders and sticks after that. Try as she might, it won't budge beyond that point, and it is far too narrow to move through. Within the room, however, appears to be a dark catacombs of sorts. A wide hallway with wall-crypts lining (at least) the side that you can see. The hallway appears, for the most part, straight and relatively level.
Dec 21, 2016 12:04 am
"Trade me spots, if you wouldn't mind, miss. I'm sure I can grant us passage."

Should Ameera oblige, Erran will give the slightly ajar door a swift kick to the side with the handle.

Rolls

Athletics to kick the door open. - (1d20+4)

(14) + 4 = 18

Dec 22, 2016 3:54 am
"Finally, someone else willing to take on a door. Please, impress me some more."
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