Story I: The Rift
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Rolls
Athletics with advantage assuming Erran's aid action if I've got all of those mechanics correct. - (1d20+3, 1d20+3)
1d20+3 : (20) + 3 = 23
1d20+3 : (18) + 3 = 21
Rolls
Athletics - (1d20-1, 1d20-1)
1d20-1 : (17) - 1 = 16
1d20-1 : (8) - 1 = 7
"We've got 'cha, anything happens and we'll have you up in no time," Erran continues, doing his best to sound comforting.
Rolls
Athletics - (1d20+4)
(8) + 4 = 12
Rolls
Perception - (1d20)
Rolls
Athletics to lower herself the last bit - (1d20-1)
(11) - 1 = 10
Athletics to swim really fast because this sucks in general - (1d20-1)
(17) - 1 = 16
Waiting for a reply, he taps Erran on the shoulder saying, You take Flare, Escolant, We'll switch off.
She sits down on the edge of the cliff and holds one end of the rope behind her back, ready to control her decent, and another on the end in front of her, ready to stabilize herself to keep from swinging and looks up at Erran.
"I'm ready. "
Rolls
Survival - knot tying - (1d20+2)
(14) + 2 = 16
She climbs onto the shore and wipes off the muck as best she can.
Erran secures his grip along with his footing, and prepares to lower Pyrrah down.
...They're in your hands now, don't fail your teammates again...
Rolls
Athletics (Advantage) - (1d20+4)
(8) + 4 = 12
Rolls
Just Keep Swimming... Str - (1d20)
(18) = 18
Unless, he holds the rope a moment longer than the current rhythm then calls down in an echoing whisper, unless you live and it's still important that your name is kept a secret!
Rolls
Acrobatics - (1d20+3)
(3) + 3 = 6
Athletics - (1d20)
(8) = 8
Athletics (swimming) - (1d20)
(12) = 12