Story I: The Rift

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Mar 28, 2017 10:35 am
"Sorry, Seraph!" Devanis thinks, as he drops the sword so he can reload his crossbow. With a snap of the string he sends the quarrel flying.

Rolls

Hand-crossbow attack, damage, Hunter's Mark - (1d20+7, 1d6+4, 1d6)

1d20+7 : (4) + 7 = 11

1d6+4 : (5) + 4 = 9

1d6 : (3) = 3

Mar 29, 2017 4:26 am
As the bat is pummeled by magic and arrow, it dips down in the air, causing Devanis' bolt to go too high. It returns, however, bloodied and ruined, upon the bridge with its wings spread and its human face wide-eyed and screeching. It whips its spines toward a few of you, snapping its large jaws. Its spines are easily dodged, as its wings are riddled with tears and gaping holes; rendered useless. However, it bites at Baric once more, looking crazed as it aims for the bard (4 Damage).

In the meantime, Neph continues running as quick as she can into the tunnel, disappearing around a corner and out of sight from the bat.
OOC:
Neph remains in range to be followed by Pyrrah and Ameera.

Rolls

Secret Roll

Secret Roll

Secret Roll

Mar 29, 2017 4:37 am
"Just get off the damn bridge already!" Pyrrah shouts as continues after Neph, charging up after her and disappearing around the bend without firing a third shot. "Neph, wait!"
OOC:
I'll roll a perception, but what do I see around the bend?
OOC:
EDIT: I probably just ran into a frickin wall with my dumb human eyes and gave myself a concussion...
Last edited March 29, 2017 4:38 am

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Mar 29, 2017 4:46 am
Zubie continues to harass the bat as last directed by Ameera, swooping and dodging so as to distract and help thos attacking.
OOC:
next attack can take advantage
Ameera follows Neph, trying to catch up to their injured friend. Neph! We are coming with you! You seem hurt, If you let me I can carry you, just tell me where to go.
OOC:
I guess Devils sight helps, even though there is no bonus to perception;)
As she runs past, Ameera grabs Flare but the shoulder and orients her in the right direction. "This way!"
Last edited March 29, 2017 4:48 am

Rolls

Perception - What's around the corner? - (1d20)

(19) = 19

Mar 29, 2017 5:45 pm
Devanis takes up Seraph again and charges at the bat with a two-handed slash aimed for the thing's unnervingly human face.

Rolls

Seraph (advantage), two-handed damage, Hunter's Mark damage - (1d20+7, 1d20+7, 1d10+4, 1d6)

1d20+7 : (2) + 7 = 9

1d20+7 : (9) + 7 = 16

1d10+4 : (7) + 4 = 11

1d6 : (6) = 6

Mar 30, 2017 4:07 am
Erran closes in just behind the grizzled ranger, slashing at the large beast's face to fend off its assault.
OOC:
Prepared to cast Shield as a Reaction.

Rolls

Attack Roll, Damage - (1d20+5, 2d6+3)

1d20+5 : (19) + 5 = 24

2d6+3 : (32) + 3 = 8

Mar 30, 2017 11:29 am
The power behind Devanis' bolt topples the bat forward into Erran's waiting blade, which splits the beast's belly wide. The bat creature is panting for a moment on the landbridge, but eventually grows still, and dies. Its eyes remain ever wide with panic. After it does, Zubie reappears near the body, his claws and teeth coated in red ichor.
[ +- ] Baric, Devanis, Erran
Neph charges with what appears to be reckless abandon into the dark cavern beyond the land bridge. Pyrrah follows in after her, losing track of the pixie once the light of the cavern's crystals no longer aid her. She does her best to find her way, and feels confident in her direction, until she feels her footing slip. On one step only the back-most part of her heel catches solid ground, and her heart jumps as she nearly falls. Luckily, Ameera grabs her by the shoulder and redirects her.

It becomes easier to see after a few moments, as even Pyrrah's eyes adjust to the dim lighting within this place. The two women, led by a frantic Neph, find themselves in a large columnar pit that extends upwards and downwards as far as either of them can see. Downwards, however, lies a series of lights that rim the edges of this pit. Little protrusions from the rock wall house small stone structures with illuminated interiors. It looks like a village of sorts. Neph is running down a large, spiraling ramp that descends the column. Echoes of soft screams, and the sounds of Neph's language spoken in tragic, desperate pleas emanate from below.
[ +- ] Ameera
Mar 30, 2017 4:38 pm
Vile monstrosity, Baric spits, limping up to the creature's stilling form. Got me before I could swipe at 'im again. I'm not the one who smelled like flesh, that was supposed to be the delightfully tasty stone. Should've--

Further ramblings cut off by the strange, silent, ramblings of the creature, Baric leans in with the others to try to discern the message.

Rolls

Perception - (1d20+1)

(10) + 1 = 11

Mar 30, 2017 5:18 pm
Standing over the bat, Devanis tries to discern what the dying creature is saying.

Rolls

Perception - (1d20+5)

(5) + 5 = 10

Mar 30, 2017 10:16 pm
-

Rolls

Perception - (1d20+2)

Mar 31, 2017 12:41 am
Following Neph quickly, Ameera drifts to the outside edge of the spiral when it seems the screams are most audible in the first turn around. She peers over the edge to see what she can.

Rolls

Perception - (1d20)

(5) = 5

Mar 31, 2017 12:44 am
Pyrrah quickly follows after Ameera, her eyes scanning for the source of the sound, her bow hand twitching with unease.

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Apr 1, 2017 2:12 pm
MoMo sent a note to Tarrasque
[ +- ] Baric, Devanis
Ameera and Pyrrah

As Neph descends the spiral, the two of you take a moment to see what you are about to come up against, should you continue. Below, when the structures that line the column begin to appear, built into the rocky facing, you see a large number of figures moving about. Small, winged humanoids - Neph's people - are abundant, flying from place to place and casting magics, but they appear to be largely on the defensive. Among them are large hounds with vicious-looking talons, scaling the cliffsides with ease and mauling whatever creature they can get within reach. As best as you can count, there are five of them, but they move quickly, and there could be more.
Apr 1, 2017 5:34 pm
"Did you understand what that thing was saying, Seraph?"
Apr 1, 2017 9:53 pm
"Flare, we may be of most use up here, taking those hounds out from above."
Apr 3, 2017 12:26 pm
"I agree. How far does your mind trick work? Can you reach the others from here? "
Last edited April 3, 2017 12:26 pm
Apr 3, 2017 1:24 pm
"What thing?" Seraph asks, uselessly.

Rolls

Seraph Perception - (1d20-1)

(2) - 1 = 1

Apr 3, 2017 1:36 pm
"Never mind. You did well." Devanis looks around. "Where are Pyrrah and Ameera? And Neph?"
Apr 3, 2017 2:11 pm
"No Flare, I cant reach them. I'll tell Neph that we will work from above. Let's stick​ within sight of each other and get in range." Ameera sends to Neph Neph, we are going to stay up here and try to take down some of those beasts since we can't fly Ameera then tries to communicate to Zubie Zubie, come to me!
Apr 3, 2017 2:17 pm
OOC:
I want to use my bonus action in order to hide. Do I need a perception to look for something to duck behind? It's an old Rogue trick for Max damage potential... Or do you prefer the deception rolls instead, to see how well you hid? I've played it both ways.
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