Story I: The Rift

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Jan 14, 2017 7:00 pm
OOC:
Everyone except Devanis give me a Perception check please.
Jan 14, 2017 7:03 pm
OOC:
Even though I just dived back in?

Rolls

Perception Check - (1d20+4)

(18) + 4 = 22

Jan 14, 2017 7:08 pm
OOC:
Yes, please. :)
Jan 14, 2017 7:13 pm
Ameera watches Flare dive into the water, and removes her pack and gear too. She considers, and then picks back up the end of the rope to be ready to pull, or at least provide some anchor on shore.

Rolls

Perception

Jan 14, 2017 7:19 pm
Baric leans over the edge straining to see what is happening to Devanis. He sees a flitting shape and Pyrrah swimming, but no ranger.
Last edited January 14, 2017 7:20 pm

Rolls

Perception. - (1d20+1)

(5) + 1 = 6

Jan 14, 2017 7:42 pm
Erran holds his breath as he waits for Devanis to resurface.

Rolls

Perception - (1d20+2)

Jan 15, 2017 8:30 am
[ +- ] Pyrrah
[ +- ] Erran
[ +- ] Ameera
Jan 15, 2017 8:42 am
[ +- ] Devanis

Rolls

... - (3d6)

Jan 16, 2017 3:15 am
[ +- ] GM
Last edited January 16, 2017 3:18 am

Rolls

Secret Roll

Advantage from crowbar? - (1d20)

(13) = 13

Jan 16, 2017 3:42 am
Pyrrah swims straight for Devanis. When she gets there, she swings her dagger straight for the tentacle wrapped around his ankle.
OOC:
I'm assuming that my swim is still good from the previous roll, and that I need to make an attack roll. Since it is underwater, is there anything else you'd like me to do?

Rolls

Attack - (1d20+5)

Damage - (1d4+3)

Jan 16, 2017 4:03 am
It has been about twelve or more full seconds without Devanis resurfacing and about five or six since Pyrrah went under as well. It is apparent, now, that the shadows within the water from where Devanis submerged are clouds of fluid; perhaps blood.
[ +- ] Devanis
[ +- ] Pyrrah
Jan 16, 2017 4:05 am
OOC:
okay

Rolls

Wisdom Save - (1d20+2)

Jan 16, 2017 6:23 am
Devanis tries to wave Pyrrah away, or get her to stop attacking. He points to the chain. He then tries to pry the chain loose once more.
Last edited January 16, 2017 6:25 am

Rolls

Athletics - (1d20, 1d20)

1d20 : (5) = 5

1d20 : (19) = 19

Jan 16, 2017 6:42 am
[ +- ] Pyrrah
[ +- ] Devanis
Jan 16, 2017 7:01 am
We were, but I think I just changed my mind. Devanis thinks, unsure if Seraph can read his thoughts. He hooks the crowbar to his belt and drawing his dagger, tries to free his own ankle from the cutting tentacle.

Rolls

Dagger, damage - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (4) + 3 = 7

Jan 16, 2017 7:17 am
OOC:
Go ahead and make an attack roll, Devanis :)
Jan 16, 2017 12:14 pm
OOC:
Added it to my previous post. :-) Do I still get an extra attack from Underdark Scout?
Last edited January 16, 2017 12:17 pm
Jan 17, 2017 12:31 am
It's been way too long, and now blood! Ameera runs into to water. Before diving in, she scoops up some water and splashes it on her chest. "Agaroth" she says and a frost coats her body and armour. She pulls out a dagger and dives towards the dark shadow and where presumably her companions are under water.
OOC:
Armor of Agath, at second level, 10 temp HP and any melee hit on her causes 10 cold damage

Rolls

Athletics for swimming - (1d20-1)

(13) - 1 = 12

Jan 17, 2017 4:39 am
What is going on down there!

Staring below into the darkness, Baric mutters, It's been so long. I'm going down there.

He pulls on his gloves, grabs the rope and hooks his arms and legs around it loosely, so as to be able to slide quickly. He dislodges one of his torches and positions it in his pack in a spot where it needn't be held, but is away from the other torches.

Of-Clan-Escolant, Find someone to write a song about me, if I... you know... can't.

At that, he drops, dangerous and quick, into the dark below.
Last edited January 17, 2017 4:40 am

Rolls

Acrobatics for the quick and nimble drop. He's done a similar decent before. - (1d20+2)

(16) + 2 = 18

Athletics for the climb (w/ advantage provided if earned.) - (1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (4) + 3 = 7

Jan 17, 2017 12:38 pm
OOC:
Devanis: No extra attack unfortunately, since the first round had you mesmerized.
Baric: Lowering the athletics DC due to your good Acrobatics (and the great line before dropping)!
The cavern erupts in a sea of noise as both Ameera and Baric react to the sight of blood in the water. Ameera dives into the lake as her magical armor crystallizes over her body. Baric gives his potential farewells to Erran before putting the durability of his gloves to the limit, descending down the rope with haste and flair. The pitons hold, and Baric practically does a controlled fall from sixty feet above before splashing into the lake.
[ +- ] Devanis, Pyrrah, Ameera, Baric
OOC:
PLAYER TURN! Devanis and Pyrrah, you can go again on this turn. Those dagger attacks were free!

Battle Map

Erran, if you'd like to drop into the water, it will take your full movement to do so (though you can dash to gain some extra movement from there, if you'd like).

Some underwater rules...
For those that it concerns, spells with verbal components will not work well underwater. Rather than denying them outright, these spells have a 50% chance of not casting. The spell slot is not wasted, but your action is. Simply roll a 1d2 with your spell. A 2 is successful, and a 1 is a failure.

Weapons other than spears, tridents, daggers, javelins and shortswords receive disadvantage on melee attacks, unless you can find a way to give yourself a swim speed.

Ranged attacks beyond normal range automatically miss. Ranged attacks within normal range all have disadvantage.

Anyone fully submerged has resistance to fire damage.
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