Story I: The Rift

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Dec 28, 2016 6:12 am
Little holes? No, I didn't. What did they look like?
Dec 28, 2016 2:18 pm
"Hundreds of them, just over there, like someone with a rapier really didn't like the pile of dirt."
Dec 28, 2016 2:35 pm
Devanis takes a look.

Rolls

Nature? - (1d20+2)

(12) + 2 = 14

Survival? - (1d20+5)

(5) + 5 = 10

Dec 28, 2016 2:46 pm
MoMo sent a note to Jabes.plays.RPG
Dec 28, 2016 4:48 pm
"Devanis returns from examining the holes. I can't imagine what could have made those. Let's hope it's not something to worry about. Now let's see what's down this hole."
Dec 29, 2016 4:35 pm
Peering into the hole does not provide much information, as it curves rather quickly, breaking your line of sight. Zubie can be heard (not seen) flying over to the hole and climbing inside with his claws scraping the dirt and stone.

MoMo sent a note to XOSkel10
The ringing continues even still, always three strikes and then a pause. The vibrations can be felt in the air, and only stronger the more you pay attention to it, causing the hair on your arms to stand on end, and your face to tingle. It is the only sound the occupy the room for a moment after the echo of Zubie's movements fades.

A series of strange, bluish lights catch your attention, and you soon notice several translucent masses seeping up from the ground, or out of a wall, nearby. As more of each of these masses come into view you begin to see their shapes; humanoid forms with skeletal, ghastly faces and emaciated, rotting bodies. They are spectral, and glowing, moving with an ethereal grace despite their disgusting forms. Small, ghostly maggots bore holes out of their bodies, grouping together and dropping to the ground in large masses before burrowing into the dirt or stone. The corpses have roots sprouting from their calves and ankles which writhe and twist along the ground with a life of their own.
OOC:
You guys won on Initiative, so you can go first. On each of your turns, roll a Dexterity Save, please. If Baric is the last one, I'll take his turn for him.

Battle Map
Dec 29, 2016 5:37 pm
Ameera yells in fear at the spectral entity as it appears next to her, "Gudruz dar morakh!" but the sound only comes out as a croaking whisper. She runs around the column heading to move behind Devanis. As she rounds the column
OOC:
assuming she gets this far with the dex save and the AoO
, she realizes that there are more, and stops short, back against the column side opposite the tunnel. "Hells and hells, run! Down the hole!"

Rolls

Dex save - (1d20+2)

(2) + 2 = 4

Dissonant Whispers psychic Damage (half on wis save dc 12, ) - (4d6)

(3136) = 13

Dec 29, 2016 7:01 pm
"Well now we know what made those little holes." Devanis says dryly. A word of enchantment comes unbidden to his lips as he sets his crossbow sights on the nearest apparition, marking it as his quarry (casting Hunter's Mark), before shooting two quarrels in quick succession.
Quote:
Underdark Scout
• On your first turn during combat...If you use the Attack action, you can make one additional attack.
Natural Explorer
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

Rolls

Hand crossbow attack, advantage, damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (9) + 5 = 14

1d6+3 : (2) + 3 = 5

Hunter's Mark damage - (1d6)

(3) = 3

2nd hand crossbow attack, advantage, damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d20+5 : (15) + 5 = 20

1d6+3 : (5) + 3 = 8

Hunter's Mark damage - (1d6)

(4) = 4

Dec 30, 2016 3:35 am
Erran summons his greatsword from its sheath to his hands as he steps around the corner to face the ghost to his right. Stepping into it, he tries to land a side swing to it's midsection.
OOC:
...lol
Last edited December 30, 2016 3:35 am

Rolls

Attack Roll, Damage - (1d20+4, 2d6+2)

1d20+4 : (1) + 4 = 5

2d6+2 : (32) + 2 = 7

Dex Save - (1d20+1)

(11) + 1 = 12

Dec 30, 2016 6:47 pm
OOC:
Sorry for the delay. I've been busy
Pyrrah reels back from the ghosts approaching from all sides, her spine slamming forcefully into the pillar behind her. A moment of panic flashes through her mind as the others move and begin fighting, but after a few seconds she is able to pull her mind together and pull Seraph free. As her hand closes around the pommel of the weapon, she forces her thoughts quickly through the same pathway that she'd used to communicate with him before. With her mind she hisses "I really hope you were sincere when you said you would fight for us. Now's your chance to prove yourself."

Balancing the longsword carefully in her left hand, Pyrrah points her finger at the ghost approaching from her left. "Sar or Az stok or urk!" she whispers, her voice hoarse and low. The green gem at her throat flares with energy for just a split moment, but then it disappears with no outward sign that any magic had been done. Pyrrah raises Seraph with both hands and waits against the pillar.
OOC:
True Strike cantrip: Advantage granted on attack roll against that target next turn, which in turn will activate my sneak attack bonus as long as it holds. Dwarven translation: May my weapon strike my enemy.
OOC:
Post-edit: Also, you said that Seraph could be used with Dex stats, correct? I believe that was why I kinda wanted the sword. What are his specifications again?
Last edited December 30, 2016 6:49 pm

Rolls

Dexterity Saving Throw - (1d20+5)

(18) + 5 = 23

Jan 1, 2017 6:33 am
The fighting began swiftly, and it was brutal.

Devanis and Ameera reacted most expeditiously. Between the Wyrden's dark magic and Devanis' bolts, which pierce through the ghosts as though they were made of some soupy, ectoplasmic goop, the ghost is overwhelmed before it can even act. The specter howls, writhing until collapsing into a formless mass of blue light and wispy smoke.

Erran and Baric both charged into the room on the southern side. Erran turned, slashing his blade horizontally to catch the ghost around the corner, but he ended up aiming too high. His greatsword sliced through the air above the wraith, slammed into the wall beside him, and dug into it almost half an inch. This left him open to an attack from both sides, as the spell Baric had cast against one of the other ghosts apparently had no effect. Erran was attacked from both sides, but only one of the strikes got through, piercing his armor and searing his skin with a white-hot pain across his skin (10 cold damage). Pyrrah and Ameera, likewise, were attacks as they got into their new positions. Ghosts approached on either side of them, slipping through their defenses, digging ethereal hands past their armor and causing pain to wrack their forms (Ameera takes 9 Cold Damage). Specifically, however, Pyrrah takes the worst of it as the ghost is able to grip her throat with its long, clawed fingers (Pyrrah takes 17 cold damage).

As this occurs, the room seems to emit a blue glow from all sides. It is difficult to notice at first, since it is already glowing due to the ghostly forms that now occupy it and endanger you, but as the walls begin to emit their own luminescence, and that illumination increases, it becomes more and more noticeable. With a glance, you can each see that this light is caused by the writhing rot worms that had burrowed into the ground and are now digging up through the stone and soil from all sides. They are ghostly, like the corpses that spawned them, and it is uncertain if they are actually forming holes in the ground, walls and ceiling, or not. However, there is no doubt that they are dangerous. Ameera is unfortunate enough to have some of them fall from the ceiling and land on top of her right shoulder. There's a crackle as they slip right through her armor, and suddenly she can smell the awful stench of burning meat and feel the scorching pain on her skin (2 fire damage).

Rolls

Devanis Dex Save

Wis Save (diss.)

Wis Save (vic.)

Attack vs. Pyrrah

Attack vs. Ameera

2 Attacks vs. Erran

Crit Damage vs Pyrrah - (2d8+2)

(78) + 2 = 17

Damage vs Ameera - (1d8+2)

(7) + 2 = 9

Damage vs Erran - (1d8+2)

(8) + 2 = 10

Worm damage - (1d4+1)

(1) + 1 = 2

Jan 1, 2017 7:37 am
The blue gem on Seraph's pommel glows and pulses - like it did while he was speaking - though he makes no sound.

MoMo sent a note to Auroran_Sky
Jan 1, 2017 7:38 am
OOC:
I decided not to do an Opportunity Attack, XOSkel10, since you and Devanis would've killed the guy if the attacks were done in a different order anyway.

PLAYER TURN!

Battle Map
Jan 1, 2017 3:30 pm
Ameera tears in pain from the attacks and looks left and right in a desperate search for escape.

"Zubie!" she calls and the fiendish familiar appears behind the northern most ghost (next to Flare). It begins to harry the apparition. Ameera points at the now distracted ghost and screeches "Agradoth!" and a snaking bolt of energy leaps forward.

Rolls

Eldritch Blast attack - (1d20+4)

(10) + 4 = 14

Eldritch Blast attack (advantage from Zubies help) - (1d20+4)

(7) + 4 = 11

Eldritch Blast Damage (force) - (1d10+2)

(7) + 2 = 9

Jan 1, 2017 3:49 pm
"We'd better get ready to move out of here! I have a feeling those worms will weaken the walls here and bring them down on top of us!" Devanis hops across the mouth of the tunnel in the floor (that's what the X is, right?) and lines up a shot at a new target, the one engaged with Flare.
OOC:
*moving to Q18
*bonus action to mark new quarry (ghost at N17)
Jabes.plays.RPG sent a note to MoMo
Last edited January 1, 2017 5:45 pm

Rolls

Hand crossbow attack, damage - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (2) + 3 = 5

Spending Inspiration of advantage! - (1d20+5)

(7) + 5 = 12

Hunter's Mark damage - (1d6)

(1) = 1

Jan 1, 2017 4:48 pm
"Screw you, sword! If I'm going down, so are you!!! "

In a fit of burning rage and wracked by icy pain, Pyrrah let's the longsword fall from her hands to the stone floor, the gem on its pommel crashing against the hard surface. Out of options and her mind slowly numbing with cold and a mild sense of betrayal, she pulls free her much more trusted rapier from its sheath and lines up her swing. She blinks her eyes furiously, but stumbles and nearly collapses as her knees nearly give out. She curses to herself, a tear in combination of rage and sorrow being ripped from her and rolling silently down her cheek. There was nowhere left to run, and she knew, like a hot iron spike penetrating through the numbness infesting her mind, that this next swing would probably be her last.

Determined to go out fighting, as she always tried to do, Pyrrah throws herself at the ghost with a roar, feeling that last flicker of green light pulse through her as the magic she had cast only moments before helped to straighten out her wild, desperate swing.
OOC:
Since I don't know the results of the swing yet, I'd like to use my cunning action bonus action to disengage from the ghost on my right IF the one on my left is taken care of and won't hit me and use my speed to back up against the doorway. I can't take any more hits.
OOC:
Since I'll probably die anyway, is true strike still valid? I'm just assuming it is... And screw that sword. I hope the gem breaks, little bastard!
Last edited January 1, 2017 4:51 pm

Rolls

Attack Role: With True Strike Advantage - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (17) + 5 = 22

Damage - (1d8+3)

(6) + 3 = 9

Additional Sneak Attack Damage - (2d6)

(41) = 5

Jan 1, 2017 7:07 pm
MoMo sent a note to Auroran_Sky
Jan 1, 2017 7:12 pm
Auroran_Sky sent a note to MoMo
Jan 2, 2017 9:56 pm
The fighting by Pyrrah, Ameera and Devanis goes better now. The party retaliates against the encroaching ghosts, and Pyrrah's magically-enhanced attacks combined with Devanis' crossbow shot take down yet another corpse-wraith. Ameera's blast of force causes the form of the specter to vibrate and distort. The blow of force appears immensely painful by comparison to the other strikes that have hit these foes, and causes the wraith to blast apart in an explosion of light.

The fighting by Erran and Baric is not going as well. Erran manages to land a strong hit against his opponent, though it does not fall. Baric's spells continue to prove ineffective, much to the Dwarf's frustration. Though Erran's defenses continue to prove more effective than most, he cannot hold off attacks from two fronts simultaneously, and he gets struck once more in the side (3 damage).

The ethereal worms twist about in the ground and recede back into the earth momentarily. However, you can hear their squirm and writhing within the ground and stone, and they will return in but moments for another assault within the room.
OOC:
PLAYER TURN

Battle Map

Rolls

Erran Attack - (1d20+4)

(15) + 4 = 19

Wis Save (Vic.) - (1d20)

(18) = 18

Vs. Erran - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (19) + 4 = 23

Vs. Ameera - (1d20+4)

(1) + 4 = 5

Vs. Erran - (1d8+2)

(1) + 2 = 3

Jan 2, 2017 10:08 pm
"Ouch!" Seraph shouts audibly as his steel clangs upon the stone floor. "I made the right choice! You're mean and rude! You won't help anyone, and I won't help you!"
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