Rolls
Dive through the door (Acrobatics) - (1d20+3)
(5) + 3 = 8
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Dive through the door (Acrobatics) - (1d20+3)
(5) + 3 = 8
... - (1d20+3, 1d20+3, 1d20+5)
1d20+3 : (7) + 3 = 10
1d20+3 : (12) + 3 = 15
1d20+5 : (9) + 5 = 14
... - (1d20)
(9) = 9
... - (1d4)
(1) = 1
WIS save - (1d20+3)
(18) + 3 = 21
Cure wounds - (1d8+3)
(8) + 3 = 11
Eldritch Blast attack - (1d20+4)
(16) + 4 = 20
Eldritch Blast Damage (with agonizing blast) - (1d10+4)
(5) + 4 = 9
Wisdom save - (1d20+2)
(3) + 2 = 5
Will Save - (1d20)
(20) = 20
Perception - (1d20+2)
(17) + 2 = 19
DC 13 Wis save - (1d20+1)
(13) + 1 = 14
Acrobatics to get under the door with ad or disadvantage as appropriate - (1d20+3, 1d20+3)
1d20+3 : (1) + 3 = 4
1d20+3 : (12) + 3 = 15
... - (1d20+3)
(12) + 3 = 15
Strength Check to close the door? - (1d20+2)
(15) + 2 = 17
Athletics to hold the door closed. - (1d20+4)
(17) + 4 = 21
Investigate for the right length beam - (1d20+2)
Strength to move the damn thing - (1d20-1)
(17) - 1 = 16
Lift & position the beam - (1d20)
(14) = 14